Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 11:17:34 Player: Yam Yam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (837) 837 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 3552 Bonus ------- Follower Combat Kills 507 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Particle Gun Field Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Heat Sink Layered Medium Armor Plating Beam Rifle GAL Module [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 31 | 7 4 11 . . 9 Power 9 | 1 . 5 . . 3 Engine 8 | 1 . 5 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . . 3 Treads 5 | 2 . . . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 1 . . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 3 2 5 . . 3 Energy Gun 6 | 2 1 . . . 3 Energy Cannon 3 | . . 3 . . . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . . . 13 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Backups 6 | 1 5 5 8 7 6 Power 1 | . 2 2 2 2 1 Propulsion . | . . . . . 1 Utility . | . . . 1 1 1 Weapon 3 | . 2 2 5 4 2 Tool/Special . | . . . . . . Unused Backups 9 | . . 2 . 1 6 Power 1 | . . 1 . . . Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 2 | . . 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 99 100 100 87 Engine 20 | . 14 22 22 22 21 Treads 20 | . 28 22 22 22 15 Device 8 | . 5 . 11 11 10 Storage 13 | . 18 21 11 11 10 Energy Gun 8 | . 14 10 . . 13 Energy Cannon 14 | . . 2 33 33 8 Ballistic Gun 7 | . 14 20 . . 6 Peak Build Rating 29 | 6 11 18 18 19 29 Average Rating 17 | 4 9 12 18 18 23 On Entrance 11 | . 6 9 18 18 19 Naked Turns 13 | . . . . . 13 Heaviest Build 36 | 14 17 30 30 30 36 Greatest Support 58 | 40 40 40 40 40 58 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 8 Average Carried 7 | 1 5 5 8 8 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 6 8 8 8 5 Class Distribution -------------------- 53% | Gunner 27% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 832 | 204 235 171 . 32 190 Remotely . | . . . . . . Salvage Created 981 | . 345 389 . . 247 Parts 55 | . 24 24 . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 16 | . . . . . 16 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 7 8 . . 6 Guns 19 | . 7 7 . . 5 Cannons 1 | . . . . . 1 Classes Destroyed 5 | . 4 1 . . . Worker 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 4 | . 1 . . . 3 Grunt 15 | . 6 6 . . 3 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 3 . . 3 Combat Bots Only 3 | . 2 3 . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 210 | . 38 32 . . 140 Missed 63 | . 10 8 . . 45 Hits 147 | . 28 24 . . 95 Melee 3 | . . . . . 3 Projectile 144 | . 28 24 . . 92 Critical Strikes 7 | . . . . . 7 Damage Taken 2366 | . 307 273 . . 1786 Core 429 | . 29 23 . . 377 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 74 | . 28 22 . . 24 Largest 3 | . 2 3 . . 3 Hottest 180 | . 79 102 . . 180 Shots Fired 180 | . 56 63 . . 61 Gun 157 | . 56 63 . . 38 Cannon 23 | . . . . . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 83 | . 28 41 . . 14 Thermal 90 | . 28 15 . . 47 Explosive . | . . . . . . Electromagnetic 7 | . . 7 . . . Robot Hit Streak 7 | . 3 7 . . 5 Robot Miss Streak 6 | . 4 6 . . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 99 | . 25 34 . . 40 Core Hits 48 | . 13 15 . . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 2 . . 3 Burn 8 | . 3 2 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1802 | . 403 567 . . 832 Guns 1348 | . 394 567 . . 387 Cannons 445 | . . . . . 445 Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . 9 . . . . Kinetic 711 | . 233 356 . . 122 Thermal 1001 | . 161 130 . . 710 Explosive . | . . . . . . Electromagnetic 81 | . . 81 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | . 286 501 . . 343 Average Temperature 134 | . 110 153 . . 131 Received Heat Transfer 898 | . 150 138 . . 610 Effects 17 | . 2 12 . . 3 Shutdowns 4 | . . 3 . . 1 Energy Bleed 3 | . 2 . . . 1 Interference 4 | . . 4 . . . Matter Decay 1 | . . . . . 1 Damage (major) 5 | . . 5 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2627 | . 629 481 . . 1517 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 136 | . 83 136 36 . . Initial 36 | . . . 36 . . Average 29 | . 29 32 36 . . Influence Increases 1086 | . 205 258 . . 623 Destroy 0b10 Robot/C 680 | . 140 160 . . 380 Destroy 0b10 Robot/NC 25 | . 15 10 . . . Destroy Leader 108 | . 34 44 . . 30 Allied During Kill 108 | . . . . . 108 Successful Hack 28 | . 14 14 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 2 | . 2 . . . . Lose Combat Pursuer 105 | . . . . . 105 Influence Decreases 925 | . 205 163 59 36 462 Entered New Map 95 | . . . 59 36 . Time Decay 672 | . 205 163 . . 304 Lost Part 118 | . . . . . 118 Lost Ally 40 | . . . . . 40 Squads Dispatched 6 | . 2 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 4 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 13 13 . . 33 Peak Tracking Total 9 | . 4 3 . . 9 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 5 6 . . . Successful 7 | . 2 5 . . . Failed 4 | . 3 1 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Record 5 | . 1 4 . . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 50 | . . . . . 50 Total Damage 2847 | . . . . . 2847 Kills 15 | . . . . . 15 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4336 | 79 626 730 3 1520 1378 Spaces Moved 2372 | 52 324 388 2 943 663 Core 59 | 17 . . . . 42 Treads 2313 | 35 324 388 2 943 621 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 168 | 124 160 160 160 160 191 Slowest Speed 400 | 160 160 160 160 160 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 55 39 4 86 77 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2570 | 66 376 450 2 955 721 Wait 25 | . 7 6 1 11 . Move 2367 | 51 323 387 1 942 663 Hop . | . . . . . . Pick Up 45 | 8 9 13 . 1 14 Fast Attach . | . . . . . . Attach 20 | 6 2 2 . . 10 Detach . | . . . . . . Swap 17 | 1 2 11 . . 3 Drop 21 | . 4 9 . 1 7 Fire 74 | . 28 22 . . 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Met a group of wandering Federalists 205 | -10/Materials | Lost 6 allies 318 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 619 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 880 | -9/Materials | Discovered new exit (range 16) 994 | -9/Materials | Build established: Gunner 1399 | -9/Materials | Discovered new exit (range 14) 1436 | -9/Materials | Entered Mines 1437 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1439 | -9/Mines | Entered Zion 1579 | -7/Zion | Learned location of Warlord (-4) 1886 | -7/Zion | Given A8's code to call for help 2069 | -7/Zion | Learned Factory emergency access door positions 2168 | -7/Zion | Learned Factory security intel 2355 | -7/Zion | Learned location of 1 exit from Lower Caves 2381 | -7/Zion | Found GAL Module 2464 | -7/Zion | Met Imprinter 2497 | -7/Zion | Imprinted 2499 | -7/Zion | Declared Zion's savior 2929 | -7/Zion | Discovered new exit (range 13) 2959 | -7/Zion | Entered Proximity Caves 2959 | -6/Proximity Caves | Accompanied by 4 allies 3053 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 3304 | -6/Proximity Caves | Build established: Mutant 3449 | -6/Proximity Caves | Spotted B-75 Beast 3469 | -6/Proximity Caves | Allies destroyed B-75 Beast 3500 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3764 | -6/Proximity Caves | Build established: Scavenger-Gunner 3944 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4258 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4324 | -6/Proximity Caves | Released all parts (2) 4326 | -6/Proximity Caves | Core integrity fell below 50% 4330 | -6/Proximity Caves | Core integrity fell below 20% 4337 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 20 matter. Corrupted Rnf. Deuterium Engine fries itself beyond repair. 91-TIY(M) destroyed. Acquired 3 matter. Hvy. Assault Rifle blown off. Lgt. Nuclear Core blown off. E-15 Imp destroyed. Acquired Hvy. Assault Rifle. Critical hit (Burn: +37). Beam Rifle destroyed. Med. Treads destroyed. Sml. Storage Unit destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). G-50 Soldier IFF system glitched. Imp. Heat Sink destroyed. Released Imp. Deuterium Engine. Released Lgt. Treads. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ### ### ##???## ##????????###?????? | | #???# ##???###### ##???? ? | | #???# #???# ##??? ? | | ### #???## #????# ##?? #? | | #?# ##???## #?????# #? ## | | ## ### ##???# ##?????# #? | | #### ## ##??# ##????# #? | | # #??# ## ##?## #???## ## | | # ##?? ## #### ##???# = #? | | ###??? ### ##????# * #? | | ?????? #?# ##??????# ##? | | ?????# #?# #??????## ##### | | ?##??### ?## #??????# | | ## #????# #### ### #??????# ## ## | | # %#???# #??# ##??????## %=" # | | #% #?# ### #???###????????# ! # | | # % #?? #??# ## #?????####?????## * +"### | | % ##???##???# ## #???### ##########%/ =+ | | %% #????????# #??## ## !%=!% # | | % ##????#### # #### # s **%# """"# | | #% % #???## # # # # ###### ######## | | # % ##??# # =s #????# ?????? | | # #??# # # *%s ##????#####????? | | # % ##?# #### ## ##??????????????? | | # #?## ## # #####???????????????? | | ?# %% ### # @ #???????????????????? | | ## # # ##???????????????????? | | % %% % # # ### ##????????????????????? | | ### %% #### # # ##?### #?????????????????????? | | #?# %#??##### ##???? #?????????????????????? | | ### ####??????## ##????# ##?????????????????????? | | #?##???????####?????##???????????????????????? | | ###### ##????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #??????????????????????????????????????????? | | %#??????????????????????????????????????????? | | #??????????????????????????????????????????? | | % %#??????????????????????????????????????????? | | #??????????????????????????????????????????? | | % #??????????????????????????????????????????? | | % #??????????????????????????????????????????? | | ####??????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed NovaNetworkedMonowheel Manual? 0 Play Time 00:35:35 Cumulative 3.8 hours Start 2025.07.31 @ 23:37:13 End 2025.08.01 @ 11:17:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5d4ff8e-a06b-41f2-944d-0948a3f944f7