Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 21:12:47

Player: SUI

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (115)     575
Value Destroyed (3458)     3458
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (481)                481
              TOTAL SCORE: 6474

 Bonus
-------
High Alert Combat Kills    481

 Cogmind 
---------
Core Integrity             0/550
Matter                     86/300
Energy                     15/100
System Corruption          1%
Temperature                Cool (5)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Shield Generator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
           Heat Sink
  Improved Heat Sink
           Huge Storage Unit
           Signal Interpreter
           Power Shielding
           Hacking Suite
           System Shield
           EM Pulse Cannon
           EM Pulse Cannon
     Heavy Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Cooling System
           Huge Storage Unit
  Improved Utility Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Ion Cannon
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
           Huge Storage Unit
           Signal Interpreter
           Power Shielding
     Light Armor Plating
     Light Armor Plating
           Shield Generator
           Hacking Suite
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
     Heavy Particle Cannon
           Missile Launcher
           Missile Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             87   | 6   17  2   25  37  
  Power                    10   | 1   2   1   2   4   
    Engine                 8    | 1   1   1   2   3   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   5   .   6   4   
    Treads                 13   | .   3   .   6   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   4   .   5   10  
    Device                 6    | .   2   .   2   2   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   .   3   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   6   1   12  19  
    Energy Gun             7    | .   1   1   1   4   
    Energy Cannon          19   | .   1   .   7   11  
    Ballistic Gun          6    | 2   4   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               6    | .   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 37   | .   3   2   7   25  
  Power                    8    | .   1   1   2   4   
  Propulsion               8    | .   1   .   4   3   
  Utility                  10   | .   .   .   1   9   
  Weapon                   11   | .   1   1   .   9   
  Highest Loss Streak      17   | .   1   2   2   17  
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     96   | .   97  100 95  98  
  Engine                   7    | .   4   5   10  5   
  Core                     3    | .   9   8   .   2   
  Treads                   25   | .   15  28  30  26  
  Wheel                    2    | .   12  .   .   .   
  Device                   12   | .   13  14  13  8   
  Storage                  11   | .   14  14  11  9   
  Protection               8    | .   .   .   6   17  
  Energy Gun               3    | .   7   14  1   1   
  Energy Cannon            16   | .   .   14  20  23  
  Ballistic Gun            3    | .   18  .   .   .   
Peak Build Rating          35   | 6   12  12  19  35  
  Average Rating           17   | 4   8   11  16  27  
  On Entrance              9    | .   6   12  10  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             112  | 11  91  92  98  112 
  Greatest Support         63   | 26  40  40  63  63  
  Greatest Overweight (x)  4    | .   4   2   2   4   
  Average Overweight (x)   1    | .   .   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         22   | 7   16  25  25  25  
  Most Carried             25   | 5   10  9   25  25  
  Average Carried          15   | 1   7   8   17  22  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 2   9   9   25  14  

 Class Distribution 
--------------------
 39% | Mutant
 30% | Scavenger-Mutant
 29% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1594 | 209  616  59   399  311  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4167 | .    651  47   1822 1647 
  Parts                    242  | .    39   6    115  82   
Haulers Intercepted        4    | .    2    .    2    .    
Recyclers Shooed           4    | .    1    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  85   | .   12  3   41  29  
  Guns                     17   | .   12  1   3   1   
  Cannons                  51   | .   .   2   28  21  
  AOE                      14   | .   .   .   8   6   
Classes Destroyed          14   | .   5   1   6   2   
  Worker                   3    | .   1   .   2   .   
  Builder                  8    | .   1   .   2   5   
  Hauler                   4    | .   2   .   2   .   
  Recycler                 4    | .   .   .   1   3   
  Operator                 1    | .   .   .   1   .   
  Watcher                  10   | .   1   .   5   4   
  Swarmer                  12   | .   .   3   9   .   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    50   | .   12  .   20  18  
  Brawler                  3    | .   .   .   2   1   
  Duelist                  2    | .   .   .   1   1   
  Protector                1    | .   .   .   1   .   
  Sentry                   13   | .   .   .   8   5   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           12   | .   4   3   7   12  
  Combat Bots Only         7    | .   4   3   5   7   
Max Kills in Single Turn   4    | .   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        494  | .    75   22   155  242  
  Missed                   140  | .    26   6    40   68   
Damage Taken               5660 | .    582  123  1380 3575 
  Core                     831  | .    103  12   123  593  
  Absorbed by Shields      12   | .    .    .    .    12   
  Redirected to Shielding  222  | .    .    .    .    222  
Core Remaining (%)         74   | 100  .    54   69   .    
Volleys Fired              266  | .    90   7    98   71   
  Largest                  3    | .    2    2    2    3    
  Hottest                  203  | .    60   125  136  203  
Shots Fired                556  | .    150  14   192  200  
  Gun                      192  | .    150  7    17   18   
  Cannon                   334  | .    .    7    159  168  
  Launcher                 30   | .    .    .    16   14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  155  | .    139  .    .    16   
  Thermal                  339  | .    .    9    176  154  
  Explosive                30   | .    .    .    16   14   
  Electromagnetic          32   | .    11   5    .    16   
  Robot Hit Streak         14   | .    8    2    14   11   
  Robot Miss Streak        4    | .    3    2    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           321  | .    95   6    105  115  
  Core Hits                168  | .    36   3    59   70   
  Critical Kills           4    | .    .    .    3    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    1    .    3    2    
    Burn                   1    | .    .    .    .    1    
    Meltdown               4    | .    .    .    3    1    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7815 | .    1101 91   2823 3800 
  Guns                     1481 | .    1101 39   115  226  
  Cannons                  4155 | .    .    52   1856 2247 
  Explosions               2179 | .    .    .    852  1327 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1194 | .    1035 .    .    159  
  Thermal                  4148 | .    .    69   1971 2108 
  Explosive                2001 | .    .    .    852  1149 
  Electromagnetic          472  | .    66   22   .    384  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    1    
  Average Corruption       1    | .    1    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  25   | .    9    8    .    8    
    Message Errors         8    | .    3    2    .    3    
    Matter Fused           5    | .    2    2    .    1    
    Heat Flow Errors       4    | .    1    3    .    .    
    Energy Discharges      2    | .    .    1    .    1    
    Parts Rejected         1    | .    1    .    .    .    
    Data Loss (minor)      3    | .    1    .    .    2    
    Misfires               2    | .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            127  | .    .    .    90   37   
  Projectiles              42   | .    .    .    27   15   
  Explosions               85   | .    .    .    63   22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      199  | .    .    .    37   162  
  Shots                    5    | .    .    .    1    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        403  | .    257  244  105  403  
  Average Temperature      64   | .    39   118  17   97   
  Received Heat Transfer   2300 | .    345  .    492  1463 
  Effects                  4    | .    .    .    .    4    
    Interference           3    | .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              4    | .    .    .    3    1    
  Combat Hostiles          3    | .    .    .    2    1    
  Parts Melted             15   | .    .    .    9    6    
  Heat Transferred         7516 | .    .    148  3700 3668 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             866  | .   217 83  853 866 
  Initial                  360  | .   .   33  .   360 
  Average                  301  | .   87  33  379 442 
Maximum Alert Level        3    | .   1   .   3   3   
  Low Security (%)         37   | 100 96  100 18  1   
  Level 1                  31   | .   3   .   35  55  
  Level 2                  21   | .   .   .   26  38  
  Level 3                  8    | .   .   .   18  5   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   4   .   6   9   
  Investigation            8    | .   2   .   3   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   2   .   2   4   
  Assault                  2    | .   .   .   1   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   1   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              122  | .   18  3   55  46  
  Peak Tracking Total      5    | .   4   3   5   5   
  Tactical Retreats        15   | .   3   .   4   8   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            4    | .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          10   | .   1   .   6   3   
  Max in Single Turn       2    | .   1   .   2   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          17   | .   5   .   6   6   
  Terminals                14   | .   4   .   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                74   | .   24  .   31  19  
  Successful               45   | .   16  .   17  12  
  Failed                   29   | .   8   .   14  7   
    Catastrophic           3    | .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                63   | .   19  .   26  18  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          10   | .   5   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             38   | .   13  .   14  11  
  Record                   21   | .   5   .   6   10  
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        5    | .   3   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          2    | .   .   .   2   .   
  Dispatch Records         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   3   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   3   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   .   6   3   
  Full Trace Events        11   | .   4   .   4   3   
  Feedback Events          2    | .   1   .   .   1   
    Corruption             2    | .   1   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         12   | .   .   .   12  .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               5474 | 73   1134 505  2050 1712 
Spaces Moved               1913 | 73   505  151  650  534  
  Core                     19   | 19   .    .    .    .    
  Treads                   1525 | .    190  151  650  534  
  Legs                     .    | .    .    .    .    .    
  Wheels                   369  | 54   315  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   320  240  240  
  Average Speed            228  | 79   169  320  255  245  
  Slowest Speed            490  | 90   480  320  320  490  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 4    69   51   66   50   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          139  | .    .    .    65   74   
  Melee                    .    | .    .    .    .    .    
  Projectile               19   | .    .    .    .    19   
  AOE                      120  | .    .    .    65   55   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2516 | 88  645 161 847 775 
  Wait                     139  | .   8   .   30  101 
  Move                     1909 | 72  504 150 649 534 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  87   | 9   20  2   36  20  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   47   | 6   7   2   11  21  
  Detach                   1    | .   .   .   .   1   
  Swap                     40   | .   10  .   14  16  
  Drop                     27   | 1   6   .   9   11  
  Fire                     266  | .   90  7   98  71  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 10)
  302 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  797 | -10/Materials | Discovered new exit (range 10)
 1208 | -10/Materials | Entered Mines
 1375 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1449 | -10/Mines     | Build established: Scavenger-Mutant
 1455 | -10/Mines     | Learned Materials emergency access door positions
 1545 | -10/Mines     | Found DCF Scrap (15 items)
 1605 | -10/Mines     | Discovered new exit (range 10)
 1713 | -10/Mines     | Entered Materials
 1713 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1765 | -9/Materials  | Discovered new exit (range 6)
 2964 | -9/Materials  | Build established: Mutant
 3313 | -9/Materials  | First assault squad dispatched
 3688 | -9/Materials  | Discovered new exit (range 15)
 3763 | -9/Materials  | Entered another Materials area
 3763 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4052 | -8/Materials  | Build established: Tank
 4177 | -8/Materials  | Garrison activated, responded to threat
 4776 | -8/Materials  | Lost 4 parts (2u2w)
 5363 | -8/Materials  | First assault squad dispatched
 5420 | -8/Materials  | Core integrity fell below 50%
 5442 | -8/Materials  | Core integrity fell below 20%
 5458 | -8/Materials  | Destroyed 7 combat bots
 5475 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
Hvy. Laser destroyed.
The unstable cave ceiling collapses.
R-06 Scavenger collects Surge Thruster.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Critical hit (Burn: +27).
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Slug penetrates Processing Tank.
EM Pulse Cannon destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Arm. Treads destroyed.
K-01 Serf collects debris.
Imp. Heat Sink destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
| ????????????????????????????                       |
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| ????????????????????????????                       |
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| ??????????????????"     #???                       |
| ?????????????????     [   ??                       |
| ??????????###?## [    %[   ?                       |
| ?????#""??"""##       *    ?                       |
| ?????    ?                ??                       |
| ?#??                      ??                       |
| ?+    ""              !  #??                       |
| ?#    ""  "      #    u  #??                       |
| ?#    "           #  ##  ##?                       |
| ##  %                    *#?                       |
| #                   [     #?                       |
| #  %   %                " #?                       |
| +              %        " #?                       |
| #                       H ##                       |
| #     ###+##      k %%     #                       |
| ?    #?#       %    %] %"gg#                       |
| ?    #??????#   #   %%  g@#?                       |
| #    #??????#   ##   %% ###?                       |
| #    #??????#%  ####    #???                       |
|      #??????#   #?# ### #???                       |
|      #??????#   #?##??###???                       |
|      #??????#   ########????                       |
| "#   #??????#% %#!     #????                       |
| ##   #??????#   #%     #????                       |
| ???  #??????#   +% ""  #????                       |
| ???? #??????#   #[ """ #????                       |
| ?????#??????#   #   S" #????                       |
| ????????????#   #      #????                       |
| ???????????### ######+##????                       |
| #     #######     #?# #?????                       |
| #                 #?# #?????                       |
| #              %  ### #?????                       |
| #                     #?????                       |
| #     ####### /   ### ######                       |
| ????????????#######?# #    #                       |
| ????????????????????# #    #                       |
| ????????????????????# #    #                       |
| ?????################ #    #                       |
| ?????#                +    #                       |
| ?????#       ##+#######    #                       |
| ######       #       ##    #                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Novice Programmer
Significant Disruption
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IonicSuspensionSink
  Manual?         0
Play Time         00:45:36
  Cumulative      2.3 hours
  Start           2025.02.05 @ 20:27:04
  End             2025.02.05 @ 21:12:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6579f8a-e363-4af8-96df-7c2e090391e1