Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.30 @ 15:51:54 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (131) 655 Value Destroyed (5151) 5151 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1274) 1274 TOTAL SCORE: 16860 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 127 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 1140/1600 Matter 253/300 Energy 155/190 System Corruption 7% Temperature Cool (0) Movement Core (450) Ox8 Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Hypervelocity Mass Driver > --- INVENTORY (4) ---- Quantum Reactor Compact HERF Cannon KE Penetrator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Impulse Thruster Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Triangulator Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Hacking Suite Advanced System Shield Stasis Generator > --- WEAPON ----------- Quantum Rifle Micro-nuke Launcher Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Improved Flight Unit Improved VTOL Module Field Propulsion Array Experimental Sensor Array Compact HERF Cannon Railgun Hypervelocity Mass Driver Improved Proton Missile Launcher Improved Grenade Launcher Mini Smartbomb Launcher [Rating: 144] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Stasis Generator Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Slots Evolved 19 | . 1 2 2 . . 2 . . . 2 2 . . . . . . 2 2 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . 1 1 . . . . . . . 1 . . . . Utility 12 | . . 1 2 . . . . . . 1 1 . . . . . . 2 1 2 . 2 . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 115 | 3 5 16 7 1 2 11 3 . 3 8 1 1 13 4 7 . 1 1 7 . 3 6 12 Power 19 | . 1 1 1 . 1 1 . . 1 2 . 1 3 . . . . 1 1 . . 2 3 Engine 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Core 10 | . . . 1 . . 1 . . 1 2 . 1 3 . . . . 1 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . . 2 3 Propulsion 37 | 2 . 8 . . . 6 1 . . 2 1 . 3 . 4 . 1 . 3 . . 1 5 Treads 8 | 2 . 6 . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . 1 . . . 6 1 . . 2 1 . 3 . 4 . 1 . 3 . . 1 5 Utility 27 | 1 2 1 2 . . 3 . . 2 2 . . 5 1 2 . . . 2 . 1 3 . Device 6 | . 1 . . . . . . . . 1 . . 2 1 1 . . . . . . . . Storage 5 | . 1 1 . . . 2 . . . . . . 1 . . . . . . . . . . Processor 7 | . . . . . . 1 . . 1 . . . 1 . 1 . . . . . . 3 . Hackware 4 | . . . . . . . . . 1 1 . . . . . . . . 2 . . . . Protection 4 | 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 32 | . 2 6 4 1 1 1 2 . . 2 . . 2 3 1 . . . 1 . 2 . 4 Energy Gun 11 | . 1 4 4 . 1 . . . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 4 | . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Launcher 5 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 2 . . 1 . . 1 1 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 3 1 . 1 1 . . . . . . 2 . . . . . 1 . 1 . . Parts Lost 39 | . . . 1 1 . . . . 1 1 . . . 1 8 . . . 1 . 2 1 22 Power 5 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 2 Propulsion 12 | . . . . . . . . . . . . . . . 4 . . . . . . . 8 Utility 13 | . . . . . . . . . 1 . . . . . 3 . . . . . 2 . 7 Weapon 9 | . . . 1 1 . . . . . 1 . . . 1 . . . . . . . . 5 Highest Loss Streak 18 | . . . 1 1 . . . . 1 1 . . . 1 6 . . . 1 . 2 1 18 Average Slot Usage (%) 85 | . 99 99 85 99 99 62 64 64 64 79 77 77 81 86 80 72 72 70 72 70 70 74 69 Engine 2 | . 12 10 . . 5 . . . . . . . . . . . . . . . . . . Core 5 | . . . 7 8 2 6 7 7 7 11 11 11 11 11 9 5 5 10 8 4 4 2 . Treads 13 | . 25 28 25 25 25 . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 28 28 28 28 30 33 33 28 27 29 27 33 30 29 25 25 21 18 Device 5 | . 5 10 8 8 8 . . . . 3 5 5 1 2 3 5 5 5 4 4 4 3 2 Storage 13 | . 12 20 16 16 16 14 14 14 14 12 11 11 11 11 11 11 11 10 9 8 8 7 7 Processor 4 | . . . . . . 3 7 7 6 6 5 5 10 11 10 11 11 10 9 8 5 14 14 Hackware 3 | . . . . . . . . . . 11 11 11 11 11 8 5 5 5 5 12 9 7 3 Protection 3 | . 6 . 4 16 16 . . . . . . . 2 . . . . . . . . . . Energy Gun 8 | . 16 14 22 15 15 . . . . . . . . . . . . . . . . . 2 Energy Cannon 1 | . 7 8 . . . . . . . . . . . 2 . . . . . . . . . Ballistic Gun 3 | . 12 8 . 8 8 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 6 7 7 7 2 . . 3 4 5 5 . . 4 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 14 26 47 64 64 67 24 26 26 26 32 28 30 42 47 47 26 22 27 40 40 67 70 76 Greatest Support 78 | 40 40 60 60 60 60 24 26 26 26 32 38 38 47 47 47 28 24 29 62 62 62 73 78 Greatest Overweight (x) 11 | . . 1 1 1 1 7 . . . . . . 11 . 1 . . . . . 1 . 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 10 16 16 16 16 16 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 13 | 8 9 16 16 16 16 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 16 | 7 10 16 16 16 16 15 12 12 12 12 11 12 12 12 12 11 11 11 12 12 12 12 12 Average Carried 12 | 6 9 13 15 15 15 11 11 12 12 10 11 11 11 11 11 11 10 10 10 11 11 11 11 Final Capacity 16 | 8 10 16 16 16 16 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 16 | 7 10 16 16 16 16 12 12 12 12 12 11 12 12 11 11 11 11 11 11 12 12 12 4 Class Distribution -------------------- 44% | Hacker-Sprinter 25% | Hacker-Gunner 16% | Hacker-Tank 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Matter Collected 2017 | 233 260 204 70 97 33 110 30 . 10 54 . 57 147 80 325 . . . 90 . 10 114 93 Remotely 295 | . . . . . . . . . . . . . . . 295 . . . . . . . . Salvage Created 4934 | 76 369 771 923 635 144 163 . . 195 54 . . 161 197 299 . . . 196 . . 318 433 Parts 288 | 5 16 45 48 48 8 13 . . 9 6 . . 10 6 12 . . . 14 . . 19 29 Haulers Intercepted 8 | . 1 3 2 . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Combat Hostiles Destroyed 104 | . 5 14 13 20 1 2 . . 4 2 . . 4 13 7 . . . 2 . . 7 10 Melee 33 | . . . . . . 2 . . 4 1 . . 4 . 7 . . . 2 . . 5 8 Guns 34 | . 5 5 9 13 1 . . . . 1 . . . . . . . . . . . . . Cannons 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . AOE 26 | . . . 2 7 . . . . . . . . . 13 . . . . . . . 2 2 Classes Destroyed 14 | 2 3 4 1 1 . 1 . . . . . . . 2 . . . . . . . . . Worker 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 1 3 2 . 2 . . . . . . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 2 2 1 . . 2 . . . . . . . . . . . . 1 . . 2 . Swarmer 40 | . . 3 . 12 . . . . 1 2 . . 3 2 4 . . . . . . 6 7 Grunt 30 | . 5 6 3 4 . 1 . . 2 . . . . 8 . . . . . . . 1 . Brawler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Duelist 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . Sentry 13 | . . 3 5 2 1 . . . . . . . 1 . 1 . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . 5 . . 1 . . . . . . . . . . . . 1 . . . 2 Programmer 5 | . . . . . . . . . . . . . . 1 2 . . . 1 . . . 1 Best Kill Streak 12 | 2 4 5 3 12 1 2 . . 3 2 . . 2 9 3 . . . 1 . . 6 3 Combat Bots Only 12 | . 4 4 2 12 1 1 . . 3 2 . . 2 9 3 . . . 1 . . 5 3 Max Kills in Single Turn 4 | 1 1 2 2 4 1 1 . . 1 1 . . 1 3 1 . . . 1 . . 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . . . . . . . . . 3 . . . . . . . 2 2 Melee 1 | . . . . . . 1 . . 1 1 . . 1 . 1 . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Damage Taken 5375 | . 136 192 508 395 19 108 . . 108 86 . . 198 210 452 150 . . 351 171 127 410 1754 Core 1089 | . 21 50 48 39 . 44 . . 36 20 . . 28 49 68 40 . . 105 42 39 56 404 Absorbed by Shields 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 91 87 . . 84 . . . 88 97 . . . . . . 81 100 91 . 94 . . Volleys Fired 146 | 3 22 36 25 32 3 . . . . 2 . . . 15 . . . . . . . 3 5 Largest 3 | 2 3 3 3 3 3 . . . . 1 . . . 1 . . . . . . . 1 2 Hottest 143 | 60 128 135 135 113 129 . . . . 23 . . . 80 . . . . . . . 49 143 Shots Fired 353 | 6 55 105 69 84 9 . . . . 2 . . . 14 . . . . . . . 3 6 Gun 290 | 6 46 73 69 84 9 . . . . 2 . . . . . . . . . . . . 1 Cannon 41 | . 9 32 . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . . . . . . . . . . . . . 14 . . . . . . . 3 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 89 | 3 17 32 . 32 3 . . . . 2 . . . . . . . . . . . . . Thermal 106 | 3 38 61 . . 3 . . . . . . . . . . . . . . . . . 1 Explosive 20 | . . . . . . . . . . . . . . 14 . . . . . . . 3 3 Electromagnetic 138 | . . 12 69 52 3 . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 77 | 5 14 28 60 77 19 . . . . 21 . . . 30 . . . . . . . 31 35 Robot Miss Streak 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 1 . 4 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 377 | 5 46 82 58 53 6 10 . . 9 4 . . 9 9 22 . . . 23 . 1 12 28 Core Hits 236 | 3 18 35 40 35 4 6 . . 7 3 . . 4 36 10 . . . 8 . . 10 17 Critical Hits 11 | . . 5 1 . 1 . . . . . . . 1 . . . . . 1 . . 1 1 Critical Kills 8 | . . 4 1 . . . . . . . . . 1 . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Melee Attacks 123 | . . . . . . 12 1 . 9 2 . . 10 . 23 . . . 26 . 2 13 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . 12 1 . 9 2 . . 10 . 23 . . . 26 . 2 13 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . . . . . . 1 . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13220 | 52 522 1225 1551 938 225 460 . . 371 128 . . 640 2526 970 . . . 1126 . 50 1000 1436 Guns 3129 | 52 397 565 1223 699 132 . . . . 32 . . . . . . . . . . . . 29 Cannons 722 | . 124 598 . . . . . . . . . . . . . . . . . . . . . Explosions 3972 | . . 45 283 239 . . . . . . . . . 2526 . . . . . . . 448 431 Melee 5241 | . . . . . . 460 . . 371 96 . . 640 . 970 . . . 1126 . 50 552 976 Ramming 156 | . 1 17 45 . 93 . . . . . . . . . . . . . . . . . . Kinetic 485 | 18 94 167 . 160 14 . . . . 32 . . . . . . . . . . . . . Thermal 1996 | 34 427 950 283 239 34 . . . . . . . . . . . . . . . . . 29 Explosive 3357 | . . . . . . . . . . . . . . 2526 . . . . . . . 448 383 Electromagnetic 1985 | . . 91 1223 539 84 . . . . . . . . . . . . . . . . . 48 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5241 | . . . . . . 460 . . 371 96 . . 640 . 970 . . . 1126 . 50 552 976 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . 3 4 4 4 4 . . . . . 1 7 Average Corruption 3 | . . . . . . . . . . . . 3 3 4 4 4 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . . . 1 4 8 10 . . . . . . . 2 Message Errors 7 | . . . . . . . . . . . . 1 1 2 3 . . . . . . . . Matter Fused 6 | . . . . . . . . . . . . . 1 3 2 . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Targeting Errors 6 | . . . . . . . . . . . . . 1 1 2 . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 743 | . . 10 . . . 71 . . . . . . 165 123 94 . . . 88 . . 135 57 Projectiles 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . Explosions 290 | . . . . . . . . . . . . . . 123 . . . . . . . 127 40 Melee 443 | . . . . . . 71 . . . . . . 165 . 94 . . . 88 . . 8 17 Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . 9 70 51 . . . . . . . . . . . . . . . . . . 56 Shots 7 | . . 1 3 2 . . . . . . . . . . . . . . . . . . 1 Rammed 15 | . 2 2 3 . 8 . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 2 3 5 . 9 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 593 | 40 428 228 87 366 57 . . . 1 39 32 162 172 438 285 593 . 3 165 142 . 44 45 Average Temperature 75 | 19 145 73 27 101 32 . . . 1 14 18 67 47 122 89 306 . 2 38 72 . 12 14 Received Heat Transfer 867 | . 120 120 153 171 9 60 . . 81 . . . 9 45 54 . . . . 27 18 . . Effects 14 | . 5 . . 1 . . . . . . . . . 5 1 2 . . . . . . . Shutdowns 3 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . 1 . . . . . . . . . . . . . 1 2 . . . . . . . Interference 4 | . 2 . . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 13 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 3369 | 75 897 1736 250 300 74 . . . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 4 4 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Peak Influence 637 | 10 128 276 228 637 282 154 . . . 104 . . 210 . . . . 30 522 190 88 466 604 Initial 228 | . 4 18 . 44 223 7 . . . 54 . . . . . . . . 11 100 79 35 228 Average 162 | 6 76 113 91 383 180 73 . . . 90 . . 73 . . . . 17 330 134 79 164 410 Maximum Alert Level 2 | . . 1 1 2 1 . . . . . . . 1 . . . . . 2 . . 2 2 Low Security (%) 68 | 100 100 76 97 23 28 100 . . . 100 100 100 98 . . . . 100 20 100 100 63 . Level 1 19 | . . 23 2 32 71 . . . . . . . 1 . . . . . 15 . . 34 52 Level 2 11 | . . . . 44 . . . . . . . . . . . . . . 64 . . 2 47 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 1 2 . . . . . . . . . . . . . . . . 2 . 1 . Investigation 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Distress Signals 9 | . . . 2 . 1 2 . . . . . . . . . . . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 9 22 17 23 6 6 1 . 6 3 . 5 7 9 9 . . 2 13 15 3 25 20 Peak Tracking Total 14 | . 5 4 3 6 1 2 1 . 3 2 . 5 3 8 3 . . 2 6 14 3 13 5 Tactical Retreats 12 | . . 1 . . . . . . . . . . 1 1 1 . . . 2 . . 3 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Traps Triggered 9 | . . . . 2 . 2 . . . . 1 . . . . 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Machines Disabled 7 | . . 1 1 3 . . . . . . . . 1 . . . . . . . 1 . . Max in Single Turn 2 | . . 1 1 2 . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Machines Accessed 46 | . 4 4 7 . 1 1 . 4 . 3 2 . 6 . 3 . . . 3 3 1 2 2 Terminals 24 | . 3 4 3 . 1 . . . . 1 1 . 3 . . . . . 1 2 1 2 2 Fabricators 3 | . . . . . . . . . . 1 1 . . . . . . . 1 . . . . Repair Stations 4 | . . . 1 . . 1 . . . 1 . . 1 . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . . Total Hacks 144 | . 13 15 22 . 4 3 . 22 . 10 3 . 15 . 8 . . . 5 13 4 4 3 Successful 95 | . 8 12 9 . 1 1 . 22 . 10 2 . 12 . 8 . . . 2 5 1 1 1 Failed 49 | . 5 3 13 . 3 2 . . . . 1 . 3 . . . . . 3 8 3 3 2 Catastrophic 12 | . 1 . 4 . 1 . . . . . 1 . . . . . . . 1 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 9 8 14 . 4 . . . . . 1 . 1 . . . . . 3 6 2 3 1 Terminals 78 | . 9 15 14 . 4 . . . . 2 1 . 7 . . . . . 3 12 4 4 3 Fabricators 7 | . . . . . . . . . . 4 2 . . . . . . . 1 . . . . Repair Stations 11 | . . . 2 . . 3 . . . 4 . . 2 . . . . . . . . . . Recycling Units 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . . . . . 5 . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . . Terminal Hacks 56 | . 2 8 1 . 1 . . 22 . 2 . . 5 . 8 . . . . 4 1 1 1 Record 12 | . . . . . . . . 6 . . . . . . 6 . . . . . . . . Part Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Level Access Points 4 | . . 1 . . 1 . . . . 1 . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Emergency Access Points 3 | . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 4 | . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . 4 2 . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . Build 4 | . . . . . . . . . . 2 1 . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . 2 . . 1 . . . 4 . . 2 . . . . . . . . . . Scan Component 5 | . . . 1 . . 1 . . . 2 . . 1 . . . . . . . . . . Repair 4 | . . . 1 . . . . . . 2 . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Analyze 4 | . . . 1 . . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Unauthorized Hacks 11 | . 5 4 2 . . . . . . . . . . . . . . . . . . . . Terminals 9 | . 4 4 1 . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 3 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 4 5 . 1 1 . . . 3 2 . 4 . . . . . 1 2 1 2 2 Full Trace Events 5 | . 1 1 2 . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built 5 | . . . . . . . . . . . 2 . . . . . . . 3 . . . . Matter 702 | . . . . . . . . . . . 318 . . . . . . . 384 . . . . Time 288 | . . . . . . . . . . . 84 . . . . . . . 204 . . . . Total Robot Build Rating 36 | . . . . . . . . . . . 12 . . . . . . . 24 . . . . Part Schematics Acquired 9 | . . . 1 . . . . 7 . . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Matter 475 | . . . . . . . . . . 475 . . . . . . . . . . . . . Time 247 | . . . . . . . . . . 247 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . Time 174 | . . . 51 . . . . . . 104 . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Total Allies 8 | . . . . . . . . . 1 . 2 . . 2 . . . . 3 . . . . Largest Group 3 | . . . . . . . . . 1 . 2 1 1 2 2 . . . 3 . . . . Highest-Rated Group 126 | . . . . . . . . . 94 . 92 46 46 59 59 . . . 126 . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . 46 46 46 30 30 . . . 42 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . 16 . . . 10 . 10 . . . 11 . . . . Total Damage 1070 | . . . . . . . . . 459 . . . 158 . 198 . . . 255 . . . . Kills 5 | . . . . . . . . . 2 . . . 1 . 1 . . . 1 . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . 2 . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 . . . . 1 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Turns Passed 6635 | 26 518 853 960 513 560 182 87 23 223 434 90 25 217 287 355 46 75 42 473 29 63 338 216 Spaces Moved 6246 | 8 274 415 396 213 277 275 196 83 301 201 22 105 488 289 389 109 234 157 569 136 113 680 316 Core 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Treads 1583 | 8 274 415 396 213 277 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 4661 | . . . . . . 274 196 83 301 201 22 105 487 289 389 109 234 157 569 136 113 680 316 Fastest Speed 20 | 160 160 160 170 190 190 26 26 27 27 25 21 21 21 25 22 26 27 25 20 20 20 20 24 Average Speed 62 | 160 160 162 175 190 190 27 26 27 27 25 21 21 24 25 25 26 27 25 20 20 21 21 26 Slowest Speed 600 | 160 160 180 190 190 190 400 27 27 27 25 21 21 600 25 103 26 27 25 21 20 91 25 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . 2 . . . 4 . . 1 1 . . . 4 5 4 2 6 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 44 46 36 62 28 11 23 69 50 6 1 81 17 51 63 18 43 8 18 7 19 21 17 Regions Visited 23 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Known Exits Taken 19 | 1 1 1 1 . 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 3 . 1 . . . . 1 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 290 | . . 3 23 62 . . . . . . . . . 145 . . . . . . . 31 26 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 290 | . . 3 23 62 . . . . . . . . . 145 . . . . . . . 31 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Total 8493 | 15 314 527 606 258 297 369 228 82 425 572 107 107 573 482 607 125 245 154 883 133 145 838 401 Wait 1698 | . . 23 158 10 . 22 21 . 112 361 84 . 40 172 186 17 10 . 279 . 28 139 36 Move 6164 | 7 273 414 395 211 276 270 195 82 300 192 22 104 485 286 388 108 233 148 560 127 108 667 313 Hop 28 | . . . . . . 2 . . . 4 . . 1 1 . . . 4 3 4 2 6 1 Pick Up 58 | 1 6 16 6 1 3 3 3 . . 1 . 1 5 . 1 . . 1 4 1 . 1 4 Fast Attach 48 | . 2 4 7 . 2 . 2 . 3 5 . . 4 3 3 . . . 4 . 3 4 2 Attach 30 | . 1 2 . 1 . 4 . . . 3 1 . 2 1 3 . 1 1 3 . . 1 6 Detach 12 | . . . . . . 5 . . . 1 . . 2 . 2 . 1 . . . 1 . . Swap 37 | 3 2 10 . . . 7 1 . . . . 1 7 . 1 . . . . . . 1 4 Drop 84 | 1 6 19 10 . 4 11 5 . 1 1 . 1 11 . . . . . 4 1 1 3 5 Fire 146 | 3 22 36 25 32 3 . . . . 2 . . . 15 . . . . . . . 3 5 Melee 123 | . . . . . . 12 1 . 9 2 . . 10 . 23 . . . 26 . 2 13 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 2 3 5 . 9 . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . 2 . 33 . . . . . . 6 . . . . . . . . . . Rewire 5 | . . . . 1 . . . . . . . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Arm) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 3) 27 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Evolved 1 slot: Weapon x1 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 8) 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 15) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 572 | -9/Materials | Identified exit to Mines 572 | -9/Materials | Discovered exit to Mines (range 13) 670 | -9/Materials | Build established: Hacker-Gunner 706 | -9/Materials | Identified exit to Materials 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Utility x2 1734 | -8/Materials | Repaired Imp. EM Shotgun 2354 | -8/Materials | Identified exit to Garrison 2358 | -8/Materials | Entered Garrison 2369 | -8/Garrison | Installed Relay Interface Framework 2444 | -8/Garrison | Triggered checkpoint 2476 | -8/Garrison | Garrison Relay disabled 2526 | -8/Garrison | Phase Generator disabled 2632 | -8/Garrison | Triggered checkpoint 2710 | -8/Garrison | Destroyed 12 combat bots 2782 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Identified exit to Materials 2840 | -8/Garrison | Discovered exit to Materials (range 10) 2871 | -8/Garrison | Entered Materials 3161 | -8/Materials | Identified exit to Factory 3225 | -8/Materials | Build established: Hacker-Tank 3431 | -8/Materials | Entered Factory 3431 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3606 | -7/Factory | Identified exit to Lower Caves 3606 | -7/Factory | Discovered exit to Lower Caves (range 16) 3613 | -7/Factory | Entered Lower Caves 3635 | -7/Lower Caves | Encountered a Warlord checkpoint 3697 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3700 | -7/Lower Caves | Entered Data Miner 3700 | -7/Data Miner | Identified exit to Proximity Caves 3700 | -7/Data Miner | Discovered exit to Proximity Caves (range 7) 3706 | -7/Data Miner | Met Data Miner 3712 | -7/Data Miner | Learned location of Section 7 (-2) 3716 | -7/Data Miner | Received God Mode back door access code from Data Miner 3723 | -7/Data Miner | Entered Proximity Caves 3732 | -6/Proximity Caves | Escorted by Enhanced Grunt 3743 | -6/Proximity Caves | Build established: Hacker-Sprinter 3923 | -6/Proximity Caves | Identified exit to Factory 3944 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 3946 | -6/Proximity Caves | Entered Factory 3946 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3975 | -6/Factory | Identified exit to Factory 4099 | -6/Factory | Fabricated Triangulator (x1) 4149 | -6/Factory | Repaired Mic. Nuclear Core 4210 | -6/Factory | Repaired Imp. VTOL Module 4367 | -6/Factory | Fabricated Exp. Sensor Array (x1) 4380 | -6/Factory | Entered another Factory area 4380 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4469 | -5/Factory | Fabricated X-72 Disruptor (x2) 4470 | -5/Factory | Sucked down chute 4470 | -5/Factory | Entered Waste 4476 | -5/Waste | Spotted C-40 Crusher 4479 | -5/Waste | Spotted C-40 Crusher 4485 | -5/Waste | EMP discharged 4488 | -5/Waste | Spotted C-40 Crusher 4489 | -5/Waste | Spotted C-40 Crusher 4490 | -5/Waste | Spotted C-40 Crusher 4492 | -5/Waste | Identified exit to Factory 4492 | -5/Waste | Discovered exit to Factory (range 16) 4495 | -5/Waste | Entered Factory 4510 | -5/Factory | 2 allies followed down the chute 4511 | -5/Factory | Identified exit to Upper Caves 4511 | -5/Factory | Identified exit to Extension 4513 | -5/Factory | Identified exit to Factory 4631 | -5/Factory | Found Prototype Launcher 4631 | -5/Factory | Identified Mni. Smartbomb Launcher 4712 | -5/Factory | Entered Upper Caves 4713 | -5/Upper Caves | Encountered a Warlord checkpoint 4782 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4812 | -5/Upper Caves | Destroyed 9 combat bots 4864 | -5/Upper Caves | Learned Factory terminal intel 4879 | -5/Upper Caves | Identified exit to Upper Caves 4879 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 4999 | -5/Upper Caves | Entered another Upper Caves area 4999 | -5/Upper Caves | Accompanied by 2 allies 5188 | -5/Upper Caves | Learned 4 Factory zone layouts 5271 | -5/Upper Caves | Learned Extension emergency access door positions 5271 | -5/Upper Caves | Learned Factory stockpile data 5271 | -5/Upper Caves | Learned Armory terminal intel 5271 | -5/Upper Caves | Learned Factory garrison access intel 5282 | -5/Upper Caves | Lost 6 parts (1p3n2u) 5299 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5352 | -5/Upper Caves | Identified exit to Warlord 5352 | -5/Upper Caves | Discovered exit to Warlord (range 6) 5354 | -5/Upper Caves | Entered Warlord 5361 | -5/Warlord | Identified exit to Proximity Caves 5361 | -5/Warlord | Discovered exit to Proximity Caves (range 14) 5368 | -5/Warlord | System corruption cleaned by Quarantine Array 5369 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 5369 | -5/Warlord | Attacked by Warlord forces 5400 | -5/Warlord | Entered Proximity Caves 5427 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 5475 | -4/Proximity Caves | Entered Factory 5475 | -4/Factory | Evolved 2 slots: Utility x2 5476 | -4/Factory | Identified exit to Armory 5477 | -4/Factory | Identified exit to Research 5479 | -4/Factory | Loaded intel: 20 terminal locations 5480 | -4/Factory | Loaded intel: 3 garrison access locations 5517 | -4/Factory | Entered Research 5517 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5613 | -3/Research | Local fabrication network quarantined 5734 | -3/Research | Fabricated B-74 Champion (x3) 5987 | -3/Research | Identified exit to Research 5987 | -3/Research | Discovered exit to Research (range 16) 5990 | -3/Research | Entered another Research area 5990 | -2/Research | Evolved 2 slots: Utility x2 5992 | -2/Research | Identified exit to Quarantine 6019 | -2/Research | Entered Quarantine 6030 | -2/Quarantine | Found Alien Artifact 6030 | -2/Quarantine | Identified Stasis Generator 6040 | -2/Quarantine | Identified exit to Access 6040 | -2/Quarantine | Discovered exit to Access (range 15) 6082 | -2/Quarantine | Entered Access 6082 | -1/Access | Evolved 2 slots: Utility x2 6408 | -1/Access | Spotted B-99 Colossus 6418 | -1/Access | Identified exit to Command 6418 | -1/Access | Discovered exit to Command (range 7) 6420 | -1/Access | Entered Command 6488 | -1/Command | Lost 3 parts (1p1n1u) 6613 | -1/Command | Disengaged cave seal 6617 | -1/Command | Spotted M Guard 6617 | -1/Command | Spotted M Guard 6617 | -1/Command | Spotted Combat Programmer 6617 | -1/Command | Spotted Combat Programmer 6636 | -1/Command | Self-destructed Last Messages --------------- 06621_ Knocked back. 06622_ The unstable cave ceiling collapses. 06622_ Imp. Hacking Suite destroyed. 06622_ Impulse Thruster destroyed. 06623_ Penetrated by EMDS Slug. 06624_ Cld. Impulse Thruster destroyed. 06624_ Xenon Bombardment Thruster destroyed. 06624_ Door Terminal disabled. 06624_ Penetrated by EMDS Slug. 06627_ EMDS Slug penetrates Reinforced Barrier. 06627_ Triangulator destroyed. 06628_ Penetrated by EMDS Slug. 06630_ Mni. Smartbomb Launcher destroyed. 06630_ Xenon Bombardment Thruster destroyed. 06631_ Penetrated by EMDS Slug. 06631_ Med. Storage Unit destroyed. 06632_ Penetrated by EMDS Slug. 06635_ EMDS Slug penetrates Sealed Barrier. 06635_ Med. Storage Unit destroyed. 06635_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#"""##?#################?# | | ????????????????????????#@ #?# # #?# | | ????????????????????????#[ #### ### | | ????????????????????????# | | ????????????????????????# Y | | ????????????????????????# | | ????????????????????????# Y p | | ????????????????????????# p | | ????????????????????????# # ### | | ????????????????????????###### # # #?# | | ???????????????????????????????### ### # ###?# | | ???????????????????????????????????#??# ##???? | | ???????????????????????????????????????######????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 7 Offensive Hacking 43 Defensive Hacking 28 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Triangulator | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory X-72 Disruptor | x2 | -5/Factory B-74 Champion | x3 | -3/Research | Preloaded Alien Tech Used ----------------- Stasis Generator Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumCatalystBox Manual? 0 Play Time 01:23:49 Cumulative 200.1 hours Start 2020.12.30 @ 10:40:29 End 2020.12.30 @ 15:51:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 165 Rogue 50 Adventurer 57 Explorer 58 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cf5cc93-e7b1-4709-a61e-81cbe5f2a330