Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.26 @ 21:57:56 Player: sxnwlfkk Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (3591) 3591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1366) 1366 TOTAL SCORE: 11057 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 556 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -35 Cogmind --------- Core Integrity 0/1150 Matter 44/300 Energy 25/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Advanced Focal Shield > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- Sensor Array Improved Transmission Jammer Improved Thermal Defense Suite Relay Coupler [ARC] (12) Relay Coupler [Grunt] (31) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle KE Penetrator Bore Cannon > --- INVENTORY -------- Sensor Array Improved Transmission Jammer Hardened Light Armor Plating Advanced Focal Shield Advanced Focal Shield Improved Thermal Defense Suite Improved Shock Absorption System Relay Coupler [ARC] Relay Coupler [Grunt] [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . 1 . . . Utility 6 | . . . 1 1 1 . . . 1 1 . . 1 Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 97 | 6 1 . 20 22 3 5 5 3 3 3 3 . 23 Power 12 | 1 . . 4 4 . . . . 1 . . . 2 Engine 11 | 1 . . 4 4 . . . . 1 . . . 1 Core 1 | . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 . . 6 9 1 . 3 3 1 . . . 5 Treads . | . . . . . . . . . . . . . . Leg 29 | 2 . . 6 9 1 . 3 3 1 . . . 4 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 33 | 1 1 . 4 4 2 2 2 . . 3 3 . 11 Device 16 | . . . 1 . 1 . 1 . . 3 2 . 8 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 4 | . . . 1 2 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . 1 2 . 2 1 . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 . . 6 5 . 3 . . 1 . . . 5 Energy Gun 2 | 1 . . . 1 . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . . . . . 1 Ballistic Gun 17 | 1 . . 6 4 . 2 . . 1 . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . . . . . 1 Parts Lost 30 | . . . 1 6 . . . . . . 1 . 22 Power 5 | . . . 1 1 . . . . . . . . 3 Propulsion 9 | . . . . 2 . . . . . . . . 7 Utility 11 | . . . . 1 . . . . . . 1 . 9 Weapon 5 | . . . . 2 . . . . . . . . 3 Highest Loss Streak 19 | . . . 1 3 . . . . . . 1 . 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 85 97 90 100 99 100 100 88 94 92 94 88 Engine 8 | . 14 14 10 8 7 7 7 7 6 5 5 5 8 Leg 26 | . 28 28 33 26 30 30 30 30 26 23 23 23 20 Device 9 | . . . 3 . 7 7 7 7 6 17 15 17 19 Storage 8 | . 14 14 17 9 7 7 7 7 6 5 5 5 4 Processor 10 | . . . 4 15 15 15 15 15 13 11 11 11 10 Protection 5 | . . . 5 9 7 6 7 7 6 5 5 5 4 Energy Gun 1 | . 14 14 . 1 7 . . . . . . . . Ballistic Gun 19 | . 14 14 22 19 15 22 23 23 22 23 23 23 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 64 | 12 17 17 33 31 32 33 35 35 41 43 45 43 64 Greatest Support 88 | 20 20 20 33 30 40 40 48 53 63 63 63 63 88 Greatest Overweight (x) 9 | 2 . . . 1 1 . . . . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 5 10 10 10 10 10 10 10 10 9 9 9 10 Average Carried 8 | 1 4 6 9 9 8 9 9 9 9 7 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 10 10 10 8 10 10 10 9 8 9 9 5 Class Distribution -------------------- 38% | Scavenger-Gunner 28% | Mutant 21% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Matter Collected 2606 | 170 26 131 498 724 . 106 48 119 . 193 142 . 449 Remotely 232 | . . . 232 . . . . . . . . . . Salvage Created 3816 | . 26 216 648 1270 . . 20 282 . 229 176 . 949 Parts 181 | . 1 14 34 62 . . 1 16 . 16 7 . 30 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 14 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Combat Hostiles Destroyed 76 | . . 8 16 27 . . . 5 . 6 3 . 11 Guns 67 | . . 8 16 27 . . . 5 . 6 3 . 2 Cannons 7 | . . . . . . . . . . . . . 7 AOE 2 | . . . . . . . . . . . . . 2 Classes Destroyed 11 | . 1 2 3 1 . . . . . . . . 4 Worker 2 | . . . . . . . . . . . . . 2 Recycler 4 | . . . 1 . . . . . . . . . 3 Watcher 6 | . 1 . 1 1 . . 1 . . 2 . . . Swarmer 18 | . . 6 3 4 . . . . . 5 . . . Grunt 33 | . . 2 8 16 . . . 3 . 1 3 . . Brawler 2 | . . . 1 1 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 13 | . . . 4 5 . . . 2 . . . . 2 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . . . . . . . 4 Programmer 4 | . . . . . . . . . . . . . 4 Best Kill Streak 7 | . 1 3 4 7 . . 1 2 . 5 3 . 5 Combat Bots Only 7 | . . 3 4 7 . . . 2 . 5 3 . 2 Max Kills in Single Turn 4 | . 1 2 1 2 . . 1 1 . 1 1 . 4 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Damage Taken 5620 | . . 142 418 1094 . . . 182 . 253 309 35 3187 Core 1317 | . . 20 21 85 . . . 4 . . 29 . 1158 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . 92 94 84 . . . 99 100 . . 97 . Volleys Fired 219 | . 3 16 45 71 1 1 2 9 . 12 10 . 49 Largest 4 | . 2 2 2 3 3 3 3 3 . 4 4 . 4 Hottest 156 | . 60 60 50 113 113 79 79 79 . 112 112 . 156 Shots Fired 537 | . 6 32 86 153 3 3 6 27 . 48 40 . 133 Gun 491 | . 6 32 86 153 3 3 6 27 . 48 40 . 87 Cannon 46 | . . . . . . . . . . . . . 46 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 506 | . 3 16 86 146 2 3 6 27 . 48 40 . 129 Thermal 8 | . . . . 7 1 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 23 | . 3 16 . . . . . . . . . . 4 Robot Hit Streak 51 | . 1 16 17 51 . 9 1 21 . 33 16 . 16 Robot Miss Streak 4 | . 4 3 2 2 . . 3 . . 2 1 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 10 | . . 2 2 3 . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . 1 . . Shots Hit Robots 409 | . 1 22 68 125 . 3 2 20 . 32 35 . 101 Core Hits 184 | . 1 11 33 61 . 1 3 11 . 16 13 . 34 Critical Kills 8 | . . . . 1 . . . . . . 1 . 6 Critical Parts Destroyed 12 | . . . 2 . . . . 1 . . . . 9 Critical Strikes 23 | . . 1 2 2 . . . 1 . . 1 . 16 Burn 1 | . . . . 1 . . . . . . . . . Destroy 21 | . . . 2 1 . . . 1 . . 1 . 16 Corrupt 1 | . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8159 | . 20 289 1155 2173 . 49 59 337 27 590 630 . 2830 Guns 6816 | . 20 286 1111 2145 . 49 59 337 . 579 630 . 1600 Cannons 774 | . . . . . . . . . . . . . 774 Explosions 436 | . . . . . . . . . . . . . 436 Melee . | . . . . . . . . . . . . . . Ramming 133 | . . 3 44 28 . . . . 27 11 . . 20 Kinetic 7260 | . . 140 1111 2058 . 49 59 337 . 579 630 . 2297 Thermal 523 | . . . . 87 . . . . . . . . 436 Explosive . | . . . . . . . . . . . . . . Electromagnetic 243 | . 20 146 . . . . . . . . . . 77 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 4 . . . . . . . . 10 Average Corruption 1 | . . . 1 4 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . . 2 5 . . . . . . . . 6 Message Errors 3 | . . . . 2 . . . . . . . . 1 Heat Flow Errors 2 | . . . . 1 . . . . . . . . 1 Energy Discharges 3 | . . . 2 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 3 Misfires 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 95 | . . . . . . . . . . . . . 95 Projectiles 21 | . . . . . . . . . . . . . 21 Explosions 74 | . . . . . . . . . . . . . 74 Melee . | . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . 1 . . 6 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 6 | . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . . . . . . . . . 181 Shots 3 | . . . . . . . . . . . . . 3 Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 21 | . . 1 6 8 . . . . 1 1 . . 4 Kicked 19 | . . 1 6 8 . . . . 1 1 . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | . . 18 265 320 38 . . 30 . 53 180 . 360 Average Temperature 89 | . . 12 120 82 19 . . 14 . 16 89 . 115 Received Heat Transfer 1206 | . . 24 222 657 . . . 84 . . 156 . 63 Effects 3 | . . . 1 . . . . . . . . . 2 Interference 3 | . . . 1 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . Heat Transferred 509 | . . . . 259 . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Peak Influence 560 | . 22 212 396 560 157 45 226 476 216 307 . . 191 Initial 216 | . . 7 69 70 157 45 . 138 216 91 . . . Average 163 | . 12 144 189 296 157 29 51 306 216 241 . . 88 Maximum Alert Level 2 | . . 1 1 2 . . 1 2 1 1 . . . Low Security (%) 67 | 100 100 90 62 27 100 100 87 39 . 17 . . 100 Level 1 26 | . . 9 37 50 . . 12 25 100 82 . . . Level 2 6 | . . . . 22 . . . 35 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . . . . . . . . 5 Investigation 1 | . . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . 3 Reinforcement 5 | . . . 1 2 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Distress Signals 4 | . . . 3 1 . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 125 | . 3 8 23 35 . 1 8 9 . 9 6 2 21 Peak Tracking Total 6 | . 3 3 5 6 . 1 4 4 . 5 5 2 6 Tactical Retreats 6 | . . . 2 2 . . . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Traps Triggered 8 | . . . 1 3 1 . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Machines Disabled 8 | . . . . . . . . 1 . . . . 7 Max in Single Turn 4 | . . . . . . . . 1 . . . . 4 Garrison Relay 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Machines Accessed 13 | . . . 3 3 . . 2 . . 2 1 . 2 Terminals 9 | . . . 3 2 . . 1 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 28 | . . . 7 5 . . 5 . . 5 1 . 5 Successful 21 | . . . 6 5 . . 2 . . 4 1 . 3 Failed 7 | . . . 1 . . . 3 . . 1 . . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 22 | . . . 7 4 . . 2 . . 5 . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 17 | . . . 6 4 . . . . . 4 1 . 2 Record 12 | . . . 5 3 . . . . . 3 . . 1 Robot Analysis 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . 1 Report Inventory 2 | . . . . 1 . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 2 . . 2 . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Total Allies 20 | . . . . . . 20 . . . . . . . Largest Group 20 | . . . . . . 20 13 11 2 2 . . . Highest-Rated Group 479 | . . . . . . 479 293 265 54 54 . . . Highest-Rated Ally 31 | . . . . . . 31 31 31 27 27 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . . 14 50 73 . . . . . Total Damage 1639 | . . . . . . 162 474 1003 . . . . . Kills 22 | . . . . . . 1 8 13 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Turns Passed 6369 | 95 91 378 851 888 161 602 296 415 167 436 784 18 1187 Spaces Moved 4100 | 71 67 264 504 375 129 486 224 293 131 291 601 16 648 Core 16 | 7 . . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . . . Legs 4083 | 64 67 264 504 375 129 486 224 293 131 291 601 16 638 Wheels . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 Average Speed 126 | 115 120 120 120 168 120 120 120 120 120 120 120 120 134 Slowest Speed 500 | 150 120 120 120 190 190 120 120 120 120 120 120 120 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 18 47 34 39 3 96 6 48 2 11 79 7 13 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 51 | . . . . . . . . . . . . . 51 Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . . . . . . . . . 16 AOE 35 | . . . . . . . . . . . . . 35 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Fac Fac Upp Upp Fac Total 4881 | 80 71 293 682 525 133 505 249 339 141 347 639 15 862 Wait 353 | . . 8 82 33 . . 12 27 4 39 21 . 127 Move 4087 | 70 66 263 503 374 129 485 223 291 130 290 600 15 648 Hop . | . . . . . . . . . . . . . . Pick Up 35 | 4 1 5 7 5 . 4 1 2 . 1 2 . 3 Fast Attach 36 | 6 . . 3 10 . 2 1 . 1 . 1 . 12 Attach 20 | . . . 3 4 2 2 . . . 2 1 . 6 Detach 10 | . . . 2 2 . 2 . . . . 1 . 3 Swap 41 | . 1 . 14 8 1 1 4 3 2 1 1 . 5 Drop 53 | . . . 17 10 . 5 6 5 3 1 1 . 5 Fire 219 | . 3 16 45 71 1 1 2 9 . 12 10 . 49 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick 19 | . . 1 6 8 . . . . 1 1 . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . . 3 . 2 . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 490 | -10/Mines | Discovered new exit (range 10) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Discovered new exit (range 9) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1875 | -8/Materials | Lost 3 parts (1p1u1w) 2166 | -8/Materials | Destroyed 7 combat bots 2207 | -8/Materials | Discovered new exit (range 16) 2300 | -8/Materials | Identified exit to Factory 2304 | -8/Materials | Entered Factory 2304 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -7/Factory | Build established: Scavenger-Gunner 2465 | -7/Factory | Sucked down chute 2465 | -7/Factory | Entered Waste 2466 | -7/Waste | Joined by Warlord forces that had cleared the area 2880 | -7/Waste | A Compactor rumbled back to life 2883 | -7/Waste | Allies destroyed C-40 Crusher 2914 | -7/Waste | Discovered new exit (range 16) 2975 | -7/Waste | Identified exit to Factory 3067 | -7/Waste | Entered Factory 3067 | -7/Factory | Accompanied by 13 allies 3358 | -7/Factory | Identified exit to Garrison 3363 | -7/Factory | Entered Garrison 3363 | -7/Garrison | Accompanied by 11 allies 3369 | -7/Garrison | Installed Relay Interface Framework 3452 | -7/Garrison | Triggered checkpoint 3574 | -7/Garrison | Garrison Relay disabled 3652 | -7/Garrison | Triggered checkpoint 3680 | -7/Garrison | Triggered checkpoint 3696 | -7/Garrison | Discovered new exit (range 13) 3731 | -7/Garrison | Identified exit to Factory 3778 | -7/Garrison | Entered Factory 3778 | -6/Factory | Accompanied by 2 allies 3778 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3798 | -6/Factory | Discovered new exit (range 11) 3811 | -6/Factory | Identified exit to Factory 3945 | -6/Factory | Entered another Factory area 3945 | -5/Factory | Accompanied by 2 allies 3945 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4370 | -5/Factory | Discovered new exit (range 5) 4379 | -5/Factory | Identified exit to Upper Caves 4381 | -5/Factory | Entered Upper Caves 4382 | -5/Upper Caves | Encountered a Warlord checkpoint 4919 | -5/Upper Caves | Build established: Scavenger-Tank 5116 | -5/Upper Caves | Discovered new exit (range 16) 5120 | -5/Upper Caves | Learned Factory stockpile data 5133 | -5/Upper Caves | Identified exit to Upper Caves 5165 | -5/Upper Caves | Entered another Upper Caves area 5168 | -5/Upper Caves | Discovered new exit (range 13) 5172 | -5/Upper Caves | Encountered a Warlord checkpoint 5182 | -5/Upper Caves | Identified exit to Factory 5183 | -5/Upper Caves | Entered Factory 5183 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6195 | -4/Factory | Spotted B-86 Titan 6240 | -4/Factory | Lost 3 parts (1p2n) 6345 | -4/Factory | Core integrity fell below 50% 6357 | -4/Factory | Core integrity fell below 20% 6370 | -4/Factory | System corruption reached 10% 6370 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06360_ Slug penetrates Wall. 06360_ Adv. Focal Shield destroyed. 06362_ Wall collapses. 06362_ K-01 Serf collects debris. 06362_ Acquired Insulated Plating. 06363_ Penetrated by Slug. 06363_ Slug penetrates Wall. 06363_ Penetrated by Slug. 06365_ K-01 Serf collects debris. 06367_ Acquired Coil Gun. 06367_ R-10 Processor collects Corrupted Neutrino Core. 06367_ Insulated Plating destroyed. 06368_ Slug penetrates X-72 Disruptor. 06369_ K-01 Serf collects debris. 06369_ Med. Storage Unit destroyed. 06369_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06369_ Penetrated by Slug. [Achievement: System Compromised] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????? 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"""" """" % # "## | | ?????????# """" """"! # " | | ?????????# !! # " | | ?????????# !! # # | | ?????????# ############ # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Librarian Novice Programmer Serviceable Loadout System Compromised The More The Merrier Use The Force We Are Legion Challenges ------------ None Game ------ Seed MiniDerelictNanoactuators Manual? 0 Play Time 02:04:19 Cumulative 7.4 hours Start 2022.06.24 @ 21:11:13 End 2022.06.26 @ 21:57:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ffb5f67-eeaf-4885-b0c3-4387307bcbc1