Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 17:44:25 Player: YppY Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (159) 795 Value Destroyed (8461) 8461 Prototype IDs (8) 160 Alien Tech Used (4) 800 Bonus (5645) 5645 TOTAL SCORE: 22561 Bonus ------- High Alert Combat Kills 645 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 294/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Microactuators Advanced Actuator Array Heavy Armor Plating Layered Medium Armor Plating Advanced Force Field Matter Drive > --- WEAPON ----------- Core Cannon Force Lance Force Lance > --- INVENTORY -------- Heavy Armor Plating Layered Light Armor Plating Chainsword Sigix Containment Pod [Rating: 170] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Antigrav System Treads Light Treads Leg Myomer Leg Hover Unit Antigrav System Utility Improved Melee Analysis Suite Device Microactuators Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Force Lance Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 13 | . . . . 2 2 2 1 2 . 2 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 238 | 5 4 16 7 15 4 10 29 11 15 89 33 Power 35 | 1 . 1 2 3 1 2 2 1 3 12 7 Engine 4 | 1 . 1 1 1 . . . . . . . Core 11 | . . . 1 2 1 2 2 . 1 . 2 Reactor 20 | . . . . . . . . 1 2 12 5 Propulsion 55 | 2 . 5 3 5 . 3 7 3 1 13 13 Treads 3 | . . 3 . . . . . . . . . Leg 21 | 2 . . . 4 . . . . . 11 4 Wheel . | . . . . . . . . . . . . Hover 31 | . . 2 3 1 . 3 7 3 1 2 9 Flight . | . . . . . . . . . . . . Utility 115 | . 2 3 1 6 3 5 12 7 10 57 9 Device 56 | . 1 3 1 1 . . 4 5 4 29 8 Storage 7 | . . . . . 1 1 1 . . 3 1 Processor 8 | . 1 . . 1 1 . 2 . 1 2 . Hackware 2 | . . . . . . . . . . 2 . Protection 40 | . . . . 4 1 4 5 2 4 20 . Artifact 2 | . . . . . . . . . 1 1 . Weapon 33 | 2 2 7 1 1 . . 8 . 1 7 4 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 2 Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 5 | . 2 3 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . 4 1 . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . . . . . 1 . Piercing Weapon 15 | . . . . . . . 8 . 1 4 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 . . . 1 1 5 . Parts Lost 69 | . . 5 9 1 . 1 7 . . 6 40 Power 12 | . . 1 2 . . . . . . 1 8 Propulsion 18 | . . 1 3 . . . 2 . . . 12 Utility 29 | . . . 3 . . 1 4 . . 5 16 Weapon 10 | . . 3 1 1 . . 1 . . . 4 Highest Loss Streak 10 | . . 4 9 1 . 1 3 . . 2 10 Average Slot Usage (%) 85 | . 83 95 92 78 92 93 90 91 90 88 59 Engine 2 | . 14 11 10 3 . . . . . . . Core 4 | . . . 6 4 13 11 10 6 4 . 1 Reactor 2 | . . . . . . . . 1 4 7 5 Treads 1 | . . 12 . . . . . . . . . Leg 10 | . 28 5 . 17 20 15 . . . 12 12 Hover 6 | . . 2 23 3 . 1 20 15 14 3 1 Device 12 | . 6 16 15 4 6 5 9 18 19 16 15 Storage 2 | . . . . . 2 4 . 4 4 4 4 Processor 9 | . 5 5 . 6 12 11 15 14 14 11 6 Protection 9 | . . . . 11 17 22 14 9 9 9 2 Ballistic Cannon 3 | . 7 35 . . . . . . . . . Impact Weapon 5 | . . 4 35 16 13 11 2 . . . . Slashing Weapon 1 | . . . . 7 6 5 1 . . . . Piercing Weapon 9 | . . . . . . . 13 19 19 16 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 134 | 9 12 19 26 39 71 80 63 77 77 134 120 Greatest Support 116 | 20 20 40 27 48 48 48 64 77 78 116 116 Greatest Overweight (x) 3 | . . 1 2 1 1 1 1 . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 4 4 4 12 12 8 8 8 14 10 Average Capacity 6 | 4 4 4 4 4 6 9 4 8 8 8 9 Most Carried 10 | 4 4 4 4 4 4 7 6 8 8 10 10 Average Carried 4 | 1 2 1 3 1 3 3 3 5 7 7 5 Final Capacity 12 | 4 4 4 4 4 12 4 8 8 8 10 4 Final Carried 10 | 1 4 4 2 4 4 4 6 7 8 10 3 Class Distribution -------------------- 59% | Scavenger-Mutant 34% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 3057 | 246 102 502 178 145 . 115 290 80 191 907 301 Remotely 20 | . . . . . . . . . . . 20 Salvage Created 9077 | . 147 589 178 618 . 182 1532 574 792 2542 1923 Parts 473 | . 12 39 7 33 . 13 65 31 38 136 99 Haulers Intercepted 9 | . . 2 . 4 . . 2 . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 122 | . 4 15 3 10 . 3 14 6 10 28 29 Melee 103 | . . 1 3 10 . 3 13 6 10 28 29 Guns 2 | . 2 . . . . . . . . . . Cannons 13 | . 2 11 . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 12 | . 2 6 2 . . 1 1 . . . . Worker 2 | . . . 1 . . . . . 1 . . Builder 1 | . . 1 . . . . . . . . . Hauler 9 | . . 2 . 4 . . 2 . . 1 . Recycler 6 | . . 2 . . . . 1 1 . 1 1 Operator 2 | . . 1 1 . . . . . . . . Watcher 17 | . 1 2 . . . . 5 4 2 3 . Swarmer 21 | . . 3 . 4 . . . 4 . . 10 Grunt 40 | . 4 9 . 4 . . 6 1 4 3 9 Duelist 1 | . . . . . . . 1 . . . . Sentry 20 | . . 3 2 2 . 1 4 . . 8 . Hunter 12 | . . . 1 . . 1 . . 4 4 2 Programmer 28 | . . . . . . 1 3 1 2 13 8 Best Kill Streak 7 | . 2 6 2 5 . 1 3 7 4 6 6 Combat Bots Only 6 | . 2 5 1 4 . 1 3 4 4 6 6 Max Kills in Single Turn 5 | . 1 5 1 1 . 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 2 | . . 1 1 1 . 1 1 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Damage Taken 14719 | . 84 946 782 777 . 740 1956 503 434 2690 5807 Core 2583 | . 11 158 268 61 . 169 246 . . 91 1579 Absorbed by Shields 1774 | . . . . . . . . . . 1744 30 Core Remaining (%) 85 | 100 95 60 51 91 100 83 78 . 100 93 . Volleys Fired 53 | . 9 42 . . . . . . . . 2 Largest 4 | . 2 4 . . . . . . . . 1 Hottest 300 | . 70 140 . . . . . . . . 300 Shots Fired 140 | . 18 120 . . . . . . . . 2 Gun 14 | . 14 . . . . . . . . . . Cannon 126 | . 4 120 . . . . . . . . 2 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 138 | . 18 120 . . . . . . . . . Thermal 2 | . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | . 7 12 . . . . . . . . 4 Robot Miss Streak 4 | . 1 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 501 | . 13 64 20 37 . 14 74 22 35 126 96 Core Hits 233 | . 8 23 3 15 . 6 34 14 18 61 51 Critical Hits 39 | . . 1 . . . . 10 2 7 12 7 Critical Kills 21 | . . 1 . . . . 7 2 2 6 3 Critical Parts Destroyed 16 | . . . . . . . 3 . 5 4 4 Melee Attacks 591 | . . 9 37 47 3 15 98 32 57 160 133 Impact 66 | . . 9 37 12 . . 8 . . . . Slashing 97 | . . . . 35 3 15 44 . . . . Piercing 428 | . . . . . . . 46 32 57 160 133 Sneak Attacks 26 | . . 1 4 6 . . 7 1 1 3 3 Combat Hostiles 2 | . . . 2 . . . . . . . . Follow-up Attacks 138 | . . 2 9 6 . . 16 6 10 65 24 Damage Inflicted 21752 | . 191 1976 740 1553 . 450 3341 1177 1785 5766 4773 Guns 136 | . 136 . . . . . . . . . . Cannons 1248 | . 55 993 . . . . . . . . 200 Explosions 694 | . . 694 . . . . . . . . . Melee 19670 | . . 289 740 1553 . 450 3341 1177 1785 5766 4569 Ramming 4 | . . . . . . . . . . . 4 Kinetic 1184 | . 191 993 . . . . . . . . . Thermal 894 | . . 694 . . . . . . . . 200 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1457 | . . 289 740 226 . . 202 . . . . Slashing 3091 | . . . . 1327 . 450 1314 . . . . Piercing 15122 | . . . . . . . 1825 1177 1785 5766 4569 Highest Corruption 14 | . . . . . . . 2 1 2 14 13 Average Corruption 5 | . . . . . . . 1 1 1 7 6 Corruption Purged . | . . . . . . . . . . . . Effects 62 | . . . . . . . 2 1 5 35 19 Message Errors 6 | . . . . . . . . . 3 2 1 Matter Fused 11 | . . . . . . . . . . 6 5 Heat Flow Errors 8 | . . . . . . . . . . 6 2 Energy Discharges 4 | . . . . . . . . . . 2 2 Data Loss (minor) 11 | . . . . . . . 1 1 . 5 4 Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 . Targeting Errors 20 | . . . . . . . 1 . 2 12 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1089 | . . 170 172 100 . 34 101 38 42 158 274 Projectiles . | . . . . . . . . . . . . Explosions 142 | . . 142 . . . . . . . . . Melee 947 | . . 28 172 100 . 34 101 38 42 158 274 Knockbacks 17 | . 2 11 3 . . . 1 . . . . Impact 6 | . . 2 3 . . . 1 . . . . Kinetic 10 | . 1 9 . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . Self-Inflicted Damage 143 | . . 141 . . . . . . . . 2 Shots 2 | . . 2 . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 478 | . 9 478 2 . . . 316 . . 246 161 Average Temperature 133 | . 5 124 2 . . . 194 . . 103 77 Received Heat Transfer 1585 | . 48 171 243 165 . 18 312 48 108 127 345 Effects 6 | . . 4 . . . . 2 . . . . Shutdowns 2 | . . 2 . . . . . . . . . Energy Bleed 2 | . . 1 . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . 3 1 1 . . 4 . . . . Impact Corruptions 13 | . . 2 7 2 . . 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . Heat Transferred 450 | . . 450 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 652 | . 134 412 443 533 261 119 278 398 615 431 652 Average Influence 280 | . 57 223 314 430 227 62 112 263 409 275 472 Maximum Alert Level 2 | . . 2 2 2 1 . 1 1 2 2 2 Low Security (%) 34 | 100 100 42 17 7 11 100 93 46 . 26 . Level 1 42 | . . 47 59 20 88 . 6 53 42 69 33 Level 2 23 | . . 10 23 71 . . . . 57 4 66 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 1 4 1 4 . . 3 2 3 4 7 Investigation 4 | . . . 1 1 . . . . 1 . 1 Extermination 9 | . . . . . . . 2 1 . 4 2 Reinforcement 14 | . 1 4 . 3 . . 1 1 2 . 2 Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 14 | . . 3 1 . . . 3 . 2 3 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 242 | . 5 30 11 12 1 9 31 14 19 39 71 Peak Tracking Total 29 | . 2 7 6 4 1 5 8 5 4 4 29 Tactical Retreats 11 | . . . 3 1 . . 1 . 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 8 | . . . . 1 . . 4 . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 11 | . . 5 . . . . . . 5 . 1 Max in Single Turn 5 | . . 5 . . . . . . 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 27 | . 1 1 5 4 5 1 2 1 3 3 1 Terminals 26 | . 1 1 5 3 5 1 2 1 3 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 61 | . 4 2 19 6 8 3 4 2 6 5 2 Successful 38 | . 1 2 10 4 7 2 3 1 3 4 1 Failed 23 | . 3 . 9 2 1 1 1 1 3 1 1 Catastrophic 4 | . 1 . 2 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 4 2 9 6 8 3 4 . 4 2 . Terminals 58 | . 4 2 19 3 8 3 4 2 6 5 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 11 | . . . 5 . . . . 1 2 2 1 Record 2 | . . . . . . . . 1 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . Surveillance Status 2 | . . . 2 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 68 | . 5 4 14 10 15 5 7 . 4 4 . Terminals 26 | . 1 2 5 3 7 2 3 . 1 2 . Track 18 | . . 1 4 3 5 1 1 . 1 2 . Botnet 4 | . . . . . 2 1 1 . . . . Disrupt 3 | . 1 1 1 . . . . . . . . Operators 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Jam 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 . 4 4 4 1 2 . 3 1 1 Full Trace Events 2 | . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 7 | . . . . . . . . . . . 7 Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 61 | . . . . . . . . . . . 61 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 6998 | 45 201 579 367 716 451 459 772 282 445 1721 960 Spaces Moved 5252 | 32 107 281 476 474 333 284 989 333 472 923 548 Core 48 | 5 . . . . . . . . . . 43 Treads 157 | . . 157 . . . . . . . . . Legs 2136 | 27 107 67 . 405 333 248 . . . 612 337 Wheels . | . . . . . . . . . . . . Hover 2911 | . . 57 476 69 . 36 989 333 472 311 168 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 120 56 52 120 120 52 48 48 52 108 50 Average Speed 93 | 109 120 129 56 120 130 138 48 50 52 133 106 Slowest Speed 210 | 120 120 160 180 150 150 150 112 52 52 180 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 4 19 33 44 18 10 8 25 14 47 22 22 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 40 | . . . 4 1 3 . 4 . 3 . 25 Terrain Destroyed 76 | . . 35 4 1 3 . 4 . 3 . 26 Melee 24 | . . . 4 1 3 . 4 . 3 . 9 Projectile 17 | . . . . . . . . . . . 17 AOE 35 | . . 35 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 6640 | 42 164 399 524 574 347 335 1194 414 614 1274 759 Wait 323 | . 28 24 11 25 6 9 50 30 57 46 37 Move 5241 | 31 106 280 475 473 332 283 988 332 471 922 548 Hop . | . . . . . . . . . . . . Pick Up 228 | 6 11 19 6 16 2 11 33 12 17 72 23 Fast Attach . | . . . . . . . . . . . . Attach 139 | 5 3 9 4 10 2 4 21 4 5 42 30 Detach 7 | . . . . . . 1 . . . 3 3 Swap 101 | . 1 8 3 5 2 6 8 7 11 47 3 Drop 148 | . 6 11 4 5 . 6 20 10 17 60 9 Fire 53 | . 9 42 . . . . . . . . 2 Melee 386 | . . 6 21 35 3 15 74 19 36 82 95 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . 5 . . . . . . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 12) 246 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Weapon x2 741 | -9/Materials | Lost 4 parts (1n3w) 822 | -9/Materials | Discovered new exit (range 9) 826 | -9/Materials | Entered another Materials area 826 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1038 | -8/Materials | Build established: Mutant 1187 | -8/Materials | Discovered new exit (range 6) 1193 | -8/Materials | Entered Factory 1193 | -7/Factory | Evolved 2 slots: Utility x2 1209 | -7/Factory | Lost 9 parts (2p3n3u1w) 1876 | -7/Factory | Discovered new exit (range 8) 1909 | -7/Factory | Entered another Factory area 1909 | -6/Factory | Evolved 2 slots: Utility x2 2334 | -6/Factory | Discovered new exit (range 10) 2360 | -6/Factory | Entered another Factory area 2360 | -5/Factory | Evolved 2 slots: Utility x2 2766 | -5/Factory | Discovered new exit (range 5) 2819 | -5/Factory | Entered another Factory area 2819 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2954 | -4/Factory | Lost 3 parts (2u1w) 3081 | -4/Factory | Build established: Scavenger-Mutant 3305 | -4/Factory | Spotted B-86 Titan 3575 | -4/Factory | Discovered new exit (range 16) 3591 | -4/Factory | Entered Research 3591 | -3/Research | Evolved 2 slots: Utility x2 3833 | -3/Research | Discovered new exit (range 11) 3873 | -3/Research | Entered Quarantine 3877 | -3/Quarantine | Found Alien Artifact 3878 | -3/Quarantine | Identified Core Reset Matrix 3878 | -3/Quarantine | Used Core Reset Matrix 3882 | -3/Quarantine | Detected hypermatrix surge 3882 | -3/Quarantine | Sensed 4 artifacts in vicinity 3921 | -3/Quarantine | Found Core Cannon 4050 | -3/Quarantine | Found Phase Armor 4099 | -3/Quarantine | Found Matter Drive 4109 | -3/Quarantine | Met incapacitated Sigix Warrior 4109 | -3/Quarantine | Lockdown squad dispatched 4116 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4117 | -3/Quarantine | Unlocked Sigix quarantine chamber 4312 | -3/Quarantine | Discovered new exit (range 11) 4318 | -3/Quarantine | Entered Research 4318 | -2/Research | Evolved 2 slots: Utility x2 5279 | -2/Research | Spotted B-90 Cyclops 5483 | -2/Research | Found Prototype Device 5484 | -2/Research | Identified EM Disruption Field 5519 | -2/Research | Found Prototype Device 5520 | -2/Research | Identified EM Dispersion Field 5627 | -2/Research | System corruption reached 10% 6010 | -2/Research | Discovered new exit (range 5) 6039 | -2/Research | Entered Access 6039 | -1/Access | Evolved 2 slots: Utility x2 6096 | -1/Access | Spotted B-99 Colossus 6229 | -1/Access | Found Unknown Device 6230 | -1/Access | Identified Launcher Loader 6301 | -1/Access | Spotted B-99 Colossus 6338 | -1/Access | Lost 4 parts (1p3u) 6478 | -1/Access | Lost 5 parts (1p1n3u) 6585 | -1/Access | Lost 4 parts (1p1n2u) 6734 | -1/Access | Lost 10 parts (3p1n5u1w) 6789 | -1/Access | First assault squad dispatched 6795 | -1/Access | System corruption reached 10% 6838 | -1/Access | Lost 6 parts (1p4n1u) 6938 | -1/Access | Core integrity fell below 50% 6992 | -1/Access | Emitted hypermatrix ping 6996 | -1/Access | Core integrity fell below 20% 6997 | -1/Access | Assembled emerged from beneath the floor 6999 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06984_ Slug penetrates Wall. 06987_ Penetrated by Slug. 06987_ Slug penetrates Wall. 06988_ Penetrated by Slug. 06992_ Emitted hypermatrix ping. 06993_ Detected hypermatrix ping. 06993_ Slug penetrates Wall. 06993_ K-01 Serf destroyed. 06996_ Penetrated by Slug. 06996_ K-01 Serf collects debris. 06996_ Penetrated by Slug. 06996_ Slug penetrates Wall. 06996_ Penetrated by Slug. 06996_ Slug penetrates Wall. 06997_ Assembled emerge from beneath the floor. 06997_ Slug penetrates G-73 Enforcer. 06998_ as-85922 destroyed. 06999_ Slug penetrates G-73 Enforcer. [Achievement: I Think I Know What's Going On] [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????? +?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ######+### ???????????? | | ??????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? k ?????????? | | ???????????????????????? gg g ?????????? | | ????????????????????????# g ss ??????????? | | ????????????????????????# #??????????????? | | ????????????????????????# shu### ????????? | | ????????????????????????# h / ????????? | | ????????????????????????# p k ###""??????????? | | ????????????????######### s#####??????????????? | | ????????????????? # *%#??????????????????? | | ???????????????? = #@ a #??????????????????? | | ???????????????? " # a #??????????????????? | | ?###############""" # aa #??????????????????? | | ?# ## """ # a #??????????????????? | | ?# ## " = # % #??????????????????? | | ## #? # #??????????????????? | | + " #??? # #??????????????????? | | # """ #????? #a #??????????????????? | | # """ ! #?######+##h #??????????????????? | | / " ### #??????????????????? | | *# / #??????????????????? | | # ## #??????????????????? | | # ## #??????????????????? | | # ## !!! #??????????????????? | | # ## !!! #??????????????????? | | ########/###### !! #??????????????????? | | % #??????????????????? | | ########+###### #??????????????????? | | #?????????????# ?????????????????? | | #?????????????############+### ????????????????? | | #????????????????????????????? ????????????????? | | #?????????????????????????????? ????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 15 Core Shielding 30 Power Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 65 Melee Accuracy 17 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Phase Armor Matter Drive Core Cannon Achievements -------------- Alien Roots Ambidextrous False Reunion I Think I Know What's Going On Melee Specialist Rockin' Loadout Tester Challenges ------------ None Game ------ Seed HoverArmageddonInterrupter Manual? 0 Play Time 02:04:07 Cumulative 42.6 hours Start 2020.02.05 @ 21:17:35 End 2020.02.06 @ 17:44:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a0071da-febb-4cae-a657-d7190e5e0f79