Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.29 @ 03:38:11 Player: Scott Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3365) 3365 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 8114 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 22/100 System Corruption 0% Temperature Cool (22) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Particle Gun EM Pulse Cannon > --- INVENTORY (5) ---- Relay Coupler [Duelist] (39) Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Thermic Laser Thermic Laser > --- INVENTORY -------- Nuclear Core Improved Heat Sink Relay Coupler [Duelist] Advanced Beam Rifle Gatling Laser Thermic Laser Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 70 | 6 4 2 2 15 2 20 . 19 Power 9 | 1 . . . 2 1 4 . 1 Engine 6 | 1 . . . 1 1 3 . . Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 1 1 1 3 . 4 . 3 Treads 1 | . . . . . . . . 1 Leg 2 | . . . . . . . . 2 Wheel 12 | 2 1 1 1 3 . 4 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 1 1 1 6 1 8 . 7 Device 9 | . . . . 2 . 4 . 3 Storage 2 | 1 . . . . . 1 . . Processor . | . . . . . . . . . Hackware 2 | . . . . . 1 1 . . Protection 13 | . 1 1 1 4 . 2 . 4 Artifact . | . . . . . . . . . Weapon 20 | 2 2 . . 4 . 4 . 8 Energy Gun 13 | . . . . 3 . 3 . 7 Energy Cannon 4 | . 2 . . 1 . . . 1 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . . 2 . 2 . . Parts Lost 31 | . . 1 . . 1 5 . 24 Power 2 | . . . . . . . . 2 Propulsion 11 | . . 1 . . . 3 . 7 Utility 13 | . . . . . 1 2 . 10 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 19 | . . 1 . . 1 4 . 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 93 88 98 98 99 88 84 79 Engine 8 | . 14 11 11 8 9 8 7 5 Leg 1 | . . . . . . . . 5 Wheel 27 | . 28 32 32 36 36 26 30 11 Device 8 | . . . . 7 9 15 15 13 Storage 9 | . 14 11 11 9 9 9 7 6 Protection 13 | . 8 12 21 17 12 8 7 11 Energy Gun 14 | . . . . 14 18 18 15 21 Energy Cannon 4 | . 10 22 22 3 . . . . Ballistic Gun 1 | . 17 . . . . . . . Naked Turns 17 | . . . . . . . . 17 Heaviest Build 38 | 12 19 21 23 25 22 29 29 38 Greatest Support 58 | 26 26 36 42 58 58 58 42 42 Greatest Overweight (x) 6 | 1 . . . . . 1 . 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 6 7 8 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 2 Class Distribution -------------------- 46% | Scavenger-Mutant 33% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Matter Collected 820 | 274 30 32 25 150 20 154 . 135 Remotely . | . . . . . . . . . Salvage Created 3746 | 105 92 347 236 713 374 774 . 1105 Parts 168 | 7 4 27 10 38 15 34 . 33 Haulers Intercepted 4 | . . 1 . 2 . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 76 | . 2 9 7 12 12 12 . 22 Guns 51 | . 2 . . 9 12 11 . 17 Cannons 15 | . . 9 5 1 . . . . AOE 2 | . . . 1 1 . . . . Classes Destroyed 11 | 2 2 4 . . . 2 . 1 Worker 3 | . . 1 . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . . 1 . 2 . 1 . . Recycler 2 | 1 . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 4 | . 1 . . 2 . 1 . . Swarmer 22 | . . 6 3 3 7 . . 3 Grunt 31 | . 2 1 4 4 3 6 . 11 Brawler 1 | . . . . . . 1 . . Sentry 21 | . . 2 . 5 2 5 . 7 Hunter 1 | . . . . . . . . 1 Best Kill Streak 8 | 2 2 8 6 4 5 6 . 5 Combat Bots Only 7 | . 2 7 5 3 5 6 . 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Damage Taken 4437 | . 46 232 141 326 294 566 . 2832 Core 925 | . . 60 16 36 30 82 . 701 Absorbed by Shields 19 | . . . . . . . . 19 Redirected to Shielding 105 | . 10 25 39 31 . . . . Core Remaining (%) 88 | 100 100 . 81 . . 73 . . Volleys Fired 211 | 7 7 17 14 40 25 44 . 57 Largest 3 | 2 2 2 2 2 2 2 . 3 Hottest 231 | 40 112 112 112 124 122 124 . 231 Shots Fired 434 | 14 14 25 26 80 49 83 . 143 Gun 359 | 14 12 . . 59 49 83 . 142 Cannon 75 | . 2 25 26 21 . . . 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 26 | 14 12 . . . . . . . Thermal 333 | . . . . 59 49 83 . 142 Explosive . | . . . . . . . . . Electromagnetic 75 | . 2 25 26 21 . . . 1 Robot Hit Streak 25 | 7 11 8 8 9 16 18 . 25 Robot Miss Streak 2 | 2 1 1 1 2 1 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . . 2 . . 6 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 356 | 9 12 18 20 60 42 73 . 122 Core Hits 148 | 3 7 12 8 22 19 27 . 50 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 27 | 1 . . 1 4 4 3 . 14 Burn 24 | . . . . 3 4 3 . 14 Destroy 1 | 1 . . . . . . . . Corrupt 2 | . . . 1 1 . . . . Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6783 | 90 130 420 442 1335 778 1337 . 2251 Guns 5367 | 90 92 . . 844 776 1337 . 2228 Cannons 1294 | . 38 395 421 417 . . . 23 Explosions 120 | . . 25 21 74 . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . 2 . . . Kinetic 182 | 90 92 . . . . . . . Thermal 5305 | . . 25 21 918 776 1337 . 2228 Explosive . | . . . . . . . . . Electromagnetic 1294 | . 38 395 421 417 . . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 2 3 . . Average Corruption 2 | . . . . . 2 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . 3 11 . . Message Errors 2 | . . . . . . 2 . . Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 3 | . . . . . 2 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . 24 . . . . Projectiles 5 | . . . . 5 . . . . Explosions 19 | . . . . 19 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . . . 27 30 1 . . . Shots 2 | . . . 1 1 . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 733 | . 51 187 180 159 143 205 . 733 Average Temperature 109 | . 22 67 65 43 50 78 . 209 Received Heat Transfer 1701 | . 36 42 66 171 90 234 . 1062 Effects 21 | . . . . . . . . 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 3 Interference 7 | . . . . . . . . 7 Short Circuit 2 | . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 11 | . 1 3 2 5 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . . 1 . 5 Combat Hostiles 6 | . . . . . . 1 . 5 Parts Melted 38 | . . . . 5 4 7 . 22 Heat Transferred 12610 | . . 50 50 1900 1735 2886 . 5989 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Peak Influence 542 | 10 62 300 371 369 404 542 152 463 Initial 169 | . 5 22 99 122 54 169 152 93 Average 222 | 3 33 138 273 203 262 327 152 267 Maximum Alert Level 2 | . . 1 1 1 2 2 . 2 Low Security (%) 43 | 100 100 54 7 52 26 15 100 35 Level 1 46 | . . 45 92 47 51 65 . 44 Level 2 9 | . . . . . 22 19 . 19 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Distress Signals 5 | . . 3 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 5 14 9 19 16 20 . 27 Peak Tracking Total 10 | . 4 8 3 3 6 5 . 10 Tactical Retreats 10 | . . 1 2 4 2 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Traps Triggered 7 | . . . . . 2 . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Machines Disabled 7 | . . . 3 1 1 1 . 1 Max in Single Turn 3 | . . . 3 1 1 1 . 1 Garrison Relay 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Machines Accessed 10 | . 2 1 . 5 . 1 1 . Terminals 7 | . 2 1 . 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 14 | . 3 2 . 6 . 2 1 . Successful 11 | . 2 1 . 5 . 2 1 . Failed 3 | . 1 1 . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 3 2 . 3 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . Terminal Hacks 8 | . 2 1 . 3 . 2 . . Prototype ID Bank 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Unreport Threat 2 | . . 1 . 1 . . . . Registered Components 1 | . . . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 5 | . 1 1 . 1 . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . 5 . . 4 Machine Destruction 9 | . . . . . 5 . . 4 Attached 2 | . . . . . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Turns Passed 2840 | 78 216 188 142 877 230 463 22 624 Spaces Moved 2015 | 47 199 148 81 697 157 305 27 354 Core 61 | 23 . . . . . . . 38 Treads . | . . . . . . . . . Legs 14 | . . . . . . . . 14 Wheels 1940 | 24 199 148 81 697 157 305 27 302 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 86 90 95 95 82 82 50 Average Speed 94 | 89 90 86 92 95 95 90 82 102 Slowest Speed 350 | 100 90 90 93 95 95 115 82 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 52 19 25 66 35 37 1 50 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . . 1 10 4 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 15 | . . 1 10 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Total 2559 | 71 225 183 121 838 187 406 26 502 Wait 140 | . 4 14 23 52 1 22 . 24 Move 2008 | 46 198 147 80 697 156 304 26 354 Hop . | . . . . . . . . . Pick Up 50 | 12 6 2 2 13 1 3 . 11 Fast Attach 24 | . 3 . . 5 1 13 . 2 Attach 26 | 6 . 2 2 2 . 1 . 13 Detach . | . . . . . . . . . Swap 20 | . 1 . . 8 1 6 . 4 Drop 47 | . 6 1 . 21 1 12 . 6 Fire 211 | 7 7 17 14 40 25 44 . 57 Melee 1 | . . . . . . 1 . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 31 | . . . . . . . . 31 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 14) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 422 | -9/Materials | Destroyed 7 combat bots 427 | -9/Materials | Discovered new exit (range 7) 483 | -9/Materials | Entered Mines 599 | -9/Mines | Discovered new exit (range 8) 625 | -9/Mines | Entered Materials 625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 724 | -8/Materials | Discovered new exit (range 7) 787 | -8/Materials | Discovered new exit (range 13) 918 | -8/Materials | Build established: Scavenger-Mutant 988 | -8/Materials | Discovered new exit (range 10) 1348 | -8/Materials | Discovered new exit (range 8) 1502 | -8/Materials | Identified exit to Garrison 1502 | -8/Materials | Entered Garrison 1507 | -8/Garrison | Installed Relay Interface Framework 1572 | -8/Garrison | Triggered checkpoint 1592 | -8/Garrison | Garrison Relay disabled 1662 | -8/Garrison | Triggered checkpoint 1718 | -8/Garrison | Discovered new exit (range 13) 1732 | -8/Garrison | Entered Materials 1841 | -8/Materials | Lost 4 parts (2n2u) 2174 | -8/Materials | Discovered new exit (range 16) 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2200 | -7/Factory | Identified exit to Garrison 2217 | -7/Factory | Entered Garrison 2254 | -7/Garrison | Triggered checkpoint 2296 | -7/Garrison | Discovered new exit (range 9) 2318 | -7/Garrison | Triggered checkpoint 2385 | -7/Garrison | Lost 4 parts (2n2u) 2480 | -7/Garrison | Triggered checkpoint 2538 | -7/Garrison | Discovered new exit (range 8) 2586 | -7/Garrison | Triggered checkpoint 2612 | -7/Garrison | Garrison Relay disabled 2715 | -7/Garrison | Triggered checkpoint 2783 | -7/Garrison | Core integrity fell below 50% 2805 | -7/Garrison | Core integrity fell below 20% 2841 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02788_ Critical hit (Burn: +37). 02791_ Acquired Imp. Light Armor Plating. 02795_ Hvy. Laser melted. 02795_ Unknown Engine melted. 02795_ G-50 Soldier destroyed. 02797_ Overheating: System interference. 02797_ Imp. Heat Sink temporarily disabled. 02798_ Overheating: Energy bleed (-4). 02803_ Overheating: Energy bleed (-3). 02804_ Imp. Heat Sink destroyed. 02806_ Broken Lgt. Treads destroyed. 02807_ The unstable cave ceiling collapses. 02810_ Gatling Laser destroyed. 02811_ Imp. Light Armor Plating destroyed. 02812_ The unstable cave ceiling collapses. 02814_ Imp. Heat Sink destroyed. 02814_ Sml. Storage Unit destroyed. 02824_ Acquired Particle Gun. 02828_ Acquired EM Pulse Cannon. 02834_ D-53 Grenadier misfires. Map ----- +----------------------------------------------------+ | ????????????# #???????????????????????????????? | | ?############ ###"""#?????????????????????????? | | ?# #???????????????????? | | ?# #???????????????????? | | ?# ######### ###"""#####?????????????????????? | | ?# #???????# #???????????????????????????????? | | ?# #???????# #???????????????????????????????? | | ?# #???????# #???????????????????????????????? | | ## #???????# #???????????????????????????????? | | ## #???????# #???????????????????????????????? | | ## ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## ###########???????????????????????????????? | | ## #?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????##???????????????????????? | | ## #????????????????#"###????????????????????? | | ## #????????????????#" ####?????????????????? | | [ #####????????????# # #?????????????????? | | *% ????????????#" #?????????????????? | | *% #?# ????????????#"# #?????????????????? | | # [ ##?# ????????????###@ #?????????????????? | | # #?# ????????????? ####?????????????????? | | # #?# ???????????# %#??????????????????? | | ## ### #??????????# %#??????????????????? | | ## ## ###??####??### dY #??????????????????? | | ## ## #### ?????i ###??????????????????? | | # # #?????# ????????????????????? | | # # # #?????# #????????????????????? | | # [ %= #????? # #????????????????????? | | # = = ######## #????????????????????? | | ?##### #????????????????????? | | ?????## = ##########????????????????????? | | ??????# #* #?????????????????????????????? | | ??????### ###?????????????????????????????? | | ????????# ## #???????????????????????????????? | | ????????# #####???????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# < #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????######?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 51 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionLaserSuite Manual? 0 Play Time 00:56:01 Cumulative 49.7 hours Start 2022.03.29 @ 02:39:39 End 2022.03.29 @ 03:38:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 13 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01868036-6d8e-4b3d-aa7b-646ca1c151ba