Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 19:13:42 Player: Martoko Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2056) 2056 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5927 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 47 Friendly Fire -38 Cogmind --------- Core Integrity 416/850 Matter 6/300 Energy 280/340 System Corruption 0% Temperature Hot (256) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Compact Wheel Improved Airjet > --- UTILITY (7) ------ Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Armored Leg Advanced Targeting Computer Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Trap Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . . . 2 1 2 Weapon . | . . . . . . . Parts Attached 131 | 8 . 10 . 30 65 18 Power 21 | 1 . 3 . 5 9 3 Engine 16 | 1 . 3 . 3 6 3 Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 29 | 2 . 3 . 5 15 4 Treads . | . . . . . . . Leg 15 | 2 . 3 . 5 4 1 Wheel 1 | . . . . . . 1 Hover 11 | . . . . . 9 2 Flight 2 | . . . . . 2 . Utility 44 | 2 . 3 . 7 27 5 Device 31 | 1 . 3 . 2 21 4 Storage 2 | 1 . . . . 1 . Processor 11 | . . . . 5 5 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 3 . 1 . 13 14 6 Energy Gun 15 | 3 . . . 6 5 1 Energy Cannon 10 | . . 1 . 1 7 1 Ballistic Gun 3 | . . . . 2 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . . . . . 3 Special Weapon 2 | . . . . 2 . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 10 | . . 1 . 5 3 1 Parts Lost 34 | . . 3 . 12 8 11 Power 6 | . . 1 . 2 1 2 Propulsion 8 | . . . . 4 2 2 Utility 7 | . . 1 . 3 1 2 Weapon 13 | . . 1 . 3 4 5 Highest Loss Streak 12 | . . 1 . 12 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 100 91 96 70 Engine 11 | . 14 13 14 9 11 5 Core 2 | . . . . 6 2 2 Leg 16 | . 28 28 28 23 7 1 Hover 8 | . . . . . 19 5 Device 9 | . 14 13 14 3 8 14 Storage 7 | . 14 14 14 9 3 . Processor 17 | . . . . 21 25 28 Energy Gun 9 | . 28 18 14 9 4 1 Energy Cannon 5 | . . 9 14 3 6 1 Naked Turns . | . . . . . . . Heaviest Build 40 | 15 15 18 15 26 40 33 Greatest Support 50 | 20 20 40 40 50 50 27 Greatest Overweight (x) 7 | . . . . 4 3 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 3 6 8 8 8 8 5 Average Carried 5 | 1 3 7 8 5 6 3 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 3 4 8 8 8 5 3 Class Distribution -------------------- 56% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1450 | 280 . 100 . 292 650 128 Remotely . | . . . . . . . Salvage Created 2765 | 141 168 292 . 595 1245 324 Parts 186 | 12 13 35 . 35 75 16 Haulers Intercepted 6 | . . . . 4 2 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 47 | . 4 11 . 8 18 6 Melee 1 | . . . . 1 . . Guns 22 | . 4 5 . 5 7 1 Cannons 9 | . . 4 . . 5 . AOE 10 | . . 2 . . 3 5 Classes Destroyed 15 | 3 3 1 . 4 3 1 Worker 5 | 1 . . . . 2 2 Builder 13 | . 2 2 . 1 7 1 Tunneler 2 | 2 . . . . . . Hauler 6 | . . . . 4 2 . Recycler 6 | 1 1 . . 2 1 1 Mechanic 2 | . . . . . 1 1 Operator 2 | . . . . . 2 . Watcher 6 | . . . . 2 4 . Swarmer 22 | . 3 9 . 3 7 . Grunt 15 | . 1 2 . 1 6 5 Sentry 5 | . . . . 3 2 . Hunter 3 | . . . . 1 2 . Programmer 1 | . . . . . 1 . Heavy 1 | . . . . . . 1 Zionite 1 | . . 1 . . . . Best Kill Streak 8 | 4 3 4 . 4 5 8 Combat Bots Only 4 | . 3 4 . 3 4 3 Max Kills in Single Turn 3 | 1 2 3 . 2 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 1 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 456 | . 19 44 2 117 159 115 Missed 151 | . 5 9 2 38 50 47 Damage Taken 4421 | . 141 311 . 1270 1537 1162 Core 1103 | . 7 44 . 376 242 434 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 236 | . . . . . 236 . Core Remaining (%) 68 | 100 . . 79 31 65 . Volleys Fired 177 | 6 15 22 . 45 64 25 Largest 2 | 2 2 2 . 2 2 2 Hottest 160 | 90 80 100 . 160 138 120 Shots Fired 312 | 12 30 44 . 76 114 36 Gun 183 | 12 30 30 . 53 49 9 Cannon 107 | . . 14 . 21 65 7 Launcher 20 | . . . . . . 20 Special 2 | . . . . 2 . . Kinetic 23 | . . . . 16 . 7 Thermal 112 | 6 . 14 . 44 39 9 Explosive 20 | . . . . . . 20 Electromagnetic 157 | 6 30 30 . 16 75 . Robot Hit Streak 20 | 3 4 5 . 7 20 5 Robot Miss Streak 9 | 2 3 5 . 9 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 210 | 7 16 22 . 56 93 16 Core Hits 143 | 5 8 16 . 29 50 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 2 2 . Critical Strikes 8 | 1 . 1 . 4 2 . Burn 3 | 1 . . . 2 . . Corrupt 1 | . . 1 . . . . Smash 4 | . . . . 2 2 . Melee Attacks 20 | . . . . 12 8 . Impact 20 | . . . . 12 8 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7055 | 87 298 415 . 1324 3049 1882 Guns 2012 | 87 186 147 . 633 825 134 Cannons 1563 | . . 191 . 283 1035 54 Explosions 2712 | . 112 77 . 82 764 1677 Melee 708 | . . . . 283 425 . Ramming 36 | . . . . 19 . 17 Kinetic 286 | . . . . 152 . 134 Thermal 2550 | 63 112 268 . 624 1328 155 Explosive 1581 | . . . . 5 . 1576 Electromagnetic 1894 | 24 186 147 . 241 1296 . Impact 708 | . . . . 283 425 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 1 3 . Average Corruption 2 | . . . . 1 2 . Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 5 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 599 | . . . . 146 397 56 Projectiles 74 | . . . . 33 41 . Explosions 226 | . . . . 42 128 56 Melee 299 | . . . . 71 228 . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . 32 . . . 82 70 Shots 7 | . 1 . . . 4 2 Rammed 6 | . . . . . . 6 Targets Rammed 14 | . . . . 8 . 6 Kicked 8 | . . . . 8 . . Crushed . | . . . . . . . Highest Temperature 665 | 60 126 195 . 313 665 256 Average Temperature 110 | 22 43 62 . 104 156 61 Received Heat Transfer 1029 | . 6 54 . 534 234 201 Effects 25 | . . . . 9 16 . Shutdowns 6 | . . . . . 6 . Energy Bleed 3 | . . . . 1 2 . Interference 12 | . . . . 8 4 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 16 | . 2 . . 2 12 . Impact Corruptions 9 | . . . . 3 6 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . . 6 2 . Heat Transferred 3807 | 259 50 457 . 1231 1636 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 2 1 . . 6 . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Peak Influence 422 | 20 131 277 . 210 381 422 Initial 186 | . 13 51 . 5 62 186 Average 151 | 7 47 139 . 76 179 305 Maximum Alert Level 2 | . . 1 . 1 1 2 Low Security (%) 66 | 100 100 67 . 94 60 7 Level 1 31 | . . 32 . 5 39 81 Level 2 1 | . . . . . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . . . 4 3 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 4 | . . . . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 6 18 1 21 28 14 Peak Tracking Total 5 | . 3 5 1 5 4 3 Tactical Retreats 12 | . . 1 . 5 5 1 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 5 | . . . . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 16 | . . 1 . 4 9 2 Max in Single Turn 5 | . . 1 . 3 5 1 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 18 | . 1 . . 5 10 2 Terminals 9 | . 1 . . 2 4 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . . . . 1 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . 1 1 . Total Hacks 41 | . 3 . . 8 26 4 Successful 21 | . 3 . . 3 15 . Failed 20 | . . . . 5 11 4 Catastrophic 9 | . . . . 3 5 1 Database Lockouts . | . . . . . . . Manual 15 | . 4 . . 6 5 . Terminals 17 | . 3 . . 2 8 4 Fabricators 2 | . . . . . 2 . Repair Stations 7 | . . . . 3 4 . Recycling Units 3 | . . . . 1 2 . Scanalyzers 8 | . . . . . 8 . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 3 | . 2 . . . 1 . Record 1 | . 1 . . . . . Robot Analysis 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 1 4 . Scan Component 3 | . . . . 1 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 3 | . . . . 1 2 . Process 1 | . . . . . 1 . Report Inventory 2 | . . . . 1 1 . Scanalyzer 7 | . . . . . 7 . Insert Component 4 | . . . . . 4 . Analyze 3 | . . . . . 3 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 . . 4 10 2 Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled . | . . . . . . . Recycled Matter 149 | . . . . . 149 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 53 | . . 53 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . 12 1 . . . Total Damage 166 | . . 166 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 3 | . . 2 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 5129 | 156 271 1074 45 1023 2030 530 Spaces Moved 3848 | 105 144 730 33 571 1883 382 Core 201 | 4 . . . 17 . 180 Treads . | . . . . . . . Legs 1979 | 101 144 730 33 554 414 3 Wheels 54 | . . . . . . 54 Hover 1614 | . . . . . 1469 145 Flight . | . . . . . . . Fastest Speed 38 | 50 120 120 140 120 38 42 Average Speed 98 | 117 120 127 140 127 75 96 Slowest Speed 400 | 120 120 140 140 250 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 21 98 4 48 42 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 4 | . . . . 1 3 . Terrain Destroyed 215 | . 4 6 . 28 58 119 Melee 3 | . . . . . 3 . Projectile 4 | . . . . 1 . 3 AOE 208 | . 4 6 . 27 55 116 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 4818 | 122 213 833 32 762 2357 499 Wait 515 | . 50 54 . 73 280 58 Move 3842 | 104 143 729 32 570 1882 382 Hop . | . . . . . . . Pick Up 46 | 4 3 8 . 12 16 3 Fast Attach 70 | 6 . 5 . 11 38 10 Attach 36 | 1 . 3 . 13 11 8 Detach 26 | . . 3 . 7 10 6 Swap 25 | 1 . 2 . 6 16 . Drop 47 | . 2 7 . 5 32 1 Fire 177 | 6 15 22 . 45 64 25 Melee 20 | . . . . 12 8 . Ram 6 | . . . . . . 6 Kick 8 | . . . . 8 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 428 | -10/Materials | Entered Mines 502 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 504 | -10/Mines | Found Prototype Device 541 | -10/Mines | Identified Exp. Sensor Array 631 | -10/Mines | Discovered new exit (range 12) 914 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 930 | -10/Mines | Learned Materials terminal intel 967 | -10/Mines | Discovered new exit (range 6) 1417 | -10/Mines | Build established: Scavenger-Mutant 1483 | -10/Mines | Discovered new exit (range 11) 1502 | -10/Mines | Entered Subcaves 1502 | -10/Subcaves | Accompanied by 1 ally 1507 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1514 | -10/Subcaves | Learned location of Storage (-8) 1528 | -10/Subcaves | Discovered new exit (range 14) 1547 | -10/Subcaves | Entered Materials 1547 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1548 | -8/Materials | Loaded intel: 12 terminal locations 1811 | -8/Materials | Lost 12 parts (2p4n3u3w) 1847 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Discovered new exit (range 4) 2570 | -8/Materials | Entered Factory 2570 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3153 | -7/Factory | Repaired Sml. Storage Unit 3202 | -7/Factory | Repaired Carbon-fiber Leg 3560 | -7/Factory | Build established: Mutant 3562 | -7/Factory | Garrison activated, responded to threat 3668 | -7/Factory | Lost 3 parts (1p2w) 4597 | -7/Factory | Discovered new exit (range 8) 4600 | -7/Factory | Entered another Factory area 4600 | -6/Factory | Evolved 2 slots: Utility x2 4689 | -6/Factory | Lost 3 parts (1p1n1w) 4801 | -6/Factory | Lost 6 parts (1p1n1u3w) 5122 | -6/Factory | Core integrity fell below 50% 5130 | -6/Factory | Self-destructed Last Messages --------------- Acquired Imp. Deuterium Engine. Slug penetrates Wall. Slug penetrates G-50 Soldier. Slug penetrates Wall. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Acquired 56 matter. Connecting with Terminal... Acquired Prototype Energy Cannon. Identified Com. Ion Cannon. Acquired Com. Wheel. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Slammed into O-24 Administrator. Slug penetrates Terminal. Slug penetrates Wall. Acquired Arm. Leg. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????###########??####### | | ??????????????????????????????# """T""" #??# | | ??????????????????????????????# """ """ #??# | | ??????????????????????????????# #??# | | ??????????????????????????????# [ #??# """" | | ????????????????????????#########;#+######## """" | | ????????????????????????# g g + """" | | ????????????????????????# ########### """" | | ????????????????????????# g ; ????????# | | ????????????????????????# #?????????#####+# | | ????????????????????????# ######??????# | | ????????????????????????# ^ ######## "" | | ????????????????????????# ^ T" | | ????????????????????????#@ ^ ##### ## | | ????????????????????????########### #???#??# | | ??????????????????????????????????? #??????###"# | | ???????????????????????????????????? /#??????#" | | ????????####+###########???????????? #??? # | | ????????# #????????????Y ## # | | ?????#### #????????????? ## ?# | | ???? #?????????????? ## " "??# | | ????????# #????????????????# "R"??# ! | | ????????# #????????????????# ""???### | | ????????# #####+########????????????##????#### | | ????????# ??# #????????????##??? | | ????????# ????# #???????????? ??? | | ??????????????# #????????????# ????" | | ??????????????# #####????+#??# ???"" | | ??????????????# ## ????? ?+ ???"" | | ??????????????# ## #?????? # #???? | | ??????????????# ## #???????" # #####??? | | ??????????????# + #???????? / #??? | | ??????????????# ## #?????????# #??? | | ??????????????# ## #?????????# #### | | ??????????????# ## #?????????# | | ??????????????# ## #?????????# | | ??????????????############### ########### | | ????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 4 Jamming Range 12 Base Temperature (-) 100 Evasion (%) 57 Targeting Accuracy 32 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- Transmission Jammer | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Troublemaker True Hacker Challenges ------------ None Game ------ Seed RocketLegMultitool Manual? 0 Play Time 01:30:40 Cumulative 13.0 hours Start 2024.05.20 @ 20:04:58 End 2024.05.22 @ 19:13:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b3691894-6422-45f0-bf15-d238adecb525