Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 13:50:47

Player: jes

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (106)     530
Value Destroyed (3356)     3356
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (986)                986
              TOTAL SCORE: 9092

 Bonus
-------
High Alert Combat Kills    355
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
     Small Storage Unit
     Small Storage Unit
           Focal Shield
>          --- WEAPON -----------
           Lightning Gun
    Cooled Pulse Rifle
     Heavy Battle Rifle
           Gauss Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
     Heavy Assault Rifle
           Gauss Rifle
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             126  | 6   1   4   .   12  14  11  33  15  5   .   25  
  Power                    19   | 1   .   2   .   1   1   2   4   1   1   .   6   
    Engine                 9    | 1   .   1   .   1   .   .   2   .   .   .   4   
    Core                   10   | .   .   1   .   .   1   2   2   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   .   3   2   4   7   3   1   .   6   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Leg                    25   | 2   .   .   .   3   2   4   4   3   1   .   6   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   1   1   .   .   3   2   5   4   .   .   8   
    Device                 17   | .   1   .   .   .   2   2   2   3   .   .   7   
    Storage                4    | 1   .   1   .   .   .   .   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   1   .   8   8   3   17  7   3   .   5   
    Energy Gun             21   | 1   .   1   .   3   2   1   6   3   2   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   .   3   3   2   3   .   1   .   2   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   8   4   .   .   1   
    Launcher               3    | .   .   .   .   1   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 70   | .   .   .   .   5   9   9   14  4   .   .   29  
  Power                    7    | .   .   .   .   .   .   2   .   .   .   .   5   
  Propulsion               19   | .   .   .   .   2   .   4   3   2   .   .   8   
  Utility                  13   | .   .   .   .   .   2   1   2   1   .   .   7   
  Weapon                   31   | .   .   .   .   3   7   2   9   1   .   .   9   
  Highest Loss Streak      9    | .   .   .   .   3   8   3   5   2   .   .   9   
Average Slot Usage (%)     90   | .   96  99  100 99  73  83  89  90  99  100 81  
  Engine                   2    | .   14  1   .   3   .   .   2   .   .   .   4   
  Core                     7    | .   .   12  14  10  8   8   6   7   7   7   6   
  Leg                      24   | .   28  28  28  28  25  26  16  22  30  30  23  
  Device                   12   | .   10  14  14  14  6   9   11  14  15  15  16  
  Storage                  10   | .   14  14  14  14  9   9   9   6   7   7   11  
  Protection               4    | .   .   .   .   .   2   7   5   7   7   7   1   
  Energy Gun               9    | .   14  17  28  6   8   3   7   10  12  23  7   
  Ballistic Gun            8    | .   14  10  .   18  7   10  9   2   3   7   3   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   14  15  12  .   3   
  Launcher                 1    | .   .   .   .   2   5   9   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  14  27  27  27  37  40  56  53  43  35  46  
  Greatest Support         73   | 20  20  20  20  20  30  30  40  63  68  68  73  
  Greatest Overweight (x)  11   | 1   .   1   1   2   1   1   11  2   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  10  6   6   8   
  Average Capacity         8    | 5   6   7   10  10  10  10  10  8   6   6   7   
  Most Carried             10   | 2   6   7   8   8   6   6   10  10  6   6   5   
  Average Carried          5    | 1   3   6   7   6   3   5   6   7   4   6   2   
  Final Capacity           10   | 6   6   10  10  10  10  10  10  6   6   6   8   
  Final Carried            9    | 2   6   7   7   4   6   3   9   4   6   6   .   

 Class Distribution 
--------------------
 36% | Tank
 28% | Mutant
 14% | Scavenger-Mutant
 11% | Scavenger-Tank
  9% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -8/Garrison
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Matter Collected           2812 | 251 49  70  .   156 237 133 831 349 150 12  574 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3379 | .   106 186 .   360 479 321 787 375 51  30  684 
  Parts                    185  | .   3   10  .   14  31  34  50  17  4   2   20  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   2   .   .   1   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Combat Hostiles Destroyed  83   | .   2   4   .   10  13  22  13  6   3   .   10  
  Guns                     41   | .   2   4   .   8   7   4   9   1   2   .   4   
  Cannons                  15   | .   .   .   .   .   .   .   4   5   1   .   5   
  AOE                      27   | .   .   .   .   2   6   18  .   .   .   .   1   
Classes Destroyed          14   | .   2   .   .   2   6   .   2   1   .   1   .   
  Worker                   3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Builder                  8    | .   .   .   .   .   1   .   3   2   .   .   2   
  Tunneler                 2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   1   1   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  22   | .   .   .   .   .   5   14  .   .   3   .   .   
  Grunt                    44   | .   2   4   .   9   6   6   6   3   .   .   8   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   2   1   6   1   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   2   2   .   5   8   10  8   3   3   .   4   
  Combat Bots Only         10   | .   2   2   .   5   7   10  3   3   3   .   2   
Max Kills in Single Turn   4    | .   1   1   .   1   3   4   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   2   4   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  
Damage Taken               7272 | .    54   174  .    461  592  831  1145 460  270  .    3285 
  Core                     1296 | .    10   14   .    96   66   78   66   70   33   .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    52   .    .    61   .    .    85   .    
Volleys Fired              310  | 1    9    13   .    39   46   46   62   22   8    1    63   
  Largest                  4    | 2    2    2    .    2    4    3    4    4    4    4    4    
  Hottest                  216  | 70   70   115  .    120  140  121  195  216  195  163  163  
Shots Fired                729  | 2    17   26   .    77   88   68   172  73   27   4    175  
  Gun                      546  | 2    17   26   .    70   79   50   131  36   8    4    123  
  Cannon                   149  | .    .    .    .    .    .    .    41   37   19   .    52   
  Launcher                 31   | .    .    .    .    4    9    18   .    .    .    .    .    
  Special                  3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  412  | 1    9    10   .    31   33   47   115  40   19   1    106  
  Thermal                  234  | 1    8    16   .    42   46   3    57   17   .    1    43   
  Explosive                31   | .    .    .    .    4    9    18   .    .    .    .    .    
  Electromagnetic          52   | .    .    .    .    .    .    .    .    16   8    2    26   
  Robot Hit Streak         18   | 1    11   6    .    6    9    9    18   15   3    .    8    
  Robot Miss Streak        9    | 1    3    2    .    3    5    1    8    9    8    .    8    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           403  | 1    11   19   .    37   50   27   119  40   9    .    90   
  Core Hits                248  | .    6    10   .    25   31   38   58   28   4    2    46   
  Critical Hits            7    | .    .    .    .    .    .    .    3    2    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    3    2    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9323 | 14   149  259  .    657  1044 2068 1887 827  238  46   2134 
  Guns                     4583 | 14   149  259  .    472  502  197  1225 253  86   46   1380 
  Cannons                  1809 | .    .    .    .    .    .    .    589  538  116  .    566  
  Explosions               2864 | .    .    .    .    185  542  1871 73   36   36   .    121  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  67   | .    .    .    .    .    .    .    .    .    .    .    67   
  Kinetic                  3783 | 14   62   96   .    146  126  183  1307 552  116  .    1181 
  Thermal                  2319 | .    87   163  .    326  435  14   507  116  36   19   616  
  Explosive                2612 | .    .    .    .    185  483  1871 73   .    .    .    .    
  Electromagnetic          542  | .    .    .    .    .    .    .    .    159  86   27   270  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    1    1    1    9    
  Average Corruption       3    | .    .    .    .    .    .    .    .    1    1    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    .    .    .    .    4    3    28   
    Message Errors         9    | .    .    .    .    .    .    .    .    .    1    1    7    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    2    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    3    .    2    
    Targeting Errors       7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            294  | .    .    .    .    .    10   201  12   20   .    .    51   
  Projectiles              22   | .    .    .    .    .    .    .    .    .    .    .    22   
  Explosions               272  | .    .    .    .    .    10   201  12   20   .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    .    .    .    .    7    11   2    .    4    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  23   | .    .    .    .    .    .    .    7    11   2    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      301  | .    .    .    .    .    17   94   52   37   .    .    101  
  Shots                    9    | .    .    .    .    .    1    4    1    1    .    .    2    
  Rammed                   16   | .    .    .    .    .    .    .    .    .    .    .    16   
Targets Rammed             28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Kicked                   12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        650  | 9    78   146  .    650  267  42   192  625  376  63   255  
  Average Temperature      111  | 6    30   63   .    174  62   9    52   206  225  31   102  
  Received Heat Transfer   2061 | .    33   102  .    162  234  252  423  54   .    .    801  
  Effects                  30   | .    .    .    .    14   3    .    .    10   3    .    .    
    Shutdowns              6    | .    .    .    .    2    .    .    .    2    2    .    .    
    Interference           9    | .    .    .    .    3    3    .    .    2    1    .    .    
    Matter Decay           2    | .    .    .    .    1    .    .    .    1    .    .    .    
    Short Circuit          2    | .    .    .    .    1    .    .    .    1    .    .    .    
    Damage (minor)         6    | .    .    .    .    3    .    .    .    3    .    .    .    
    Damage (major)         3    | .    .    .    .    3    .    .    .    .    .    .    .    
    Damage (core)          2    | .    .    .    .    1    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    2    .    .    1    .    .    .    2    
  Heat Transferred         5362 | .    259  481  .    925  1038 37   1175 198  50   37   1162 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    .    2    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Peak Influence             974  | .   57  122 .   125 483 974 614 262 .   .   325 
  Average Influence        294  | .   47  84  .   62  350 574 529 194 .   .   129 
Maximum Alert Level        3    | .   .   .   .   .   2   3   2   1   .   .   1   
  Low Security (%)         45   | 100 100 100 .   100 22  .   .   46  .   .   73  
  Level 1                  16   | .   .   .   .   .   21  26  1   53  .   .   26  
  Level 2                  33   | .   .   .   .   .   56  49  98  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   24  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   4   .   3   2   .   .   6   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            7    | .   .   .   .   .   1   .   2   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Distress Signals           3    | .   .   .   .   2   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   4   4   .   10  16  21  31  7   4   .   25  
  Peak Tracking Total      8    | .   2   2   .   4   5   8   6   3   3   .   7   
  Tactical Retreats        12   | .   .   .   .   .   2   5   1   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Traps Triggered            10   | .   .   .   .   .   .   5   2   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Machines Disabled          16   | .   .   .   .   .   4   .   2   1   .   1   8   
  Max in Single Turn       6    | .   .   .   .   .   3   .   2   1   .   1   6   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Machines Accessed          12   | .   2   .   .   .   2   .   2   1   1   .   4   
  Terminals                7    | .   2   .   .   .   1   .   2   .   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                30   | .   6   .   .   .   5   .   4   1   1   .   13  
  Successful               16   | .   3   .   .   .   2   .   3   1   1   .   6   
  Failed                   14   | .   3   .   .   .   3   .   1   .   .   .   7   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Terminals                16   | .   6   .   .   .   3   .   4   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Recycling Units          5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   .   .   1   .   3   .   1   .   1   
  Record                   2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   2   .   1   .   1   .   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  
Turns Passed               6015 | 61   304  380  89   651  317  755  1219 754  517  248  720  
Spaces Moved               3303 | 39   226  254  58   291  125  429  538  429  396  201  317  
  Core                     10   | 2    .    .    .    .    .    .    7    .    .    .    1    
  Treads                   2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Legs                     3291 | 37   226  254  58   291  125  429  529  429  396  201  316  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  120  120  150  120  120  122  120  
  Average Speed            141  | 123  120  127  150  170  138  142  174  146  120  122  122  
  Slowest Speed            600  | 150  120  150  150  180  150  150  600  180  122  122  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       29   | 4    36   47   9    37   9    68   40   12   52   27   13   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          305  | .    .    .    .    11   82   67   14   15   12   .    104  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    .    .    9    5    8    .    14   
  AOE                      269  | .    .    .    .    11   82   67   5    10   4    .    90   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac 
Total                      4048 | 47  241 284 61  372 204 515 692 510 418 201 503 
  Wait                     154  | .   2   5   .   18  9   3   27  28  3   .   59  
  Move                     3290 | 38  225 253 57  290 124 426 537 428 395 200 317 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 2   4   4   2   4   6   2   10  6   3   .   4   
  Fast Attach              66   | 6   1   3   .   .   9   6   23  6   2   .   10  
  Attach                   57   | .   .   .   .   12  5   5   9   9   2   .   15  
  Detach                   36   | .   .   1   .   7   3   1   12  5   1   .   6   
  Swap                     3    | .   .   1   .   .   .   .   1   .   1   .   .   
  Drop                     32   | .   .   4   2   2   2   1   11  6   3   .   1   
  Fire                     310  | 1   9   13  .   39  46  46  62  22  8   1   63  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Kick                     21   | .   .   .   .   .   .   .   .   .   .   .   21  
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   25  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
   62 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  346 | -10/Materials  | Discovered new exit (range 11)
  346 | -10/Materials  | Discovered new exit (range 16)
  366 | -10/Materials  | Entered Mines
  698 | -10/Mines      | Learned location of Storage (-8)
  723 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  725 | -10/Mines      | Discovered new exit (range 5)
  746 | -10/Mines      | Entered Exiles
  811 | -10/Exiles     | Discovered new exit (range 14)
  835 | -10/Exiles     | Entered Mines
  975 | -9/Mines       | Excavation squad dispatched
  975 | -9/Mines       | A large section of the Mines collapsed
 1225 | -9/Mines       | Excavation squad dispatched
 1340 | -9/Mines       | Lost 3 parts (3w)
 1419 | -9/Mines       | Discovered new exit (range 11)
 1486 | -9/Mines       | Entered Materials
 1486 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1528 | -8/Materials   | Garrison activated, responded to threat
 1608 | -8/Materials   | Destroyed 7 combat bots
 1720 | -8/Materials   | Lost 8 parts (1u7w)
 1784 | -8/Materials   | Identified exit to Garrison
 1803 | -8/Materials   | Entered Garrison
 1862 | -8/Garrison    | Triggered checkpoint
 1932 | -8/Garrison    | Lost 3 parts (1p2n)
 1935 | -8/Garrison    | Build established: Scavenger-Mutant
 2006 | -8/Garrison    | Triggered checkpoint
 2081 | -8/Garrison    | Discovered new exit (range 14)
 2104 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 2156 | -8/Garrison    | Triggered checkpoint
 2264 | -8/Garrison    | Build established: Scavenger-Tank
 2360 | -8/Garrison    | Triggered checkpoint
 2381 | -8/Garrison    | Triggered checkpoint
 2405 | -8/Garrison    | Destroyed 10 combat bots
 2452 | -8/Garrison    | Lost 3 parts (1p1u1w)
 2532 | -8/Garrison    | Discovered new exit (range 8)
 2551 | -8/Garrison    | Installed Relay Interface Framework
 2558 | -8/Garrison    | Entered Materials
 2734 | -8/Materials   | Lost 4 parts (2n2w)
 2932 | -8/Materials   | Lost 5 parts (1n4w)
 3318 | -8/Materials   | Build established: Scavenger-Gunner
 3632 | -8/Materials   | Build established: Tank
 3726 | -8/Materials   | Discovered new exit (range 12)
 3758 | -8/Materials   | First assault squad dispatched
 3777 | -8/Materials   | Entered Factory
 3777 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4442 | -7/Factory     | P-60 Hacker assimilated allied 0C-TI5(g)
 4508 | -7/Factory     | Discovered new exit (range 8)
 4531 | -7/Factory     | Entered Lower Caves
 4786 | -7/Lower Caves | Learned 4 Factory zone layouts
 4945 | -7/Lower Caves | Discovered new exit (range 13)
 5048 | -7/Lower Caves | Entered another Lower Caves area
 5189 | -7/Lower Caves | Discovered new exit (range 10)
 5296 | -7/Lower Caves | Entered Factory
 5296 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5297 | -6/Factory     | Identified exit to Factory
 5531 | -6/Factory     | Crushed by falling debris
 5624 | -6/Factory     | Lost 6 parts (1n1u4w)
 5809 | -6/Factory     | Repaired Mic. Nuclear Core
 5896 | -6/Factory     | Core integrity fell below 50%
 5919 | -6/Factory     | Lost 8 parts (1p3n2u2w)
 6010 | -6/Factory     | Core integrity fell below 20%
 6016 | -6/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
Slammed into S-27 Virus.
Destabilizing: Short circuit.
Broken Lgt. Angular Momentum Engine permanently disabled.
Broken Lgt. Angular Momentum Engine destroyed.
Slammed into S-27 Virus. <x2>
Destabilizing: System corrupted (+1).
Slug penetrates Assembly Bed.
Assembly Bed disabled.
Slug penetrates Assembly Bed.
S-27 Virus destroyed.
Slammed into S-27 Virus.
Slug penetrates Assembly Bed. <x2>
K-01 Serf cleans the Assembly Bed.
Slammed into S-27 Virus.
Destabilizing: Core damaged (-8).
Penetrated by Slug.
Slammed into S-27 Virus. <x2>
Slug penetrates Assembly Bed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          28
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                40
Recoil Reduction           2
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Please Form A Line
Risk Taker
Serviceable Loadout
Significant Disruption
Tourist
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SpectralAngularExoskeleton
  Manual?         0
Play Time         01:47:10
  Cumulative      7.3 hours
  Start           2020.01.22 @ 00:06:21
  End             2020.01.22 @ 13:50:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1851c8c4-0a56-40d2-9b43-1692d3c2f594