Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.11 @ 13:18:30 Player: rootmos Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (625) 625 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 2794 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Friendly Fire -145 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 199/200 System Corruption 1% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Small Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Small Battery Seismic Detector > --- WEAPON ----------- Heavy Ion Cannon Barrage Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Seismic Detector Flak Gun Light Cannon EMP Blaster Improved Datajack Enhanced Flamer GAL Module [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Battery Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Enhanced Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | . 6 10 1 2 13 Power 4 | . 1 . . . 3 Engine 4 | . 1 . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 1 . . . 3 Treads 1 | . . . . . 1 Leg 3 | . 1 . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 1 6 . . 3 Device 3 | . 1 . . . 2 Storage 2 | . . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 4 . . 1 Artifact . | . . . . . . Weapon 14 | . 3 4 1 2 4 Energy Gun 2 | . . 2 . . . Energy Cannon 3 | . 2 . . 1 . Ballistic Gun 4 | . . 1 1 1 1 Ballistic Cannon 2 | . 1 . . . 1 Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 19 | . . . . . 19 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 5 | . . . . . 5 Weapon 7 | . . . . . 7 Highest Loss Streak 12 | . . . . . 12 To Critical Strikes . | . . . . . . Average Backups 8 | 5 5 8 10 9 5 Power . | 1 1 1 1 1 . Propulsion . | 3 . 1 1 1 . Utility 1 | . . 1 2 2 1 Weapon 3 | 1 2 3 4 3 2 Tool/Special . | . . . . . . Unused Backups 12 | . 8 1 . 2 1 Power 3 | . 3 . . . . Propulsion 1 | . 1 . . . . Utility 1 | . 1 . . . . Weapon 6 | . 3 1 . 2 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 99 99 100 100 86 Engine 11 | . 14 11 11 11 10 Leg 22 | . 28 22 22 22 20 Device 11 | . 13 11 11 11 10 Storage 20 | . 14 18 22 22 22 Protection 9 | . . 13 11 11 2 Energy Gun 8 | . 1 10 11 10 . Energy Cannon 2 | . 11 . . . 5 Ballistic Gun 8 | . 2 2 11 11 8 Ballistic Cannon 2 | . 12 3 . . 4 Peak Build Rating 22 | 6 9 15 14 19 22 Average Rating 14 | 6 7 14 14 15 15 On Entrance 11 | 6 6 9 14 14 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 19 33 31 38 38 Greatest Support 25 | 20 20 20 20 20 25 Greatest Overweight (x) 7 | . . 1 1 1 7 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 3 5 8 10 9 6 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 8 10 10 10 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 686 | 185 117 143 44 20 177 Remotely . | . . . . . . Salvage Created 832 | . 139 129 65 . 499 Parts 43 | . 13 12 5 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 6 4 4 . 7 Guns 8 | . . 3 4 . 1 Cannons 10 | . 6 1 . . 3 AOE 3 | . . . . . 3 Classes Destroyed 7 | . 2 3 . . 2 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Swarmer 10 | . 3 3 4 . . Grunt 8 | . 3 . . . 5 Brawler 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 5 | . 3 3 4 . 5 Combat Bots Only 5 | . 3 3 4 . 5 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 190 | . 13 31 17 . 129 Missed 51 | . 2 7 4 . 38 Hits 139 | . 11 24 13 . 91 Melee 1 | . . . . . 1 Projectile 138 | . 11 24 13 . 90 Critical Strikes 4 | . 1 . . . 3 Damage Taken 2296 | . 100 270 109 . 1817 Core 448 | . 34 33 9 . 372 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . 6 . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 48 | . 8 12 8 . 20 Largest 2 | . 2 2 2 . 2 Hottest 121 | . 90 93 76 . 121 Shots Fired 90 | . 17 24 16 . 33 Gun 45 | . . 17 16 . 12 Cannon 39 | . 17 6 . . 16 Launcher 5 | . . 1 . . 4 Special 1 | . . . . . 1 Kinetic 46 | . 9 11 8 . 18 Thermal 39 | . 8 12 8 . 11 Explosive . | . . . . . . Electromagnetic 5 | . . 1 . . 4 Robot Hit Streak 10 | . 2 10 8 . 10 Robot Miss Streak 4 | . 2 4 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 63 | . 8 14 11 . 30 Core Hits 40 | . 6 7 4 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . 3 . 1 Burn 4 | . . . 3 . 1 Blast 1 | . 1 . . . . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . . . . 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1289 | . 138 276 159 . 716 Guns 573 | . . 203 159 . 211 Cannons 371 | . 138 33 . . 200 Explosions 334 | . . 40 . . 294 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 489 | . 67 82 74 . 266 Thermal 583 | . 71 154 85 . 273 Explosive . | . . . . . . Electromagnetic 217 | . . 40 . . 177 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Matter Fused 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 24 | . . 9 . . 15 Shots 3 | . . 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 117 216 108 . 134 Average Temperature 60 | . 51 83 60 . 41 Received Heat Transfer 874 | . 36 36 . . 802 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1500 | . 148 333 407 . 612 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 135 | . 96 87 135 . . Initial 37 | . . 37 . . . Average 22 | . 30 17 18 . . Influence Increases 695 | . 177 140 135 . 243 Destroy 0b10 Robot/C 460 | . 120 80 80 . 180 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 60 | . 30 20 10 . . Allied During Kill 18 | . . . . . 18 Successful Hack 11 | . 11 . . . . Disable Machine 15 | . . 15 . . . Destroy Structure 1 | . 1 . . . . Lose Combat Pursuer 120 | . 15 15 45 . 45 Influence Decreases 695 | . 89 228 10 125 243 Entered New Map 176 | . . 51 . 125 . Time Decay 349 | . 89 140 10 . 110 Lost Part 80 | . . . . . 80 Lost Ally 53 | . . . . . 53 Purge Threat 37 | . . 37 . . . Squads Dispatched 4 | . 3 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 12 10 7 . 16 Peak Tracking Total 7 | . 6 5 4 . 7 Tactical Retreats 6 | . 1 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 4 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 18 | . 5 13 . . . Successful 11 | . 3 8 . . . Failed 7 | . 2 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Record 2 | . 2 . . . . Robot Analysis 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 4 2 Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 316 | . . . . . 316 Kills 2 | . . . . . 2 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3444 | . 395 593 173 2111 172 Seismic 3444 | . 395 593 173 2111 172 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3605 | 3 407 593 173 2111 318 Spaces Moved 1976 | 1 298 294 84 1183 116 Core 5 | . . . . . 5 Treads 2 | . . . . . 2 Legs 1969 | 1 298 294 84 1183 109 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 112 | 120 120 175 175 175 112 Average Speed 168 | 120 120 180 175 175 184 Slowest Speed 400 | 120 120 190 175 175 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 44 25 35 89 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2177 | 4 333 334 94 1226 186 Wait 60 | . 7 8 . 35 10 Move 1971 | . 297 293 83 1182 116 Hop . | . . . . . . Pick Up 19 | . 9 6 . 3 1 Fast Attach 4 | . 1 1 . . 2 Attach 11 | . . 1 . . 10 Detach . | . . . . . . Swap 26 | . 5 8 2 2 9 Drop 23 | 4 6 5 1 4 3 Fire 48 | . 8 12 8 . 20 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . . 6 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 975 | -9/Materials | Discovered new exit (range 15) 1004 | -9/Materials | Entered Mines 1171 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1177 | -9/Mines | Entered Zion 1740 | -7/Zion | Found GAL Module 2208 | -7/Zion | Given A8's code to call for help 2409 | -7/Zion | Met Imprinter 2446 | -7/Zion | Imprinted 2448 | -7/Zion | Declared Zion's savior 3259 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3262 | -7/Zion | Discovered new exit (range 12) 3288 | -7/Zion | Entered Proximity Caves 3288 | -6/Proximity Caves | Accompanied by 4 allies 3395 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3434 | -6/Proximity Caves | Lost 3 allies 3479 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 3526 | -6/Proximity Caves | Core integrity fell below 50% 3601 | -6/Proximity Caves | Core integrity fell below 20% 3606 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03566_ Imp. Ion Engine+ destroyed. 03572_ Imp. Light Armor Plating destroyed. 03572_ System corrupted by crushing effect (+1). 03573_ B-48 Gladiator destroyed. 03577_ Corrupted Rnf. Deuterium Engine fries itself beyond repair. 03577_ G-50 Soldier knocked back. 03583_ Acquired Lgt. Treads. 03584_ Lgt. Cannon destroyed. 03586_ Lgt. Treads fries itself beyond repair. 03586_ G-50 Soldier misfires. 03587_ Carbon-fiber Leg destroyed. 03588_ Mace fries itself beyond repair. 03592_ Jacked G-50 Soldier... >>parse_system Reading system data... 03592_ Lgt. Treads destroyed. 03594_ Imp. Datajack destroyed. 03598_ Imp. Deuterium Engine destroyed. 03599_ Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????# ##?????????????? | | ?????????????????????####???# ## ??????????? | | ?????????????????##### ##?# ??????????? | | ?###????????????## ## %## #??????????? | | ?# ##??????????## % #???????????? | | ## ##???????### % gg #??????????????????? | | # ######### ##% #??????????????????? | | ## ###g ##??????????????????? | | %## ## #?# @ ##???????????????????? | | # # # #?# #????????????????????? | | !% # # ## #???????????????????? | | %%!=##//### # ###### #???????????????????? | | # %/% # ## #????? #???????????????????? | | ###%![ == # ####?????# ##???????????????????? | | ##?##[[ """"""# #?????????##????????????????????? | | ##??## ######## #???????????????????????????????? | | ##### #???????????????????????????????? | | ##" ### ###???????????????????????????????? | | ##%" #????????????????????????????????????????? | | " ##????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | #???????????????????????????????????????????? | | ## #??????????????????????????????????????? | | ### #???????????????????????????????????????? | | #### ??#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Microactuators | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeMetaKinecellerator Manual? 0 Play Time 00:42:43 Cumulative 108.4 hours Start 2026.02.11 @ 12:20:43 End 2026.02.11 @ 13:18:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 20 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e0bdcd0e-ae6c-4f2b-8203-04b874661e7f