Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 18:59:19 Player: w0rldd3str0y3r Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3741) 3741 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 9039 Bonus ------- High Alert Combat Kills 38 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Spear (fused) Makeshift Spear > --- INVENTORY (5) ---- Neutrino Core Barrage Gun Slug Cannon Magnetic Acceleration Cannon Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators > --- WEAPON ----------- Heavy Rocket Launcher Long-range Missile Launcher Makeshift Spear > --- INVENTORY -------- Neutrino Core Humpback Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Utility Shielding Improved Utility Shielding Heavy Armor Plating EM Disruption Field Slug Cannon Magnetic Acceleration Cannon Power Maul Makeshift Spear [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Spear Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . 1 2 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 142 | 8 . 21 39 8 23 8 5 20 . 10 Power 19 | 1 . 2 9 . 2 1 . 2 . 2 Engine 15 | 1 . 2 8 . 1 1 . 1 . 1 Core 4 | . . . 1 . 1 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 . 10 13 . 3 1 5 7 . 1 Treads 3 | . . 2 1 . . . . . . . Leg 36 | 2 . 7 11 . 3 1 5 6 . 1 Wheel 2 | . . 1 . . . . . 1 . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 35 | 2 . 2 7 4 9 5 . 3 . 3 Device 11 | 1 . 1 . 1 3 3 . 1 . 1 Storage 4 | 1 . 1 2 . . . . . . . Processor 11 | . . . . 3 3 2 . 1 . 2 Hackware . | . . . . . . . . . . . Protection 9 | . . . 5 . 3 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 46 | 3 . 7 10 4 9 1 . 8 . 4 Energy Gun 13 | 2 . 2 5 2 2 . . . . . Energy Cannon 6 | . . . 3 2 1 . . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . 2 1 . . . . 4 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . 1 . 1 Slashing Weapon 5 | . . 1 1 . 3 . . . . . Piercing Weapon 8 | . . . . . 2 1 . 3 . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 2 1 . . . . . Parts Lost 49 | . . 6 13 . 2 4 2 9 . 13 Power 7 | . . 1 2 . . 1 . 1 . 2 Propulsion 23 | . . 3 7 . 2 . 2 5 . 4 Utility 12 | . . 1 2 . . 3 . 1 . 5 Weapon 7 | . . 1 2 . . . . 2 . 2 Highest Loss Streak 7 | . . 4 4 . 1 3 2 4 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 91 95 99 98 98 99 93 100 40 Engine 6 | . 14 9 6 9 6 5 6 1 . 2 Core 1 | . . . 4 . . . . 3 6 1 Leg 29 | . 28 33 41 36 29 26 25 20 20 3 Device 7 | . 14 8 1 7 6 9 13 6 6 4 Storage 7 | . 14 11 11 9 7 6 6 6 6 1 Processor 15 | . . . . 10 17 26 26 32 33 13 Protection 2 | . . . 8 . 3 2 . . . . Energy Gun 1 | . 14 3 1 2 3 . . . . . Energy Cannon 2 | . . . 7 15 . . . . . . Ballistic Gun 1 | . 14 12 . . . . . . . . Launcher 1 | . . 2 1 . . . . 4 6 . Impact Weapon 1 | . . . . . 4 . . 3 . . Slashing Weapon 4 | . . 2 10 9 6 . . . . . Piercing Weapon 8 | . . . . . 5 19 20 10 13 9 Peak Build Rating 57 | 7 7 19 21 28 43 50 55 57 56 56 Average Rating 34 | 4 7 12 18 25 38 48 51 52 56 25 On Entrance 30 | . 7 7 19 20 28 43 50 52 56 56 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 14 14 97 96 42 51 42 38 42 39 40 Greatest Support 65 | 20 20 54 54 48 58 58 60 65 55 35 Greatest Overweight (x) 13 | 1 . 3 2 . 1 . 1 1 . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 18 15 15 15 15 15 15 7 Most Carried 18 | 4 8 11 18 15 15 14 15 15 15 15 Average Carried 12 | 2 6 7 11 14 14 12 14 10 15 7 Final Capacity 25 | 8 8 25 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 10 14 15 15 13 15 15 15 5 Class Distribution -------------------- 30% | Scavenger-Gladiator 28% | Mutant 19% | Gladiator 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Derelict-Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 2058 | 149 58 424 449 83 262 65 60 279 . 229 Remotely . | . . . . . . . . . . . Salvage Created 4797 | 29 103 505 1810 92 414 271 247 938 . 388 Parts 222 | 2 5 30 99 6 18 10 18 24 . 10 Haulers Intercepted 8 | . . 1 5 . 1 . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 13 20 . 8 Prevented 2 | . . . . . . . 1 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 2 10 24 1 5 5 4 20 . 7 Melee 35 | . . . 15 1 3 5 4 5 . 2 Guns 10 | . 2 8 . . . . . . . . Cannons 5 | . . . 5 . . . . . . . AOE 24 | . . 2 4 . . . . 13 . 5 Classes Destroyed 15 | 1 1 3 4 1 1 1 2 1 . . Worker 6 | . . . 3 . 3 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 8 | . . 1 5 . 1 . . 1 . . Recycler 6 | . . . 6 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . . . 2 . 1 . . . . . Swarmer 9 | . . . 4 . . . . 4 . 1 Grunt 35 | . 2 4 9 . . 4 . 13 . 3 Brawler 2 | . . . . . . 1 . 1 . . Duelist 1 | . . 1 . . . . . . . . Sentry 24 | . . 5 11 1 3 . 1 2 . 1 Hunter 2 | . . . . . . . 2 . . . Programmer 4 | . . . . . 2 . . . . 2 Samaritan 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 1 2 6 6 1 3 2 2 6 . 5 Combat Bots Only 6 | . 2 6 4 1 3 2 2 5 . 5 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 1 4 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 2 . . . . 3 . 1 Melee 1 | . . . 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 611 | . 8 93 127 6 98 46 45 125 . 63 Missed 207 | . 2 21 24 2 41 22 25 47 . 23 Damage Taken 6573 | . 71 1025 1637 59 563 604 226 1437 . 951 Core 1418 | . 21 212 178 15 130 112 5 245 . 500 Absorbed by Shields 9 | . . . 9 . . . . . . . Core Remaining (%) 74 | 100 91 . 2 97 81 . . . . . Volleys Fired 107 | 1 8 48 28 2 2 . . 9 . 9 Largest 2 | 2 2 2 2 2 2 . . 2 . 1 Hottest 143 | 60 60 79 90 143 119 . . 82 . 43 Shots Fired 165 | 2 16 87 31 4 5 . . 11 . 9 Gun 111 | 2 16 84 6 . 3 . . . . . Cannon 28 | . . . 22 4 2 . . . . . Launcher 26 | . . 3 3 . . . . 11 . 9 Special . | . . . . . . . . . . . Kinetic 76 | 1 8 67 . . . . . . . . Thermal 32 | . . 6 22 4 . . . . . . Explosive 26 | . . 3 3 . . . . 11 . 9 Electromagnetic 31 | 1 8 11 6 . 5 . . . . . Robot Hit Streak 11 | 1 6 10 11 4 3 . . 5 . 5 Robot Miss Streak 3 | . 2 2 3 1 1 . . 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 269 | 1 9 61 88 6 31 11 9 36 . 17 Core Hits 163 | 1 6 30 41 2 7 9 7 36 . 24 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 14 | . . 1 . . 8 . . 5 . . Critical Strikes 29 | . . 1 7 . 10 2 1 8 . . Destroy 1 | . . 1 . . . . . . . . Smash 15 | . . . . . 8 1 . 6 . . Sever 7 | . . . 7 . . . . . . . Impale 6 | . . . . . 2 1 1 2 . . Melee Attacks 282 | . . . 115 11 60 26 18 38 . 14 Impact 48 | . . . . . 28 3 . 17 . . Slashing 143 | . . . 115 11 17 . . . . . Piercing 91 | . . . . . 15 23 18 21 . 14 Sneak Attacks 23 | . . . 16 1 4 . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 23 | . . . . . 9 3 2 9 . . Damage Inflicted 10685 | 22 103 914 3377 187 1273 375 287 2807 . 1340 Guns 936 | 22 103 719 85 . 7 . . . . . Cannons 498 | . . . 425 67 6 . . . . . Explosions 2895 | . . 194 331 . . . . 1572 . 798 Melee 6355 | . . . 2536 120 1260 375 287 1235 . 542 Ramming 1 | . . 1 . . . . . . . . Kinetic 681 | 9 39 633 . . . . . . . . Thermal 506 | . . 14 425 67 . . . . . . Explosive 2836 | . . 135 331 . . . . 1572 . 798 Electromagnetic 306 | 13 64 131 85 . 13 . . . . . Impact 1410 | . . . . . 723 83 . 604 . . Slashing 2927 | . . . 2536 120 271 . . . . . Piercing 2018 | . . . . . 266 292 287 631 . 542 Highest Corruption 15 | . . . 15 . 2 . . . . 4 Average Corruption 7 | . . . 15 . 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 63 | . . . 48 . 9 . . . . 6 Message Errors 12 | . . . 10 . 1 . . . . 1 Matter Fused 12 | . . . 10 . 1 . . . . 1 Heat Flow Errors 7 | . . . 6 . . . . . . 1 Energy Discharges 6 | . . . 5 . 1 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 4 | . . . 2 . 1 . . . . 1 Data Loss (minor) 15 | . . . 10 . 3 . . . . 2 Data Loss (major) 3 | . . . 3 . . . . . . . Misfires 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . Misdirections 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1158 | . . . 104 20 540 . . 433 . 61 Projectiles . | . . . . . . . . . . . Explosions 64 | . . . . . . . . 63 . 1 Melee 1094 | . . . 104 20 540 . . 370 . 60 Knockbacks 3 | . . . . . 2 . . 1 . . Impact 3 | . . . . . 2 . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . . 33 . . . . . 145 . 66 Shots 8 | . . 2 . . . . . 4 . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 302 | 20 79 111 302 123 . . . 6 . 245 Average Temperature 79 | 15 33 29 107 66 . . . 6 . 90 Received Heat Transfer 1790 | . 39 426 567 9 66 195 44 297 . 147 Effects 2 | . . . 1 . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 4 . . 2 . . Combat Hostiles 4 | . . . . . 2 . . 2 . . Parts Fried 12 | . . . 1 . 7 . . 4 . . Impact Corruptions 24 | . . . . . 17 . . 7 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 . . Heat Transferred 777 | . . 37 629 111 . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Peak Influence 495 | 5 83 317 495 268 107 200 . . . . Initial 203 | . 3 . 51 203 35 23 . . . . Average 118 | . 31 98 163 204 37 147 . . . . Maximum Alert Level 2 | . . 1 2 1 . 1 . . . . Low Security (%) 79 | 100 100 93 71 20 100 95 . . . . Level 1 15 | . . 6 17 79 . 4 . . . . Level 2 4 | . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 3 . 2 1 . 1 . . Investigation 2 | . . . 2 . . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 2 | . . . 1 . . 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 4 12 32 2 8 13 4 26 . 11 Peak Tracking Total 6 | . 2 5 4 1 3 3 2 6 . 5 Tactical Retreats 7 | . . . 3 . . 2 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 6 | . . 2 3 . . . 1 . . . Max in Single Turn 2 | . . 2 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 23 | . 3 2 7 2 3 . 1 1 4 . Terminals 15 | . 3 2 5 1 3 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 3 5 14 3 7 . 1 1 27 . Successful 46 | . 2 2 7 3 3 . 1 1 27 . Failed 15 | . 1 3 7 . 4 . . . . . Catastrophic 2 | . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 3 1 2 1 1 . . . . . Terminals 26 | . 3 5 9 1 7 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 42 | . 2 2 5 1 3 . 1 1 27 . Record 13 | . . . 1 . . . 1 . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 5 | . . 1 1 . . . . . 3 . Open Door 2 | . . . 1 . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . . 1 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 2 5 2 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 Total Damage 182 | . . . . . . . . . . 182 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 8631 | 92 236 530 2079 502 1304 420 1989 920 106 453 Spaces Moved 5462 | 61 164 254 875 355 875 254 1610 635 89 290 Core 147 | 4 . 4 . . . . . . . 139 Treads 2 | . . 2 . . . . . . . . Legs 5288 | 57 164 223 875 355 875 254 1610 635 89 151 Wheels 25 | . . 25 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 120 120 120 120 50 Average Speed 126 | 116 120 130 153 120 120 120 120 120 120 131 Slowest Speed 700 | 120 120 200 260 120 190 120 190 190 120 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 43 | 5 23 20 97 31 26 4 98 70 69 35 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 18 | . . . . . . . 13 4 . 1 Spaces Dug 55 | . . . 18 8 18 7 4 . . . Terrain Destroyed 299 | . . 18 41 9 18 7 4 134 . 68 Melee 55 | . . . 18 8 18 7 4 . . . Projectile 4 | . . . 3 1 . . . . . . AOE 240 | . . 18 20 . . . . 134 . 68 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total 6640 | 76 191 372 1401 413 1039 338 1649 736 88 337 Wait 497 | 3 6 21 291 17 51 55 17 32 . 4 Move 5452 | 60 163 253 874 354 874 253 1609 634 88 290 Hop . | . . . . . . . . . . . Pick Up 100 | 4 9 13 24 11 17 3 4 9 . 6 Fast Attach 53 | 7 . 7 13 4 11 . 2 2 . 7 Attach 44 | . . 6 10 3 5 6 . 11 . 3 Detach 4 | . . 1 1 . 1 . . 1 . . Swap 45 | 1 . 8 16 1 7 2 3 7 . . Drop 89 | . 5 14 24 10 27 . 2 3 . 4 Fire 107 | 1 8 48 28 2 2 . . 9 . 9 Melee 243 | . . . 115 11 44 19 12 28 . 14 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x2 441 | -9/Materials | Lost 4 parts (1p2n1w) 640 | -9/Materials | Discovered new exit (range 10) 712 | -9/Materials | Core integrity fell below 50% 764 | -9/Materials | Build established: Scavenger-Mutant 859 | -9/Materials | Entered Storage 1911 | -9/Storage | Crushed by falling debris 1911 | -9/Storage | System corruption reached 10% 1942 | -9/Storage | Lost 4 parts (1p2n1w) 2424 | -9/Storage | Core integrity fell below 20% 2495 | -9/Storage | Build established: Mutant 2580 | -9/Storage | Identified exit to Recycling 2875 | -9/Storage | Discovered new exit (range 16) 2938 | -9/Storage | Entered Materials 2938 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3333 | -8/Materials | Discovered new exit (range 14) 3359 | -8/Materials | Identified exit to Factory 3440 | -8/Materials | Entered Factory 3440 | -7/Factory | Evolved 2 slots: Utility x2 4160 | -7/Factory | Build established: Gladiator 4700 | -7/Factory | Discovered new exit (range 6) 4738 | -7/Factory | Identified exit to Factory 4744 | -7/Factory | Entered another Factory area 4744 | -6/Factory | Evolved 2 slots: Utility x2 4786 | -6/Factory | Discovered new exit (range 4) 4926 | -6/Factory | Identified exit to Factory 5009 | -6/Factory | Lost 3 parts (1p2u) 5152 | -6/Factory | Discovered new exit (range 9) 5162 | -6/Factory | Identified exit to Lower Caves 5164 | -6/Factory | Entered Lower Caves 5337 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5703 | -6/Lower Caves | Build established: Scavenger-Gladiator 5772 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5845 | -6/Lower Caves | Learned Factory stockpile data 6024 | -6/Lower Caves | Learned Factory terminal intel 6113 | -6/Lower Caves | Discovered new exit (range 14) 6129 | -6/Lower Caves | Identified exit to Lower Caves 7153 | -6/Lower Caves | Entered another Lower Caves area 7236 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7301 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7389 | -6/Lower Caves | Lost 4 parts (3n1w) 7468 | -6/Lower Caves | Lost 3 parts (1p1n1w) 8046 | -6/Lower Caves | Discovered new exit (range 11) 8072 | -6/Lower Caves | Identified exit to Data Miner 8073 | -6/Lower Caves | Entered Data Miner 8073 | -6/Data Miner | Discovered new exit (range 6) 8082 | -6/Data Miner | Identified exit to Proximity Caves 8100 | -6/Data Miner | Met Data Miner 8125 | -6/Data Miner | Learned location of Section 7 (-2) 8125 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8150 | -6/Data Miner | Received God Mode back door access code from Data Miner 8179 | -6/Data Miner | Entered Proximity Caves 8181 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8198 | -5/Proximity Caves | Core integrity fell below 50% 8236 | -5/Proximity Caves | Lost 7 parts (4n2u1w) 8268 | -5/Proximity Caves | Core integrity fell below 20% 8298 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 8304 | -5/Proximity Caves | Released all parts (5) 8608 | -5/Proximity Caves | Escorted by Enhanced Grunt 8632 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08429_ Destroyed Imp. Treads. 08431_ Sneak attack on B-60 Warrior. 08433_ B-60 Warrior destroyed. 08436_ Sneak attack on S-27 Virus. 08436_ S-27 Virus destroyed. 08439_ System corrupted: Component data lost. 08439_ Lgt. Angular Momentum Engine fries itself beyond repair. 08439_ Acquired Carbon-fiber Leg. 08440_ Adv. Heat Sink fries itself beyond repair. 08445_ Acquired Imp. Deuterium Engine. 08451_ Acquired 22 matter. 08456_ Acquired Barrage Gun. 08521_ System corrupted: Matter fused (-6). 08540_ System corrupted: Component data lost. 08608_ Enhanced Grunt: "Protecting LRC-V3." 08613_ System corrupted: Mak. Spear fused. 08616_ Chain reaction triggered in Antimatter Reactor. 08626_ Adv. Sensor Array destroyed. 08630_ Imp. Deuterium Engine destroyed. 08630_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | #### #????????????????????????????????? | | ## #?????????????????????????????????? | | #??#######?????????????????????????? | | ##?# ##????????????????????????? | | ## ###### ##???????????????????????? | | #### #### ##??????????????????????? | | ##??# #### ####???????????????????? | | #???# ### ###?????????????????? | | #???# ##????????????????? | | #???# #????????????????? | | #???##### #### #????????????????? | | ##????## ##### ## #?????????????????? | | ??????# ### #?# #??????????????????? | | ??????# #### ### #???????????????????? | | ?????## ##?# ##??????????????????? | | ????## #### ##?????????????????? | | ???## ## #?????????????????? | | #### ##### #?????????????????? | | # #### #?????????????????? | | ## ##### ##?????????????????? | | # ## ##???#####??????????????????? | | #???## ####????????????????????????? | | ##????# ## ##???????????????????????? | | #### ##????# ;;;;;#####???????????????????? | | ???# ##???# ; g ;####????????????????? | | ???# ##### @% #????????????????? | | ???## ## ;;## s #???????????????? | | ??#### ;;;; #??? sss #??????????????? | | ?## ## # ###????? #?????????????? | | ?# ####????????? ???????????? | | ## ##???????????? ??????????? | | # ##????????????? ??????????? | | # ## ##????????????????????????? | | ## ####### #????????????????????????? | | ?## ######?????# ## #??????????????????????? | | ??##??????????## ###?# #??????????????????????? | | ?????????????## #????####??????????????????????? | | ????????????## #####??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????#### ##?????????????????????????? | | ???????????????## ###???????????????????????? | | ????????????????## ##??????????????????????? | | ?????????????????## #??????????????????????? | | ??????????????????###### #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 17 Core Analysis 6 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy The Oracle Challenges ------------ None Game ------ Seed CompactSingularityInjector Manual? 0 Play Time 01:28:31 Cumulative 19.5 hours Start 2025.02.16 @ 17:27:45 End 2025.02.16 @ 18:59:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f8538e7-3afd-43bc-ab77-835cac7e4937