Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 14:13:04 Player: Dendrocnid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (3659) 3659 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 10393 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 37 Entered DSFs 500 Friendly Fire -60 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 63/100 System Corruption 5% Temperature Cool (58) Movement Core (100) Ox1 Location -3/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Hypervelocity Coil Gun > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Phase Shifter > --- WEAPON ----------- Field Laser Precision Beam Rifle Plasma Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved EM Pulse Cannon Proton Missile Launcher Chainsword [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Heavy Siege Treads Leg Improved Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 9 | . . . 1 . . 1 2 1 2 2 . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 96 | 6 2 4 6 6 7 13 5 2 19 1 25 Power 16 | 1 1 . . 1 . . 1 2 4 . 6 Engine 8 | 1 1 . . 1 . . 1 1 3 . . Core 3 | . . . . . . . . 1 . . 2 Reactor 5 | . . . . . . . . . 1 . 4 Propulsion 24 | 2 . . . 2 1 9 . . 2 . 8 Treads 4 | . . . . . . . . . . . 4 Leg 16 | 2 . . . 2 1 9 . . 2 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . 4 Utility 25 | 1 1 4 2 2 4 2 4 . 4 1 . Device 19 | . 1 2 1 2 4 1 4 . 4 . . Storage 4 | 1 . 2 . . . 1 . . . . . Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 . . 4 1 2 2 . . 9 . 11 Energy Gun 9 | 2 . . 1 . 1 . . . 3 . 2 Energy Cannon 10 | . . . . 1 1 2 . . 2 . 4 Ballistic Gun 9 | . . . 2 . . . . . 2 . 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . 1 . . Parts Lost 52 | . . . 1 4 1 2 . . 25 . 19 Power 11 | . . . . . . . . . 6 . 5 Propulsion 14 | . . . . 1 . 1 . . 4 . 8 Utility 9 | . . . . 2 1 . . . 5 . 1 Weapon 18 | . . . 1 1 . 1 . . 10 . 5 Highest Loss Streak 12 | . . . 1 2 1 2 . . 12 . 9 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 99 100 88 96 96 99 91 88 58 9 21 Engine 7 | . 14 14 11 11 9 7 6 9 3 . . Leg 22 | . 28 28 22 21 27 29 26 23 15 . . Device 17 | . 13 14 15 20 17 23 24 23 16 4 . Storage 7 | . 14 14 11 11 9 7 6 5 3 . . Energy Gun 9 | . 28 28 13 10 7 7 6 5 6 . . Energy Cannon 9 | . . . . 5 16 18 20 17 4 . 3 Ballistic Gun 4 | . . . 15 16 9 4 . . 1 . 5 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 86 | 14 17 17 23 31 38 72 86 78 80 1 58 Greatest Support 150 | 20 20 20 20 20 39 89 89 89 89 3 150 Greatest Overweight (x) 12 | . . . 1 1 1 . 1 . 1 . 12 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 10 8 8 8 20 20 20 20 5 5 Average Capacity 11 | 7 8 8 8 8 8 8 20 20 16 5 5 Most Carried 13 | 6 8 9 8 8 8 8 11 11 13 4 5 Average Carried 7 | 3 6 7 7 7 7 6 8 10 8 4 3 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 5 5 5 Final Carried 11 | 6 8 8 8 8 8 8 11 11 4 4 2 Class Distribution -------------------- 41% | Scavenger-Gunner 27% | Gunner 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Matter Collected 1541 | 228 42 50 116 173 193 125 60 20 216 . 318 Remotely . | . . . . . . . . . . . . Salvage Created 4265 | . 100 201 229 358 231 153 96 481 2067 . 349 Parts 198 | . 4 9 14 16 11 5 11 13 91 . 24 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Combat Hostiles Destroyed 64 | . 2 4 5 8 4 2 1 4 25 . 9 Guns 34 | . 2 3 5 5 2 1 . 1 9 . 6 Cannons 15 | . . . . 2 1 1 1 3 4 . 3 AOE 11 | . . 1 . . . . . . 10 . . Classes Destroyed 15 | . 1 . 1 3 1 1 2 2 2 . 2 Worker 11 | . . . . . . 1 2 2 6 . . Builder 6 | . . . . 1 1 . 1 2 1 . . Tunneler 2 | . . . . . . . 1 . 1 . . Recycler 4 | . . . . . . . . 1 3 . . Operator 2 | . . . . . 1 . . . 1 . . Swarmer 8 | . . . . . . . 1 . 2 . 5 Cutter 3 | . . . . . . . . . . . 3 Grunt 33 | . 2 4 2 6 2 1 . 2 14 . . Brawler 2 | . . . . 1 . . . . 1 . . Sentry 8 | . . . 3 . 2 1 . 1 1 . . Demolisher 1 | . . . . 1 . . . . . . . Specialist 1 | . . . . . . . . . . . 1 Hunter 6 | . . . . . . . . . 6 . . Programmer 1 | . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . 1 . . Best Kill Streak 15 | . 2 2 2 3 2 1 2 4 15 . 3 Combat Bots Only 8 | . 2 2 2 3 1 1 1 2 8 . 3 Max Kills in Single Turn 8 | . 1 1 1 2 1 1 1 2 8 . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . . 1 . . . . . . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Hostile Shots Fired 616 | . 3 9 32 47 20 27 8 9 210 . 251 Missed 198 | . 2 4 11 6 5 13 5 3 75 . 74 Damage Taken 9709 | . 10 72 307 769 220 111 102 135 3132 . 4851 Core 2631 | . . . 86 240 87 17 . . 886 . 1315 Absorbed by Shields 54 | . . . . . . . . . . . 54 Reduced by Siege Mode 76 | . . . . . . . . . . . 76 Core Remaining (%) 77 | 100 . 100 . 18 84 97 100 100 22 . . Volleys Fired 179 | . 3 11 17 26 12 7 12 11 52 . 28 Largest 4 | . 2 2 3 3 4 4 4 4 4 . 3 Hottest 259 | . 90 90 102 159 224 244 244 244 259 . 210 Shots Fired 518 | . 6 22 37 74 46 27 42 42 169 . 53 Gun 341 | . 6 22 37 57 23 12 12 11 120 . 41 Cannon 172 | . . . . 17 23 15 30 31 44 . 12 Launcher 5 | . . . . . . . . . 5 . . Special . | . . . . . . . . . . . . Kinetic 134 | . . . 17 36 12 5 . . 29 . 35 Thermal 333 | . 3 11 17 38 34 18 36 33 125 . 18 Explosive . | . . . . . . . . . . . . Electromagnetic 51 | . 3 11 3 . . 4 6 9 15 . . Robot Hit Streak 15 | . 4 8 15 6 10 13 3 10 14 . 13 Robot Miss Streak 5 | . 1 3 2 4 3 2 4 2 5 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 3 | . . . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 Shots Hit Robots 319 | . 4 15 26 45 26 18 19 30 99 . 37 Core Hits 186 | . 4 9 8 14 7 5 15 16 89 . 19 Critical Kills 4 | . . . . 1 1 . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . 1 . 3 Critical Strikes 11 | . . . 1 2 1 . . 1 1 . 5 Burn 3 | . . . 1 1 . . . 1 . . . Meltdown 2 | . . . . 1 1 . . . . . . Destroy 6 | . . . . . . . . . 1 . 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9858 | . 55 222 383 784 568 421 597 761 5023 . 1044 Guns 4008 | . 55 178 350 579 238 131 140 156 1500 . 681 Cannons 2793 | . . . . 205 330 240 397 605 653 . 363 Explosions 3057 | . . 44 33 . . 50 60 . 2870 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1568 | . . . 148 360 123 55 . . 366 . 516 Thermal 7106 | . 25 133 203 424 445 269 522 583 3974 . 528 Explosive . | . . . . . . . . . . . . Electromagnetic 1184 | . 30 89 32 . . 97 75 178 683 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . 3 7 . . . . 3 . 5 Average Corruption 5 | . . . 2 6 . . . . 2 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . 1 10 . . . . 2 . 4 Message Errors 4 | . . . . 2 . . . . . . 2 Matter Fused 4 | . . . . 4 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . 1 . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 100 | . . . . . . . . 20 80 . . Projectiles 40 | . . . . . . . . 20 20 . . Explosions 60 | . . . . . . . . . 60 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 473 | . 6 21 13 242 473 90 54 15 . . 244 Average Temperature 81 | . 6 8 5 77 170 43 36 7 . . 62 Received Heat Transfer 1103 | . 6 42 111 180 117 36 27 36 337 . 211 Effects 7 | . . . . . 7 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (major) 2 | . . . . . 2 . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 14 | . . . . . . . . . . . 14 Longest Duration 14 | . . . . . . . . . . . 14 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 1 1 . . . 2 . . Combat Hostiles 4 | . . . . 1 1 . . . 2 . . Parts Melted 26 | . . . . 3 2 1 1 6 13 . . Heat Transferred 10948 | . 74 259 605 1029 757 442 886 1073 5231 . 592 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 1 . . 1 1 . 6 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Peak Influence 770 | . 50 123 166 279 234 95 58 151 770 341 372 Initial 341 | . . 19 . 64 108 36 . 2 . 341 258 Average 131 | . 22 73 91 178 128 44 5 36 308 341 308 Maximum Alert Level 3 | . . . . 1 1 . . . 3 1 1 Low Security (%) 74 | 100 100 100 100 62 75 100 100 100 31 . . Level 1 21 | . . . . 37 24 . . . 39 100 100 Level 2 4 | . . . . . . . . . 24 . . Level 3 . | . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . . . 1 1 5 2 4 3 16 . 3 Investigation 5 | . . . . 1 3 . . . 1 . . Extermination 3 | . . . . . . . 1 1 1 . . Reinforcement 19 | . . . 1 . 1 2 3 1 8 . 3 Assault 1 | . . . . . . . . . 1 . . Garrison 7 | . . . . . 1 . . 1 5 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . 1 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Distress Signals 7 | . . . 1 . 4 . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 2 4 7 10 8 5 13 15 52 . 25 Peak Tracking Total 12 | . 2 2 4 3 2 2 4 3 10 . 12 Tactical Retreats 10 | . . . . 1 . . . . 5 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Traps Triggered 5 | . . . 2 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Machines Disabled 8 | . . . . 1 1 . . . 6 . . Max in Single Turn 5 | . . . . 1 1 . . . 5 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Machines Accessed 6 | . 1 1 . 1 2 . . . . 1 . Terminals 4 | . 1 . . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 1 1 . 1 5 . . . . 1 . Successful 7 | . 1 1 . 1 3 . . . . 1 . Failed 2 | . . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . . . 1 . . . . . . Terminals 7 | . 1 . . . 5 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . 1 . 1 2 . . . . 1 . Open Door 2 | . . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Disarm Traps 2 | . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Total Allies 3 | . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders 1 | . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . 1 . . . . Ally Attacks 12 | . . . . . . . 12 . . . . Total Damage 165 | . . . . . . . 165 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches 16 | . . . . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Turns Passed 5009 | 86 222 413 368 374 673 623 512 483 836 61 358 Spaces Moved 3120 | 62 163 300 171 127 356 353 304 306 654 101 223 Core 526 | 4 . . . . . . . . 377 101 44 Treads 59 | . . . . . . . . . . . 59 Legs 2415 | 58 163 300 171 127 356 353 304 306 277 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 120 | . . . . . . . . . . . 120 Fastest Speed 31 | 50 120 120 120 190 120 120 130 130 50 50 31 Average Speed 122 | 115 120 120 164 190 162 123 144 130 83 50 96 Slowest Speed 650 | 120 120 120 190 190 190 130 200 130 200 50 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 27 68 21 23 39 13 18 10 24 3 50 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 77 | . . 4 5 8 11 9 2 . 36 . 2 Melee . | . . . . . . . . . . . . Projectile 22 | . . . . 8 11 . . . 1 . 2 AOE 55 | . . 4 5 . . 9 2 . 35 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res DSF Total 3929 | 73 183 335 228 206 423 525 349 364 821 110 312 Wait 445 | . 11 6 31 38 39 140 22 46 86 9 17 Move 3109 | 61 162 299 170 126 355 352 303 305 653 100 223 Hop . | . . . . . . . . . . . . Pick Up 42 | 6 3 6 1 4 5 4 4 . 5 . 4 Fast Attach 46 | 6 1 . 3 1 4 1 2 . 5 1 22 Attach 22 | . . . 1 1 2 3 2 1 9 . 3 Detach 4 | . . . 1 . . . 1 . . . 2 Swap 28 | . 1 4 2 4 1 9 1 1 5 . . Drop 49 | . 2 9 2 6 5 9 2 . 6 . 8 Fire 179 | . 3 11 17 26 12 7 12 11 52 . 28 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 320 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 333 | -10/Mines | Learned Materials stockpile data 402 | -10/Mines | Discovered new exit (range 15) 519 | -10/Mines | Found the Drone Emporium 529 | -10/Mines | Found Prototype Device 580 | -10/Mines | Learned Materials terminal intel 592 | -10/Mines | Discovered new exit (range 4) 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 724 | -9/Materials | Loaded intel: 12 terminal locations 953 | -9/Materials | Discovered new exit (range 11) 1090 | -9/Materials | Entered Mines 1154 | -9/Mines | Build established: Gunner 1276 | -9/Mines | Met a Derelict shopkeep closing up shop 1421 | -9/Mines | Assembled infested the area 1422 | -9/Mines | Discovered new exit (range 14) 1437 | -9/Mines | Core integrity fell below 50% 1447 | -9/Mines | Core integrity fell below 20% 1464 | -9/Mines | Entered Materials 1464 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1558 | -8/Materials | Garrison activated, responded to threat 1862 | -8/Materials | Discovered new exit (range 12) 1882 | -8/Materials | Build established: Scavenger-Gunner 1923 | -8/Materials | Met 7R-MNS 2101 | -8/Materials | Discovered new exit (range 15) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -7/Factory | Caught up to 7R-MNS 2672 | -7/Factory | Build established: Gunner 2746 | -7/Factory | Discovered new exit (range 8) 2760 | -7/Factory | Entered another Factory area 2760 | -6/Factory | Evolved 2 slots: Utility x2 2760 | -6/Factory | Identified Decoy Drone Bay 2761 | -6/Factory | Caught up to 7R-MNS 2972 | -6/Factory | Allied Derelicts emerged from ambush trap array 3107 | -6/Factory | Lost 3 allies 3260 | -6/Factory | Discovered new exit (range 8) 3272 | -6/Factory | Entered another Factory area 3272 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3273 | -5/Factory | Caught up to 7R-MNS 3367 | -5/Factory | Garrison activated, responded to threat 3388 | -5/Factory | Build established: Scavenger-Gunner 3655 | -5/Factory | Discovered new exit (range 16) 3755 | -5/Factory | Entered another Factory area 3755 | -4/Factory | Evolved 2 slots: Utility x2 3756 | -4/Factory | Caught up to 7R-MNS 3975 | -4/Factory | Garrison activated, responded to threat 3999 | -4/Factory | 7R-MNS lamented failing the tripod run 4040 | -4/Factory | Destroyed 8 combat bots 4244 | -4/Factory | Lost 3 parts (1p1u1w) 4276 | -4/Factory | Garrison activated, responded to threat 4342 | -4/Factory | Lost 4 parts (1p1n1u1w) 4433 | -4/Factory | Lost 12 parts (3p3n1u5w) 4574 | -4/Factory | Spotted B-86 Titan 4575 | -4/Factory | Core integrity fell below 50% 4586 | -4/Factory | Discovered new exit (range 12) 4591 | -4/Factory | Entered Research 4591 | -3/Research | Evolved 2 slots: Utility x2 4652 | -3/Research | Identified exit to DSF 4652 | -3/Research | Entered DSF 4673 | -3/DSF | Additional patrols routed to DSF 4709 | -3/DSF | Build established: Mutant 4765 | -3/DSF | Lost 4 parts (1p2n1w) 4996 | -3/DSF | Core integrity fell below 50% 5006 | -3/DSF | Core integrity fell below 20% 5010 | -3/DSF | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05001_ Quantum Rifle destroyed. 05002_ Slug penetrates Wall. 05002_ Critical hit (Burn: +37). 05003_ Acquired 4 matter. 05004_ Penetrated by Slug. 05004_ Slug penetrates Wall. 05004_ Hvy. Machine Gun destroyed. 05005_ Penetrated by Slug. 05005_ Acquired Hyp. Coil Gun. 05006_ HV Slug penetrates H-77 Assassin. 05006_ HV Slug penetrates Wall. 05007_ Critical hit (Burn: +37). 05007_ Penetrated by Slug. 05008_ Critical hit (Burn: +50). 05008_ Penetrated by Slug. 05008_ Slug penetrates Wall. 05008_ HV Slug penetrates S-43 Plague. 05008_ Destroyed Xenon Bombardment Thruster. 05008_ HV Slug penetrates Wall. 05010_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????#####????????? | | ?????????????########""#"###??????? | | ??????## #?#===" ]]"" ####???? | | ??????# ##==== ]]## " #???? | | ??? "%" ]%=%=% % ###????? | | ??? " = % %#??????? | | ??? #??????? | | ????*## ##!!!"%%%"" #??????? | | ??????## ##"!!!#%%%## #??????? | | ?????### ####"####### ###??????? | | ??????!! ==?##????# [#???????? | | ??????!! =????????# = #???????? | | ???????! H =????????#=*== #???????? | | ?????### ###??????###%=##???????? | | ?????#]] #??????#*h%%@#???????? | | ?????#]] #??????#[h===#???????? | | ?????#]] ##########s[##???????? | | ???????# ^ #?#[[[#[[###g[###??????? | | ?????### % ###[[[#[[## g%%"####???? | | ?????# [![ g "%"""#???? | | ?????# [!%/] %g%""##"#???? | | ?????# #[[[# ##"%%""#??????? | | ?????# #########"""""#??????? | | ?????#########???????##"####??????? | | ??????????????????????#"#?????????? | | ??????????????????????#""?????????? | | ???????????????????????##?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Evasion (%) 63 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileMissileDriver Manual? 0 Play Time 01:12:38 Cumulative 140.5 hours Start 2024.06.02 @ 13:03:03 End 2024.06.02 @ 14:13:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 959fe331-9bb9-424f-baf2-2ce970f720bc