Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.27 @ 05:32:08

Player: Kino

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (87)      435
Value Destroyed (3785)     3785
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8760

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
           KE Penetrator
>          --- INVENTORY (15) ---
     Micro Fission Core
  Improved Heat Sink
  Advanced Heat Sink
           Melee Analysis Suite
           Launcher Guidance Computer
           Kinecellerator
           Ion Cannon
           Mass Driver
           Proton Missile Launcher
           Concussive RPG (1)

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
                Armor Integrity Analyzer
       Improved Core Shielding
       Improved Power Shielding
                Hardlight Generator
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
  Hypervelocity Coil Gun
>               --- INVENTORY --------
       Improved Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
       Advanced Heat Sink
                Melee Analysis Suite
                Launcher Guidance Computer
                Tesla Rifle
                Ion Cannon
                KE Penetrator
                Mass Driver
                Proton Missile Launcher
                Concussive RPG
                Power Sword
[Rating: 85]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Thermal Generator
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Power Shielding
Weapon                     Particle Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              11   | .   1   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  7    | .   1   2   .   2   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             81   | 7   3   3   8   9   6   1   .   .   10  34  
  Power                    14   | 1   .   .   1   1   .   .   .   .   1   10  
    Engine                 5    | 1   .   .   1   .   .   .   .   .   .   3   
    Core                   9    | .   .   .   .   1   .   .   .   .   1   7   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   3   3   5   .   .   .   4   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   .   3   3   5   .   .   .   4   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   2   2   2   2   1   .   .   .   3   5   
    Device                 4    | .   .   1   .   1   .   .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              8    | 1   .   .   1   1   1   .   .   .   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   1   1   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   1   2   3   .   1   .   .   2   10  
    Energy Gun             4    | 1   .   .   1   .   .   .   .   .   1   1   
    Energy Cannon          3    | .   1   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   .   .   .   .   .   1   6   
    Ballistic Cannon       3    | .   .   .   1   .   .   .   .   .   .   2   
    Launcher               3    | .   .   1   .   1   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   1   .   
Parts Lost                 24   | .   .   .   4   .   .   .   .   1   .   19  
  Power                    5    | .   .   .   1   .   .   .   .   .   .   4   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   4   
  Utility                  10   | .   .   .   2   .   .   .   .   1   .   7   
  Weapon                   5    | .   .   .   1   .   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   1   .   .   .   .   1   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 100 93  96  95  92  92  85  89  90  
  Engine                   3    | .   12  10  7   6   .   .   .   .   .   2   
  Core                     5    | .   .   .   .   .   7   7   7   7   6   6   
  Leg                      24   | .   25  20  33  28  28  28  28  28  25  18  
  Device                   8    | .   .   10  8   11  14  14  14  7   7   8   
  Storage                  6    | .   12  10  8   7   7   7   7   7   6   5   
  Processor                16   | .   12  10  4   14  14  14  14  14  14  24  
  Protection               9    | .   12  20  15  14  10  7   7   7   10  7   
  Energy Cannon            4    | .   10  10  .   7   7   7   7   7   6   .   
  Ballistic Gun            4    | .   12  6   .   .   .   .   .   .   5   8   
  Ballistic Cannon         1    | .   .   .   7   1   .   .   .   .   .   2   
  Launcher                 3    | .   .   3   6   5   7   7   7   7   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 18  30  34  37  47  47  43  42  42  52  75  
  Greatest Support         76   | 20  20  20  40  57  68  68  68  68  71  76  
  Greatest Overweight (x)  14   | 3   1   1   .   .   .   .   .   .   .   14  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 9   11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   10  10  12  15  15  13  12  13  15  15  
  Average Carried          11   | 4   7   8   9   12  13  12  12  12  12  12  
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   10  10  11  15  13  12  12  13  13  10  

 Class Distribution 
--------------------
 69% | Hacker-Mutant
 24% | Hacker-Tank
  5% | Hacker-Bomber

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves
 Hacker-Bomber | -6/Factory
   Hacker-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           2264 | 84   211  57   296  60   28   72   25   154  10   1267 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3512 | .    315  337  370  84   138  .    .    333  .    1935 
  Parts                    208  | .    18   27   19   5    7    .    .    17   .    115  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    1    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  75   | .   4   8   10  2   4   .   .   11  .   36  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   8   
  Guns                     26   | .   1   3   .   .   .   .   .   .   .   22  
  Cannons                  29   | .   3   4   10  2   1   .   .   4   .   5   
  AOE                      11   | .   .   1   .   .   3   .   .   7   .   .   
Classes Destroyed          12   | .   4   3   1   1   .   .   .   1   .   2   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Builder                  3    | .   .   1   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  5    | .   1   .   1   .   .   .   .   .   .   3   
  Swarmer                  14   | .   .   2   .   .   .   .   .   3   .   9   
  Grunt                    25   | .   4   4   5   .   4   .   .   6   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   2   4   1   .   .   .   .   .   10  
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmer               13   | .   .   .   .   1   .   .   .   .   .   12  
Best Kill Streak           5    | .   5   3   3   1   3   .   .   3   .   4   
  Combat Bots Only         4    | .   2   3   2   1   3   .   .   3   .   4   
Max Kills in Single Turn   2    | .   1   2   1   1   2   .   .   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        769  | .    29   23   93   61   9    .    .    53   .    501  
  Missed                   224  | .    6    3    26   26   4    .    .    12   .    147  
Damage Taken               5590 | .    180  146  578  178  81   .    .    515  .    3912 
  Core                     1330 | .    45   16   122  21   18   .    .    106  .    1002 
  Absorbed by Shields      777  | .    .    .    .    .    .    .    .    .    .    777  
  Redirected to Shielding  267  | .    13   26   30   3    3    .    .    9    .    183  
  Ignored by Resistances   3684 | .    114  94   458  138  61   .    .    302  .    2517 
Core Remaining (%)         89   | 100  82   96   77   .    .    .    .    79   100  .    
Volleys Fired              227  | .    22   13   58   11   8    .    .    22   .    93   
  Largest                  3    | .    2    2    1    2    2    .    .    2    .    3    
  Hottest                  156  | .    80   90   60   93   101  .    .    98   .    156  
Shots Fired                400  | .    44   26   58   15   13   .    .    31   .    213  
  Gun                      202  | .    22   12   .    .    .    .    .    .    .    168  
  Cannon                   179  | .    22   13   58   11   8    .    .    22   .    45   
  Launcher                 19   | .    .    1    .    4    5    .    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  259  | .    22   12   53   .    .    .    .    .    .    172  
  Thermal                  89   | .    22   13   5    11   8    .    .    22   .    8    
  Explosive                19   | .    .    1    .    4    5    .    .    9    .    .    
  Electromagnetic          33   | .    .    .    .    .    .    .    .    .    .    33   
  Robot Hit Streak         24   | .    19   14   17   21   22   .    .    17   .    24   
  Robot Miss Streak        8    | .    1    1    2    .    2    .    .    1    .    8    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           345  | .    36   19   51   13   8    .    .    26   .    192  
  Core Hits                186  | .    14   12   22   6    7    .    .    23   .    102  
  Critical Kills           6    | .    .    2    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    .    .    .    8    
  Critical Strikes         27   | .    .    2    2    .    .    .    .    .    .    23   
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                13   | .    .    2    .    .    .    .    .    .    .    11   
    Blast                  7    | .    .    .    2    .    .    .    .    .    .    5    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    .    2    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              27   | .    .    .    .    .    .    .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    .    .    .    .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8639 | .    482  337  891  335  285  .    .    1040 .    5269 
  Guns                     3176 | .    135  88   .    .    .    .    .    .    .    2953 
  Cannons                  3065 | .    347  192  876  241  84   .    .    366  .    959  
  Explosions               995  | .    .    45   .    75   201  .    .    674  .    .    
  Melee                    1351 | .    .    .    .    .    .    .    .    .    .    1351 
  Ramming                  52   | .    .    12   15   19   .    .    .    .    .    6    
  Kinetic                  4412 | .    135  88   807  .    .    .    .    .    .    3382 
  Thermal                  1402 | .    347  192  69   241  84   .    .    366  .    103  
  Explosive                995  | .    .    45   .    75   201  .    .    674  .    .    
  Electromagnetic          427  | .    .    .    .    .    .    .    .    .    .    427  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1351 | .    .    .    .    .    .    .    .    .    .    1351 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    1    .    .    .    .    .    .    11   
  Average Corruption       5    | .    .    .    1    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    9    .    .    .    .    .    .    49   
    Message Errors         9    | .    .    .    1    .    .    .    .    .    .    8    
    Matter Fused           13   | .    .    .    2    .    .    .    .    .    .    11   
    Heat Flow Errors       8    | .    .    .    3    .    .    .    .    .    .    5    
    Energy Discharges      8    | .    .    .    2    .    .    .    .    .    .    6    
    Parts Rejected         5    | .    .    .    .    .    .    .    .    .    .    5    
    Data Loss (minor)      8    | .    .    .    1    .    .    .    .    .    .    7    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            186  | .    .    .    .    .    .    .    .    10   .    176  
  Projectiles              41   | .    .    .    .    .    .    .    .    .    .    41   
  Explosions               10   | .    .    .    .    .    .    .    .    10   .    .    
  Melee                    135  | .    .    .    .    .    .    .    .    .    .    135  
Knockbacks                 20   | .    .    .    9    1    .    .    .    .    .    10   
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    9    .    .    .    .    .    .    9    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      39   | .    .    .    .    .    39   .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12   | .    .    2    3    3    .    .    .    .    .    4    
  Kicked                   12   | .    .    2    3    3    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        621  | .    326  77   221  111  118  .    .    105  .    621  
  Average Temperature      116  | .    137  37   63   42   57   .    .    44   .    158  
  Received Heat Transfer   1476 | .    159  78   477  54   63   .    .    192  .    453  
  Effects                  25   | .    1    .    .    .    .    .    .    .    .    24   
    Shutdowns              8    | .    .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           8    | .    1    .    .    .    .    .    .    .    .    7    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    1    1    .    .    .    4    .    2    
  Heat Transferred         2664 | .    740  407  148  370  148  .    .    666  .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Peak Influence             283  | .   152 271 238 133 .   .   .   .   .   283 
  Initial                  81   | .   .   45  81  .   .   .   .   .   .   .   
  Average                  75   | .   67  168 106 22  .   .   .   .   .   77  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 58  88  100 .   .   .   .   100 92  
  Level 1                  8    | .   .   41  11  .   .   .   .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   2   1   .   .   .   .   1   9   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   1   .   .   .   .   .   5   
  Reinforcement            5    | .   .   1   2   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           8    | .   .   2   2   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   9   13  21  5   5   .   .   12  .   48  
  Peak Tracking Total      6    | .   4   5   6   4   3   .   .   3   .   6   
  Tactical Retreats        7    | .   .   .   2   1   1   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          5    | .   .   .   .   1   .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          4    | .   1   .   .   .   .   .   .   .   2   1   
  Terminals                4    | .   1   .   .   .   .   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   .   .   .   .   .   .   3   1   
  Successful               5    | .   2   .   .   .   .   .   .   .   2   1   
  Failed                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   .   .   .   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   .   .   .   .   .   2   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               6600 | 80   310  311  804  374  515  382  67   1000 396  2361 
Spaces Moved               4145 | 59   166  129  532  258  373  293  52   728  299  1256 
  Core                     30   | 19   .    .    .    .    .    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4115 | 40   166  129  532  258  373  293  52   728  299  1245 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  130  130  130  130  122  120  
  Average Speed            135  | 105  139  190  120  121  130  130  130  130  124  147  
  Slowest Speed            750  | 200  190  190  120  122  130  130  130  130  130  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    35   16   34   10   68   57   8    87   8    34   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    2    1    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          154  | .    .    5    .    29   39   .    .    61   .    20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    .    .    19   
  AOE                      134  | .    .    5    .    29   39   .    .    61   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      4733 | 76   205  169  639  304  389  294  51   750  320  1536 
  Wait                     134  | .    7    21   29   .    .    .    .    .    .    77   
  Move                     4135 | 58   165  128  531  257  372  292  51   727  298  1256 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 11   7    2    8    15   .    .    .    1    8    24   
  Fast Attach              3    | 1    .    .    .    .    .    .    .    .    .    2    
  Attach                   40   | 6    1    2    6    3    1    .    .    .    4    17   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     38   | .    2    1    2    6    5    1    .    .    6    15   
  Drop                     37   | .    1    .    2    9    3    1    .    .    4    17   
  Fire                     227  | .    22   13   58   11   8    .    .    22   .    93   
  Melee                    27   | .    .    .    .    .    .    .    .    .    .    27   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    .    2    3    3    .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Identified exit to Materials
    9 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   81 | -11/Scrapyard      | Entered Materials
   81 | -10/Materials      | Evolved 1 slot: Utility x1
  231 | -10/Materials      | Identified exit to Mines
  231 | -10/Materials      | Discovered exit to Mines (range 16)
  313 | -10/Materials      | Identified exit to Materials
  313 | -10/Materials      | Discovered exit to Materials (range 15)
  318 | -10/Materials      | Build established: Hacker-Mutant
  391 | -10/Materials      | Entered another Materials area
  391 | -9/Materials       | Evolved 2 slots: Utility x2
  673 | -9/Materials       | Identified exit to Materials
  673 | -9/Materials       | Discovered exit to Materials (range 15)
  702 | -9/Materials       | Entered another Materials area
  702 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1497 | -8/Materials       | Identified exit to Factory
 1497 | -8/Materials       | Discovered exit to Factory (range 8)
 1506 | -8/Materials       | Entered Factory
 1506 | -7/Factory         | Evolved 2 slots: Utility x2
 1832 | -7/Factory         | Identified exit to Lower Caves
 1832 | -7/Factory         | Discovered exit to Lower Caves (range 19)
 1880 | -7/Factory         | Entered Lower Caves
 2385 | -7/Lower Caves     | Identified exit to Lower Caves
 2385 | -7/Lower Caves     | Discovered exit to Lower Caves (range 7)
 2395 | -7/Lower Caves     | Entered another Lower Caves area
 2768 | -7/Lower Caves     | Identified exit to Zion
 2768 | -7/Lower Caves     | Discovered exit to Zion (range 7)
 2777 | -7/Lower Caves     | Entered Zion
 2833 | -7/Zion            | Identified exit to Proximity Caves
 2833 | -7/Zion            | Discovered exit to Proximity Caves (range 9)
 2844 | -7/Zion            | Entered Proximity Caves
 3677 | -6/Proximity Caves | Learned Factory interactive machine intel
 3820 | -6/Proximity Caves | Identified exit to Factory
 3820 | -6/Proximity Caves | Discovered exit to Factory (range 19)
 3825 | -6/Proximity Caves | Spotted B-75 Beast
 3844 | -6/Proximity Caves | Entered Factory
 3844 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3845 | -6/Factory         | Loaded intel: 51 interactive machine locations
 3910 | -6/Factory         | Identified exit to DSF
 4093 | -6/Factory         | Identified exit to Lower Caves
 4198 | -6/Factory         | Build established: Hacker-Bomber
 4235 | -6/Factory         | Identified exit to Factory
 4235 | -6/Factory         | Discovered exit to Factory (range 3)
 4240 | -6/Factory         | Entered another Factory area
 4240 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4547 | -5/Factory         | Build established: Hacker-Tank
 5883 | -5/Factory         | Core integrity fell below 50%
 5963 | -5/Factory         | Garrison activated, responded to threat
 6141 | -5/Factory         | System corruption reached 10%
 6153 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 6202 | -5/Factory         | Build established: Hacker-Mutant
 6437 | -5/Factory         | Core integrity fell below 20%
 6477 | -5/Factory         | Lost 4 parts (1p1n2w)
 6601 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06562_ K-01 Serf collects debris.
06563_ System corrupted: Matter fused (-7).
06565_ Penetrated by Slug.
06566_ K-01 Serf collects debris.
06568_ Penetrated by Slug.
06568_ Slug penetrates Wall.
06572_ R-10 Processor collects Lgt. Nuclear
  Core.
06574_ Penetrated by Slug. <x2>
06577_ Acquired 7 matter.
06577_ R-10 Processor collects Autogun.
06580_ Slug penetrates Wall. <x2>
06582_ System corrupted: Substantial component
  data lost.
06586_ Slug penetrates Wall.
06586_ Mic. Fission Core destroyed.
06586_ Slug penetrates Wall. <x2>
06595_ Neutrino Core destroyed.
06595_ Slug penetrates Wall.
06601_ Penetrated by Slug. <x2>

 Map 
-----
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| ??????????#   ????????????????#            #?????? |
| ?????????? ???????????????????#            #?????? |
| ??????????????????????????????###+##########?????? |
| ??????????????????????????????#            #?????? |
| ??????????????????????????????#            #?????? |
| ??????????????????????????????#      [ [   #?????? |
| ??????????????????????????????#            #?????? |
| ??????????????????????????????#        %!  #?????? |
| ??????????????????????????????########+#####?????? |
| ????????????????????????????????????# !    +?????? |
| ????????????????????????????????????#   ####?????? |
| ????????????????????????????????????#   #????????? |
| ????????????????????????????????????#   #????????? |
| ????????????????????????????????????#   #????????? |
| ????????????????????????????????????#   ###??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       210
Armor Coverage             150
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             11
Armor Integrity Analysis   30
Offensive Hacking          20

 Item Schematics 
-----------------
 Kinecellerator | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetChromaticMembrane
  Manual?         0
Play Time         00:56:19
  Cumulative      40.1 hours
  Start           2024.07.25 @ 23:10:49
  End             2024.07.27 @ 05:32:08
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          96
  Rogue           20
  Adventurer      46
  Explorer        30
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          36
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d3fc38a-9a85-49f9-a6cf-80cf7bc2caf4