Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 20:55:24 Player: Grey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4308) 4308 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 8703 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Armored Treads Medium Treads Cryofiber Web Improved Cooling System Trap Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Transmission Jammer ECM Suite Improved Propulsion Shielding Improved Utility Shielding Weapon Shielding Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Armored Treads Medium Treads Cryofiber Web Improved Cooling System Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Transmission Jammer ECM Suite Improved Propulsion Shielding Improved Utility Shielding Weapon Shielding Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Component Analysis Suite Recalibrator Plasma Cannon Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Compact Ion Cannon Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . 2 . . . Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 109 | 8 8 . 14 1 18 10 41 9 Power 20 | 2 1 . 2 . 2 2 8 3 Engine 10 | 2 1 . 2 . . . 2 3 Core 10 | . . . . . 2 2 6 . Reactor . | . . . . . . . . . Propulsion 42 | 4 4 . 5 . 7 2 19 1 Treads 14 | . . . . . 5 2 7 . Leg 9 | 2 1 . . . 1 . 4 1 Wheel 2 | 2 . . . . . . . . Hover 6 | . . . . . . . 6 . Flight 11 | . 3 . 5 . 1 . 2 . Utility 25 | . 2 . 3 . 6 3 10 1 Device 6 | . 2 . . . 2 1 1 . Storage 4 | . . . 1 . 2 . 1 . Processor 4 | . . . . . . . 3 1 Hackware . | . . . . . . . . . Protection 11 | . . . 2 . 2 2 5 . Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 4 1 3 3 4 4 Energy Gun 6 | 1 . . 2 . 2 . 1 . Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 8 | 1 1 . 2 . . 2 2 . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 1 1 . Parts Lost 52 | . 1 . 8 . 4 6 19 14 Power 10 | . 1 . 1 . 1 . 3 4 Propulsion 23 | . . . 4 . 3 1 10 5 Utility 7 | . . . 1 . . 3 3 . Weapon 12 | . . . 2 . . 2 3 5 Highest Loss Streak 11 | . 1 . 5 . 2 2 11 7 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 2 4 4 4 5 17 20 23 Power 1 | . . . . . . 1 1 . Propulsion 1 | 1 . . . 1 . . 2 3 Utility 12 | . . 2 1 2 3 14 14 17 Weapon 1 | . 1 2 2 1 1 . 2 1 Tool/Special . | . . . . . . . . . Unused Backups 47 | . 8 . 2 . 2 5 9 21 Power 4 | . 2 . . . . 1 1 . Propulsion 5 | . . . . . . 1 3 1 Utility 27 | . 2 . 1 . 1 2 3 18 Weapon 11 | . 4 . 1 . 1 1 2 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 84 71 61 77 85 98 89 91 Engine 4 | . 13 14 8 11 1 . 3 5 Core 7 | . . . . . 6 9 10 4 Treads 19 | . . . . . 17 43 23 . Leg 8 | . 15 . . . 4 . 4 27 Hover 1 | . . . . . . . 2 . Flight 3 | . 12 28 25 33 10 . . . Device 5 | . 14 . . . 8 7 5 . Storage 6 | . . . . . 3 9 7 6 Processor 7 | . . . . . . . 5 25 Protection 6 | . . . 5 11 13 10 8 . Energy Gun 3 | . 14 14 7 . 8 3 3 . Energy Cannon 4 | . . . . . . 5 3 8 Ballistic Gun 7 | . 12 14 13 15 9 8 6 2 Ballistic Cannon 1 | . . . . . . . . 4 Peak Build Rating 56 | 5 7 5 12 10 30 37 46 56 Average Rating 35 | 3 5 5 7 10 22 32 39 50 On Entrance 15 | . 5 5 5 10 10 27 33 42 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 9 11 8 12 10 58 67 115 124 Greatest Support 110 | 20 20 8 13 13 80 100 110 75 Greatest Overweight (x) 31 | . 2 . 1 . 2 . 10 31 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 5 5 5 20 5 20 20 25 25 Average Capacity 19 | 5 5 5 5 5 10 20 23 25 Most Carried 25 | 5 5 5 5 4 12 20 25 25 Average Carried 17 | 2 2 4 4 4 5 17 21 24 Final Capacity 25 | 5 5 5 5 5 20 20 25 25 Final Carried 25 | 5 4 5 4 4 12 19 25 23 Class Distribution -------------------- 44% | Scavenger-Mutant 38% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Matter Collected 2794 | 309 140 15 184 . 211 508 1051 376 Remotely . | . . . . . . . . . Salvage Created 4670 | 50 177 49 403 . 378 1372 1431 810 Parts 273 | 3 15 6 27 . 17 70 90 45 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 106 | 1 8 3 13 . 8 30 31 12 Guns 67 | 1 8 3 13 . 5 20 15 2 Cannons 33 | . . . . . . 10 14 9 AOE 5 | . . . . . 3 . 1 1 Classes Destroyed 14 | 1 1 . 1 . 3 2 5 1 Worker 6 | . . . . . 1 1 1 3 Builder 9 | . . . . . . 2 2 5 Tunneler 1 | . . . . . . . 1 . Recycler 4 | . . . . . 1 . 1 2 Operator 1 | . . . . . . . 1 . Watcher 5 | . . . . . . . 3 2 Swarmer 38 | . 6 3 7 . 3 6 9 4 Grunt 31 | 1 2 . 2 . 1 13 9 3 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 22 | . . . 4 . 3 8 6 1 Hunter 3 | . . . . . 1 2 . . Programmer 9 | . . . . . . . 6 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 11 | 1 6 3 3 . 5 5 11 5 Combat Bots Only 9 | 1 6 3 3 . 4 5 9 2 Max Kills in Single Turn 3 | 1 1 1 2 . 2 2 3 3 Gunslinging 1 | . . . 1 . . . 1 . Exploded 1 | . . . . . 1 . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Hostile Shots Fired 1030 | 4 76 10 98 . 47 217 431 147 Missed 291 | . 17 5 25 . 15 48 141 40 Hits 739 | 4 59 5 73 . 32 169 290 107 Melee 4 | . . . . . . 1 3 . Projectile 735 | 4 59 5 73 . 32 168 287 107 Critical Strikes 21 | . 2 . 2 . 3 7 7 . Actively Blocked 6 | . . . 1 . 2 1 2 . Part Disruptions 2 | . . . . . . . 2 . Damage Taken 9745 | 44 485 40 784 . 448 1878 3605 2461 Core 1829 | 22 140 18 312 . 80 101 305 851 Absorbed by Shields 432 | . . . . . 8 424 . . Redirected to Shielding 390 | . . . 49 . 32 61 248 . Regen/Repaired (Parts) 621 | . 71 . . . . 68 482 . Core Remaining (%) 52 | 91 . 28 . 22 . 67 56 . Volleys Fired 394 | 3 29 5 45 11 28 104 129 40 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 214 | 70 70 70 76 120 76 115 130 214 Shots Fired 754 | 6 58 10 89 21 44 185 242 99 Gun 491 | 6 58 10 89 11 44 135 131 7 Cannon 249 | . . . . . . 50 111 88 Launcher 4 | . . . . . . . . 4 Special 10 | . . . . 10 . . . . Kinetic 387 | 3 29 5 57 11 16 100 129 37 Thermal 351 | 3 29 5 32 10 16 85 113 58 Explosive 4 | . . . . . . . . 4 Electromagnetic 12 | . . . . . 12 . . . Robot Hit Streak 16 | 5 14 16 8 . 5 12 14 15 Robot Miss Streak 10 | . 10 1 8 . 3 3 5 6 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 12 | . 3 1 5 . . 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 432 | 5 27 7 49 . 27 132 133 52 Core Hits 232 | 2 10 3 25 . 17 58 77 40 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 14 | . 2 . 3 . 2 5 2 . Burn 10 | . 2 . 3 . 2 3 . . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . . . . . . 2 . . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9685 | 66 331 53 529 . 468 2551 3438 2249 Guns 4533 | 66 331 53 529 . 307 1493 1595 159 Cannons 3904 | . . . . . . 993 1523 1388 Explosions 1102 | . . . . . 161 . 239 702 Melee . | . . . . . . . . . Ramming 146 | . . . . . . 65 81 . Kinetic 3742 | 28 129 15 269 . 69 1098 1476 658 Thermal 5040 | 38 202 38 260 . 324 1388 1642 1148 Explosive 682 | . . . . . . . 239 443 Electromagnetic 75 | . . . . . 75 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 1 Average Corruption 3 | . . . . . . . 4 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . . . 41 3 Message Errors 7 | . . . . . . . 7 . Matter Fused 15 | . . . . . . . 14 1 Heat Flow Errors 7 | . . . . . . . 5 2 Energy Discharges 4 | . . . . . . . 4 . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . 6 . Data Loss (major) 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 231 | . . . . . 13 10 55 153 Projectiles 56 | . . . . . . 6 28 22 Explosions 171 | . . . . . 13 . 27 131 Melee 4 | . . . . . . 4 . . Knockbacks 4 | . . . . . . . 3 1 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 3 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 186 | . . . . . 52 . 134 . Shots 4 | . . . . . 2 . 2 . Rammed 10 | . . . . . . 6 4 . Targets Rammed 15 | . . . . . 1 8 6 . Kicked 1 | . . . . . 1 . . . Crushed 4 | . . . . . . 2 2 . Highest Temperature 755 | 39 169 116 365 265 111 461 328 755 Average Temperature 122 | 22 63 63 136 135 40 141 87 198 Received Heat Transfer 2119 | 24 36 . 135 . 96 445 924 459 Effects 35 | . . . 1 . . 12 2 20 Shutdowns 5 | . . . . . . 2 . 3 Energy Bleed 6 | . . . . . . 3 2 1 Interference 14 | . . . . . . 6 . 8 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 18 | . 4 . 3 . 1 5 5 . Heat Transferred 9374 | 111 740 111 925 . 755 2553 2429 1750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Maximum Alert Level 2 | . . . . . . 2 1 1 Low Security (%) 70 | 100 100 100 100 100 100 71 56 68 Level 1 29 | . . . . . . 24 43 31 Level 2 . | . . . . . . 3 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 408 | 20 110 77 178 65 110 408 392 300 Initial 181 | . 6 27 26 65 5 22 181 172 Average 149 | 3 51 38 99 41 75 165 195 122 Influence Increases 3426 | 20 210 70 332 . 269 911 1013 601 Destroy 0b10 Robot/C 2120 | 20 160 60 260 . 160 600 620 240 Destroy 0b10 Robot/NC 130 | . . . . . 10 15 45 60 Destroy Leader 550 | . 30 10 70 . 50 170 156 64 Successful Hack 58 | . 5 . 2 . 9 17 11 14 Disable Machine 255 | . . . . . 15 15 75 150 Destroy Structure 163 | . . . . . 10 19 61 73 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 135 | . 15 . . . . 75 45 . Influence Decreases 3192 | 10 150 73 231 153 229 567 1058 721 Entered New Map 634 | . 4 43 41 103 10 33 218 182 Time Decay 2053 | 10 136 30 110 50 184 474 650 409 Lost Part 505 | . 10 . 80 . 35 60 190 130 Squads Dispatched 24 | . 3 . 1 . . 6 10 4 Investigation 4 | . . . . . . 3 1 . Extermination 6 | . . . . . . . 4 2 Reinforcement 11 | . 3 . 1 . . 3 2 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Distress Signals 7 | . 2 . 3 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | 1 15 3 16 . 9 43 48 19 Peak Tracking Total 6 | 1 5 3 6 . 5 5 6 4 Tactical Retreats 8 | . 1 . . . . 4 3 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Traps Triggered 4 | . . . . . . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 17 | . . . . . 1 1 5 10 Max in Single Turn 9 | . . . . . 1 1 2 9 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 25 | . 2 . 1 . 4 6 9 3 Terminals 14 | . 1 . 1 . 3 5 2 2 Fabricators 4 | . . . . . . . 3 1 Repair Stations 5 | . 1 . . . . 1 3 . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 8 . 1 . 7 11 15 5 Successful 30 | . 6 . 1 . 4 6 10 3 Failed 17 | . 2 . . . 3 5 5 2 Catastrophic 5 | . . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 22 | . 1 . 1 . 6 8 2 4 Fabricators 6 | . . . . . . . 5 1 Repair Stations 17 | . 7 . . . . 3 7 . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . 1 . 4 4 1 2 Record 3 | . . . 1 . 1 . . 1 Open Door 4 | . . . . . . 4 . . Open DSF 2 | . . . . . . . 1 1 Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . 4 1 Network Status 2 | . . . . . . . 2 . Build 3 | . . . . . . . 2 1 Repair Station Hacks 13 | . 6 . . . . 2 5 . Scan Component 7 | . 3 . . . . 1 3 . Repair 5 | . 2 . . . . 1 2 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 14 | . . . 1 . 2 4 5 2 Full Trace Events 3 | . . . . . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 4 | . . . . . . . 2 2 Authchips . | . . . . . . . . . Time 248 | . . . . . . . 190 58 Total Part Build Rating 26 | . . . . . . . 12 14 Parts Repaired 5 | . 2 . . . . 1 2 . Time 166 | . 52 . . . . 38 76 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Active Infowar (turns) 219 | . 219 . . . . . . . Structural 219 | . 219 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Turns Passed 6704 | 104 400 75 238 110 395 1216 2803 1363 Spaces Moved 3220 | 69 300 162 215 167 212 434 1149 512 Core 23 | 21 . . . . . . . 2 Treads 1370 | . . . . . 105 434 831 . Legs 869 | 48 84 . . . 20 . 207 510 Wheels . | . . . . . . . . . Hover 111 | . . . . . . . 111 . Flight 847 | . 216 162 215 167 87 . . . Fastest Speed 31 | 50 37 37 34 34 31 168 145 190 Average Speed 147 | 98 65 37 35 34 122 168 191 217 Slowest Speed 1600 | 120 210 37 120 34 197 170 680 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . 1 1 1 3 . . . . Potential Cave-ins 2 | . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 9 52 41 17 17 20 54 32 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 2 . . 13 1 Terrain Destroyed 177 | . . . . 2 14 11 66 84 Melee . | . . . . . . . . . Projectile 53 | . . . . 2 . 11 32 8 AOE 124 | . . . . . 14 . 34 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total 4444 | 97 452 166 299 176 306 745 1509 694 Wait 433 | 4 78 . 2 . 9 151 89 100 Move 3201 | 68 297 159 212 161 211 433 1148 512 Hop 5 | . 1 1 1 2 . . . . Pick Up 155 | 11 19 1 15 . 24 23 48 14 Fast Attach 10 | . . . . . 2 . 8 . Attach 68 | 5 4 . 13 . 8 7 24 7 Detach 6 | . . . 2 . 1 . 3 . Swap 64 | 5 6 . 3 2 11 8 22 7 Drop 88 | 1 18 . 6 . 11 11 32 9 Fire 394 | 3 29 5 45 11 28 104 129 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 14 | . . . . . . 8 6 . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Repaired Ion Engine 296 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 455 | -10/Materials | Repaired Lgt. Assault Rifle 472 | -10/Materials | Discovered new exit (range 14) 493 | -10/Materials | Discovered new exit (range 9) 505 | -10/Materials | Entered Mines 516 | -10/Mines | Met a Derelict bent on vengeance 527 | -10/Mines | Discovered new exit (range 13) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 598 | -9/Materials | Discovered new exit (range 6) 700 | -9/Materials | Lost 3 parts (2n1w) 746 | -9/Materials | Core integrity fell below 50% 797 | -9/Materials | Lost 5 parts (1p2n1u1w) 818 | -9/Materials | Entered Mines 820 | -9/Mines | Discovered new exit (range 5) 928 | -9/Mines | Entered Materials 928 | -8/Materials | Evolved 2 slots: Propulsion x2 1092 | -8/Materials | Build established: Scavenger-Mutant 1316 | -8/Materials | Discovered new exit (range 4) 1323 | -8/Materials | Entered Storage 1517 | -8/Storage | Repaired Arm. Treads 2155 | -8/Storage | Build established: Mutant 2520 | -8/Storage | Discovered new exit (range 12) 2539 | -8/Storage | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2714 | -7/Factory | Fabricated Field Propulsion Drive? 3065 | -7/Factory | Build established: Scavenger-Mutant 3382 | -7/Factory | Repaired Hrd. Medium Armor Plating 3485 | -7/Factory | Build established: Mutant 3530 | -7/Factory | Repaired Arm. Treads? 3692 | -7/Factory | Garrison activated, responded to threat 4164 | -7/Factory | Destroyed 9 combat bots 4166 | -7/Factory | Lost 11 parts (2p5n2u2w) 4483 | -7/Factory | Build established: Scavenger-Mutant 5315 | -7/Factory | Discovered new exit (range 13) 5342 | -7/Factory | Entered another Factory area 5342 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5415 | -6/Factory | Fabricated Nanoactuators (x2) 5880 | -6/Factory | Build established: Gunner 6572 | -6/Factory | Core integrity fell below 50% 6614 | -6/Factory | Lost 7 parts (2p3n2w) 6692 | -6/Factory | Core integrity fell below 20% 6705 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Rnf. Deuterium Engine destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?# """"#??????????????????????????????????????? | | ## """"#??????????????????????????????????????? | | # """"#??????????????????????????????????????? | | # """"#????????????###?## ??????????????????? | | # """"#???????????## # "????????????????? | | # """"#??? #????? ??????????????? | | # """"#?? ## ???" ## ##+##?????????????? | | # #? ## ?"" k ??????????????? | | ####+###### # T" ???????????????? | | ### #? "" #!u | ????????????????? | | + ^ + ""*+= ! =?????????????????? | | ## !! # # !??????????????????? | | # !! #???? # #??????????????????? | | "" ! #????# #% ##?????????????????? | | # ""^ #????# t #?????????????????? | | "k !! ###### g #?????????????????? | | !! =gggR #?????????????????? | | k @ +?????????????????? | | k k % #?????????????????? | | ############### %%% #?????????????????? | | ## #?????????????# #?????????????????? | | ####+####?????????????###R ###?????????????????? | | ## #???#?#?#?###???# #???????????????????? | | ## [ #??? ? ? ? ?? # + ??????????????????? | | ## #??# " " " " "? # # "?????????????????? | | ## """" #??# " " " " "" # # ""????????????????? | | ## """" #??# " " " " Y" # #? ???????????????? | | ## """" #??# " " " " "" # #?? ??????????????? | | ## """" #??# " " " " "" # #???! "?????????????? | | ## """" #??# " " " " # !#???? "?????????????? | | ## """" #??# " " " " # #????? ?????????????? | | ## """" #??# " " " " # #??????#????????????? | | ## #??# " " " " # #???????????????????? | | ### #??# # % #???????????????????? | | ### ] #??# #% %#???????????????????? | | + #?######+####+### #???????????????????? | | ########?# # % #############???????? | | ########## + + ! #???????? | | + # """" # ### """ #???????? | | # """#= """" !# #####?# ! """"" #???????? | | # ! """# """" # #?????# "" "" #???????? | | + """# """" # %#?????# #????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -7/Factory | Preloaded Nanoactuators | x2 | -6/Factory | Preloaded Repaired ---------- Ion Engine | 75% | -10/Materials Lgt. Assault Rifle | 30% | -10/Materials Arm. Treads | 77% | -8/Storage Hrd. Medium Armor Plating | 19% | -7/Factory Arm. Treads | 4% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Just What I Needed Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TeleporterTrackerStripper Manual? 0 Play Time 03:23:54 Cumulative 3.3 hours Start 2025.09.30 @ 22:54:08 End 2025.10.01 @ 20:55:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 057bc7b1-89c7-4210-9eb3-6b63d620fb2a