Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 19:40:40 Player: souux Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (101) 505 Value Destroyed (4278) 4278 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1639) 1639 TOTAL SCORE: 13802 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 866 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1450 Matter 238/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer Makeshift Power Shielding Graphene Brace > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Zionite Biocell Improved Armor Integrity Analyzer Makeshift Power Shielding Zionite Heavy Carapace Graphene Brace System Restoration Module > --- WEAPON ----------- Plasma Rifle Advanced Plasma Rifle Zionite Phaser-M Nova Cannon Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Thunder Leg Advanced Recoil Stabilizer Powered Hammer [Rating: 135] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Armored Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Utility Makeshift Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Hardcell Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 8 | . . 1 . 2 . . 1 . . . . 1 1 1 1 Weapon 5 | . . 1 1 . . . . . . . . 1 1 . 1 Parts Attached 148 | 7 7 13 9 6 4 2 7 3 3 7 . 22 14 26 18 Power 19 | . 2 3 2 1 . 1 . . . . . 3 . 4 3 Engine 8 | . 2 3 1 1 . 1 . . . . . . . . . Core 4 | . . . 1 . . . . . . . . 3 . . . Reactor 7 | . . . . . . . . . . . . . . 4 3 Propulsion 28 | 4 1 2 1 . . . 1 . . 2 . 3 1 7 6 Treads 2 | 1 1 . . . . . . . . . . . . . . Leg 10 | 1 . . . . . . . . . . . . . 7 2 Wheel 16 | 2 . 2 1 . . . 1 . . 2 . 3 1 . 4 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 56 | 1 3 3 2 3 3 1 5 1 1 4 . 8 6 8 7 Device 23 | . 1 . . . . . 2 1 1 1 . 4 4 4 5 Storage 8 | 1 1 1 . . 1 . 1 . . . . . 1 1 1 Processor 7 | . . . . . 2 . . . . 3 . . . 1 1 Hackware 4 | . 1 . . 2 . . . . . . . . . 1 . Protection 14 | . . 2 2 1 . 1 2 . . . . 4 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 1 5 4 2 1 . 1 2 2 1 . 8 7 7 2 Energy Gun 4 | 1 . . . . . . . . . . . . . 3 . Energy Cannon 3 | . . 1 . . . . . . . . . . . 2 . Ballistic Gun 33 | 1 1 4 4 2 1 . 1 2 1 1 . 7 7 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . . . . . . 5 . 2 3 7 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 System Corruption 20 | . . . . . . . . . . . . . . . 20 Parts Lost 74 | . 2 4 . . 1 . 3 . 1 1 . 3 22 21 16 Power 12 | . 1 2 . . . . . . . . . . 2 4 3 Propulsion 14 | . . . . . . . . . . . . . 5 5 4 Utility 27 | . . 1 . . 1 . 2 . 1 1 . 1 7 7 6 Weapon 21 | . 1 1 . . . . 1 . . . . 2 8 5 3 Highest Loss Streak 22 | . 1 2 . . 1 . 3 . 1 1 . 1 22 18 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 18 | 5 11 14 18 18 18 24 23 23 23 23 24 23 22 4 1 Power 1 | 1 1 . . 1 1 2 2 3 3 2 2 1 . . . Propulsion 2 | 3 4 3 4 4 4 4 2 3 3 1 1 1 . . . Utility 7 | . 3 4 5 6 5 10 10 8 8 10 12 14 15 1 . Weapon 6 | 1 2 5 7 7 7 7 7 9 9 8 9 7 5 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 43 | . 4 5 6 3 2 1 1 2 . 5 . 4 8 1 1 Power 6 | . 1 1 1 . . . . . . . . 2 . 1 . Propulsion 2 | . . 1 . . . . 1 . . . . . . . . Utility 14 | . 3 . 1 . . . . . . 2 . 1 7 . . Weapon 21 | . . 3 4 3 2 1 . 2 . 3 . 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 94 98 99 92 91 92 100 100 99 100 99 95 55 43 Engine 5 | . 13 10 7 7 7 7 6 6 6 6 6 . . . . Wheel 21 | . 17 21 26 22 23 23 26 26 26 26 26 23 19 . 10 Device 7 | . 3 4 . . . . 6 13 13 9 6 8 14 12 9 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 4 2 3 Processor 2 | . . . . . 3 . . . . 3 6 5 5 2 4 Hackware 2 | . 9 11 9 17 1 . . . . . . . . . . Protection 14 | . . 3 9 12 18 22 19 20 20 19 20 19 14 6 4 Ballistic Gun 25 | . 18 32 35 30 30 30 25 26 25 26 26 28 29 3 . Peak Build Rating 135 | 5 10 20 28 37 41 40 49 49 49 62 56 79 102 135 105 Average Rating 48 | 3 8 17 26 32 36 39 46 47 48 52 56 71 89 81 66 On Entrance 34 | . 5 10 20 28 37 41 40 48 49 49 56 56 79 19 19 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 143 | 8 29 59 64 67 121 124 125 115 118 115 114 131 143 95 91 Greatest Support 109 | 26 40 26 36 36 36 36 48 48 48 48 48 48 48 109 64 Greatest Overweight (x) 9 | . 1 2 2 1 3 3 2 2 2 2 2 2 3 9 4 Average Overweight (x) 1 | . . 1 1 1 1 3 2 2 2 2 2 2 1 . . Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 25 25 25 25 25 25 25 5 10 Average Capacity 20 | 6 14 17 20 20 20 25 25 25 25 25 25 25 23 5 8 Most Carried 25 | 8 14 18 20 20 24 25 25 25 25 25 25 25 25 5 8 Average Carried 19 | 5 11 14 19 19 18 24 23 24 24 24 25 24 23 4 1 Final Capacity 25 | 8 15 20 20 20 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 8 14 17 20 20 24 25 23 25 25 25 25 25 5 2 . Class Distribution -------------------- 37% | Derelict-Tank 17% | Tank 14% | Mutant 10% | Scavenger-Tank 6% | Gunner 3% | Hacker-Tank 3% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Executioner | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 4483 | 187 243 702 191 168 527 47 111 318 63 91 92 880 284 400 179 Remotely 480 | . 123 265 . . . . . . 63 29 . . . . . Salvage Created 4384 | 65 402 857 204 168 520 49 111 231 58 . . 956 167 406 190 Parts 229 | 2 32 48 21 5 12 . 6 12 10 . . 56 8 14 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 9 . . 8 8 2 11 . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 86 | . 12 18 3 3 6 . 2 4 6 . . 22 2 5 3 Guns 68 | . 12 18 3 3 6 . 2 4 1 . . 14 2 3 . Cannons 2 | . . . . . . . . . . . . . . 2 . AOE 13 | . . . . . . . . . 5 . . 8 . . . Classes Destroyed 13 | 1 3 3 . . . . 1 2 . . . 1 . 2 . Worker 4 | . . 1 . . . . 1 . . . . 1 1 . . Builder 3 | . . . . . . . . . . . . 3 . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . . Watcher 4 | . . 2 . . . . . . . . . . 2 . . Swarmer 19 | . 3 . . . . . . . 6 . . 9 1 . . Grunt 38 | . 9 13 . 2 6 . . . . . . 6 . 2 . Brawler 1 | . . . . . . . . . . . . . . 1 . Sentry 12 | . . 5 3 1 . . . . . . . 3 . . . Specialist 2 | . . . . . . . . . . . . . . 2 . Hunter 8 | . . . . . . . 2 2 . . . 2 . . 2 Programmer 5 | . . . . . . . . 1 . . . 2 1 . 1 Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 4 4 2 3 3 . 2 2 6 . . 8 3 2 3 Combat Bots Only 6 | . 4 3 2 3 3 . 1 2 6 . . 5 2 2 3 Max Kills in Single Turn 4 | 1 1 2 1 1 1 . 2 1 4 . . 3 1 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . Exploded 4 | . . . . . . . . . 4 . . 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1094 | . 43 91 8 42 46 23 27 39 16 . 8 92 263 159 237 Missed 320 | . 4 26 1 23 12 7 7 18 6 . 3 31 65 54 63 Hits 774 | . 39 65 7 19 34 16 20 21 10 . 5 61 198 105 174 Projectile 774 | . 39 65 7 19 34 16 20 21 10 . 5 61 198 105 174 Critical Strikes 27 | . 1 . . . . . . 1 . . . 2 6 9 8 Actively Blocked 21 | . . . . . . . . . . . . . 4 9 8 Part Disruptions 2 | . . . . . . . . 1 . . . 1 . . . Damage Taken 15483 | . 425 937 98 170 515 114 368 245 143 . 110 1122 4099 3341 3796 Core 4049 | . 83 134 29 16 67 . 45 49 . . . 143 972 988 1523 Absorbed by Shields 308 | . . . . . . . . . . . . . . . 308 Redirected to Shielding 120 | . . . . . . . . . . . . . 24 58 38 Ignored by Resistances 18 | . . . . . . . . 3 . . 9 6 . . . Regen/Repaired (Parts) 532 | . . 149 . 72 . . . . . 185 . 126 . . . Core Remaining (%) 69 | 100 66 66 94 . . 88 . . . . 88 85 15 24 . Volleys Fired 247 | 2 38 69 10 9 20 1 9 12 3 . 4 34 9 20 7 Largest 6 | 2 2 3 4 4 4 4 4 4 3 . 4 5 6 4 2 Hottest 271 | 70 70 69 96 96 101 101 101 96 73 . 106 145 200 271 112 Shots Fired 779 | 4 75 192 36 36 70 4 34 46 6 . 16 141 54 51 14 Gun 750 | 4 75 192 36 36 70 4 34 46 4 . 16 135 54 44 . Cannon 21 | . . . . . . . . . . . . . . 7 14 Launcher 8 | . . . . . . . . . 2 . . 6 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 709 | 2 47 192 36 36 70 4 34 46 4 . 16 135 54 19 14 Thermal 60 | 2 28 . . . . . . . . . . . . 30 . Explosive 8 | . . . . . . . . . 2 . . 6 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Phasic 2 | . . . . . . . . . . . . . . 2 . Robot Hit Streak 18 | 2 17 18 13 9 11 2 4 9 13 . 14 5 11 18 2 Robot Miss Streak 6 | 1 3 4 2 3 6 . 5 2 . . 2 4 5 4 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 9 | . 1 1 . 1 3 . . . . . . 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . 1 . . . Shots Hit Robots 495 | 3 55 138 23 21 39 1 20 26 4 . 8 79 28 31 19 Core Hits 240 | 2 28 41 10 8 28 1 15 14 10 . 2 52 13 13 3 Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . 2 1 . . . . . . . . 3 . . 2 Critical Strikes 19 | . 6 2 1 . . . . . . . . 3 3 2 2 Burn 7 | . 5 . . . . . . . . . . . . 2 . Destroy 10 | . 1 2 1 . . . . . . . . 3 3 . . Smash 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 29 | . . . . . . . . . . . . 12 . 1 16 Impact 17 | . . . . . . . . . . . . . . 1 16 Slashing . | . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . 12 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10284 | 27 561 1792 393 323 716 18 256 395 359 . 151 2349 1425 819 700 Guns 7688 | 27 561 1792 393 323 716 18 256 395 44 . 151 1484 885 643 . Cannons 379 | . . . . . . . . . . . . . . 173 206 Explosions 1720 | . . . . . . . . . 315 . . 865 540 . . Melee 481 | . . . . . . . . . . . . . . . 481 Ramming 16 | . . . . . . . . . . . . . . 3 13 Kinetic 7228 | 15 262 1792 393 323 716 18 256 395 44 . 151 1484 885 288 206 Thermal 1036 | 12 299 . . . . . . . . . . . 197 528 . Explosive 1523 | . . . . . . . . . 315 . . 865 343 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 481 | . . . . . . . . . . . . . . . 481 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 32 | . 2 . . . . . . 1 1 1 . . . 7 32 Average Corruption 2 | . 2 . . . . . . 1 1 1 . . . 4 20 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 23 | . 2 . . . . . . 8 6 . . . . . 7 Message Errors 5 | . . . . . . . . 2 1 . . . . . 2 Matter Fused 5 | . 1 . . . . . . 2 1 . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . . Energy Discharges 7 | . 1 . . . . . . 4 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 255 | . . 41 . . . . . . . . . 36 14 . 164 Projectiles . | . . . . . . . . . . . . . . . . Explosions 91 | . . 41 . . . . . . . . . 36 14 . . Melee 164 | . . . . . . . . . . . . . . . 164 Knockbacks 5 | . . . . . . . . . . . . . . . 5 Impact 3 | . . . . . . . . . . . . . . . 3 Kinetic 1 | . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 237 | . . 96 . . . . . . . . . . 135 . 6 Shots 3 | . . 1 . . . . . . . . . . 2 . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . 1 2 Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 567 | 20 210 104 155 237 424 68 339 75 152 . 81 174 226 567 186 Average Temperature 102 | 15 67 32 60 102 164 35 193 29 59 . 30 37 97 240 109 Received Heat Transfer 1787 | . 207 357 27 66 273 . . 80 . . 27 153 438 159 . Effects 18 | . . . . . 4 . 3 . . . . . . 11 . Shutdowns 2 | . . . . . 1 . . . . . . . . 1 . Interference 9 | . . . . . 3 . 3 . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . . . . . . . . 3 Impact Corruptions 8 | . . . . . . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . . . 2 . Heat Transferred 2430 | 37 1258 . . . . . . . . . . . 100 1035 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 2 | . . . . . . . . . . . . 2 2 1 . Low Security (%) 70 | 100 100 100 100 100 . . 100 . . . . . 30 85 100 Level 1 14 | . . . . . . . . . . . . 29 66 14 . Level 2 14 | . . . . . . . . . . . . 70 2 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 663 | 5 105 171 60 62 . . 35 . . . . 663 494 229 30 Initial 450 | . . 11 55 2 . . 9 . . . . 450 320 123 . Average 156 | . 40 77 13 9 . . 8 . . . . 466 238 121 3 Influence Increases 4148 | 5 336 574 108 72 165 20 55 95 140 . 63 1407 507 492 109 Destroy 0b10 Robot/C 2080 | . 240 360 60 60 120 . 40 60 120 . 40 540 140 240 60 Destroy 0b10 Robot/NC 115 | 5 5 15 10 . 5 5 5 . . . 5 30 20 10 . Destroy Leader 480 | . 50 104 30 10 10 . 10 20 20 . . 112 44 60 10 Allied During Kill 222 | . . . . . . . . . . . 18 141 22 41 . Successful Hack 46 | . 26 10 7 . . . . . . . . 3 . . . Disable Machine 150 | . . 30 . . . . . . . . . 15 75 30 . Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . Destroy Structure 215 | . . 25 1 2 . . . . . . . 86 56 36 9 Advance Influence 450 | . . . . . . . . . . . . 450 . . . Partial Spotted 45 | . . . . . . . . . . . . 15 . 30 . Lose Combat Pursuer 195 | . 15 30 . . 30 15 . 15 . . . 15 . 45 30 Influence Decreases 4126 | 5 309 468 234 55 189 5 60 105 140 . 63 752 925 729 87 Entered New Map 568 | . . 16 78 5 10 . 6 4 . . . . 335 114 . Time Decay 2585 | 5 272 412 156 50 179 5 24 101 130 . 63 482 310 368 28 Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 . . . Lost Part 519 | . 20 40 . . . . 30 . 10 . . 30 220 110 59 Lost Ally 287 | . . . . . . . . . . . . 90 60 137 . Purge Threat 17 | . 17 . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 4 . 2 . . 1 . . . . 6 7 4 3 Investigation 10 | . 3 3 . 1 . . . . . . . 2 . 1 . Extermination 4 | . . . . . . . . . . . . 1 1 1 1 Reinforcement 10 | . . 1 . 1 . . . . . . . 2 2 2 2 Assault 2 | . . . . . . . . . . . . . 2 . . Garrison 4 | . . . . . . . 1 . . . . 1 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . . . . 2 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 4 | . 1 1 . . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 163 | . 15 23 8 5 8 1 2 6 6 . 3 28 25 21 12 Peak Tracking Total 13 | . 4 7 3 2 4 1 2 2 6 . 3 5 13 8 5 Tactical Retreats 11 | . 1 1 . . 2 1 . 1 . . . 1 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 4 | . 2 1 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 12 | . . 2 . . . . . 1 . . . 1 6 2 . Max in Single Turn 4 | . . 1 . . . . . 1 . . . . 4 1 . Garrison Access 4 | . . . . . . . . . . . . 1 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 28 | . 5 4 8 2 1 . . . 1 1 . 4 1 . 1 Terminals 13 | . 5 2 6 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . 2 . 1 . . . . . . . 1 . . . Recycling Units 3 | . . . 2 . . . . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 . 1 Total Hacks 76 | . 14 18 12 15 1 . . . 1 5 . 8 1 . 1 Successful 56 | . 7 12 9 13 1 . . . 1 5 . 6 1 . 1 Failed 20 | . 7 6 3 2 . . . . . . . 2 . . . Catastrophic 2 | . . . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 57 | . 11 6 10 . . . . . . . . 12 10 6 2 Terminals 31 | . 14 7 10 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . Repair Stations 20 | . . 11 . 5 . . . . . . . 4 . . . Recycling Units 3 | . . . 2 . . . . . . . . 1 . . . Scanalyzers 10 | . . . . 10 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 . 1 Terminal Hacks 12 | . 2 1 2 . 1 . . . 1 5 . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . 1 . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 14 | . . 8 . 3 . . . . . . . 3 . . . Scan Component 9 | . . 5 . 2 . . . . . . . 2 . . . Repair 5 | . . 3 . 1 . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . . . . . . Scanalyzer 10 | . . . . 10 . . . . . . . . . . . Insert Component 5 | . . . . 5 . . . . . . . . . . . Analyze 5 | . . . . 5 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 1 . 1 Seal Access 3 | . . . . . . . . . . . . 1 1 . 1 Unauthorized Hacks 13 | . 5 3 5 . . . . . . . . . . . . Terminals 13 | . 5 3 5 . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 12 | . 5 2 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 2 . . . . . . . . 1 . . . Used 2 | . . . 2 . . . . . . . . . . . . Hacking Detections 15 | . 3 3 4 2 . . . . . . . 3 . . . Full Trace Events 7 | . 2 2 . 1 . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 5 . . . . . 5 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . 62 . . . Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . Parts Repaired 5 | . . 3 . 1 . . . . . . . 1 . . . Time 162 | . . 108 . 16 . . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 175 | . . . 175 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Total Allies 21 | . . . . . . . . . . 4 . 7 3 7 . Largest Group 10 | . . . . . . . . . . 4 4 10 3 3 . Highest-Rated Group 559 | . . . . . . . . . . 154 154 559 233 309 . Highest-Rated Ally 103 | . . . . . . . . . . 41 41 85 103 103 . Zionite Dispatches 11 | . . . . . . . . . . . . 5 2 3 1 Heavy 4 | . . . . . . . . . . . . 1 1 2 . Light 1 | . . . . . . . . . . . . 1 . . . Recon 2 | . . . . . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . 1 3 . 1 DROP 2 | . . . . . . . . . . . . 1 1 . . EXPLORE 2 | . . . . . . . . . . . . . 1 . 1 RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 106 | . . . . . . . . . . . 5 44 13 44 . Total Damage 3889 | . . . . . . . . . . . 141 889 1151 1708 . Kills 25 | . . . . . . . . . . . 3 7 6 9 . Allies Corrupted 3 | . . . . . . . . . . . . 2 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 98 | . . . . . . . 98 . . . . . . . . Jamming 98 | . . . . . . . 98 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 1 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 1 . 1 Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 11975 | 58 703 1200 609 406 1294 490 127 1135 865 1379 487 1252 688 864 418 Spaces Moved 8041 | 42 392 572 479 128 972 348 75 905 701 1044 325 723 489 520 326 Core 299 | 14 . . . . . . . . . . . . 43 137 105 Treads 74 | 2 72 . . . . . . . . . . . . . . Legs 417 | . . . . . . . . . . . . . . 383 34 Wheels 7251 | 26 320 572 479 128 972 348 75 905 701 1044 325 723 446 . 187 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 135 120 120 120 120 120 120 50 50 50 Average Speed 118 | 80 114 113 105 105 119 135 120 120 120 120 120 120 114 137 92 Slowest Speed 500 | 160 160 120 120 105 135 135 120 120 120 120 120 120 200 500 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 55 36 33 4 90 32 2 96 79 91 55 15 16 15 11 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . . . . 3 2 . 4 2 1 . . . . . Spaces Dug 30 | . . . . . . . . . . . . 29 . 1 . Terrain Destroyed 133 | . . 22 . . . . . . 29 . . 56 16 6 4 Melee 13 | . . . . . . . . . . . . 12 . 1 . Projectile 18 | . . . . . . . . . . . . 3 6 5 4 AOE 102 | . . 22 . . . . . . 29 . . 41 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Total 10012 | 60 579 1005 571 388 1068 368 95 935 720 1175 414 1010 594 626 404 Wait 1219 | . 119 312 41 226 48 6 . 7 11 90 86 181 54 28 10 Move 8024 | 41 391 571 478 127 971 347 74 904 700 1043 324 720 488 519 326 Hop 1 | . . . . . . . . . . . . 1 . . . Pick Up 170 | 10 15 20 13 8 13 6 4 5 2 15 . 14 9 18 18 Fast Attach 15 | 3 . 3 . 1 . . . . . 2 . 1 . 5 . Attach 90 | 2 4 9 2 3 3 2 6 . 1 1 . 5 10 22 20 Detach 7 | . . 1 . 1 . . . . . . . . 1 3 1 Swap 89 | 2 7 8 11 4 5 1 1 3 2 8 . 23 11 3 . Drop 118 | . 5 12 16 9 8 5 1 4 1 16 . 19 12 6 4 Fire 247 | 2 38 69 10 9 20 1 9 12 3 . 4 34 9 20 7 Melee 29 | . . . . . . . . . . . . 12 . 1 16 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 4) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1177 | -9/Materials | Repaired Arm. Wheel 1210 | -9/Materials | Repaired Arm. Wheel 1277 | -9/Materials | Repaired Broken Autogun 1487 | -9/Materials | Discovered new exit (range 7) 1962 | -9/Materials | Entered another Materials area 1962 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1993 | -8/Materials | Build established: Tank 2350 | -8/Materials | Discovered new exit (range 5) 2565 | -8/Materials | Identified exit to Factory 2571 | -8/Materials | Entered Factory 2571 | -7/Factory | Evolved 2 slots: Utility x2 2859 | -7/Factory | Repaired Arm. Wheel 2880 | -7/Factory | Build established: Hacker-Tank 2960 | -7/Factory | Discovered new exit (range 13) 2977 | -7/Factory | Entered Lower Caves 3132 | -7/Lower Caves | Spotted B-75 Beast 3347 | -7/Lower Caves | Build established: Scavenger-Tank 3642 | -7/Lower Caves | Identified exit to Lower Caves 3998 | -7/Lower Caves | Build established: Tank 4271 | -7/Lower Caves | Entered another Lower Caves area 4322 | -7/Lower Caves | Discovered new exit (range 7) 4369 | -7/Lower Caves | Learned Factory stockpile data 4375 | -7/Lower Caves | Found DCF Scrap (12 items) 4618 | -7/Lower Caves | Spotted B-75 Beast 4761 | -7/Lower Caves | Entered Factory 4761 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4808 | -6/Factory | Discovered new exit (range 16) 4847 | -6/Factory | Garrison activated, responded to threat 4886 | -6/Factory | Lost 3 parts (2u1w) 4888 | -6/Factory | Entered Lower Caves 5156 | -6/Lower Caves | Build established: Derelict-Tank 5271 | -6/Lower Caves | Learned Factory stockpile data 5644 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5818 | -6/Lower Caves | Spotted B-75 Beast 5922 | -6/Lower Caves | Discovered new exit (range 9) 6023 | -6/Lower Caves | Entered another Lower Caves area 6608 | -6/Lower Caves | Encountered a Warlord checkpoint 6612 | -6/Lower Caves | Learned 4 Factory zone layouts 6663 | -6/Lower Caves | Discovered new exit (range 5) 6888 | -6/Lower Caves | Entered Zion 6921 | -6/Zion | Given A8's code to call for help 6975 | -6/Zion | Discovered new exit (range 12) 7096 | -6/Zion | System corruption cleaned by Quarantine Array 7263 | -6/Zion | Given the Hacking Drone Bay 7263 | -6/Zion | Found Prototype Device 7264 | -6/Zion | Identified Hacking Drone Bay 7520 | -6/Zion | Found Prototype Processor 7521 | -6/Zion | Identified Exp. Targeting Computer 7524 | -6/Zion | Found Prototype Processor 7525 | -6/Zion | Identified Exp. Core Analyzer 7528 | -6/Zion | Found Prototype Processor 7528 | -6/Zion | Identified Exp. Target Analyzer 7533 | -6/Zion | Found Prototype Processor 7533 | -6/Zion | Identified Exp. Terrain Scan Processor 7609 | -6/Zion | Found CR-A16's Pointy Stick 7644 | -6/Zion | Found Prototype Device 7866 | -6/Zion | Met Imprinter 7889 | -6/Zion | Imprinted 7891 | -6/Zion | Declared Zion's savior 8267 | -6/Zion | Entered Proximity Caves 8267 | -5/Proximity Caves | Accompanied by 4 allies 8544 | -5/Proximity Caves | Spotter reported a threat 8548 | -5/Proximity Caves | Spotter reported a threat 8558 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8620 | -5/Proximity Caves | Spotter reported a threat 8685 | -5/Proximity Caves | Discovered new exit (range 7) 8754 | -5/Proximity Caves | Entered Factory 8754 | -5/Factory | Accompanied by 4 allies 8754 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8755 | -5/Factory | Identified exit to Factory 8822 | -5/Factory | Garrison activated, responded to threat 8994 | -5/Factory | Zion Explosive Resupply teleported in 9038 | -5/Factory | Zion Heavy squad teleported in 9054 | -5/Factory | Search patrols dispatched 9331 | -5/Factory | Zion Recon squad teleported in 9373 | -5/Factory | Zion Light squad teleported in 9423 | -5/Factory | Found Prototype Protection 9424 | -5/Factory | Identified Zio. Weapon Casing 9440 | -5/Factory | Lost 5 allies 9571 | -5/Factory | Fabricated Arm. Wheel? 9627 | -5/Factory | Lost 3 allies 9717 | -5/Factory | Build established: Scavenger-Tank 9747 | -5/Factory | Zion Thermal Resupply teleported in 9857 | -5/Factory | Repaired Imp. Light Armor Plating 10006 | -5/Factory | Entered another Factory area 10006 | -4/Factory | Accompanied by 1 ally 10006 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10087 | -4/Factory | Zion Heavy squad teleported in 10407 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 10529 | -4/Factory | Garrison activated, responded to threat 10543 | -4/Factory | Build established: Derelict-Executioner 10594 | -4/Factory | Zion Kinetic Resupply teleported in 10624 | -4/Factory | Spotted B-86 Titan 10681 | -4/Factory | Core integrity fell below 50% 10688 | -4/Factory | Core integrity fell below 20% 10688 | -4/Factory | Discovered new exit (range 12) 10694 | -4/Factory | Entered Research 10694 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10708 | -3/Research | Lost 22 parts (2p5n7u8w) 10713 | -3/Research | Zion Heavy squad teleported in 10803 | -3/Research | Spotted B-86 Titan 10945 | -3/Research | Build established: Mutant 11019 | -3/Research | Zion Heavy squad teleported in 11103 | -3/Research | Found Prototype Protection 11104 | -3/Research | Identified Zio. Heavy Carapace 11429 | -3/Research | Zion Hacker squad teleported in 11504 | -3/Research | Discovered new exit (range 6) 11541 | -3/Research | Core integrity fell below 50% 11558 | -3/Research | Entered another Research area 11558 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11585 | -2/Research | Lost 18 parts (4p5n5u4w) 11646 | -2/Research | Found Prototype Processor 11647 | -2/Research | Identified Spectral Analyzer 11707 | -2/Research | Zion Recon squad teleported in 11901 | -2/Research | System corruption reached 10% 11906 | -2/Research | System corruption reached 30% 11937 | -2/Research | Core integrity fell below 50% 11959 | -2/Research | Core integrity fell below 20% 11964 | -2/Research | Lost 16 parts (3p4n6u3w) 11976 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11914_ System corrupted: Energy discharge (-33). 11919_ Centrium Wheel destroyed. 11922_ K-01 Serf destroyed. 11923_ Mic. Antimatter Reactor destroyed. 11924_ Centrium Wheel destroyed. 11926_ Adv. Heat Sink destroyed. 11929_ S-43 Plague destroyed. 11933_ Med. Storage Unit destroyed. 11938_ Slug penetrates Wall. 11940_ System corrupted: Matter fused (-6). 11954_ Knocked back. 11956_ Slug penetrates Wall. 11957_ U6%I,#DU1QCGPDVJJKN 4&M FX95MKO 11958_ Knocked back. 11959_ P-80 Master misfires. 11962_ S-43 Plague shuts down. 11969_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11974_ Slammed into S-43 Plague. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????H????????????????????????????????? | | ????????????????????################?????????????? | | ????????????????????# !#?????????????? | | ???????????????? # #?????????????? | | ??????????????? # #?????????????? | | ???????????????# # #?????????????? | | ???????????????# # #?????????????? | | ?????########### # * #?????????????? | | ????? ]]] ######s############??????????? | | ?????? ]]] #??# @ + [ #??????????? | | ??????? ]]] #??#sp # #??????????? | | ???????? #??# # #??????????? | | ?????????# #??# + #??????????? | | ?????????# #??# # #??????????? | | ?????????# #??# # #??????????? | | ########## ####H ###########??????????? | | # # #????????????????????? | | # # #????????????????????? | | # " #????????????????????? | | # """ " +????????????????????? | | # """ " % """ #????????????????????? | | # """ # """" #????????????????????? | | # """ = # """" #????????????????????? | | # """ # """ #????????????????????? | | # + #????????????????????? | | # " #????????????????????? | | # "" # #????????????????????? | | # "" # #????????????????????? | | # S" # #????????????????????? | | # """ # = #????????????????????? | | # """ # #????????????????????? | | # """ " ?????????????????????? | | # # ???????????????????????? | | # #% ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 51 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 10 Power Shielding 15 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ M-36 Artificer | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel Fabricated ------------ Arm. Wheel | x2 | -5/Factory Repaired ---------- Arm. Wheel | 27% | -9/Materials Arm. Wheel | 70% | -9/Materials Autogun | 60% | -9/Materials | Broken Arm. Wheel | 28% | -7/Factory Imp. Light Armor Plating | 30% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Executioner Friend Of Zion Just Browsing Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed SmartbombRelaySystem Manual? 0 Play Time 02:46:55 Cumulative 36.9 hours Start 2025.09.30 @ 16:48:57 End 2025.09.30 @ 19:40:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 209d0da3-14f6-45f8-a18f-a53b96e431a9