Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 16:11:38

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (70)      350
Value Destroyed (1488)     1488
Prototype IDs (14)         280
Alien Tech Used (4)        800
Bonus (5041)               5041
              TOTAL SCORE: 14159

 Bonus
-------
Follower Combat Kills      41
Used Core Reset Matrix     3000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             682/1450
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
  Experimental Gyrokinetic Inverter
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Gravity Neutralizer
               Spectral Analyzer
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Particle Reactor
         Light Quantum Reactor
        Medium Storage Unit
      Advanced Weight Redist. System
               Terrabomb
               Terrabomb
               Thunder Hammer
      Enhanced Force Lance
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Heat Sink
        Medium Storage Unit
      Advanced Gravity Neutralizer
               Triangulator
               Spectral Analyzer
      Advanced Sensor Array
      Improved Signal Interpreter
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Transmission Jammer
               System Shield
      Advanced Corruption Screen
>              --- WEAPON -----------
               Thunder Hammer
>              --- INVENTORY --------
        Cooled Ion Engine
         Micro Fission Core
  Experimental Gyrokinetic Inverter
        Medium Storage Unit
      Advanced Weight Redist. System
               Terrabomb
               Terrabomb
      Enhanced Force Lance
               Sigix Containment Pod
[Rating: 148]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Field Propulsion Array
Utility                    Improved Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   .   1   .   .   .   
  Utility                  11   | .   .   .   .   2   2   1   1   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | .   11  10  18  29  17  11  5   11  17  24  18  
  Power                    28   | .   1   4   4   2   1   .   1   3   .   7   5   
    Engine                 15   | .   1   4   4   2   1   .   1   .   .   1   1   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   1   1   
    Reactor                10   | .   .   .   .   .   .   .   .   2   .   5   3   
  Propulsion               55   | .   5   2   8   20  4   5   1   3   2   2   3   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    31   | .   5   2   8   16  .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 20   | .   .   .   .   2   4   5   1   3   2   2   1   
  Utility                  74   | .   1   3   4   5   11  6   3   5   12  14  10  
    Device                 41   | .   1   1   3   .   3   2   2   5   6   12  6   
    Storage                4    | .   .   1   .   1   .   2   .   .   .   .   .   
    Processor              11   | .   .   .   .   1   6   1   1   .   1   1   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             16   | .   .   1   1   3   1   1   .   .   5   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | .   4   1   2   2   1   .   .   .   3   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   4   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   .   .   2   .   .   
    Slashing Weapon        4    | .   .   .   1   1   1   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   1   1   .   .   .   1   4   4   2   
Parts Lost                 32   | .   1   1   5   2   1   .   .   .   2   7   13  
  Power                    6    | .   1   .   2   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   2   1   .   .   .   .   .   .   5   
  Utility                  17   | .   .   1   1   1   1   .   .   .   2   5   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      11   | .   1   1   4   1   1   .   .   .   2   4   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  95  97  95  91  100 100 93  85  87  73  
  Engine                   6    | .   13  11  9   9   6   6   11  .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   6   9   8   5   
  Leg                      19   | .   28  40  43  35  20  .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   9   33  29  25  14  17  13  
  Device                   14   | .   7   3   4   .   8   20  23  26  30  31  22  
  Storage                  7    | .   14  11  11  9   4   5   5   5   4   4   4   
  Processor                9    | .   .   .   .   5   13  20  17  15  14  14  17  
  Protection               5    | .   .   7   5   17  8   .   .   .   2   1   1   
  Ballistic Gun            6    | .   28  22  11  4   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   4   7   6   5   5   3   4   3   
  Slashing Weapon          5    | .   .   .   10  8   7   6   5   5   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 11  14  58  62  62  60  24  33  50  59  58  55  
  Greatest Support         60   | 20  20  40  43  57  57  35  38  59  60  60  60  
  Greatest Overweight (x)  7    | .   .   1   2   6   4   1   .   .   2   7   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   20  20  20  20  10  10  10  10  10  10  
  Average Capacity         14   | .   8   16  20  20  15  9   10  10  10  10  10  
  Most Carried             20   | .   8   20  20  20  20  10  10  10  10  10  10  
  Average Carried          13   | .   7   12  19  19  15  9   9   9   9   9   9   
  Final Capacity           20   | 8   8   20  20  20  5   10  10  10  10  10  10  
  Final Carried            20   | 6   8   20  20  20  5   10  10  10  8   10  10  

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 21% | Infiltrator-Ninja
 19% | Mutant
  9% | Scout
  6% | Infiltrator-Assassin
  4% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
                Scout | -6/Factory
                Scout | -5/Factory
    Infiltrator-Ninja | -4/Factory
    Infiltrator-Ninja | -3/Research
 Infiltrator-Assassin | -3/Quarantine
    Infiltrator-Ninja | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Matter Collected           2137 | 200 211 261 237 226 63  280 20  130 148 25  336 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2934 | .   409 580 463 392 63  147 155 86  202 43  394 
  Parts                    134  | .   30  27  31  21  12  1   3   2   6   1   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           8    | .   .   5   1   .   .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Combat Hostiles Destroyed  43   | .   13  9   12  7   .   .   .   .   2   .   .   
  Melee                    16   | .   .   .   9   7   .   .   .   .   .   .   .   
  Guns                     25   | .   13  9   3   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   3   2   1   3   .   .   .   1   1   .   .   
  Worker                   3    | .   .   .   .   2   .   .   .   .   .   1   .   
  Builder                  7    | .   .   .   .   2   3   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 11   | .   .   3   1   1   .   1   1   .   1   .   3   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Swarmer                  17   | .   6   3   5   3   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    22   | .   7   5   6   4   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   5   5   4   2   2   1   1   2   2   2   
  Combat Bots Only         6    | .   6   4   4   3   .   .   .   .   2   .   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Res  
Damage Taken               5876 | .    764  455  703  725  93   .    .    .    587  757  1792 
  Core                     1451 | .    148  104  73   32   12   .    .    .    185  129  768  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  111  | .    .    .    .    .    .    .    .    .    100  11   .    
  Regen/Repaired (Parts)   49   | .    .    .    .    49   .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  40   .    55   94   98   100  100  100  .    71   .    
Volleys Fired              112  | .    50   43   13   6    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    1    .    .    .    .    .    .    .    
  Hottest                  40   | .    40   40   40   20   .    .    .    .    .    .    .    
Shots Fired                218  | .    100  86   26   6    .    .    .    .    .    .    .    
  Gun                      218  | .    100  86   26   6    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  218  | .    100  86   26   6    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   9    12   2    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    3    1    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    3    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           234  | .    62   60   41   38   9    6    1    5    6    2    4    
  Core Hits                88   | .    25   25   15   14   3    2    .    2    1    1    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    1    .    2    
  Critical Strikes         10   | .    .    1    2    2    1    1    .    .    1    .    2    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    .    1    .    2    
    Sever                  6    | .    .    .    2    2    1    1    .    .    .    .    .    
Melee Attacks              290  | .    .    .    26   47   14   13   15   7    41   106  21   
  Impact                   157  | .    .    .    .    6    3    7    9    .    31   80   21   
  Slashing                 133  | .    .    .    26   41   11   6    6    7    10   26   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28   | .    .    .    4    6    6    1    1    2    3    2    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    3    1    1    .    .    1    .    .    
Damage Inflicted           5726 | .    547  684  979  1393 505  239  73   241  473  184  408  
  Guns                     1489 | .    547  679  235  28   .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4232 | .    .    .    744  1365 505  239  73   241  473  184  408  
  Ramming                  5    | .    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  1489 | .    547  679  235  28   .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1189 | .    .    .    .    69   56   33   .    .    439  184  408  
  Slashing                 3043 | .    .    .    744  1296 449  206  73   241  34   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    .    .    2    3    .    
  Average Corruption       2    | .    .    .    .    .    4    .    .    .    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Effects                  15   | .    .    .    .    .    5    .    .    .    1    9    .    
    Message Errors         3    | .    .    .    .    .    2    .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    .    1    .    .    .    1    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    .    .    2    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1244 | .    .    .    72   247  173  21   43   33   267  70   318  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1244 | .    .    .    72   247  173  21   43   33   267  70   318  
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        192  | .    18   12   6    11   3    1    .    124  3    192  4    
  Average Temperature      23   | .    7    6    2    8    3    1    .    31   3    83   4    
  Received Heat Transfer   1273 | .    216  153  198  405  18   .    .    .    18   229  36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    .    .    .    2    1    .    .    8    .    6    
  Impact Corruptions       25   | .    .    .    .    2    2    1    .    .    9    4    7    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Peak Influence             496  | .   393 364 320 307 123 181 190 71  279 496 366 
  Initial                  170  | .   .   104 10  .   18  60  88  .   36  156 170 
  Average                  140  | .   198 230 118 75  37  116 143 20  100 280 254 
Maximum Alert Level        2    | .   1   1   1   1   .   .   .   .   1   2   1   
  Low Security (%)         73   | .   55  31  87  88  100 100 100 100 92  22  31  
  Level 1                  25   | .   44  68  12  11  .   .   .   .   7   68  68  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   9   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   3   .   2   1   .   1   1   4   6   2   
  Investigation            8    | .   1   1   .   1   .   .   1   .   1   2   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Reinforcement            12   | .   2   2   .   1   .   .   .   1   2   3   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Distress Signals           9    | .   2   1   .   .   2   .   .   1   .   1   2   
Communications Jammed      25   | .   .   .   .   .   .   .   .   .   15  4   6   
  Distress Signals         25   | .   .   .   .   .   .   .   .   .   15  4   6   
Times Spotted              176  | .   16  18  20  23  6   3   1   4   20  40  25  
  Peak Tracking Total      21   | .   6   4   7   5   3   2   1   5   11  21  14  
  Tactical Retreats        26   | .   1   1   1   9   2   1   .   1   3   4   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Traps Triggered            6    | .   .   .   .   .   4   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Machines Disabled          9    | .   1   .   .   .   .   .   .   .   2   6   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Machines Accessed          38   | .   3   4   1   7   4   1   6   1   2   6   3   
  Terminals                29   | .   3   4   .   4   2   1   5   1   2   6   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   2   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                87   | .   8   11  1   21  6   4   16  2   4   9   5   
  Successful               45   | .   5   5   1   16  3   .   6   .   .   5   4   
  Failed                   42   | .   3   6   .   5   3   4   10  2   4   4   1   
    Catastrophic           7    | .   .   1   .   .   .   1   1   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   4   10  .   9   2   4   13  2   .   1   1   
  Terminals                69   | .   8   11  .   12  3   4   14  2   4   9   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   3   3   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             22   | .   5   2   1   6   .   .   2   .   .   5   1   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   4   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Unreport Threat          5    | .   1   1   .   1   .   .   2   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   2   2   .   .   .   .   .   2   
  Report Inventory         4    | .   .   .   .   1   2   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   .   3   .   2   1   .   3   .   .   .   .   
  Terminals                8    | .   .   3   .   2   .   .   3   .   .   .   .   
    Botnet                 7    | .   .   3   .   1   .   .   3   .   .   .   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   4   .   6   2   1   5   1   2   2   2   
  Full Trace Events        8    | .   1   1   .   1   .   .   1   .   1   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   81  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Total Allies               4    | .   .   .   3   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   .   .   .   6   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   .   6   
Total Orders               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   18  .   .   .   .   .   .   .   
  Total Damage             208  | .   .   .   .   208 .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             29   | .   .   .   29  .   .   .   .   .   .   .   .   
  Drone Recoveries         29   | .   .   .   29  .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Res  
Turns Passed               5670 | .    378  451  881  1036 398  366  259  253  639  665  344  
Spaces Moved               5267 | 1    175  175  375  421  312  650  604  453  807  669  625  
  Core                     28   | .    .    .    .    .    2    9    .    .    4    13   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1291 | 1    175  175  375  421  144  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    61   | .    .    .    .    .    .    .    .    .    .    .    61   
  Flight                   3887 | .    .    .    .    .    166  641  604  453  803  656  564  
  Fastest Speed            24   | 120  120  120  120  187  27   24   26   24   31   29   29   
  Average Speed            65   | 120  120  163  188  191  88   25   26   28   34   33   33   
  Slowest Speed            540  | 120  120  190  260  540  250  100  28   32   150  400  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            62   | .    .    .    .    .    .    8    4    10   14   11   15   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       32   | 2    32   20   98   35   10   28   26   15   28   72   24   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 58   | .    .    .    .    4    3    4    7    2    19   5    14   
Terrain Destroyed          58   | .    .    .    .    4    3    4    7    2    19   5    14   
  Melee                    58   | .    .    .    .    4    3    4    7    2    19   5    14   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Qua  Res  
Total                      6831 | .    265  265  489  588  414  824  685  555  1100 937  709  
  Wait                     869  | .    9    14   44   55   42   146  64   84   236  136  39   
  Move                     5141 | .    174  174  374  420  311  633  595  433  781  647  599  
  Hop                      53   | .    .    .    .    .    .    8    4    9    11   10   11   
  Pick Up                  69   | .    8    14   1    6    3    9    3    1    6    14   4    
  Fast Attach              69   | .    1    5    8    13   9    1    2    6    7    9    8    
  Attach                   31   | .    1    .    .    2    .    2    2    2    5    8    9    
  Detach                   19   | .    .    1    .    1    3    .    1    2    4    1    6    
  Swap                     75   | .    9    5    10   14   8    8    1    3    5    10   2    
  Drop                     122  | .    13   8    13   27   9    6    3    8    12   13   10   
  Fire                     112  | .    50   43   13   6    .    .    .    .    .    .    .    
  Melee                    252  | .    .    .    26   44   11   11   10   7    33   89   21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-3/Quarantine
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Core integrity fell below 50%
  309 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 6)
  379 | -10/Materials | Entered another Materials area
  379 | -9/Materials  | Evolved 2 slots: Propulsion x2
  711 | -9/Materials  | Build established: Scavenger-Mutant
  767 | -9/Materials  | Discovered new exit (range 15)
  830 | -9/Materials  | Entered Mines
  891 | -9/Mines      | Lost 4 parts (1p2n1u)
 1037 | -9/Mines      | Found the Drone Emporium
 1048 | -9/Mines      | Found Prototype Device
 1048 | -9/Mines      | Identified Sensor Drone Bay
 1109 | -9/Mines      | Discovered new exit (range 51)
 1173 | -9/Mines      | Discovered new exit (range 58)
 1408 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1438 | -9/Mines      | Learned 2 Materials zone layouts
 1711 | -9/Mines      | Entered Materials
 1711 | -8/Materials  | Accompanied by 3 allies
 1711 | -8/Materials  | Evolved 2 slots: Utility x2
 1712 | -8/Materials  | Identified exit to Factory
 1813 | -8/Materials  | Discovered new exit (range 15)
 2509 | -8/Materials  | Repaired Katana
 2688 | -8/Materials  | Build established: Mutant
 2747 | -8/Materials  | Entered Factory
 2747 | -7/Factory    | Evolved 2 slots: Utility x2
 3118 | -7/Factory    | Discovered new exit (range 19)
 3144 | -7/Factory    | Identified exit to Factory
 3145 | -7/Factory    | Entered another Factory area
 3145 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3486 | -6/Factory    | Spotted B-75 Beast
 3493 | -6/Factory    | Discovered new exit (range 4)
 3494 | -6/Factory    | Identified exit to Factory
 3511 | -6/Factory    | Entered another Factory area
 3511 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3664 | -5/Factory    | Discovered new exit (range 6)
 3665 | -5/Factory    | Identified exit to Upper Caves
 3757 | -5/Factory    | Discovered new exit (range 20)
 3760 | -5/Factory    | Build established: Scout
 3762 | -5/Factory    | Identified exit to Factory
 3770 | -5/Factory    | Entered another Factory area
 3770 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4014 | -4/Factory    | Discovered new exit (range 8)
 4015 | -4/Factory    | Identified exit to Upper Caves
 4017 | -4/Factory    | Discovered new exit (range 17)
 4022 | -4/Factory    | Identified exit to Research
 4023 | -4/Factory    | Entered Research
 4023 | -3/Research   | Evolved 2 slots: Utility x2
 4033 | -3/Research   | Found Prototype Processor
 4033 | -3/Research   | Identified Spectral Analyzer
 4039 | -3/Research   | Found Enh. Force Lance
 4174 | -3/Research   | Build established: Infiltrator-Ninja
 4409 | -3/Research   | Spotted B-86 Titan
 4557 | -3/Research   | Spotted B-86 Titan
 4659 | -3/Research   | Discovered new exit (range 5)
 4660 | -3/Research   | Identified exit to Quarantine
 4662 | -3/Research   | Entered Quarantine
 4832 | -3/Quarantine | Found Alien Artifact
 4854 | -3/Quarantine | Found Alien Artifact
 4916 | -3/Quarantine | Found Alien Reactor
 4916 | -3/Quarantine | Identified Matter Drive
 4943 | -3/Quarantine | Found Alien Artifact
 4943 | -3/Quarantine | Identified Subatomic Replicator
 4962 | -3/Quarantine | Lost 3 parts (3u)
 4999 | -3/Quarantine | Found Sigix Corpse
 5014 | -3/Quarantine | Found Alien Artifact
 5044 | -3/Quarantine | Met incapacitated Sigix Warrior
 5044 | -3/Quarantine | Lockdown squad dispatched
 5151 | -3/Quarantine | Spotted Lightning
 5162 | -3/Quarantine | Spotted Lightning
 5168 | -3/Quarantine | Spotted Lightning
 5307 | -3/Quarantine | Discovered new exit (range 23)
 5311 | -3/Quarantine | Found Alien Artifact
 5311 | -3/Quarantine | Identified Core Reset Matrix
 5311 | -3/Quarantine | Identified Transdimensional Reconstructor
 5311 | -3/Quarantine | Identified Terrabomb (x2)
 5311 | -3/Quarantine | Used Core Reset Matrix
 5313 | -3/Quarantine | Warped through subspace
 5315 | -3/Quarantine | Sensed 9 artifacts in vicinity
 5325 | -3/Quarantine | Discovered new exit (range 7)
 5327 | -3/Quarantine | Identified exit to Research
 5327 | -3/Quarantine | Entered Research
 5327 | -2/Research   | Evolved 2 slots: Utility x2
 5331 | -2/Research   | Used Subatomic Replicator to replicate Insulated Plating
 5340 | -2/Research   | Lost 4 parts (1p2u1w)
 5403 | -2/Research   | Spotted B-90 Cyclops
 5437 | -2/Research   | Fabricated K-01 Serf?
 5571 | -2/Research   | Spotted B-90 Cyclops
 5667 | -2/Research   | Core integrity fell below 50%
 5671 | -2/Research   | Self-destructed

 Last Messages 
---------------
05638_ Penetrated by Slug. <x2>
05641_ Adv. Corruption Screen intercepted 1% system corruption.
05641_ Penetrated by Slug. <x2>
05641_ Slug penetrates Wall. <x2>
05644_ Penetrated by Slug. <x2>
05644_ Adv. Corruption Screen intercepted 1% system corruption.
05644_ U-05 Engineer builds a Wall.
05647_ Triangulator destroyed.
05647_ Penetrated by Slug.
05647_ Impulse Thruster destroyed.
05647_ Slug penetrates Wall.
05647_ Adv. Corruption Screen intercepted 1% system corruption.
05648_ Dropped Exp. Power Amplifier.
05649_ Slug penetrates A-15 Conveyor.
05649_ Penetrated by Slug.
05658_ Adv. Corruption Screen intercepted 1% system corruption.
05666_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
05671_ Knocked back.
05671_ Adv. Corruption Screen destroyed.

 Map 
-----
+----------------------------------------------------+
|        ?????????????????#           #????????????? |
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|        ???????#  """""  # ppp#?     ?????????????? |
|        ???????#   """"  #p   #      / ???????????? |
|        ???????#[  """"  + p  #         #?????????? |
|        ???????#         #  p #         #?????????? |
|        ???????#     *   #    ###########?????????? |
|        ???????#########?#   k#????"""  #?????????? |
|        ?????????????????#   k#??""S""  #?????????? |
|        ?????????????????#    #? "" ""  #?????????? |
|        ?????????????????#    #         #?????????? |
|        ?????????????????+    +         #?????????? |
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|        ?????????????????#    #?        #?????????? |
|        ?????????????????#    #?######+##?????????? |
|        ?????????????????#    #??   #??#??????????? |
|        ????????????????##    #     #?????????????? |
|        ????????????????#           #?????????????? |
|        ????????????????# @         +?H???????????? |
|        ????????????????#     #     #?????????????? |
|        ????????????????#       =?????????????????? |
|        ????????????????""          ??????????????? |
|        ???????????????#"T     ######?????????????? |
|        ???????????????# #     #??????????????????? |
|        ???????????????###    ##??????????????????? |
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|        ?????????????????c    #???????????????????? |
|        ????????????????? c   #???????????????????? |
|        ?????????????????      ???????????????????? |
|        ?????????????????      ???????????????????? |
|        ????????????????        ??????????????????? |
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|        ?????????????????###    ??????????????????? |
|        ????????????????????#+###?????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          58
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Cloak Strength             3
Power Amplification        40
Additional Mass Support    16
Corruption Block           20
Armor Coverage             450
Resistance: EM             15
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                74
Melee Accuracy             23
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Matter Drive
Subatomic Replicator
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
False Reunion

 Challenges 
------------
None

 Game 
------
Seed              FactoryAerolevLance
  Manual?         0
Play Time         02:20:02
  Cumulative      128.7 hours
  Start           2022.07.20 @ 22:13:13
  End             2022.07.21 @ 16:11:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           166
  Adventurer      0
  Explorer        1
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          65
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d896ecb-48e4-4a7d-8bdd-a026dfe7760f