Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.11 @ 16:29:47 Player: Finestep Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (4243) 4243 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 9192 Bonus ------- High Alert Combat Kills 909 Follower Combat Kills 336 Friendly Fire -156 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Transport Network Coupler Targeting Computer Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun Plasma Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Reactive Plating Improved Shield Generator Hacking Suite Authchip [Armor] Shock Rifle Shock Rifle Heavy Particle Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Transport Network Coupler Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Improved Titanium Leg Targeting Computer Improved Propulsion Shielding Hacking Suite Gatling Laser Gatling Laser Ion Cannon Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Great Maul [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 2 . . Weapon . | . . . . . . . . Parts Attached 144 | 8 9 23 17 38 45 4 . Power 11 | 1 . 4 2 3 1 . . Engine 10 | 1 . 4 2 2 1 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 39 | 2 3 6 5 12 11 . . Treads . | . . . . . . . . Leg 39 | 2 3 6 5 12 11 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 3 5 5 6 11 16 . . Device 13 | 2 . 1 1 2 7 . . Storage 9 | 1 4 1 1 2 . . . Processor 5 | . 1 . . 1 3 . . Hackware 1 | . . . . . 1 . . Protection 18 | . . 3 4 6 5 . . Artifact . | . . . . . . . . Weapon 48 | 2 1 8 4 12 17 4 . Energy Gun 18 | 1 1 5 2 1 5 3 . Energy Cannon 18 | . . 3 1 6 7 1 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . 1 3 2 . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . 2 3 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 4 1 3 1 . . Parts Lost 34 | . . 2 5 2 25 . . Power 2 | . . . 1 . 1 . . Propulsion 9 | . . . 1 . 8 . . Utility 14 | . . 1 1 1 11 . . Weapon 9 | . . 1 2 1 5 . . Highest Loss Streak 4 | . . 1 2 2 4 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 99 98 99 97 69 69 Engine 8 | . 14 10 10 3 6 7 7 Core 1 | . . . . 5 . . . Leg 26 | . 28 33 32 27 22 7 7 Device 10 | . 2 4 11 17 13 7 7 Storage 9 | . 14 11 11 9 7 7 7 Processor 10 | . 11 6 . 9 19 23 23 Protection 8 | . . 10 10 9 8 . . Energy Gun 10 | . 14 15 18 2 4 10 7 Energy Cannon 7 | . . 5 3 14 9 1 7 Ballistic Gun 1 | . 14 1 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 15 28 40 39 51 53 39 39 Greatest Support 60 | 20 20 33 39 60 60 20 20 Greatest Overweight (x) 4 | 4 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 10 11 15 15 15 15 Most Carried 15 | 5 15 15 14 15 15 13 13 Average Carried 12 | 2 8 10 10 14 14 13 13 Final Capacity 15 | 8 15 10 15 15 15 15 15 Final Carried 15 | 5 15 10 14 15 13 13 13 Class Distribution -------------------- 61% | Mutant 28% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 1715 | 230 215 244 145 402 434 45 . Remotely . | . . . . . . . . Salvage Created 7121 | 30 271 1165 1237 1783 2455 180 . Parts 324 | 3 22 62 71 85 79 2 . Haulers Intercepted 16 | . 1 3 3 6 3 . . Recyclers Shooed 6 | . 2 1 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 97 | . 7 15 18 19 37 1 . Guns 41 | . 7 9 18 1 6 . . Cannons 43 | . . 6 . 17 19 1 . AOE 3 | . . . . . 3 . . Classes Destroyed 14 | 1 4 7 . 1 1 . . Worker 11 | . . 3 2 2 4 . . Builder 6 | . . 3 2 . 1 . . Tunneler 2 | 1 1 . . . . . . Hauler 16 | . 1 3 3 6 3 . . Recycler 10 | . . 2 4 3 1 . . Operator 6 | . . 2 1 2 1 . . Watcher 9 | . 1 1 1 5 1 . . Swarmer 11 | . 3 . 7 . 1 . . Grunt 56 | . 4 7 6 11 28 . . Brawler 1 | . . 1 . . . . . Duelist 4 | . . 1 . 1 2 . . Sentry 22 | . . 6 5 7 4 . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 1 1 . Packrat 2 | . . . . . . 2 . Best Kill Streak 7 | 1 3 3 7 5 5 1 . Combat Bots Only 5 | . 3 2 4 3 5 1 . Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 . Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 6786 | . 233 745 792 992 3994 14 16 Core 1119 | . 18 159 147 92 687 . 16 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 214 | . . . . . 214 . . Regen/Repaired (Parts) 324 | . . . 199 . 125 . . Core Remaining (%) 74 | 100 92 . 23 83 . . . Volleys Fired 430 | 2 24 65 81 84 172 2 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 150 | 60 60 150 124 143 131 135 . Shots Fired 836 | 4 47 130 159 161 331 4 . Gun 416 | 4 47 86 151 31 95 2 . Cannon 408 | . . 44 6 126 230 2 . Launcher 12 | . . . 2 4 6 . . Special . | . . . . . . . . Kinetic 27 | 2 24 1 . . . . . Thermal 753 | . 22 121 157 131 318 4 . Explosive 2 | . . . 2 . . . . Electromagnetic 54 | 2 1 8 . 30 13 . . Robot Hit Streak 19 | 2 10 8 8 8 19 5 . Robot Miss Streak 7 | 1 3 3 7 5 5 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 539 | 3 33 86 81 98 232 6 . Core Hits 228 | 2 16 36 35 48 90 1 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 3 | . . . . 2 . 1 . Critical Strikes 18 | . . 3 4 5 5 1 . Burn 13 | . . 3 4 3 3 . . Meltdown 2 | . . . . . 2 . . Smash 3 | . . . . 2 . 1 . Melee Attacks 13 | . . . . 7 4 2 . Impact 13 | . . . . 7 4 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 2 . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12368 | 38 385 1777 1494 2838 5546 290 . Guns 4605 | 38 385 1001 1474 266 1392 49 . Cannons 6453 | . . 725 20 1949 3690 69 . Explosions 812 | . . 39 . 315 458 . . Melee 480 | . . . . 308 . 172 . Ramming 18 | . . 12 . . 6 . . Kinetic 232 | 14 205 13 . . . . . Thermal 10147 | . 170 1660 1494 1736 4969 118 . Explosive . | . . . . . . . . Electromagnetic 1491 | 24 10 92 . 794 571 . . Impact 480 | . . . . 308 . 172 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 12 . . Message Errors 2 | . . . . . 2 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 516 | . . 20 . 269 61 166 . Projectiles 127 | . . 20 . 25 58 24 . Explosions 10 | . . . . 7 3 . . Melee 379 | . . . . 237 . 142 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 15 | . . . . . 15 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 5 | . . 3 . . 2 . . Kicked 5 | . . 3 . . 2 . . Crushed . | . . . . . . . . Highest Temperature 467 | . 42 467 156 199 220 . . Average Temperature 69 | . 24 101 50 71 51 . . Received Heat Transfer 2628 | . 84 255 180 435 1674 . . Effects 2 | . . 2 . . . . . Shutdowns 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 1 3 . . Combat Hostiles 4 | . . . . 1 3 . . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions 9 | . . . . 4 . 5 . Robots Melted 6 | . . . . . 6 . . Combat Hostiles 6 | . . . . . 6 . . Parts Melted 32 | . . 4 5 4 18 1 . Heat Transferred 19219 | . 375 3294 3552 3269 8555 174 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 . 2 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 1133 | 5 252 338 548 676 1133 . . Initial 307 | . 3 105 76 167 307 . . Average 416 | 1 139 167 339 482 707 . . Maximum Alert Level 4 | . 1 1 2 2 4 . . Low Security (%) 24 | 100 70 63 13 4 . . . Level 1 31 | . 29 36 59 23 18 . . Level 2 28 | . . . 27 71 26 . . Level 3 13 | . . . . . 50 . . Level 4 1 | . . . . . 4 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 2 5 3 13 . . Investigation 6 | . 1 . 2 1 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 13 | . 1 2 3 1 6 . . Assault 5 | . . . . 1 4 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 6 | . . . . 2 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 178 | . 9 17 26 41 83 1 1 Peak Tracking Total 15 | . 3 3 4 5 15 1 1 Tactical Retreats 14 | . . 1 2 2 9 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 5 | . . . 3 . 2 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 9 | . . 1 2 1 5 . . Max in Single Turn 2 | . . 1 1 1 2 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 31 | . 2 4 8 11 6 . . Terminals 21 | . 1 4 5 7 4 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 2 . 1 . . Recycling Units 4 | . 1 . 1 2 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 99 | . 5 11 24 43 16 . . Successful 57 | . 3 6 13 29 6 . . Failed 41 | . 2 5 11 13 10 . . Catastrophic 2 | . . . 2 . . . . Database Lockouts 1 | . . . . 1 . . . Manual 29 | . 1 1 8 13 6 . . Terminals 66 | . 2 11 15 26 12 . . Fabricators 1 | . . . . . 1 . . Repair Stations 8 | . . . 5 . 3 . . Recycling Units 12 | . 3 . 4 5 . . . Scanalyzers 11 | . . . . 11 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 24 | . 1 5 5 10 3 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 4 | . . 1 1 1 1 . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 3 | . . 1 . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . Unreport Threat 2 | . . 1 1 . . . . Locate Traps 3 | . 1 . 1 . 1 . . Maintenance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 4 | . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . Scan Component 3 | . . . 2 . 1 . . Repair 3 | . . . 2 . 1 . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . Retrieve Components 3 | . 1 . 1 1 . . . Scanalyzer 10 | . . . . 10 . . . Insert Component 5 | . . . . 5 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 13 | . 1 1 3 7 1 . . Terminals 8 | . . 1 2 5 . . . Track 4 | . . 1 1 2 . . . Botnet 3 | . . . 1 2 . . . Operators 1 | . . . . 1 . . . Fabricators 1 | . . . . . 1 . . Overload 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 1 2 . . . Reject 1 | . . . . 1 . . . Tunnel 3 | . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 2 4 7 8 4 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . Time 109 | . . . 58 . 51 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 22 | . 3 . 10 9 . . . Parts Scanalyzed 5 | . . . . 5 . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 5 . . . Highest-Rated Group 88 | . . . 88 48 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 69 | . . . 24 45 . . . Total Damage 689 | . . . 244 445 . . . Kills 10 | . . . 4 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total 4 | . . 1 1 1 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 6390 | 84 377 1378 1055 1320 1631 478 67 Spaces Moved 3278 | 50 216 744 561 741 701 231 34 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 3266 | 38 216 744 561 741 701 231 34 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 200 200 Average Speed 139 | 123 131 145 122 127 139 200 200 Slowest Speed 250 | 250 190 190 190 190 200 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 37 46 76 66 17 51 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 3 4 . . Terrain Destroyed 55 | . . 17 18 16 4 . . Melee 7 | . . . . 3 4 . . Projectile 18 | . . 13 . 5 . . . AOE 30 | . . 4 18 8 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 4248 | 65 263 914 769 953 1012 238 34 Wait 220 | . 1 41 85 34 59 . . Move 3271 | 49 215 743 560 740 700 230 34 Hop . | . . . . . . . . Pick Up 74 | 5 9 12 11 17 20 . . Fast Attach 43 | 8 1 12 4 7 11 . . Attach 31 | . . 3 4 5 19 . . Detach 1 | . . . . 1 . . . Swap 71 | . 8 9 9 26 15 4 . Drop 84 | 1 5 26 10 32 10 . . Fire 430 | 2 24 65 81 84 172 2 . Melee 13 | . . . . 7 4 2 . Ram . | . . . . . . . . Kick 5 | . . 3 . . 2 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . 5 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1349 | -9/Materials | Discovered new exit (range 11) 1371 | -9/Materials | Identified exit to Mines 1371 | -9/Materials | Identified exit to Storage 1490 | -9/Materials | Discovered new exit (range 16) 1840 | -9/Materials | Entered Storage 1905 | -9/Storage | Repaired Lgt. Armor Plating 2101 | -9/Storage | Core integrity fell below 50% 2371 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2376 | -9/Storage | Discovered new exit (range 9) 2661 | -9/Storage | Build established: Commander-Mutant 2784 | -9/Storage | Repaired Hrd. Light Armor Plating 2895 | -9/Storage | Entered Materials 2895 | -8/Materials | Accompanied by 5 allies 2895 | -8/Materials | Evolved 2 slots: Utility x2 3090 | -8/Materials | Central database locked down 3299 | -8/Materials | Build established: Mutant 3584 | -8/Materials | Identified exit to Factory 3872 | -8/Materials | Build established: Scavenger-Mutant 4095 | -8/Materials | First assault squad dispatched 4215 | -8/Materials | Entered Factory 4215 | -7/Factory | Evolved 2 slots: Utility x2 4237 | -7/Factory | Build established: Mutant 4276 | -7/Factory | Repaired Adv. Beam Cannon 4463 | -7/Factory | Identified exit to Lower Caves 5338 | -7/Factory | Lost 4 parts (1p1n2u) 5383 | -7/Factory | Core integrity fell below 50% 5415 | -7/Factory | First assault squad dispatched 5559 | -7/Factory | Build established: Scavenger-Mutant 5706 | -7/Factory | Lost 4 parts (3n1w) 5746 | -7/Factory | Core integrity fell below 20% 5846 | -7/Factory | Entered Lower Caves 5873 | -7/Lower Caves | Lost 3 parts (1n2u) 6119 | -7/Lower Caves | Build established: Mutant 6235 | -7/Lower Caves | Discovered new exit (range 16) 6324 | -7/Lower Caves | Entered another Lower Caves area 6391 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05848_ Destroyed Lgt. Deuterium Engine. 05848_ Destroyed Com. Wheel. 05848_ JK-4DT(r) system corrupted by crushing effect. 05848_ JK-4DT(r) destroyed. 05851_ Acquired 5 matter. 05855_ Sneak attack on BH-Z3D(r). 05855_ Destroyed Med. Storage Unit. 05855_ Destroyed Lgt. Deuterium Engine. 05855_ Destroyed Com. Wheel. 05855_ BH-Z3D(r) system corrupted by crushing effect. 05856_ BH-Z3D(r) system terminally corrupted. 06235_ EXIT=FOUND 06247_ Destroyed Gravmag System. 06247_ Shock Rifle melted. 06247_ P-60 Hacker destroyed. 06263_ Mic. Nuclear Core fries itself beyond repair. 06263_ Remote Datajack fries itself beyond repair. 06268_ Acquired 40 matter. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ??????????? ???????????? | | ???????????????????????? ?????###? ???????????? | | ???????????????????????? ????# ## # ??????????? | | ???????????????????????? #### ??????????? | | ????????????????????????? ???????????? | | ????????????????????????? #????????????? | | ????????????????????????? #????????????? | | ?????????????????????????# S #????????????? | | ???????????????????????### #????????????? | | ???????????????????????# @ #????????????? | | ???????????????????????## ### #?????????????? | | ??????????????##????????# ##???????????????????? | | ???????????? #####p #????????????????????? | | ??????????????????# $ ####?????????????????? | | ??????????????# ###### #?????????????????? | | ?????????????????????????# ##?????????????????? | | ?????????????????????????## ##??????????????????? | | ?????????????????????????## ##???????????????????? | | ????????????????????????## #????????????????????? | | ????????????????????????# ##########???????????? | | ????????????????????????# ##??????????? | | ???????????????????????# ##?????????? | | ??????????????????????# ####### ##????????? | | ???????????????????# ?????# #????????? | | ???????????????????# ????## #????????? | | ?????????????????? ????# ##????????? | | ???????????????? #### ##????????? | | ???????????????##### #????????? | | ?????????????????? ###### #????????? | | ????????????????? ?????# #### #????????? | | ?????????????????####??????####### ##????????? | | ???????????????????????????????## #?????????? | | ??????????????????????????????## #?????????? | | ?????????????????????????????## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Imp. Titanium Leg | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Corruption Screen | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanSignalAccelerator Manual? 0 Play Time 00:47:33 Cumulative 602.9 hours Start 2022.07.10 @ 22:58:31 End 2022.07.11 @ 16:29:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dadcaffe-60ed-4d16-8ac8-5cbcca81a567