Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.27 @ 05:32:08 Player: Kino Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (3785) 3785 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8760 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (15) --- Micro Fission Core Improved Heat Sink Advanced Heat Sink Melee Analysis Suite Launcher Guidance Computer Kinecellerator Ion Cannon Mass Driver Proton Missile Launcher Concussive RPG (1) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Armor Integrity Analyzer Improved Core Shielding Improved Power Shielding Hardlight Generator > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Melee Analysis Suite Launcher Guidance Computer Tesla Rifle Ion Cannon KE Penetrator Mass Driver Proton Missile Launcher Concussive RPG Power Sword [Rating: 85] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Particle Cannon Energy Gun Improved Lightning Gun Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . Utility 7 | . 1 2 . 2 . . . . 1 1 Weapon 1 | . . . . . . . . . 1 . Parts Attached 81 | 7 3 3 8 9 6 1 . . 10 34 Power 14 | 1 . . 1 1 . . . . 1 10 Engine 5 | 1 . . 1 . . . . . . 3 Core 9 | . . . . 1 . . . . 1 7 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . . 3 3 5 . . . 4 9 Treads . | . . . . . . . . . . . Leg 26 | 2 . . 3 3 5 . . . 4 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 2 2 2 2 2 1 . . . 3 5 Device 4 | . . 1 . 1 . . . . 1 1 Storage 2 | 1 1 . . . . . . . . . Processor 8 | 1 . . 1 1 1 . . . 1 3 Hackware . | . . . . . . . . . . . Protection 5 | . 1 1 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 22 | 2 1 1 2 3 . 1 . . 2 10 Energy Gun 4 | 1 . . 1 . . . . . 1 1 Energy Cannon 3 | . 1 . . 2 . . . . . . Ballistic Gun 8 | 1 . . . . . . . . 1 6 Ballistic Cannon 3 | . . . 1 . . . . . . 2 Launcher 3 | . . 1 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Parts Lost 24 | . . . 4 . . . . 1 . 19 Power 5 | . . . 1 . . . . . . 4 Propulsion 4 | . . . . . . . . . . 4 Utility 10 | . . . 2 . . . . 1 . 7 Weapon 5 | . . . 1 . . . . . . 4 Highest Loss Streak 4 | . . . 1 . . . . 1 . 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 93 96 95 92 92 85 89 90 Engine 3 | . 12 10 7 6 . . . . . 2 Core 5 | . . . . . 7 7 7 7 6 6 Leg 24 | . 25 20 33 28 28 28 28 28 25 18 Device 8 | . . 10 8 11 14 14 14 7 7 8 Storage 6 | . 12 10 8 7 7 7 7 7 6 5 Processor 16 | . 12 10 4 14 14 14 14 14 14 24 Protection 9 | . 12 20 15 14 10 7 7 7 10 7 Energy Cannon 4 | . 10 10 . 7 7 7 7 7 6 . Ballistic Gun 4 | . 12 6 . . . . . . 5 8 Ballistic Cannon 1 | . . . 7 1 . . . . . 2 Launcher 3 | . . 3 6 5 7 7 7 7 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 18 30 34 37 47 47 43 42 42 52 75 Greatest Support 76 | 20 20 20 40 57 68 68 68 68 71 76 Greatest Overweight (x) 14 | 3 1 1 . . . . . . . 14 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 10 10 12 15 15 13 12 13 15 15 Average Carried 11 | 4 7 8 9 12 13 12 12 12 12 12 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 10 11 15 13 12 12 13 13 10 Class Distribution -------------------- 69% | Hacker-Mutant 24% | Hacker-Tank 5% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Bomber | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2264 | 84 211 57 296 60 28 72 25 154 10 1267 Remotely . | . . . . . . . . . . . Salvage Created 3512 | . 315 337 370 84 138 . . 333 . 1935 Parts 208 | . 18 27 19 5 7 . . 17 . 115 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 75 | . 4 8 10 2 4 . . 11 . 36 Melee 8 | . . . . . . . . . . 8 Guns 26 | . 1 3 . . . . . . . 22 Cannons 29 | . 3 4 10 2 1 . . 4 . 5 AOE 11 | . . 1 . . 3 . . 7 . . Classes Destroyed 12 | . 4 3 1 1 . . . 1 . 2 Worker 2 | . . . . . . . . . . 2 Builder 3 | . . 1 . . . . . . . 2 Tunneler 1 | . 1 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . Drone 2 | . . . . . . . . 2 . . Watcher 5 | . 1 . 1 . . . . . . 3 Swarmer 14 | . . 2 . . . . . 3 . 9 Grunt 25 | . 4 4 5 . 4 . . 6 . 2 Brawler 1 | . . . 1 . . . . . . . Sentry 17 | . . 2 4 1 . . . . . 10 Hunter 3 | . . . . . . . . . . 3 Programmer 13 | . . . . 1 . . . . . 12 Best Kill Streak 5 | . 5 3 3 1 3 . . 3 . 4 Combat Bots Only 4 | . 2 3 2 1 3 . . 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 . . 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . 2 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 769 | . 29 23 93 61 9 . . 53 . 501 Missed 224 | . 6 3 26 26 4 . . 12 . 147 Damage Taken 5590 | . 180 146 578 178 81 . . 515 . 3912 Core 1330 | . 45 16 122 21 18 . . 106 . 1002 Absorbed by Shields 777 | . . . . . . . . . . 777 Redirected to Shielding 267 | . 13 26 30 3 3 . . 9 . 183 Ignored by Resistances 3684 | . 114 94 458 138 61 . . 302 . 2517 Core Remaining (%) 89 | 100 82 96 77 . . . . 79 100 . Volleys Fired 227 | . 22 13 58 11 8 . . 22 . 93 Largest 3 | . 2 2 1 2 2 . . 2 . 3 Hottest 156 | . 80 90 60 93 101 . . 98 . 156 Shots Fired 400 | . 44 26 58 15 13 . . 31 . 213 Gun 202 | . 22 12 . . . . . . . 168 Cannon 179 | . 22 13 58 11 8 . . 22 . 45 Launcher 19 | . . 1 . 4 5 . . 9 . . Special . | . . . . . . . . . . . Kinetic 259 | . 22 12 53 . . . . . . 172 Thermal 89 | . 22 13 5 11 8 . . 22 . 8 Explosive 19 | . . 1 . 4 5 . . 9 . . Electromagnetic 33 | . . . . . . . . . . 33 Robot Hit Streak 24 | . 19 14 17 21 22 . . 17 . 24 Robot Miss Streak 8 | . 1 1 2 . 2 . . 1 . 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 345 | . 36 19 51 13 8 . . 26 . 192 Core Hits 186 | . 14 12 22 6 7 . . 23 . 102 Critical Kills 6 | . . 2 . . . . . . . 4 Critical Parts Destroyed 8 | . . . . . . . . . . 8 Critical Strikes 27 | . . 2 2 . . . . . . 23 Meltdown 1 | . . . . . . . . . . 1 Destroy 13 | . . 2 . . . . . . . 11 Blast 7 | . . . 2 . . . . . . 5 Corrupt 2 | . . . . . . . . . . 2 Sever 4 | . . . . . . . . . . 4 Melee Attacks 27 | . . . . . . . . . . 27 Impact . | . . . . . . . . . . . Slashing 27 | . . . . . . . . . . 27 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8639 | . 482 337 891 335 285 . . 1040 . 5269 Guns 3176 | . 135 88 . . . . . . . 2953 Cannons 3065 | . 347 192 876 241 84 . . 366 . 959 Explosions 995 | . . 45 . 75 201 . . 674 . . Melee 1351 | . . . . . . . . . . 1351 Ramming 52 | . . 12 15 19 . . . . . 6 Kinetic 4412 | . 135 88 807 . . . . . . 3382 Thermal 1402 | . 347 192 69 241 84 . . 366 . 103 Explosive 995 | . . 45 . 75 201 . . 674 . . Electromagnetic 427 | . . . . . . . . . . 427 Impact . | . . . . . . . . . . . Slashing 1351 | . . . . . . . . . . 1351 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 1 . . . . . . 11 Average Corruption 5 | . . . 1 . . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . 9 . . . . . . 49 Message Errors 9 | . . . 1 . . . . . . 8 Matter Fused 13 | . . . 2 . . . . . . 11 Heat Flow Errors 8 | . . . 3 . . . . . . 5 Energy Discharges 8 | . . . 2 . . . . . . 6 Parts Rejected 5 | . . . . . . . . . . 5 Data Loss (minor) 8 | . . . 1 . . . . . . 7 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 186 | . . . . . . . . 10 . 176 Projectiles 41 | . . . . . . . . . . 41 Explosions 10 | . . . . . . . . 10 . . Melee 135 | . . . . . . . . . . 135 Knockbacks 20 | . . . 9 1 . . . . . 10 Impact 1 | . . . . 1 . . . . . . Kinetic 18 | . . . 9 . . . . . . 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 39 | . . . . . 39 . . . . . Shots 2 | . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 12 | . . 2 3 3 . . . . . 4 Kicked 12 | . . 2 3 3 . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 621 | . 326 77 221 111 118 . . 105 . 621 Average Temperature 116 | . 137 37 63 42 57 . . 44 . 158 Received Heat Transfer 1476 | . 159 78 477 54 63 . . 192 . 453 Effects 25 | . 1 . . . . . . . . 24 Shutdowns 8 | . . . . . . . . . . 8 Energy Bleed 8 | . 1 . . . . . . . . 7 Interference 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . 1 1 . . . 4 . 2 Heat Transferred 2664 | . 740 407 148 370 148 . . 666 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 283 | . 152 271 238 133 . . . . . 283 Initial 81 | . . 45 81 . . . . . . . Average 75 | . 67 168 106 22 . . . . . 77 Maximum Alert Level 1 | . . 1 1 . . . . . . 1 Low Security (%) 91 | 100 100 58 88 100 . . . . 100 92 Level 1 8 | . . 41 11 . . . . . . 7 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 1 2 1 . . . . 1 9 Investigation . | . . . . . . . . . . . Extermination 6 | . . . . 1 . . . . . 5 Reinforcement 5 | . . 1 2 . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . . 2 2 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 9 13 21 5 5 . . 12 . 48 Peak Tracking Total 6 | . 4 5 6 4 3 . . 3 . 6 Tactical Retreats 7 | . . . 2 1 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . . . 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 5 | . . . . 1 . . . . . 4 Max in Single Turn 1 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 4 | . 1 . . . . . . . 2 1 Terminals 4 | . 1 . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 6 | . 2 . . . . . . . 3 1 Successful 5 | . 2 . . . . . . . 2 1 Failed 1 | . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . 2 . . . . . . . 3 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 2 . . . . . . . 2 1 Open DSF 2 | . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . 1 . Repair Station Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 6600 | 80 310 311 804 374 515 382 67 1000 396 2361 Spaces Moved 4145 | 59 166 129 532 258 373 293 52 728 299 1256 Core 30 | 19 . . . . . . . . . 11 Treads . | . . . . . . . . . . . Legs 4115 | 40 166 129 532 258 373 293 52 728 299 1245 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 130 130 130 130 122 120 Average Speed 135 | 105 139 190 120 121 130 130 130 130 124 147 Slowest Speed 750 | 200 190 190 120 122 130 130 130 130 130 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 35 16 34 10 68 57 8 87 8 34 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 4 | . . . . . 2 1 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 154 | . . 5 . 29 39 . . 61 . 20 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . . . . . . 19 AOE 134 | . . 5 . 29 39 . . 61 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 4733 | 76 205 169 639 304 389 294 51 750 320 1536 Wait 134 | . 7 21 29 . . . . . . 77 Move 4135 | 58 165 128 531 257 372 292 51 727 298 1256 Hop . | . . . . . . . . . . . Pick Up 76 | 11 7 2 8 15 . . . 1 8 24 Fast Attach 3 | 1 . . . . . . . . . 2 Attach 40 | 6 1 2 6 3 1 . . . 4 17 Detach . | . . . . . . . . . . . Swap 38 | . 2 1 2 6 5 1 . . 6 15 Drop 37 | . 1 . 2 9 3 1 . . 4 17 Fire 227 | . 22 13 58 11 8 . . 22 . 93 Melee 27 | . . . . . . . . . . 27 Ram . | . . . . . . . . . . . Kick 12 | . . 2 3 3 . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 231 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered exit to Mines (range 16) 313 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered exit to Materials (range 15) 318 | -10/Materials | Build established: Hacker-Mutant 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x2 673 | -9/Materials | Identified exit to Materials 673 | -9/Materials | Discovered exit to Materials (range 15) 702 | -9/Materials | Entered another Materials area 702 | -8/Materials | Evolved 2 slots: Propulsion x2 1497 | -8/Materials | Identified exit to Factory 1497 | -8/Materials | Discovered exit to Factory (range 8) 1506 | -8/Materials | Entered Factory 1506 | -7/Factory | Evolved 2 slots: Utility x2 1832 | -7/Factory | Identified exit to Lower Caves 1832 | -7/Factory | Discovered exit to Lower Caves (range 19) 1880 | -7/Factory | Entered Lower Caves 2385 | -7/Lower Caves | Identified exit to Lower Caves 2385 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 2395 | -7/Lower Caves | Entered another Lower Caves area 2768 | -7/Lower Caves | Identified exit to Zion 2768 | -7/Lower Caves | Discovered exit to Zion (range 7) 2777 | -7/Lower Caves | Entered Zion 2833 | -7/Zion | Identified exit to Proximity Caves 2833 | -7/Zion | Discovered exit to Proximity Caves (range 9) 2844 | -7/Zion | Entered Proximity Caves 3677 | -6/Proximity Caves | Learned Factory interactive machine intel 3820 | -6/Proximity Caves | Identified exit to Factory 3820 | -6/Proximity Caves | Discovered exit to Factory (range 19) 3825 | -6/Proximity Caves | Spotted B-75 Beast 3844 | -6/Proximity Caves | Entered Factory 3844 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3845 | -6/Factory | Loaded intel: 51 interactive machine locations 3910 | -6/Factory | Identified exit to DSF 4093 | -6/Factory | Identified exit to Lower Caves 4198 | -6/Factory | Build established: Hacker-Bomber 4235 | -6/Factory | Identified exit to Factory 4235 | -6/Factory | Discovered exit to Factory (range 3) 4240 | -6/Factory | Entered another Factory area 4240 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4547 | -5/Factory | Build established: Hacker-Tank 5883 | -5/Factory | Core integrity fell below 50% 5963 | -5/Factory | Garrison activated, responded to threat 6141 | -5/Factory | System corruption reached 10% 6153 | -5/Factory | Lost 4 parts (1p1n1u1w) 6202 | -5/Factory | Build established: Hacker-Mutant 6437 | -5/Factory | Core integrity fell below 20% 6477 | -5/Factory | Lost 4 parts (1p1n2w) 6601 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06562_ K-01 Serf collects debris. 06563_ System corrupted: Matter fused (-7). 06565_ Penetrated by Slug. 06566_ K-01 Serf collects debris. 06568_ Penetrated by Slug. 06568_ Slug penetrates Wall. 06572_ R-10 Processor collects Lgt. Nuclear Core. 06574_ Penetrated by Slug. 06577_ Acquired 7 matter. 06577_ R-10 Processor collects Autogun. 06580_ Slug penetrates Wall. 06582_ System corrupted: Substantial component data lost. 06586_ Slug penetrates Wall. 06586_ Mic. Fission Core destroyed. 06586_ Slug penetrates Wall. 06595_ Neutrino Core destroyed. 06595_ Slug penetrates Wall. 06601_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####+#####??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """"""" #??????????????????? | | ????????????????????# """"""" #??????????????????? | | ????????????????????# """"""" #??????????????????? | | ????????????????????# """"""" ##############?????? | | ????????????????????# @ # #?????? | | ????????????????????# k !# #?????? | | ????????????????????# = %|# ! #?????? | | ?????????????#############h##R#! #?????? | | ??????????# * *%#* #?????? | | ??????????# #! |#?????? | | ?????????+ + #?????? | | ??????????# # #?????? | | ??????????# + #?????? | | ??????????# ###+########### #?????? | | ??????????# ????????????????# #?????? | | ?????????? ???????????????????# #?????? | | ??????????????????????????????###+##########?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# [ [ #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# %! #?????? | | ??????????????????????????????########+#####?????? | | ????????????????????????????????????# ! +?????? | | ????????????????????????????????????# ####?????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# ###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 11 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetChromaticMembrane Manual? 0 Play Time 00:56:19 Cumulative 40.1 hours Start 2024.07.25 @ 23:10:49 End 2024.07.27 @ 05:32:08 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 96 Rogue 20 Adventurer 46 Explorer 30 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d3fc38a-9a85-49f9-a6cf-80cf7bc2caf4