Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.16 @ 16:49:54 Player: GR4C3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3403) 3403 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 8570 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Target Analyzer Experimental System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Melee Analysis Suite Improved System Shield Relay Coupler [NC] Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- VSS Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Target Analyzer > --- WEAPON ----------- Light EM Pulse Cannon Coil Gun Improved Proton Missile Launcher > --- INVENTORY -------- Advanced Heat Sink Weight Redist. System Advanced Signal Interpreter Experimental Armor Integrity Analyzer Improved System Shield Experimental System Shield Relay Coupler [NC] Hacking Drone Bay Heavy Laser Flak Gun Heavy Machine Gun Flak Cannon Enhanced Flamer [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion VSS Leg Leg VSS Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Missile Launcher Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 110 | 5 13 31 . 2 16 29 13 1 Power 11 | . 1 3 . . 1 5 1 . Engine 7 | . 1 2 . . 1 2 1 . Core 4 | . . 1 . . . 3 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 4 14 . 1 3 3 . . Treads . | . . . . . . . . . Leg 26 | 2 4 14 . 1 3 2 . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 5 4 . 1 2 5 4 1 Device 8 | . 2 . . . 1 1 4 . Storage 7 | 1 3 3 . . . . . . Processor 6 | . . 1 . 1 1 3 . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 49 | 2 3 10 . . 10 16 8 . Energy Gun 13 | 1 3 . . . 3 5 1 . Energy Cannon 11 | . . 5 . . 2 2 2 . Ballistic Gun 13 | 1 . 2 . . 3 3 4 . Ballistic Cannon 3 | . . . . . 1 2 . . Launcher 8 | . . 3 . . 1 3 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 33 | . . 2 . . 2 16 11 2 Power 6 | . . . . . . 3 3 . Propulsion 6 | . . 2 . . . 3 1 . Utility 4 | . . . . . 1 2 1 . Weapon 17 | . . . . . 1 8 6 2 Highest Loss Streak 9 | . . 1 . . 1 9 4 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 94 100 100 100 99 74 63 42 Engine 7 | . 11 7 11 11 11 5 2 . Core 1 | . . 3 . . . 2 2 . Leg 19 | . 28 33 33 33 33 7 . . Device 6 | . 12 11 11 11 2 2 5 6 Storage 9 | . 14 11 11 11 11 6 6 1 Processor 18 | . . 11 11 11 19 27 26 26 Energy Gun 5 | . 13 3 . . 8 5 3 . Energy Cannon 4 | . . 11 22 22 2 1 . . Ballistic Gun 5 | . 12 4 . . 9 4 3 1 Ballistic Cannon 1 | . . . . . . 2 2 . Launcher 1 | . . 2 . . . 1 4 1 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 8 19 37 37 37 40 56 59 29 Greatest Support 52 | 20 20 37 37 45 52 52 34 9 Greatest Overweight (x) 14 | . . 1 . . . 14 12 3 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 6 Most Carried 15 | 5 9 10 10 15 15 14 14 9 Average Carried 11 | 3 7 9 10 12 14 10 10 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 3 9 10 10 15 15 12 9 4 Class Distribution -------------------- 46% | Mutant 18% | Derelict-Mutant 15% | Gunner 11% | Scavenger-Mutant 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 2282 | 240 221 465 . 37 340 332 647 . Remotely . | . . . . . . . . . Salvage Created 3388 | . 484 707 105 . 500 648 944 . Parts 179 | . 37 53 6 . 19 25 39 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 60 | . . . . . 20 . 37 3 Prevented 6 | . . . . . 6 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 86 | . 13 20 2 . 14 15 22 . Guns 47 | . 13 2 . . 6 9 17 . Cannons 28 | . . 11 2 . 8 4 3 . AOE 10 | . . 7 . . . 1 2 . Classes Destroyed 13 | . 4 3 . . 3 2 1 . Worker 2 | . . 2 . . . . . . Hauler 1 | . 1 . . . . . . . Operator 1 | . . . . . . 1 . . Drone 2 | . . . . . 2 . . . Watcher 7 | . 3 3 . . . 1 . . Swarmer 30 | . 6 6 . . 5 3 10 . Grunt 31 | . 7 7 2 . 4 4 7 . Brawler 2 | . . . . . 1 1 . . Duelist 2 | . . 1 . . . 1 . . Sentry 15 | . . 6 . . 1 5 3 . Programmer 3 | . . . . . . 1 2 . Behemoth 1 | . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . Best Kill Streak 8 | . 6 6 2 . 6 8 8 . Combat Bots Only 8 | . 6 6 2 . 6 7 8 . Max Kills in Single Turn 2 | . 2 2 1 . 1 1 2 . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 . . . 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 694 | . 52 63 2 . 65 320 151 41 Missed 232 | . 12 20 1 . 23 118 39 19 Damage Taken 5237 | . 309 811 11 . 470 1739 1582 315 Core 1169 | . 41 154 . . 121 292 328 233 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1470 | . 100 152 3 . 137 552 437 89 Core Remaining (%) 71 | 100 83 . . . 31 . . . Volleys Fired 242 | . 37 44 3 . 36 60 59 3 Largest 3 | . 2 2 2 . 2 3 3 1 Hottest 199 | . 85 133 124 . 124 199 190 23 Shots Fired 435 | . 73 74 5 . 63 119 98 3 Gun 299 | . 73 29 . . 33 86 75 3 Cannon 113 | . . 37 5 . 27 25 19 . Launcher 20 | . . 8 . . 3 5 4 . Special 3 | . . . . . . 3 . . Kinetic 200 | . 37 17 . . 28 68 47 3 Thermal 187 | . 36 43 2 . 21 38 47 . Explosive 17 | . . 8 . . 3 2 4 . Electromagnetic 31 | . . 6 3 . 11 11 . . Robot Hit Streak 29 | . 17 29 6 . 13 21 22 5 Robot Miss Streak 8 | . 4 4 . . 8 4 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 329 | . 50 51 3 . 46 95 82 2 Core Hits 223 | . 23 37 3 . 51 61 47 1 Critical Kills 3 | . . . . . . 2 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 17 | . 2 1 . . 1 7 6 . Burn 11 | . 2 1 . . 1 4 3 . Destroy 5 | . . . . . . 2 3 . Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8206 | . 748 1570 72 . 1061 2428 2294 33 Guns 4271 | . 735 306 . . 447 1468 1282 33 Cannons 2131 | . . 589 72 . 448 516 506 . Explosions 1701 | . . 625 . . 166 404 506 . Melee . | . . . . . . . . . Ramming 81 | . 13 50 . . . 18 . . Kinetic 3055 | . 343 145 . . 466 1307 761 33 Thermal 3085 | . 392 672 . . 253 741 1027 . Explosive 1358 | . . 625 . . 166 61 506 . Electromagnetic 627 | . . 78 72 . 176 301 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 2 2 2 . 8 8 4 Average Corruption 4 | . . 2 2 2 . 5 4 4 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 90 | . . 10 1 . . 24 52 3 Message Errors 18 | . . 1 . . . 1 16 . Matter Fused 22 | . . 4 . . . 2 14 2 Heat Flow Errors 10 | . . 1 . . . 1 8 . Energy Discharges 12 | . . . . . . 6 5 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 13 | . . 2 . . . 5 6 . Data Loss (major) 3 | . . 1 . . . 2 . . Misfires 5 | . . . . . . 3 2 . Alerts 1 | . . . . . . . 1 . Weapon Failures 5 | . . 1 1 . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 48 | . . 20 . . . 3 25 . Projectiles 27 | . . 10 . . . 3 14 . Explosions 21 | . . 10 . . . . 11 . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . 3 8 . . Impact . | . . . . . . . . . Kinetic 11 | . . . . . 3 8 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 66 | . . 48 . . . 18 . . Shots 4 | . . 3 . . . 1 . . Rammed 1 | . . . . . . 1 . . Targets Rammed 10 | . 4 5 . . . 1 . . Kicked 9 | . 4 5 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 396 | . 180 249 84 . 230 396 372 23 Average Temperature 92 | . 62 59 47 . 77 128 125 23 Received Heat Transfer 1606 | . 126 144 9 . 210 546 432 139 Effects 8 | . . . . . 3 3 2 . Shutdowns 3 | . . . . . . 1 2 . Interference 5 | . . . . . 3 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 2 2 . . 2 1 2 . Heat Transferred 6738 | . 1061 1369 . . 592 1674 2042 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Peak Influence 937 | . 306 540 174 . . 937 . . Initial 786 | . . 74 124 . . 786 . . Average 366 | . 153 261 127 . . 647 . . Maximum Alert Level 3 | . 1 2 . . . 3 . . Low Security (%) 38 | 100 70 47 100 . . . . . Level 1 23 | . 29 35 . . . 12 . . Level 2 23 | . . 17 . . . 48 . . Level 3 14 | . . . . . . 38 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 2 . . . 8 . 1 Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . 2 . . . 1 . . Assault 1 | . . . . . . . . 1 Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 3 | . . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 16 28 2 . 22 23 26 12 Peak Tracking Total 13 | . 3 6 2 . 7 5 10 13 Tactical Retreats 6 | . . . . . 1 1 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered 5 | . 2 2 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 7 | . 2 1 . . . 4 . . Max in Single Turn 2 | . 1 1 . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 12 | . 4 4 . . . 1 3 . Terminals 7 | . 4 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 4 6 . . . 2 8 . Successful 15 | . 2 3 . . . 2 8 . Failed 5 | . 2 3 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . 3 . . Terminals 10 | . 4 3 . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 1 . . . . 8 . Record 8 | . . 1 . . . . 7 . Open Door 1 | . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 1 . . . 1 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 1 . . Highest-Rated Group 149 | . . . . 149 149 37 . . Highest-Rated Ally 39 | . . . . 39 39 37 . . Total Orders . | . . . . . . . . . Ally Attacks 53 | . . . . . 47 6 . . Total Damage 775 | . . . . . 690 85 . . Kills 5 | . . . . . 5 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 1 . 3 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . 25 . . Traps 8 | . . . . . . 8 . . Items 16 | . . . . . . 16 . . Garrisons 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 8077 | 53 746 862 94 847 1964 1032 2418 61 Spaces Moved 5486 | 43 495 642 86 768 1481 399 1471 101 Core 744 | 14 . . . . . 29 600 101 Treads . | . . . . . . . . . Legs 3793 | 29 495 642 86 768 1481 292 . . Wheels 949 | . . . . . . 78 871 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 100 100 116 115 115 50 Average Speed 127 | 97 120 103 100 106 118 194 150 53 Slowest Speed 750 | 120 120 185 100 116 123 750 650 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 50 | 4 73 56 18 81 98 11 97 19 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . 1 . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 12 | . . . . 3 5 . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 122 | . . 37 . . 10 53 22 . Melee . | . . . . . . . . . Projectile 6 | . . . . . 1 2 3 . AOE 116 | . . 37 . . 9 51 19 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 6143 | 52 577 764 88 795 1626 543 1592 106 Wait 172 | . 5 12 . 10 80 26 39 . Move 5478 | 42 494 641 85 767 1480 398 1470 101 Hop . | . . . . . . . . . Pick Up 78 | 5 12 17 . 10 7 22 5 . Fast Attach 4 | 3 . . . 1 . . . . Attach 50 | 2 4 5 . . 2 24 12 1 Detach 9 | . 3 . . . . 2 4 . Swap 56 | . 9 26 . 1 14 5 1 . Drop 42 | . 9 14 . 6 7 5 . 1 Fire 242 | . 37 44 3 . 36 60 59 3 Melee . | . . . . . . . . . Ram 1 | . . . . . . 1 . . Kick 9 | . 4 5 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Discovered new exit (range 16) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1061 | -9/Materials | Crushed by falling debris 1105 | -9/Materials | Build established: Scavenger-Mutant 1340 | -9/Materials | Discovered new exit (range 13) 1519 | -9/Materials | Discovered new exit (range 16) 1632 | -9/Materials | Discovered new exit (range 6) 1637 | -9/Materials | Identified exit to Mines 1662 | -9/Materials | Entered Mines 1711 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1711 | -9/Mines | Discovered new exit (range 5) 1742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1755 | -9/Mines | Identified exit to Zion 1756 | -9/Mines | Entered Zion 1776 | -7/Zion | Received a hallucinogenic algorithm 1820 | -7/Zion | System corruption cleaned by Quarantine Array 1895 | -7/Zion | Build established: Mutant 2073 | -7/Zion | Imprinted 2075 | -7/Zion | Declared Zion's savior 2263 | -7/Zion | Learned Factory emergency access door positions 2282 | -7/Zion | Given A8's code to call for help 2299 | -7/Zion | Found Prototype Hackware 2301 | -7/Zion | Found Prototype Processor 2450 | -7/Zion | Given the Hacking Drone Bay 2450 | -7/Zion | Found Prototype Device 2578 | -7/Zion | Discovered new exit (range 11) 2603 | -7/Zion | Entered Proximity Caves 2603 | -6/Proximity Caves | Accompanied by 4 allies 2606 | -6/Proximity Caves | Spotter reported a threat 2608 | -6/Proximity Caves | Spotter reported a threat 2693 | -6/Proximity Caves | Spotter reported a threat 2846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2959 | -6/Proximity Caves | Spotted B-75 Beast 3002 | -6/Proximity Caves | Core integrity fell below 50% 3003 | -6/Proximity Caves | Destroyed B-75 Beast 3014 | -6/Proximity Caves | Spotter reported a threat 3088 | -6/Proximity Caves | Spotter reported a threat 3200 | -6/Proximity Caves | Learned location of 2 exits from Factory 3345 | -6/Proximity Caves | Build established: Derelict-Mutant 4548 | -6/Proximity Caves | Discovered new exit (range 9) 4567 | -6/Proximity Caves | Entered Factory 4567 | -6/Factory | Accompanied by 1 ally 4567 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4568 | -6/Factory | Identified exit to Lower Caves 4568 | -6/Factory | Identified exit to Extension 4785 | -6/Factory | Garrison activated, responded to threat 4862 | -6/Factory | Destroyed 7 combat bots 4871 | -6/Factory | Lost 9 parts (2p3n1u3w) 4917 | -6/Factory | Search patrols dispatched 5129 | -6/Factory | Garrison activated, responded to threat 5267 | -6/Factory | Search patrols dispatched 5498 | -6/Factory | Discovered exit to Lower Caves (range 15) 5599 | -6/Factory | Entered Lower Caves 5698 | -6/Lower Caves | Build established: Gunner 6544 | -6/Lower Caves | Learned Extension garrison access intel 6547 | -6/Lower Caves | Lost 3 parts (2p1u) 6716 | -6/Lower Caves | Core integrity fell below 50% 6783 | -6/Lower Caves | Lost 3 parts (1n2w) 6799 | -6/Lower Caves | Destroyed 8 combat bots 6944 | -6/Lower Caves | Attracted the attention of an 0b10 base 6990 | -6/Lower Caves | Lost 4 parts (1p3w) 6998 | -6/Lower Caves | Identified exit to Lower Caves 7017 | -6/Lower Caves | Learned location of Armory (-3) 7098 | -6/Lower Caves | Build established: Mutant 7210 | -6/Lower Caves | Learned 4 Factory zone layouts 8017 | -6/Lower Caves | Entered another Lower Caves area 8024 | -6/Lower Caves | Core integrity fell below 20% 8029 | -6/Lower Caves | Identified Exp. System Shield 8059 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8075 | -6/Lower Caves | Learned 8 Factory zone layouts 8078 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- P,RA1YUJBE39D3KDD7ERJO>XNGLGCVUBG%XHB The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. LOCATION=LOWER CAVES GOAL=ESCAPE Missile Launcher destroyed. Critical hit (Burn: +50). System corrupted: Energy discharge (-26). Autogun destroyed. Dropped Lrg. Storage Unit. Identified Exp. System Shield. System corrupted: Matter fused (-10). Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." G-50 Soldier springs to life. System corrupted: Matter fused (-9). Y-64 Sentinel: "REQUESTING BACKUP." Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#################?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# ##" """ s #?????????????????????? | | ???????????# ##" """""""s #?????????????????????? | | ???????????# ##" """ " #?????????????????????? | | ???????????# #"""""""""# #?????????????????????? | | ???????????# """""""""## #???########?????#####? | | ???????????# """"" ## #??## ## ####### ## | | ???????????# s ##g #??# # | | ???????????# @ #?## #? | | ???????????# g ### ## | | ???????????##### ## g#### | | ???????????????# ### l### ## | | ??????????????# ##?# ## ## ### | | ?????????????# #??# #### ##?? | | ????????????# ??# ####??####??? | | ???????????# ######???????????? | | ?????????? ##????????????????? | | ????????? ### #?????????????????? | | ????????#### ? ????????????????? | | ???????????# ####### ??????????????? | | ???????????# #????# ?????????????? | | ???????????# #????# ????????????? | | ??????????? #???? ???????????? | | ????????????? #??? ????????????? | | ?????????????# ???? # ????????????? | | ???????????????? ???????"# # ??????????????? | | ?????????????????????????## ## ##???????????????? | | ??????????????????????????? #?#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 8 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher More Dakka Please Challenges ------------ None Game ------ Seed TachyonCouplerWings Manual? 0 Play Time 01:48:27 Cumulative 16.3 hours Start 2024.03.16 @ 14:49:47 End 2024.03.16 @ 16:49:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6296fb0-ffe5-4afa-82bc-ceb75acecbbf