Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.17 @ 20:19:01 Player: Raragi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3497) 3497 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 9797 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 365 Aligned with FarCom 300 Friendly Fire -118 Cogmind --------- Core Integrity 850/1000 Matter 300/300 Energy 12/100 System Corruption 0% Temperature Warning (355) Movement Walking (110) Location -5/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Carbon Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (15) --- Energy Well (350) Improved Transmission Jammer Hacking Suite Authchip [Device] Trap Reconfigurator Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Particle Charger Improved Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Kinetic Driver Construct/C > --- INVENTORY -------- Improved Carbon-fiber Leg Energy Well Improved Targeting Computer Improved Targeting Computer Improved Particle Charger Improved Transmission Jammer Light Armor Plating Light Armor Plating Hacking Suite Authchip [Device] Trap Reconfigurator Improved Medium Laser Advanced EMP Blaster Advanced EMP Blaster [Rating: 89] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Slots Evolved 10 | . . . . . 4 . . 4 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . Utility 7 | . . . . . 2 . . 3 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 112 | 1 20 . 1 8 47 8 3 12 6 6 Power 9 | . 3 . . 2 2 2 . . . . Engine 7 | . 3 . . 2 2 . . . . . Core 2 | . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | . 3 . . 3 14 1 1 2 1 2 Treads 5 | . 2 . . . 3 . . . . . Leg 16 | . . . . . 9 1 1 2 1 2 Wheel 6 | . 1 . . 3 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | . 8 . . 1 8 2 1 8 5 3 Device 21 | . 4 . . 1 6 1 1 5 2 1 Storage 4 | . 4 . . . . . . . . . Processor 6 | . . . . . 2 . . 1 3 . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . 1 . 2 . 2 Artifact . | . . . . . . . . . . . Weapon 40 | 1 6 . 1 2 23 3 1 2 . 1 Energy Gun 28 | . 5 . 1 1 17 2 1 . . 1 Energy Cannon 3 | . . . . . 1 . . 2 . . Ballistic Gun 7 | 1 . . . 1 5 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 1 . 1 . . Parts Lost 23 | . . . . 4 6 5 . 1 1 6 Power 6 | . . . . 2 1 2 . . . 1 Propulsion 6 | . . . . 2 2 1 . 1 . . Utility 6 | . . . . . 1 1 . . 1 3 Weapon 5 | . . . . . 2 1 . . . 2 Highest Loss Streak 4 | . . . . 2 2 4 . 1 1 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 97 98 98 83 90 85 83 Engine 7 | . 14 14 14 13 9 1 . 2 . . Core 2 | . . . . . . 7 8 3 5 5 Treads 9 | . 20 28 28 11 10 . . . . . Leg 13 | . . . . . 13 27 27 26 14 15 Wheel 2 | . 6 . . 15 3 . . . . . Device 15 | . 13 14 14 14 17 10 18 17 19 15 Storage 9 | . 14 14 14 14 9 9 9 6 5 5 Processor 4 | . . . . . 9 9 . 6 8 11 Protection 2 | . . . . . . 6 . 5 5 6 Energy Gun 17 | . 20 28 28 26 21 23 19 9 . . Energy Cannon 3 | . . . . . . 3 . 9 11 11 Ballistic Gun 2 | . 3 . . 1 4 . 2 . 1 . Ballistic Cannon 1 | . 3 . . . . . . . 3 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 10 32 30 30 39 45 45 38 55 60 61 Greatest Support 72 | 20 40 40 40 40 60 54 54 72 54 64 Greatest Overweight (x) 4 | . 3 . . 3 4 . . . 1 3 Average Overweight (x) . | . . . . 2 . . . . 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 13 15 14 13 14 14 14 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 14 15 13 8 Scrap Engine Consumption 45 | . . . . . . . 18 15 6 6 Constructs Created 3 | . . . . . . . 2 . 1 . Constructs Modified 9 | . . . . . . . 1 4 3 1 Class Distribution -------------------- 45% | Mutant 27% | Skirmisher 23% | Gunner 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Commander-Skirmisher | -8/Storage Mutant | -8/Recycling Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Matter Collected 1990 | 210 668 . . 40 666 87 30 120 55 114 Remotely . | . . . . . . . . . . . Salvage Created 5525 | . 599 45 . 151 2173 371 208 725 418 835 Parts 219 | . 45 6 . 3 93 16 8 15 8 25 Haulers Intercepted 9 | . 1 . . . 5 1 . 1 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Combat Hostiles Destroyed 73 | . 15 3 . 4 25 6 1 7 5 7 Guns 46 | . 8 3 . 4 24 4 1 2 . . Cannons 25 | . 7 . . . . 2 . 4 5 7 Classes Destroyed 13 | . 5 . . 3 2 1 . 1 . 1 Worker 2 | . . . . 1 1 . . . . . Builder 3 | . . . . . 3 . . . . . Hauler 9 | . 1 . . . 5 1 . 1 1 . Recycler 13 | . . . . 1 6 . 2 1 . 3 Operator 4 | . 2 . . . . . . . . 2 Watcher 7 | . 2 . . . 3 . . 2 . . Swarmer 6 | . 3 3 . . . . . . . . Grunt 45 | . 12 . . . 20 3 . 3 3 4 Sentry 14 | . . . . . 5 3 1 2 1 2 Demolisher 1 | . . . . . . 1 . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 3 | . . . . . . . . 2 1 . Assembled 4 | . . . . 4 . . . . . . Best Kill Streak 7 | . 6 3 . 5 7 4 2 3 2 7 Combat Bots Only 6 | . 6 3 . 4 4 4 1 3 2 5 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Damage Taken 4676 | . 321 98 . 328 1205 663 . 613 532 916 Core 540 | . 33 . . 27 163 124 . 43 . 150 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 172 | . . . . . . . . 65 86 21 Core Remaining (%) 79 | 100 . . . 76 . . 47 94 . . Volleys Fired 273 | . 53 11 . 16 72 23 3 36 26 33 Largest 3 | . 2 2 . 2 3 3 3 3 3 3 Hottest 271 | . 130 130 . 130 172 172 168 271 271 271 Shots Fired 665 | . 106 22 . 32 215 65 7 95 52 71 Gun 460 | . 85 22 . 32 213 52 7 38 6 5 Cannon 205 | . 21 . . . 2 13 . 57 46 66 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 149 | . 55 . . . 56 . . . 20 18 Thermal 484 | . 51 22 . 32 129 63 7 95 32 53 Explosive . | . . . . . . . . . . . Electromagnetic 32 | . . . . . 30 2 . . . . Robot Hit Streak 42 | . 12 2 . 4 19 10 3 38 24 42 Robot Miss Streak 7 | . 7 5 . 4 3 4 1 2 1 1 Penetration Max 1 | . . . . . 1 . . . 1 1 Secondary Targets 5 | . 1 . . . 3 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . Shots Hit Robots 449 | . 61 3 . 15 145 41 6 80 38 60 Core Hits 199 | . 27 3 . 11 74 15 4 28 13 24 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . 1 . . . 7 4 . 9 . . Burn 19 | . . . . . 6 4 . 9 . . Destroy 1 | . . . . . 1 . . . . . Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9477 | . 823 64 . 236 3096 802 104 1541 1072 1739 Guns 5145 | . 554 59 . 236 2875 616 104 521 80 100 Cannons 4131 | . 269 . . . 25 186 . 1020 992 1639 Explosions 195 | . . . . . 195 . . . . . Melee . | . . . . . . . . . . . Ramming 6 | . . 5 . . 1 . . . . . Kinetic 1899 | . 407 . . . 751 . . . 296 445 Thermal 7057 | . 416 59 . 236 1829 802 104 1541 776 1294 Explosive . | . . . . . . . . . . . Electromagnetic 515 | . . . . . 515 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . . . Average Corruption 1 | . . . . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . 3 5 7 . . . Message Errors 4 | . . . . . 1 . 3 . . . Matter Fused 2 | . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . Data Loss (major) 2 | . . . . . 1 1 . . . . Misfires 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 80 | . . . . . 12 2 . 40 11 15 Projectiles 68 | . . . . . . 2 . 40 11 15 Explosions 12 | . . . . . 12 . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . 4 . . . . . . . 8 2 Impact . | . . . . . . . . . . . Kinetic 13 | . 4 . . . . . . . 7 2 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 53 | . . 5 . . 48 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | . 193 162 . 319 312 448 63 431 457 458 Average Temperature 140 | . 57 75 . 178 92 156 38 147 199 251 Received Heat Transfer 1828 | . 141 . . 100 693 231 . 141 216 306 Effects 42 | . . . . . . 7 . 13 4 18 Shutdowns 8 | . . . . . . . . 2 1 5 Energy Bleed 4 | . . . . . . . . . 1 3 Interference 19 | . . . . . . 3 . 11 1 4 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 8 | . . . . . . 4 . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . 1 . . 1 . . Parts Melted 41 | . 1 . . . 9 4 1 18 3 5 Heat Transferred 14441 | . 1024 148 . 592 4059 1887 222 3808 999 1702 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Peak Influence 636 | . 266 91 . 15 460 636 257 365 194 111 Initial 274 | . . 21 . . . 139 187 274 55 14 Average 161 | . 87 89 . 7 291 355 168 163 66 50 Maximum Alert Level 2 | . 1 . . . 2 2 1 1 . . Low Security (%) 66 | 100 90 100 . 100 23 18 48 72 100 100 Level 1 28 | . 9 . . . 64 41 51 27 . . Level 2 5 | . . . . . 12 39 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 . . . 2 8 . 4 2 5 Investigation 7 | . 2 . . . 1 1 . 1 . 2 Extermination 3 | . . . . . . . . 2 1 . Reinforcement 9 | . 1 . . . 1 2 . 1 1 3 Assault 2 | . . . . . . 2 . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Distress Signals 6 | . 4 . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 24 3 . 13 41 31 . 13 7 13 Peak Tracking Total 10 | . 6 3 . 10 6 9 . 3 4 5 Tactical Retreats 6 | . . . . 1 3 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Traps Triggered 10 | . 3 . . 2 1 2 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Reconfigurated 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Machines Disabled 7 | . . . . . 3 1 1 1 . 1 Max in Single Turn 1 | . . . . . 1 1 1 1 . 1 Garrison Access 2 | . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Machines Accessed 47 | . 9 . 2 1 7 7 8 9 1 3 Terminals 31 | . 7 . . . 6 6 4 5 1 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . 2 . . . 1 . 4 2 . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 130 | . 22 . 24 1 18 16 19 23 1 6 Successful 62 | . 8 . 24 1 6 8 10 4 . 1 Failed 67 | . 13 . . . 12 8 9 19 1 5 Catastrophic 9 | . 1 . . . 1 . 2 3 1 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 50 | . 7 . 1 . 9 13 6 12 1 1 Terminals 74 | . 16 . . . 15 15 10 12 1 5 Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units 22 | . 6 . . . 3 . 9 3 . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . 5 . . Terminal Hacks 46 | . 6 . 24 1 5 5 3 1 . 1 Record 23 | . . . 23 . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . Robot Analysis 6 | . 2 . . . . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 3 | . . . . 1 . 1 . . . 1 Branch Access Points 2 | . . . . . 1 . . 1 . . Terminal Index 3 | . 1 . . . 1 1 . . . . Alert Level 1 | . . . . . . . 1 . . . Unreport Threat 2 | . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 3 . . . Retrieve Components 5 | . 2 . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks 8 | . . . . . 1 2 4 1 . . Terminals 4 | . . . . . 1 2 . 1 . . Botnet 4 | . . . . . 1 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . Tunnel 4 | . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 9 . . . 7 6 6 8 1 2 Full Trace Events 3 | . . . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 13 . . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Total Allies 15 | . . . . 3 . 11 . . . 1 Largest Group 10 | . . . . 3 . 10 1 . . 1 Highest-Rated Group 209 | . . . . 40 . 209 100 . . 31 Highest-Rated Ally 100 | . . . . 16 . 100 100 . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 81 | . . . . 4 . 71 . . . 6 Total Damage 1093 | . . . . 34 . 974 . . . 85 Kills 12 | . . . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Robot Analysis Total 6 | . 2 . . . . 3 1 . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Turns Passed 8343 | 6 1473 281 909 335 1502 474 773 1441 644 505 Spaces Moved 4825 | 4 937 108 565 218 733 293 613 911 282 161 Core . | . . . . . . . . . . . Treads 1335 | . 433 108 565 10 219 . . . . . Legs 2661 | 4 6 . . . 393 293 613 911 282 159 Wheels 827 | . 498 . . 208 121 . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Fastest Speed 80 | 120 80 160 160 95 95 120 120 120 190 110 Average Speed 135 | 120 129 160 160 116 133 120 120 120 190 180 Slowest Speed 330 | 120 160 160 160 160 330 120 120 120 190 302 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 2 98 19 91 53 62 37 92 22 8 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 6 | . . . 1 1 . . 4 . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . . . 3 2 . . 4 3 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 1 2 . . 4 3 AOE 2 | . . . . . 2 . . . . . Terrain Rammed 1 | . . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Ext Total 6107 | 4 1100 194 571 265 1106 364 650 1187 350 316 Wait 729 | . 51 75 . 21 180 35 11 213 31 112 Move 4815 | 3 936 107 564 217 732 292 612 910 281 161 Hop . | . . . . . . . . . . . Pick Up 60 | . 18 . 2 1 22 3 6 6 2 . Fast Attach 48 | . 9 . . 3 27 2 1 6 . . Attach 35 | . . . . 2 11 4 2 5 5 6 Detach 22 | . 2 . . . 9 1 3 2 3 2 Swap 29 | 1 11 . 1 3 9 2 . 1 1 . Drop 89 | . 20 . 2 2 43 1 10 8 1 2 Fire 273 | . 53 11 . 16 72 23 3 36 26 33 Melee . | . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . 2 . . 1 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Extension History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 3) 7 | -11/Junkyard | Entered Materials 31 | -10/Materials | Central database locked down 171 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 950 | -10/Materials | Discovered new exit (range 10) 1039 | -10/Materials | Discovered new exit (range 15) 1274 | -10/Materials | Discovered new exit (range 7) 1480 | -10/Materials | Entered Mines 1628 | -10/Mines | Excavation squad dispatched 1628 | -10/Mines | A large section of the Mines collapsed 1753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1753 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Entered Exiles 1787 | -10/Exiles | Discovered new exit (range 14) 1832 | -10/Exiles | Met 8R-AWN 1854 | -10/Exiles | Met EX-HEX 1959 | -10/Exiles | Met EX-DEC 1988 | -10/Exiles | Visited The Gauntlet 2191 | -10/Exiles | Learned location of Zion (-7) 2342 | -10/Exiles | Discovered new exit (range 12) 2443 | -10/Exiles | Met EX-BIN 2467 | -10/Exiles | Aligned with FarCom system 2469 | -10/Exiles | Given EX-Vault access code 2506 | -10/Exiles | Opened EX-Vault 2516 | -10/Exiles | Found Trap Reconfigurator 2550 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2670 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2670 | -10/Exiles | Entered Mines 2671 | -9/Mines | Assembled infested the area 2730 | -9/Mines | Learned 4 Materials zone layouts 2778 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2894 | -9/Mines | Found a hidden stash of uninstalled traps 2920 | -9/Mines | Discovered new exit (range 9) 2934 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2986 | -9/Mines | Learned location of Recycling (-8) 3005 | -9/Mines | Entered Materials 3005 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3006 | -8/Materials | Identified exit to Storage 3007 | -8/Materials | Identified exit to Factory 3359 | -8/Materials | Build established: Skirmisher 3878 | -8/Materials | Discovered exit to Factory (range 11) 3883 | -8/Materials | Build established: Gunner 4507 | -8/Materials | Entered Storage 4558 | -8/Storage | Assembled infested ambush trap array 4574 | -8/Storage | Garrison activated, responded to threat 4627 | -8/Storage | Lost 4 parts (2p1n1u) 4670 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4826 | -8/Storage | Core integrity fell below 50% 4885 | -8/Storage | Met 01-MTF 4907 | -8/Storage | First assault squad dispatched 4909 | -8/Storage | Discovered new exit (range 5) 4981 | -8/Storage | Entered Recycling 4981 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4986 | -8/Recycling | 01-MTF left 4986 | -8/Recycling | Found Scrap Engine 5259 | -8/Recycling | Discovered new exit (range 12) 5328 | -8/Recycling | Build established: Mutant 5754 | -8/Recycling | Entered Factory 5754 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5797 | -6/Factory | Build established: Skirmisher 6123 | -6/Factory | Identified exit to Lower Caves 6706 | -6/Factory | Discovered new exit (range 15) 7195 | -6/Factory | Entered another Factory area 7195 | -5/Factory | Evolved 2 slots: Utility x2 7773 | -5/Factory | Build established: Gunner 7818 | -5/Factory | Discovered new exit (range 12) 7839 | -5/Factory | Entered Extension 8185 | -5/Extension | Rescued a captive Derelict 8344 | -5/Extension | Self-destructed Last Messages --------------- 08331_ Overheating: System interference. 08331_ Com. Ion Cannon temporarily disabled. 08331_ Imp. Targeting Computer temporarily disabled. 08332_ Overheating: Matter decay (-30). 08332_ Acquired 30 matter. 08332_ Imp. Medium Laser destroyed. 08332_ Critical hit (Burn: +37). 08332_ Slug penetrates Wall. 08334_ Overheating: Carbon Exoskeleton damaged (-48). 08334_ Overheating: Imp. Targeting Computer damaged (-9). 08334_ Overheating: Imp. Particle Charger damaged (-22). 08334_ Overheating: Imp. Carbon-fiber Leg damaged (-15). 08334_ Y-64 Sentinel heat spikes uncontrollably. 08335_ Slug penetrates Wall. 08337_ Power failure, Multi-Fission Core shutdown. 08338_ Penetrated by Slug. 08341_ U-05 Engineer builds a Wall. 08343_ Multi-Fission Core destroyed. 08343_ Arm. Scrap Engine damaged due to network destabilization (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??#########??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ### ######?????????????????????????????????? | | % #?????????????????????????????????? | | T #?????????#???????????????????????? | | ############??????????????????????? | | ### #### #############??????????? | | ??# #??# ######### /??????????? | | ??### #####??#+######### #???????????? | | ????# T#?????# % # ! #???????????? | | ????#"##?????# =%! =g=g # #??????????? | | ?????????????# ! #=%g !=g* # ?????????? | | ?????????????############Y#########??????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????????#T%#??????????????????????? | | ???????????????????????##%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- Hyp. Gauss Rifle | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ProtonControlNullifier Manual? 0 Play Time 02:00:13 Cumulative 33.2 hours Start 2023.06.17 @ 14:00:15 End 2023.06.17 @ 20:19:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03c842a0-9ba3-40f8-9bb1-a53d70a52662