Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:59:31 Player: Razor Feather Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1847) 1847 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 5832 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Friendly Fire -239 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 61/100 System Corruption 5% Temperature Cool (6) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Terrain Scan Processor Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Huge Storage Unit Weapon Cycler Hardened Light Armor Plating Thermal Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Scout] Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Barrage Gun Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Wheel Huge Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Kinecellerator Weapon Cycler Hardened Light Armor Plating Focal Shield Thermal Shield High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Riot Gun Assault Rifle Rocket Launcher Rocket Launcher [Rating: 57] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 83 | 6 7 16 3 4 17 30 Power 8 | 1 . 2 . 2 1 2 Engine 4 | 1 . 2 . . . 1 Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 22 | 2 2 6 . 1 4 7 Treads 16 | 2 2 4 . 1 4 3 Leg 2 | . . . . . . 2 Wheel 3 | . . 2 . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 23 | 1 2 2 . 1 5 12 Device 12 | . . 1 . . 3 8 Storage 3 | 1 1 . . . . 1 Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 5 | . 1 1 . 1 1 1 Artifact . | . . . . . . . Weapon 30 | 2 3 6 3 . 7 9 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | 1 2 3 1 . 3 5 Ballistic Cannon 1 | . . . . . 1 . Launcher 10 | . 1 3 2 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 40 | . . 4 . . 8 28 Power 4 | . . . . . 1 3 Propulsion 13 | . . 3 . . 1 9 Utility 10 | . . . . . 2 8 Weapon 13 | . . 1 . . 4 8 Highest Loss Streak 20 | . . 3 . . 5 20 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 88 83 100 100 96 62 Engine 5 | . 14 11 11 2 . . Core 5 | . . . . 8 10 6 Treads 27 | . 26 19 33 33 31 12 Wheel 1 | . . 6 . . . . Device 8 | . . 2 11 11 9 11 Storage 10 | . 14 11 11 11 11 5 Processor 1 | . . . . . 5 7 Protection 7 | . 5 10 11 11 5 . Ballistic Gun 12 | . 18 17 16 11 10 7 Launcher 8 | . 8 4 5 11 9 3 Naked Turns . | . . . . . . . Heaviest Build 83 | 14 51 56 55 59 66 83 Greatest Support 104 | 40 40 60 60 68 76 104 Greatest Overweight (x) 16 | 1 16 5 . . 2 6 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 16 Most Carried 20 | 6 13 20 20 20 20 20 Average Carried 16 | 2 9 15 19 19 18 13 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 3 13 20 20 20 19 5 Class Distribution -------------------- 65% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2101 | 220 82 610 151 142 688 208 Remotely . | . . . . . . . Salvage Created 1809 | . 125 662 77 . 648 297 Parts 92 | . 10 28 11 . 18 25 Haulers Intercepted 4 | . 1 3 . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 4 10 6 . 16 6 Guns 14 | . . 3 4 . 7 . Cannons 2 | . . . . . 1 1 AOE 26 | . 4 7 2 . 8 5 Classes Destroyed 15 | . 4 3 1 . 3 4 Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Hauler 4 | . 1 3 . . . . Recycler 3 | . . 3 . . . . Operator 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 6 | . . . 6 . . . Grunt 22 | . 4 6 . . 10 2 Brawler 1 | . . . . . . 1 Duelist 4 | . . 1 . . 3 . Protector 1 | . . . . . 1 . Sentry 5 | . . 3 . . 1 1 Hunter 2 | . . . . . . 2 Mutant 1 | . . . . . 1 . Best Kill Streak 6 | . 3 6 3 . 5 5 Combat Bots Only 6 | . 2 6 3 . 5 4 Max Kills in Single Turn 3 | . 3 2 2 . 3 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 2 2 . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 590 | . 13 64 9 . 103 401 Missed 209 | . 6 24 1 . 23 155 Damage Taken 5618 | . 115 818 66 . 1786 2833 Core 1206 | . . 154 . . 196 856 Absorbed by Shields . | . . . . . . . Redirected to Shielding 59 | . . 55 4 . . . Ignored by Resistances 19 | . . . . . 13 6 Regen/Repaired (Parts) 25 | . . 25 . . . . Core Remaining (%) 70 | 100 100 . . . 12 . Volleys Fired 131 | . 12 52 5 . 44 18 Largest 4 | . 2 2 2 . 2 4 Hottest 138 | . 53 53 53 . 93 138 Shots Fired 256 | . 22 103 10 . 78 43 Gun 190 | . 13 89 9 . 54 25 Cannon 13 | . . . . . 9 4 Launcher 53 | . 9 14 1 . 15 14 Special . | . . . . . . . Kinetic 188 | . 13 89 9 . 54 23 Thermal 4 | . . . . . . 4 Explosive 53 | . 9 14 1 . 15 14 Electromagnetic 11 | . . . . . 9 2 Robot Hit Streak 14 | . 3 11 14 . 6 8 Robot Miss Streak 5 | . 2 4 1 . 5 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 156 | . 10 71 7 . 42 26 Core Hits 125 | . 10 28 6 . 57 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5723 | . 758 1375 163 . 2188 1239 Guns 1779 | . 92 834 84 . 577 192 Cannons 220 | . . . . . 140 80 Explosions 3723 | . 666 540 79 . 1471 967 Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 1756 | . 92 834 84 . 570 176 Thermal 165 | . . . . . . 165 Explosive 3638 | . 666 540 79 . 1471 882 Electromagnetic 163 | . . . . . 147 16 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 113 | . 22 65 . . . 26 Projectiles . | . . . . . . . Explosions 113 | . 22 65 . . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 411 | . 32 177 . . 125 77 Shots 12 | . 1 3 . . 6 2 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . 9 6 . . 330 78 Average Temperature 115 | . 5 2 . . 150 29 Received Heat Transfer 1440 | . 48 162 . . 633 597 Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 161 | . . . . . . 161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 325 | . 197 325 272 . . 302 Initial 206 | . . 3 126 . . 206 Average 141 | . 43 155 241 . . 218 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 60 | 100 100 63 15 . . 17 Level 1 39 | . . 36 84 . . 82 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . . 1 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 7 14 5 . 20 12 Peak Tracking Total 6 | . 3 4 3 . 6 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . 2 2 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 1 3 . . 1 1 Max in Single Turn 1 | . 1 1 . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 1 3 . . . . Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 6 . . . . Successful 7 | . 3 4 . . . . Failed 2 | . . 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 2 . . . . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 154 | . . . . 154 154 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . 21 . Total Damage 409 | . . . . . 409 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 5 | . . . . . . 5 Traps 1 | . . . . . . 1 Emergency Access 4 | . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4590 | 60 547 732 218 1510 1143 380 Spaces Moved 2369 | 39 214 253 122 935 598 208 Core 105 | 15 2 . . . . 88 Treads 2165 | 24 212 185 122 935 598 89 Legs 25 | . . . . . . 25 Wheels 72 | . . 68 . . . 4 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 160 110 160 160 160 50 Average Speed 168 | 118 228 198 160 160 163 134 Slowest Speed 850 | 160 850 320 160 160 320 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 46 26 36 83 81 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 8 | . . . 2 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 348 | . 63 146 6 . 72 61 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 347 | . 63 146 6 . 71 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2723 | 52 251 376 135 954 684 271 Wait 39 | . . 33 . . 6 . Move 2363 | 38 213 252 121 934 597 208 Hop . | . . . . . . . Pick Up 78 | 8 16 17 3 6 14 14 Fast Attach 5 | 1 . . . . . 4 Attach 49 | 5 5 7 . . 10 22 Detach . | . . . . . . . Swap 29 | . 2 9 3 4 7 4 Drop 27 | . 3 4 3 10 6 1 Fire 131 | . 12 52 5 . 44 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 11) 581 | -10/Materials | Discovered new exit (range 10) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Repaired Weapon Shielding 1094 | -9/Materials | Lost 3 parts (2n1w) 1269 | -9/Materials | Discovered new exit (range 12) 1340 | -9/Materials | Entered Mines 1341 | -9/Mines | Learned location of Storage (-7) 1366 | -9/Mines | Discovered new exit (range 11) 1431 | -9/Mines | Build established: Scavenger-Mutant 1465 | -9/Mines | Found a hidden stash of uninstalled traps 1551 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1558 | -9/Mines | Entered Zion 1739 | -7/Zion | Learned Factory machine intel 2319 | -7/Zion | Learned Factory terminal intel 2334 | -7/Zion | Learned location of Quarantine (-3) 2503 | -7/Zion | Imprinted 2505 | -7/Zion | Declared Zion's savior 2693 | -7/Zion | Found Prototype Device 2863 | -7/Zion | Found Prototype Device 3032 | -7/Zion | Received a hallucinogenic algorithm 3044 | -7/Zion | Discovered new exit (range 15) 3068 | -7/Zion | Entered Proximity Caves 3068 | -6/Proximity Caves | Accompanied by 4 allies 3071 | -6/Proximity Caves | Spotter reported a threat 3464 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3499 | -6/Proximity Caves | Core integrity fell below 50% 3513 | -6/Proximity Caves | Lost 3 allies 3561 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 3572 | -6/Proximity Caves | Core integrity fell below 20% 3601 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 4179 | -6/Proximity Caves | Identified exit to Factory 4211 | -6/Proximity Caves | Entered Factory 4211 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4212 | -6/Factory | Loaded intel: 284 machine locations 4213 | -6/Factory | Loaded intel: 26 terminal locations 4425 | -6/Factory | Identified Bomb Factory No. 2 4484 | -6/Factory | Lost 20 parts (2p5n5u8w) 4508 | -6/Factory | Core integrity fell below 50% 4515 | -6/Factory | Core integrity fell below 20% 4542 | -6/Factory | Lost 7 parts (1p3n3u) 4591 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04507_ Hcp. Matter Pod destroyed. 04507_ Carbon-fiber Leg destroyed. 04507_ Focal Shield destroyed. 04507_ Carbon-fiber Leg destroyed. 04510_ Dropped Hcp. Storage Unit. 04511_ Gravmag System destroyed. 04513_ Y-54 Guardian heat spikes uncontrollably. 04513_ K-01 Serf collects debris. 04516_ Y-54 Guardian heat spikes uncontrollably. 04523_ LNHOI