Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 17:57:00 Player: Thesoulkiller104 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (195) 975 Value Destroyed (7499) 7499 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 16558 Bonus ------- High Alert Combat Kills 165 Met Data Miner 300 Friendly Fire -121 Cogmind --------- Core Integrity 0/1450 Matter 28/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Phase Shifter Light Regenerative Plating SHELL Armor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Improved Actuator Array Advanced Force Field Experimental System Shield > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Micro Antimatter Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Sensor Array [Rating: 113] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Slots Evolved 16 | . . 2 2 2 2 . . . 2 2 . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . 1 . . . . 2 . . Utility 9 | . . 1 1 1 1 . . . 1 2 . . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 199 | 6 3 16 7 16 39 16 . 2 34 2 . 11 28 12 7 . Power 29 | 1 2 1 . 1 8 2 . . 5 . . 2 3 4 . . Engine 15 | 1 1 1 . 1 7 1 . . 1 . . 1 . 1 . . Core 8 | . 1 . . . 1 1 . . 4 . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . 3 3 . . Propulsion 53 | 2 . 5 4 4 11 6 . . 8 . . . 9 4 . . Treads 15 | 2 . 5 4 4 . . . . . . . . . . . . Leg 20 | . . . . . 11 6 . . 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . 5 . . . 4 . . . Flight 9 | . . . . . . . . . . . . . 5 4 . . Utility 76 | 1 1 5 1 7 9 5 . 1 13 1 . 8 14 4 6 . Device 41 | 1 . 3 . 4 4 2 . 1 7 . . 6 8 2 3 . Storage 2 | . 1 . . . . . . . . . . . . . 1 . Processor 15 | . . 1 . 1 1 2 . . 2 . . 1 5 2 . . Hackware 3 | . . . . . . . . . 1 . . 1 1 . . . Protection 15 | . . 1 1 2 4 1 . . 3 1 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 5 2 4 11 3 . 1 8 1 . 1 2 . 1 . Energy Gun 22 | . . 4 1 1 8 1 . 1 4 1 . 1 . . . . Energy Cannon 6 | . . . . 2 1 1 . . 1 . . . . . 1 . Ballistic Gun 8 | 2 . 1 1 1 1 . . . 2 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . 1 . . . . . . . 3 . 4 . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . . . Parts Lost 73 | . 1 1 . 1 18 4 . . 17 . 2 13 2 8 6 . Power 12 | . 1 . . . 5 . . . 2 . 1 2 . 1 . . Propulsion 26 | . . 1 . . 5 2 . . 3 . . 4 2 6 3 . Utility 22 | . . . . 1 4 1 . . 5 . 1 6 . 1 3 . Weapon 13 | . . . . . 4 1 . . 7 . . 1 . . . . Highest Loss Streak 9 | . 1 1 . 1 3 2 . . 9 . 2 7 2 4 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 12 | 2 8 14 14 14 14 14 15 15 14 12 11 5 4 4 3 3 Power 1 | . 1 2 1 1 . 1 1 1 2 3 3 . . 1 . . Propulsion 3 | 1 2 4 3 2 4 3 3 3 3 5 5 1 1 1 . . Utility 4 | . 2 3 2 5 4 6 7 7 5 2 2 2 1 1 2 3 Weapon 4 | . 1 5 6 5 5 3 4 4 3 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 14 . 3 7 2 . . 1 . 1 6 5 1 1 . Power 6 | . . 4 . . 1 . . . 1 . . . . . . . Propulsion 13 | . 1 4 . . 3 2 . . . . . 3 . . . . Utility 10 | . . 2 . 2 . . . . . . 1 2 1 1 1 . Weapon 13 | . . 4 . 1 3 . . . . . . 1 4 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 98 99 99 96 99 100 99 93 95 98 36 54 88 58 19 Engine 6 | . 8 9 9 7 9 7 6 6 1 2 4 1 . . . . Core 2 | . 3 1 . . 1 5 6 6 7 6 5 3 . . . . Treads 10 | . 28 21 27 29 4 . . . . . . . . . . . Leg 10 | . . . . . 20 25 26 26 23 . . . . . . . Hover 1 | . . . . . . . . . 4 26 26 6 5 . . . Flight 1 | . . . . . . . . . . . . . 14 28 10 . Device 15 | . 13 17 18 18 15 18 20 19 15 21 20 10 8 11 7 . Storage 6 | . 13 11 9 7 6 6 6 6 5 5 5 . . . . . Processor 7 | . . 2 . 3 7 9 13 13 11 10 10 3 17 29 26 16 Protection 4 | . . 2 8 7 7 4 . . 3 4 5 . . . . . Energy Gun 9 | . . 18 18 7 12 8 6 11 9 4 5 3 . . . . Energy Cannon 2 | . . . . 7 2 9 6 1 . 5 5 . . . . . Ballistic Gun 5 | . 28 14 9 6 3 . . . 1 . . . . . . . Peak Build Rating 113 | 6 11 18 22 39 66 69 67 70 79 92 92 89 85 113 88 56 Average Rating 47 | 4 7 16 21 33 57 66 67 69 73 88 89 28 56 103 67 22 On Entrance 47 | . 6 11 17 22 39 66 67 67 70 77 91 82 7 85 73 29 Avg Prop Armor Cover (%) 15 | . . . . 5 3 . . . 7 . . . 25 3 . . Naked Turns 44 | . . . . . . . . . . . . 44 . . . . Heaviest Build 73 | 6 28 39 47 59 66 73 67 67 70 53 53 59 34 48 21 . Greatest Support 88 | 40 40 40 60 88 88 72 72 72 88 53 53 56 31 49 21 3 Greatest Overweight (x) 2 | . . 1 . . 1 1 . . 2 . . 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 5 14 15 15 15 15 15 15 15 15 15 15 6 5 5 5 5 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 14 12 15 5 5 5 5 Average Carried 12 | 2 8 14 14 14 14 14 15 15 14 11 11 5 4 4 4 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 5 15 14 15 15 15 15 15 15 15 11 12 5 5 1 5 5 Class Distribution -------------------- 27% | Scavenger-Skirmisher 19% | Scavenger-Tank 11% | Scavenger-Gunner 11% | Mutant 6% | Gunner 6% | Scavenger-Scout 6% | Skirmisher 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Mutant | -4/Factory Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Mutant | -2/Protoforge Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Matter Collected 4147 | 284 116 486 134 513 740 308 . 145 964 . . . 329 29 99 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9355 | 150 282 1479 392 1352 2491 791 . 186 1555 . . . 353 90 234 . Parts 463 | 8 20 104 12 65 90 35 . 7 72 . . . 20 11 19 . Haulers Intercepted 13 | . 1 5 1 1 3 . . . 1 . . . 1 . . . Recyclers Shooed 9 | . . . . 1 5 . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 . 5 . . . . . . . . Prevented 13 | . . . . . . 12 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Combat Hostiles Destroyed 137 | . 7 28 5 22 30 11 . 5 21 . . . 5 1 2 . Melee 8 | . . . . . . . . . . . . . 5 1 2 . Guns 98 | . 7 28 4 14 22 3 . 2 18 . . . . . . . Cannons 17 | . . . . 4 3 5 . 3 2 . . . . . . . AOE 7 | . . . . 2 4 1 . . . . . . . . . . Classes Destroyed 17 | 2 4 5 . 2 1 1 . 1 . . . . . . 1 . Worker 10 | . . 2 . . 3 . . . 2 . . . 2 . 1 . Builder 5 | . . 1 . . 1 . . . 1 . . . . 2 . . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . . Hauler 13 | . 1 5 1 1 3 . . . 1 . . . 1 . . . Recycler 8 | 1 . . . 2 2 . . . 3 . . . . . . . Operator 3 | . . 1 . 2 . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . Watcher 13 | . 1 4 2 2 3 . . . . . . . 1 . . . Swarmer 21 | . 3 6 . 2 . . . . 5 . . . 5 . . . Grunt 47 | . 4 15 2 7 12 4 . . 3 . . . . . . . Brawler 5 | . . 2 . 2 . 1 . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . Sentry 19 | . . 5 3 4 5 . . 1 1 . . . . . . . Hunter 9 | . . . . . 3 . . . 6 . . . . . . . Programmer 27 | . . . . 6 10 . . 2 6 . . . . 1 2 . Thug 6 | . . . . . . 6 . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 3 3 2 3 6 3 . 2 8 . . . 6 1 2 . Combat Bots Only 8 | . 3 3 2 3 4 3 . 2 8 . . . 5 1 2 . Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 . 1 2 . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Hostile Shots Fired 1201 | . 29 86 17 129 314 81 . 16 227 . 1 89 63 51 91 7 Missed 399 | . 10 21 2 47 96 19 . 4 69 . . 36 36 25 31 3 Hits 802 | . 19 65 15 82 218 62 . 12 158 . 1 53 27 26 60 4 Melee 12 | . . . . . . 5 . . . . 1 4 . 2 . . Projectile 790 | . 19 65 15 82 218 57 . 12 158 . . 49 27 24 60 4 AOE 5 | . . . . . 1 . . . . . . 2 . 2 . . Critical Strikes 43 | . 1 1 . 4 8 6 . 1 9 . . 2 1 5 4 1 Actively Blocked 1 | . . . . . . . . . . . . 1 . . . . Part Disruptions 6 | . . . . 2 1 . . . 1 . . 1 . 1 . . Damage Taken 14530 | . 352 749 231 1161 3599 1292 . 247 3038 . 57 1240 400 597 1469 98 Core 3446 | . 93 156 14 110 330 186 . 41 293 . . 659 100 161 1205 98 Absorbed by Shields 131 | . . . . . . . . . . . . . 25 106 . . Ignored by Resistances 21 | . . . . . . . . . . . . 21 . . . . Regen/Repaired (Parts) 377 | . . 44 . . . . . . 333 . . . . . . . Core Remaining (%) 71 | 100 62 61 97 84 . . . 34 70 . . 42 92 . . . Volleys Fired 462 | 12 34 87 22 74 110 27 . 9 87 . . . . . . . Largest 3 | 2 2 3 3 3 3 3 . 3 3 . . . . . . . Hottest 225 | 40 40 132 135 166 215 225 . 200 200 . . . . . . . Shots Fired 1286 | 24 69 261 66 210 315 80 . 27 234 . . . . . . . Gun 1118 | 24 69 261 66 148 279 43 . 14 214 . . . . . . . Cannon 168 | . . . . 62 36 37 . 13 20 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 493 | 24 69 159 22 74 53 . . 9 83 . . . . . . . Thermal 596 | . . 102 44 74 199 43 . 14 120 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 197 | . . . . 62 63 37 . 4 31 . . . . . . . Robot Hit Streak 29 | 7 15 15 15 29 16 23 . 6 17 . . . . . . . Robot Miss Streak 8 | 2 4 7 2 8 4 3 . 3 5 . . . . . . . Penetration Max 1 | . . . . . 1 . . . 1 . . . . . . . Secondary Targets 12 | . 2 3 . . 4 . . . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . 1 . . . . . . . Shots Hit Robots 903 | 16 45 147 52 156 214 59 . 16 159 . . . 19 8 12 . Core Hits 429 | 8 20 66 15 88 114 28 . 7 68 . . . 7 3 5 . Critical Kills 3 | . 1 . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 . . . 1 . . . . . . . Critical Strikes 42 | . 1 5 3 4 14 3 . . 10 . . . 1 1 . . Burn 31 | . . 5 2 3 12 2 . . 7 . . . . . . . Destroy 6 | . 1 . 1 1 2 . . . 1 . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . Corrupt 2 | . . . . . . 1 . . 1 . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 1 . . Melee Attacks 73 | . . . . . 4 . . . . . . . 23 23 23 . Impact 4 | . . . . . 4 . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . . . 23 23 23 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . 4 2 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18604 | 125 417 1691 734 2990 5289 1240 . 479 3587 . . 41 986 397 628 . Guns 12552 | 125 413 1691 734 1878 3895 620 . 184 3012 . . . . . . . Cannons 2586 | . . . . 888 508 569 . 295 326 . . . . . . . Explosions 1361 | . . . . 224 859 51 . . 227 . . . . . . . Melee 2000 | . . . . . . . . . . . . . 986 397 617 . Ramming 105 | . 4 . . . 27 . . . 22 . . 41 . . 11 . Kinetic 4729 | 125 413 661 179 1045 812 . . 198 1296 . . . . . . . Thermal 9123 | . . 1030 555 991 3617 671 . 184 2075 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 2647 | . . . . 954 833 569 . 97 194 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2000 | . . . . . . . . . . . . . 986 397 617 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . 4 8 10 10 12 12 . . 4 2 4 15 15 Average Corruption 5 | . 1 . . 2 4 9 10 10 6 . . 2 2 2 6 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 271 | . 5 . . 21 66 65 2 21 43 . . 8 11 3 20 6 Message Errors 51 | . 2 . . 5 7 16 1 3 8 . . 2 2 1 3 1 Matter Fused 66 | . . . . 4 16 16 . 8 13 . . 1 2 1 4 1 Heat Flow Errors 30 | . . . . 4 8 4 . 1 6 . . 3 . . 3 1 Energy Discharges 33 | . 1 . . 2 8 8 . 3 2 . . 2 3 . 4 . Parts Rejected 3 | . 1 . . . . 1 . . 1 . . . . . . . Parts Fused 6 | . . . . 1 3 1 . . 1 . . . . . . . Data Loss (minor) 37 | . . . . 2 11 9 . 3 5 . . . 4 1 1 1 Data Loss (major) 17 | . . . . 1 4 5 1 1 4 . . . . . . 1 Misfires 14 | . 1 . . 2 6 2 . 1 2 . . . . . . . Alerts 3 | . . . . . 2 . . . . . . . . . 1 . Misdirections 6 | . . . . . . 1 . . . . . . . . 4 1 Weapon Failures 5 | . . . . . 1 2 . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 419 | . . . . 5 135 . . 10 5 . . . 113 56 95 . Projectiles 28 | . . . . 5 13 . . 10 . . . . . . . . Explosions 127 | . . . . . 122 . . . 5 . . . . . . . Melee 264 | . . . . . . . . . . . . . 113 56 95 . Knockbacks 7 | . . . . . . . . 2 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 4 . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 467 | . . . . 109 270 64 . . . . . 19 . . 5 . Shots 9 | . . . . 2 6 1 . . . . . . . . . . Rammed 8 | . 1 . . . . . . . . . . 6 . . 1 . Targets Rammed 22 | . 1 . . . 4 . . . 10 . . 6 . . 1 . Kicked 14 | . . . . . 4 . . . 10 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 393 | . 22 368 117 230 393 390 . 212 331 . . 172 . 149 256 11 Average Temperature 68 | . 5 61 40 46 95 71 . 63 87 . . 66 . 34 118 11 Received Heat Transfer 2273 | . 105 258 81 195 705 468 . 9 144 . . 234 12 8 45 9 Effects 10 | . . 3 . . 6 . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . Interference 7 | . . 2 . . 5 . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 . . . . . . . . . . Combat Hostiles 4 | . . . . 2 1 1 . . . . . . . . . . Parts Fried 11 | . . . . 7 2 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 . . 1 . . . . . . . Combat Hostiles 3 | . . . 1 . . 1 . . 1 . . . . . . . Parts Melted 49 | . . 7 1 3 24 5 . 1 8 . . . . . . . Heat Transferred 20117 | . . 2923 1554 2357 7805 1456 . 259 3763 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 9 1 . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Maximum Alert Level 2 | . . . . 1 2 . . . 2 . . . 1 . . . Low Security (%) 68 | 100 100 100 100 57 57 . . . 12 100 100 100 68 100 100 100 Level 1 24 | . . . . 42 27 . . . 66 . . . 31 . . . Level 2 6 | . . . . . 14 . . . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 685 | 5 103 183 76 346 685 . . . 466 160 52 60 294 72 42 15 Initial 466 | . . 5 76 1 161 . . . 466 156 52 1 11 31 21 15 Average 158 | . 26 82 22 160 238 . . . 327 151 36 7 109 11 10 4 Influence Increases 5892 | 20 211 827 175 826 1296 200 . 80 1229 14 . 167 389 238 220 . Destroy 0b10 Robot/C 2600 | . 140 560 100 440 600 100 . 60 420 . . . 100 20 60 . Destroy 0b10 Robot/NC 290 | 20 10 70 15 35 60 . . 10 35 . . . 20 10 5 . Destroy Leader 732 | . 34 148 36 136 212 10 . 10 112 . . . 14 10 10 . Successful Hack 147 | . 12 11 8 20 12 . . . 31 14 . 32 . . 7 . Disable Machine 540 | . . 15 15 120 210 . . . 105 . . 15 30 . 30 . Destroy Structure 233 | . . 8 1 15 112 . . . 46 . . . . 33 18 . Advance Influence 450 | . . . . . . . . . 450 . . . . . . . Partial Spotted 180 | . . . . . 15 . . . 15 . . 15 45 60 30 . Lose Combat Pursuer 720 | . 15 15 . 60 75 90 . . 15 . . 105 180 105 60 . Influence Decreases 5892 | 20 198 658 353 500 941 871 14 54 934 185 148 147 354 256 230 29 Entered New Map 897 | . . 8 106 3 169 254 14 . 10 165 98 1 11 26 18 14 Time Decay 4217 | 20 198 640 247 487 592 577 . 54 654 20 30 127 243 150 163 15 Search Patrol Dispatched 200 | . . . . . . . . . 100 . . . 100 . . . Lost Part 578 | . . 10 . 10 180 40 . . 170 . 20 19 . 80 49 . Squads Dispatched 51 | . 1 4 . 8 17 . . . 5 . . 5 4 3 3 1 Investigation 6 | . 1 1 . . . . . . . . . 1 1 . 1 1 Extermination 28 | . . . . 6 11 . . . 4 . . 1 2 2 2 . Reinforcement 13 | . . 3 . 1 3 . . . 1 . . 3 1 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 1 . . . 1 . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Distress Signals 12 | . 1 1 2 . 3 . . . 3 . . 1 . 1 . . Communications Jammed 1 | . . . . . 1 . . . . . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . . . . . Times Spotted 308 | . 13 42 13 30 50 15 . 6 38 . 6 29 24 17 15 10 Peak Tracking Total 11 | . 2 4 3 4 4 4 . 2 8 . 6 11 10 9 9 10 Tactical Retreats 34 | . 1 1 . 4 5 4 . . 1 . . 6 5 4 3 . ECM-based Alert Blocks 5 | . . . . . . . . . . . . 5 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Traps Triggered 11 | . 2 . . 1 1 . . . . 1 . 1 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Machines Disabled 36 | . . 1 1 8 14 . . . 7 . . 1 2 . 2 . Max in Single Turn 5 | . . 1 1 5 4 . . . 2 . . 1 1 . 1 . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . 2 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Machines Accessed 54 | . 4 8 4 7 4 . 4 . 4 1 . 6 3 2 5 2 Terminals 31 | . 4 5 4 3 1 . . . 2 1 . 3 3 1 4 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . . 1 . . . . . . 1 . . 2 . . . 1 Recycling Units 5 | . . 1 . 1 3 . . . . . . . . . . . Scanalyzers 6 | . . 1 . 1 . . . . . . . 1 . 1 1 1 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . Total Hacks 149 | . 8 22 5 14 12 . 32 . 11 3 . 13 5 3 14 7 Successful 71 | . 3 10 2 5 3 . 32 . 6 1 . 4 . 2 2 1 Failed 76 | . 4 11 3 9 9 . . . 5 2 . 9 5 1 12 6 Catastrophic 22 | . 3 2 2 3 1 . . . . 2 . 3 2 1 2 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . Manual 59 | . 10 10 2 6 7 . . . 3 3 . 5 5 1 7 . Terminals 65 | . 8 12 5 6 2 . . . 4 3 . 6 5 1 13 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 17 | . . 3 . . . . . . 5 . . 3 . . . 6 Recycling Units 16 | . . 2 . 4 10 . . . . . . . . . . . Scanalyzers 14 | . . 5 . 1 . . . . . . . 4 . 2 1 1 Garrison Access 4 | . . . . 2 . . . . 2 . . . . . . . Terminal Hacks 45 | . 3 3 2 1 . . 32 . . . . 2 . . 2 . Record 13 | . . 1 . . . . 11 . . . . . . . 1 . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 1 . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . 2 . . . . . . 4 . . 1 . . . . Scan Component 3 | . . 1 . . . . . . 2 . . . . . . . Repair 3 | . . 1 . . . . . . 2 . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer 8 | . . 3 . 1 . . . . . . . 1 . 2 . 1 Insert Component 2 | . . 1 . . . . . . . . . . . . . 1 Analyze 1 | . . 1 . . . . . . . . . . . . . . Retrieve Study 5 | . . 1 . 1 . . . . . . . 1 . 2 . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 8 | . . 1 . 2 3 . . . 1 1 . . . . . . Terminals 3 | . . . . 1 . . . . 1 1 . . . . . . Botnet 3 | . . . . 1 . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . 1 3 . . . . . . . . . . . Reject 5 | . . 1 . 1 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 8 4 6 4 . . . 3 1 . 4 3 1 5 1 Full Trace Events 5 | . 1 1 . . . . . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 7 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . 11 . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 1 . 1 . . . . . . . 1 . 2 . . Parts Repaired 3 | . . 1 . . . . . . 2 . . . . . . . Time 114 | . . 26 . . . . . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 3 . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Active Infowar (turns) 19712 | 62 896 2874 672 2865 5153 1594 100 617 2168 45 62 313 1009 545 642 95 Optics 8867 | . . . . 1336 5153 605 . . . . . . 491 545 642 95 Sensors 9552 | . . . . 1261 2377 1568 100 617 1890 . . 182 431 545 581 . IFF 2134 | . . . . . 2134 . . . . . . . . . . . Terrain 642 | . . 147 . . . . . . 280 45 62 108 . . . . Seismic 6214 | 62 896 2794 672 1603 . . . . . . . . 187 . . . T.N.C. 2249 | . . . . . . . . . . . . . 1009 545 642 53 Jamming 3933 | . . . . 1369 2349 . . . . 45 62 108 . . . . ECM 205 | . . . . . . . . . . . . 205 . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Turns Passed 21142 | 234 938 3290 672 2865 5200 1771 100 617 2434 45 62 602 1030 545 642 95 Spaces Moved 13756 | 109 384 1441 321 1325 2823 1189 84 445 1347 59 94 692 1285 799 1175 184 Core 951 | 2 . . . . . . . . . . . 439 179 . 147 184 Treads 4050 | 107 384 1441 321 1325 472 . . . . . . . . . . . Legs 5050 | . . . . . 2351 1189 84 445 981 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 774 | . . . . . . . . . 366 59 94 253 2 . . . Flight 2931 | . . . . . . . . . . . . . 1104 799 1028 . Fastest Speed 21 | 50 160 160 160 160 120 120 120 120 52 52 52 50 27 21 34 50 Average Speed 106 | 157 160 160 160 160 129 123 120 120 113 52 52 57 39 22 36 50 Slowest Speed 240 | 160 160 240 160 160 190 193 120 120 206 52 52 131 175 34 50 50 Overloaded Moves 74 | . . . . . . . . . . . . . 74 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 1 . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 35 79 36 27 35 77 70 65 20 3 75 14 35 17 66 8 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . . . Known Exits Taken 8 | . . 1 . . . 1 1 1 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . . . . . 1 . . . . Scrap Searched 7 | . . . . . . 4 . 3 . . . . . . . . Spaces Dug 20 | . . . . . 3 . . . . . . . . 11 6 . Terrain Destroyed 160 | . . . . 15 105 3 . 2 18 . . . . 11 6 . Melee 20 | . . . . . 3 . . . . . . . . 11 6 . Projectile 8 | . . . . . 3 . . 2 3 . . . . . . . AOE 132 | . . . . 15 99 3 . . 15 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Res Res Tes Frg Total 19145 | 149 652 2260 431 1923 4139 1441 83 509 2045 73 106 890 1766 1136 1355 187 Wait 4218 | 18 215 655 78 474 1087 184 . 48 481 5 9 160 390 284 129 1 Move 13735 | 108 383 1440 320 1324 2822 1188 83 444 1346 59 93 691 1282 798 1170 184 Hop 3 | . . . . . . . . . . . . . 1 . 2 . Pick Up 121 | 5 11 21 . 12 28 7 . . 18 . 2 4 8 3 2 . Fast Attach 114 | 6 3 5 . 6 18 6 . 3 19 . 1 9 26 5 7 . Attach 67 | . 1 1 2 3 13 5 . . 17 5 . 4 2 10 3 1 Detach 48 | . 1 1 . 1 6 3 . . 11 1 . 6 3 5 9 1 Swap 70 | . 1 23 6 7 15 8 . 1 6 . . . . 3 . . Drop 163 | . 2 27 3 22 32 13 . 4 20 . 1 6 16 8 9 . Fire 462 | 12 34 87 22 74 110 27 . 9 87 . . . . . . . Melee 70 | . . . . . 4 . . . . . . . 23 20 23 . Ram 7 | . . . . . . . . . . . . 6 . . 1 . Kick 14 | . . . . . 4 . . . 10 . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 . . . Rewire 2 | . . . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 35 | . . . . . . . . . 30 1 . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Testing (discovered 2 exits: *Sec / *Frg) -2/Protoforge History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 235 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 10) 849 | -10/Materials | Discovered new exit (range 8) 1136 | -10/Materials | Discovered new exit (range 11) 1168 | -10/Materials | Central database locked down 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1958 | -9/Materials | Build established: Gunner 2187 | -9/Materials | Discovered new exit (range 7) 2345 | -9/Materials | Discovered new exit (range 14) 3028 | -9/Materials | Repaired Lgt. Armor Plating 3223 | -9/Materials | Build established: Scavenger-Gunner 3456 | -9/Materials | Central database locked down 3529 | -9/Materials | Discovered new exit (range 14) 3810 | -9/Materials | Identified exit to Materials 3871 | -9/Materials | Identified exit to Mines 4463 | -9/Materials | Entered another Materials area 4463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4774 | -8/Materials | Build established: Scavenger-Tank 5066 | -8/Materials | Discovered new exit (range 9) 5135 | -8/Materials | Entered Factory 5135 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5251 | -7/Factory | Discovered new exit (range 13) 6385 | -7/Factory | Discovered new exit (range 12) 6621 | -7/Factory | Garrison activated, responded to threat 7039 | -7/Factory | Build established: Scavenger-Skirmisher 7671 | -7/Factory | Discovered new exit (range 14) 8000 | -7/Factory | Entered another Factory area 8000 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8098 | -6/Factory | Build established: Skirmisher 9223 | -6/Factory | Build established: Scavenger-Skirmisher 10035 | -6/Factory | Build established: Scavenger-Tank 11030 | -6/Factory | Lost 3 parts (1p1u1w) 11108 | -6/Factory | Lost 3 parts (2n1u) 11569 | -6/Factory | Build established: Scavenger-Gunner 12038 | -6/Factory | Discovered new exit (range 19) 12195 | -6/Factory | Build established: Scavenger-Skirmisher 12441 | -6/Factory | Garrison activated, responded to threat 12675 | -6/Factory | Lost 3 parts (2p1u) 13200 | -6/Factory | Entered Lower Caves 13375 | -6/Lower Caves | Attacked by a faux Warlord 13453 | -6/Lower Caves | Found DCF Scrap (13 items) 13800 | -6/Lower Caves | Core integrity fell below 50% 13806 | -6/Lower Caves | System corruption reached 10% 14165 | -6/Lower Caves | Learned location of Extension (-6) 14345 | -6/Lower Caves | Encountered a Warlord checkpoint 14369 | -6/Lower Caves | Learned Factory trap positions 14439 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14442 | -6/Lower Caves | Identified exit to Data Miner 14535 | -6/Lower Caves | Build established: Derelict-Skirmisher 14908 | -6/Lower Caves | Discovered new exit (range 12) 14920 | -6/Lower Caves | Identified exit to Lower Caves 14971 | -6/Lower Caves | Entered Data Miner 14971 | -6/Data Miner | Discovered new exit (range 6) 14977 | -6/Data Miner | Identified exit to Proximity Caves 14994 | -6/Data Miner | Met Data Miner 15019 | -6/Data Miner | Learned location of Section 7 (-2) 15019 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15043 | -6/Data Miner | Received God Mode back door access code from Data Miner 15071 | -6/Data Miner | Entered Proximity Caves 15076 | -5/Proximity Caves | Spotter reported a threat 15129 | -5/Proximity Caves | Spotter reported a threat 15163 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15315 | -5/Proximity Caves | Spotter reported a threat 15495 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 15506 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15672 | -5/Proximity Caves | Discovered new exit (range 14) 15685 | -5/Proximity Caves | Identified exit to Factory 15688 | -5/Proximity Caves | Entered Factory 15688 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15689 | -5/Factory | Loaded intel: 114 trap records 15772 | -5/Factory | Repaired Imp. Sensor Array 15824 | -5/Factory | Repaired Arm. Leg 15988 | -5/Factory | Search patrols dispatched 16597 | -5/Factory | Lost 4 parts (1p2u1w) 16613 | -5/Factory | Destroyed 8 combat bots 17505 | -5/Factory | Build established: Scavenger-Gunner 17617 | -5/Factory | System corruption reached 10% 17681 | -5/Factory | Lost 9 parts (2n3u4w) 17909 | -5/Factory | Discovered new exit (range 15) 17975 | -5/Factory | Build established: Scavenger-Mutant 18121 | -5/Factory | Identified exit to Factory 18122 | -5/Factory | Entered another Factory area 18122 | -4/Factory | Evolved 2 slots: Utility x2 18167 | -4/Factory | Sucked down chute 18167 | -4/Factory | Entered Waste 18173 | -4/Waste | Spotted C-40 Crusher 18178 | -4/Waste | Found Broken Adv. Force Booster 18188 | -4/Waste | Spotted C-40 Crusher 18207 | -4/Waste | Spotted C-40 Crusher 18208 | -4/Waste | Spotted C-40 Crusher 18208 | -4/Waste | Spotted C-40 Crusher 18214 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18221 | -4/Waste | Spotted C-40 Crusher 18221 | -4/Waste | Discovered new exit (range 13) 18228 | -4/Waste | Identified exit to Factory 18229 | -4/Waste | Entered Factory 18337 | -4/Factory | Released all parts (12) 18368 | -4/Factory | Lost 4 parts (3n1u) 18636 | -4/Factory | Build established: Mutant 18828 | -4/Factory | Core integrity fell below 50% 18828 | -4/Factory | Discovered new exit (range 7) 18831 | -4/Factory | Entered Research 18831 | -3/Research | Evolved 2 slots: Utility x2 18832 | -3/Research | Identified exit to Armory 18851 | -3/Research | Lost 7 parts (2p1n4u) 19113 | -3/Research | Spotted B-86 Titan 19213 | -3/Research | Spotted B-86 Titan 19336 | -3/Research | Spotted B-86 Titan 19581 | -3/Research | Search patrols dispatched 19667 | -3/Research | Discovered new exit (range 7) 19669 | -3/Research | Identified exit to Research 19685 | -3/Research | Found Prototype Hackware 19685 | -3/Research | Identified Exp. System Shield 19725 | -3/Research | Build established: Scavenger-Scout 19861 | -3/Research | Entered another Research area 19861 | -2/Research | Evolved 2 slots: Propulsion x2 20367 | -2/Research | Lost 4 parts (1p3n) 20377 | -2/Research | Spotted B-90 Cyclops 20403 | -2/Research | Discovered new exit (range 11) 20406 | -2/Research | Identified exit to Testing 20406 | -2/Research | Entered Testing 20418 | -2/Testing | Found Prototype Energy Cannon 20418 | -2/Testing | Identified Cld. Nova Cannon 20435 | -2/Testing | Lost 4 parts (3n1u) 20510 | -2/Testing | Found Prototype Device 20510 | -2/Testing | Identified Exp. Phase Shifter 20613 | -2/Testing | Spotted Striker 20716 | -2/Testing | Spotted Striker 20758 | -2/Testing | Found Lgt. Regenerative Plating 20762 | -2/Testing | Found Prototype Protection 20875 | -2/Testing | System corruption reached 10% 20896 | -2/Testing | Lost 3 parts (2n1u) 20920 | -2/Testing | Identified SHELL Armor 20988 | -2/Testing | Core integrity fell below 50% 21006 | -2/Testing | Spotted Fortress 21011 | -2/Testing | Core integrity fell below 20% 21024 | -2/Testing | Lost 3 parts (1n2u) 21043 | -2/Testing | Discovered new exit (range 6) 21043 | -2/Testing | Discovered new exit (range 7) 21045 | -2/Testing | Identified exit to Section 7 21047 | -2/Testing | Identified exit to Protoforge 21048 | -2/Testing | Entered Protoforge 21135 | -2/Protoforge | Superfortress began startup sequence 21143 | -2/Protoforge | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 21086_ System corrupted: Substantial component data lost. 21092_ Connecting with Repair Station... 21092_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 21101_ IJ:ZCWYONJP74OSADO6>5FWSAMWZBYDK,3>NCA 21101_ Triggered Blade Trap. 21101_ Massive razor-sharp blades shoot up from within the floor. 21101_ Exp. System Shield severed. 21101_ Triggered Blade Trap. 21101_ Massive razor-sharp blades shoot up from within the floor. 21101_ Adv. Signal Interpreter severed. 21101_ Transport Network Coupler severed. 21101_ Terrain Scan Processor severed. 21108_ U-05 Engineer lays Concrete. 21121_ System corrupted: Heat flow error (+100). 21129_ Connecting with Scanalyzer... >>Insert(SHELL Armor) Scanning SHELL Armor... 21135_ ALERT: Superfortress powering up for active defense. [Achievement: Super-what Now?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ##########?????????????? | | ?????????????????????# # "" #?????????????? | | ?????????????????????# # ""S #?????????????? | | ?????????????????????# + "" #?????????????? | | ?????????????????????+ g# #?????????????? | | ?????????????????????#g g # #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# g # """ #?????????????? | | ?????????????????????# # """ #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# #####/####?????????????? | | ?????????????????????# #???# #????????????????? | | ?????????????????????# ##### ##???????????????? | | ?????????????????????# ss #???????????????? | | ?????????????????????# @ #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????########?????????##+##### #???????????????? | | ????# #????????????????# #???????????????? | | ????#""" #????????????????# #???????????????? | | ????#"R #????????????????# #???????????????? | | ????#""" #????????????????# #???????????????? | | ????#""" #????????????????# #???????????????? | | ????# #????????????????# #???????????????? | | ????####+###??????########### #???????????????? | | ???????# #????????# # #???????????????? | | ???????# #????????# # ###+####????????? | | ######## #????????# """" # #????????? | | # #????????# """" # #????????? | | # #????????# """" # #????????? | | # #????????# """" + #????????? | | """ # #????????# # ### #????????? | | " # #????????# # #?? #????????? | | "" # #################### #??? #????????? | | "" """ # #??? #????????? | | """ + #???? #????????? | | "" "" # #????? #????????? | | # #????? #????????? | | ## ########### ########??????#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 30 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 16 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Kinetic Spear | -2/Testing | Archive Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free C-65 Expert | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 51% | -9/Materials Imp. Sensor Array | 13% | -5/Factory Arm. Leg | 4% | -5/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Flak Gun | -7/Factory | Hacked Antigrav System | -4/Factory | Hacked Xenon Bombardment Thruster | -2/Research | Hacked Power Sword | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Fancy Inventory I Laugh At Your Crits Insider Info My Bad No Signal Nope Super-what Now? Challenges ------------ None Game ------ Seed LaunchDoorCharge Manual? 0 Play Time 03:52:02 Cumulative 58.2 hours Start 2026.07.08 @ 07:36:47 End 2026.07.09 @ 17:57:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 45 Adventurer 18 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0425d3e3-7b62-4b33-843d-48cec676fbb8