Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 10:51:19 Player: Exp. Geonium Core Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (258) 1290 Value Destroyed (11079) 11079 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3390) 3390 TOTAL SCORE: 22159 Bonus ------- High Alert Combat Kills 2975 Scanned by Researcher 500 Friendly Fire -85 Cogmind --------- Core Integrity 0/1300 Matter 150/300 Energy 657/700 System Corruption 55% Temperature Cool (12) Movement Core (150) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (4) ------ Improved Energy Well > --- WEAPON (7) ------- Plasma Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Target Analyzer Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Tesla Rifle Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle Railgun > --- INVENTORY -------- Armored Heavy Treads Advanced Heavy Treads High-capacity Storage Unit [Rating: 155] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Slots Evolved 14 | . . . 2 2 . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 1 . . 1 1 . . 2 . . Utility 2 | . . . 1 . . 1 . . . . . . . Weapon 5 | . . . . 1 . 1 1 1 . . . 1 . Parts Attached 221 | 3 2 10 18 6 16 7 6 34 11 17 14 54 23 Power 21 | . . 2 2 1 . . . 3 1 1 1 7 3 Engine 8 | . . 2 1 1 . . . 3 . . . . 1 Core 4 | . . . 1 . . . . . . 1 1 1 . Reactor 9 | . . . . . . . . . 1 . . 6 2 Propulsion 62 | 3 . 5 6 3 5 1 3 9 2 7 2 12 4 Treads 42 | 3 . 3 3 2 2 1 1 6 2 7 1 11 . Leg 15 | . . . 3 . 2 . 2 3 . . . 1 4 Wheel 5 | . . 2 . 1 1 . . . . . 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | . 1 . 3 . 2 2 . 6 2 2 3 8 9 Device 16 | . . . 1 . 1 . . 3 1 1 1 3 5 Storage 6 | . 1 . 1 . . . . 1 . . . 1 2 Processor 4 | . . . . . . 1 . . . . . 2 1 Hackware 2 | . . . . . . . . . . . . 2 . Protection 10 | . . . 1 . 1 1 . 2 1 1 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 100 | . 1 3 7 2 9 4 3 16 6 7 8 27 7 Energy Gun 25 | . . . 1 1 3 1 . 2 . . . 13 4 Energy Cannon 8 | . . . 3 . 3 1 . . . . . 1 . Ballistic Gun 50 | . 1 3 3 1 2 2 2 9 3 5 5 12 2 Ballistic Cannon 10 | . . . . . . . . 2 3 1 3 1 . Launcher 4 | . . . . . . . 1 2 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 2 . 1 1 . . 2 7 Parts Lost 104 | . 1 8 7 4 6 1 1 6 . 5 14 27 24 Power 14 | . . 2 1 1 . . . 2 . 1 . 4 3 Propulsion 30 | . . 3 3 . 3 . 1 3 . 1 3 6 7 Utility 9 | . . . . 1 . . . . . . 3 1 4 Weapon 51 | . 1 3 3 2 3 1 . 1 . 3 8 16 10 Highest Loss Streak 20 | . 1 3 7 4 5 1 1 3 . 1 5 9 20 Average Slot Usage (%) 82 | . 94 90 94 98 94 99 99 98 92 86 70 53 72 Engine 3 | . 14 12 8 9 9 7 6 4 1 . . . . Reactor 1 | . . . . . . . . . 3 3 . 3 5 Treads 21 | . 28 21 19 34 20 25 27 29 27 21 19 13 10 Leg 2 | . . . 12 . 5 . 4 3 . . . . 9 Device 2 | . . . . . 6 . . 1 . 4 4 1 6 Storage 10 | . 23 28 22 18 18 15 13 11 11 11 6 2 . Processor 2 | . . . . . . 7 6 5 5 4 . 2 . Hackware 1 | . . . . . . . . . . . . 7 2 Protection 2 | . . . 8 7 2 7 6 3 4 1 4 . 3 Energy Gun 2 | . 9 . . 3 5 4 . . . . . 9 1 Energy Cannon 1 | . . . 7 5 9 6 . . . . . . . Ballistic Gun 18 | . 17 21 13 18 7 18 33 31 12 25 11 4 29 Ballistic Cannon 4 | . . . . . . . . 1 21 7 12 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 13 29 29 52 48 56 60 58 78 105 97 94 103 86 Greatest Support 280 | 40 40 40 60 80 80 80 108 152 195 210 280 255 205 Greatest Overweight (x) 6 | . . 1 1 2 3 3 . . . . 4 6 1 Average Overweight (x) . | . . . . . 2 2 . . . . . 1 . Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 16 12 4 Average Capacity 13 | 6 10 12 15 16 16 16 16 16 16 16 11 8 4 Most Carried 16 | 6 11 10 16 16 16 16 16 16 16 16 14 8 4 Average Carried 11 | 6 8 8 12 14 12 15 14 15 15 15 9 4 3 Final Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 4 4 4 Final Carried 16 | 6 10 9 16 16 16 16 14 16 16 15 4 3 . Class Distribution -------------------- 41% | Scavenger-Executioner 20% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Mutant 6% | Hacker-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Executioner | -3/Testing Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Matter Collected 7632 | 200 79 188 166 116 153 89 78 1583 167 1676 1147 830 1160 Remotely . | . . . . . . . . . . . . . . Salvage Created 13545 | . 203 139 302 248 363 98 78 3098 295 2952 1578 1829 2362 Parts 646 | . 17 9 27 9 14 7 5 124 2 145 89 91 107 Haulers Intercepted 8 | . 1 . . . . . . 3 . 1 1 1 1 Recyclers Shooed 14 | . . . . . 2 1 . 5 . 2 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Combat Hostiles Destroyed 184 | . 7 5 8 5 7 2 1 30 . 49 26 23 21 Melee 11 | . . 2 . . . . . . . . 1 8 . Guns 123 | . 7 3 4 5 3 1 1 25 . 40 4 11 19 Cannons 32 | . . . 4 . 4 1 . 1 . 6 16 . . AOE 12 | . . . . . . . . 4 . 3 5 . . Classes Destroyed 19 | . 4 3 2 . 1 . . 5 . 1 . . 3 Worker 20 | . . 1 . . . . . 5 . 4 4 . 6 Builder 19 | . 1 . . . . . . 2 . 4 5 2 5 Tunneler 4 | . . . . . . . . 2 . 1 1 . . Hauler 8 | . 1 . . . . . . 3 . 1 1 1 1 Recycler 17 | . . . . . . . . 8 . 2 2 2 3 Operator 2 | . . . . . . . . . . . . . 2 Watcher 4 | . . . 1 . . . 1 . . 2 . . . Swarmer 33 | . 6 1 4 . . . . 4 . 15 . 3 . Grunt 70 | . 1 2 . 5 2 . . 18 . 11 10 5 16 Brawler 4 | . . . . . . . . 2 . 2 . . . Duelist 2 | . . . . . . . . 1 . 1 . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 25 | . . . 4 . 4 . 1 2 . 7 4 3 . Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 20 | . . . . . 1 2 . 1 . 8 6 2 . Programmer 25 | . . . . . . . . 2 . 4 6 10 3 Behemoth 1 | . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 13 | . 5 1 4 2 2 2 2 9 . 12 9 4 13 Combat Bots Only 9 | . 4 1 4 2 2 2 1 6 . 9 7 4 7 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 1 4 . 5 3 1 4 Gunslinging 2 | . . . . . . . . 1 . 1 . . 2 Exploded 4 | . . . . . . . . 4 . 3 1 . . Melee 1 | . . 1 . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Damage Taken 28154 | . 338 904 949 629 479 340 139 1637 . 3583 5136 8804 5216 Core 2266 | . 55 166 141 16 59 23 14 120 . 121 250 912 389 Absorbed by Shields 422 | . . . . . . . . . . . . 422 . Reduced by Siege Mode 1432 | . . . . . . . . . . 278 248 580 326 Core Remaining (%) 76 | 100 . 11 64 . 86 96 98 . . 75 78 . . Volleys Fired 517 | . 23 28 32 28 22 4 4 63 4 84 88 89 48 Largest 7 | . 2 2 2 3 3 3 5 6 6 6 5 6 7 Hottest 369 | . 60 40 120 105 190 106 109 236 294 270 240 369 282 Shots Fired 1575 | . 46 38 50 69 60 12 16 344 9 332 184 164 251 Gun 1306 | . 46 38 38 60 31 8 15 329 2 278 71 139 251 Cannon 260 | . . . 12 9 29 4 . 13 7 54 107 25 . Launcher 9 | . . . . . . . 1 2 . . 6 . . Special . | . . . . . . . . . . . . . . Kinetic 1377 | . 33 38 31 56 11 8 15 329 9 332 178 106 231 Thermal 124 | . . . 19 13 49 4 . 13 . . . 26 . Explosive 6 | . . . . . . . . . . . 6 . . Electromagnetic 68 | . 13 . . . . . 1 2 . . . 32 20 Robot Hit Streak 56 | . 7 8 21 12 24 11 8 56 10 51 27 21 36 Robot Miss Streak 5 | . 5 3 3 2 2 1 1 5 1 3 2 5 5 Penetration Max 1 | . . . . . . . . 1 . 1 1 1 1 Secondary Targets 27 | . . . 2 . . . . 6 . 9 . . 10 Max Gunslinging Chain 2 | . . . 1 . . . . 2 . 2 . . 2 Shots Hit Robots 1143 | . 26 24 39 54 44 8 12 234 6 242 143 121 190 Core Hits 538 | . 10 12 13 18 13 4 4 118 3 125 79 54 85 Critical Hits 126 | . . . . 2 1 . . 17 2 44 30 5 25 Critical Kills 42 | . . . . . 1 . . 4 1 10 14 2 10 Critical Parts Destroyed 74 | . . . . 2 . . . 13 1 30 16 3 9 Melee Attacks 3 | . . . . . 1 . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . . Piercing 2 | . . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 31189 | . 321 222 504 519 773 122 189 5549 199 7627 5930 3968 5266 Guns 22072 | . 321 210 235 359 313 52 178 5021 48 5710 1462 3064 5099 Cannons 5002 | . . . 253 155 460 46 . 180 151 933 2365 459 . Explosions 3256 | . . . . . . . . 260 . 867 1965 164 . Melee 130 | . . . . . . . . . . . . . 130 Ramming 729 | . . 12 16 5 . 24 11 88 . 117 138 281 37 Kinetic 23688 | . 199 210 180 295 125 52 178 5012 199 6643 3827 2005 4763 Thermal 3787 | . . . 308 219 648 46 . 275 . 654 817 820 . Explosive 1302 | . . . . . . . . . . . 1138 164 . Electromagnetic 1553 | . 122 . . . . . . 174 . 213 10 698 336 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 130 | . . . . . . . . . . . . . 130 Highest Corruption 55 | . . . . . . . . 1 1 5 3 42 55 Average Corruption 10 | . . . . . . . . 1 1 2 2 20 45 Corruption Purged . | . . . . . . . . . . . . . . Effects 322 | . . . . . . . . 7 3 33 14 81 184 Message Errors 37 | . . . . . . . . . 2 10 2 11 12 Matter Fused 23 | . . . . . . . . . . 3 2 9 9 Heat Flow Errors 14 | . . . . . . . . . . 3 1 5 5 Energy Discharges 12 | . . . . . . . . 1 1 2 2 4 2 Parts Rejected 3 | . . . . . . . . . . . . 3 . Data Loss (minor) 11 | . . . . . . . . 2 . . 2 3 4 Data Loss (major) 5 | . . . . . . . . . . . . 3 2 Misfires 4 | . . . . . . . . . . . . 2 2 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . . . 10 8 Targeting Errors 157 | . . . . . . . . 3 . 12 4 27 111 Weapon Failures 37 | . . . . . . . . 1 . 3 1 4 28 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 578 | . . . . 5 14 . . 9 . 196 286 68 . Projectiles 103 | . . . . 5 14 . . . . . 84 . . Explosions 444 | . . . . . . . . . . 193 191 60 . Melee 31 | . . . . . . . . 9 . 3 11 8 . Knockbacks 35 | . . . . . . . . 3 2 5 20 5 . Impact 4 | . . . . . . . . 1 . 1 1 1 . Kinetic 28 | . . . . . . . . 2 2 4 16 4 . Secondary 3 | . . . . . . . . . . . 3 . . Self-Inflicted Damage 220 | . . . . . . . . . . 92 91 . 37 Shots 6 | . . . . . . . . . . 2 4 . . Rammed 96 | . . 6 1 1 . 1 . 5 . 12 12 58 . Targets Rammed 112 | . . 7 1 1 . 1 1 9 . 12 14 66 . Kicked . | . . . . . . . . . . . . . . Crushed 16 | . . 1 . . . . 1 4 . . 2 8 . Highest Temperature 431 | . . 25 159 328 337 108 74 333 168 314 270 431 377 Average Temperature 114 | . . 9 66 187 117 46 41 130 88 70 113 144 93 Received Heat Transfer 3357 | . 48 193 270 351 144 . 36 465 . 447 414 515 474 Effects 12 | . . . . . . . . 4 . 4 . 4 . Energy Bleed 2 | . . . . . . . . 1 . . . 1 . Interference 7 | . . . . . . . . 3 . 3 . 1 . Matter Decay 2 | . . . . . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations 36 | . . . . . . . . . . 13 9 9 5 Total Turns 715 | . . . . . . . . . . 266 150 168 131 Longest Duration 42 | . . . . . . . . . . 34 38 37 42 Robots Corrupted 6 | . . . . . . . . . . . . 4 2 Combat Hostiles 6 | . . . . . . . . . . . . 4 2 Parts Fried 15 | . . . . . . . . 1 . 1 . 8 5 Impact Corruptions 5 | . . . . . . . . 1 . 1 2 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . 2 1 . . . . . . 1 6 . Heat Transferred 4481 | . . . 532 407 1221 74 . 396 . 450 550 851 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Peak Influence 1477 | . 202 78 203 103 226 200 140 528 188 1178 1477 886 921 Initial 703 | . . 78 11 13 34 102 98 68 184 . 576 703 465 Average 420 | . 87 23 123 58 129 136 102 216 104 521 927 727 687 Maximum Alert Level 4 | . 1 . 1 . 1 1 . 2 . 4 4 3 3 Low Security (%) 42 | 100 79 100 82 100 83 95 100 57 100 16 . . . Level 1 12 | . 20 . 17 . 16 4 . 25 . 36 . . . Level 2 17 | . . . . . . . . 17 . 19 29 34 42 Level 3 21 | . . . . . . . . . . 12 42 65 57 Level 4 5 | . . . . . . . . . . 15 27 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . 2 1 1 . 7 . 11 8 5 4 Investigation 2 | . . . . 1 . 1 . . . . . . . Extermination 8 | . . . . . . . . 1 . 2 1 3 1 Reinforcement 19 | . 1 . . 1 1 . . 3 . 2 6 2 3 Assault 1 | . . . . . . . . . . . 1 . . Garrison 10 | . . . . . . . . 3 . 7 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 2 1 1 Haulers Reinforced 4 | . . . . . . . . 1 . . 2 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Distress Signals 14 | . . 2 1 . 2 . 1 1 . 2 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 293 | . 11 25 15 9 10 6 2 40 . 62 38 38 37 Peak Tracking Total 19 | . 4 19 5 4 2 4 2 6 . 7 7 7 8 Tactical Retreats 9 | . 1 . 1 . . . . 2 . 2 1 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Traps Triggered 8 | . . . . 1 . . 1 1 . 1 . 3 1 Indirectly 1 | . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Machines Disabled 28 | . . . . . . . . 2 . 11 10 2 3 Max in Single Turn 7 | . . . . . . . . 1 . 3 7 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Machines Accessed 16 | . 1 . 1 . 3 2 1 . . 1 . 5 2 Terminals 11 | . 1 . 1 . 3 1 1 . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 40 | . 1 . 2 . 6 7 2 . . 4 . 13 5 Successful 17 | . . . . . 4 2 1 . . 4 . 5 1 Failed 23 | . 1 . 2 . 2 5 1 . . . . 8 4 Catastrophic 7 | . 1 . 2 . 1 1 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . 1 . 2 . . 4 1 . . . . 5 5 Terminals 28 | . 1 . 2 . 6 5 2 . . . . 7 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 4 . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . 5 . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 9 | . . . . . 4 2 1 . . . . 1 1 Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . 1 . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . 2 . Terminals 2 | . . . . . . . . . . . . 2 . Botnet 2 | . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 1 . 1 2 1 . . . . 5 2 Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . Time 112 | . . . . . . . . . . 112 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Total Allies 3 | . . 3 . . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . . Highest-Rated Group 73 | . . 73 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . . . . . . Total Damage 84 | . . 84 . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Turns Passed 9034 | 5 222 517 440 163 373 259 276 1439 710 1579 967 1421 663 Spaces Moved 4137 | 1 83 287 205 48 186 157 158 681 411 615 410 644 251 Core 119 | . . . . . . . . . . . . 119 . Treads 3318 | 1 83 221 103 31 37 49 158 681 411 615 351 328 249 Legs 104 | . . . 102 . . . . . . . . . 2 Wheels 596 | . . 66 . 17 149 108 . . . . 59 197 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 90 150 120 120 130 160 160 161 160 90 50 120 Average Speed 152 | 160 160 144 155 145 135 139 160 161 161 161 150 134 161 Slowest Speed 200 | 160 160 180 180 160 200 160 160 162 162 162 160 190 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 18 49 22 10 40 5 7 19 95 23 18 22 39 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . . . Spaces Dug 2 | . . . . . 1 . . . . . . 1 . Terrain Destroyed 248 | . . . . . 3 . . 15 2 58 144 23 3 Melee 1 | . . . . . 1 . . . . . . . . Projectile 98 | . . . . . 2 . . 15 2 26 38 12 3 AOE 149 | . . . . . . . . . . 32 106 11 . Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . 1 Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Total 5750 | 3 126 348 278 91 258 188 171 840 458 998 616 1005 370 Wait 562 | . 14 13 8 6 16 10 1 9 . 257 73 127 28 Move 4126 | . 82 286 204 48 185 156 157 681 410 614 409 643 251 Hop . | . . . . . . . . . . . . . . Pick Up 86 | . 5 4 12 3 9 5 1 17 10 4 4 10 2 Fast Attach 103 | . 1 3 6 . 5 2 . 10 4 8 5 39 20 Attach 71 | . 1 5 5 3 9 2 4 8 2 6 6 15 5 Detach 23 | . . . 1 . 4 1 1 4 2 . 2 7 1 Swap 49 | 3 . 2 7 3 2 3 2 16 5 3 3 . . Drop 97 | . . . 2 . 5 4 . 23 21 10 12 9 11 Fire 517 | . 23 28 32 28 22 4 4 63 4 84 88 89 48 Melee 3 | . . . . . 1 . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 111 | . . 7 1 . . 1 1 9 . 12 14 66 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 13) 228 | -10/Materials | Entered Mines 238 | -10/Mines | Received a Mining Laser from a helpful Derelict 293 | -10/Mines | Assembled infested the area 298 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Build established: Mutant 336 | -10/Mines | Core integrity fell below 50% 371 | -10/Mines | Lost 3 parts (1p1n1w) 448 | -10/Mines | Lost 3 parts (1p1n1w) 459 | -10/Mines | Core integrity fell below 20% 740 | -10/Mines | Discovered new exit (range 5) 745 | -10/Mines | Entered Materials 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -9/Materials | Lost 7 parts (1p3n3w) 1161 | -9/Materials | Discovered new exit (range 15) 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1327 | -8/Materials | Discovered new exit (range 11) 1348 | -8/Materials | Entered Storage 1377 | -8/Storage | Lost 4 parts (1p1u2w) 1428 | -8/Storage | Lost 5 parts (3n2w) 1667 | -8/Storage | Discovered new exit (range 6) 1705 | -8/Storage | Found Prototype Processor 1721 | -8/Storage | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1724 | -7/Factory | Identified Exp. Targeting Computer 1939 | -7/Factory | Discovered new exit (range 7) 1980 | -7/Factory | Entered another Factory area 1980 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2002 | -6/Factory | Build established: Scavenger-Gunner 2242 | -6/Factory | Discovered new exit (range 8) 2256 | -6/Factory | Entered another Factory area 2256 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2513 | -5/Factory | Lost 3 parts (1p1n1w) 2887 | -5/Factory | Build established: Scavenger-Executioner 3257 | -5/Factory | Garrison activated, responded to threat 3695 | -5/Factory | Sucked down chute 3695 | -5/Factory | Entered Waste 3695 | -5/Waste | The area was eerily silent 3798 | -5/Waste | Discovered new exit (range 13) 3821 | -5/Waste | Found Damper Plating 4086 | -5/Waste | Found Damper Plating 4121 | -5/Waste | Found Damper Plating 4128 | -5/Waste | Found Damper Plating 4405 | -5/Waste | Entered Factory 4450 | -5/Factory | Garrison activated, responded to threat 4584 | -5/Factory | Spotted B-75 Beast 4612 | -5/Factory | Destroyed B-75 Beast 4716 | -5/Factory | Destroyed 8 combat bots 4752 | -5/Factory | Discovered new exit (range 10) 4769 | -5/Factory | Garrison activated, responded to threat 4894 | -5/Factory | Repaired Hvy. Treads 4951 | -5/Factory | Repaired Hvy. Treads 5153 | -5/Factory | Discovered new exit (range 9) 5425 | -5/Factory | Garrison activated, responded to threat 5766 | -5/Factory | Destroyed 9 combat bots 5984 | -5/Factory | Entered another Factory area 5984 | -4/Factory | Evolved 2 slots: Propulsion x2 6728 | -4/Factory | Destroyed 7 combat bots 6734 | -4/Factory | First assault squad dispatched 6884 | -4/Factory | Lost 3 parts (1n2u) 6934 | -4/Factory | Lost 5 parts (1n4w) 6949 | -4/Factory | Discovered new exit (range 4) 6951 | -4/Factory | Entered Research 6951 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7198 | -3/Research | Found Prototype Hackware 7198 | -3/Research | Identified Exp. Hacking Suite 7201 | -3/Research | Found Exp. Hacking Suite 7324 | -3/Research | Lost 9 parts (2p2n5w) 7530 | -3/Research | System corruption reached 10% 7587 | -3/Research | Lost 3 parts (1u2w) 7685 | -3/Research | Core integrity fell below 50% 7817 | -3/Research | Lost 3 parts (3w) 8030 | -3/Research | Identified exit to Testing 8194 | -3/Research | Lost 3 parts (3w) 8263 | -3/Research | System corruption reached 30% 8312 | -3/Research | Lost 6 parts (1p3n2w) 8372 | -3/Research | Entered Testing 8407 | -3/Testing | Found Prototype Processor 8407 | -3/Testing | Identified Spectral Analyzer 8452 | -3/Testing | Found Prototype Protection 8452 | -3/Testing | Identified Centrium Heavy Armor Plating 8730 | -3/Testing | Destroyed 7 combat bots 8780 | -3/Testing | Found Prototype Energy Gun 8780 | -3/Testing | Identified Tachyon Dispersion Ray 8912 | -3/Testing | Spotted Striker 8918 | -3/Testing | Spotted Striker 8961 | -3/Testing | Scanned by Researcher 8961 | -3/Testing | Spotted Alpha 7 8991 | -3/Testing | Destroyed Striker 8991 | -3/Testing | Core integrity fell below 20% 9002 | -3/Testing | Destroyed Striker 9035 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09024_ Penetrated by Slug. 09024_ Slug penetrates Wall. 09026_ Lgt. Quantum Reactor destroyed. 09027_ System corrupted: KE Penetrator targeting data glitched. 09027_ Slug penetrates Wall. 09027_ Penetrated by Slug. 09027_ Slug penetrates Wall. 09027_ Penetrated by Slug. 09027_ Slug penetrates Wall. 09028_ System corrupted: Component data lost. 09028_ KE Penetrator destroyed. 09030_ Penetrated by Slug. 09030_ Adv. Heat Sink destroyed. 09030_ Slug penetrates Wall. 09031_ Acquired Prototype Piercing Weapon. 09031_ Identified Plasma Lance. 09032_ Flexi-carbon Leg destroyed. 09033_ Penetrated by Slug. 09033_ Slug penetrates Wall. 09035_ System corrupted: Plasma Lance targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ==#???? | | ?????????????????????????????# !%#???? | | ?????????????????????????????#!*%!#???? | | ????????????????????????###??#|!!=#???? | | ????????????????????????"!"??#==*=#???? | | ??????????????????????##" "### !%|#???? | | ??????????????????????# # #???? | | ??????????????????????#" " + #???? | | ??????????????????????#" " " # #???? | | ??????????????????????#"""""## #???? | | ??????????????????????######## #???? | | ?????????????????????????????# !*|#???? | | ?????????????????????????????#!^^^#???? | | ?????????????????????????????#=*%=#???? | | ?????????????????????????????#|!!!#???? | | ?????????????????????????????# *! #???? | | ?????????????????# "" """ #=!! #???? | | ?????????????????#""" """ #%|[ #???? | | ?????????????????#"R """ #*== #???? | | ?????????????????#""" # #???? | | ?????######??????#""" """ # #???? | | ?????"""""#??????#### "R # #???? | | ?????" """#?????????# """ # #???? | | ????"" ""####??????# # #???? | | ????"" ## ############+#### ##### | | ???#"" %+ @ =!! gu | | ???#" =; 7 !%* g u | | ???#" ## #####+######+#### ###### | | ???#""" ####?# =# ## #????? | | ????#### #????# # """ ## #????? | | ???????####????#!![ " # """ ######????? | | ???????????????#!! T # """ #?????????? | | ???????????????#!! " # """ #?????????? | | ???????????????# # """ #?????????? | | ???????????????######## #?????????? | | ??????????????????????# #?????????? | | ??????????????????????#######?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: EM 90 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 8 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Railgun | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Gunslinger Turtlemind Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed QuantumMolecularPod Manual? 0 Play Time 02:41:27 Cumulative 62.4 hours Start 2021.03.12 @ 22:05:42 End 2021.03.13 @ 10:51:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac1c851e-6771-4c4f-bdf4-82017e382571