Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.02 @ 19:09:52

Player: Boris

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (281)     1405
Value Destroyed (12004)    12004
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (4825)               4825
              TOTAL SCORE: 24934

 Bonus
-------
High Alert Combat Kills    940
Follower Combat Kills      1671
Entered Garrisons          800
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -386

 Cogmind 
---------
Core Integrity             0/1000
Matter                     187/300
Energy                     208/390
System Corruption          14%
Temperature                Cool (54)
Movement                   Walking (260) Ox2
Location                   -5/Garrison

 Parts 
-------
>            --- POWER (2) --------
       Light Deuterium Engine
             Quantum Reactor
>            --- PROPULSION (3) ---
             Centrium Leg
             Centrium Leg
             Wheel
>            --- UTILITY (9) ------
             Huge Storage Unit
    Advanced Visual Processing Unit
    Advanced Melee Analysis Suite
             Core Analyzer
    Improved Powered Armor
    Improved Powered Armor
   Makeshift Hacking Suite
             System Shield
             Relay Coupler [Grunt] (49)
>            --- WEAPON (3) -------
       Heavy Shock Bomb Launcher
             Companion Sword
             DM-GVY's Chainsaw
>            --- INVENTORY (25) ---
    Improved Heavy Treads
    Improved Cooling System
    Advanced Energy Well (500)
             Deep Structural Scanner
    Advanced Sensor Array
             Core Analyzer
             Expert System
             ID Mask
    Improved Powered Armor
    Improved Powered Armor
             Relay Coupler [NC] (51)
             Relay Coupler [Grunt] (47)
             Relay Coupler [Duelist] (28)
             Relay Coupler [Heavy] (22)
  Long-range Tractor Beam
             Supersonic Drone Bay (1/1)
    Enhanced Nova Cannon
             Field Lobotomy Kit (3)
             LU-1G1's Laser Shovel

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
             Quantum Reactor
>            --- PROPULSION -------
             Centrium Leg
             Centrium Leg
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
    Advanced Visual Processing Unit
    Advanced Melee Analysis Suite
             Core Analyzer
    Improved Powered Armor
    Improved Powered Armor
   Makeshift Hacking Suite
             System Shield
             Relay Coupler [Grunt]
>            --- WEAPON -----------
       Heavy Shock Bomb Launcher
             Companion Sword
             DM-GVY's Chainsaw
>            --- INVENTORY --------
    Improved Heavy Treads
    Improved Cooling System
    Advanced Energy Well
             Deep Structural Scanner
    Advanced Sensor Array
             Core Analyzer
             Expert System
             ID Mask
    Improved Powered Armor
    Improved Powered Armor
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Duelist]
             Relay Coupler [Heavy]
  Long-range Tractor Beam
             Supersonic Drone Bay
    Enhanced Nova Cannon
             Field Lobotomy Kit
             LU-1G1's Laser Shovel
[Rating: 98]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Siege Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Mace
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   2   .   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   .   .   2   .   .   .   3   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             385  | 5   17  .   1   1   53  25  22  9   34  27  5   122 14  34  6   10  
  Power                    22   | .   1   .   .   .   3   .   .   1   3   1   .   5   1   4   1   2   
    Engine                 15   | .   1   .   .   .   3   .   .   1   3   1   .   3   1   1   .   1   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               73   | 2   2   .   .   .   17  3   6   3   13  3   1   13  2   4   3   1   
    Treads                 41   | 2   .   .   .   .   10  3   4   1   7   3   1   7   .   3   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   
    Wheel                  27   | .   2   .   .   .   7   .   2   2   6   .   .   5   2   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  132  | 1   6   .   .   .   8   10  4   1   8   9   3   57  7   12  2   4   
    Device                 62   | .   3   .   .   .   5   6   1   1   7   8   2   25  1   2   .   1   
    Storage                4    | 1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              15   | .   .   .   .   .   1   .   .   .   .   1   .   8   1   3   .   1   
    Hackware               18   | .   .   .   .   .   .   3   3   .   .   .   .   3   2   5   2   .   
    Protection             33   | .   1   .   .   .   2   1   .   .   1   .   .   21  3   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   158  | 2   8   .   1   1   25  12  12  4   10  14  1   47  4   14  .   3   
    Energy Gun             21   | .   .   .   .   .   16  5   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          65   | 2   4   .   .   1   4   3   6   2   5   8   .   24  2   4   .   .   
    Ballistic Cannon       10   | .   2   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         18   | .   2   .   .   .   .   .   .   .   .   .   .   13  .   3   .   .   
    Impact Weapon          22   | .   .   .   .   .   2   4   2   2   5   4   1   2   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   4   2   7   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   3   .   .   .   1   2   1   5   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   .   4   1   .   .   .   .   .   4   3   13  3   2   
  Power                    7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   4   1   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   
  Utility                  10   | .   .   .   .   .   .   1   .   .   .   .   .   3   1   4   .   1   
  Weapon                   7    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   2   1   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   1   .   .   .   .   .   2   3   6   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 100 100 99  99  99  99  90  91  89  83  82  88  83  90  
  Engine                   6    | .   14  14  14  14  8   9   9   9   7   7   7   3   9   4   2   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   
  Treads                   15   | .   14  .   .   .   22  25  25  25  4   20  23  12  .   4   6   .   
  Wheel                    4    | .   14  28  28  28  4   1   1   1   13  1   .   3   9   4   .   3   
  Device                   7    | .   13  14  14  14  9   12  2   4   13  7   8   5   .   .   .   .   
  Storage                  7    | .   14  14  14  14  9   9   9   9   7   7   7   7   5   5   5   5   
  Processor                13   | .   .   .   .   .   8   .   .   .   .   6   7   25  26  24  17  19  
  Hackware                 5    | .   .   .   .   .   .   10  24  22  15  7   6   .   7   13  28  18  
  Protection               4    | .   .   .   .   .   9   3   .   .   4   7   7   3   4   4   .   6   
  Energy Gun               3    | .   .   .   .   .   20  20  4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   24  28  14  28  1   2   15  25  20  20  20  9   8   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   2   4   .   1   2   2   .   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   10  7   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 9   92  90  89  90  114 105 100 99  117 123 120 124 108 118 104 146 
  Greatest Support         98   | 40  40  20  20  20  60  60  60  60  60  60  60  60  40  98  98  80  
  Greatest Overweight (x)  10   | 1   8   4   4   4   3   3   4   4   9   9   1   10  3   4   1   2   
  Average Overweight (x)   2    | .   2   4   4   4   1   1   1   1   3   1   1   4   2   2   .   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   17  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 4   15  24  24  24  24  24  24  23  24  24  24  23  22  24  24  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   25  25  24  25  25  25  24  25  25  25  25  25  24  25  25  20  

 Class Distribution 
--------------------
 22% | Mutant
 15% | Gunner
 11% | Scavenger-Gunner
  9% | Skirmisher
  7% | Hacker-Mutant
  6% | Hacker-Skirmisher
  6% | Commander-Mutant
  4% | Scavenger-Mutant
  4% | Commander-Gunner
  3% | Bothacker-Gladiator

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
        Skirmisher | -8/Materials
     Hacker-Mutant | -8/Garrison
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -8/Garrison
       Hacker-Tank | -7/Factory
            Gunner | -7/Storage
  Commander-Gunner | -7/Recycling
  Scavenger-Gunner | -7/Scraptown
  Scavenger-Mutant | -5/Factory
  Bothacker-Mutant | -5/Garrison
     Hacker-Mutant | -5/Factory
  Hacker-Gladiator | -5/Garrison

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  
Matter Collected           11618 | 297  450  65   182  10   948  324  264  806  952  988  358  5090 85   612  50   137  
  Remotely                 3529  | .    .    .    .    .    65   .    .    .    .    .    .    3338 .    126  .    .    
Salvage Created            14795 | 139  533  .    .    .    1491 997  359  778  1063 1429 212  5320 433  1650 133  258  
  Parts                    845   | 11   39   .    .    .    72   56   26   49   53   68   10   340  25   75   12   9    
Haulers Intercepted        14    | .    2    .    .    .    2    .    2    .    1    6    .    .    1    .    .    .    
Recyclers Shooed           3     | .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29    | .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Combat Hostiles Destroyed  244  | .   12  .   .   .   28  20  6   19  14  16  3   93  8   20  2   3   
  Melee                    24   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   18  2   1   
  Guns                     151  | .   12  .   .   .   19  20  4   18  14  16  3   38  5   2   .   .   
  Cannons                  63   | .   .   .   .   .   7   .   2   .   .   .   .   54  .   .   .   .   
  AOE                      3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          27   | 2   5   .   .   .   5   .   .   .   3   .   .   11  .   .   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Hauler                   14   | .   2   .   .   .   2   .   2   .   1   6   .   .   1   .   .   .   
  Recycler                 8    | 1   1   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   
  Turret                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  26   | .   8   .   .   .   .   .   3   8   .   .   .   .   5   2   .   .   
  Grunt                    70   | .   4   .   .   .   18  12  3   4   12  7   .   .   3   7   .   .   
  Brawler                  5    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   .   .   7   5   .   7   1   6   1   .   .   3   .   1   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   
  Programmer               10   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   8   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Bolteater                5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Federalist               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Explorer                 14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   
  Ranger                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Guru                     13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
  Scientist                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scrapper                 29   | .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   
  Elite                    18   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
  Zionite                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           17   | 2   4   .   .   .   4   4   4   6   6   4   1   17  8   4   2   2   
  Combat Bots Only         15   | .   4   .   .   .   4   4   3   6   4   4   1   15  8   4   2   2   
Max Kills in Single Turn   2    | 1   2   .   .   .   2   1   1   1   2   1   1   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  01-MTF (-7/Recycling)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -5    -5    -5    -5    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Sto   Rec   Scr   Fac   Gar   Fac   Gar   
Hostile Shots Fired        1034  | .     42    .     .     .     136   42    24    48    45    134   15    232   66    168   48    34    
  Missed                   287   | .     7     .     .     .     33    12    10    16    11    46    8     65    16    48    7     8     
Damage Taken               11755 | .     343   .     .     .     1759  455   210   438   425   869   157   2150  851   2608  691   799   
  Core                     1673  | .     68    .     .     .     286   35    13    95    17    54    .     92    152   488   163   210   
  Absorbed by Shields      232   | .     .     .     .     .     .     31    .     .     .     .     .     178   .     23    .     .     
  Reduced by Siege Mode    248   | .     .     .     .     .     .     .     .     .     .     .     .     248   .     .     .     .     
  Redirected to Shielding  101   | .     .     .     .     .     .     .     .     .     .     .     .     .     101   .     .     .     
  Regen/Repaired (Parts)   1453  | .     109   .     .     .     30    .     532   .     94    277   .     .     411   .     .     .     
Core Remaining (%)         67    | 100   .     .     .     72    .     .     .     22    .     .     .     76    .     .     .     .     
Volleys Fired              725   | 9     55    1     .     .     81    37    15    60    47    72    13    300   5     17    1     12    
  Largest                  3     | 2     2     2     .     .     3     3     3     3     3     3     3     3     2     3     1     1     
  Hottest                  183   | 40    120   40    .     .     183   183   166   75    75    90    75    81    53    81    7     46    
Shots Fired                1642  | 18    107   2     .     .     228   107   43    180   141   203   42    507   10    41    1     12    
  Gun                      1364  | 18    103   2     .     .     174   107   40    180   141   198   42    312   10    37    .     .     
  Cannon                   248   | .     .     .     .     .     54    .     3     .     .     5     .     186   .     .     .     .     
  Launcher                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Special                  18    | .     4     .     .     .     .     .     .     .     .     .     .     9     .     4     1     .     
  Kinetic                  1356  | 18    103   2     .     .     90    11    26    180   141   198   42    498   10    37    .     .     
  Thermal                  230   | .     4     .     .     .     107   96    17    .     .     5     .     1     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          43    | .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     12    
  Robot Hit Streak         33    | 6     13    5     .     .     16    9     3     13    9     33    12    30    8     12    9     10    
  Robot Miss Streak        5     | 3     3     .     .     .     5     2     4     4     4     5     2     4     1     4     .     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Secondary Targets        21    | .     2     .     .     .     1     4     1     2     1     2     .     7     .     1     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     1     1     1     1     .     1     .     1     .     .     
Shots Hit Robots           1193  | 11    69    2     4     .     159   60    32    107   91    148   30    324   19    115   16    6     
  Core Hits                517   | 4     27    .     .     .     89    30    14    34    38    54    11    150   14    41    4     7     
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     
  Critical Parts Destroyed 11    | .     .     .     .     .     .     .     1     3     1     2     .     4     .     .     .     .     
  Critical Strikes         40    | .     .     .     .     .     9     4     1     3     1     3     .     19    .     .     .     .     
    Burn                   13    | .     .     .     .     .     9     4     .     .     .     .     .     .     .     .     .     .     
    Destroy                12    | .     .     .     .     .     .     .     .     3     1     2     .     6     .     .     .     .     
    Blast                  13    | .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     
Melee Attacks              295   | .     .     .     4     .     13    24    10    9     16    16    1     24    17    131   19    11    
  Impact                   83    | .     .     .     .     .     13    24    1     9     16    16    1     3     .     .     .     .     
  Slashing                 199   | .     .     .     .     .     .     .     .     .     .     .     .     21    17    131   19    11    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            19    | .     .     .     4     .     1     .     4     1     .     2     1     .     2     1     3     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     
  Follow-up Attacks        15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     1     
Damage Inflicted           34422 | 143   873   26    .     .     3349  1302  540   2035  1620  2612  625   14059 725   5275  709   529   
  Guns                     16092 | 143   873   26    .     .     2110  1302  395   1910  1620  2451  515   4097  184   466   .     .     
  Cannons                  9781  | .     .     .     .     .     849   .     45    .     .     .     .     8887  .     .     .     .     
  Explosions               572   | .     .     .     .     .     320   .     .     .     .     .     .     .     .     .     .     252   
  Melee                    7917  | .     .     .     .     .     37    .     84    125   .     161   110   1075  530   4809  709   277   
  Ramming                  60    | .     .     .     .     .     33    .     16    .     .     .     .     .     11    .     .     .     
  Kinetic                  22801 | 143   873   26    .     .     1231  102   296   1910  1620  2451  515   12984 184   466   .     .     
  Thermal                  3157  | .     .     .     .     .     1813  1200  144   .     .     .     .     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          487   | .     .     .     .     .     235   .     .     .     .     .     .     .     .     .     .     252   
  Impact                   517   | .     .     .     .     .     37    .     84    125   .     161   110   .     .     .     .     .     
  Slashing                 7400  | .     .     .     .     .     .     .     .     .     .     .     .     1075  530   4809  709   277   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     .     .     .     .     .     2     3     10    3     .     14    14    14    
  Average Corruption       5     | .     .     .     .     .     .     .     .     .     1     2     4     2     .     9     14    14    
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  157   | .     .     .     .     .     .     .     .     .     7     26    40    14    .     41    15    14    
    Message Errors         37    | .     .     .     .     .     .     .     .     .     1     8     10    3     .     9     3     3     
    Matter Fused           30    | .     .     .     .     .     .     .     .     .     1     2     5     4     .     12    2     4     
    Heat Flow Errors       28    | .     .     .     .     .     .     .     .     .     2     7     6     1     .     6     4     2     
    Energy Discharges      21    | .     .     .     .     .     .     .     .     .     1     .     6     3     .     7     2     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     .     .     1     4     8     1     .     5     1     2     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     3     .     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Overflow Damage            1643  | .     .     .     .     .     67    .     84    .     .     33    .     1093  .     229   137   .     
  Projectiles              1008  | .     .     .     .     .     .     .     .     .     .     .     .     1008  .     .     .     .     
  Explosions               52    | .     .     .     .     .     52    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    583   | .     .     .     .     .     15    .     84    .     .     33    .     85    .     229   137   .     
Knockbacks                 32    | .     .     .     .     .     13    .     1     .     .     .     .     18    .     .     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  28    | .     .     .     .     .     11    .     1     .     .     .     .     16    .     .     .     .     
  Secondary                3     | .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     
Self-Inflicted Damage      213   | .     .     .     .     .     144   .     .     .     .     .     .     .     5     .     .     64    
  Shots                    5     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     
  Rammed                   8     | 1     .     .     .     .     3     .     3     .     .     .     .     .     1     .     .     .     
Targets Rammed             8     | 1     .     .     .     .     3     .     3     .     .     .     .     .     1     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        369   | .     40    .     .     .     369   212   144   305   246   256   250   315   .     240   156   264   
  Average Temperature      80    | .     9     .     .     .     114   67    47    121   48    68    60    69    .     104   80    52    
  Received Heat Transfer   3098  | .     117   .     .     .     891   249   162   153   165   288   .     587   120   294   .     72    
  Effects                  8     | .     .     .     .     .     4     .     .     1     .     .     .     3     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     .     3     .     .     .     .     .     .     3     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          17    | .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     
  Total Turns              547   | .     .     .     .     .     .     .     .     .     .     .     .     547   .     .     .     .     
  Longest Duration         229   | .     .     .     .     .     .     .     .     .     .     .     .     229   .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     1     .     1     1     .     .     .     1     .     .     .     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     1     
  Parts Fried              10    | .     .     .     .     .     2     .     2     1     .     3     .     .     .     .     .     2     
  Impact Corruptions       5     | .     .     .     .     .     1     .     1     1     .     1     .     1     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             24    | .     .     .     .     .     7     2     .     .     .     .     .     15    .     .     .     .     
  Heat Transferred         6466  | .     .     .     .     .     3691  2516  259   .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  
Peak Influence             1337 | 15   254  8    .    .    544  1337 651  904  527  374  145  .    240  1278 690  393  
  Initial                  670  | .    9    8    .    .    .    353  651  1    474  115  95   .    .    168  670  263  
  Average                  327  | 7    88   8    .    .    82   843  253  437  318  265  36   .    158  745  566  251  
Maximum Alert Level        4    | .    1    .    .    .    2    4    2    3    2    1    .    .    1    4    2    1    
  Low Security (%)         45   | 100  88   100  .    100  84   .    47   24   16   18   100  .    72   12   .    .    
  Level 1                  25   | .    11   .    .    .    9    4    36   33   51   81   .    .    27   10   14   100  
  Level 2                  12   | .    .    .    .    .    6    29   16   11   32   .    .    .    .    15   85   .    
  Level 3                  13   | .    .    .    .    .    .    49   .    30   .    .    .    .    .    47   .    .    
  Level 4                  3    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    13   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    .    .    5    .    1    .    4    7    .    .    3    .    2    .    
  Investigation            8    | .    1    .    .    .    1    .    1    .    1    1    .    .    2    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    .    
  Reinforcement            7    | .    .    .    .    .    1    .    .    .    2    3    .    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Distress Signals           6    | .   2   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              349  | .   26  .   .   .   43  16  13  28  22  30  13  98  9   40  6   5   
  Peak Tracking Total      8    | .   5   .   .   .   5   4   3   5   3   5   3   7   8   7   2   5   
  Tactical Retreats        21   | .   .   .   .   .   3   1   1   5   2   1   1   2   .   4   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Traps Triggered            25   | .   .   .   .   .   .   8   .   4   .   3   .   .   .   4   1   5   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Machines Disabled          44   | .   1   .   .   .   1   3   3   5   .   4   .   22  .   4   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   1   1   .   1   .   1   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Machines Accessed          71   | .   10  .   2   .   9   3   6   3   8   10  7   4   3   2   4   .   
  Terminals                43   | .   8   .   .   .   7   3   3   3   2   8   5   .   .   2   2   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Repair Stations          8    | .   1   .   .   .   1   .   2   .   1   1   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   2   1   .   .   1   .   1   .   
Total Hacks                216  | .   28  .   2   .   25  8   24  9   23  27  17  27  11  3   12  .   
  Successful               132  | .   16  .   2   .   16  2   14  2   16  16  5   27  10  2   4   .   
  Failed                   84   | .   12  .   .   .   9   6   10  7   7   11  12  .   1   1   8   .   
    Catastrophic           11   | .   1   .   .   .   .   1   .   .   .   1   4   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   21  .   1   .   17  4   14  5   7   13  10  .   1   .   9   .   
  Terminals                121  | .   21  .   .   .   20  8   15  9   7   21  12  .   .   3   5   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   3   .   
  Repair Stations          28   | .   4   .   .   .   2   .   6   .   4   4   .   .   8   .   .   .   
  Recycling Units          8    | .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          19   | .   .   .   .   .   3   .   3   .   4   2   .   .   3   .   4   .   
Terminal Hacks             55   | .   4   .   2   .   2   2   4   2   3   5   1   27  .   2   1   .   
  Record                   22   | .   .   .   1   .   .   .   .   .   .   .   .   21  .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   1   .   .   .   .   1   .   5   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   4   .   .   .   2   .   5   .   2   1   .   .   7   .   .   .   
  Scan Component           11   | .   2   .   .   .   1   .   3   .   1   1   .   .   3   .   .   .   
  Repair                   9    | .   2   .   .   .   1   .   2   .   1   .   .   .   3   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   1   .   2   .   4   2   .   .   2   .   2   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Coupler Status           6    | .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   1   .   
Unauthorized Hacks         36   | .   8   .   .   .   11  .   3   .   2   8   3   .   1   .   .   .   
  Terminals                28   | .   7   .   .   .   10  .   3   .   .   7   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   19   | .   5   .   .   .   7   .   2   .   .   4   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Eject                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   8   .   .   .   7   2   6   2   7   8   6   .   2   1   4   .   
  Full Trace Events        9    | .   .   .   .   .   .   1   1   1   1   .   3   .   1   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   8   3   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   2   .   .   .   1   .   2   .   1   .   .   .   3   .   .   .   
  Time                     255  | .   52  .   .   .   13  .   76  .   26  .   .   .   88  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   4   .   .   .   4   .   .   .   .   .   .   3   1   .   
  Non-combat               5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Combat                   7    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   3   .   .   
Robot Hacks Applied        17   | .   .   .   4   .   .   .   9   .   .   .   .   .   .   3   1   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   
Relay Couplers Released    29   | .   .   .   .   .   4   12  .   .   .   .   .   .   4   9   .   .   
  Ejected                  8    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      21   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   9   .   .   
  Attached                 9    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   3   .   2   .   .   9   .   .   2   .   2   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  
Total Allies               29   | .    .    .    .    .    .    3    3    2    3    .    9    1    .    6    .    2    
  Largest Group            10   | .    .    .    .    .    .    3    2    2    3    .    9    10   .    4    .    1    
  Highest-Rated Group      380  | .    .    .    .    .    .    101  31   50   24   .    193  380  .    125  .    116  
  Highest-Rated Ally       191  | .    .    .    .    .    .    39   16   25   8    .    40   191  .    85   .    116  
Total Orders               36   | .    .    .    .    .    .    .    .    2    7    .    7    17   .    3    .    .    
  STAY                     13   | .    .    .    .    .    .    .    .    1    .    .    1    9    .    2    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   10   | .    .    .    .    .    .    .    .    1    .    .    3    5    .    1    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    
Ally Attacks               211  | .    .    .    .    .    .    25   9    15   13   .    2    102  .    40   .    5    
  Total Damage             8182 | .    .    .    .    .    .    425  122  441  121  .    17   5229 .    1372 .    455  
  Kills                    60   | .    .    .    .    .    .    3    1    6    .    .    1    37   .    12   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Field Lobotomies           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Sto Rec Scr Fac Gar Fac Gar 
Robot Analysis Total       9    | .   2   .   .   .   1   .   .   .   .   1   .   5   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -5    -5    -5    -5    
-------------              Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Sto   Rec   Scr   Fac   Gar   Fac   Gar   
Turns Passed               28031 | 105   1530  261   368   46    2868  1865  868   1523  1063  2064  1842  10639 320   1846  469   354   
Spaces Moved               11260 | 44    806   178   256   28    952   651   272   558   562   753   672   4280  101   823   191   133   
  Core                     9     | 9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   5934  | 35    342   .     .     .     715   624   250   467   22    642   672   1889  .     182   94    .     
  Legs                     231   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     97    133   
  Wheels                   5086  | .     464   178   256   28    237   27    22    91    540   111   .     2391  101   640   .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    140   140   140   140   125   125   140   140   120   125   250   104   120   120   160   120   
  Average Speed            206   | 143   151   140   140   140   217   244   241   232   139   233   250   215   124   169   213   211   
  Slowest Speed            480   | 160   320   140   140   140   250   250   250   250   250   330   250   340   145   480   240   260   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       48    | 3     96    28    63    13    45    70    23    62    26    89    91    98    4     83    6     24    
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     11    | .     2     .     1     .     3     .     .     .     .     .     2     3     .     .     .     .     
  Known Exits Taken        7     | .     .     .     .     .     1     .     1     .     1     .     1     1     1     .     1     .     
  Unknown Exits Taken      6     | 1     1     1     1     1     .     .     .     .     .     1     .     .     .     .     .     .     
Scrap Searched             9     | .     .     1     .     1     .     .     .     .     .     .     .     7     .     .     .     .     
Spaces Dug                 68    | .     3     .     .     .     10    9     .     .     8     6     .     24    2     .     1     5     
Terrain Destroyed          139   | .     4     .     .     .     61    9     .     .     8     9     .     40    2     .     1     5     
  Melee                    42    | .     .     .     .     .     10    9     .     .     8     4     .     3     2     .     1     5     
  Projectile               39    | .     4     .     .     .     1     .     .     .     .     5     .     29    .     .     .     .     
  AOE                      50    | .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Scr  Fac  Gar  Fac  Gar  
Total                      14600 | 65   995  188  265  34   1548 804  443  706  765  956  821  5267 261  1078 226  178  
  Wait                     1449  | .    81   8    .    5    394  18   109  39   68   60   79   431  110  42   .    5    
  Move                     11243 | 44   805  177  255  27   951  649  271  556  561  752  671  4279 100  821  191  133  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165   | 7    28   1    2    1    22   9    7    5    12   11   3    28   8    17   3    1    
  Fast Attach              75    | 5    .    .    .    .    8    .    1    1    7    3    .    32   4    10   2    2    
  Attach                   88    | .    3    .    .    .    6    1    3    1    6    3    1    37   8    8    4    7    
  Detach                   71    | .    .    .    .    .    2    .    .    1    8    1    3    42   2    5    3    4    
  Swap                     224   | .    14   .    1    1    41   24   18   7    21   21   4    53   2    16   .    1    
  Drop                     160   | .    9    1    3    .    27   14   5    4    19   17   4    41   2    12   1    1    
  Fire                     725   | 9    55   1    .    .    81   37   15   60   47   72   13   300  5    17   1    12   
  Melee                    270   | .    .    .    4    .    13   24   10   9    16   16   1    24   17   108  19   9    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45    | .    .    .    .    .    .    15   .    12   .    .    .    .    .    16   2    .    
  Rewire                   78    | .    .    .    .    .    .    13   1    11   .    .    42   .    2    6    .    3    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 3 exits: Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: Fac x3 / Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison

 History 
---------
  Turn | Location      | Event
    47 | -11/Scrapyard | Discovered new exit (range 15)
   106 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   423 | -10/Materials | Discovered new exit (range 11)
   705 | -10/Materials | Discovered new exit (range 7)
   944 | -10/Materials | Identified exit to Materials
  1025 | -10/Materials | Learned 2 Storage zone layouts
  1050 | -10/Materials | Identified exit to Subcaves
  1050 | -10/Materials | Learned location of 1 exit from Materials
  1063 | -10/Materials | Learned 4 Recycling zone layouts
  1067 | -10/Materials | Learned location of 2 exits from Mines
  1068 | -10/Materials | Loaded intel: 11 trap records
  1072 | -10/Materials | Learned Storage emergency access door positions
  1085 | -10/Materials | Learned location of 2 exits from Materials
  1110 | -10/Materials | Learned location of 2 exits from Subcaves
  1143 | -10/Materials | Learned Storage emergency access door positions
  1325 | -10/Materials | Repaired Assault Rifle
  1352 | -10/Materials | Repaired Assault Rifle
  1636 | -10/Materials | Entered Mines
  1713 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1733 | -10/Mines     | Discovered new exit (range 5)
  1835 | -10/Mines     | Assembled infested the area
  1897 | -10/Mines     | Entered Exiles
  1934 | -10/Exiles    | Met 8R-AWN
  1955 | -10/Exiles    | Met EX-HEX
  1999 | -10/Exiles    | Met EX-BIN
  2015 | -10/Exiles    | Aligned with FarCom system
  2017 | -10/Exiles    | Given EX-Vault access code
  2056 | -10/Exiles    | Opened EX-Vault
  2066 | -10/Exiles    | Found Field Lobotomy Kit
  2073 | -10/Exiles    | Found Supersonic Drone Bay
  2102 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2149 | -10/Exiles    | Met EX-DEC
  2159 | -10/Exiles    | Learned location of Zion (-6)
  2254 | -10/Exiles    | Discovered new exit (range 10)
  2265 | -10/Exiles    | Stole two prototypes: Supersonic Drone Bay, Field Lobotomy Kit
  2265 | -10/Exiles    | Entered Mines
  2292 | -9/Mines      | Discovered new exit (range 10)
  2311 | -9/Mines      | Entered Materials
  2311 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2312 | -8/Materials  | Identified exit to Factory
  2619 | -8/Materials  | Build established: Skirmisher
  3252 | -8/Materials  | Learned location of 1 exit from Extension
  3283 | -8/Materials  | Repaired Wheel
  3393 | -8/Materials  | Learned 2 Lower Caves zone layouts
  3437 | -8/Materials  | Learned Storage stockpile data
  3441 | -8/Materials  | Learned Factory trap positions
  3481 | -8/Materials  | Learned location of 1 exit from Recycling
  3515 | -8/Materials  | Learned location of 2 exits from Lower Caves
  3560 | -8/Materials  | Learned location of Lower Caves (-6)
  4031 | -8/Materials  | Build established: Mutant
  4481 | -8/Materials  | Garrison activated, responded to threat
  4737 | -8/Materials  | Build established: Skirmisher
  5176 | -8/Materials  | Identified exit to Garrison
  5177 | -8/Materials  | Core integrity fell below 50%
  5179 | -8/Materials  | Entered Garrison
  5249 | -8/Garrison   | Triggered checkpoint
  5585 | -8/Garrison   | Triggered checkpoint
  5840 | -8/Garrison   | Lost 3 allies
  5939 | -8/Garrison   | System Shield fried by hacking feedback
  6102 | -8/Garrison   | Discovered new exit (range 15)
  6137 | -8/Garrison   | Installed Relay Interface Framework
  6359 | -8/Garrison   | Build established: Hacker-Mutant
  6395 | -8/Garrison   | Garrison Relay disabled
  6537 | -8/Garrison   | Triggered checkpoint
  6695 | -8/Garrison   | Triggered checkpoint
  6730 | -8/Garrison   | Garrison Relay disabled
  6811 | -8/Garrison   | Discovered new exit (range 15)
  6853 | -8/Garrison   | Discovered new exit (range 67)
  6853 | -8/Garrison   | Discovered new exit (range 6)
  6853 | -8/Garrison   | Discovered new exit (range 60)
  6955 | -8/Garrison   | Garrison Relay disabled
  7044 | -8/Garrison   | Entered Materials
  7631 | -8/Materials  | Repaired Arm. Treads
  7670 | -8/Materials  | Repaired Arm. Treads
  7732 | -8/Materials  | Identified exit to Garrison
  7912 | -8/Materials  | Entered Garrison
  7912 | -8/Garrison   | Accompanied by 1 ally
  7964 | -8/Garrison   | Expanded RIF knowledge: Program Shield
  8058 | -8/Garrison   | Triggered checkpoint
  8210 | -8/Garrison   | Build established: Hacker-Skirmisher
  8244 | -8/Garrison   | Discovered exit to Factory (range 10)
  8486 | -8/Garrison   | Triggered checkpoint
  8792 | -8/Garrison   | Triggered checkpoint
  8982 | -8/Garrison   | Triggered checkpoint
  9017 | -8/Garrison   | Discovered exit to Factory (range 63)
  9017 | -8/Garrison   | Discovered exit to Factory (range 56)
  9017 | -8/Garrison   | Discovered exit to Factory (range 18)
  9435 | -8/Garrison   | Entered Factory
  9435 | -7/Factory    | Evolved 2 slots: Utility x2
  9436 | -7/Factory    | Identified exit to Lower Caves
  9437 | -7/Factory    | Loaded intel: 103 trap records
  9437 | -7/Factory    | FarCom data flow suspended
  9711 | -7/Factory    | Repaired Broken Arm. Treads?
 10136 | -7/Factory    | Identified exit to Storage
 10149 | -7/Factory    | Build established: Hacker-Tank
 10414 | -7/Factory    | Fabricated G-34 Mercenary (x3)
 10498 | -7/Factory    | Entered Storage
 10917 | -7/Storage    | Build established: Gunner
 11518 | -7/Storage    | Discovered new exit (range 15)
 11744 | -7/Storage    | Build established: Mutant
 11941 | -7/Storage    | Met 01-MTF
 12081 | -7/Storage    | Build established: Gunner
 12538 | -7/Storage    | Discovered new exit (range 6)
 12562 | -7/Storage    | Entered Recycling
 12562 | -7/Recycling  | Accompanied by 2 allies (01-MTF)
 12563 | -7/Recycling  | Identified exit to Factory
 12564 | -7/Recycling  | Identified exit to Scraptown
 13504 | -7/Recycling  | Build established: Commander-Gunner
 13531 | -7/Recycling  | Destroyed 01-MTF
 14081 | -7/Recycling  | System corruption reached 10%
 14325 | -7/Recycling  | Scanned before Scraplab entrance
 14370 | -7/Recycling  | Entered Scraplab
 14404 | -7/Recycling  | Entered Scraptown
 14404 | -7/Scraptown  | Accompanied by 9 allies
 14404 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 14431 | -7/Scraptown  | Discovered exit to Factory (range 78)
 14473 | -7/Scraptown  | Build established: Commander-Mutant
 14518 | -7/Scraptown  | Visited Red Mages
 14606 | -7/Scraptown  | Visited CPS Storage
 14646 | -7/Scraptown  | Visited Symbiants
 14708 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 15352 | -7/Scraptown  | Visited Comm Corps
 15484 | -7/Scraptown  | Visited Bundlers
 15641 | -7/Scraptown  | Turned away by UFD registrar
 15641 | -7/Scraptown  | Turned away by UFD registrar
 16188 | -7/Scraptown  | Assimilated Triborg with FLK Orb
 16189 | -7/Scraptown  | Attacked by Scraptown defenders
 16254 | -7/Scraptown  | Build established: Commander-Gunner
 16318 | -7/Scraptown  | Lost 3 allies
 16580 | -7/Scraptown  | Build established: Gunner
 17050 | -7/Scraptown  | Found Prototype Ballistic Cannon
 17053 | -7/Scraptown  | Found Unknown Treads
 17057 | -7/Scraptown  | Found Unknown Treads
 17290 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 17602 | -7/Scraptown  | Identified Siege Cannon
 17605 | -7/Scraptown  | Identified Tri-treads (x2)
 17896 | -7/Scraptown  | Build established: Scavenger-Gunner
 18166 | -7/Scraptown  | Destroyed 12 combat bots
 18270 | -7/Scraptown  | Destroyed 15 combat bots
 18340 | -7/Scraptown  | Destroyed 9 combat bots
 18437 | -7/Scraptown  | Destroyed 7 combat bots
 18650 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 18760 | -7/Scraptown  | Visited Chapter 10
 19209 | -7/Scraptown  | Visited Curators Association
 19248 | -7/Scraptown  | Visited Analyses Database
 19298 | -7/Scraptown  | Visited A0-MCA Data Center
 19328 | -7/Scraptown  | Visited Scrapoid Research Area
 19554 | -7/Scraptown  | Visited Sword Containment
 19639 | -7/Scraptown  | Visited Cartography Club
 19711 | -7/Scraptown  | Found Prototype Processor
 19711 | -7/Scraptown  | Identified Expert System
 19832 | -7/Scraptown  | Found Expert System
 20003 | -7/Scraptown  | Found ID Mask
 20182 | -7/Scraptown  | Found Prototype Slashing Weapon
 20182 | -7/Scraptown  | Identified DM-GVY's Chainsaw
 20430 | -7/Scraptown  | Found Prototype Special Weapon
 20430 | -7/Scraptown  | Identified LU-1G1's Laser Shovel
 20537 | -7/Scraptown  | Learned location of Upper Caves (-4)
 20537 | -7/Scraptown  | Learned location of Extension (-6)
 20537 | -7/Scraptown  | Learned 12 Factory zone layouts
 20537 | -7/Scraptown  | Learned 12 Research zone layouts
 20537 | -7/Scraptown  | Learned 8 Lower Caves zone layouts
 20537 | -7/Scraptown  | Learned 8 Upper Caves zone layouts
 20537 | -7/Scraptown  | Learned 12 Upper Caves zone layouts
 20537 | -7/Scraptown  | Learned 16 Upper Caves zone layouts
 20537 | -7/Scraptown  | Learned 24 Proximity Caves zone layouts
 20537 | -7/Scraptown  | Learned location of 2 exits from Factory
 20537 | -7/Scraptown  | Learned location of 2 exits from Upper Caves
 20537 | -7/Scraptown  | Learned location of 3 exits from Upper Caves
 20586 | -7/Scraptown  | Found Deep Structural Scanner
 21625 | -7/Scraptown  | Build established: Gunner
 22012 | -7/Scraptown  | Visited Cave Peace
 22561 | -7/Scraptown  | Build established: Mutant
 23323 | -7/Scraptown  | Found Unknown Hackware
 23323 | -7/Scraptown  | Identified Relay Coupler [Proto]
 23530 | -7/Scraptown  | Found Siege Cannon Replica
 24540 | -7/Scraptown  | Build established: Scavenger-Mutant
 25043 | -7/Scraptown  | Entered Factory
 25043 | -5/Factory    | Evolved 4 slots: Power x1, Utility x3
 25044 | -5/Factory    | Identified exit to Factory
 25045 | -5/Factory    | Identified exit to Upper Caves
 25072 | -5/Factory    | Build established: Mutant
 25094 | -5/Factory    | Expert System configures itself against Swarmer targets
 25139 | -5/Factory    | Destroyed 8 combat bots
 25144 | -5/Factory    | Lost 3 parts (1p1n1u)
 25167 | -5/Factory    | Repaired Arm. Huge Wheel
 25191 | -5/Factory    | Repaired Mak. Light Armor Plating
 25262 | -5/Factory    | Repaired Imp. Cooling System
 25357 | -5/Factory    | Identified exit to Garrison
 25363 | -5/Factory    | Entered Garrison
 25401 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 25712 | -5/Garrison   | Spotted B-90 Cyclops
 25714 | -5/Garrison   | Spotted B-86 Titan
 25751 | -5/Garrison   | Spotted B-75 Beast
 25761 | -5/Garrison   | Assimilated B-75 Beast with FLK Orb
 25801 | -5/Garrison   | Triggered checkpoint
 25838 | -5/Garrison   | Triggered checkpoint
 25927 | -5/Garrison   | Tech Extrapolator generated special schematic: Energy Deflector
 25942 | -5/Garrison   | Lost 3 parts (2p1n)
 26002 | -5/Garrison   | Discovered new exit (range 10)
 26056 | -5/Garrison   | Triggered checkpoint
 26085 | -5/Garrison   | Garrison Relay disabled
 26219 | -5/Garrison   | Build established: Bothacker-Gladiator
 26289 | -5/Garrison   | Discovered new exit (range 12)
 26332 | -5/Garrison   | Expert System configures itself against Programmer targets
 26347 | -5/Garrison   | System corruption reached 10%
 26399 | -5/Garrison   | Garrison Relay disabled
 26461 | -5/Garrison   | Triggered checkpoint
 26480 | -5/Garrison   | Core integrity fell below 50%
 26483 | -5/Garrison   | Garrison Relay disabled
 26542 | -5/Garrison   | Lost 6 parts (1p2n2u1w)
 26772 | -5/Garrison   | Build established: Bothacker-Mutant
 26969 | -5/Garrison   | Triggered checkpoint
 27065 | -5/Garrison   | Lost 4 allies
 27108 | -5/Garrison   | Discovered new exit (range 9)
 27154 | -5/Garrison   | Found Imp. Powered Armor
 27158 | -5/Garrison   | Found Imp. Powered Armor
 27164 | -5/Garrison   | Found Imp. Powered Armor
 27167 | -5/Garrison   | Found Imp. Powered Armor
 27209 | -5/Garrison   | Entered Factory
 27421 | -5/Factory    | Build established: Bothacker-Gladiator
 27491 | -5/Factory    | Lost 3 parts (1p1n1w)
 27565 | -5/Factory    | Core integrity fell below 20%
 27678 | -5/Factory    | Identified exit to Garrison
 27678 | -5/Factory    | Entered Garrison
 27723 | -5/Garrison   | Spotted B-86 Titan
 27741 | -5/Garrison   | Rewired B-75 Beast
 27751 | -5/Garrison   | Build established: Hacker-Mutant
 27757 | -5/Garrison   | Rewired B-86 Titan
 27778 | -5/Garrison   | Destroyed B-86 Titan
 27999 | -5/Garrison   | Triggered checkpoint
 28032 | -5/Garrison   | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
27825_ Acquired 4 matter.
27828_ Acquired 10 matter. <x2>
27849_ ZIZ1&XE7FBE=3<5MUNBJFR%R LJHRVDDE2TD1RV
27860_ Acquired Relay Coupler [NC].
27869_ System corrupted: Matter fused (-7).
27918_ System corrupted: Component data lost.
27933_ System corrupted: Matter fused (-6).
27950_ System corrupted: Energy discharge (-102).
27995_ System corrupted: Matter fused (-6).
27999_ Garrison Door breached.
27999_ Beams of light sweep through the air. An alarm sounds.
28002_ Penetrated by Slug.
28003_ Stasis Trap short circuited. <x2>
28003_ A bubble of rippling energy engulfs the area. <x2>
28004_ Penetrated by Slug.
28016_ System corrupted: IFF burst signal emitted.
28026_ Penetrated by Slug. <x2>
28031_ Y-64 Sentinel system terminally corrupted.
28031_ Adv. Heat Sink fried. <x2>
28032_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????   ?????????????????? |
| ?????????????????????????????   ?????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????     ????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   ##???????????????? |
| ????????????????????????????#     ???????????????? |
| ????????????????????????????"    ????????????????? |
| ????????????????????????????#    ????????????????? |
| ????????????????????????????#   #????????????????? |
| ??????????????????????????#?#   #????????????????? |
| ??????????????????????????# #   #????????????????? |
| ??????????????????????????? #   #????????????????? |
| ???????????????????????????? ^ ^#????????????????? |
| ??#?????????????????????????#   #????????????????? |
| ??# ???????????????????????=#   #????????????????? |
| ??#  ######################%#   #????????????????? |
| ??#                        !=   #????????????????? |
| ??#                             #????????????????? |
| ??######              Y  @      #????????????????? |
| ???????#   #########  ##### #####????????????????? |
| ???????#   #???????#  #???# #????????????????????? |
| ???????#   #???????#  #???# #????????????????????? |
| ???????#   #???????#  #???# #????????????????????? |
| ???????#   #???????"  #???# #????????????????????? |
| ???????#   #???????"  #???  #????????????????????? |
| ???????#   #???????"  #???###????????????????????? |
| ???????#   #???????#  #??????????????????????????? |
| ???????#   #???????#   ??????????????????????????? |
| ???????#   #???????#   ??????????????????????????? |
| ???????#   #???????####??????????????????????????? |
| ???????#   #?????????????????????????????????????? |
| ???????#   #???###############???????????????????? |
| ???????#   #??##"  """%!"""""#???????????????????? |
| ???????#   ####""     * """ "#???????????????????? |
| ???????#   ##          %   ""#???????????????????? |
| ???????#   ##         *    ""#???????????????????? |
| ?###???#                   ""#???????????????????? |
| ##"#####                     #???????????????????? |
|            ##                #???????????????????? |
|            ##       !  !   ""#???????????????????? |
|            ##       *    %  "#???????????????????? |
| #####"#######               "#???????????????????? |
| ????###?????#      %    !    #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             800
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             13
Target Analysis            6
Core Analysis              6
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          22
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        178
Authchip Count             3

 Item Schematics 
-----------------
                 Spk. Treads | -7/Scraptown | Extrapolated
          Structural Scanner | -7/Scraptown | Extrapolated
 Mak. Terrain Scan Processor | -7/Scraptown | Extrapolated
     Mak. Targeting Computer | -7/Scraptown | Extrapolated
        Mak. Coolant Network | -7/Scraptown | Extrapolated
                 Barrage Gun | -7/Scraptown | Extrapolated
    Mak. Light Armor Plating | -7/Scraptown | Extrapolated
                    Mak. Leg | -7/Scraptown | Extrapolated
                  Mak. Laser | -5/Factory   | Extrapolated
           Mak. Power Source | -5/Factory   | Extrapolated
             Hvy. Beamcaster | -5/Factory   | Extrapolated
                      Ripper | -5/Garrison  | Extrapolated
           Spk. Heavy Treads | -5/Garrison  | Extrapolated
        Mak. Thermal Plating | -5/Garrison  | Extrapolated
            Energy Deflector | -5/Garrison  | Extrapolated

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked

 Fabricated
------------
 G-34 Mercenary | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicWeaponsNanovents
  Manual?         0
Play Time         02:56:47
  Cumulative      577.3 hours
  Start           2024.08.02 @ 16:05:47
  End             2024.08.02 @ 19:09:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           186
  Adventurer      15
  Explorer        1
Win Type          -
  Total           36
  Types           10/3/10/2/2/0/5/3/1
Lore%             89
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8e68178-c27a-46a0-aeb7-fcc81109c625