Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 14:49:26 Player: Reflectatory Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (4285) 4285 TOTAL SCORE: 10405 Bonus ------- Pacifist 4085 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 269/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Experimental Melee Analysis Suite Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Sensor Array Improved Sensor Array Improved Sensor Array Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Cryofiber Web Enhanced Optical Array Signal Interpreter Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Reaction Control System > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Improved Sensor Array Improved Sensor Array Hardened Light Armor Plating [Rating: 77] Favorites ----------- Power None Propulsion None Utility Advanced Salvage Targeting Computer Device Reaction Control System Processor Advanced Salvage Targeting Computer Protection Propulsion Shielding Weapon Spear Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 . . 2 . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 14 | . . 2 2 . . 2 . . 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 42 | . 2 1 1 . 4 1 . 3 5 7 10 6 2 Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | . 2 1 1 . 4 1 . 3 5 6 10 6 2 Device 13 | . 1 . . . 2 1 . . 2 2 2 2 1 Storage . | . . . . . . . . . . . . . . Processor 25 | . . 1 1 . 2 . . 1 3 4 8 4 1 Hackware . | . . . . . . . . . . . . . . Protection 3 | . 1 . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 Parts Lost 25 | . . 1 . . 1 1 2 1 . 6 4 5 4 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 24 | . . 1 . . 1 1 2 1 . 6 3 5 4 Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 5 | . . 1 . . 1 1 2 1 . 3 2 5 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . . . 1 1 1 1 1 2 4 5 5 5 5 Power . | . . . 1 1 1 1 1 1 1 1 1 1 1 Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 1 3 4 4 4 4 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . . 1 . . . 4 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . 1 . . . 3 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 38 | . 10 25 25 25 30 42 38 15 24 43 51 61 57 Device 4 | . . 4 . . 11 11 7 . 4 9 1 4 6 Processor 29 | . . 9 16 18 19 30 30 11 19 30 45 56 50 Protection 2 | . 10 11 9 7 . . . 3 . . . . . Peak Build Rating 77 | . 2 4 4 4 11 14 11 6 27 34 65 77 69 Average Rating 27 | . . 3 3 3 7 12 9 3 13 29 45 66 64 On Entrance 15 | . . 2 3 4 3 11 11 1 5 27 30 58 64 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 16 | . 16 . . . . . . . . . . . . Heaviest Build 6 | . 2 2 1 1 6 2 1 5 2 3 3 2 3 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 1 1 1 1 3 5 5 5 5 5 Average Carried 3 | . . . 1 1 1 1 1 2 4 5 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 1 1 1 1 1 3 5 5 5 5 5 Class Distribution -------------------- 91% | Mutant 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Matter Collected 475 | 200 . 12 . . . 62 . . . 85 112 . 4 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Hostile Shots Fired 546 | . 10 83 17 52 12 . 3 45 . 104 67 67 86 Missed 234 | . 3 43 12 16 6 . 2 21 . 43 30 22 36 Hits 312 | . 7 40 5 36 6 . 1 24 . 61 37 45 50 Melee 2 | . . . . . . . 1 1 . . . . . Projectile 310 | . 7 40 5 36 6 . . 23 . 61 37 45 50 Critical Strikes 5 | . . . . . 1 . . 3 . . 1 . . Actively Blocked 3 | . . . . . . . . 3 . . . . . Damage Taken 4988 | . 83 434 79 256 84 48 51 434 . 964 817 1008 730 Core 3986 | . 83 397 79 254 25 31 46 370 . 731 670 810 490 Absorbed by Shields 26 | . . . . 26 . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 52 . . . . . Ignored by Resistances 48 | . . . . . . . . . . 48 . . . Core Remaining (%) 50 | 100 66 . . . 34 . . 36 100 26 41 . . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . 1 1 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . 1 1 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13 | . . 5 . 4 . . . . . . 4 . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 13 | . . 5 . 4 . . . . . . 4 . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . . . . . . . Average Corruption 1 | . . . 1 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 4 | . . . 1 1 2 . . . . . . . . Message Errors 1 | . . . 1 . . . . . . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 2 . 2 . . . . . . 2 . . Shots . | . . . . . . . . . . . . . . Rammed 5 | . . 1 . 1 . . . . . . 3 . . Targets Rammed 5 | . . 1 . 1 . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 257 | . . . . . 257 . . . . . 3 . 38 Average Temperature 97 | . . . . . 108 . . . . . 3 . 38 Received Heat Transfer 655 | . 45 54 45 . 54 . . 72 . 27 151 . 207 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Maximum Alert Level 1 | . . . . . . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 100 100 100 100 100 100 93 100 100 Level 1 1 | . . . . . . . . . . . 6 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 245 | . 30 115 48 123 59 18 15 90 44 115 245 128 125 Initial 128 | . . 3 48 18 59 18 . . 44 1 46 128 38 Average 35 | . 5 42 39 48 33 6 1 29 24 19 67 88 15 Influence Increases 1335 | . 30 180 . 105 60 . 15 180 . 195 375 60 135 Partial Spotted 75 | . . 15 . . 15 . 15 . . . 30 . . Lose Combat Pursuer 1260 | . 30 165 . 105 45 . . 180 . 195 345 60 135 Influence Decreases 1210 | . 20 75 87 10 143 40 15 90 86 104 225 237 78 Entered New Map 415 | . . 7 67 10 64 22 . . 46 3 49 117 30 Time Decay 623 | . 20 68 20 . 70 18 . 80 40 71 136 70 30 Lost Part 154 | . . . . . 9 . 15 10 . 30 40 50 . Lost Ally 18 | . . . . . . . . . . . . . 18 Squads Dispatched 6 | . 1 1 . . 1 . . . . . 3 . . Investigation . | . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . . Reinforcement 4 | . 1 1 . . 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Distress Signals 7 | . . 2 . . . . . 1 . 1 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 140 | . 5 20 10 9 5 . 6 14 1 20 24 5 21 Peak Tracking Total 13 | . 4 12 10 11 5 . 6 7 1 7 13 5 12 Tactical Retreats 28 | . 1 4 . 1 2 . . 4 . 6 7 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Traps Triggered 8 | . . . 1 1 . 2 . 3 . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Machines Accessed 1 | . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 1 | . . . 1 . . . . . . . . . . Successful 1 | . . . 1 . . . . . . . . . . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . 3 2 EXPLORE 5 | . . . . . . . . . . . . 3 2 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Active Infowar (turns) 1316 | . 3 69 . . 21 72 34 . 71 284 338 146 278 Optics 1214 | . . . . . 21 72 34 . 41 284 338 146 278 Sensors 287 | . 3 69 . . . . . . 71 144 . . . Terrain 262 | . . . . . . . . . . 49 16 . 197 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . 3 2 Drone Recoveries 2 | . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Turns Passed 2043 | 14 113 171 52 45 168 72 39 229 94 284 338 146 278 Spaces Moved 3442 | 27 192 326 101 66 247 140 78 358 159 482 625 246 395 Core 3442 | 27 192 326 101 66 247 140 78 358 159 482 625 246 395 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 65 50 50 50 50 50 50 50 50 Slowest Speed 100 | 50 50 50 50 50 100 50 50 100 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 42 41 12 24 31 5 78 16 6 25 23 13 52 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Fac Fac Res Tes Total 3684 | 26 207 332 101 77 250 141 77 403 170 519 642 265 474 Wait 155 | . 14 4 . . . . . 11 3 29 3 14 77 Move 3430 | 26 191 325 100 65 246 140 77 357 158 481 624 245 395 Hop . | . . . . . . . . . . . . . . Pick Up 5 | . . 1 . . . . . 1 3 . . . . Fast Attach 43 | . 2 1 1 . 4 1 . 3 5 7 11 6 2 Attach . | . . . . . . . . . . . . . . Detach 1 | . . . . . . . . 1 . . . . . Swap . | . . . . . . . . . . . . . . Drop 2 | . . . . . . . . . 1 1 . . . Fire . | . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . 1 1 . . Ram 5 | . . 1 . 1 . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 41 | . . . . 11 . . . 30 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 8) 118 | -10/Materials | Discovered new exit (range 8) 128 | -10/Materials | Entered another Materials area 128 | -9/Materials | Evolved 2 slots: Utility x2 211 | -9/Materials | Discovered new exit (range 10) 221 | -9/Materials | Core integrity fell below 50% 254 | -9/Materials | Core integrity fell below 20% 294 | -9/Materials | Discovered new exit (range 11) 299 | -9/Materials | Entered another Materials area 299 | -8/Materials | Evolved 2 slots: Utility x2 328 | -8/Materials | Build established: Mutant 351 | -8/Materials | Identified exit to Garrison 351 | -8/Materials | Entered Garrison 367 | -8/Garrison | Triggered checkpoint 389 | -8/Garrison | Core integrity fell below 50% 392 | -8/Garrison | Discovered new exit (range 9) 396 | -8/Garrison | Entered Materials 561 | -8/Materials | Discovered new exit (range 5) 563 | -8/Materials | Identified exit to Factory 564 | -8/Materials | Entered Factory 564 | -7/Factory | Evolved 2 slots: Utility x2 636 | -7/Factory | Sucked down chute 636 | -7/Factory | Entered Waste 640 | -7/Waste | Spotted C-40 Crusher 649 | -7/Waste | Spotted C-40 Crusher 653 | -7/Waste | Spotted C-40 Crusher 656 | -7/Waste | Spotted C-40 Crusher 664 | -7/Waste | Spotted C-40 Crusher 664 | -7/Waste | Spotted C-40 Crusher 668 | -7/Waste | Discovered new exit (range 14) 670 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 675 | -7/Waste | Identified exit to Factory 675 | -7/Waste | Entered Factory 880 | -7/Factory | Core integrity fell below 50% 898 | -7/Factory | Discovered new exit (range 14) 903 | -7/Factory | Identified exit to Factory 904 | -7/Factory | Entered another Factory area 904 | -6/Factory | Evolved 2 slots: Utility x2 976 | -6/Factory | Discovered new exit (range 22) 996 | -6/Factory | Identified exit to Factory 998 | -6/Factory | Entered another Factory area 998 | -5/Factory | Evolved 2 slots: Utility x2 1024 | -5/Factory | Discovered new exit (range 10) 1029 | -5/Factory | Identified exit to Upper Caves 1175 | -5/Factory | Lost 3 parts (3u) 1232 | -5/Factory | Core integrity fell below 50% 1276 | -5/Factory | Discovered new exit (range 17) 1281 | -5/Factory | Identified exit to Factory 1282 | -5/Factory | Entered another Factory area 1282 | -4/Factory | Evolved 2 slots: Utility x2 1567 | -4/Factory | Core integrity fell below 50% 1606 | -4/Factory | Discovered new exit (range 22) 1619 | -4/Factory | Identified exit to Research 1620 | -4/Factory | Entered Research 1620 | -3/Research | Evolved 2 slots: Utility x2 1715 | -3/Research | Core integrity fell below 50% 1748 | -3/Research | Discovered new exit (range 18) 1749 | -3/Research | Lost 5 parts (5u) 1766 | -3/Research | Entered Testing 1986 | -3/Testing | Core integrity fell below 20% 2016 | -3/Testing | Found Prototype Processor 2016 | -3/Testing | Identified Exp. Melee Analysis Suite 2023 | -3/Testing | Lost 4 parts (4u) 2044 | -3/Testing | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Mini Drone released from Mni. Drone Bay. Acquired Adv. Terrain Scanner. Mini Drone destroyed. Slug penetrates Gravity Sphere. Penetrated by Slug. Slug penetrates Gravity Sphere. Slug penetrates Wall. Acquired 4 matter. Imp. Target Analyzer destroyed. Mni. Drone Bay destroyed. Adv. Terrain Scanner destroyed. Adv. Salvage Targeting Computer destroyed. Acquired Prototype Processor. Identified Exp. Melee Analysis Suite. W-44 Eye sends out distress signal. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ???????????????????? | | ???######???????????????? ???????????????????? | | ??? ???????????????? ???????????????????? | | ??? ???????????????? ???????????????????? | | ???# #???????????????? #???????????????????? | | ???# #???????????????? #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????+ ???????????????????? | | ???# #???????????????# ???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????# #???????????????????? | | ???# #???????????????# +???????????????????? | | ???# #?????########### u #???????????????????? | | ??# #?????# # #???????????????????? | | ??# #?????# """"" # #???????????????????? | | ?# #?????# """"" # #???????????????????? | | ?# #?????# """"" # #???????????????????? | | # #?????# #@ #?????????? ???????? | | ! # #?????# + +?????????? ???????? | | " ####### # #?????????? ???????? | | # / # #?????????? ???????? | | # ################# g#?????????# ???????? | | ?# #???????????????# g%#?????????# #??????? | | ?# #????????######## g#?????????# #??????? | | ??# #????????#"" # #?????????# #??????? | | #??# #?#??????#""" + #?????????# +??????? | | ???# #????????#"""" # #?????????# #??????? | | ???# #????????#""" # ########### #??????? | | ?? #????????#"" ?#n x # #T #??????? | | # #????????#"" ?# # ## ######## | | # #?????#??#####??# # ## # | | #### #?????????####### # ] ## # """ | | ???# + ## # """ | | ???# # ## # """ | | ???# # ## # "S "" | | ???# # ## # "" "" | | ???####+#############+### # ## # "" "" | | ?????? ????????? ???????# #####/##### #? ? | | ???? ???? ??????????????# ##### ##### ####+### | | ?? ?????????????????????# | | ????????????????????????+ ^ | | ##???????? ??????????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 185 Corruption Containment 8 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 58 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Salvage Targeting 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherShadingMatterbank Manual? 0 Play Time 00:30:00 Cumulative 54.5 hours Start 2025.11.19 @ 14:22:26 End 2025.11.19 @ 14:49:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f0be313-5d21-4eff-8ee6-fbf6a91a32ad