Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 10:51:19

Player: Exp. Geonium Core

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (258)     1290
Value Destroyed (11079)    11079
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (3390)               3390
              TOTAL SCORE: 22159

 Bonus
-------
High Alert Combat Kills    2975
Scanned by Researcher      500
Friendly Fire              -85

 Cogmind 
---------
Core Integrity             0/1300
Matter                     150/300
Energy                     657/700
System Corruption          55%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (4) ------
  Improved Energy Well
>          --- WEAPON (7) -------
           Plasma Lance
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Target Analyzer
   Experimental Hacking Suite
   Experimental Hacking Suite
>               --- WEAPON -----------
                Tesla Rifle
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Quantum Rifle
                Railgun
>               --- INVENTORY --------
        Armored Heavy Treads
       Advanced Heavy Treads
  High-capacity Storage Unit
[Rating: 155]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Tiamat Missile Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Slots Evolved              14   | .   .   .   2   2   .   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   1   .   .   1   1   .   .   2   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   .   1   1   1   .   .   .   1   .   
Parts Attached             221  | 3   2   10  18  6   16  7   6   34  11  17  14  54  23  
  Power                    21   | .   .   2   2   1   .   .   .   3   1   1   1   7   3   
    Engine                 8    | .   .   2   1   1   .   .   .   3   .   .   .   .   1   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   1   1   1   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   1   .   .   6   2   
  Propulsion               62   | 3   .   5   6   3   5   1   3   9   2   7   2   12  4   
    Treads                 42   | 3   .   3   3   2   2   1   1   6   2   7   1   11  .   
    Leg                    15   | .   .   .   3   .   2   .   2   3   .   .   .   1   4   
    Wheel                  5    | .   .   2   .   1   1   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   1   .   3   .   2   2   .   6   2   2   3   8   9   
    Device                 16   | .   .   .   1   .   1   .   .   3   1   1   1   3   5   
    Storage                6    | .   1   .   1   .   .   .   .   1   .   .   .   1   2   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             10   | .   .   .   1   .   1   1   .   2   1   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | .   1   3   7   2   9   4   3   16  6   7   8   27  7   
    Energy Gun             25   | .   .   .   1   1   3   1   .   2   .   .   .   13  4   
    Energy Cannon          8    | .   .   .   3   .   3   1   .   .   .   .   .   1   .   
    Ballistic Gun          50   | .   1   3   3   1   2   2   2   9   3   5   5   12  2   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   2   3   1   3   1   .   
    Launcher               4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   2   .   1   1   .   .   2   7   
Parts Lost                 104  | .   1   8   7   4   6   1   1   6   .   5   14  27  24  
  Power                    14   | .   .   2   1   1   .   .   .   2   .   1   .   4   3   
  Propulsion               30   | .   .   3   3   .   3   .   1   3   .   1   3   6   7   
  Utility                  9    | .   .   .   .   1   .   .   .   .   .   .   3   1   4   
  Weapon                   51   | .   1   3   3   2   3   1   .   1   .   3   8   16  10  
  Highest Loss Streak      20   | .   1   3   7   4   5   1   1   3   .   1   5   9   20  
Average Slot Usage (%)     82   | .   94  90  94  98  94  99  99  98  92  86  70  53  72  
  Engine                   3    | .   14  12  8   9   9   7   6   4   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   3   .   3   5   
  Treads                   21   | .   28  21  19  34  20  25  27  29  27  21  19  13  10  
  Leg                      2    | .   .   .   12  .   5   .   4   3   .   .   .   .   9   
  Device                   2    | .   .   .   .   .   6   .   .   1   .   4   4   1   6   
  Storage                  10   | .   23  28  22  18  18  15  13  11  11  11  6   2   .   
  Processor                2    | .   .   .   .   .   .   7   6   5   5   4   .   2   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   7   2   
  Protection               2    | .   .   .   8   7   2   7   6   3   4   1   4   .   3   
  Energy Gun               2    | .   9   .   .   3   5   4   .   .   .   .   .   9   1   
  Energy Cannon            1    | .   .   .   7   5   9   6   .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   17  21  13  18  7   18  33  31  12  25  11  4   29  
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   1   21  7   12  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 13  29  29  52  48  56  60  58  78  105 97  94  103 86  
  Greatest Support         280  | 40  40  40  60  80  80  80  108 152 195 210 280 255 205 
  Greatest Overweight (x)  6    | .   .   1   1   2   3   3   .   .   .   .   4   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   2   2   .   .   .   .   .   1   .   
Largest Inventory Capacity 16   | 6   12  12  16  16  16  16  16  16  16  16  16  12  4   
  Average Capacity         13   | 6   10  12  15  16  16  16  16  16  16  16  11  8   4   
  Most Carried             16   | 6   11  10  16  16  16  16  16  16  16  16  14  8   4   
  Average Carried          11   | 6   8   8   12  14  12  15  14  15  15  15  9   4   3   
  Final Capacity           16   | 6   12  12  16  16  16  16  16  16  16  16  4   4   4   
  Final Carried            16   | 6   10  9   16  16  16  16  14  16  16  15  4   3   .   

 Class Distribution 
--------------------
 41% | Scavenger-Executioner
 20% | Scavenger-Mutant
 11% | Scavenger-Gunner
 10% | Mutant
  6% | Hacker-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Mutant | -10/Mines
      Scavenger-Mutant | -9/Materials
        Scavenger-Tank | -8/Materials
                Mutant | -8/Storage
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Waste
 Scavenger-Executioner | -5/Factory
      Scavenger-Mutant | -4/Factory
         Hacker-Mutant | -3/Research
 Scavenger-Executioner | -3/Testing

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Matter Collected           7632  | 200  79   188  166  116  153  89   78   1583 167  1676 1147 830  1160 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13545 | .    203  139  302  248  363  98   78   3098 295  2952 1578 1829 2362 
  Parts                    646   | .    17   9    27   9    14   7    5    124  2    145  89   91   107  
Haulers Intercepted        8     | .    1    .    .    .    .    .    .    3    .    1    1    1    1    
Recyclers Shooed           14    | .    .    .    .    .    2    1    .    5    .    2    1    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Combat Hostiles Destroyed  184  | .   7   5   8   5   7   2   1   30  .   49  26  23  21  
  Melee                    11   | .   .   2   .   .   .   .   .   .   .   .   1   8   .   
  Guns                     123  | .   7   3   4   5   3   1   1   25  .   40  4   11  19  
  Cannons                  32   | .   .   .   4   .   4   1   .   1   .   6   16  .   .   
  AOE                      12   | .   .   .   .   .   .   .   .   4   .   3   5   .   .   
Classes Destroyed          19   | .   4   3   2   .   1   .   .   5   .   1   .   .   3   
  Worker                   20   | .   .   1   .   .   .   .   .   5   .   4   4   .   6   
  Builder                  19   | .   1   .   .   .   .   .   .   2   .   4   5   2   5   
  Tunneler                 4    | .   .   .   .   .   .   .   .   2   .   1   1   .   .   
  Hauler                   8    | .   1   .   .   .   .   .   .   3   .   1   1   1   1   
  Recycler                 17   | .   .   .   .   .   .   .   .   8   .   2   2   2   3   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   
  Swarmer                  33   | .   6   1   4   .   .   .   .   4   .   15  .   3   .   
  Grunt                    70   | .   1   2   .   5   2   .   .   18  .   11  10  5   16  
  Brawler                  4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   25   | .   .   .   4   .   4   .   1   2   .   7   4   3   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   1   2   .   1   .   8   6   2   .   
  Programmer               25   | .   .   .   .   .   .   .   .   2   .   4   6   10  3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   5   1   4   2   2   2   2   9   .   12  9   4   13  
  Combat Bots Only         9    | .   4   1   4   2   2   2   1   6   .   9   7   4   7   
Max Kills in Single Turn   5    | .   1   1   1   1   1   1   1   4   .   5   3   1   4   
  Gunslinging              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   2   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   3   1   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Damage Taken               28154 | .    338  904  949  629  479  340  139  1637 .    3583 5136 8804 5216 
  Core                     2266  | .    55   166  141  16   59   23   14   120  .    121  250  912  389  
  Absorbed by Shields      422   | .    .    .    .    .    .    .    .    .    .    .    .    422  .    
  Reduced by Siege Mode    1432  | .    .    .    .    .    .    .    .    .    .    278  248  580  326  
Core Remaining (%)         76    | 100  .    11   64   .    86   96   98   .    .    75   78   .    .    
Volleys Fired              517   | .    23   28   32   28   22   4    4    63   4    84   88   89   48   
  Largest                  7     | .    2    2    2    3    3    3    5    6    6    6    5    6    7    
  Hottest                  369   | .    60   40   120  105  190  106  109  236  294  270  240  369  282  
Shots Fired                1575  | .    46   38   50   69   60   12   16   344  9    332  184  164  251  
  Gun                      1306  | .    46   38   38   60   31   8    15   329  2    278  71   139  251  
  Cannon                   260   | .    .    .    12   9    29   4    .    13   7    54   107  25   .    
  Launcher                 9     | .    .    .    .    .    .    .    1    2    .    .    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1377  | .    33   38   31   56   11   8    15   329  9    332  178  106  231  
  Thermal                  124   | .    .    .    19   13   49   4    .    13   .    .    .    26   .    
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Electromagnetic          68    | .    13   .    .    .    .    .    1    2    .    .    .    32   20   
  Robot Hit Streak         56    | .    7    8    21   12   24   11   8    56   10   51   27   21   36   
  Robot Miss Streak        5     | .    5    3    3    2    2    1    1    5    1    3    2    5    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    1    1    1    1    
  Secondary Targets        27    | .    .    .    2    .    .    .    .    6    .    9    .    .    10   
    Max Gunslinging Chain  2     | .    .    .    1    .    .    .    .    2    .    2    .    .    2    
Shots Hit Robots           1143  | .    26   24   39   54   44   8    12   234  6    242  143  121  190  
  Core Hits                538   | .    10   12   13   18   13   4    4    118  3    125  79   54   85   
  Critical Hits            126   | .    .    .    .    2    1    .    .    17   2    44   30   5    25   
  Critical Kills           42    | .    .    .    .    .    1    .    .    4    1    10   14   2    10   
  Critical Parts Destroyed 74    | .    .    .    .    2    .    .    .    13   1    30   16   3    9    
Melee Attacks              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31189 | .    321  222  504  519  773  122  189  5549 199  7627 5930 3968 5266 
  Guns                     22072 | .    321  210  235  359  313  52   178  5021 48   5710 1462 3064 5099 
  Cannons                  5002  | .    .    .    253  155  460  46   .    180  151  933  2365 459  .    
  Explosions               3256  | .    .    .    .    .    .    .    .    260  .    867  1965 164  .    
  Melee                    130   | .    .    .    .    .    .    .    .    .    .    .    .    .    130  
  Ramming                  729   | .    .    12   16   5    .    24   11   88   .    117  138  281  37   
  Kinetic                  23688 | .    199  210  180  295  125  52   178  5012 199  6643 3827 2005 4763 
  Thermal                  3787  | .    .    .    308  219  648  46   .    275  .    654  817  820  .    
  Explosive                1302  | .    .    .    .    .    .    .    .    .    .    .    1138 164  .    
  Electromagnetic          1553  | .    122  .    .    .    .    .    .    174  .    213  10   698  336  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 130   | .    .    .    .    .    .    .    .    .    .    .    .    .    130  
Highest Corruption         55    | .    .    .    .    .    .    .    .    1    1    5    3    42   55   
  Average Corruption       10    | .    .    .    .    .    .    .    .    1    1    2    2    20   45   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  322   | .    .    .    .    .    .    .    .    7    3    33   14   81   184  
    Message Errors         37    | .    .    .    .    .    .    .    .    .    2    10   2    11   12   
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    .    3    2    9    9    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    .    3    1    5    5    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    1    1    2    2    4    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    2    .    .    2    3    4    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          18    | .    .    .    .    .    .    .    .    .    .    .    .    10   8    
    Targeting Errors       157   | .    .    .    .    .    .    .    .    3    .    12   4    27   111  
    Weapon Failures        37    | .    .    .    .    .    .    .    .    1    .    3    1    4    28   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            578   | .    .    .    .    5    14   .    .    9    .    196  286  68   .    
  Projectiles              103   | .    .    .    .    5    14   .    .    .    .    .    84   .    .    
  Explosions               444   | .    .    .    .    .    .    .    .    .    .    193  191  60   .    
  Melee                    31    | .    .    .    .    .    .    .    .    9    .    3    11   8    .    
Knockbacks                 35    | .    .    .    .    .    .    .    .    3    2    5    20   5    .    
  Impact                   4     | .    .    .    .    .    .    .    .    1    .    1    1    1    .    
  Kinetic                  28    | .    .    .    .    .    .    .    .    2    2    4    16   4    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Self-Inflicted Damage      220   | .    .    .    .    .    .    .    .    .    .    92   91   .    37   
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    2    4    .    .    
  Rammed                   96    | .    .    6    1    1    .    1    .    5    .    12   12   58   .    
Targets Rammed             112   | .    .    7    1    1    .    1    1    9    .    12   14   66   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  16    | .    .    1    .    .    .    .    1    4    .    .    2    8    .    
Highest Temperature        431   | .    .    25   159  328  337  108  74   333  168  314  270  431  377  
  Average Temperature      114   | .    .    9    66   187  117  46   41   130  88   70   113  144  93   
  Received Heat Transfer   3357  | .    48   193  270  351  144  .    36   465  .    447  414  515  474  
  Effects                  12    | .    .    .    .    .    .    .    .    4    .    4    .    4    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Interference           7     | .    .    .    .    .    .    .    .    3    .    3    .    1    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          36    | .    .    .    .    .    .    .    .    .    .    13   9    9    5    
  Total Turns              715   | .    .    .    .    .    .    .    .    .    .    266  150  168  131  
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    34   38   37   42   
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    4    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    4    2    
  Parts Fried              15    | .    .    .    .    .    .    .    .    1    .    1    .    8    5    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    1    .    1    2    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    2    1    .    .    .    .    .    .    1    6    .    
  Heat Transferred         4481  | .    .    .    532  407  1221 74   .    396  .    450  550  851  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Peak Influence             1477 | .    202  78   203  103  226  200  140  528  188  1178 1477 886  921  
  Initial                  703  | .    .    78   11   13   34   102  98   68   184  .    576  703  465  
  Average                  420  | .    87   23   123  58   129  136  102  216  104  521  927  727  687  
Maximum Alert Level        4    | .    1    .    1    .    1    1    .    2    .    4    4    3    3    
  Low Security (%)         42   | 100  79   100  82   100  83   95   100  57   100  16   .    .    .    
  Level 1                  12   | .    20   .    17   .    16   4    .    25   .    36   .    .    .    
  Level 2                  17   | .    .    .    .    .    .    .    .    17   .    19   29   34   42   
  Level 3                  21   | .    .    .    .    .    .    .    .    .    .    12   42   65   57   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    15   27   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    1    .    .    2    1    1    .    7    .    11   8    5    4    
  Investigation            2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    1    .    2    1    3    1    
  Reinforcement            19   | .    1    .    .    1    1    .    .    3    .    2    6    2    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 10   | .    .    .    .    .    .    .    .    3    .    7    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    1    2    1    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    2    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Distress Signals           14   | .   .   2   1   .   2   .   1   1   .   2   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              293  | .   11  25  15  9   10  6   2   40  .   62  38  38  37  
  Peak Tracking Total      19   | .   4   19  5   4   2   4   2   6   .   7   7   7   8   
  Tactical Retreats        9    | .   1   .   1   .   .   .   .   2   .   2   1   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Traps Triggered            8    | .   .   .   .   1   .   .   1   1   .   1   .   3   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Machines Disabled          28   | .   .   .   .   .   .   .   .   2   .   11  10  2   3   
  Max in Single Turn       7    | .   .   .   .   .   .   .   .   1   .   3   7   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Machines Accessed          16   | .   1   .   1   .   3   2   1   .   .   1   .   5   2   
  Terminals                11   | .   1   .   1   .   3   1   1   .   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                40   | .   1   .   2   .   6   7   2   .   .   4   .   13  5   
  Successful               17   | .   .   .   .   .   4   2   1   .   .   4   .   5   1   
  Failed                   23   | .   1   .   2   .   2   5   1   .   .   .   .   8   4   
    Catastrophic           7    | .   1   .   2   .   1   1   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   2   .   .   4   1   .   .   .   .   5   5   
  Terminals                28   | .   1   .   2   .   6   5   2   .   .   .   .   7   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   .   .   4   2   1   .   .   .   .   1   1   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   1   .   1   2   1   .   .   .   .   5   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Time                     112  | .   .   .   .   .   .   .   .   .   .   112 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      73   | .   .   73  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             84   | .   .   84  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Turns Passed               9034 | 5    222  517  440  163  373  259  276  1439 710  1579 967  1421 663  
Spaces Moved               4137 | 1    83   287  205  48   186  157  158  681  411  615  410  644  251  
  Core                     119  | .    .    .    .    .    .    .    .    .    .    .    .    119  .    
  Treads                   3318 | 1    83   221  103  31   37   49   158  681  411  615  351  328  249  
  Legs                     104  | .    .    .    102  .    .    .    .    .    .    .    .    .    2    
  Wheels                   596  | .    .    66   .    17   149  108  .    .    .    .    59   197  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 160  160  90   150  120  120  130  160  160  161  160  90   50   120  
  Average Speed            152  | 160  160  144  155  145  135  139  160  161  161  161  150  134  161  
  Slowest Speed            200  | 160  160  180  180  160  200  160  160  162  162  162  160  190  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    18   49   22   10   40   5    7    19   95   23   18   22   39   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Terrain Destroyed          248  | .    .    .    .    .    3    .    .    15   2    58   144  23   3    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Projectile               98   | .    .    .    .    .    2    .    .    15   2    26   38   12   3    
  AOE                      149  | .    .    .    .    .    .    .    .    .    .    32   106  11   .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Total                      5750 | 3    126  348  278  91   258  188  171  840  458  998  616  1005 370  
  Wait                     562  | .    14   13   8    6    16   10   1    9    .    257  73   127  28   
  Move                     4126 | .    82   286  204  48   185  156  157  681  410  614  409  643  251  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | .    5    4    12   3    9    5    1    17   10   4    4    10   2    
  Fast Attach              103  | .    1    3    6    .    5    2    .    10   4    8    5    39   20   
  Attach                   71   | .    1    5    5    3    9    2    4    8    2    6    6    15   5    
  Detach                   23   | .    .    .    1    .    4    1    1    4    2    .    2    7    1    
  Swap                     49   | 3    .    2    7    3    2    3    2    16   5    3    3    .    .    
  Drop                     97   | .    .    .    2    .    5    4    .    23   21   10   12   9    11   
  Fire                     517  | .    23   28   32   28   22   4    4    63   4    84   88   89   48   
  Melee                    3    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    111  | .    .    7    1    .    .    1    1    9    .    12   14   66   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Discovered new exit (range 13)
  228 | -10/Materials | Entered Mines
  238 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  293 | -10/Mines     | Assembled infested the area
  298 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  318 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Core integrity fell below 50%
  371 | -10/Mines     | Lost 3 parts (1p1n1w)
  448 | -10/Mines     | Lost 3 parts (1p1n1w)
  459 | -10/Mines     | Core integrity fell below 20%
  740 | -10/Mines     | Discovered new exit (range 5)
  745 | -10/Mines     | Entered Materials
  745 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  852 | -9/Materials  | Lost 7 parts (1p3n3w)
 1161 | -9/Materials  | Discovered new exit (range 15)
 1185 | -9/Materials  | Entered another Materials area
 1185 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1327 | -8/Materials  | Discovered new exit (range 11)
 1348 | -8/Materials  | Entered Storage
 1377 | -8/Storage    | Lost 4 parts (1p1u2w)
 1428 | -8/Storage    | Lost 5 parts (3n2w)
 1667 | -8/Storage    | Discovered new exit (range 6)
 1705 | -8/Storage    | Found Prototype Processor
 1721 | -8/Storage    | Entered Factory
 1721 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1724 | -7/Factory    | Identified Exp. Targeting Computer
 1939 | -7/Factory    | Discovered new exit (range 7)
 1980 | -7/Factory    | Entered another Factory area
 1980 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2002 | -6/Factory    | Build established: Scavenger-Gunner
 2242 | -6/Factory    | Discovered new exit (range 8)
 2256 | -6/Factory    | Entered another Factory area
 2256 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2513 | -5/Factory    | Lost 3 parts (1p1n1w)
 2887 | -5/Factory    | Build established: Scavenger-Executioner
 3257 | -5/Factory    | Garrison activated, responded to threat
 3695 | -5/Factory    | Sucked down chute
 3695 | -5/Factory    | Entered Waste
 3695 | -5/Waste      | The area was eerily silent
 3798 | -5/Waste      | Discovered new exit (range 13)
 3821 | -5/Waste      | Found Damper Plating
 4086 | -5/Waste      | Found Damper Plating
 4121 | -5/Waste      | Found Damper Plating
 4128 | -5/Waste      | Found Damper Plating
 4405 | -5/Waste      | Entered Factory
 4450 | -5/Factory    | Garrison activated, responded to threat
 4584 | -5/Factory    | Spotted B-75 Beast
 4612 | -5/Factory    | Destroyed B-75 Beast
 4716 | -5/Factory    | Destroyed 8 combat bots
 4752 | -5/Factory    | Discovered new exit (range 10)
 4769 | -5/Factory    | Garrison activated, responded to threat
 4894 | -5/Factory    | Repaired Hvy. Treads
 4951 | -5/Factory    | Repaired Hvy. Treads
 5153 | -5/Factory    | Discovered new exit (range 9)
 5425 | -5/Factory    | Garrison activated, responded to threat
 5766 | -5/Factory    | Destroyed 9 combat bots
 5984 | -5/Factory    | Entered another Factory area
 5984 | -4/Factory    | Evolved 2 slots: Propulsion x2
 6728 | -4/Factory    | Destroyed 7 combat bots
 6734 | -4/Factory    | First assault squad dispatched
 6884 | -4/Factory    | Lost 3 parts (1n2u)
 6934 | -4/Factory    | Lost 5 parts (1n4w)
 6949 | -4/Factory    | Discovered new exit (range 4)
 6951 | -4/Factory    | Entered Research
 6951 | -3/Research   | Evolved 2 slots: Power x1, Weapon x1
 7198 | -3/Research   | Found Prototype Hackware
 7198 | -3/Research   | Identified Exp. Hacking Suite
 7201 | -3/Research   | Found Exp. Hacking Suite
 7324 | -3/Research   | Lost 9 parts (2p2n5w)
 7530 | -3/Research   | System corruption reached 10%
 7587 | -3/Research   | Lost 3 parts (1u2w)
 7685 | -3/Research   | Core integrity fell below 50%
 7817 | -3/Research   | Lost 3 parts (3w)
 8030 | -3/Research   | Identified exit to Testing
 8194 | -3/Research   | Lost 3 parts (3w)
 8263 | -3/Research   | System corruption reached 30%
 8312 | -3/Research   | Lost 6 parts (1p3n2w)
 8372 | -3/Research   | Entered Testing
 8407 | -3/Testing    | Found Prototype Processor
 8407 | -3/Testing    | Identified Spectral Analyzer
 8452 | -3/Testing    | Found Prototype Protection
 8452 | -3/Testing    | Identified Centrium Heavy Armor Plating
 8730 | -3/Testing    | Destroyed 7 combat bots
 8780 | -3/Testing    | Found Prototype Energy Gun
 8780 | -3/Testing    | Identified Tachyon Dispersion Ray
 8912 | -3/Testing    | Spotted Striker
 8918 | -3/Testing    | Spotted Striker
 8961 | -3/Testing    | Scanned by Researcher
 8961 | -3/Testing    | Spotted Alpha 7
 8991 | -3/Testing    | Destroyed Striker
 8991 | -3/Testing    | Core integrity fell below 20%
 9002 | -3/Testing    | Destroyed Striker
 9035 | -3/Testing    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09024_ Penetrated by Slug.
09024_ Slug penetrates Wall.
09026_ Lgt. Quantum Reactor destroyed.
09027_ System corrupted: KE Penetrator targeting data glitched.
09027_ Slug penetrates Wall.
09027_ Penetrated by Slug.
09027_ Slug penetrates Wall.
09027_ Penetrated by Slug.
09027_ Slug penetrates Wall.
09028_ System corrupted: Component data lost.
09028_ KE Penetrator destroyed.
09030_ Penetrated by Slug.
09030_ Adv. Heat Sink destroyed.
09030_ Slug penetrates Wall. <x3>
09031_ Acquired Prototype Piercing Weapon.
09031_ Identified Plasma Lance.
09032_ Flexi-carbon Leg destroyed.
09033_ Penetrated by Slug. <x2>
09033_ Slug penetrates Wall. <x2>
09035_ System corrupted: Plasma Lance targeting data glitched.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          41
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2400
Resistance: EM             90
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            8
Recoil Reduction           8
Offensive Hacking          32

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory  | Hacked
           Railgun | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Executioner
Gunslinger
Turtlemind
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              QuantumMolecularPod
  Manual?         0
Play Time         02:41:27
  Cumulative      62.4 hours
  Start           2021.03.12 @ 22:05:42
  End             2021.03.13 @ 10:51:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac1c851e-6771-4c4f-bdf4-82017e382571