Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 16:48:43

Player: LightKnight

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (76)      380
Value Destroyed (2355)     2355
Prototype IDs (52)         1040
Alien Tech Used (2)        400
Bonus (5988)               5988
              TOTAL SCORE: 20063

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      508
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met Warlord at Command     2000
Friendly Fire              -153

 Cogmind 
---------
Core Integrity             0/1600
Matter                     285/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (14) -----
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            Power Amplifier
  Precision Matter Filter
   Advanced Reaction Control System

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Impulse Thruster
      Advanced Surge Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
               Power Amplifier
      Enhanced Optical Array
               0b10 Decoder Chip [Scout]
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
      Advanced ECM Suite
      Improved Reaction Control System
      Advanced Reaction Control System
      Advanced Phase Shifter
               Hacking Suite
  Experimental Hacking Suite
               System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
               Vortex Catalyst Activator
               Phasing Sabre
>              --- INVENTORY --------
     Precision Matter Filter
               Chronowheel
               Transdimensional Reconstructor
[Rating: 156]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Field Propulsion Drive
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   1   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | .   3   4   5   9   1   2   8   9   5   4   6   11  .   5   6   1   3   1   5   1   .   8   .   2   15  3   16  
  Power                    14   | .   .   1   .   2   .   1   1   .   .   1   1   .   .   2   .   .   .   .   .   1   .   2   .   .   .   1   1   
    Engine                 10   | .   .   1   .   2   .   1   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Propulsion               33   | .   .   .   3   5   .   .   2   5   1   2   3   5   .   .   1   .   2   .   .   .   .   .   .   .   2   .   2   
    Treads                 4    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   .   3   5   .   .   2   2   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   2   .   .   .   .   .   .   .   2   .   2   
  Utility                  56   | .   1   1   1   1   1   .   2   1   1   .   2   5   .   2   3   .   1   1   5   .   .   2   .   2   12  1   11  
    Device                 26   | .   .   1   .   1   .   .   .   1   .   .   1   3   .   .   2   .   .   1   5   .   .   .   .   1   7   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   6   
    Hackware               12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   5   1   2   
    Protection             6    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   2   2   1   1   .   1   3   3   3   1   .   1   .   1   2   1   .   .   .   .   .   4   .   .   1   1   2   
    Energy Gun             10   | .   2   1   .   1   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   .   2   .   1   2   .   1   
Parts Lost                 36   | .   .   2   .   3   .   .   .   3   2   .   .   .   1   .   .   .   .   4   .   1   .   .   1   .   1   4   14  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Utility                  17   | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   3   8   
  Weapon                   6    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   .   2   .   2   .   .   .   1   2   .   .   .   1   .   .   .   .   4   .   1   .   .   1   .   1   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   91  95  90  97  88  99  88  97  81  90  81  78  70  71  88  90  94  86  77  77  78  83  78  77  79  79  80  
  Engine                   7    | .   14  9   11  11  11  11  9   9   9   3   1   5   5   10  11  11  10  8   5   2   .   9   10  9   8   6   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   5   6   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   9   9   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      14   | .   28  28  33  33  33  33  26  25  9   17  21  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   .   12  17  17  17  17  21  19  15  15  15  15  15  14  15  16  15  
  Device                   12   | .   .   6   11  9   11  11  9   9   9   9   11  15  23  17  11  11  10  11  22  26  26  18  10  11  19  23  19  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   5   7   .   .   .   .   .   .   .   .   .   5   11  16  17  17  15  15  12  10  10  13  15  14  10  8   19  
  Hackware                 7    | .   .   .   .   .   .   .   7   9   9   9   6   5   5   6   11  11  15  13  10  10  10  10  10  14  15  15  11  
  Protection               5    | .   .   .   2   11  11  11  9   9   9   9   6   2   .   .   4   5   5   1   .   .   .   3   5   4   1   .   .   
  Energy Gun               5    | .   28  14  2   3   11  11  15  10  9   9   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   8   9   .   .   .   .   .   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   13  11  7   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   7   10  10  10  10  10  10  10  9   5   4   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
Peak Build Rating          156  | .   11  15  18  18  12  14  24  29  27  41  58  75  69  71  90  88  101 101 90  88  88  100 91  98  139 148 156 
  Average Rating           54   | .   9   13  16  16  11  13  20  27  24  33  49  62  68  64  83  85  99  93  85  85  88  89  84  94  118 138 139 
  On Entrance              57   | 6   6   11  15  18  11  12  14  24  26  24  41  58  69  60  71  84  88  101 72  85  88  88  91  84  98  139 123 
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             54   | 13  16  18  22  22  17  18  29  29  29  36  46  54  24  23  21  21  21  21  19  27  27  35  26  24  25  34  37  
  Greatest Support         68   | 20  20  20  30  30  30  30  30  40  20  50  68  68  27  27  27  27  34  34  27  27  27  27  27  27  43  43  43  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   1   1   1   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   4   5   5   4   5   5   5   
  Average Carried          6    | .   7   7   7   7   7   7   7   7   7   7   7   7   4   5   4   5   4   5   4   4   4   4   5   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   7   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   4   4   5   5   4   5   5   3   

 Class Distribution 
--------------------
 23% | Scavenger-Mutant
 23% | Commander-Mutant
 13% | Mutant
 12% | Derelict-Mutant
  7% | Hacker-Sprinter
  7% | Hacker-Mutant
  4% | Hacker-Ninja
  3% | Infiltrator-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Commander-Mutant | -8/Recycling
     Commander-Mutant | -8/Scraptown
     Commander-Mutant | -6/Factory
 Commander-Skirmisher | -5/Factory
    Infiltrator-Scout | -5/Upper Caves
   Infiltrator-Mutant | -5/Upper Caves
      Derelict-Mutant | -5/Zhirov
      Derelict-Mutant | -4/Proximity Caves
     Hacker-Gladiator | -4/Factory
     Hacker-Gladiator | -4/Waste
     Hacker-Gladiator | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Warlord
      Derelict-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -2/Research
         Hacker-Ninja | -1/Access
      Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Matter Collected           1985 | 200 30  183 124 150 .   33  77  181 98  30  40  .   110 75  70  10  .   .   50  .   .   145 .   .   170 3   206 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3247 | .   81  317 271 278 .   41  193 948 242 .   75  .   .   .   334 11  31  .   .   .   .   .   .   .   84  .   341 
  Parts                    189  | .   10  23  17  15  .   8   10  57  10  .   5   .   .   .   1   2   4   .   .   .   .   .   .   .   7   .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  54   | .   3   8   6   8   .   3   2   16  3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     30   | .   3   4   4   3   .   .   2   12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   2   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   4   .   .   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   2   4   1   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   5   
  Swarmer                  19   | .   3   4   2   2   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    16   | .   .   4   1   5   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   3   .   .   .   2   8   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   5   4   5   .   4   2   5   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   3   
  Combat Bots Only         5    | .   3   3   3   4   .   3   1   5   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
Max Kills in Single Turn   3    | .   1   3   2   2   .   3   1   2   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Hostile Shots Fired        381  | .    16   35   18   58   .    1    5    56   21   .    24   5    10   17   3    3    .    5    2    11   .    .    18   .    .    16   57   
  Missed                   149  | .    3    9    6    18   .    1    1    15   10   .    14   3    4    8    2    2    .    3    2    8    .    .    12   .    .    5    23   
Damage Taken               5507 | .    105  356  159  549  .    .    60   777  183  .    79   20   126  135  47   28   .    89   .    57   .    67   112  .    .    448  2110 
  Core                     1996 | .    23   103  .    64   .    .    14   106  35   .    4    20   20   28   .    17   .    1    .    .    .    14   22   .    .    83   1442 
  Absorbed by Shields      39   | .    .    .    .    .    .    .    .    .    17   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   150  | .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    .    .    .    
Core Remaining (%)         87   | 100  .    49   .    .    .    84   .    .    .    71   99   .    .    .    .    91   .    .    .    .    .    .    96   100  100  .    .    
Volleys Fired              143  | .    9    13   22   24   .    2    5    43   12   .    8    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Largest                  2    | .    2    2    2    2    .    2    2    2    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
  Hottest                  113  | .    90   78   101  113  .    75   100  100  78   .    75   .    .    .    20   .    .    .    .    .    .    .    .    .    .    20   20   
Shots Fired                264  | .    17   25   44   48   .    3    10   80   24   .    8    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Gun                      204  | .    17   25   22   24   .    2    10   80   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   54   | .    .    .    22   24   .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    .    13   22   21   .    .    .    24   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  49   | .    2    .    22   24   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          118  | .    15   12   .    3    .    2    10   56   12   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Robot Hit Streak         20   | .    2    4    7    8    .    3    5    20   6    .    5    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        6    | .    4    4    3    3    .    2    2    6    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           231  | .    10   15   26   27   .    2    7    57   48   .    5    .    .    .    8    1    3    .    .    .    .    .    .    .    4    2    16   
  Core Hits                133  | .    4    13   10   13   .    4    6    39   9    .    4    .    .    .    2    .    1    .    .    .    .    .    .    .    4    2    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              87   | .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    7    2    3    .    .    .    5    .    .    .    5    11   24   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    3    .    .    .    5    .    .    .    5    9    23   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34   | .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
    Combat Hostiles        28   | .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           8622 | .    111  510  582  695  .    169  166  1771 484  .    204  .    .    .    562  88   131  .    .    .    .    .    .    .    167  141  2841 
  Guns                     2695 | .    111  279  348  370  .    11   166  1112 298  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  678  | .    .    .    226  288  .    .    .    .    .    .    164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3225 | .    .    218  .    .    .    158  .    640  186  .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   1909 
  Melee                    1940 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    555  88   131  .    .    .    .    .    .    .    167  67   932  
  Ramming                  77   | .    .    13   8    37   .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1186 | .    .    151  348  336  .    .    .    203  148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1615 | .    10   218  226  288  .    .    .    640  186  .    40   .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                158  | .    .    .    .    .    .    158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1663 | .    101  128  .    34   .    11   166  909  150  .    164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1940 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    555  88   131  .    .    .    .    .    .    .    167  67   932  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1983 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   1909 
Highest Corruption         12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    8    8    8    .    2    .    9    12   
  Average Corruption       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    7    8    8    .    2    .    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Effects                  44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    6    .    .    .    .    1    30   
    Message Errors         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    8    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    6    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    5    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            676  | .    .    22   .    .    .    18   .    32   38   .    .    .    .    .    239  58   34   .    .    .    .    .    .    .    .    27   208  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               224  | .    .    22   .    .    .    18   .    32   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Melee                    452  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    239  58   34   .    .    .    .    .    .    .    .    27   94   
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      413  | .    .    46   .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    167  
  Shots                    7    | .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    .    2    1    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   11   | .    .    2    1    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430  | .    150  72   7    82   .    .    9    183  1    .    12   .    .    .    4    .    1    1    164  128  .    227  15   .    344  .    430  
  Average Temperature      67   | .    56   26   3    42   .    .    4    54   1    .    9    .    .    .    4    .    1    1    90   72   .    119  9    .    167  .    148  
  Received Heat Transfer   1246 | .    .    90   54   237  .    .    18   243  34   .    .    .    9    .    9    .    .    .    .    .    .    .    21   .    .    .    531  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2087 | .    25   150  407  518  .    .    .    600  300  .    50   .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13   | .    .    3    .    .    .    .    .    8    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Peak Influence             558  | .   107 193 324 274 .   80  149 558 220 .   129 78  .   .   .   .   189 81  69  .   .   .   .   .   121 102 336 
  Initial                  154  | .   .   41  .   126 .   .   .   62  154 .   .   63  .   .   .   .   152 66  39  .   .   .   .   .   .   .   58  
  Average                  118  | .   67  105 92  171 .   65  50  315 85  .   47  40  .   .   .   .   161 65  39  .   .   .   .   .   41  18  178 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         79   | .   100 100 80  59  .   100 100 12  80  .   100 100 .   .   .   .   100 100 100 .   .   .   .   100 100 100 74  
  Level 1                  18   | .   .   .   19  40  .   .   .   71  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
  Level 2                  1    | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   8   
  Investigation            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           12   | .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   1   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   10  
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   10  
Times Spotted              196  | .   6   11  13  18  .   3   5   23  6   .   5   2   2   10  3   3   1   5   1   12  .   6   7   .   10  2   42  
  Peak Tracking Total      20   | .   3   3   5   20  .   3   1   5   2   .   4   1   2   4   3   2   1   5   1   10  .   6   5   1   4   1   6   
  Tactical Retreats        18   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   1   .   1   .   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          10   | .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          48   | .   .   .   1   .   2   .   1   6   5   .   .   1   1   1   4   .   3   .   2   .   .   4   .   1   3   4   9   
  Terminals                29   | .   .   .   .   .   .   .   1   4   5   .   .   1   1   .   .   .   2   .   1   .   .   .   .   .   2   3   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   
Total Hacks                124  | .   .   .   3   .   2   .   5   16  16  .   .   3   1   1   17  .   9   .   3   .   .   7   .   1   11  9   20  
  Successful               62   | .   .   .   1   .   2   .   2   6   5   .   .   1   1   1   17  .   2   .   1   .   .   7   .   1   4   4   7   
  Failed                   62   | .   .   .   2   .   .   .   3   10  11  .   .   2   .   .   .   .   7   .   2   .   .   .   .   .   7   5   13  
    Catastrophic           8    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   .   .   1   .   2   9   5   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   1   1   8   
  Terminals                78   | .   .   .   .   .   .   .   5   9   16  .   .   3   1   .   .   .   6   .   2   .   .   .   .   .   8   8   20  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   1   .   
Terminal Hacks             47   | .   .   .   .   .   2   .   1   1   5   .   .   1   1   1   17  .   1   .   .   .   .   7   .   .   3   2   5   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   5   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Terminals                6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Assimilate             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   .   .   1   .   .   .   .   4   4   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   3   2   8   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Total Allies               20   | .   .   3   .   1   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Largest Group            9    | .   .   3   2   2   .   .   .   .   9   9   9   8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      192  | .   .   78  47  62  .   .   .   .   192 192 192 168 .   .   .   .   .   .   .   .   .   .   .   .   .   45  45  
  Highest-Rated Ally       45   | .   .   31  31  31  .   .   .   .   29  29  29  27  .   .   .   .   .   .   .   .   .   .   .   .   .   45  45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               93   | .   .   14  25  26  .   .   .   .   16  .   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1523 | .   .   166 333 314 .   .   .   .   337 .   277 96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    23   | .   .   2   6   6   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    9    | .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   4   14  
  Traps                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   5   
  Emergency Access         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   9   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               12005 | .    157  814  368  899  299  479  341  804  1253 1476 203  312  325  153  932  159  114  32   145  92   131  448  26   88   804  225  926  
Spaces Moved               13392 | 1    94   630  239  568  247  350  223  396  602  902  141  377  694  380  503  391  291  89   370  259  344  1019 75   237  1382 439  2149 
  Core                     21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Treads                   245   | .    .    .    .    .    .    .    .    58   27   147  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4251  | 1    94   630  239  568  247  350  223  338  575  755  128  103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8875  | .    .    .    .    .    .    .    .    .    .    .    .    274  694  380  503  391  291  89   370  259  344  1019 75   237  1382 439  2128 
  Fastest Speed            23    | 120  120  120  120  120  120  120  120  120  190  120  110  36   37   37   37   37   33   33   35   35   35   35   35   35   32   32   23   
  Average Speed            69    | 120  120  120  120  120  120  120  120  129  192  161  115  59   37   37   37   37   33   33   35   35   35   35   35   35   34   32   31   
  Slowest Speed            302   | 120  120  120  120  120  120  120  190  240  240  190  160  302  37   37   37   37   34   35   35   35   35   115  35   35   35   32   115  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            62    | .    .    .    .    .    .    .    .    .    .    .    .    5    2    1    .    .    2    6    6    .    1    .    .    6    14   1    18   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       48    | 2    20   97   24   76   62   65   19   84   99   57   4    9    89   59   96   65   6    82   7    53   55   96   30   7    43   13   45   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    1    .    1    .    1    .    .    .    4    .    .    3    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    7    6    
Terrain Destroyed          173   | .    .    18   .    2    .    5    .    48   2    .    6    .    .    .    .    .    .    .    .    .    4    .    .    .    .    29   59   
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    7    6    
  Projectile               7     | .    .    1    .    2    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      149   | .    .    17   .    .    .    5    .    46   .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      15673 | .    126  664  278  739  249  408  286  608  659  924  173  465  760  388  1227 397  301  84   378  259  346  1107 74   234  1689 508  2342 
  Wait                     1778  | .    1    5    .    126  .    45   41   143  4    12   14   43   67   5    694  .    3    .    5    .    .    68   .    2    295  48   157  
  Move                     13246 | .    93   629  238  567  246  349  222  395  601  901  140  367  689  377  502  390  287  79   357  258  341  1018 74   224  1353 436  2113 
  Hop                      58    | .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    .    .    2    3    6    .    1    .    .    6    14   1    18   
  Pick Up                  58    | .    9    5    6    1    1    5    3    6    3    2    1    5    1    .    3    .    2    .    2    .    .    3    .    .    .    .    .    
  Fast Attach              78    | .    3    2    1    1    .    1    3    5    1    3    4    5    .    3    4    1    .    1    3    .    .    8    .    1    12   2    14   
  Attach                   23    | .    .    2    1    1    .    1    1    .    1    .    1    3    .    .    2    .    2    .    2    1    .    .    .    1    .    1    3    
  Detach                   20    | .    2    1    .    .    .    .    .    .    1    1    .    4    .    .    .    .    .    .    2    .    .    .    .    .    2    1    6    
  Swap                     34    | .    .    .    3    7    1    .    4    4    3    1    1    3    .    2    1    .    1    .    .    .    .    .    .    .    3    .    .    
  Drop                     103   | .    9    5    6    7    1    5    7    9    3    4    4    13   1    .    5    .    1    1    1    .    .    10   .    .    6    1    4    
  Fire                     143   | .    9    13   22   24   .    2    5    43   12   .    8    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    
  Melee                    85    | .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    7    2    3    .    .    .    4    .    .    .    4    11   24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    2    1    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-8/Scraptown
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x4 / *Upp)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   123 | -10/Materials      | Discovered new exit (range 17)
   158 | -10/Materials      | Entered Mines
   184 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   193 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   198 | -10/Mines          | Discovered new exit (range 7)
   244 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   247 | -10/Mines          | Found Prototype Device
   321 | -10/Mines          | Build established: Mutant
   391 | -10/Mines          | Learned Materials stockpile data
   441 | -10/Mines          | Found a hidden stash of uninstalled traps
   499 | -10/Mines          | Discovered new exit (range 5)
   718 | -10/Mines          | Core integrity fell below 50%
   972 | -10/Mines          | Entered Materials
   972 | -9/Materials       | Accompanied by 2 allies
   972 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   977 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1318 | -9/Materials       | Discovered new exit (range 15)
  1340 | -9/Materials       | Entered Mines
  1340 | -9/Mines           | Accompanied by 1 ally
  1341 | -9/Mines           | Met a Derelict testing a Signal Generator
  1378 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1378 | -9/Mines           | Discovered new exit (range 5)
  1778 | -9/Mines           | Learned location of Zion (-7)
  1795 | -9/Mines           | Discovered new exit (range 7)
  1861 | -9/Mines           | Build established: Scavenger-Mutant
  1945 | -9/Mines           | Learned 4 Materials zone layouts
  2083 | -9/Mines           | Learned Materials interactive machine intel
  2090 | -9/Mines           | Assembled infested the area
  2239 | -9/Mines           | Entered Exiles
  2269 | -9/Exiles          | Met 8R-AWN
  2287 | -9/Exiles          | Met EX-HEX
  2326 | -9/Exiles          | Met EX-BIN
  2343 | -9/Exiles          | Aligned with FarCom system
  2344 | -9/Exiles          | Given EX-Vault access code
  2373 | -9/Exiles          | Opened EX-Vault
  2379 | -9/Exiles          | Found Chronowheel
  2431 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2467 | -9/Exiles          | Met EX-DEC
  2524 | -9/Exiles          | Discovered new exit (range 14)
  2538 | -9/Exiles          | Left Exiles lab with Chronowheel
  2538 | -9/Exiles          | Entered Mines
  2538 | -8/Mines           | Discovered new exit (range 14)
  3017 | -8/Mines           | Entered Materials
  3017 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3018 | -8/Materials       | Identified exit to Storage
  3020 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3339 | -8/Materials       | Discovered exit to Storage (range 11)
  3358 | -8/Materials       | Entered Storage
  3679 | -8/Storage         | Repaired Hvy. EM Shotgun
  3879 | -8/Storage         | Discovered new exit (range 15)
  4155 | -8/Storage         | Used back door to open Recycling access
  4155 | -8/Storage         | Discovered new exit (range 5)
  4162 | -8/Storage         | Entered Recycling
  4699 | -8/Recycling       | Build established: Commander-Mutant
  4755 | -8/Recycling       | Lost 4 allies
  4900 | -8/Recycling       | Discovered new exit (range 11)
  5360 | -8/Recycling       | Scanned before Scraplab entrance
  5386 | -8/Recycling       | Entered Scraplab
  5409 | -8/Recycling       | Discovered new exit (range 2)
  5415 | -8/Recycling       | Entered Scraptown
  5415 | -8/Scraptown       | Accompanied by 9 allies
  5646 | -8/Scraptown       | Turned away by UFD registrar
  5664 | -8/Scraptown       | Visited IN-MT5's Study
  5688 | -8/Scraptown       | Visited Spacefarers
  6118 | -8/Scraptown       | Discovered new exit (range 13)
  6265 | -8/Scraptown       | Visited Awakened
  6291 | -8/Scraptown       | Visited SPCMW
  6388 | -8/Scraptown       | Visited TADAMA
  6422 | -8/Scraptown       | Visited Comm Corps
  6500 | -8/Scraptown       | Visited Cave Peace
  6891 | -8/Scraptown       | Entered Factory
  6891 | -6/Factory         | Accompanied by 9 allies
  6891 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
  7058 | -6/Factory         | Discovered new exit (range 15)
  7094 | -6/Factory         | Entered another Factory area
  7094 | -5/Factory         | Accompanied by 8 allies
  7094 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7323 | -5/Factory         | Lost 7 allies
  7383 | -5/Factory         | Discovered new exit (range 13)
  7393 | -5/Factory         | Identified Exp. Sensor Array
  7406 | -5/Factory         | Identified exit to Upper Caves
  7406 | -5/Factory         | Entered Upper Caves
  7618 | -5/Upper Caves     | Identified exit to Upper Caves
  7664 | -5/Upper Caves     | Build established: Infiltrator-Scout
  7731 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7731 | -5/Upper Caves     | Entered another Upper Caves area
  7732 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7736 | -5/Upper Caves     | Discovered new exit (range 5)
  7738 | -5/Upper Caves     | Identified exit to Factory
  7853 | -5/Upper Caves     | Found DCF Scrap (14 items)
  7882 | -5/Upper Caves     | Discovered new exit (range 9)
  7884 | -5/Upper Caves     | Identified exit to Zhirov
  7884 | -5/Upper Caves     | Entered Zhirov
  7884 | -5/Zhirov          | Discovered new exit (range 3)
  7891 | -5/Zhirov          | Met Zhirov
  7898 | -5/Zhirov          | Learned location of Quarantine (-3)
  7898 | -5/Zhirov          | Learned location of Testing (-2)
  7898 | -5/Zhirov          | Learned location of Command (-1)
  7901 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7908 | -5/Zhirov          | Found Alien Artifact
  7908 | -5/Zhirov          | Identified Integrated Reactor
  7908 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7917 | -5/Zhirov          | Found Alien Artifact
  7985 | -5/Zhirov          | Cloak Generator disabled
  7985 | -5/Zhirov          | Attacked by Zhirov
  7990 | -5/Zhirov          | Identified exit to Proximity Caves
  7995 | -5/Zhirov          | Enhanced Grunts warped into view
  8010 | -5/Zhirov          | Zhirov detonated his lab
  8199 | -5/Zhirov          | Build established: Derelict-Mutant
  8816 | -5/Zhirov          | Entered Proximity Caves
  8824 | -4/Proximity Caves | Spotter reported a threat
  8839 | -4/Proximity Caves | Learned Research non-interactive machine intel
  8925 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  8959 | -4/Proximity Caves | Spotted B-86 Titan
  8972 | -4/Proximity Caves | Discovered exit to Factory (range 10)
  8975 | -4/Proximity Caves | Entered Factory
  8975 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9013 | -4/Factory         | Identified exit to Research
  9081 | -4/Factory         | Discovered new exit (range 7)
  9089 | -4/Factory         | Sucked down chute
  9089 | -4/Factory         | Entered Waste
  9099 | -4/Waste           | Spotted C-40 Crusher
  9104 | -4/Waste           | EMP discharged
  9104 | -4/Waste           | Spotted C-40 Crusher
  9106 | -4/Waste           | Spotted C-40 Crusher
  9106 | -4/Waste           | Spotted C-40 Crusher
  9110 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9115 | -4/Waste           | Spotted C-40 Crusher
  9115 | -4/Waste           | Spotted C-40 Crusher
  9117 | -4/Waste           | Discovered new exit (range 10)
  9118 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9120 | -4/Waste           | Identified exit to Factory
  9121 | -4/Waste           | Entered Factory
  9149 | -4/Factory         | Lost 4 parts (1p1n2u)
  9218 | -4/Factory         | Found Prototype Hackware
  9258 | -4/Factory         | Discovered new exit (range 6)
  9265 | -4/Factory         | Identified exit to Upper Caves
  9266 | -4/Factory         | Entered Upper Caves
  9267 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9304 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  9321 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9349 | -4/Upper Caves     | Discovered new exit (range 5)
  9350 | -4/Upper Caves     | Identified exit to Upper Caves
  9354 | -4/Upper Caves     | Learned location of 1 exit from Research
  9358 | -4/Upper Caves     | Entered another Upper Caves area
  9478 | -4/Upper Caves     | Learned Research stockpile data
  9485 | -4/Upper Caves     | Discovered new exit (range 11)
  9489 | -4/Upper Caves     | Identified exit to Warlord
  9489 | -4/Upper Caves     | Entered Warlord
  9498 | -4/Warlord         | Build established: Hacker-Mutant
  9501 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9632 | -4/Warlord         | Visited the Vortex Lab
  9634 | -4/Warlord         | Found Prototype Energy Gun
  9634 | -4/Warlord         | Identified Vortex Rail
  9642 | -4/Warlord         | Found Prototype Launcher
  9642 | -4/Warlord         | Identified Vortex Catalyst Activator
  9644 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9701 | -4/Warlord         | Met Warlord
  9820 | -4/Warlord         | Build established: Derelict-Mutant
  9916 | -4/Warlord         | Opened side exit
  9934 | -4/Warlord         | Discovered new exit (range 9)
  9937 | -4/Warlord         | Identified exit to Proximity Caves
  9937 | -4/Warlord         | Entered Proximity Caves
  9957 | -3/Proximity Caves | Discovered exit to Research (range 20)
  9963 | -3/Proximity Caves | Entered Research
  9963 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9963 | -3/Research        | Identified Exp. Hacking Suite
  9964 | -3/Research        | Identified exit to Research
  9966 | -3/Research        | Loaded intel: 58 non-interactive machine locations
 10048 | -3/Research        | Discovered exit to Research (range 3)
 10051 | -3/Research        | Entered another Research area
 10051 | -2/Research        | Warlord forces began assault on 0b10
 10051 | -2/Research        | Evolved 2 slots: Utility x2
 10053 | -2/Research        | Identified exit to Access
 10098 | -2/Research        | Hacking Suite fried by hacking feedback
 10151 | -2/Research        | Lost 3 allies
 10161 | -2/Research        | Research machine network offline
 10200 | -2/Research        | Lost 4 allies
 10261 | -2/Research        | Build established: Hacker-Mutant
 10375 | -2/Research        | Borebot progress halted
 10459 | -2/Research        | Borebot progress halted
 10484 | -2/Research        | Borebot progress halted
 10596 | -2/Research        | Met up with Warlord
 10818 | -2/Research        | Build established: Hacker-Ninja
 10855 | -2/Research        | Entered Access
 10855 | -1/Access          | Evolved 2 slots: Utility x2
 11025 | -1/Access          | Crushed by falling debris
 11056 | -1/Access          | Lost 3 parts (1p2u)
 11072 | -1/Access          | Spotted B-99 Colossus
 11078 | -1/Access          | Discovered new exit (range 8)
 11080 | -1/Access          | Entered Command
 11364 | -1/Command         | Build established: Hacker-Sprinter
 11438 | -1/Command         | Imp. System Shield fried by hacking feedback
 11501 | -1/Command         | Disengaged cave seal
 11503 | -1/Command         | Welcomed Warlord to Command
 11521 | -1/Command         | Identified exit to Surface
 11629 | -1/Command         | Spotted B-99 Colossus
 11778 | -1/Command         | Lost 13 allies
 11978 | -1/Command         | Spotted M Guard
 11978 | -1/Command         | Spotted M Guard
 11980 | -1/Command         | Spotted Combat Programmer
 11980 | -1/Command         | Spotted Combat Programmer
 11994 | -1/Command         | Activated Chronowheel
 11995 | -1/Command         | Identified Transdimensional Reconstructor
 11995 | -1/Command         | Failed to warp due to unstable space
 11996 | -1/Command         | Released all parts (8)
 11997 | -1/Command         | Core integrity fell below 50%
 11997 | -1/Command         | System corruption reached 10%
 12003 | -1/Command         | Core integrity fell below 20%
 12006 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
11994_ Enh. Optical Array destroyed.
11994_ Adv. Corruption Screen intercepted 1%
  system corruption.
11995_ Identified Transdimensional
  Reconstructor.
11995_ Warp failed due to unstable space.
11995_ Penetrated by EMDS Slug.
11996_ Released Hacking Suite.
11996_ Released Adv. Corruption Screen.
11996_ Released Impulse Thruster Array.
11996_ Released Lgt. Quantum Reactor.
11996_ Released Adv. Melee Analysis Suite.
11996_ Released 0b10 Decoder Chip [Scout].
11996_ Released Adv. Transmission Jammer.
11996_ Released Chronowheel.
11996_ Spacetime feels normal again.
11996_ Penetrated by EMDS Slug. <x2>
12004_ The unstable cave ceiling collapses.
12004_ EMDS Slug penetrates Combat Programmer.
12006_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          51
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Corruption Block           20
Armor Coverage             225
Core Shielding             40
Phase Shifting             15
Evasion (%)                91
Melee Accuracy             32
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          40
Defensive Hacking          24

 Item Schematics 
-----------------
           Imp. Datajack | -8/Recycling | Hacked
       Assault Drone Bay | -5/Zhirov    | Free
          Exp. Heat Sink | -5/Zhirov    | Free
      Exp. Optical Array | -5/Zhirov    | Free
        Imp. Arc Thrower | -5/Zhirov    | Free
 Adv. Heavy Siege Treads | -2/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Exposed

 Challenges 
------------
None

 Game 
------
Seed              CouplerMetafieldBeacon
  Manual?         0
Play Time         02:18:23
  Cumulative      177.7 hours
  Start           2025.03.04 @ 14:14:34
  End             2025.03.04 @ 16:48:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          66
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b53e2225-1227-481a-bc64-48d4e285d903