Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 05:17:05 Player: Arzon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (5375) 5375 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 9915 Bonus ------- High Alert Combat Kills 1085 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 160/200 System Corruption 2% Temperature Cool (96) Movement Walking (200) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Compact Battery (200) Transport Network Coupler Armor Integrity Analyzer Weapon Cycler Recalibrator Heavy Laser Plasma Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Compact Battery Improved Signal Interpreter Transport Network Coupler Weapon Cycler Heavy Laser Heavy Laser Plasma Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . 2 . . . Parts Attached 190 | 5 37 33 64 51 . Power 29 | 1 4 2 8 14 . Engine 16 | 1 4 2 4 5 . Core 13 | . . . 4 9 . Reactor . | . . . . . . Propulsion 44 | 2 9 9 13 11 . Treads . | . . . . . . Leg 41 | . 8 9 13 11 . Wheel 2 | 2 . . . . . Hover 1 | . 1 . . . . Flight . | . . . . . . Utility 37 | . 8 . 19 10 . Device 20 | . 2 . 10 8 . Storage 12 | . 4 . 7 1 . Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 80 | 2 16 22 24 16 . Energy Gun 51 | . 9 16 18 8 . Energy Cannon 15 | . . 1 6 8 . Ballistic Gun 11 | 2 4 5 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 3 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 28 | . 3 1 8 16 . Power 10 | . 1 1 2 6 . Propulsion 8 | . 1 . 4 3 . Utility 3 | . . . 1 2 . Weapon 7 | . 1 . 1 5 . Highest Loss Streak 5 | . 1 1 2 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 96 97 89 100 Engine 6 | . 13 8 3 3 . Core 4 | . . . 4 9 15 Leg 22 | . 27 22 25 16 23 Device 7 | . 6 . 8 13 7 Storage 11 | . 15 11 12 7 7 Processor 6 | . 3 11 5 7 15 Energy Gun 23 | . 15 27 27 24 . Energy Cannon 3 | . . . 7 4 30 Ballistic Gun 5 | . 9 16 . . . Peak Build Rating 50 | 5 8 16 34 50 47 Average Rating 23 | 2 7 13 26 41 47 On Entrance 17 | . 5 8 12 32 47 Naked Turns . | . . . . . . Heaviest Build 57 | 5 22 27 48 57 56 Greatest Support 51 | 20 20 23 42 51 51 Greatest Overweight (x) 5 | . 5 1 1 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 10 10 15 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 15 | 5 10 10 15 10 10 Average Carried 8 | 2 7 9 9 8 10 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 Class Distribution -------------------- 51% | Scavenger-Gunner 26% | Gunner 14% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2854 | 230 823 635 828 338 . Remotely . | . . . . . . Salvage Created 7008 | 48 492 1915 2298 2232 23 Parts 325 | 1 34 106 100 83 1 Haulers Intercepted 5 | . 1 . 3 1 . Recyclers Shooed 9 | . . 4 . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 118 | 1 14 35 35 32 1 Guns 95 | 1 11 35 23 25 . Cannons 13 | . . . 7 5 1 AOE 3 | . 3 . . . . Classes Destroyed 15 | 1 3 4 4 3 . Worker 4 | . . . 2 2 . Builder 4 | . . . 2 2 . Hauler 5 | . 1 . 3 1 . Recycler 14 | . . 3 2 9 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 15 | . 2 5 5 3 . Swarmer 14 | . 3 . . 10 1 Grunt 72 | 1 11 24 23 13 . Brawler 2 | . . 1 . 1 . Duelist 5 | . . 1 3 1 . Sentry 17 | . . 9 7 1 . Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 4 . Heavy 2 | . . . 1 1 . Best Kill Streak 13 | 1 4 4 8 13 1 Combat Bots Only 7 | 1 3 4 4 7 1 Max Kills in Single Turn 3 | 1 2 3 2 2 1 Gunslinging 2 | . . 2 1 1 . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 534 | 3 73 93 147 212 6 Missed 130 | . 18 20 35 54 3 Damage Taken 6802 | 34 590 913 2166 3034 65 Core 1458 | 11 101 183 459 688 16 Absorbed by Shields 108 | . . . . 108 . Redirected to Shielding 8 | . 8 . . . . Regen/Repaired (Parts) 23 | . 23 . . . . Core Remaining (%) 55 | 95 55 54 16 . . Volleys Fired 340 | 3 54 79 99 104 1 Largest 4 | 2 2 4 4 4 4 Hottest 283 | 40 90 170 244 283 260 Shots Fired 1148 | 6 103 307 385 343 4 Gun 1016 | 6 93 305 313 299 . Cannon 122 | . . 2 72 44 4 Launcher 10 | . 10 . . . . Special . | . . . . . . Kinetic 185 | 6 20 141 18 . . Thermal 953 | . 73 166 367 343 4 Explosive 10 | . 10 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 2 6 9 13 16 1 Robot Miss Streak 10 | 1 4 4 5 10 1 Penetration Max . | . . . . . . Secondary Targets 24 | . 2 8 9 5 . Max Gunslinging Chain 2 | . 1 2 1 1 . Shots Hit Robots 674 | 4 53 184 231 201 1 Core Hits 300 | 2 35 87 91 84 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 39 | . 2 4 14 19 . Burn 38 | . 2 3 14 19 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11885 | 34 858 2276 4155 4536 26 Guns 9622 | 34 583 2210 3057 3738 . Cannons 1917 | . . 40 1080 771 26 Explosions 255 | . 255 . . . . Melee . | . . . . . . Ramming 91 | . 20 26 18 27 . Kinetic 1307 | 34 85 1011 177 . . Thermal 10232 | . 498 1239 3960 4509 26 Explosive 255 | . 255 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 1 2 2 Average Corruption 1 | . 2 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 63 | . 20 9 14 19 1 Message Errors 14 | . 7 2 2 3 . Matter Fused 13 | . 5 2 2 4 . Heat Flow Errors 9 | . 2 . 5 2 . Energy Discharges 9 | . 2 1 3 2 1 Parts Fused 2 | . 1 . . 1 . Data Loss (minor) 5 | . . 2 . 3 . Data Loss (major) 6 | . 2 1 1 2 . Misfires 3 | . 1 . 1 1 . Weapon Failures 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage 31 | . . . 20 11 . Projectiles 20 | . . . 20 . . Explosions 11 | . . . . 11 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 105 | . 40 . . 65 . Shots 5 | . 3 . . 2 . Rammed . | . . . . . . Targets Rammed 13 | . 2 5 3 3 . Kicked 13 | . 2 5 3 3 . Crushed . | . . . . . . Highest Temperature 625 | 12 338 405 625 574 87 Average Temperature 173 | 10 117 137 202 188 63 Received Heat Transfer 2393 | 18 240 453 918 719 45 Effects 71 | . 3 4 34 30 . Shutdowns 15 | . . . 5 10 . Energy Bleed 13 | . . 2 5 6 . Interference 14 | . 3 2 6 3 . Matter Decay 4 | . . . 2 2 . Short Circuit 10 | . . . 7 3 . Damage (minor) 5 | . . . 2 3 . Damage (major) 5 | . . . 4 1 . Damage (core) 5 | . . . 3 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 7 | . . . 5 2 . Combat Hostiles 7 | . . . 5 2 . Parts Melted 61 | . 6 3 26 26 . Heat Transferred 23863 | . 1486 3229 9255 9856 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 932 | 20 144 763 798 932 . Initial 354 | . 13 18 307 354 . Average 431 | 1 68 480 512 586 . Maximum Alert Level 3 | . . 3 3 3 . Low Security (%) 23 | 100 100 9 . . . Level 1 20 | . . 21 17 37 . Level 2 40 | . . 61 73 24 . Level 3 15 | . . 8 8 38 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 6 5 7 11 . Investigation 10 | . 4 3 2 1 . Extermination 3 | . . . . 3 . Reinforcement 12 | . 2 2 4 4 . Assault 3 | . . . 1 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 174 | 1 19 46 46 56 6 Peak Tracking Total 7 | 1 4 5 6 5 7 Tactical Retreats 8 | . . 3 1 4 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 7 | . 5 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 8 | . 1 1 2 4 . Max in Single Turn 3 | . 1 1 1 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 35 | . 6 10 11 8 . Terminals 25 | . 4 8 7 6 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 5 | . 1 1 2 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 96 | . 23 33 25 15 . Successful 60 | . 15 18 18 9 . Failed 35 | . 8 14 7 6 . Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 66 | . 12 26 16 12 . Fabricators . | . . . . . . Repair Stations 8 | . 6 . . 2 . Recycling Units 10 | . 5 2 2 1 . Scanalyzers 10 | . . 5 5 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 40 | . 7 14 12 7 . Record 25 | . 2 9 9 5 . Prototype ID Bank 2 | . . 2 . . . Open DSF 2 | . . . . 2 . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 6 . . 1 . Scan Component 4 | . 3 . . 1 . Repair 2 | . 2 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 7 | . 2 2 2 1 . Report Inventory 4 | . 1 1 2 . . Retrieve Components 3 | . 1 1 . 1 . Scanalyzer 6 | . . 2 4 . . Insert Component 3 | . . 1 2 . . Analyze 3 | . . 1 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 6 10 8 5 . Full Trace Events 10 | . 3 3 3 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 2 6 . 10 . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 3 | . . 1 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 8744 | 67 1797 1871 2445 2518 46 Spaces Moved 5107 | 66 1210 1040 1460 1309 22 Core 26 | 25 1 . . . . Treads . | . . . . . . Legs 5012 | . 1181 1040 1460 1309 22 Wheels 69 | 41 28 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 126 200 Average Speed 136 | 68 125 141 128 153 200 Slowest Speed 330 | 80 300 190 195 330 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 97 74 85 33 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 43 . 11 4 . Melee . | . . . . . . Projectile 11 | . . . 11 . . AOE 47 | . 43 . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 6139 | 82 1383 1260 1788 1603 23 Wait 188 | . 29 43 51 65 . Move 5102 | 65 1209 1039 1459 1308 22 Hop . | . . . . . . Pick Up 185 | 9 35 32 62 47 . Fast Attach . | . . . . . . Attach 62 | 5 12 3 17 25 . Detach 2 | . 2 . . . . Swap 128 | . 25 30 47 26 . Drop 119 | . 15 29 50 25 . Fire 340 | 3 54 79 99 104 1 Melee . | . . . . . . Ram . | . . . . . . Kick 13 | . 2 5 3 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 3) 697 | -10/Materials | Discovered new exit (range 11) 1030 | -10/Materials | Repaired Med. Storage Unit 1056 | -10/Materials | Repaired Med. Laser 1193 | -10/Materials | Build established: Scavenger-Mutant 1222 | -10/Materials | Discovered new exit (range 15) 1562 | -10/Materials | Identified exit to Materials 1572 | -10/Materials | Build established: Mutant 1599 | -10/Materials | Identified exit to Mines 1693 | -10/Materials | Identified exit to Subcaves 1865 | -10/Materials | Entered another Materials area 1865 | -9/Materials | Evolved 2 slots: Weapon x2 1867 | -9/Materials | Discovered new exit (range 8) 1909 | -9/Materials | Identified exit to Storage 2034 | -9/Materials | Central database locked down 2133 | -9/Materials | Discovered new exit (range 14) 2217 | -9/Materials | Build established: Scavenger-Gunner 2224 | -9/Materials | Identified exit to Mines 2529 | -9/Materials | Discovered exit to Storage (range 13) 3182 | -9/Materials | Discovered exit to Mines (range 12) 3368 | -9/Materials | Discovered new exit (range 13) 3715 | -9/Materials | Identified exit to Materials 3736 | -9/Materials | Entered another Materials area 3736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4041 | -8/Materials | Discovered new exit (range 8) 4050 | -8/Materials | Identified exit to Factory 4640 | -8/Materials | Discovered exit to Factory (range 10) 5098 | -8/Materials | Build established: Gunner 5319 | -8/Materials | Core integrity fell below 50% 5466 | -8/Materials | Core integrity fell below 20% 6085 | -8/Materials | Build established: Scavenger-Gunner 6134 | -8/Materials | Discovered exit to Factory (range 9) 6136 | -8/Materials | First assault squad dispatched 6181 | -8/Materials | Entered Factory 6181 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7345 | -7/Factory | Garrison activated, responded to threat 7379 | -7/Factory | Core integrity fell below 50% 7400 | -7/Factory | Destroyed 7 combat bots 7475 | -7/Factory | Build established: Gunner 7676 | -7/Factory | Lost 5 parts (2p1n1u1w) 7821 | -7/Factory | Lost 5 parts (1n1u3w) 7821 | -7/Factory | Core integrity fell below 20% 8276 | -7/Factory | Build established: Scavenger-Gunner 8581 | -7/Factory | First assault squad dispatched 8640 | -7/Factory | Discovered new exit (range 5) 8649 | -7/Factory | Identified exit to Lower Caves 8699 | -7/Factory | Entered Lower Caves 8743 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8745 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf cleans the Fabricator. K-01 Serf collects debris. 6L-V1Y(g) destroyed. System corrupted: Heat flow error (+249). Carbon-fiber Leg melted. Axe melted. L-41 Fighter destroyed. K-01 Serf collects debris. M-28 Smith repairs B-48 Gladiator. K-01 Serf collects debris. LOCATION=LOWER CAVES GOAL=ESCAPE System corrupted: Energy discharge (-70). Critical hit (Burn: +37). Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." S-27 Virus destroyed. Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????########???????????????????????? | | ????????????????## ##?????????????????????? | | ????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????? #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #??####???????????????? | | ??????????????????????# #### #???????????????? | | ?????????????????????## ## #???????????????? | | ???????????????????### #????????????????? | | ????????????????? ## #????????????????? | | ?????????????? #????????????????? | | ????????????# ##???????????????? | | ????????????# # #???????????????? | | ???????????? ??# ######## #???????????????? | | ???????????????#?#""????# #???????????????? | | ?????????????????# ???# ##???????????????? | | ?????????????????? g???+ #####???????????????? | | ?????????????????###//??#g ### #???????????????? | | ?????????????????# Ybg ?# #???????????????? | | ?????????????????# g# #???????????????? | | ??????????????# ## ;# #???????????????? | | ???????????????# % ##???????????????? | | ??????????????????####;[ @ ##????????????????? | | ?????????????????????## ##?????????????????? | | ??????????????????????# #??????????????????? | | ????????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ?????????????????? #????????????????? | | ???????????????? ## ##????????????????? | | ???????????????# ######?#####?????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????#????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 28 Energy Capacity 475 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Gunslinger Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ArcAssemblyKatana Manual? 0 Play Time 03:20:07 Cumulative 3.3 hours Start 2024.11.16 @ 01:15:22 End 2024.11.16 @ 05:17:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b98fd22b-1213-4cc0-bfad-0d66218d9568