Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 15:25:31 Player: Mousetrap_ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2083) 2083 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 4874 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 275/350 System Corruption 3% Temperature Critical (571) Movement Treading (242) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit High-capacity Battery (250) High-capacity Battery (147) High-capacity Matter Pod (20) Improved Sensor Array Active Sensor Suite Light Armor Plating Heavy Armor Plating Heavy Assault Rifle High-powered Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Battery High-capacity Matter Pod Improved Sensor Array Active Sensor Suite Light Armor Plating Heavy Armor Plating Heavy Assault Rifle High-powered Shotgun Gauss Rifle [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 106 | 7 6 29 58 6 Power 10 | 2 1 1 5 1 Engine 7 | 2 1 1 3 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 26 | 2 . 10 14 . Treads 6 | . . . 6 . Leg 14 | 2 . 6 6 . Wheel 4 | . . 2 2 . Hover 2 | . . 2 . . Flight . | . . . . . Utility 37 | 1 2 8 21 5 Device 13 | . 1 4 7 1 Storage 10 | 1 . 1 7 1 Processor 5 | . . . 3 2 Hackware . | . . . . . Protection 9 | . 1 3 4 1 Artifact . | . . . . . Weapon 33 | 2 3 10 18 . Energy Gun 15 | 1 1 3 10 . Energy Cannon 3 | . 1 2 . . Ballistic Gun 10 | 1 . 3 6 . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . . 7 13 2 Power 2 | . . 1 1 . Propulsion 7 | . . 1 6 . Utility 5 | . . 2 2 1 Weapon 8 | . . 3 4 1 Highest Loss Streak 4 | . . 3 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 90 91 99 Engine 8 | . 14 10 5 7 Core 1 | . . . 1 7 Treads 7 | . . . 12 30 Leg 17 | . 28 14 16 . Wheel 1 | . . 1 1 . Device 7 | . 11 10 4 . Storage 11 | . 14 11 10 12 Processor 4 | . . . 7 16 Protection 5 | . 1 9 3 . Energy Gun 10 | . 4 9 12 23 Energy Cannon 3 | . 9 6 . . Ballistic Gun 7 | . 2 8 8 . Ballistic Cannon 2 | . 11 3 . . Impact Weapon 2 | . . . 5 . Slashing Weapon 1 | . . 2 . . Naked Turns . | . . . . . Heaviest Build 84 | 14 17 27 65 84 Greatest Support 80 | 20 20 23 80 80 Greatest Overweight (x) 6 | 1 . 6 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 8 10 20 20 Average Capacity 11 | 7 8 9 12 20 Most Carried 20 | 7 8 10 20 20 Average Carried 9 | 3 7 8 11 18 Final Capacity 20 | 8 8 10 20 20 Final Carried 20 | 7 8 10 20 17 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1756 | 276 167 457 856 . Remotely . | . . . . . Salvage Created 2735 | 83 416 822 1140 274 Parts 132 | 1 23 54 45 9 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | 1 2 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 7 22 19 4 Melee 2 | . . . 2 . Guns 34 | . . 14 16 4 Cannons 15 | . 7 8 . . Classes Destroyed 10 | 1 3 3 3 . Worker 3 | . 1 . 2 . Recycler 4 | 1 1 . 2 . Watcher 2 | . 2 . . . Swarmer 8 | . . 6 2 . Grunt 23 | . 7 10 6 . Brawler 3 | . . . 1 2 Duelist 1 | . . 1 . . Sentry 12 | . . 5 5 2 Hunter 4 | . . . 4 . Heavy 1 | . . . 1 . Best Kill Streak 9 | 1 7 9 4 4 Combat Bots Only 9 | . 5 9 4 4 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4419 | . 268 905 1973 1273 Core 1100 | . 34 113 242 711 Absorbed by Shields . | . . . . . Redirected to Shielding 71 | . . 9 62 . Regen/Repaired (Parts) 29 | . . 29 . . Core Remaining (%) 78 | 100 86 71 56 . Volleys Fired 212 | 2 32 72 92 14 Largest 3 | 2 2 2 3 3 Hottest 183 | 60 95 105 183 183 Shots Fired 325 | 4 45 96 152 28 Gun 258 | 4 . 74 152 28 Cannon 67 | . 45 22 . . Launcher . | . . . . . Special . | . . . . . Kinetic 188 | 2 17 73 96 . Thermal 128 | . 28 16 56 28 Explosive . | . . . . . Electromagnetic 9 | 2 . 7 . . Robot Hit Streak 20 | 4 5 8 11 20 Robot Miss Streak 4 | . 4 4 4 1 Penetration Max 1 | . . . 1 . Secondary Targets 7 | . . 2 4 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 219 | 4 21 61 108 25 Core Hits 105 | 2 12 35 44 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 2 1 Burn 2 | . . . 1 1 Blast 1 | . 1 . . . Smash 1 | . . . 1 . Melee Attacks 5 | . . . 5 . Impact 5 | . . . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4016 | 54 463 1058 2015 426 Guns 2905 | 54 . 720 1705 426 Cannons 794 | . 456 338 . . Explosions . | . . . . . Melee 310 | . . . 310 . Ramming 7 | . 7 . . . Kinetic 1942 | 26 209 764 943 . Thermal 1640 | . 247 205 762 426 Explosive . | . . . . . Electromagnetic 117 | 28 . 89 . . Impact 310 | . . . 310 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 73 | . . . 73 . Projectiles . | . . . . . Explosions . | . . . . . Melee 73 | . . . 73 . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 685 | . 463 123 444 685 Average Temperature 172 | . 188 46 98 528 Received Heat Transfer 1218 | . 147 249 756 66 Effects 45 | . 5 . 5 35 Shutdowns 11 | . 2 . 1 8 Energy Bleed 5 | . 1 . . 4 Interference 9 | . 1 . 4 4 Matter Decay 3 | . 1 . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 3 | . . . 3 . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . . 6 3 Heat Transferred 3663 | . 518 444 1702 999 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 643 | 5 268 643 372 263 Initial 208 | . 3 113 208 168 Average 273 | 3 96 405 268 209 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 28 | 100 76 18 12 48 Level 1 52 | . 23 21 87 51 Level 2 18 | . . 59 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 5 5 1 Investigation 7 | . 3 2 2 . Extermination . | . . . . . Reinforcement 5 | . . 2 3 . Assault 1 | . . 1 . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 12 26 28 5 Peak Tracking Total 8 | . 5 8 6 3 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 2 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 3 4 2 . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 15 16 6 . Successful 25 | . 8 13 4 . Failed 12 | . 7 3 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 15 7 3 . Fabricators . | . . . . . Repair Stations 8 | . . 5 3 . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 8 5 3 . Record 3 | . . 2 1 . Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Security Status 1 | . 1 . . . Surveillance Status 2 | . 1 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 2 | . 2 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 4 1 . Scan Component 4 | . . 3 1 . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 2 | . . 2 . . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 4 2 . Full Trace Events 9 | . 3 4 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 2 | . . 2 . . Recycled Matter 170 | . . 170 . . Retrieved Matter 170 | . . 170 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2547 | 94 384 802 1183 84 Spaces Moved 1104 | 58 242 293 488 23 Core 5 | 3 . 2 . . Treads 261 | . . . 238 23 Legs 775 | 55 242 228 250 . Wheels 27 | . . 27 . . Hover 36 | . . 36 . . Flight . | . . . . . Fastest Speed 50 | 50 120 105 120 162 Average Speed 147 | 122 120 174 147 172 Slowest Speed 350 | 190 120 350 260 242 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 6 34 29 39 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1694 | 74 290 488 795 47 Wait 130 | . 1 60 69 . Move 1100 | 57 241 292 487 23 Hop . | . . . . . Pick Up 64 | 7 4 14 38 1 Fast Attach 51 | 7 3 17 23 1 Attach 20 | . . 6 10 4 Detach 7 | . . 4 2 1 Swap 36 | . 3 6 26 1 Drop 68 | 1 5 17 43 2 Fire 212 | 2 32 72 92 14 Melee 5 | . . . 5 . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1087 | -9/Materials | Lost 3 parts (1p1u1w) 1102 | -9/Materials | Destroyed 9 combat bots 1196 | -9/Materials | Discovered new exit (range 8) 1252 | -9/Materials | Repaired Imp. Aluminum Leg 1279 | -9/Materials | First assault squad dispatched 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Propulsion x2 1834 | -8/Materials | Lost 4 parts (1p3n) 2355 | -8/Materials | Build established: Scavenger-Mutant 2419 | -8/Materials | Discovered new exit (range 3) 2455 | -8/Materials | Found Prototype Device 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2498 | -7/Factory | Garrison activated, responded to threat 2536 | -7/Factory | Core integrity fell below 50% 2545 | -7/Factory | Core integrity fell below 20% 2549 | -7/Factory | Core destroyed Last Messages --------------- 02536_ Overheating: Core damaged (-126). 02537_ Overheating: Core damaged (-91). 02538_ Discarded Visual Processing Unit. 02539_ Power failure, Lgt. Nuclear Core shutdown. 02539_ Overheating: Lgt. Treads damaged (-43). 02539_ Overheating: Arm. Treads damaged (-34). 02539_ Overheating: Hcp. Storage Unit damaged (-121). 02541_ Overheating: Broken Prc. Beam Rifle damaged (-12). 02541_ Overheating: Adv. Terrain Scan Processor damaged (-18). 02541_ Broken Prc. Beam Rifle destroyed. 02541_ B-48 Gladiator destroyed. 02542_ Overheating: System interference. 02542_ Prc. Beam Rifle temporarily disabled. 02543_ System corrupted: Matter fused (-5). 02545_ Overheating: Core damaged (-91). 02546_ Overheating: System interference. 02546_ Adv. Terrain Scan Processor temporarily disabled. 02547_ Power failure, Rnf. Deuterium Engine shutdown. 02547_ Overheating: Energy bleed (-34). 02549_ Overheating: Core damaged (-77). 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Please Form A Line Challenges ------------ None Game ------ Seed FissionAblativeInjector Manual? 0 Play Time 01:40:06 Cumulative 8.3 hours Start 2022.04.28 @ 12:59:31 End 2022.04.28 @ 15:25:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8a331fa-b299-4b32-9fa8-ef9409ce6e90