Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 17:49:48 Player: the Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (524) 524 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1804 Bonus ------- None Cogmind --------- Core Integrity 360/400 Matter 269/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector > --- WEAPON (3) ------- Medium Laser Medium Laser Beam Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Improved Treads Improved Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Seismic Detector Transport Network Coupler Light Armor Plating Hacking Suite Light Cannon Grenade Launcher Grenade Launcher Flail Flail Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Medium Laser Beam Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Hacking Suite Light Cannon Grenade Launcher Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 32 | 7 20 2 3 Power 5 | 1 4 . . Engine 5 | 1 4 . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 8 . . Treads . | . . . . Leg 4 | 2 2 . . Wheel 6 | . 6 . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 1 1 Device 3 | 1 . 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 11 | 2 6 1 2 Energy Gun 8 | 2 4 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 3 . 1 Power . | . . . . Propulsion 1 | . 1 . . Utility 1 | . . . 1 Weapon 2 | . 2 . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 12 | 1 12 16 16 Power . | . . 1 1 Propulsion 6 | . 7 7 5 Utility 3 | . 2 6 5 Weapon 1 | . 1 2 4 Tool/Special . | . . . . Unused Backups 21 | . 2 . 19 Power 1 | . . . 1 Propulsion 10 | . 1 . 9 Utility 5 | . 1 . 4 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 97 99 96 Engine 13 | . 14 14 11 Leg 3 | . 5 . . Wheel 23 | . 22 28 22 Device 11 | . 10 13 16 Storage 13 | . 14 14 11 Protection 2 | . 3 . 1 Energy Gun 15 | . 15 13 22 Ballistic Cannon 8 | . 7 14 . Special Weapon 2 | . 2 . . Peak Build Rating 13 | 7 8 9 13 Average Rating 7 | 4 7 8 12 On Entrance 5 | . 7 7 9 Naked Turns . | . . . . Heaviest Build 54 | 11 50 51 54 Greatest Support 26 | 20 26 20 20 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 6 17 20 20 Most Carried 19 | 6 17 19 19 Average Carried 12 | 1 12 16 16 Final Capacity 20 | 8 20 20 20 Final Carried 17 | 6 15 17 17 Class Distribution -------------------- 88% | Mutant 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 704 | 270 354 41 39 Remotely . | . . . . Salvage Created 752 | 184 529 . 39 Parts 57 | 8 44 . 5 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 16 | . 13 . 3 Guns 8 | . 7 . 1 Cannons 8 | . 6 . 2 Classes Destroyed 7 | 2 5 . . Worker 1 | . 1 . . Tunneler 6 | 5 1 . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Swarmer 6 | . 3 . 3 Grunt 10 | . 10 . . Best Kill Streak 6 | 6 4 . 3 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 138 | . 102 . 36 Missed 37 | . 29 . 8 Hits 101 | . 73 . 28 Projectile 101 | . 73 . 28 Critical Strikes 2 | . 1 . 1 Damage Taken 1127 | . 885 . 242 Core 167 | . 127 . 40 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 14 | . 14 . . Core Remaining (%) 74 | 100 . 49 . Volleys Fired 112 | 11 90 . 11 Largest 3 | 2 2 . 3 Hottest 160 | 80 100 . 160 Shots Fired 166 | 22 125 . 19 Gun 101 | 22 71 . 8 Cannon 52 | . 41 . 11 Launcher . | . . . . Special 13 | . 13 . . Kinetic 41 | . 41 . . Thermal 125 | 22 84 . 19 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 7 9 . 7 Robot Miss Streak 5 | 1 4 . 5 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 93 | 15 71 . 7 Core Hits 37 | 7 27 . 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1280 | 176 968 . 136 Guns 683 | 176 481 . 26 Cannons 581 | . 487 . 94 Explosions . | . . . . Melee . | . . . . Ramming 16 | . . . 16 Kinetic 487 | . 487 . . Thermal 777 | 176 481 . 120 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . 5 . . Projectiles 5 | . 5 . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 5 | . 5 . . Secondary 1 | . 1 . . Self-Inflicted Damage 8 | . . . 8 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 229 | 21 229 . 114 Average Temperature 55 | 9 61 . 67 Received Heat Transfer 501 | . 474 . 27 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1759 | 400 1100 . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 71 | 15 71 8 65 Initial 8 | . . 8 . Average 17 | 3 21 . 28 Influence Increases 520 | 30 401 . 89 Destroy 0b10 Robot/C 320 | . 260 . 60 Destroy 0b10 Robot/NC 60 | 30 30 . . Destroy Leader 64 | . 54 . 10 Successful Hack 33 | . 29 . 4 Disable Machine 15 | . 15 . . Destroy Structure 13 | . 13 . . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 481 | 30 379 22 50 Entered New Map 14 | . . 14 . Time Decay 437 | 30 359 8 40 Lost Part 30 | . 20 . 10 Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 18 1 7 Peak Tracking Total 6 | . 4 . 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed 5 | . . 5 . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 8 . 1 Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 28 . 3 Successful 22 | . 20 . 2 Failed 8 | . 7 . 1 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 25 | . 22 . 3 Terminals 27 | . 24 . 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 . 1 Record 1 | . 1 . . Robot Analysis 2 | . 1 . 1 Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 10 . 1 Terminals 10 | . 9 . 1 Track 1 | . 1 . . Assimilate 3 | . 3 . . Botnet 5 | . 4 . 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 8 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 10 | . 10 10 10 Highest-Rated Ally 10 | . 10 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1378 | 70 914 305 89 Seismic 1378 | 70 914 305 89 Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1796 | 139 1220 317 120 Spaces Moved 1185 | 74 778 265 68 Core 2 | 2 . . . Treads . | . . . . Legs 168 | 72 96 . . Wheels 1015 | . 682 265 68 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 105 110 110 Average Speed 109 | 118 108 110 110 Slowest Speed 120 | 120 120 110 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 3 97 72 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 3 | . 3 . . Terrain Destroyed 13 | . 13 . . Melee . | . . . . Projectile 13 | . 13 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1497 | 100 1009 290 98 Wait 90 | 1 76 13 . Move 1182 | 73 777 264 68 Hop . | . . . . Pick Up 39 | 7 20 4 8 Fast Attach 9 | 7 1 1 . Attach 11 | . 8 . 3 Detach 2 | . 2 . . Swap 19 | . 16 1 2 Drop 27 | 1 19 2 5 Fire 112 | 11 90 . 11 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 5 | . . 5 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Repaired Seismic Detector 636 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Build established: Mutant 812 | -10/Materials | Central database locked down 924 | -10/Materials | Discovered new exit (range 11) 1123 | -10/Materials | Discovered new exit (range 16) 1178 | -10/Materials | Core integrity fell below 50% 1360 | -10/Materials | Entered Mines 1360 | -10/Mines | Accompanied by 1 ally 1393 | -10/Mines | Learned Materials interactive machine intel 1397 | -10/Mines | Met a Derelict bent on vengeance 1433 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1539 | -10/Mines | Found a hidden stash of uninstalled traps 1648 | -10/Mines | Discovered new exit (range 3) 1662 | -10/Mines | Discovered new exit (range 7) 1668 | -10/Mines | Met a Derelict testing a Signal Generator 1677 | -10/Mines | Entered Materials 1677 | -9/Materials | Accompanied by 1 ally 1677 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1678 | -9/Materials | Loaded intel: 18 interactive machine locations 1797 | -9/Materials | Self-destructed Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. >>Analysis(G-34 Mercenary) Downloading analysis... G-34 Mercenary Tier: 1 G-series grunts serve as low-level frontline combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. 01786_ W-16 Scout sends out distress signal. 01788_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01793_ Critical hit (Burn: +37). 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