Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 08:35:36 Player: Mozco Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1783) 1783 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 4557 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 262/280 System Corruption 1% Temperature Cool (6) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Shield Generator Relay Coupler [Sentry] (20) > --- WEAPON (2) ------- Improved Light Cannon Datajack > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Hardened Light Armor Plating Hacking Suite Relay Coupler [NC] (41) Relay Coupler [NC] (41) Relay Coupler [Grunt] (34) Trap Extractor (0/4) Trap Extractor (0/4) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Light Cannon EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Heat Sink Improved Targeting Computer Light Armor Plating Light Armor Plating Shield Generator Hacking Suite Trap Extractor Trap Extractor Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Improved Light Cannon Improved Light Cannon Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 49 | 6 7 18 7 8 3 Power 6 | 1 1 1 2 1 . Engine 6 | 1 1 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 8 2 2 1 Treads 15 | 2 . 8 2 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 3 . 3 1 Device 2 | . 1 . . 1 . Storage 3 | 1 1 1 . . . Processor 2 | . 1 1 . . . Hackware 2 | . . 1 . . 1 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 17 | 2 3 6 3 2 1 Energy Gun 7 | . 1 4 1 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 6 | . 2 2 1 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 10 | . . 5 . 4 1 Power 1 | . . 1 . . . Propulsion 4 | . . 2 . 1 1 Utility 2 | . . . . 2 . Weapon 3 | . . 2 . 1 . Highest Loss Streak 3 | . . 3 . 2 1 To Critical Strikes 1 | . . . . 1 . Average Backups 15 | . 10 16 19 19 17 Power . | . 1 . 1 1 1 Propulsion 2 | . 3 4 3 2 . Utility 5 | . 2 5 7 7 6 Weapon 5 | . 3 5 7 6 7 Tool/Special . | . . . . . . Unused Backups 26 | . 1 2 4 4 15 Power 3 | . 1 . 2 . . Propulsion 2 | . . . 1 . 1 Utility 12 | . . . 1 4 7 Weapon 8 | . . 2 . . 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 98 93 100 98 91 Engine 11 | . 14 10 11 11 11 Treads 30 | . 28 28 33 33 32 Device 2 | . 3 . . 2 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . 9 11 11 8 . Hackware 5 | . . 9 11 5 4 Protection 1 | . . . . 4 . Energy Gun 8 | . 2 12 11 9 6 Energy Cannon 2 | . . . 2 6 . Ballistic Gun 3 | . 12 . . . . Ballistic Cannon 8 | . 12 9 8 5 11 Peak Build Rating 22 | 6 11 18 22 22 20 Average Rating 15 | 4 9 15 19 20 18 On Entrance 12 | . 6 11 18 22 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 60 | 13 53 52 55 60 57 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | 2 15 20 20 20 18 Average Carried 15 | . 10 16 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 15 20 20 17 18 Class Distribution -------------------- 52% | Mutant 36% | Scavenger-Mutant 10% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Bothacker-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 1279 | 128 330 329 209 258 25 Remotely . | . . . . . . Salvage Created 2156 | . 369 740 411 636 . Parts 141 | . 26 48 21 46 . Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 61 | . 10 15 8 28 . Guns 26 | . 7 6 . 13 . Cannons 35 | . 3 9 8 15 . Classes Destroyed 11 | . 5 4 1 1 . Worker 3 | . 2 1 . . . Builder 1 | . . . 1 . . Hauler 4 | . 1 2 1 . . Recycler 2 | . . 2 . . . Operator 4 | . 2 1 1 . . Watcher 1 | . . 1 . . . Swarmer 26 | . 3 6 . 17 . Grunt 22 | . 7 3 5 7 . Brawler 1 | . . 1 . . . Sentry 9 | . . 5 3 1 . Programmer 3 | . . . . 3 . Best Kill Streak 7 | . 3 6 2 7 . Combat Bots Only 7 | . 3 3 2 7 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 375 | . 45 101 23 203 3 Missed 104 | . 13 30 3 58 . Hits 271 | . 32 71 20 145 3 Melee 3 | . . 3 . . . Projectile 268 | . 32 68 20 145 3 Critical Strikes 10 | . 1 2 2 5 . Damage Taken 2801 | . 381 911 252 1224 33 Core 469 | . 66 146 44 191 22 Absorbed by Shields 131 | . . . . 119 12 Core Remaining (%) 86 | 100 73 . . . . Volleys Fired 194 | . 35 61 20 77 1 Largest 2 | . 2 2 2 2 1 Hottest 124 | . 78 90 124 124 33 Shots Fired 314 | . 66 100 38 108 2 Gun 147 | . 49 50 18 30 . Cannon 167 | . 17 50 20 78 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 175 | . 57 50 19 47 2 Thermal 49 | . . . 8 41 . Explosive . | . . . . . . Electromagnetic 90 | . 9 50 11 20 . Robot Hit Streak 13 | . 10 12 8 13 1 Robot Miss Streak 6 | . 3 5 4 6 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 204 | . 47 71 22 58 6 Core Hits 103 | . 21 35 14 33 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 1 1 2 . Destroy 1 | . 1 . . . . Blast 4 | . . 1 1 2 . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4090 | . 758 1492 477 1343 20 Guns 1620 | . 436 657 152 375 . Cannons 2232 | . 239 737 317 919 20 Explosions 139 | . 41 98 . . . Melee . | . . . . . . Ramming 99 | . 42 . 8 49 . Kinetic 2161 | . 556 737 294 554 20 Thermal 708 | . 41 98 57 512 . Explosive . | . . . . . . Electromagnetic 1122 | . 119 657 118 228 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 5 2 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 76 | . 4 17 . 55 . Projectiles 76 | . 4 17 . 55 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . 6 4 1 4 . Impact 1 | . 1 . . . . Kinetic 12 | . 3 4 1 4 . Secondary 2 | . 2 . . . . Self-Inflicted Damage 105 | . 35 70 . . . Shots 3 | . 1 2 . . . Rammed 19 | . 9 . 1 9 . Targets Rammed 21 | . 11 . 1 9 . Kicked . | . . . . . . Crushed 2 | . 2 . . . . Highest Temperature 467 | . 151 93 144 467 . Average Temperature 65 | . 46 28 44 106 . Received Heat Transfer 626 | . 141 240 165 68 12 Effects 4 | . . . . 4 . Interference 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1162 | . 50 150 111 851 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Maximum Alert Level 3 | . . . . 3 2 Low Security (%) 70 | 100 100 100 100 31 9 Level 1 21 | . . . . 44 86 Level 2 2 | . . . . 6 4 Level 3 5 | . . . . 17 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 893 | . 106 119 96 893 401 Initial 401 | . . 26 9 53 401 Average 158 | . 40 40 48 351 294 Influence Increases 2028 | . 380 474 274 890 10 Destroy 0b10 Robot/C 1220 | . 200 300 160 560 . Destroy 0b10 Robot/NC 75 | . 25 35 15 . . Destroy Leader 220 | . 42 96 52 30 . Successful Hack 42 | . 16 17 . . 9 Select Force Hacks 60 | . 30 . 30 . . Disable Machine 30 | . . 15 15 . . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 111 | . 7 11 2 90 1 Lose Combat Pursuer 120 | . 60 . . 60 . Influence Decreases 1849 | . 318 512 215 80 724 Entered New Map 573 | . . 36 15 30 492 Time Decay 1119 | . 318 379 200 . 222 Lost Part 100 | . . 50 . 40 10 Lost Ally 20 | . . 10 . 10 . Purge Threat 37 | . . 37 . . . Squads Dispatched 5 | . 2 1 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 8 | . 1 7 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 22 25 8 35 2 Peak Tracking Total 7 | . 4 6 2 7 1 Tactical Retreats 6 | . 3 . . 3 . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 24 | . 6 9 2 1 6 Terminals 15 | . 4 7 1 1 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 5 | . 1 . . . 4 Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 86 | . 17 51 5 3 10 Successful 66 | . 11 43 2 1 9 Failed 18 | . 5 7 3 2 1 Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . 1 1 . . . Manual 38 | . 12 18 4 . 4 Terminals 48 | . 13 25 3 3 4 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 8 | . 2 . . . 6 Scanalyzers 26 | . . 26 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 15 | . 5 8 . 1 1 Robot Analysis 6 | . 4 1 . . 1 Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 7 | . 1 . . . 6 Report Inventory 5 | . 1 . . . 4 Retrieve Components 2 | . . . . . 2 Scanalyzer 26 | . . 26 . . . Insert Component 12 | . . 12 . . . Analyze 14 | . . 14 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 16 | . 4 9 1 . 2 Terminals 14 | . 3 9 . . 2 Assimilate 7 | . 1 6 . . . Botnet 6 | . 2 2 . . 2 Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Eject 1 | . . . 1 . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 18 | . 4 7 2 1 4 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . 12 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . . . 4 Parts Scanalyzed 12 | . . 12 . . . Part Schematics Acquired 12 | . . 12 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 formatsys_high 1 | . . . . . 1 Relay Couplers Released 3 | . . . 3 . . Ejected 3 | . . . 3 . . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies 3 | . 1 1 . . 1 Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 15 | . 10 10 10 10 15 Highest-Rated Ally 15 | . 10 10 10 10 15 Total Orders 7 | . . . 2 5 . STAY 4 | . . . 1 3 . FOLLOW 3 | . . . 1 2 . Ally Attacks 1 | . . . . . 1 Total Damage 15 | . . . . . 15 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total 6 | . 4 1 . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 4597 | 86 1121 1117 439 1372 462 Spaces Moved 2247 | 56 486 501 214 719 271 Core 12 | 12 . . . . . Treads 2235 | 44 486 501 214 719 271 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 173 | 136 199 181 160 160 164 Slowest Speed 240 | 160 240 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 55 51 26 68 52 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 7 8 . . 1 Melee . | . . . . . . Projectile 4 | . 1 2 . . 1 AOE 12 | . 6 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 2640 | 63 566 612 283 831 285 Wait 37 | . 10 6 17 4 . Move 2242 | 55 485 500 213 718 271 Hop . | . . . . . . Pick Up 46 | 2 13 13 8 7 3 Fast Attach 15 | 6 4 3 2 . . Attach 12 | . . 6 1 3 2 Detach 2 | . 1 1 . . . Swap 28 | . 3 11 6 7 1 Drop 36 | . 4 11 15 6 . Fire 194 | . 35 61 20 77 1 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 21 | . 11 . 1 9 . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 3) 1038 | -10/Materials | Central database locked down 1098 | -10/Materials | Discovered new exit (range 16) 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Accompanied by 1 ally 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Identified exit to Mines 1320 | -9/Materials | Identified exit to Storage 1412 | -9/Materials | Central database locked down 1668 | -9/Materials | Lost 3 parts (1n2w) 1891 | -9/Materials | Discovered new exit (range 10) 2325 | -9/Materials | Entered Storage 2325 | -9/Storage | Accompanied by 1 ally 2407 | -9/Storage | Build established: Scavenger-Mutant 2758 | -9/Storage | Identified exit to Garrison 2764 | -9/Storage | Entered Garrison 2764 | -9/Garrison | Accompanied by 1 ally 2857 | -9/Garrison | Build established: Mutant 3012 | -9/Garrison | Triggered checkpoint 3158 | -9/Garrison | Build established: Scavenger-Mutant 3194 | -9/Garrison | Triggered checkpoint 3199 | -9/Garrison | Core integrity fell below 50% 3220 | -9/Garrison | Triggered checkpoint 3446 | -9/Garrison | Discovered new exit (range 12) 3510 | -9/Garrison | Triggered checkpoint 3530 | -9/Garrison | Core integrity fell below 20% 3794 | -9/Garrison | Triggered checkpoint 3853 | -9/Garrison | Destroyed 7 combat bots 4023 | -9/Garrison | Spotted B-75 Beast 4023 | -9/Garrison | Spotted B-75 Beast 4048 | -9/Garrison | Discovered new exit (range 15) 4113 | -9/Garrison | Installed Relay Interface Framework 4136 | -9/Garrison | Entered Recycling 4400 | -9/Recycling | Build established: Bothacker-Mutant 4598 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04424_ Y-45 Defender is dormant, system inaccessible. 04426_ Y-45 Defender springs to life. 04426_ Lgt. Treads destroyed. 04426_ Jacked Y-45 Defender... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 04432_ Defender 2a reactivates. 04442_ Acquired 15 matter. 04467_ Sneak attack on U-05 Engineer. 04467_ Jacked U-05 Engineer... >>parse_system Reading system data... 04512_ Acquired 10 matter. 04528_ Acquired Lgt. Treads. 04547_ Acquired Hrd. Light Armor Plating. 04572_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 04572_ System corrupted: Imp. Light Cannon misfires. 04595_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ????????# #???? ?????????????? | | ????????# % #???? ????????????? | | ????????#! #???? ????????????? | | ????????#% ##### #?????????????? | | ????????# % # #?????????????? | | ????##### [ # #?????????????? | | ????#"""# # #?????????????? | | ???##"Y"#######+####### ???????????????? | | ???# #????????????????????? | | #### #????????????????????? | | # ####"# #????????????????????? | | # ###+######???# #????????????????????? | | + # #???# #????????????????????? | | # # #???# #????????????????????? | | # # #???# #????????????????????? | | # # #?### #????????????????????? | | # # #?#!! #????????????????????? | | # / #?#!! ####????????????????????? | | # # ## r #???????????????????????? | | ?#+# # ##### Y#???????????????????????? | | ## # #???# #???????????????????????? | | ## ##########???# #???????????????????????? | | ## # ############ #########+#####?????????? | | #?????????? | | % +?????????? | | @ #?????????? | | ##### ###########Y#+######+### #?????????? | | ##### # ####??????????????????????? | | / + #?????????????????????????? | | ##%% ###### #?????????????????????????? | | ##%%%#????# #?????????????????????????? | | ######????# #?????????????????????????? | | #?????????# #?????????????????????????? | | #?????????# #?????????????????????????? | | ??????##### #????##########???????????? | | ????????# ] #?? ??????# #???????????? | | ###########]]]#####+######### #???????????? | | # #???????????? | | + #???????????? | | # #???????????? | | ###################+##### # #???????????? | | #?????????# #?# + #???????????? | | #?????????# T ### # #???????????? | | ??????????# """"""" ""# # #???????????? | | ??????????# """"""" T"# # # ######???????????? | | ??????????# """"""" ""# #####????????????????? | | ??????????# """"""" ### ########?????????????? | | ??????????# """"""" #?# #?????????????? | | ??????????#############?# #?????????????? | | ????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepAnalysisLog Manual? 0 Play Time 00:38:52 Cumulative 219.7 hours Start 2025.11.06 @ 07:56:47 End 2025.11.06 @ 08:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 222 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d05649d-0a80-48d4-b159-956ab9d8112c