Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.31 @ 01:24:42 Player: Runia Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4406) 4406 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (1279) 1279 TOTAL SCORE: 11395 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 476 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 66/100 System Corruption 5% Temperature Cool (4) Movement Flying (20) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Experimental Q-thruster > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Makeshift Sword Makeshift Spear Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Improved Melee Analysis Suite Target Analyzer Improved Actuator Array Phase Shifter Zionite Weapon Casing Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Katana Makeshift Sword Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine F-cell Engine Armored Leg Armored Huge Wheel Advanced Sensor Array Microactuators Improved Actuator Array Improved Shield Generator Z-Drone Bay Mini Grenade Launcher Makeshift Sword Heavy Pick GAL Module [Rating: 85] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Cooled Field Propulsion Drive Utility Improved Melee Analysis Suite Device Transmission Jammer Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . . . Utility 7 | . . 1 1 2 . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 165 | 1 5 13 29 21 11 10 5 15 28 27 Power 13 | . 1 2 2 1 . . 1 1 4 1 Engine 10 | . 1 2 2 1 . . 1 1 1 1 Core 2 | . . . . . . . . . 2 . Reactor 1 | . . . . . . . . . 1 . Propulsion 38 | . 2 6 7 7 1 . 2 5 3 5 Treads 9 | . . . . 1 . . . 3 3 2 Leg 23 | . 2 4 7 5 1 . 2 2 . . Wheel 4 | . . 2 . 1 . . . . . 1 Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 61 | . 1 3 8 8 4 5 . 1 19 12 Device 33 | . . 1 4 2 3 3 . . 10 10 Storage 5 | . . 1 1 . . 1 . . 1 1 Processor 11 | . 1 . 2 4 1 . . 1 2 . Hackware 1 | . . . . 1 . . . . . . Protection 11 | . . 1 1 1 . 1 . . 6 1 Artifact . | . . . . . . . . . . . Weapon 53 | 1 1 2 12 5 6 5 2 8 2 9 Energy Gun 7 | . 1 1 5 . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 9 | 1 . 1 5 2 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 17 | . . . 1 1 3 2 . 4 1 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 11 | . . . 1 . 3 2 1 4 . . Piercing Weapon 6 | . . . . . . . 1 . 1 4 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 1 1 . . . 5 6 Parts Lost 49 | . 1 2 14 5 . 1 . 4 5 17 Power 5 | . . . 2 1 . . . 1 . 1 Propulsion 18 | . 1 1 4 2 . . . 2 2 6 Utility 15 | . . . 3 1 . . . 1 3 7 Weapon 11 | . . 1 5 1 . 1 . . . 3 Highest Loss Streak 17 | . 1 1 7 3 . 1 . 2 2 17 Average Slot Usage (%) 94 | . 90 99 91 96 91 89 94 96 99 95 Engine 7 | . 11 11 8 7 7 7 7 6 4 4 Treads 5 | . . . . . . . . 4 21 20 Leg 15 | . 23 28 26 17 7 14 18 23 2 . Wheel 2 | . . 4 . 2 7 7 4 . . . Device 11 | . . 11 8 11 14 13 14 8 13 15 Storage 7 | . 14 11 9 7 7 7 7 7 6 10 Processor 14 | . 12 4 13 22 14 14 14 16 15 10 Protection 6 | . . 6 3 1 7 7 7 7 7 10 Energy Gun 1 | . 14 11 7 . . . . . . . Energy Cannon 1 | . . . . 5 7 3 . . . . Ballistic Gun 3 | . 14 10 8 2 7 1 . . . . Launcher 1 | . . . . . 3 1 3 . . 1 Slashing Weapon 9 | . . . 5 7 3 12 14 13 12 10 Piercing Weapon 2 | . . . . . . . 3 7 5 3 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 73 | 11 13 28 43 52 51 51 42 42 68 73 Greatest Support 90 | 20 20 39 39 45 28 28 65 68 90 90 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 12 15 15 15 15 15 15 14 Most Carried 15 | 6 8 9 14 15 15 15 15 15 15 15 Average Carried 12 | 5 5 7 9 13 13 14 14 14 14 13 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 9 13 14 15 14 15 15 15 4 Class Distribution -------------------- 50% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2448 | 200 33 216 306 252 137 243 86 244 310 421 Remotely . | . . . . . . . . . . . Salvage Created 5046 | . 108 617 1177 834 135 298 . 356 865 656 Parts 283 | . 16 36 59 43 11 10 . 15 48 45 Haulers Intercepted 5 | . . 1 . 2 . . . . . 2 Recyclers Shooed 3 | . 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 9 9 . 10 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 98 | . 3 14 16 14 10 7 . 16 10 8 Melee 27 | . . . 4 12 1 2 . 1 7 . Guns 29 | . 2 14 12 . 1 . . . . . AOE 42 | . 1 . . 2 8 5 . 15 3 8 Classes Destroyed 18 | . 4 5 3 1 . 2 . . 2 1 Worker 7 | . . 2 1 1 . . . . 2 1 Builder 11 | . . . 2 . . . . . 4 5 Tunneler 3 | . 2 . . . . . . . 1 . Hauler 5 | . . 1 . 2 . . . . . 2 Recycler 8 | . . . 3 1 . . . . 2 2 Minesweeper 1 | . . . . . . 1 . . . . Operator 4 | . 1 . . 1 . . . . 1 1 Watcher 1 | . . 1 . . . . . . . . Swarmer 33 | . 2 3 . . 8 5 . 7 3 5 Grunt 40 | . 1 9 8 11 1 1 . 8 1 . Brawler 1 | . . . . . . . . . 1 . Duelist 3 | . . 1 1 . . . . . 1 . Protector 1 | . . . . . . . . . . 1 Sentry 12 | . . 1 6 1 1 1 . 1 1 . Hunter 3 | . . . 1 . . . . . . 2 Programmer 4 | . . . . 2 . . . . 2 . Behemoth 1 | . . . . . . . . . 1 . Samaritan 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 2 4 4 8 4 4 . 8 4 7 Combat Bots Only 8 | . 1 3 4 5 4 4 . 8 3 4 Max Kills in Single Turn 4 | . 1 1 2 1 2 4 . 3 2 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . . 1 2 4 . 3 1 3 Melee 1 | . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 9258 | . 143 696 1599 1210 346 196 . 470 1142 3456 Core 1690 | . . 84 190 170 56 17 . 66 103 1004 Absorbed by Shields 392 | . . . . . . . . . 227 165 Core Remaining (%) 81 | 100 100 79 65 . . . . 55 87 . Volleys Fired 184 | . 10 68 42 4 11 11 . 11 4 23 Largest 3 | . 2 2 3 1 2 1 . 1 1 1 Hottest 144 | . 70 76 144 30 90 30 . 30 30 30 Shots Fired 316 | . 19 131 98 4 15 11 . 11 4 23 Gun 252 | . 19 131 98 . 4 . . . . . Cannon 4 | . . . . . 4 . . . . . Launcher 60 | . . . . 4 7 11 . 11 4 23 Special . | . . . . . . . . . . . Kinetic 109 | . 10 63 32 . 4 . . . . . Thermal 147 | . 9 68 66 . 4 . . . . . Explosive 60 | . . . . 4 7 11 . 11 4 23 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | . 6 12 20 2 3 1 . . 5 10 Robot Miss Streak 4 | . 2 4 3 1 1 3 . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 330 | . 12 89 84 44 11 13 . 2 57 18 Core Hits 238 | . 8 34 38 24 16 9 . 34 33 42 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . . 4 3 2 . 1 . 1 1 . Burn 7 | . . 4 3 . . . . . . . Sever 3 | . . . . 2 . 1 . . . . Puncture 2 | . . . . . . . . 1 1 . Melee Attacks 200 | . . . 26 52 6 14 . 2 80 20 Impact . | . . . . . . . . . . . Slashing 134 | . . . 26 52 6 14 . . 33 3 Piercing 66 | . . . . . . . . 2 47 17 Sneak Attacks 38 | . . . 2 9 . 4 . . 15 8 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . 23 1 Damage Inflicted 14289 | . 136 1006 1693 2406 993 1190 . 1612 3228 2025 Guns 2191 | . 136 1006 998 . 51 . . . . . Cannons 53 | . . . . . 53 . . . . . Explosions 4841 | . . . . 266 784 444 . 1547 572 1228 Melee 7204 | . . . 695 2140 105 746 . 65 2656 797 Ramming . | . . . . . . . . . . . Kinetic 726 | . 36 362 277 . 51 . . . . . Thermal 1518 | . 100 644 721 . 53 . . . . . Explosive 4841 | . . . . 266 784 444 . 1547 572 1228 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 4747 | . . . 695 2140 105 746 . . 1025 36 Piercing 2457 | . . . . . . . . 65 1631 761 Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1084 | . . . 94 278 46 387 . 22 244 13 Projectiles . | . . . . . . . . . . . Explosions 71 | . . . . . 41 3 . 22 . 5 Melee 1013 | . . . 94 278 5 384 . . 244 8 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 429 | . . . . 40 49 . . . . 340 Shots 9 | . . . . 2 1 . . . . 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 231 | . 40 86 231 19 133 . . 57 87 88 Average Temperature 35 | . 19 27 62 8 56 . . 28 25 31 Received Heat Transfer 1860 | . . 144 651 564 36 33 . 165 159 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 3 6 . . . . 1 . . Heat Transferred 4366 | . 296 1961 2035 . 74 . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 1291 | . 184 221 376 272 . . . . 1017 1291 Initial 455 | . . 77 62 105 . . . . 47 455 Average 314 | . 70 96 220 133 . . . . 473 641 Maximum Alert Level 4 | . . 1 1 1 . . . . 3 4 Low Security (%) 52 | 100 100 87 36 79 . . . . 48 . Level 1 17 | . . 12 63 20 . . . . . . Level 2 12 | . . . . . . . . . 7 65 Level 3 15 | . . . . . . . . . 43 24 Level 4 1 | . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 2 3 3 5 . . . . 8 5 Investigation 4 | . 1 1 1 . . . . . . 1 Extermination 4 | . . . . 2 . . . . 2 . Reinforcement 17 | . 1 2 2 3 . . . . 5 4 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 1 1 Haulers Reinforced 3 | . . . . 2 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . . 5 1 1 . . . . 2 1 Communications Jammed 2 | . . . . 2 . . . . . . Distress Signals 2 | . . . . 2 . . . . . . Times Spotted 173 | . 11 23 26 24 10 10 . 13 26 30 Peak Tracking Total 17 | . 5 7 6 6 3 4 . 8 6 17 Tactical Retreats 14 | . 2 2 1 1 . 3 . . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 2 1 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . Installed 8 | . . . . . . 8 . . . . Triggered 3 | . . . . . . 2 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 17 | . . . . . . . . 1 4 12 Max in Single Turn 7 | . . . . . . . . 1 2 7 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 17 | . 4 2 5 4 . 1 . 1 . . Terminals 12 | . 4 2 4 1 . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Total Hacks 43 | . 9 6 19 6 . 1 . 2 . . Successful 18 | . 4 2 8 1 . 1 . 2 . . Failed 25 | . 5 4 11 5 . . . . . . Catastrophic 8 | . 3 . 2 3 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 3 . 7 . . . . . 22 7 Terminals 34 | . 9 6 15 2 . . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 13 | . 3 2 4 1 . 1 . 2 . . Record 2 | . . . . . . . . 2 . . Robot Analysis 3 | . . . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 2 5 4 . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 9 | . . . . . . . 4 . 5 . Largest Group 4 | . . . . . . . 4 4 4 . Highest-Rated Group 310 | . . . . . . . 153 153 310 . Highest-Rated Ally 85 | . . . . . . . 39 39 85 . Zionite Dispatches 3 | . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 1 2 EXPLORE 2 | . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 96 | . . . . . . . . 11 85 . Total Damage 1822 | . . . . . . . . 117 1705 . Kills 18 | . . . . . . . . . 18 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 3 | . . . 3 . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 2 2 1 . . Drone Launches 3 | . . . . . . . . . 1 2 Drone Recoveries 2 | . . . . . . . . . . 2 Zionite Intel Received 4 | . . . . . . . . . 3 1 Guard Positions 1 | . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8757 | 2 359 516 960 923 515 1373 1277 755 1313 764 Spaces Moved 5545 | 1 199 251 514 578 398 1020 1063 558 587 376 Core 5 | . 2 . . . . . . . . 3 Treads 812 | . . . . . . . . 3 461 348 Legs 2328 | 1 197 172 514 411 . . 352 555 126 . Wheels 2390 | . . 79 . 167 398 1020 711 . . 15 Hover . | . . . . . . . . . . . Flight 10 | . . . . . . . . . . 10 Fastest Speed 20 | 120 100 80 120 115 115 115 115 122 123 20 Average Speed 126 | 120 138 108 125 121 115 115 117 123 158 160 Slowest Speed 245 | 120 200 200 200 200 115 115 122 245 203 167 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 2 47 32 41 19 55 86 86 66 28 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 10 | . . . . . . 1 . . . 9 Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . . . 1 3 3 3 . . Spaces Dug 53 | . . . 5 6 1 23 . . 7 11 Terrain Destroyed 452 | . . . 5 14 53 87 . 36 16 241 Melee 25 | . . . 5 6 1 3 . . 7 3 Projectile 1 | . . . . . 1 . . . . . AOE 426 | . . . . 8 51 84 . 36 9 238 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 6829 | 2 267 381 712 722 431 1199 1095 608 920 492 Wait 549 | . 40 25 55 32 . 105 14 16 222 40 Move 5535 | . 198 250 513 577 397 1019 1062 557 586 376 Hop . | . . . . . . . . . . . Pick Up 124 | . 10 12 32 20 3 15 7 5 16 4 Fast Attach 27 | . 1 3 5 3 2 . 1 . 9 3 Attach 66 | 1 4 5 20 9 2 2 2 4 11 6 Detach 3 | . . . 2 1 . . . . . . Swap 73 | . . 5 4 9 8 8 2 11 8 18 Drop 96 | 1 4 13 13 15 2 17 7 2 17 5 Fire 184 | . 10 68 42 4 11 11 . 11 4 23 Melee 164 | . . . 26 52 6 14 . 2 47 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 8 | . . . . . . 8 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 526 | -9/Materials | Discovered new exit (range 11) 869 | -9/Materials | Discovered new exit (range 8) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -8/Materials | Lost 4 parts (1p1n1u1w) 1291 | -8/Materials | Lost 7 parts (3n1u3w) 1535 | -8/Materials | Build established: Scavenger-Mutant 1689 | -8/Materials | Discovered new exit (range 8) 1838 | -8/Materials | Entered Factory 1838 | -7/Factory | Evolved 2 slots: Utility x2 1924 | -7/Factory | Lost 3 parts (2n1w) 1924 | -7/Factory | Identified exit to Lower Caves 2654 | -7/Factory | Discovered new exit (range 11) 2743 | -7/Factory | Build established: Mutant 2761 | -7/Factory | Entered Lower Caves 2823 | -7/Lower Caves | Learned location of 1 exit from Factory 2912 | -7/Lower Caves | Encountered a Warlord checkpoint 2974 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3099 | -7/Lower Caves | Learned Factory stockpile data 3155 | -7/Lower Caves | Discovered new exit (range 5) 3161 | -7/Lower Caves | Identified exit to Lower Caves 3211 | -7/Lower Caves | Found Alien Artifact 3211 | -7/Lower Caves | Identified Core Expander 3211 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 3276 | -7/Lower Caves | Entered another Lower Caves area 3330 | -7/Lower Caves | Learned Factory terminal intel 3396 | -7/Lower Caves | Discovered new exit (range 7) 3404 | -7/Lower Caves | Identified exit to Factory 3546 | -7/Lower Caves | Encountered a Warlord checkpoint 3674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4194 | -7/Lower Caves | Spotted B-75 Beast 4622 | -7/Lower Caves | Discovered new exit (range 14) 4646 | -7/Lower Caves | Identified exit to Zion 4649 | -7/Lower Caves | Entered Zion 4700 | -7/Zion | Discovered new exit (range 15) 4721 | -7/Zion | Found Prototype Device 5090 | -7/Zion | Given the Hacking Drone Bay 5091 | -7/Zion | Found Prototype Device 5173 | -7/Zion | Found GAL Module 5636 | -7/Zion | Imprinted 5638 | -7/Zion | Declared Zion's savior 5777 | -7/Zion | Build established: Scavenger-Mutant 5911 | -7/Zion | Identified exit to Proximity Caves 5926 | -7/Zion | Entered Proximity Caves 5926 | -6/Proximity Caves | Accompanied by 4 allies 6124 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6164 | -6/Proximity Caves | Destroyed 8 combat bots 6453 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6534 | -6/Proximity Caves | Learned Factory emergency access door positions 6660 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6681 | -6/Proximity Caves | Entered Factory 6681 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6682 | -6/Factory | Identified exit to Factory 6685 | -6/Factory | Loaded intel: 20 terminal locations 6770 | -6/Factory | Spotted B-75 Beast 6909 | -6/Factory | Destroyed B-75 Beast 7039 | -6/Factory | Zion Recon squad teleported in 7046 | -6/Factory | Discovered exit to Factory (range 12) 7283 | -6/Factory | Zion Light squad teleported in 7321 | -6/Factory | Cargo convoy interrupted 7382 | -6/Factory | Found Prototype Processor 7382 | -6/Factory | Identified Exp. Targeting Computer 7548 | -6/Factory | Retrieved Zion intel report: Active Terminals 7568 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7655 | -6/Factory | Retrieved Zion intel report: Guard Positions 7656 | -6/Factory | Zion Heavy squad teleported in 7731 | -6/Factory | First assault squad dispatched 7736 | -6/Factory | Found Prototype Protection 7736 | -6/Factory | Identified Zio. Weapon Casing 7957 | -6/Factory | Discovered exit to Factory (range 16) 7994 | -6/Factory | Entered another Factory area 7994 | -5/Factory | Evolved 2 slots: Utility x2 7995 | -5/Factory | Identified exit to Extension 8521 | -5/Factory | Identified Hacking Drone Bay 8660 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8682 | -5/Factory | Cargo convoy interrupted 8732 | -5/Factory | Core integrity fell below 50% 8751 | -5/Factory | Core integrity fell below 20% 8758 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- Identified F-cell Engine. Penetrated by Slug. Acquired Prototype Flight Unit. Penetrated by Slug. Identified Cld. Field Propulsion Drive. Slug penetrates Wall. Dropped Exp. Biometal Medium Treads. Dropped F-cell Engine. Penetrated by Slug. Slug penetrates Wall. Acquired 61 matter. Cld. Field Propulsion Drive destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Construction Platform disabled. Acquired Prototype Flight Unit. Identified Exp. Q-thruster. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?# #########???# #???????????????????????? | | ?# " ????? #???????????????????????? | | ?? "%" * #????? #???????????????????????? | | ??? " =!|#????? ????????????????????????? | | ?? ?#####/######## #????????????????????????? | | ??# ?#! =%!%= ===# =#????????????????????????? | | ??# ?# "%"=" ""%# [%#????????????????????????? | | ??# ?# """" """"*#! *#????????????????????????? | | ??# ?# """" """"=/%= ##???????????????????????? | | ??#^ ^?# """" """"=##[# ##??????????????????????? | | ??# ## """" """" ##%| #??????????????????????? | | ??# ## """" """"[%!x% #??????????????????????? | | ??# ## """" """ h!!*!Y ####???????????????????? | | ??# ## [/hx!! #######?????????????? | | ?## ## ""T"" !!s # ##????????????? | | ??/ ## """"" ! #*&[ ! = #????????????? | | ??# ## ;= =!!!=* #????????????? | | ??# ####+########## = !! ;#####?????????? | | ??# # ## [ !!= #?????????? | | ??# # ## [= = #?????????? | | ??# # ## [ #?????????? | | ??# # ## +?????????? | | ??# + ## #?????????? | | ??# # ## #?????????? | | ??# # ## ; #??####???? | | ### # ## @ ; ???? | | # ## # #??? | | # ###;; ;;; #??? | | # #?#### ! Y### u #??? | | ####### #????# #? #??? | | ??????##############????# " "" ##???#+### #??? | | ????????????????????????#u"""" #????????# #### | | #######?????????????????# """" #????????# | | ^ ??????????????# """" #????????# | | ??????????????+ """? #????????# | | ^ ??????????????# "????#????????# """"" | | ########?###+???????????# ??????????????? | | #????# ???????????? ????????????????# """"" | | #????# """ ???????????? ????????????????# | | #????# """ """? #?????? ????????????????# """"" | | #????# """ """" #?????? ????????????????# | | #????# """" #???????????????????????# """"" | | ##???# """" ######################### | | "##### """" # | | ## """" # | | ## # ^ | | ## ! # | | "# # | | # ########################+# | | ######+##### #???????????????????#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 40 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 EM Shielding 2 Armor Coverage 550 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMachineModule Manual? 0 Play Time 01:08:59 Cumulative 250.8 hours Start 2021.07.31 @ 00:12:56 End 2021.07.31 @ 01:24:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03df7327-709d-4a7a-86ce-8ba8012da63a