Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:59:01

Player: Iris

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (20)      100
Value Destroyed (615)      615
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (995)                995
              TOTAL SCORE: 3290

 Bonus
-------
Follower Combat Kills      395
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     20/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
       Armored Treads
>              --- UTILITY (4) ------
  Experimental Sensor Array
  Experimental Thermal Shield
               Hacking Drone Bay (1/1)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Angular Momentum Engine
         Light Treads
      Advanced Heat Sink
         Large Storage Unit
               Lightning Gun

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
  Experimental Sensor Array
               Particle Charger
  Experimental Thermal Shield
               Hacking Drone Bay
>              --- WEAPON -----------
               Plasma Cannon
               Neutron Cannon
>              --- INVENTORY --------
               Angular Momentum Engine
         Light Treads
         Large Storage Unit
               Lightning Gun
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Compact Matter Pod
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 5   4   6   3   4   7   
  Power                    3    | 1   .   1   .   .   1   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               5    | 2   .   1   .   .   2   
    Treads                 5    | 2   .   1   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   2   1   3   3   2   
    Device                 6    | .   1   .   1   2   2   
    Storage                3    | 1   1   .   .   1   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 1   2   3   .   1   2   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   2   
Parts Lost                 13   | .   .   7   .   .   6   
  Power                    3    | .   .   2   .   .   1   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      4    | .   .   4   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   90  53  70  66  77  
  Engine                   1    | .   14  4   .   .   .   
  Treads                   13   | .   28  13  11  11  18  
  Device                   19   | .   .   1   6   24  31  
  Storage                  10   | .   19  11  11  11  4   
  Processor                7    | .   .   5   18  8   .   
  Energy Gun               2    | .   .   5   11  .   .   
  Energy Cannon            8    | .   .   .   .   10  16  
  Ballistic Cannon         1    | .   .   5   11  .   .   
  Launcher                 2    | .   26  5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 12  22  18  14  18  39  
  Greatest Support         48   | 40  40  40  20  20  48  
  Greatest Overweight (x)  4    | .   .   3   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   
  Most Carried             5    | 3   4   5   5   5   5   
  Average Carried          4    | 1   3   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 2   3   5   3   4   5   

 Class Distribution 
--------------------
 58% | Mutant
 34% | Derelict-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           905  | 73  181 70  28  118 435 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            443  | .   95  206 .   .   142 
  Parts                    30   | .   11  13  .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   22  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   6   7   .   .   3   
  Melee                    2    | .   .   2   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      11   | .   6   5   .   .   .   
Classes Destroyed          8    | .   3   4   .   .   1   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Swarmer                  4    | .   3   .   .   .   1   
  Grunt                    7    | .   3   4   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   2   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   4   .   .   1   
  Combat Bots Only         4    | .   3   4   .   .   1   
Max Kills in Single Turn   4    | .   4   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   .   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        160  | .    20   66   .    .    74   
  Missed                   30   | .    5    13   .    .    12   
Damage Taken               2053 | .    170  795  .    .    1088 
  Core                     410  | .    9    251  .    .    150  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   26   | .    .    .    .    .    26   
  Regen/Repaired (Parts)   108  | .    19   89   .    .    .    
Core Remaining (%)         98   | 100  96   .    .    .    .    
Volleys Fired              41   | .    4    16   .    .    21   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  180  | .    66   66   .    .    180  
Shots Fired                52   | .    8    19   .    .    25   
  Gun                      .    | .    .    .    .    .    .    
  Cannon                   25   | .    .    .    .    .    25   
  Launcher                 27   | .    8    19   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  25   | .    .    .    .    .    25   
  Explosive                27   | .    8    19   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    2    8    .    .    5    
  Robot Miss Streak        4    | .    1    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           39   | .    3    19   .    .    17   
  Core Hits                30   | .    7    17   .    .    6    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    
    Smash                  2    | .    .    2    .    .    .    
Melee Attacks              12   | .    .    12   .    .    .    
  Impact                   12   | .    .    12   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1936 | .    401  807  .    .    728  
  Guns                     .    | .    .    .    .    .    .    
  Cannons                  674  | .    .    .    .    .    674  
  Explosions               1005 | .    401  550  .    .    54   
  Melee                    257  | .    .    257  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  728  | .    .    .    .    .    728  
  Explosive                951  | .    401  550  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   257  | .    .    257  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    1    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    4    .    .    .    1    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            84   | .    10   55   .    .    19   
  Projectiles              19   | .    .    .    .    .    19   
  Explosions               23   | .    10   13   .    .    .    
  Melee                    42   | .    .    42   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    24   49   .    .    23   
  Shots                    3    | .    1    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        473  | .    115  9    .    .    473  
  Average Temperature      182  | .    40   4    .    .    240  
  Received Heat Transfer   330  | .    48   246  .    .    36   
  Effects                  6    | .    .    .    .    .    6    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             405  | .   216 405 79  .   .   
  Initial                  91   | .   .   91  79  .   .   
  Average                  180  | .   122 322 79  .   .   
Maximum Alert Level        2    | .   1   2   .   .   .   
  Low Security (%)         54   | 100 62  8   100 .   .   
  Level 1                  42   | .   37  83  .   .   .   
  Level 2                  2    | .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            3    | .   1   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   6   10  .   .   20  
  Peak Tracking Total      11   | .   3   5   .   .   11  
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          7    | .   2   3   .   .   2   
  Max in Single Turn       2    | .   2   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   2   2   .   .   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   5   5   .   .   3   
  Successful               8    | .   3   2   .   .   3   
  Failed                   5    | .   2   3   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                7    | .   1   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   4   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   3   
  Record                   4    | .   1   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   
  Repair                   2    | .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   1   
  Full Trace Events        3    | .   1   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   
  Time                     58   | .   26  32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               6    | .    .    .    .    6    .    
  Largest Group            6    | .    .    .    .    6    4    
  Highest-Rated Group      346  | .    .    .    .    346  269  
  Highest-Rated Ally       96   | .    .    .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               33   | .    .    .    .    .    33   
  Total Damage             1669 | .    .    .    .    .    1669 
  Kills                    12   | .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3582 | 73   315  414  275  2104 401  
Spaces Moved               1853 | 42   184  200  163  1071 193  
  Core                     20   | 5    .    9    .    6    .    
  Treads                   1833 | 37   184  191  163  1065 193  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  160  160  160  
  Average Speed            160  | 146  160  159  160  160  163  
  Slowest Speed            250  | 160  160  200  160  250  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    25   15   27   91   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    2    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    1    4    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          190  | .    53   130  .    .    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    
  AOE                      185  | .    53   130  .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2394 | 53   197  258  178  1458 250  
  Wait                     418  | .    .    17   9    375  17   
  Move                     1848 | 41   183  199  162  1070 193  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 7    5    8    1    4    8    
  Fast Attach              4    | .    .    .    2    1    1    
  Attach                   21   | 5    3    5    1    2    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     4    | .    1    1    .    1    1    
  Drop                     13   | .    1    .    3    5    4    
  Fire                     41   | .    4    16   .    .    21   
  Melee                    12   | .    .    12   .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 14)
   74 | -11/Scrapyard      | Entered Materials
  269 | -10/Materials      | Discovered new exit (range 9)
  277 | -10/Materials      | Repaired Terrain Scanner
  316 | -10/Materials      | Build established: Mutant
  389 | -10/Materials      | Entered another Materials area
  389 | -9/Materials       | Evolved 2 slots: Utility x2
  418 | -9/Materials       | Discovered new exit (range 16)
  482 | -9/Materials       | Lost 3 parts (1p1u1w)
  573 | -9/Materials       | Core integrity fell below 50%
  594 | -9/Materials       | Lost 4 parts (1p2n1w)
  631 | -9/Materials       | Repaired Flail?
  803 | -9/Materials       | Entered Mines
  812 | -9/Mines           | Met a Derelict bent on vengeance
  917 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  927 | -9/Mines           | Found Prototype Device
  929 | -9/Mines           | Identified Exp. Sensor Array
 1071 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1078 | -9/Mines           | Entered Zion
 1281 | -7/Zion            | Discovered new exit (range 13)
 1424 | -7/Zion            | Learned location of Armory (-4)
 1492 | -7/Zion            | Learned location of Data Miner (-6)
 1534 | -7/Zion            | Given A8's code to call for help
 1598 | -7/Zion            | Build established: Derelict-Mutant
 1985 | -7/Zion            | Imprinted
 1987 | -7/Zion            | Declared Zion's savior
 2270 | -7/Zion            | Identified exit to Deep Caves
 2327 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2332 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2515 | -7/Zion            | Given the Hacking Drone Bay
 2518 | -7/Zion            | Found Prototype Device
 2520 | -7/Zion            | Identified Hacking Drone Bay
 2826 | -7/Zion            | Build established: Mutant
 3182 | -7/Zion            | Entered Proximity Caves
 3182 | -6/Proximity Caves | Accompanied by 4 allies
 3314 | -6/Proximity Caves | Lost 3 allies
 3329 | -6/Proximity Caves | Found Prototype Device
 3330 | -6/Proximity Caves | Identified Exp. Thermal Shield
 3374 | -6/Proximity Caves | Learned location of Extension (-4)
 3418 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3558 | -6/Proximity Caves | Core integrity fell below 20%
 3583 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03542_ Slug penetrates Wall.
03544_ Penetrated by Slug.
03544_ Neutron Cannon destroyed.
03547_ Penetrated by Slug. <x2>
03549_ Destroyed Phase Shifter.
03550_ Penetrated by Slug. <x2>
03552_ Power failure, Antimatter Reactor
  shutdown.
03553_ Antimatter Reactor destroyed.
03553_ Slug penetrates Wall. <x2>
03556_ H-66 Slayer destroyed.
03557_ Slug penetrates Wall.
03563_ Penetrated by Slug. <x3>
03567_ Slug penetrates Wall.
03570_ Neutron Cannon destroyed.
03570_ Slug penetrates Wall.
03573_ Penetrated by Slug. <x3>
03580_ Med. Treads destroyed.
03583_ Penetrated by Slug.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #?????????????????????" "????# #?????????????????? |
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|            ####??????## #????# #?????????????????? |
|               ########  ###### #?????????????????? |
|                          ##;## #?????????????????? |
| ############             @%  h #?????????????????? |
|         "[[#         ######;####?????????????????? |
|         "[[#  ##     #????###????????????????????? |
|   """"  "[[#   ####  #???????????????????????????? |
|   """"  "[[# |  #?#  #???????????????????????????? |
|   """"  """"[%###?#  #???????????????????????????? |
|         "   ]]#####  #???????????????????????????? |
| "       "    !       #???????????????????????????? |
| "           %        #???????????????????????????? |
| "      ""   % ########???????????????????????????? |
| #""""##""% "  #??????????????????????????????????? |
| *          "  #??????????????????????????????????? |
| %=         "  #??????????????????????????????????? |
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|       """""#  #??????????????????????????????????? |
| ##++++######  #??????????????????????????????????? |
|               #??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            325
Matter Stores              433
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             30
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2
Matter Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
       Field Propulsion Drive | -7/Zion | Archive
             Hvy. Flak Cannon | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
     Component Analysis Suite | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
          Adv. Assault Cannon | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
      Shock Absorption System | -7/Zion | Archive
                  Mass Driver | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
             Hvy. Machine Gun | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
    System Restoration Module | -7/Zion | Archive
                   Greatsword | -7/Zion | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Help From High Places
Oops
Risk Taker
Robot Respite
Serviceable Loadout
Slippery One
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              IntegratedAccelerationTreads
  Manual?         0
Play Time         00:39:12
  Cumulative      1.5 hours
  Start           2024.03.31 @ 14:13:31
  End             2024.03.31 @ 14:59:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb73fcad-cd02-4ecb-987f-ab5e1fc7ebab