Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 20:33:58 Player: Lolterzard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (128) 640 Value Destroyed (3047) 3047 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5466 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 275/275 System Corruption 0% Temperature Cool (18) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Improved Sensor Array Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 64 | 7 12 17 28 Power 10 | 1 1 2 6 Engine 8 | 1 1 2 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 26 | 2 4 9 11 Treads 2 | 2 . . . Leg 24 | . 4 9 11 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 4 4 3 Device 2 | 1 . . 1 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 7 | . 1 4 2 Artifact . | . . . . Weapon 15 | 2 3 2 8 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 12 | 1 3 2 6 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 31 | . 1 4 26 Power 2 | . . 1 1 Propulsion 17 | . . 1 16 Utility 7 | . 1 2 4 Weapon 5 | . . . 5 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes . | . . . . Average Backups 21 | 5 15 24 24 Power 3 | . 1 3 4 Propulsion 1 | 3 3 1 . Utility 1 | . 1 1 1 Weapon 15 | 1 8 17 18 Tool/Special . | . . . . Unused Backups 33 | . 4 6 23 Power 5 | . . 2 3 Propulsion 3 | . 3 . . Utility 1 | . . 1 . Weapon 24 | . 1 3 20 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 99 99 91 Engine 10 | . 13 10 5 Leg 39 | . 25 43 47 Device 1 | . 2 . 1 Storage 11 | . 14 11 9 Protection 9 | . 10 10 6 Ballistic Gun 20 | . 27 21 9 Ballistic Cannon 2 | . . . 8 Peak Build Rating 28 | 7 10 18 28 Average Rating 15 | 5 8 15 23 On Entrance 8 | . 7 10 18 Avg Prop Armor Cover (%) 12 | 38 . 9 6 Naked Turns . | . . . . Heaviest Build 102 | 15 92 100 102 Greatest Support 65 | 40 40 43 65 Greatest Overweight (x) 30 | 1 4 4 30 Average Overweight (x) 1 | . 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 20 25 25 Most Carried 25 | 8 23 25 25 Average Carried 21 | 5 15 24 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 23 25 23 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3472 | 288 625 1309 1250 Remotely 218 | . 218 . . Salvage Created 4949 | 93 967 2265 1624 Parts 278 | 4 44 142 88 Haulers Intercepted 11 | . 2 5 4 Recyclers Shooed 7 | . 1 4 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 74 | . 11 34 29 Guns 62 | . 11 34 17 Cannons 12 | . . . 12 Classes Destroyed 13 | 2 4 6 1 Worker 14 | . 2 9 3 Builder 5 | . . 2 3 Tunneler 2 | 1 1 . . Hauler 11 | . 2 5 4 Recycler 12 | 1 4 5 2 Mechanic 1 | . . 1 . Operator 2 | . . 1 1 Watcher 7 | . 3 4 . Swarmer 13 | . . 10 3 Grunt 42 | . 11 13 18 Brawler 1 | . . 1 . Sentry 16 | . . 10 6 Hunter 2 | . . . 2 Best Kill Streak 6 | 1 3 6 4 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 519 | . 76 141 302 Missed 116 | . 16 39 61 Hits 403 | . 60 102 241 Projectile 403 | . 60 102 241 Critical Strikes 14 | . . 2 12 Damage Taken 5515 | . 768 1263 3484 Core 828 | . 114 163 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 283 | . 23 175 85 Core Remaining (%) 71 | 100 54 59 . Volleys Fired 438 | 6 95 187 150 Largest 2 | 2 2 2 2 Hottest 74 | 70 70 43 74 Shots Fired 848 | 12 190 358 288 Gun 748 | 12 190 358 188 Cannon 100 | . . . 100 Launcher . | . . . . Special . | . . . . Kinetic 822 | 6 170 358 288 Thermal 26 | 6 20 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 8 14 17 13 Robot Miss Streak 6 | 1 3 6 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 551 | 11 111 244 185 Core Hits 217 | 3 45 96 73 Critical Kills 6 | 1 1 3 1 Critical Parts Destroyed 3 | . . 3 . Critical Strikes 15 | 2 2 6 5 Burn 2 | 1 1 . . Destroy 9 | 1 1 6 1 Blast 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8233 | 138 1457 3188 3450 Guns 6755 | 138 1457 3188 1972 Cannons 1478 | . . . 1478 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 7975 | 77 1260 3188 3450 Thermal 258 | 61 197 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles 25 | . . . 25 Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 10 | . . . 10 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 258 | 27 258 22 245 Average Temperature 58 | 11 80 3 61 Received Heat Transfer 2601 | . 435 465 1701 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 925 | 259 666 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 74 | 100 100 61 66 Level 1 17 | . . 21 33 Level 2 7 | . . 17 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 443 | 5 58 443 252 Initial 184 | . . . 184 Average 130 | 1 10 190 173 Influence Increases 2486 | 10 372 1190 914 Destroy 0b10 Robot/C 1480 | . 220 680 580 Destroy 0b10 Robot/NC 270 | 10 60 135 65 Destroy Leader 436 | . 70 208 158 Successful Hack 58 | . 21 28 9 Disable Machine 60 | . . 30 30 Destroy Structure 32 | . 1 4 27 Lose Combat Pursuer 150 | . . 105 45 Influence Decreases 2288 | 10 372 753 1153 Entered New Map 253 | . . . 253 Time Decay 1617 | 10 372 595 640 Lost Part 300 | . . 40 260 Purge Threat 118 | . . 118 . Squads Dispatched 16 | . 4 4 8 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 3 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 142 | . 28 68 46 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed 8 | . . 8 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 24 | . 6 13 5 Terminals 18 | . 5 9 4 Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 57 | . 13 31 13 Successful 37 | . 7 23 7 Failed 19 | . 6 7 6 Catastrophic 2 | . . . 2 Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 35 | . 9 18 8 Fabricators . | . . . . Repair Stations 15 | . 4 6 5 Recycling Units . | . . . . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 24 | . 5 14 5 Record 2 | . . 2 . Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Scanalyzer Index 1 | . . 1 . Alert Level 2 | . 1 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . 1 . . Reprogram Traps 3 | . . 3 . Transport Status 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Hauler Manifests 3 | . . 1 2 Registered Components 2 | . 1 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 4 2 Scan Component 4 | . 1 2 1 Repair 4 | . 1 2 1 Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used 1 | . . 1 . Hacking Detections 17 | . 3 11 3 Full Trace Events 6 | . 2 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired 4 | . 1 2 1 Time 104 | . 26 52 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 165 | . . . 165 Sensors 165 | . . . 165 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 9026 | 118 2667 3954 2287 Spaces Moved 3088 | 62 842 1295 889 Core 21 | 20 . . 1 Treads 123 | 42 81 . . Legs 2944 | . 761 1295 888 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 245 177 Average Speed 237 | 135 272 247 196 Slowest Speed 1550 | 160 400 385 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 4 95 95 58 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . . 20 Melee . | . . . . Projectile 20 | . . . 20 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3983 | 82 1032 1704 1165 Wait 251 | . 50 145 56 Move 3085 | 61 841 1294 889 Hop . | . . . . Pick Up 76 | 8 23 27 18 Fast Attach 23 | 5 2 5 11 Attach 24 | 2 3 8 11 Detach . | . . . . Swap 34 | . 7 13 14 Drop 52 | . 11 25 16 Fire 438 | 6 95 187 150 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 13) 539 | -10/Materials | Identified exit to Mines 597 | -10/Materials | Discovered new exit (range 12) 682 | -10/Materials | Repaired Ion Engine 1092 | -10/Materials | Discovered new exit (range 11) 1934 | -10/Materials | Discovered new exit (range 16) 2786 | -10/Materials | Entered another Materials area 2786 | -9/Materials | Evolved 2 slots: Propulsion x2 3093 | -9/Materials | Build established: Scavenger-Mutant 3385 | -9/Materials | Discovered new exit (range 6) 3628 | -9/Materials | Discovered new exit (range 16) 3901 | -9/Materials | Discovered new exit (range 7) 4091 | -9/Materials | Build established: Mutant 4764 | -9/Materials | Discovered new exit (range 16) 5316 | -9/Materials | Repaired Assault Rifle+ 5647 | -9/Materials | Build established: Scavenger-Mutant 5778 | -9/Materials | Repaired Assault Rifle+ 6100 | -9/Materials | Central database locked down 6211 | -9/Materials | Discovered new exit (range 4) 6512 | -9/Materials | Build established: Mutant 6613 | -9/Materials | Discovered new exit (range 16) 6740 | -9/Materials | Entered another Materials area 6740 | -8/Materials | Evolved 2 slots: Propulsion x2 7038 | -8/Materials | Build established: Scavenger-Mutant 7218 | -8/Materials | Discovered new exit (range 4) 7354 | -8/Materials | Garrison activated, responded to threat 7392 | -8/Materials | Lost 7 parts (4n1u2w) 8226 | -8/Materials | Repaired Aluminum Leg+ 8593 | -8/Materials | Lost 7 parts (1p5n1w) 8602 | -8/Materials | Core integrity fell below 50% 8841 | -8/Materials | Build established: Mutant 9013 | -8/Materials | Discovered new exit (range 10) 9018 | -8/Materials | Core integrity fell below 20% 9027 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Welding Torch. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Aluminum Leg+ destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Aluminum Leg+ destroyed. Y-45 Defender destroyed. Enh. Autogun destroyed. K-01 Serf collects debris. Acquired 60 matter. Aluminum Leg+ destroyed. K-01 Serf collects debris. EXIT=FOUND Critical hit (Burn: +37). K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. 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""""?????????????????? | | ???????????########????????? ?????????????????? | | ????????????????????????????#####????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 61% | -10/Materials Assault Rifle | 12% | -9/Materials Assault Rifle | 13% | -9/Materials Aluminum Leg | 5% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunCompanionReplicator Manual? 0 Play Time 00:42:44 Cumulative 16.7 hours Start 2026.06.11 @ 18:37:35 End 2026.06.11 @ 20:33:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 211f8fcc-18e8-4b48-b8a4-7091cdd40e1f