Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 07:35:22 Player: LuciusMalfoy Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2285) 2285 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 5377 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 75 Entered Garrisons 200 Friendly Fire -197 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Core Analyzer > --- WEAPON (4) ------- Particle Gun Pulse Rifle High-powered Shotgun > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Terrain Scan Processor Improved Power Shielding Beam Rifle Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Pulse Rifle EM Pulse Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun EMP Blaster Signal Generator [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . 1 . . Weapon 2 | . . . 2 . . . Parts Attached 81 | 7 1 8 10 3 22 30 Power 14 | 2 . 1 . . 2 9 Engine 4 | 2 . 1 . . 1 . Core 10 | . . . . . 1 9 Reactor . | . . . . . . . Propulsion 22 | 2 . 1 1 2 8 8 Treads 4 | . . . . 1 . 3 Leg 18 | 2 . 1 1 1 8 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . 1 3 1 4 2 Device 5 | 1 . . . . 2 2 Storage 1 | . . . 1 . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 4 | . . 1 1 1 1 . Artifact . | . . . . . . . Weapon 33 | 2 1 5 6 . 8 11 Energy Gun 10 | 2 . 2 . . 1 5 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 12 | . . . 1 . 6 5 Ballistic Cannon 1 | . . . 1 . . . Launcher 7 | . 1 3 2 . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . . 1 2 . 10 15 Power 3 | . . . . . 2 1 Propulsion 7 | . . . . . 3 4 Utility 3 | . . . . . 2 1 Weapon 15 | . . 1 2 . 3 9 Highest Loss Streak 5 | . . 1 2 . 5 5 Average Slot Usage (%) 95 | . 85 91 99 100 96 93 Engine 5 | . 14 14 11 9 2 . Core 4 | . . . . . 5 8 Treads 1 | . . . . 3 . 5 Leg 23 | . 28 28 22 24 26 18 Device 4 | . 14 14 1 . 2 4 Storage 7 | . . . 8 9 9 9 Processor 9 | . . . 9 9 12 9 Protection 3 | . . 6 2 9 2 4 Energy Gun 5 | . 17 12 4 . . 9 Energy Cannon 2 | . . . 9 9 1 . Ballistic Gun 16 | . . . 1 . 28 19 Ballistic Cannon 1 | . . . 6 9 . . Launcher 8 | . 10 14 21 18 4 3 Naked Turns . | . . . . . . . Heaviest Build 41 | 10 11 13 38 41 41 39 Greatest Support 60 | 20 20 20 20 30 46 60 Greatest Overweight (x) 3 | . . . 1 1 1 3 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 4 4 4 10 10 10 10 Average Capacity 8 | 4 4 4 8 10 10 10 Most Carried 10 | 4 4 4 10 9 10 10 Average Carried 7 | . 3 3 6 8 9 8 Final Capacity 10 | 4 4 4 10 10 10 10 Final Carried 10 | 4 4 4 10 8 10 8 Class Distribution -------------------- 42% | Scavenger-Gunner 20% | Scavenger-Bomber 17% | Mutant 8% | Bomber 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -8/Materials Scavenger-Bomber | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 2381 | 259 . 127 389 . 728 878 Remotely . | . . . . . . . Salvage Created 2584 | 35 . 117 729 . 704 999 Parts 162 | 4 . 6 47 . 40 65 Haulers Intercepted 4 | . . . 3 . . 1 Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 61 | 1 . 5 11 . 24 20 Guns 37 | 1 . 2 1 . 16 17 Cannons 7 | . . . 5 . 2 . AOE 16 | . . 3 5 . 5 3 Classes Destroyed 13 | 1 . 2 6 . 2 2 Worker 7 | . . 1 4 . . 2 Builder 6 | . . . 3 . . 3 Hauler 4 | . . . 3 . . 1 Recycler 2 | . . . 1 . . 1 Watcher 2 | . . . 1 . . 1 Swarmer 18 | . . 3 . . 10 5 Grunt 26 | 1 . 2 5 . 9 9 Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 10 | . . . 4 . 2 4 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Thug 1 | . . . 1 . . . Best Kill Streak 7 | 1 . 4 6 . 7 6 Combat Bots Only 7 | 1 . 3 4 . 7 3 Max Kills in Single Turn 3 | 1 . 2 3 . 3 2 Gunslinging 1 | . . . . . 1 1 Exploded 2 | . . 2 2 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 4258 | 1 . 278 526 . 1381 2072 Core 678 | . . 55 68 . 122 433 Absorbed by Shields 4 | . . . . . 4 . Core Remaining (%) 87 | 100 . 78 83 . . . Volleys Fired 149 | 2 . 15 23 . 50 59 Largest 4 | 2 . 2 4 . 4 4 Hottest 187 | 90 . 90 166 . 187 178 Shots Fired 475 | 4 . 23 84 . 182 182 Gun 358 | 4 . 19 13 . 164 158 Cannon 45 | . . . 33 . 12 . Launcher 66 | . . 4 38 . 6 18 Special 6 | . . . . . . 6 Kinetic 265 | . . . 10 . 157 98 Thermal 85 | 2 . 8 . . 9 66 Explosive 43 | . . 4 38 . 1 . Electromagnetic 82 | 2 . 11 36 . 15 18 Robot Hit Streak 15 | 1 . 6 7 . 6 15 Robot Miss Streak 10 | . . 2 4 . 10 10 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . 5 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 230 | 1 . 15 31 . 85 98 Core Hits 150 | 1 . 11 41 . 45 52 Critical Hits 2 | . . . 1 . 1 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6018 | 18 . 436 1732 . 2021 1811 Guns 3266 | 15 . 184 83 . 1459 1525 Cannons 604 | . . . 398 . 206 . Explosions 2055 | . . 252 1225 . 308 270 Melee . | . . . . . . . Ramming 87 | 3 . . 26 . 48 10 Kinetic 2403 | . . . 86 . 1380 937 Thermal 943 | . . 117 . . 187 639 Explosive 1538 | . . 213 1225 . 100 . Electromagnetic 1047 | 15 . 106 395 . 306 225 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 . 2 3 Average Corruption 1 | . . . 4 . 1 2 Corruption Purged . | . . . . . . . Effects 23 | . . . 1 . 9 13 Message Errors 3 | . . . . . 2 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 7 | . . . 1 . 2 4 Targeting Errors 6 | . . . . . 3 3 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 57 | . . 33 . . 24 . Projectiles . | . . . . . . . Explosions 57 | . . 33 . . 24 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 320 | 1 . 93 110 . 79 37 Shots 12 | . . 2 4 . 3 3 Rammed 18 | 2 . . 2 . 9 5 Targets Rammed 25 | 2 . . 4 . 13 6 Kicked 7 | . . . 2 . 4 1 Crushed . | . . . . . . . Highest Temperature 604 | 30 . 18 368 . 249 604 Average Temperature 112 | 18 . 7 112 . 83 142 Received Heat Transfer 1416 | . . 75 45 . 585 711 Effects 13 | . . . . . . 13 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 1 . 3 1 Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2016 | . . 272 . . 321 1423 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 . . 1 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 889 | 20 21 122 428 161 889 786 Initial 432 | . 13 7 . 161 104 432 Average 485 | 4 14 91 295 161 640 658 Maximum Alert Level 3 | . . . 2 . 3 3 Low Security (%) 24 | 100 100 100 17 100 8 . Level 1 12 | . . . 54 . 10 . Level 2 29 | . . . 28 . 22 59 Level 3 33 | . . . . . 58 40 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 2 . . 4 Investigation 2 | . . . 1 . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . . 2 Assault 2 | . . 1 . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | 1 . 6 16 . 26 36 Peak Tracking Total 7 | 1 . 3 7 . 5 5 Tactical Retreats 6 | . . . . . 3 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 13 | . . . 1 . 9 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 10 | . . . 8 . . 2 Max in Single Turn 2 | . . . 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 4 | . 3 . . 1 . . Successful 3 | . 2 . . 1 . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . . 13 . . . Total Damage 189 | . . . 189 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 3961 | 104 151 434 648 22 1558 1044 Spaces Moved 2283 | 77 106 296 354 13 959 478 Core 14 | 14 . . . . . . Treads 93 | . . . . . . 93 Legs 2176 | 63 106 296 354 13 959 385 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 Average Speed 135 | 107 120 120 144 150 132 153 Slowest Speed 210 | 120 120 120 150 150 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 28 | 8 23 47 23 3 71 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 271 | . . 41 210 . 12 8 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 268 | . . 41 210 . 10 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 2796 | 90 130 351 433 16 1122 654 Wait 151 | . 22 26 28 . 17 58 Move 2272 | 76 105 295 353 12 953 478 Hop . | . . . . . . . Pick Up 33 | 3 1 3 9 . 9 8 Fast Attach 30 | 6 . 1 5 . 10 8 Attach 22 | . . 1 4 3 3 11 Detach 4 | . . . 1 1 1 1 Swap 29 | 1 1 6 1 . 9 11 Drop 36 | . 1 4 5 . 12 14 Fire 149 | 2 . 15 23 . 50 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 25 | 2 . . 4 . 13 6 Crush . | . . . . . . . Escape Stasis 45 | . . . . . 45 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 105 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Entered Mines 299 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 323 | -10/Mines | Assembled infested the area 329 | -10/Mines | Build established: Mutant 623 | -10/Mines | Discovered new exit (range 12) 629 | -10/Mines | Met a Derelict testing a Signal Generator 643 | -10/Mines | Found Signal Generator 690 | -10/Mines | Entered Materials 690 | -9/Materials | Accompanied by 1 ally 690 | -9/Materials | Evolved 2 slots: Weapon x2 1063 | -9/Materials | Discovered new exit (range 8) 1271 | -9/Materials | Crushed by falling debris 1302 | -9/Materials | Build established: Bomber 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1358 | -8/Materials | Identified exit to Garrison 1360 | -8/Materials | Entered Garrison 1606 | -8/Garrison | Triggered checkpoint 1627 | -8/Garrison | Build established: Scavenger-Bomber 1632 | -8/Garrison | Triggered checkpoint 1637 | -8/Garrison | Triggered checkpoint 1934 | -8/Garrison | Triggered checkpoint 1992 | -8/Garrison | Destroyed 7 combat bots 1998 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2372 | -8/Garrison | Triggered checkpoint 2444 | -8/Garrison | Build established: Scavenger-Gunner 2530 | -8/Garrison | Discovered new exit (range 10) 2554 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2702 | -8/Garrison | Discovered new exit (range 10) 2719 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2900 | -8/Garrison | Discovered new exit (range 10) 2918 | -8/Garrison | Entered Materials 3409 | -8/Materials | Core integrity fell below 50% 3415 | -8/Materials | Core integrity fell below 20% 3461 | -8/Materials | Lost 5 parts (2n1u2w) 3645 | -8/Materials | Lost 3 parts (1p2w) 3718 | -8/Materials | First assault squad dispatched 3847 | -8/Materials | Lost 3 parts (2n1w) 3962 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03846_ R-06 Scavenger collects Imp. Ion Engine. 03852_ K-01 Serf collects debris. 03901_ System corrupted: Pulse Rifle targeting data glitched. 03904_ W-25 Informer destroyed. 03907_ R-06 Scavenger collects Imp. Sensor Array. 03907_ K-01 Serf collects debris. 03908_ R-06 Scavenger destroyed. 03912_ K-01 Serf collects debris. 03913_ Triggered Proton Bomb Trap. 03913_ A bubble of electromagnetic force engulfs the area. 03914_ Acquired 73 matter. 03916_ Acquired 22 matter. 03919_ R-06 Scavenger collects Sml. Storage Unit. 03930_ U-05 Engineer builds a Door. 03934_ System corrupted: Energy discharge (-44). 03934_ U-05 Engineer lays Concrete. 03935_ Acquired 74 matter. 03947_ Dropped Lgt. Nuclear Core. 03948_ Dropped Particle Gun. 03960_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#?########??????????????????????????????? | | ?????????# #???###########????????????????? | | ?????????# """ #???# #????????????????? | | ?????????# """ ##### #????????????????? | | ?????????# """ # # !== #????????????????? | | ?????????# # # !== #????????????????? | | ?????????# """ # # != #????????????????? | | ?????????# """ + + #????????????????? | | #####????# """ # # #????????????????? | | #????# # # [ #????????????????? | | * #?##########+## ##############?????????????? | | ??# # ####### ####### ?????? | | """ ??# # ????? | | """ ??# +% [ ????? | | """ ### # *@ / ????? | | ###"#"# # ####### ###???????????? | | % ## ######??##+###?????????????? | | % """########## # """ #????????????????????? | | """" """"" #?###### # "Y" #????????????????????? | | " " #??????# " #????????????????????? | | / " #??????# # #????????????????????? | | " ""######## # #????????????????????? | | " " # #? ! #????????????????????? | | + " !!! #! !#? #????????????????????? | | # " !!! #= #??####????????????????????? | | # # !! #!^^#??????????????????????????? | | # S"" # + #??????????????????????????? | | # "" # """ # #??????????????????????????? | | ########## """ # ?????????????????????? | | #????????# """ # ##+####????????????????????? | | #????????# # #?? ??????????????????????? | | #????????########## #???" ????????????????????? | | #?????????????????# #???? #???????????????????? | | #?????????????????+ #?????!????????????????????? | | #?????????????????# #??????????????????????????? | | #?????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | [[??????????????# #??????????????????????????? | | [[ ????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Unlikely Earthworm Challenges ------------ None Game ------ Seed LightpackSeismicUnit Manual? 0 Play Time 00:49:41 Cumulative 8.2 hours Start 2021.03.12 @ 18:51:59 End 2021.03.13 @ 07:35:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9ed130b-7543-43db-b4e6-9e3957cf576e