Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.25 @ 15:04:27 Player: kareds Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2387) 2387 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 8192 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 84 Aligned with FarCom 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/1000 Matter 59/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating Improved Hardlight Generator Improved Trap Extractor > --- WEAPON ----------- Lightning Gun Coil Gun > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Gravity Neutralizer Advanced Melee Analysis Suite [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Trap Extractor Storage Medium Matter Pod Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Missile Launcher Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . . . . 4 . 2 2 2 Power 2 | . . . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 . . Utility 7 | . . . . . 3 . 1 2 1 Weapon . | . . . . . . . . . . Parts Attached 76 | 9 2 3 2 7 18 7 4 13 11 Power 14 | 1 . 1 . . 5 2 1 2 2 Engine 9 | 1 . 1 . . 4 1 1 . 1 Core 5 | . . . . . 1 1 . 2 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 2 . 2 . . 1 . 2 3 Treads 2 | 2 . . . . . . . . . Leg 4 | . 2 . 2 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . . 1 . 2 3 Utility 32 | 4 . 1 . 5 8 1 3 6 4 Device 10 | 2 . 1 . 2 1 1 . 2 1 Storage 6 | 2 . . . 3 . . . . 1 Processor 7 | . . . . . 2 . . 3 2 Hackware . | . . . . . . . . . . Protection 9 | . . . . . 5 . 3 1 . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 1 . 2 5 3 . 3 2 Energy Gun 4 | 1 . . . . . 1 . 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 5 | 1 . . . . 2 1 . 1 . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 4 | . . . . . 3 1 . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 6 . . 1 Parts Lost 34 | . 1 . . 1 8 2 2 4 16 Power 10 | . . . . 1 4 1 . 1 3 Propulsion 4 | . . . . . . . . . 4 Utility 14 | . 1 . . . 2 1 1 2 7 Weapon 6 | . . . . . 2 . 1 1 2 Highest Loss Streak 12 | . 1 . . 1 3 1 2 2 12 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . 2 2 1 3 3 4 5 4 3 Power . | . 1 . . . . . . . . Propulsion . | . . . . . . 1 3 2 . Utility 2 | . 1 1 1 3 2 3 2 1 2 Weapon . | . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 1 | . . . . . . . . 1 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . 1 . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 98 98 100 90 79 93 73 87 59 Engine 6 | . 14 14 14 4 6 8 5 2 1 Core 4 | . . . . . 4 4 7 9 3 Leg 16 | . 13 28 28 28 18 17 15 11 . Flight 2 | . . . . . . . . 1 14 Device 9 | . 12 12 14 11 7 9 7 11 8 Storage 6 | . 14 14 14 16 7 . . . 4 Processor 10 | . . . . . 4 18 15 22 17 Protection 8 | . . . . . 13 16 7 14 . Energy Gun 3 | . 14 1 . . . 4 7 5 3 Ballistic Gun 4 | . 14 14 14 1 2 4 . 5 . Launcher 4 | . . . . . 11 9 5 . . Special Weapon 3 | . . 12 14 14 1 . . . . Peak Build Rating 67 | 9 7 9 27 32 49 52 51 67 55 Average Rating 38 | 7 6 8 17 29 40 48 48 59 43 On Entrance 25 | . 7 6 9 27 30 46 46 51 35 Avg Prop Armor Cover (%) 5 | . 11 . . . . . . 4 5 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 15 12 9 9 15 46 33 31 48 30 Greatest Support 60 | 40 40 20 60 60 60 60 60 60 32 Greatest Overweight (x) 1 | . 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 4 5 5 5 5 5 5 Average Carried 3 | . 3 2 1 3 3 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 2 2 4 3 5 5 2 . Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Matter Collected 1986 | 355 55 . . 227 502 477 . 306 64 Remotely . | . . . . . . . . . . Salvage Created 2540 | 66 105 . . 78 567 1086 . 550 88 Parts 159 | 8 8 . . 4 46 56 . 24 13 Haulers Intercepted 3 | . . . . . 1 1 . 1 . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 47 | . 2 . . 2 17 19 . 7 . Guns 12 | . 2 . . . 1 3 . 6 . Cannons 3 | . . . . 1 2 . . . . AOE 31 | . . . . . 14 16 . 1 . Classes Destroyed 15 | 2 1 . . 1 9 2 . . . Worker 7 | 1 . . . . 1 2 . 1 2 Builder 5 | . . . . . 2 2 . 1 . Tunneler 5 | 2 . . . . 1 . . . 2 Hauler 3 | . . . . . 1 1 . 1 . Recycler 7 | . . . . . 2 4 . 1 . Mechanic 3 | . . . . . 1 1 . 1 . Operator 1 | . . . . . . 1 . . . Watcher 6 | . . . . . 4 1 . 1 . Swarmer 11 | . . . . . 3 2 . 6 . Cutter 1 | . . . . . 1 . . . . Grunt 25 | . 2 . . 1 8 13 . 1 . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . 1 . 2 . . . Sentry 5 | . . . . . 4 1 . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 14 | 2 2 . . 1 14 6 . 9 2 Combat Bots Only 9 | . 2 . . 1 9 5 . 4 . Max Kills in Single Turn 5 | 1 1 . . 1 4 3 . 5 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 2 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Hostile Shots Fired 665 | . 49 . . 4 93 70 72 174 203 Missed 307 | . 25 . . 2 25 35 39 75 106 Hits 358 | . 24 . . 2 68 35 33 99 97 Melee 4 | . . . . 1 2 1 . . . Projectile 354 | . 24 . . 1 66 34 33 99 97 AOE 5 | . . . . . 3 . . 2 . Critical Strikes 10 | . . . . . 2 3 . 2 3 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 5879 | . 323 . . 64 1593 766 285 1154 1694 Core 1623 | . 35 . . 24 140 85 61 274 1004 Absorbed by Shields 311 | . . . . . . . . 311 . Regen/Repaired (Parts) 120 | . . . . . 120 . . . . Core Remaining (%) 78 | 100 . . . 76 . 59 91 67 . Volleys Fired 203 | 22 17 1 . 9 52 44 12 29 17 Largest 2 | 2 2 1 . 1 2 2 2 2 1 Hottest 100 | 60 60 100 . 80 100 92 92 85 65 Shots Fired 269 | 27 34 1 . 9 63 58 15 45 17 Gun 175 | 27 34 . . . 10 32 10 45 17 Cannon 26 | . . . . 9 17 . . . . Launcher 66 | . . . . . 35 26 5 . . Special 2 | . . 1 . . 1 . . . . Kinetic 97 | 22 17 . . . 27 11 . 20 . Thermal 47 | . . 1 . 9 1 21 10 5 . Explosive 50 | . . . . . 35 15 . . . Electromagnetic 75 | 5 17 . . . . 11 5 20 17 Robot Hit Streak 9 | 5 3 . . 8 9 6 2 3 8 Robot Miss Streak 5 | 5 5 . . 1 2 5 3 2 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 150 | 16 16 . . 8 33 29 6 28 14 Core Hits 145 | 3 6 . . 1 54 59 1 18 3 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 1 . . . 1 1 . 1 . Burn 1 | . . . . . . 1 . . . Destroy 1 | . . . . . . . . 1 . Blast 1 | . . . . . 1 . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7605 | 222 221 . . 200 2651 2692 120 1114 385 Guns 1757 | 222 221 . . . 119 296 69 619 211 Cannons 418 | . . . . 200 218 . . . . Explosions 5224 | . . . . . 2293 2396 51 484 . Melee 174 | . . . . . . . . . 174 Ramming 32 | . . . . . 21 . . 11 . Kinetic 1117 | 182 147 . . . 337 95 . 356 . Thermal 1324 | . . . . 200 284 252 69 519 . Explosive 3799 | . . . . . 2009 1790 . . . Electromagnetic 1159 | 40 74 . . . . 555 51 228 211 Impact . | . . . . . . . . . . Slashing 174 | . . . . . . . . . 174 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 . 7 4 Average Corruption 3 | . . . . . . 1 . 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . . . . 10 . Message Errors 1 | . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 266 | . . . . . 49 41 . 82 94 Projectiles 1 | . . . . . 1 . . . . Explosions 171 | . . . . . 48 41 . 82 . Melee 94 | . . . . . . . . . 94 Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 456 | . . . . . 228 193 35 . . Shots 17 | . . . . . 7 9 1 . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . 3 . . 1 . Kicked 4 | . . . . . 3 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 459 | . 117 . . 95 361 214 219 459 63 Average Temperature 121 | . 78 . . 50 124 59 91 189 27 Received Heat Transfer 1293 | . 180 . . 6 387 333 72 108 207 Effects 18 | . . . . . 2 1 . 15 . Shutdowns 6 | . . . . . 1 . . 5 . Interference 10 | . . . . . 1 1 . 8 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1620 | . . . . 400 150 548 148 374 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 2 1 1 . Low Security (%) 55 | 100 100 100 . 100 21 . . 80 100 Level 1 20 | . . . . . 34 11 100 19 . Level 2 23 | . . . . . 44 88 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 677 | 5 40 1 . 30 617 677 308 292 142 Initial 308 | . . . . . . 228 308 109 142 Average 203 | . 12 . . 4 366 510 261 93 10 Influence Increases 2587 | 15 50 1 . 51 931 873 45 459 162 Destroy 0b10 Robot/C 1020 | . 40 . . 40 340 460 . 140 . Destroy 0b10 Robot/NC 185 | 15 . . . . 60 60 . 30 20 Destroy Leader 218 | . 10 . . 10 100 74 . 24 . Allied During Kill 21 | . . . . . . 21 . . . Successful Hack 29 | . . . . . 3 7 . 12 7 Disable Machine 255 | . . . . . 90 90 30 45 . Destroy Structure 409 | . . 1 . 1 263 116 . 28 . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 435 | . . . . . 75 45 . 180 135 Influence Decreases 2587 | 15 50 1 . 51 391 736 499 390 454 Entered New Map 945 | . . . . . . 312 369 114 150 Time Decay 1076 | 15 40 1 . 41 339 214 110 236 80 Lost Part 234 | . 10 . . 10 52 20 20 40 82 Lost Ally 40 | . . . . . . 40 . . . Purge Threat 292 | . . . . . . 150 . . 142 Squads Dispatched 17 | . 1 . . . 3 5 1 4 3 Investigation 2 | . . . . . . 1 . . 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 11 | . 1 . . . 3 2 1 3 1 Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Distress Signals 7 | . 1 . . . 2 1 . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 9 . . 2 24 32 3 31 46 Peak Tracking Total 29 | . 5 . . 2 6 5 2 11 29 Tactical Retreats 15 | . . . . . 3 2 . 5 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Traps Triggered 9 | . . . . 1 . 5 . 2 1 Indirectly 3 | . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Machines Disabled 17 | . . . . . 6 6 2 3 . Max in Single Turn 3 | . . . . . 3 1 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Machines Accessed 13 | . 1 . 1 1 3 2 . 1 4 Terminals 6 | . 1 . . . 1 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . . . 1 . . . 2 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 1 . 1 1 12 4 . 4 14 Successful 20 | . . . 1 1 7 2 . 2 7 Failed 17 | . 1 . . . 5 2 . 2 7 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 11 | . 1 . . . 2 4 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . Recycling Units 16 | . . . . . 6 . . . 10 Scanalyzers 4 | . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 1 1 . 2 . . 3 Record 2 | . . . . . . . . . 2 Open Door 2 | . . . . 1 . 1 . . . Unreport Threat 2 | . . . . . . 1 . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 7 | . . . . . 3 . . . 4 Process 3 | . . . . . 1 . . . 2 Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 3 | . . . . . 1 . . . 2 Scanalyzer 2 | . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . . 2 2 . 1 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . Parts Repaired 2 | . . . . . 2 . . . . Time 76 | . . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 130 | . . . . . 110 . . . 20 Retrieved Matter 316 | . . . . . 296 . . . 20 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . 18 . . . Total Damage 227 | . . . . . . 227 . . . Kills 4 | . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Active Infowar (turns) 1469 | 142 155 . . 5 397 403 . 367 . Optics 1167 | . . . . . 397 403 . 367 . Sensors 10 | . . . . . 10 . . . . Terrain 127 | 122 . . . 5 . . . . . Seismic 177 | 22 155 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Turns Passed 3712 | 260 178 81 259 312 959 451 226 574 412 Spaces Moved 3355 | 124 86 61 243 290 762 357 188 559 685 Core 39 | 3 . . . . . . . . 36 Treads 147 | 121 26 . . . . . . . . Legs 2399 | . 60 61 243 290 762 357 188 438 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 770 | . . . . . . . . 121 649 Fastest Speed 34 | 50 120 120 90 90 45 45 45 34 34 Average Speed 81 | 157 133 120 104 90 89 87 74 81 37 Slowest Speed 190 | 160 190 120 120 90 90 90 90 170 50 Overloaded Moves 111 | . . . . . 11 21 65 14 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 27 14 61 43 49 50 6 24 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 21 | . . 1 . . 5 15 . . . Terrain Destroyed 491 | . . 1 . 1 336 129 . 24 . Melee . | . . . . . . . . . . Projectile 13 | . . 1 . 1 9 2 . . . AOE 478 | . . . . . 327 127 . 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Total 4008 | 159 113 67 248 331 964 431 256 629 810 Wait 299 | . 6 . . 13 114 11 53 12 90 Move 3336 | 123 85 60 242 289 761 356 187 558 675 Hop 5 | . . . . . . . . . 5 Pick Up 24 | 2 2 . 1 4 4 4 . 3 4 Fast Attach 34 | 7 . . . 2 12 1 4 5 3 Attach 23 | 2 . 2 . 4 6 . . 3 6 Detach 7 | 2 . 1 . 2 1 . . . 1 Swap 37 | 1 3 1 2 4 6 10 . 7 3 Drop 31 | . . 2 3 4 5 3 . 11 3 Fire 203 | 22 17 1 . 9 52 44 12 29 17 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick 4 | . . . . . 3 . . 1 . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 261 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 439 | -10/Materials | Entered Mines 471 | -10/Mines | Discovered new exit (range 5) 516 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 516 | -10/Mines | Discovered new exit (range 5) 520 | -10/Mines | Entered Exiles 553 | -10/Exiles | Met 8R-AWN 574 | -10/Exiles | Met EX-HEX 610 | -10/Exiles | Met EX-BIN 624 | -10/Exiles | Aligned with FarCom system 625 | -10/Exiles | Given EX-Vault access code 652 | -10/Exiles | Opened EX-Vault 660 | -10/Exiles | Found Potential Leg 662 | -10/Exiles | Found Potential Leg 683 | -10/Exiles | Warned to stay clear of 0b10 Research branches 710 | -10/Exiles | Met EX-DEC 767 | -10/Exiles | Discovered new exit (range 14) 779 | -10/Exiles | Left Exiles lab with Potential Leg 779 | -10/Exiles | Entered Mines 792 | -9/Mines | Learned Materials emergency access door positions 794 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1001 | -9/Mines | Discovered new exit (range 14) 1091 | -9/Mines | Entered Materials 1091 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1265 | -8/Materials | Lost 3 parts (1p1u1w) 1336 | -8/Materials | Destroyed 9 combat bots 1400 | -8/Materials | Repaired Missile Launcher 1419 | -8/Materials | Discovered new exit (range 7) 1829 | -8/Materials | Lost 3 parts (2p1u) 1908 | -8/Materials | Repaired Missile Launcher 2050 | -8/Materials | Entered Storage 2056 | -8/Storage | Met a pair of Derelict thieves 2487 | -8/Storage | Discovered new exit (range 16) 2501 | -8/Storage | Entered Factory 2501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2707 | -7/Factory | Discovered new exit (range 13) 2727 | -7/Factory | Entered another Factory area 2727 | -6/Factory | Evolved 2 slots: Utility x2 3299 | -6/Factory | Discovered new exit (range 5) 3301 | -6/Factory | Entered another Factory area 3301 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3695 | -5/Factory | Core integrity fell below 50% 3701 | -5/Factory | Core integrity fell below 20% 3713 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03625_ Destroyed Lgt. Ion Engine. 03625_ T-07 Excavator destroyed. 03625_ R-10 Processor collects Med. Matter Pod. 03627_ K-01 Serf collects debris. 03645_ Connecting with DSF Access... 03656_ Power Sword destroyed. 03657_ Lgt. Ion Engine destroyed. 03658_ Field Propulsion Drive destroyed. 03660_ Dropped Energy Well. 03663_ Imp. Targeting Computer destroyed. 03666_ S-27 Virus destroyed. 03668_ R-10 Processor collects Energy Well. 03684_ Imp. Targeting Computer destroyed. 03687_ Cld. Fission Core destroyed. 03694_ Imp. Flight Unit destroyed. 03695_ Microactuators destroyed. 03698_ Adv. Melee Analysis Suite destroyed. 03702_ W-25 Informer sends out distress signal. 03704_ Gravity Neutralizer destroyed. 03704_ Imp. Targeting Computer destroyed. 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"""?# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 38 Energy Capacity 725 Matter Stores 580 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 750 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 18 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Missile Launcher | 26% | -8/Materials Missile Launcher | 13% | -8/Materials Studied --------- Lightning Gun | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportHackingSlayer Manual? 0 Play Time 01:05:58 Cumulative 15.1 hours Start 2026.04.25 @ 14:00:17 End 2026.04.25 @ 15:04:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 2 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e48b99c-89d6-48a7-b2b6-2d8e2de7b90d