Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.23 @ 16:53:24 Player: Vine Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1981) 1981 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5506 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 65/300 System Corruption 0% Temperature Critical (2097) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Recoil Stabilizer Kinecellerator > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Angular Momentum Engine Aluminum Leg Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Titanium Leg Recoil Stabilizer EM Pulse Cannon Flak Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 99 | 7 7 21 36 7 21 Power 10 | 1 1 3 3 1 1 Engine 7 | 1 1 3 . 1 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 20 | 2 . 5 9 1 3 Treads . | . . . . . . Leg 20 | 2 . 5 9 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 2 2 6 10 4 7 Device 20 | 1 2 3 7 2 5 Storage 1 | 1 . . . . . Processor 7 | . . 3 3 . 1 Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 38 | 2 4 7 14 1 10 Energy Gun 13 | 2 1 3 7 . . Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 6 | . 1 4 1 . . Ballistic Cannon 14 | . . . 4 1 9 Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 1 11 . 7 Power 1 | . . . 1 . . Propulsion 9 | . . . 6 . 3 Utility 6 | . . 1 3 . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 6 | . . 1 4 . 6 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 94 | . 98 99 89 100 90 Engine 6 | . 14 11 3 . 7 Core 2 | . . . 5 6 . Leg 30 | . 28 33 30 30 27 Device 19 | . 20 21 18 15 19 Processor 11 | . . 11 14 15 12 Energy Gun 8 | . 13 11 8 . . Ballistic Gun 5 | . 10 10 2 . . Ballistic Cannon 5 | . . . 6 23 16 Naked Turns . | . . . . . . Heaviest Build 40 | 12 14 15 24 38 40 Greatest Support 67 | 20 20 39 59 67 67 Greatest Overweight (x) 2 | 1 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Skirmisher 18% | Skirmisher 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1786 | 261 166 308 642 51 358 Remotely . | . . . . . . Salvage Created 2121 | 14 120 551 1061 51 324 Parts 138 | 4 12 40 66 4 12 Haulers Intercepted 4 | . . 1 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 46 | . 4 9 23 1 9 Guns 21 | . . 9 12 . . Cannons 18 | . . . 8 1 9 AOE 4 | . 4 . . . . Classes Destroyed 13 | 1 3 4 2 . 3 Worker 7 | . 1 1 5 . . Builder 2 | . . . 2 . . Tunneler 2 | 1 . . 1 . . Hauler 4 | . . 1 3 . . Recycler 1 | . . 1 . . . Watcher 7 | . 2 2 3 . . Swarmer 12 | . . 3 9 . . Grunt 18 | . 4 . 9 . 5 Duelist 1 | . . . . . 1 Sentry 11 | . . 6 4 1 . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 7 | 1 4 3 7 1 6 Combat Bots Only 7 | . 2 3 7 1 6 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 4490 | . 95 505 1775 . 2115 Core 1276 | . 25 109 377 . 765 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 19 | . 5 14 . . . Core Remaining (%) 73 | 100 90 72 31 . . Volleys Fired 191 | 1 16 42 110 1 21 Largest 3 | 2 2 2 2 3 3 Hottest 151 | 80 60 79 130 132 151 Shots Fired 375 | 2 24 84 214 3 48 Gun 265 | 2 18 84 161 . . Cannon 104 | . . . 53 3 48 Launcher 6 | . 6 . . . . Special . | . . . . . . Kinetic 162 | . 9 42 70 3 38 Thermal 175 | 1 . 35 139 . . Explosive 6 | . 6 . . . . Electromagnetic 32 | 1 9 7 5 . 10 Robot Hit Streak 12 | 1 5 6 12 9 8 Robot Miss Streak 7 | . 5 6 7 1 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 233 | 1 8 43 140 3 38 Core Hits 158 | 1 15 20 76 7 39 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 7 | . . 2 5 . . Burn 5 | . . 2 3 . . Meltdown 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4718 | 15 537 603 2531 61 971 Guns 2301 | 15 117 603 1566 . . Cannons 1897 | . . . 865 61 971 Explosions 519 | . 420 . 99 . . Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 2237 | . 68 320 938 61 850 Thermal 1704 | . . 262 1442 . . Explosive 519 | . 420 . 99 . . Electromagnetic 257 | 15 49 21 51 . 121 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . 8 . 59 . . Projectiles . | . . . . . . Explosions 67 | . 8 . 59 . . Melee . | . . . . . . Knockbacks 31 | . . . 17 . 14 Impact . | . . . . . . Kinetic 29 | . . . 15 . 14 Secondary 2 | . . . 2 . . Self-Inflicted Damage 133 | . . . 133 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 2097 | 18 6 158 466 57 2097 Average Temperature 180 | 12 3 36 131 34 558 Received Heat Transfer 1182 | . 57 144 639 . 342 Effects 48 | . . . 13 . 35 Shutdowns 7 | . . . 1 . 6 Energy Bleed 6 | . . . 2 . 4 Interference 9 | . . . 6 . 3 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 15 | . . . 4 . 11 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 8 | . . 2 6 . . Heat Transferred 4329 | . . 814 3515 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 299 | 5 226 229 299 129 231 Initial 90 | . 3 47 49 79 90 Average 124 | 2 108 89 154 92 176 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 78 | 100 78 87 73 100 51 Level 1 21 | . 21 12 26 . 48 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 5 | . 1 . 1 1 2 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 11 15 36 1 9 Peak Tracking Total 6 | . 4 3 6 1 4 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 5 | . 1 1 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 17 | . 2 5 5 5 . Terminals 13 | . 1 4 5 3 . Fabricators 2 | . . . . 2 . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 5 15 14 12 . Successful 34 | . 3 11 12 8 . Failed 12 | . 2 4 2 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 3 12 14 9 . Fabricators 3 | . . . . 3 . Repair Stations 5 | . 2 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . 1 9 12 7 . Record 5 | . . . 2 3 . Prototype ID Bank 5 | . . 2 1 2 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 6 | . . 2 3 1 . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . . 1 1 . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 4 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 76 | . 38 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 3919 | 65 350 1237 1660 295 312 Spaces Moved 2060 | 40 206 566 880 222 146 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 2057 | 37 206 566 880 222 146 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 Average Speed 122 | 125 120 120 122 125 130 Slowest Speed 270 | 190 120 120 125 125 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 40 39 49 4 68 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . 23 . 14 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 37 | . 23 . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 3085 | 50 283 1045 1247 235 225 Wait 625 | . 44 387 180 4 10 Move 2055 | 39 205 565 879 221 146 Hop . | . . . . . . Pick Up 52 | 3 7 11 18 1 12 Fast Attach 29 | 6 1 2 12 1 7 Attach 20 | 1 . 3 6 2 8 Detach 1 | . . . . . 1 Swap 50 | . 6 16 18 4 6 Drop 59 | . 4 19 23 1 12 Fire 191 | 1 16 42 110 1 21 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 9) 383 | -10/Materials | Repaired Imp. Terrain Scanner 392 | -10/Materials | Discovered new exit (range 14) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 681 | -9/Materials | Build established: Scavenger-Skirmisher 832 | -9/Materials | Repaired Imp. Terrain Scanner 1592 | -9/Materials | Discovered new exit (range 14) 1634 | -9/Materials | Discovered new exit (range 17) 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2214 | -8/Materials | Lost 4 parts (2n1u1w) 2222 | -8/Materials | Destroyed 7 combat bots 2347 | -8/Materials | Lost 4 parts (1p2n1u) 2616 | -8/Materials | Build established: Mutant 2695 | -8/Materials | Core integrity fell below 50% 3087 | -8/Materials | Discovered new exit (range 7) 3313 | -8/Materials | Entered Factory 3313 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3318 | -7/Factory | Identified exit to DSF 3586 | -7/Factory | Build established: Skirmisher 3608 | -7/Factory | Entered DSF 3633 | -7/DSF | Additional patrols routed to DSF 3776 | -7/DSF | Sterilization system engaged 3783 | -7/DSF | Lost 6 parts (3n2u1w) 3796 | -7/DSF | Ambient heat levels rising (+10) 3811 | -7/DSF | Ambient heat levels rising (+10) 3826 | -7/DSF | Ambient heat levels rising (+10) 3841 | -7/DSF | Ambient heat levels rising (+10) 3854 | -7/DSF | Discovered new exit (range 14) 3856 | -7/DSF | Ambient heat levels rising (+10) 3871 | -7/DSF | Ambient heat levels rising (+10) 3886 | -7/DSF | Ambient heat levels rising (+10) 3897 | -7/DSF | Core integrity fell below 50% 3901 | -7/DSF | Ambient heat levels rising (+10) 3911 | -7/DSF | Core integrity fell below 20% 3916 | -7/DSF | Ambient heat levels rising (+10) 3921 | -7/DSF | Core destroyed Last Messages --------------- 03904_ A-02 Transporter heat spikes uncontrollably. 03906_ Aluminum Leg broken. 03906_ Overheating: Short circuit. 03907_ Power failure, Angular Momentum Engine shutdown. 03907_ A-02 Transporter heat damages Transport Network Coupler. 03908_ A-02 Transporter heat damages Ion Engine. 03909_ A-02 Transporter heat damages core (-4). 03910_ Overheating: Core damaged (-133). 03911_ Overheating: Core damaged (-105). 03914_ Power failure, Angular Momentum Engine shutdown. 03914_ Aluminum Leg broken. 03914_ Overheating: Short circuit. 03915_ Overheating: Adv. Assault Cannon damaged (-52). 03915_ Overheating: Imp. Terrain Scanner damaged (-3). 03915_ Overheating: Imp. Targeting Computer damaged (-2). 03915_ Overheating: Adv. Assault Cannon damaged (-57). 03916_ ALERT: Ambient heat levels +10. 03917_ Titanium Leg broken. 03917_ Overheating: Short circuit. 03921_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ???????????????????#?#??????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????#???????????? | | ??????????????????#???#?????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????##########????????????????????? | | ???????????????????# !!#?###????????????????? | | ???????????????????# *!#!!!#!!##"""""???????? | | ???????????????????# <""???????? | | ???????????????????# @ ""???????? | | ???????????????????### ###!!!# ## ""???????? | | ???????????????????##; ###!!!#??#?????????????? | | ???????????????????# ] #?###????????????????? | | ???????????#?#??#??# ] #??????#?????????????? | | ????????????????#??# ]]]#??#?????????????????? | | ??????????????#??#?### ###????#???????????????? | | ????????????#??????# !!#????????????????????? | | ????????????????#??# !!#??????????? ????????? | | ???????????????????# !!#??????? ????????????? | | ???????????##??###?### #######?#?#????????????? | | ???????????# ?#!!!?## ### **#? #?????#??????? | | ???????? ## #!!!##% %##* *# ## #??????? | | ???????? ^ % % * !!^#??????? | | ???????? ^ !!#??????? | | ???????? % !!#??????? | | ???????? ## #!!!##% ##!!!# ## [[#??????? | | ???????? ??# ?#!!!?## ###!!!# ## [[#??????? | | ?????????????#####?### #######?#### ###??????? | | ??????????? ??##???#!! ! //#???????? #?????#?? | | ????????????#?#??? #!! !//#???????? ????????? | | ???????????????????#!! !//#???#?##? ##??????? | | ????????????#??????##"* ###???????## ##???????? | | ???????????????????#==[ /!!#?#????? ! !#???????? | | ??????? ?????????###== =!!##??#??? ! !#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearNetworkShifter Manual? 0 Play Time 01:00:40 Cumulative 30.0 hours Start 2022.07.22 @ 15:05:01 End 2022.07.23 @ 16:53:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dba9d22-bf42-4c06-bcbe-e2fcdbded09d