Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 18:15:03 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3181) 3181 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6318 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 441/700 Matter 260/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Improved Spread Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit Machine Analyzer > --- WEAPON ----------- Field Laser Gatling Laser Improved Spread Laser > --- INVENTORY -------- Reinforced Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink High-capacity Battery System Restoration Module Improved Spread Laser Improved Spread Laser Shotgun Shotgun Improved Assault Rifle Improved Assault Rifle Assault Cannon [Rating: 45] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 96 | 8 8 18 36 26 . Power 12 | 1 1 6 2 2 . Engine 12 | 1 1 6 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | 2 3 4 11 11 . Treads . | . . . . . . Leg 31 | 2 3 4 11 11 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 2 5 8 5 . Device 13 | 1 1 3 5 3 . Storage 7 | 1 1 2 2 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 31 | 3 2 3 15 8 . Energy Gun 19 | 2 1 . 8 8 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 1 3 7 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . Parts Lost 20 | . . 2 5 6 7 Power 1 | . . . 1 . . Propulsion 6 | . . 1 1 2 2 Utility 6 | . . . 1 2 3 Weapon 7 | . . 1 2 2 2 Highest Loss Streak 7 | . . 1 2 2 7 To Critical Strikes . | . . . . . . Average Backups 12 | . 8 12 14 14 14 Power 1 | . 1 1 1 1 1 Propulsion 2 | . 2 1 3 2 3 Utility 3 | . 2 2 3 4 3 Weapon 5 | . 3 6 6 6 6 Tool/Special . | . . . . . . Unused Backups 17 | . . 4 3 1 9 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 4 | . . . 1 1 2 Weapon 10 | . . 3 2 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 99 99 98 100 Engine 9 | . 14 11 8 6 7 Leg 34 | . 28 43 35 29 30 Device 16 | . 14 11 17 21 23 Storage 9 | . 14 11 9 7 7 Processor 2 | . . . . 7 7 Energy Gun 12 | . 14 5 10 18 23 Ballistic Gun 12 | . 14 16 16 3 . Peak Build Rating 45 | 7 10 18 25 45 45 Average Rating 21 | 5 9 14 21 34 42 On Entrance 17 | . 7 10 17 25 45 Naked Turns . | . . . . . . Heaviest Build 101 | 12 22 37 101 64 64 Greatest Support 64 | 20 20 43 50 64 64 Greatest Overweight (x) 2 | . 1 . 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 20 20 Average Capacity 13 | 7 9 14 15 15 19 Most Carried 16 | 1 10 15 15 16 16 Average Carried 12 | . 8 12 14 14 14 Final Capacity 20 | 8 10 15 15 20 5 Final Carried 16 | 1 10 15 15 16 5 Class Distribution -------------------- 33% | Scavenger-Skirmisher 24% | Mutant 15% | Scavenger-Mutant 15% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2695 | 314 186 482 1249 464 . Remotely . | . . . . . . Salvage Created 3746 | 155 454 771 1557 809 . Parts 210 | 12 25 69 77 27 . Haulers Intercepted 7 | . 2 1 4 . . Recyclers Shooed 5 | 1 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 70 | . 6 20 26 18 . Guns 67 | . 6 20 26 15 . AOE 1 | . . . . 1 . Classes Destroyed 13 | 3 4 2 3 1 . Worker 9 | 2 . 3 3 1 . Tunneler 2 | 2 . . . . . Hauler 7 | . 2 1 4 . . Recycler 3 | 1 1 . . 1 . Operator 4 | . 1 2 1 . . Watcher 8 | . 3 3 2 . . Swarmer 11 | . . 11 . . . Grunt 34 | . 6 3 12 13 . Brawler 2 | . . . 2 . . Duelist 1 | . . . 1 . . Sentry 17 | . . 6 7 4 . Hunter 4 | . . . 4 . . Programmer 1 | . . . . 1 . Best Kill Streak 9 | 3 4 9 4 6 . Combat Bots Only 5 | . 3 4 4 5 . Max Kills in Single Turn 2 | 1 1 1 2 2 . Gunslinging 1 | . . . 1 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 508 | . 23 101 157 221 6 Missed 170 | . 4 33 43 89 1 Hits 338 | . 19 68 114 132 5 Melee 10 | . . . 5 . 5 Projectile 328 | . 19 68 109 132 . Critical Strikes 15 | . . 2 7 5 1 Damage Taken 4498 | . 303 711 1776 1500 208 Core 758 | . 72 48 379 126 133 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 482 | . . 201 213 68 . Core Remaining (%) 72 | 100 71 88 31 . . Volleys Fired 262 | 12 29 64 109 48 . Largest 3 | 2 2 2 3 3 . Hottest 218 | 60 88 88 153 218 . Shots Fired 670 | 22 58 128 322 140 . Gun 670 | 22 58 128 322 140 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 359 | 12 29 84 213 21 . Thermal 311 | 10 29 44 109 119 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 8 12 12 13 14 . Robot Miss Streak 5 | 1 4 3 5 4 . Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 2 7 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 471 | 17 39 81 228 106 . Core Hits 241 | 5 29 41 89 77 . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 12 | . 1 3 8 . . Burn 8 | . 1 2 5 . . Destroy 4 | . . 1 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7673 | 208 615 1355 3458 2037 . Guns 7246 | 206 592 1295 3407 1746 . Cannons . | . . . . . . Explosions 291 | . . . . 291 . Melee . | . . . . . . Ramming 136 | 2 23 60 51 . . Kinetic 4112 | 127 354 937 2327 367 . Thermal 3425 | 79 238 358 1080 1670 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 64 . Projectiles . | . . . . . . Explosions 64 | . . . . 64 . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . . . . 83 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 28 | 1 6 12 9 . . Kicked 28 | 1 6 12 9 . . Crushed . | . . . . . . Highest Temperature 323 | . 268 323 220 129 . Average Temperature 62 | . 72 101 29 51 . Received Heat Transfer 1713 | . 153 222 711 627 . Effects 2 | . . 2 . . . Interference 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 15 | . 2 1 3 9 . Heat Transferred 7759 | 175 630 999 3052 2903 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 67 | 100 100 47 35 98 100 Level 1 29 | . . 35 64 1 . Level 2 3 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 448 | 10 87 448 357 201 48 Initial 165 | . 6 . 165 151 48 Average 144 | 2 17 207 229 88 31 Influence Increases 2473 | 25 267 744 862 575 . Destroy 0b10 Robot/C 1400 | . 120 400 520 360 . Destroy 0b10 Robot/NC 165 | 25 35 45 50 10 . Destroy Leader 410 | . 40 108 162 100 . Successful Hack 128 | . 42 40 36 10 . Disable Machine 105 | . 15 30 15 45 . Destroy Structure 40 | . . 1 4 35 . Lose Combat Pursuer 225 | . 15 120 75 15 . Influence Decreases 2473 | 15 277 351 922 769 139 Entered New Map 505 | . 4 . 228 182 91 Time Decay 1820 | 15 273 331 644 527 30 Lost Part 148 | . . 20 50 60 18 Squads Dispatched 13 | . . 3 4 6 . Investigation 4 | . . . 1 3 . Extermination 2 | . . . . 2 . Reinforcement 5 | . . 1 3 1 . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 1 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 11 34 47 23 5 Peak Tracking Total 8 | . 2 8 4 7 5 Tactical Retreats 11 | . 1 5 4 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 9 | . 1 . 2 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 7 | . 1 2 1 3 . Max in Single Turn 3 | . 1 1 1 3 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 30 | . 6 8 10 6 . Terminals 24 | . 6 6 8 4 . Fabricators . | . . . . . . Repair Stations 4 | . . 2 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 65 | . 6 17 28 14 . Successful 42 | . 5 12 17 8 . Failed 23 | . 1 5 11 6 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 42 | . 6 10 18 8 . Terminals 42 | . 6 10 18 8 . Fabricators . | . . . . . . Repair Stations 19 | . . 7 9 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 1 3 . Terminal Hacks 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . 6 8 2 . Scan Component 8 | . . 3 4 1 . Repair 8 | . . 3 4 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 23 | . 5 6 8 4 . Terminals 23 | . 5 6 8 4 . Skim 23 | . 5 6 8 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 4 | . 1 2 1 . . Used 1 | . . 1 . . . Hacking Detections 18 | . 3 3 7 5 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . . 3 4 1 . Time 222 | . . 74 104 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 5432 | 59 1275 328 2061 1631 78 Structural 1660 | . . . 1660 . . Seismic 2866 | 59 1275 328 209 995 . Machine Analysis 1901 | . . . 192 1631 78 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6677 | 115 1275 1244 2334 1631 78 Spaces Moved 3995 | 56 791 690 1363 1039 56 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 3989 | 50 791 690 1363 1039 56 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 Average Speed 125 | 112 141 120 120 123 127 Slowest Speed 270 | 120 190 120 262 193 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 96 57 91 21 41 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . . . 48 . Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . . . . 48 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 5115 | 82 890 990 1808 1284 61 Wait 558 | 5 38 173 234 105 3 Move 3991 | 55 790 689 1362 1039 56 Hop . | . . . . . . Pick Up 45 | 1 10 11 8 15 . Fast Attach 19 | 7 . 3 4 3 2 Attach 12 | . . 2 4 6 . Detach . | . . . . . . Swap 112 | 1 8 22 46 35 . Drop 80 | . 9 14 32 25 . Fire 262 | 12 29 64 109 48 . Melee . | . . . . . . Ram . | . . . . . . Kick 28 | 1 6 12 9 . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / Low) -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 6) 478 | -10/Materials | Discovered new exit (range 5) 858 | -10/Materials | Discovered new exit (range 11) 942 | -10/Materials | Learned location of 2 exits from Subcaves 991 | -10/Materials | Identified exit to Materials 991 | -10/Materials | Identified exit to Mines 1030 | -10/Materials | Learned 2 Materials zone layouts 1057 | -10/Materials | Learned location of 2 exits from Subcaves 1083 | -10/Materials | Loaded intel: 2 recycling unit locations 1090 | -10/Materials | Learned location of 2 exits from Subcaves 1108 | -10/Materials | Learned Storage stockpile data 1137 | -10/Materials | Learned location of 2 exits from Subcaves 1391 | -10/Materials | Entered another Materials area 1391 | -9/Materials | Evolved 2 slots: Propulsion x2 1392 | -9/Materials | Identified exit to Materials 1392 | -9/Materials | Identified exit to Mines 1603 | -9/Materials | Repaired Aluminum Leg 1639 | -9/Materials | Repaired Shotgun 2045 | -9/Materials | Build established: Scavenger-Mutant 2224 | -9/Materials | Repaired Imp. Aluminum Leg 2291 | -9/Materials | Loaded intel: 18 trap records 2335 | -9/Materials | Learned 4 Recycling zone layouts 2355 | -9/Materials | Discovered new exit (range 13) 2370 | -9/Materials | Identified exit to Storage 2427 | -9/Materials | Learned location of Storage (-9) 2591 | -9/Materials | First assault squad dispatched 2635 | -9/Materials | Entered another Materials area 2635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2781 | -8/Materials | Repaired Aluminum Leg 2809 | -8/Materials | Repaired Aluminum Leg 2846 | -8/Materials | Repaired Aluminum Leg 2873 | -8/Materials | Repaired Seismic Detector 3249 | -8/Materials | Build established: Scavenger-Skirmisher 4062 | -8/Materials | Core integrity fell below 50% 4230 | -8/Materials | Discovered new exit (range 10) 4447 | -8/Materials | Learned 4 Recycling zone layouts 4522 | -8/Materials | Learned Factory garrison access intel 4577 | -8/Materials | Discovered new exit (range 6) 4586 | -8/Materials | Learned 4 Factory zone layouts 4642 | -8/Materials | Identified exit to Factory 4686 | -8/Materials | Learned location of 1 exit from Recycling 4769 | -8/Materials | Learned Storage garrison access intel 4826 | -8/Materials | Learned Storage emergency access door positions 4969 | -8/Materials | Entered Factory 4969 | -7/Factory | Evolved 2 slots: Utility x2 4970 | -7/Factory | Identified exit to Factory 4971 | -7/Factory | Identified exit to Lower Caves 4972 | -7/Factory | Loaded intel: 4 garrison access locations 5087 | -7/Factory | Build established: Skirmisher 5711 | -7/Factory | Build established: Scavenger-Skirmisher 6585 | -7/Factory | Repaired Imp. Deuterium Engine 6600 | -7/Factory | Sucked down chute 6600 | -7/Factory | Entered Waste 6622 | -7/Waste | Spotted C-40 Crusher 6656 | -7/Waste | Spotted C-40 Crusher 6663 | -7/Waste | Spotted C-40 Crusher 6667 | -7/Waste | Spotted C-40 Crusher 6670 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6671 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6674 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6677 | -7/Waste | Spotted C-40 Crusher 6677 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6677 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6678 | -7/Waste | Self-destructed Last Messages --------------- 06673_ Imp. Heat Sink crushed. 06673_ Hcp. Battery crushed. 06674_ Carbon-fiber Leg crushed. 06674_ Titanium Leg crushed. 06674_ Imp. Deuterium Engine crushed. 06674_ Assault Cannon crushed. 06674_ Imp. Assault Rifle crushed. 06676_ Broken EM Shield crushed. 06676_ Imp. Spread Laser crushed. 06676_ Acquired Carbon-fiber Leg. 06677_ System Restoration Module crushed. 06677_ Field Laser crushed. 06677_ Imp. Spread Laser crushed. 06677_ Lrg. Storage Unit crushed. 06677_ Carbon-fiber Leg crushed. 06677_ Shotgun crushed. 06677_ Carbon-fiber Leg crushed. 06677_ Gatling Laser crushed. 06677_ Imp. Heat Sink crushed. 06677_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????######????????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????? ! #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? ???????????????????? | | ???????????######?????? ????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# * #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### ######## #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????### ######## #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????#CC #????????????????????? | | ???????????# #??????#CC #????????????????????? | | ?????????### #??????# ######## CC #????????? | | ?????????# #??????#CCCC ????????? | | ?????????# #??????#CCCC ????????? | | ?????????# #??????# @CC ????????? | | ?????????# #??????# *CC ????????? | | ?????????### #??????# ######## #????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #????????????????????? | | #??????# ????????????????????? | | ] #??????# ????????????????????? | | ! #??????# ???????????????????? | | #??????# ???????????????????? | | #### #??????# ###??????????????????? | | #??# #??????# #????????????????????? | | #??# #??????? #????????????????????? | | #########??# #??????? #????????????????????? | | ???????????# #??????? ?????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 68% | -9/Materials Shotgun | 21% | -9/Materials Imp. Aluminum Leg | 17% | -9/Materials Aluminum Leg | 10% | -8/Materials Aluminum Leg | 30% | -8/Materials Aluminum Leg | 38% | -8/Materials Seismic Detector | 30% | -8/Materials Imp. Deuterium Engine | 15% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaFlightFacilitator Manual? 0 Play Time 00:46:36 Cumulative 155.5 hours Start 2025.10.11 @ 19:38:46 End 2025.10.12 @ 18:15:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 272 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 316678df-24a6-4da5-b9aa-064902a64452