Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 12:51:01 Player: Bullet Bait Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (5967) 5967 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 12369 Bonus ------- Follower Combat Kills 37 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 55/100 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Cooling System Graphene Brace Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Plasma Sword > --- INVENTORY (5) ---- Advanced Heat Sink Small Matter Pod (46) Field Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Microactuators Improved Transmission Jammer Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Plasma Sword Plasma Sword > --- INVENTORY -------- Titanium Leg Titanium Leg Advanced Heat Sink Heavy Phase Cannon Enhanced Gauss Cannon [Rating: 89] Favorites ----------- Power Fusion Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Sword Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 . 2 2 . . . . Power 2 | . . . . 1 . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 5 | . . . 1 . 1 . 1 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 143 | 6 8 7 13 14 2 2 20 53 9 3 . 6 Power 30 | 1 2 2 2 3 . 1 6 11 2 . . . Engine 17 | 1 2 2 1 2 . . 3 5 1 . . . Core 9 | . . . 1 1 . 1 3 3 . . . . Reactor 4 | . . . . . . . . 3 1 . . . Propulsion 44 | 2 3 2 4 4 . 1 6 13 5 . . 4 Treads 1 | . . . . . . . . . . . . 1 Leg 38 | 2 3 . 4 4 . 1 6 13 5 . . . Wheel 2 | . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . 1 Flight 2 | . . 2 . . . . . . . . . . Utility 42 | 1 2 1 4 3 2 . 4 19 2 3 . 1 Device 23 | . . 1 2 2 . . 3 11 . 3 . 1 Storage 2 | 1 . . 1 . . . . . . . . . Processor 5 | . . . . 1 . . . 4 . . . . Hackware 3 | . . . . . 1 . . 1 1 . . . Protection 9 | . 2 . 1 . 1 . 1 3 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 1 2 3 4 . . 4 10 . . . 1 Energy Gun 13 | 1 1 . 2 2 . . 2 5 . . . . Energy Cannon 4 | . . . 1 1 . . . 2 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 . . . . 1 1 . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 5 . . . . Parts Lost 41 | . . . . 1 . 2 3 14 3 5 . 13 Power 7 | . . . . . . 1 . 3 . . . 3 Propulsion 14 | . . . . . . . 1 6 . 4 . 3 Utility 14 | . . . . 1 . 1 1 5 2 1 . 3 Weapon 6 | . . . . . . . 1 . 1 . . 4 Highest Loss Streak 10 | . . . . 1 . 2 1 4 2 4 . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | . 3 3 3 4 3 3 4 4 4 3 3 3 Power . | . . 1 1 . . . . . . . . . Propulsion . | . 1 1 1 1 . . 1 . . . . . Utility 1 | . . . 1 2 2 2 1 1 1 . . 1 Weapon 1 | . . . . . 1 1 1 2 2 3 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 1 1 1 2 . . 3 6 . . . 3 Power 3 | . 1 . 1 . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . Utility 8 | . . . . 2 . . 2 2 . . . 2 Weapon 4 | . . . . . . . 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 90 99 98 99 100 97 97 98 91 76 77 Engine 6 | . 14 14 6 10 7 7 9 6 . . . . Core 4 | . . . 4 7 7 7 6 7 . . . . Reactor 4 | . . . . . . . . 1 17 17 17 11 Leg 22 | . 28 18 33 26 29 30 25 22 22 16 5 1 Device 18 | . . 7 11 16 7 7 16 23 24 24 23 26 Storage 1 | . 14 1 10 3 . . . . . . . . Processor 3 | . . . . 5 7 7 6 6 1 . . . Hackware 5 | . . . . . 6 7 6 6 11 11 11 11 Protection 3 | . 9 14 11 1 7 7 2 1 1 1 . . Energy Gun 7 | . 14 2 9 16 15 15 8 6 6 5 5 4 Energy Cannon 4 | . . . 7 6 7 7 5 3 3 5 5 1 Ballistic Cannon 1 | . . 11 3 . . . . . . . . . Impact Weapon 1 | . . . . 2 . . 4 1 . . . . Slashing Weapon 2 | . . . . . . . . 3 5 5 5 4 Peak Build Rating 89 | 6 7 7 18 36 39 38 65 89 89 88 74 82 Average Rating 57 | 3 6 6 15 29 37 37 54 78 86 82 74 71 On Entrance 40 | . 6 7 7 16 36 37 32 60 87 88 74 74 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 12 17 17 22 34 35 35 46 60 61 62 59 59 Greatest Support 83 | 20 20 20 35 47 57 57 80 83 74 67 15 26 Greatest Overweight (x) 15 | . . 1 . 1 . . . 1 1 3 3 15 Average Overweight (x) . | . . . . . . . . . . . 3 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 7 8 5 5 4 5 5 5 5 5 3 5 Average Carried 4 | . 3 3 3 4 3 4 4 4 4 3 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | . 6 3 5 5 3 5 5 5 5 3 3 3 Class Distribution -------------------- 46% | Hacker-Mutant 27% | Scavenger-Mutant 11% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Matter Collected 2285 | 260 113 267 160 164 . 50 295 640 166 63 . 107 Remotely . | . . . . . . . . . . . . . Salvage Created 7029 | . 399 126 615 849 . 133 934 2449 852 520 . 152 Parts 322 | . 21 15 32 31 . 4 34 114 32 31 . 8 Haulers Intercepted 7 | . 1 . 1 2 . . 2 1 . . . . Recyclers Shooed 5 | . . . . . . . 2 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . 27 32 . 9 Prevented 4 | . . . . . . . . . . 2 . 2 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 124 | . 7 7 13 12 . 3 13 36 14 17 . 2 Melee 38 | . . . . 1 . . 1 21 7 8 . . Guns 42 | . 7 3 5 5 . 1 2 8 4 6 . 1 Cannons 33 | . . 4 7 5 . 2 6 4 2 3 . . AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 14 | . 4 2 2 2 . 1 1 2 . . . . Worker 5 | . 1 2 . . . . . 2 . . . . Builder 2 | . . 1 . . . . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 7 | . 1 . 1 2 . . 2 1 . . . . Recycler 4 | . . . . 2 . . . 2 . . . . Watcher 14 | . 2 . 1 5 . . . 6 . . . . Swarmer 34 | . . 7 . 4 . . . 7 1 15 . . Grunt 54 | . 7 . 10 4 . 2 8 12 10 1 . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 13 | . . . 2 2 . . 1 5 1 1 . 1 Specialist 1 | . . . . . . 1 . . . . . . Hunter 10 | . . . . 2 . . 3 4 . . . 1 Programmer 10 | . . . . . . . 1 7 2 . . . Heavy 1 | . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 4 3 8 6 . 2 4 7 4 8 . 1 Combat Bots Only 8 | . 3 3 5 6 . 2 3 4 4 8 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . 1 . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 949 | . 37 28 53 54 . 42 125 318 85 106 . 101 Missed 322 | . 10 4 12 14 . 13 54 121 32 34 . 28 Hits 627 | . 27 24 41 40 . 29 71 197 53 72 . 73 Projectile 627 | . 27 24 41 40 . 29 71 197 53 72 . 73 AOE 6 | . . . . . . . . 6 . . . . Critical Strikes 28 | . . . . 2 . 1 3 8 3 1 . 10 Actively Blocked 23 | . . . . . . 1 . 8 3 1 . 10 Part Disruptions 3 | . . . . . . . . 2 . . . 1 Damage Taken 8610 | . 256 147 407 376 . 446 859 3237 836 913 . 1133 Core 1248 | . 51 18 17 60 . 49 53 357 111 58 . 474 Absorbed by Shields 272 | . . . . . . . . 272 . . . . Redirected to Shielding 174 | . . . . . . 102 . . . 72 . . Ignored by Resistances 2570 | . 80 48 120 114 . 123 237 978 228 265 . 377 Regen/Repaired (Parts) 226 | . 24 . . 97 . . . 105 . . . . Core Remaining (%) 90 | 100 . 72 95 89 . 93 93 . . . . . Volleys Fired 275 | . 28 20 34 35 . 8 31 76 20 15 . 8 Largest 3 | . 2 2 2 3 . 3 3 2 2 2 . 2 Hottest 197 | . 70 130 133 197 . 197 197 190 120 110 . 110 Shots Fired 550 | . 54 28 67 86 . 23 63 147 38 30 . 14 Gun 347 | . 54 8 33 61 . 15 36 89 28 15 . 8 Cannon 194 | . . 16 34 25 . 8 27 58 10 15 . 1 Launcher 5 | . . . . . . . . . . . . 5 Special 4 | . . 4 . . . . . . . . . . Kinetic 65 | . 28 20 10 . . . . 7 . . . . Thermal 474 | . 26 8 57 86 . 23 57 140 38 30 . 9 Explosive . | . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . 6 . . . . 5 Robot Hit Streak 29 | . 15 14 15 13 . 19 24 26 22 18 . 29 Robot Miss Streak 5 | . 2 3 3 5 . 2 1 4 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 545 | . 44 16 50 64 . 20 74 178 43 35 . 21 Core Hits 246 | . 21 10 19 27 . 7 27 85 26 19 . 5 Critical Kills 4 | . . . 1 . . . . 2 1 . . . Critical Parts Destroyed 7 | . . . . 2 . . 2 3 . . . . Critical Strikes 41 | . 2 . 3 5 . . 4 19 3 2 . 3 Burn 14 | . 2 . 1 3 . . 2 4 . 1 . 1 Meltdown 3 | . . . 1 . . . . 1 1 . . . Blast 2 | . . . 1 . . . . 1 . . . . Smash 8 | . . . . 2 . . 2 4 . . . . Sever 14 | . . . . . . . . 9 2 1 . 2 Melee Attacks 171 | . . . . 11 . . 26 93 14 19 . 8 Impact 51 | . . . . 11 . . 26 14 . . . . Slashing 120 | . . . . . . . . 79 14 19 . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 1 . . 1 6 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 3 | . . . . . . . . 3 . . . . Damage Inflicted 15051 | . 539 246 871 1364 . 418 2061 6227 1368 1155 . 802 Guns 5654 | . 539 75 397 748 . 254 677 1786 563 310 . 305 Cannons 3526 | . . 147 474 432 . 164 603 1129 204 340 . 33 Explosions 106 | . . . . . . . . . . . . 106 Melee 5741 | . . . . 184 . . 781 3312 601 505 . 358 Ramming . | . . . . . . . . . . . . . Kinetic 641 | . 267 198 106 . . . . 70 . . . . Thermal 8444 | . 272 48 765 1180 . 418 1161 2845 767 650 . 338 Explosive . | . . . . . . . . . . . . . Electromagnetic 225 | . . . . . . . 119 . . . . 106 Impact 1384 | . . . . 184 . . 781 419 . . . . Slashing 4357 | . . . . . . . . 2893 601 505 . 358 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 7 7 1 7 Average Corruption 4 | . . . . . . . . 4 7 2 1 1 Corruption Purged 6 | . . . . . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . . . . . . . . 35 26 7 . 6 Message Errors 11 | . . . . . . . . 5 3 1 . 2 Matter Fused 12 | . . . . . . . . 4 3 3 . 2 Heat Flow Errors 15 | . . . . . . . . 7 6 . . 2 Energy Discharges 9 | . . . . . . . . 4 4 1 . . Parts Rejected 2 | . . . . . . . . 1 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . . 8 4 1 . . Data Loss (major) 3 | . . . . . . . . 3 . . . . Misfires 5 | . . . . . . . . 1 3 1 . . Weapon Failures 3 | . . . . . . . . 1 2 . . . Overload Shots 15 | . . . . . . . . 4 3 1 . 7 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Overflow Damage 571 | . . . . 98 . . 122 299 . 5 . 47 Projectiles 33 | . . . . . . . . 28 . 5 . . Explosions . | . . . . . . . . . . . . . Melee 538 | . . . . 98 . . 122 271 . . . 47 Knockbacks 10 | . . 4 1 1 . . 2 2 . . . . Impact 4 | . . . . 1 . . 2 1 . . . . Kinetic 5 | . . 3 1 . . . . 1 . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . 8 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 464 | . 90 72 226 96 . 39 20 464 269 90 . 194 Average Temperature 58 | . 31 37 52 21 . 13 5 87 67 37 . 96 Received Heat Transfer 1976 | . 183 . 237 162 . 90 378 434 366 45 . 81 Effects 5 | . . . 2 . . . . 3 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 3 | . . . 2 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 . . 4 1 . . . . Combat Hostiles 6 | . . . . 1 . . 4 1 . . . . Parts Fried 10 | . . . . 4 . . 5 1 . . . . Impact Corruptions 13 | . . . . 4 . . 6 3 . . . . Robots Melted 5 | . . . 1 . . . . 3 1 . . . Combat Hostiles 4 | . . . 1 . . . . 2 1 . . . Parts Melted 27 | . . . 3 7 . . 5 11 . . . 1 Heat Transferred 16431 | . 962 124 1702 2479 . 740 2232 5478 1178 1012 . 524 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . Low Security (%) 95 | 100 100 100 85 100 100 100 100 90 . . . . Level 1 4 | . . . 14 . . . . 9 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 262 | . 149 115 224 156 52 106 84 262 . . . . Initial 68 | . . 45 . 68 52 6 39 3 . . . . Average 65 | . 52 55 120 82 35 37 18 84 . . . . Influence Increases 3659 | . 273 188 383 408 . 100 417 1115 320 415 . 40 Destroy 0b10 Robot/C 2500 | . 140 140 260 240 . 60 280 720 280 340 . 40 Destroy 0b10 Robot/NC 165 | . 20 15 10 45 . . 10 65 . . . . Destroy Leader 512 | . 36 30 64 74 . 10 64 164 40 30 . . Allied During Kill 8 | . . . . . . . 8 . . . . . Successful Hack 114 | . 2 . 25 19 . . 38 30 . . . . Disable Machine 27 | . . . 9 9 . . . 9 . . . . Destroy Structure 63 | . . 3 . 6 . . 2 52 . . . . Lose Combat Pursuer 270 | . 75 . 15 15 . 30 15 75 . 45 . . Influence Decreases 3659 | . 134 324 195 463 124 26 493 947 491 407 15 40 Entered New Map 463 | . . 94 3 123 84 6 47 7 81 3 15 . Time Decay 2907 | . 134 230 192 330 40 . 357 850 380 354 . 40 Lost Part 230 | . . . . 10 . 20 30 90 30 50 . . Lost Ally 59 | . . . . . . . 59 . . . . . Squads Dispatched 18 | . 1 . 1 2 . 1 5 8 . . . . Investigation 4 | . 1 . . 1 . . . 2 . . . . Extermination 5 | . . . . . . . 2 3 . . . . Reinforcement 8 | . . . 1 1 . 1 2 3 . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . 1 . 1 . . . . . . . . . Communications Jammed 27 | . . . . . . . . 27 . . . . Distress Signals 27 | . . . . . . . . 27 . . . . Times Spotted 181 | . 16 7 17 20 . 8 16 59 14 19 . 5 Peak Tracking Total 7 | . 7 3 7 4 . 4 4 5 4 7 . 3 Tactical Retreats 13 | . 2 . 1 1 . 2 1 4 . 2 . . ECM-based Alert Blocks 2 | . . . . . . . . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Traps Triggered 3 | . 1 . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . 1 1 . . . 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Machines Accessed 30 | . 2 . 3 7 1 . 7 10 . . . . Terminals 18 | . 1 . 3 6 1 . 2 5 . . . . Fabricators 3 | . . . . . . . 1 2 . . . . Repair Stations 4 | . 1 . . 1 . . 1 1 . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 89 | . 4 . 12 25 1 . 21 26 . . . . Successful 58 | . 3 . 7 15 1 . 13 19 . . . . Failed 31 | . 1 . 5 10 . . 8 7 . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 1 . 9 19 . . 1 12 . . . . Terminals 52 | . 2 . 12 23 1 . 5 9 . . . . Fabricators 8 | . . . . . . . 3 5 . . . . Repair Stations 12 | . 2 . . 2 . . 3 5 . . . . Recycling Units 7 | . . . . . . . 2 5 . . . . Scanalyzers 10 | . . . . . . . 8 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . . . 4 9 1 . 2 2 . . . . Part Schematic 2 | . . . 1 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open DSF 3 | . . . . . 1 . 1 1 . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 1 1 . . . . Terminal Index 2 | . . . . 2 . . . . . . . . Fabricator Index 2 | . . . . 2 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 3 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 2 | . . . . . . . 1 1 . . . . Repair Station Hacks 8 | . 2 . . 2 . . . 4 . . . . Scan Component 4 | . 1 . . 1 . . . 2 . . . . Repair 4 | . 1 . . 1 . . . 2 . . . . Recycling Unit Hacks 5 | . . . . . . . 2 3 . . . . Process 2 | . . . . . . . 1 1 . . . . Report Inventory 2 | . . . . . . . 1 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 5 | . . . . . . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 . 3 4 . . 1 7 . . . . Terminals 12 | . 1 . 3 4 . . 1 3 . . . . Botnet 12 | . 1 . 3 4 . . 1 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Monitor 1 | . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 3 6 . . 6 8 . . . . Full Trace Events 3 | . . . . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . Part Schematics Acquired 3 | . . . 1 1 . . 1 . . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Part Studies Acquired 5 | . . . . . . . 5 . . . . . Parts Repaired 4 | . 1 . . 1 . . . 2 . . . . Time 158 | . 26 . . 38 . . . 94 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 202 | . . . . . . . 17 185 . . . . Retrieved Matter 185 | . . . . . . . . 185 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Total Allies 5 | . . . . . . . 3 2 . . . . Largest Group 3 | . . . . . . . 3 2 . . . . Highest-Rated Group 98 | . . . . . . . 60 98 . . . . Highest-Rated Ally 49 | . . . . . . . 20 49 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . 10 . . . . . Total Damage 215 | . . . . . . . 215 . . . . . Kills 1 | . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 3357 | . . . . . . . . 1521 767 639 10 420 Sensors 946 | . . . . . . . . . . 516 10 420 Jamming 2303 | . . . . . . . . 1413 767 123 . . ECM 108 | . . . . . . . . 108 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Turns Passed 7294 | 43 331 468 428 671 83 118 1158 2009 767 764 10 444 Spaces Moved 4478 | 28 181 353 234 392 66 65 820 1136 552 456 4 191 Core 5 | 3 . . . . . . . . . . . 2 Treads 40 | . . . . . . . . . . . . 40 Legs 4187 | 25 181 214 234 392 66 65 820 1136 552 456 4 42 Wheels 105 | . . . . . . . . . . . . 105 Hover 2 | . . . . . . . . . . . . 2 Flight 139 | . . 139 . . . . . . . . . . Fastest Speed 37 | 50 120 37 120 120 122 115 105 105 111 111 315 100 Average Speed 123 | 112 120 108 120 123 122 118 113 117 115 147 315 196 Slowest Speed 800 | 120 120 120 120 190 122 122 120 187 183 315 315 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 31 64 24 46 3 46 15 30 72 57 7 26 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 10 | . . 3 . . . . . . 3 3 . 1 Spaces Dug 19 | . . . . 1 . . 2 14 . 2 . . Terrain Destroyed 43 | . . 3 . 4 . . 2 22 5 7 . . Melee 17 | . . . . 1 . . 2 12 . 2 . . Projectile 26 | . . 3 . 3 . . . 10 5 5 . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Total 5504 | 39 239 403 319 492 68 89 951 1541 627 499 3 234 Wait 185 | . 3 . 16 13 . 10 10 107 13 3 . 10 Move 4466 | 27 180 352 233 391 65 64 819 1135 551 455 3 191 Hop . | . . . . . . . . . . . . . Pick Up 98 | 6 13 6 11 9 . 3 10 28 5 1 . 6 Fast Attach 38 | . . 1 2 2 . . 10 17 4 1 . 1 Attach 50 | 6 2 4 5 3 2 . 3 13 2 3 . 7 Detach 3 | . . 2 . . . . . . . . . 1 Swap 96 | . 8 7 6 13 1 2 17 34 8 . . . Drop 125 | . 5 11 12 15 . 2 25 41 10 2 . 2 Fire 275 | . 28 20 34 35 . 8 31 76 20 15 . 8 Melee 168 | . . . . 11 . . 26 90 14 19 . 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Repaired Aluminum Leg? 177 | -10/Materials | Discovered new exit (range 12) 195 | -10/Materials | Discovered new exit (range 16) 335 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered Mines 377 | -10/Mines | Met a Derelict bent on vengeance 434 | -10/Mines | Discovered new exit (range 8) 435 | -10/Mines | Learned 4 Materials zone layouts 601 | -10/Mines | Learned Materials emergency access door positions 831 | -10/Mines | Discovered new exit (range 9) 843 | -10/Mines | Entered Materials 843 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Identified exit to Mines 845 | -9/Materials | Identified exit to Materials 1175 | -9/Materials | Build established: Scavenger-Mutant 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1318 | -8/Materials | Repaired Carbon-fiber Leg 1643 | -8/Materials | Build established: Scavenger-Gunner 1900 | -8/Materials | Discovered new exit (range 15) 1930 | -8/Materials | Identified exit to Factory 1942 | -8/Materials | Entered Factory 1942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2025 | -7/Factory | Identified exit to DSF 2025 | -7/Factory | Entered DSF 2050 | -7/DSF | Discovered new exit (range 12) 2064 | -7/DSF | Additional patrols routed to DSF 2143 | -7/DSF | Entered Factory 2143 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2744 | -6/Factory | Fabricated B-48 Gladiator (x3) 3047 | -6/Factory | Discovered new exit (range 9) 3116 | -6/Factory | Build established: Hacker-Mutant 3211 | -6/Factory | Garrison activated, responded to threat 3301 | -6/Factory | Entered another Factory area 3301 | -5/Factory | Evolved 2 slots: Utility x2 3704 | -5/Factory | Lost 4 parts (1p2n1u) 4026 | -5/Factory | Build established: Scavenger-Mutant 4178 | -5/Factory | Repaired Lgt. Angular Momentum Engine 4223 | -5/Factory | Repaired Imp. Titanium Leg 4502 | -5/Factory | Fabricated Titanium Leg (x2) 5143 | -5/Factory | Build established: Hacker-Mutant 5269 | -5/Factory | Discovered new exit (range 9) 5310 | -5/Factory | Entered Upper Caves 5700 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5906 | -5/Upper Caves | Learned location of 1 exit from Factory 5997 | -5/Upper Caves | Discovered new exit (range 14) 6077 | -5/Upper Caves | Entered another Upper Caves area 6078 | -5/Upper Caves | Encountered a Warlord checkpoint 6225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6299 | -5/Upper Caves | Destroyed 8 combat bots 6565 | -5/Upper Caves | Core integrity fell below 50% 6622 | -5/Upper Caves | Lost 4 parts (3n1u) 6627 | -5/Upper Caves | Discovered new exit (range 8) 6841 | -5/Upper Caves | Entered Zhirov 6841 | -5/Zhirov | Discovered new exit (range 3) 6851 | -5/Zhirov | Entered Proximity Caves 6963 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7013 | -4/Proximity Caves | Lost 3 parts (1p2w) 7237 | -4/Proximity Caves | Spotted B-86 Titan 7280 | -4/Proximity Caves | Core integrity fell below 20% 7295 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 07272_ Fusion Reactor destroyed. 07273_ Adv. Cooling System destroyed. 07273_ Knocked back. 07273_ Penetrated by Slug. 07275_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07275_ Acquired 3 matter. 07276_ Penetrated by Slug. 07276_ Slug penetrates Wall. 07279_ Destroyed Hpw. Shock Rifle. 07282_ P-70 Sage Antigrav System severed. 07282_ Penetrated by Slug. 07282_ Slug penetrates Wall. 07284_ Acquired 12 matter. 07286_ Penetrated by Slug. 07286_ Destroyed Tesla Rifle. 07288_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07290_ Imp. Treads destroyed. 07293_ P-70 Sage Antigrav System severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????# ???????????????###?????###############?????? | | ?### ?????###?????### #????## ## ##????? | | ## ?????# ##???## #???## #????? | | # ????### ##### #???# #?????? | | ???## #???# ##?????? | | #??## #???### #####??????? | | ##?# ######?????## #####??????????? | | ### #???????????# ##??####????????? | | # ## #??#####????## ##?## ##???????? | | # ## ## ##?# ###???# ### #???????? | | ## #??# ##??# #????????? | | #?## #?## #????????? | | ### ### BB ###??????? | | % % #### ## @ ; ; ;### "#### #? | | ## #####?## p ;;; ;#??## #? | | ## #####????## #; p;; ##???## | | ##????????# ###; #?????## ## | | #####?????????## ## #%;; #???????" ##??? | | #??????????????#### ######## ##???????" #???? | | ?????????????????## #??????####???????? ##???? | | % ??????????????????###?????????????????? ????? | | ??????????????????????????????????????? ???? | | # ??????????????????????????????????????? ??? | | ?# ??????????????????????????????????????? ?? | | ?? ??????????????????????????????????????? ? | | ?? ??????????????????????????????????????? | | ?? ?????????????????????????????????????? ? | | ??? ??????????????????????????????????????? ?? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 59 Energy Capacity 685 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Titanium Leg | x2 | -5/Factory Repaired ---------- Aluminum Leg | 73% | -10/Materials Carbon-fiber Leg | 11% | -8/Materials Lgt. Angular Momentum Engine | 3% | -5/Factory Imp. Titanium Leg | 71% | -5/Factory Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Flail | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Overkill Part-time Excavator That Tickles Window Shopping Challenges ------------ None Game ------ Seed DrainedBiomechanicalShifter Manual? 0 Play Time 01:27:10 Cumulative 51.2 hours Start 2026.07.05 @ 19:00:58 End 2026.07.06 @ 12:51:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 4 Adventurer 51 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d54112f-0a83-476e-b1b8-417c88b1d73b