Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 16:26:48 Player: MolePlayingNice Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (519) 2595 Value Destroyed (29219) 29219 Prototype IDs (93) 1860 Alien Tech Used (13) 2600 Bonus (43463) 43463 TOTAL SCORE: 89437 Bonus ------- High Alert Combat Kills 6990 Follower Combat Kills 897 Hunted by Unchained 500 Destroyed Unchained 1000 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 368 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -892 Cogmind --------- Core Integrity 864/1600 Matter 300/300 Energy 490/490 System Corruption 0% +Membrane Temperature Cool (0) Movement Rolling (210) Ox8 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (10) ----- Experimental Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Heavy Regenerative Plating AEGIS Remote Shield High-powered Tractor Beam > --- WEAPON (11) ------ Heavy Quantum Rifle Cooled Nova Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Railgun Helical Railgun > --- INVENTORY (25) --- Zero-point Reactor Experimental Biometal Heavy Treads Experimental Cooling System Experimental Coolant Injector Experimental Energy Well (535) Experimental Energy Well (0) Advanced Matter Compressor (400) Experimental Matter Compressor (500) Advanced Recoil Stabilizer Advanced Recoil Stabilizer Precision Matter Filter Transmission Jammer Thermal Barrier Experimental EM Shield Experimental Hardlight Generator Microwarp Drive Potential Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Heavy Quantum Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Helical Railgun > --- INVENTORY -------- Zero-point Reactor Wheel Compact Wheel Experimental Cooling System Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Advanced Matter Compressor Experimental Matter Compressor Advanced Recoil Stabilizer Advanced Recoil Stabilizer Precision Matter Filter Transmission Jammer Heavy Regenerative Plating Thermal Barrier Experimental EM Shield Experimental Hardlight Generator High-powered Tractor Beam Potential Cannon Cooled Nova Cannon [Rating: 221] Favorites ----------- Power Improved Quantum Reactor Engine Deuterium Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Railgun Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Graviton Cannon Launcher Proton Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 2 2 . . . . . . . . . 1 . . . . . . . . . 1 . Weapon 9 | . . 2 . . . . . . . 1 . . . . 1 . . . . 2 . . 2 . 1 . Parts Attached 305 | . 5 9 17 19 5 1 . . 3 20 10 4 13 1 9 5 . 2 2 15 39 49 30 14 8 25 Power 35 | . . . 1 . . . . . 1 4 2 . 2 . 3 . . . . . 5 8 6 . . 3 Engine 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . 1 3 1 . 1 . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . 1 . . 1 . 3 . . . . . 5 8 6 . . 3 Propulsion 27 | . 2 . 3 2 . . . . . . . . . . . 1 . . . . 3 7 4 2 2 1 Treads 6 | . 2 . . . . . . . . . . . . . . . . . . . 3 1 . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 20 | . . . 3 2 . . . . . . . . . . . 1 . . . . . 5 4 2 2 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | . 2 2 7 9 3 1 . . 2 5 6 3 8 . 3 . . 2 1 4 20 15 . 5 1 10 Device 57 | . 1 1 5 5 1 1 . . 1 1 3 3 2 . 1 . . 1 1 1 10 9 . 1 1 8 Storage 11 | . 1 1 1 . 1 . . . . . 1 . . . . . . . . . 3 2 . 1 . . Processor 11 | . . . . 1 . . . . . 1 1 . 2 . . . . . . . 1 1 . 3 . 1 Hackware 4 | . . . . 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . Protection 23 | . . . 1 2 . . . . 1 3 1 . 3 . 1 . . 1 . 3 5 1 . . . 1 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Weapon 134 | . 1 7 6 8 2 . . . . 11 2 1 3 1 3 4 . . 1 11 11 19 20 7 5 11 Energy Gun 20 | . . 4 3 5 1 . . . . 3 . . . . . . . . . . . 1 . 3 . . Energy Cannon 17 | . . 2 1 2 1 . . . . 1 . . 1 . 1 1 . . . . 2 1 1 2 . 1 Ballistic Gun 90 | . 1 1 1 1 . . . . . 6 2 1 2 1 2 3 . . 1 10 7 16 18 2 5 10 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 4 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . 1 3 . 1 . . . . 3 . . 6 . 1 . . 3 . 1 11 13 2 9 . 4 Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Parts Lost 77 | . . 1 3 1 . . . . 2 3 4 3 . . 7 1 . . 1 5 15 19 3 1 1 7 Power 11 | . . . . . . . . . 1 . 1 1 . . 1 . . . . . 2 2 1 1 . 1 Propulsion 8 | . . . 2 . . . . . . . . . . . . . . . . . 1 3 1 . . 1 Utility 19 | . . . . 1 . . . . 1 2 3 1 . . 2 . . . . 3 3 2 . . 1 . Weapon 39 | . . 1 1 . . . . . . 1 . 1 . . 4 1 . . 1 2 9 12 1 . . 5 Highest Loss Streak 6 | . . 1 1 1 . . . . 1 1 4 2 . . 6 1 . . 1 1 5 5 2 1 1 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Average Backups 21 | . 6 11 14 23 24 24 25 25 24 24 21 21 21 22 19 21 22 22 21 22 21 22 21 21 20 20 Power 1 | . 1 1 1 1 1 1 1 1 . 1 2 1 1 2 1 1 1 1 1 1 . 1 . 1 2 1 Propulsion 1 | . 3 3 1 1 2 2 3 3 3 2 2 2 2 2 2 1 2 2 2 2 2 1 1 . 1 1 Utility 10 | . . 1 4 8 9 9 9 9 7 9 8 9 10 11 9 11 12 11 12 12 9 10 10 11 11 13 Weapon 6 | . 2 5 7 11 10 11 10 11 11 11 7 6 7 7 6 6 7 6 5 5 4 3 4 5 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 5 2 4 8 2 . 2 . . 8 . . 4 . 3 . 1 2 . 3 6 6 4 2 . 8 Power 11 | . . . 1 1 . . 1 . . 1 . . . . 2 . . . . 1 1 . 1 . . 2 Propulsion 6 | . 2 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . Utility 21 | . 2 . . 1 . . 1 . . 4 . . 2 . . . 1 2 . . 1 3 1 . . 3 Weapon 28 | . 1 1 3 5 2 . . . . 3 . . 1 . . . . . . 2 4 . 2 2 . 2 Tool/Special 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 Average Slot Usage (%) 89 | . 93 98 99 99 85 86 86 86 89 92 89 87 87 88 87 83 84 54 83 80 87 86 92 94 95 94 Engine 1 | . 14 11 9 7 6 6 6 6 2 . . 3 4 . . . . . . . . . . . . . Core 1 | . . . . . . . . . 3 8 4 5 5 5 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 1 5 1 . 5 7 5 5 5 5 4 7 4 7 7 8 7 Wheel 6 | . . . 14 14 6 6 6 6 6 5 5 5 5 5 5 4 5 5 5 4 3 5 7 7 8 7 Device 12 | . 8 11 21 19 19 24 25 26 25 18 14 10 6 4 6 10 10 10 10 8 8 8 12 5 11 11 Storage 4 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 14 | . . . . 5 6 6 6 6 6 9 14 17 17 23 21 21 21 21 21 19 19 18 13 18 16 16 Protection 5 | . . . 5 10 6 6 6 6 10 11 5 5 8 5 8 5 5 4 5 4 2 3 3 4 4 3 Energy Gun 4 | . 3 15 11 18 20 20 20 20 20 15 4 . . . . . . . . . . . . . 3 3 Energy Cannon 2 | . . 7 23 4 . . . . . 1 1 1 . . 1 3 . . 4 3 2 3 1 . . . Ballistic Gun 27 | . 24 18 1 7 6 6 6 6 5 11 21 27 29 29 28 27 31 2 26 28 33 32 38 42 39 38 Peak Build Rating 221 | . 8 16 32 50 55 56 55 55 58 86 94 96 107 107 126 125 122 123 127 143 173 178 194 190 197 221 Average Rating 123 | . 6 12 26 40 53 54 54 55 53 74 89 92 95 106 120 121 121 91 125 131 143 159 164 174 191 191 On Entrance 91 | 6 6 7 14 32 50 54 54 55 55 53 83 93 92 107 106 125 121 121 123 126 143 157 158 167 176 190 Avg Prop Armor Cover (%) 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 13 18 38 113 131 130 138 138 131 139 157 156 156 155 155 175 173 167 167 179 195 220 202 194 199 206 217 Greatest Support 85 | 20 40 40 40 32 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 70 85 32 32 32 85 Greatest Overweight (x) 20 | . . 1 4 4 4 4 4 4 4 5 5 5 5 5 6 6 5 5 6 6 7 20 11 12 7 13 Average Overweight (x) 5 | . . . 1 3 4 4 4 4 4 4 4 4 4 5 5 5 5 4 5 5 6 6 5 5 6 6 Largest Inventory Capacity 25 | . 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 9 13 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 8 15 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 6 11 14 24 24 24 24 25 24 24 22 24 24 25 23 24 25 24 24 24 23 24 24 24 24 24 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 7 15 17 25 25 25 25 25 24 24 23 24 25 25 25 25 25 25 25 25 25 24 25 25 25 21 Class Distribution -------------------- 62% | Scavenger-Executioner 13% | Gunner 12% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Tank | -5/Proximity Caves Tank | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -3/Section 7 Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 28926 | 200 79 221 312 393 9 157 52 . 127 1206 242 552 382 380 993 358 326 . 446 1873 3987 5983 3251 1846 1586 3965 Remotely 9347 | . . . . . . . . . . . . . . . . . . . . 132 2604 1761 1758 570 463 2059 Salvage Created 34640 | . 154 474 779 1113 9 276 95 . 362 2314 73 488 148 255 1858 231 117 . 635 3052 4741 5678 2594 1645 2849 4700 Parts 1786 | . 8 16 27 50 3 7 8 . 11 92 3 18 11 18 116 15 9 . 32 187 237 325 114 101 169 209 Haulers Intercepted 10 | . 1 . . . . . . . . 3 . . . . . . . . . 1 . 1 2 . 2 . Recyclers Shooed 7 | . . 1 1 . . . . . . 3 . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . 7 8 . 9 . 3 19 . 34 . 15 9 . 27 . . . . . . . Prevented 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 408 | . 2 9 15 18 . 7 4 . 7 39 1 7 3 8 22 6 4 . 8 31 46 61 23 19 24 44 Guns 360 | . 2 5 1 15 . 7 4 . 6 26 1 6 3 8 20 6 4 . 6 31 44 57 23 19 23 43 Cannons 23 | . . 4 8 2 . . . . . . . 1 . . 1 . . . 1 . 1 4 . . . 1 AOE 13 | . . . 4 . . . . . . 8 . . . . . . . . . . . . . . 1 . Classes Destroyed 29 | . 2 4 2 5 . . . . 2 2 . . 2 1 . . . . . . 2 3 3 . 1 . Worker 26 | . . 1 . . . . . . . 4 . . . . 3 . . . . 1 3 10 1 . 2 1 Builder 21 | . . . . . . . . . . 4 . . . . 5 . . . . 1 1 7 . 3 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 10 | . 1 . . . . . . . . 3 . . . . . . . . . 1 . 1 2 . 2 . Recycler 24 | . . . 2 3 . . . . . 2 . . . . 1 . . . . 4 3 4 3 1 1 . Mechanic 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 Operator 7 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . . 2 . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 12 | . . 1 . 1 . . . . . 3 . . . . . . . . . 1 3 1 . . 1 1 Swarmer 87 | . . . 4 . . 3 4 . . 17 . . 1 6 4 5 4 . 1 9 . 13 . 6 . 10 Grunt 122 | . 2 7 7 8 . 2 . . . 10 . 3 . . 4 1 . . 3 7 22 16 2 2 12 14 Brawler 9 | . . 1 . . . 1 . . 1 . . . . . 1 . . . . . . 3 . . . 2 Duelist 8 | . . . . . . . . . 1 . . . . . . . . . 1 . 4 1 . . . 1 Protector 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Sentry 36 | . . 1 4 4 . . . . 1 1 . 1 . . 1 . . . 1 7 . 10 . . 3 2 Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Specialist 5 | . . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . . . Hunter 31 | . . . . 1 . . . . 1 1 . 2 . 1 8 . . . 2 . 4 . 5 2 2 2 Programmer 69 | . . . . 2 . 1 . . 2 7 . 1 . . 4 . . . . 8 14 9 3 6 4 8 Heavy 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Behemoth 4 | . . . . . . . . . 1 1 1 . . . . . . . . . . . 1 . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Striker 7 | . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Knight 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Best Kill Streak 15 | . 2 4 5 4 1 3 4 . 3 7 1 4 3 5 11 5 4 . 3 7 11 15 7 11 5 13 Combat Bots Only 13 | . 2 4 5 4 . 3 4 . 3 5 1 4 3 5 7 5 4 . 3 7 8 8 7 9 5 13 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 2 . 1 4 1 1 1 2 3 3 2 . 2 2 3 3 3 4 4 4 Gunslinging 2 | . . . . . . 1 1 . . 2 . . . 1 1 2 1 . . 1 2 2 1 1 1 2 Exploded 3 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 CL-0N3 (-2/Testing) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 2381 | . 17 51 28 97 . 12 22 . 56 132 27 44 4 53 185 11 12 . 28 120 411 532 84 84 79 292 Missed 670 | . 5 21 7 46 . 2 8 . 19 43 6 11 1 20 49 4 5 . 13 37 103 133 25 22 19 71 Hits 1711 | . 12 30 21 51 . 10 14 . 37 89 21 33 3 33 136 7 7 . 15 83 308 399 59 62 60 221 Melee 24 | . . . . . . . . . . . . . . . . . . . . . 3 12 7 . . 2 Projectile 1687 | . 12 30 21 51 . 10 14 . 37 89 21 33 3 33 136 7 7 . 15 83 305 387 52 62 60 219 AOE 21 | . . . . . . . . . . 1 . . . . 1 . . . . . . 5 8 . 2 4 Critical Strikes 66 | . . . 1 1 . . 1 . 1 7 . 1 1 2 3 . . . 1 4 15 15 6 1 2 4 Part Disruptions 14 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 12 Damage Taken 29634 | . 240 349 298 668 . 148 221 . 548 1535 571 608 60 283 2370 118 79 . 278 1621 5729 5294 2231 568 1029 4788 Core 2930 | . 50 33 22 58 . . 16 . 56 57 21 55 17 20 109 . . . 39 21 789 809 168 43 33 514 Absorbed by Shields 7459 | . . . . . . . . . . . . 5 60 266 . . 29 . 30 295 858 3639 . 100 360 1817 Reduced by Siege Mode 251 | . . . . . . . . . . . . . . . . . . . . . 95 88 . . . 68 Redirected to Core 523 | . . . . . . . . . . . . . . . . . . . . . 523 . . . . . Ignored by Resistances 4034 | . . . . . . . . . . . . . . . . . . . . . . 779 55 1303 408 1489 Regen/Repaired (Parts) 8306 | . . . . . . . . . . . . . 164 . . . . . . . 734 1357 3963 90 304 1694 Core Remaining (%) 74 | 100 80 91 96 91 . . . . 91 . . . . 83 . . . . 87 . . 1 . 41 . 54 Volleys Fired 857 | . 17 28 27 39 1 7 3 . 15 73 7 13 6 16 45 4 3 . 11 58 96 192 50 40 31 75 Largest 11 | . 2 4 4 4 4 4 4 . 4 5 5 5 5 5 6 6 6 . 6 8 8 8 10 10 11 11 Hottest 422 | . 60 176 269 268 268 268 268 . 320 400 317 154 154 154 192 186 186 . 186 260 280 345 343 336 418 422 Shots Fired 4637 | . 34 102 95 153 4 28 12 . 58 280 32 61 31 80 192 24 20 . 42 346 579 839 433 236 331 625 Gun 4332 | . 34 85 28 122 4 28 12 . 58 259 26 57 31 80 177 24 20 . 38 339 555 750 430 233 331 611 Cannon 287 | . . 17 65 30 . . . . . 8 6 4 . . 15 . . . 4 6 24 89 2 3 . 14 Launcher 17 | . . . 2 1 . . . . . 13 . . . . . . . . . 1 . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 3837 | . 29 52 . 38 1 7 3 . 10 106 14 57 31 80 177 24 20 . 38 339 555 749 425 233 300 549 Thermal 718 | . . 34 93 114 3 21 9 . 48 161 18 4 . . 6 . . . . 6 7 82 5 . 31 76 Explosive 7 | . . . 2 1 . . . . . 4 . . . . . . . . . . . . . . . . Electromagnetic 52 | . 5 16 . . . . . . . 9 . . . . 9 . . . 4 1 1 2 2 3 . . Entropic 22 | . . . . . . . . . . . . . . . . . . . . . 16 6 . . . . Robot Hit Streak 42 | . 7 8 18 30 5 16 5 . 35 16 6 8 4 7 13 7 6 . 13 26 20 29 8 40 15 42 Robot Miss Streak 8 | . 3 6 3 4 1 2 2 . 4 3 3 2 3 4 5 2 2 . 2 6 8 6 5 3 5 6 Penetration Max 2 | . . . . . . . 1 . 1 . . . 1 1 1 1 . . 2 1 2 2 1 2 1 1 Secondary Targets 115 | . 1 . . . . 3 1 . 3 9 . 3 2 2 9 3 1 . 2 8 16 21 2 4 6 19 Max Gunslinging Chain 3 | . 1 . . . . 2 1 . 1 3 . 1 1 1 2 2 1 . 1 2 2 2 1 1 2 3 Shots Hit Robots 2695 | . 23 48 61 92 2 23 9 . 50 176 21 35 16 39 119 16 11 . 28 182 321 505 185 150 160 423 Core Hits 1415 | . 8 24 25 64 2 21 7 . 32 136 6 17 9 17 69 9 4 . 21 105 165 243 83 79 81 188 Critical Kills 45 | . . 1 1 . . . . . 1 . . . . . 2 . . . 1 2 4 4 2 8 9 10 Critical Parts Destroyed 65 | . . . . 1 . . . . . 1 . 2 2 2 4 1 . . . 5 2 5 5 12 9 14 Critical Strikes 144 | . . 2 3 1 . . . . 1 2 . 2 2 2 6 1 . . 1 7 8 12 11 22 22 39 Burn 4 | . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 137 | . . 1 . 1 . . . . 1 1 . 2 2 2 6 1 . . 1 7 6 12 11 22 22 39 Sunder 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71016 | . 252 754 1389 2078 41 476 167 . 1453 5386 713 749 549 895 3278 414 240 . 872 4922 8804 12631 5021 3739 4677 11516 Guns 65306 | . 221 514 310 1621 41 476 167 . 1453 4556 536 721 549 895 3044 414 240 . 654 4786 8252 11381 5021 3739 4457 11258 Cannons 3872 | . . 184 846 457 . . . . . . 177 28 . . 234 . . . 156 . 528 1004 . . . 258 Explosions 1799 | . 31 45 233 . . . . . . 830 . . . . . . . . 62 136 . 242 . . 220 . Melee 24 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Ramming 15 | . . 11 . . . . . . . . . . . . . . . . . . . 4 . . . . Kinetic 54982 | . 171 207 . 228 . . 36 . 167 1099 244 721 549 895 3044 414 240 . 654 4786 8276 11381 4953 3739 3524 9654 Thermal 13338 | . 31 399 1156 1850 41 476 131 . 1286 3497 469 28 . . . . . . 62 . 45 1004 68 . 933 1862 Explosive 1045 | . . . 233 . . . . . . 350 . . . . . . . . . . . 242 . . 220 . Electromagnetic 1153 | . 50 137 . . . . . . . 440 . . . . 234 . . . 156 136 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 483 | . . . . . . . . . . . . . . . . . . . . . 483 . . . . . Highest Corruption 7 | . 2 . . 1 . . . . 3 2 2 3 7 . 5 5 5 5 5 1 6 2 . . . . Average Corruption 2 | . 2 . . 1 . . . . 2 1 2 2 4 . 3 5 5 5 5 1 3 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 183 | . 1 . . 2 . . . . 9 12 7 10 2 . 11 10 16 7 21 6 45 24 . . . . Message Errors 45 | . . . . . . . . . 1 3 3 2 1 . 2 3 6 3 2 1 10 8 . . . . Matter Fused 44 | . 1 . . . . . . . 3 1 3 4 . . 2 2 3 3 6 . 12 4 . . . . Heat Flow Errors 22 | . . . . . . . . . . 3 . 1 . . 3 1 1 1 3 2 6 1 . . . . Energy Discharges 21 | . . . . 1 . . . . 1 . . . . . 1 1 1 . 6 2 4 4 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . 1 . . . . 2 1 . 1 . . 1 1 1 . 2 . 4 3 . . . . Data Loss (major) 10 | . . . . . . . . . . 2 1 . . . . 1 2 . 1 . 1 2 . . . . Misfires 10 | . . . . . . . . . 2 . . 1 1 . 1 1 2 . . . 1 1 . . . . Alerts 4 | . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . . . Weapon Failures 8 | . . . . . . . . . . . . . . . 1 . . . . 1 5 1 . . . . Overload Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overflow Damage 230 | . . 15 12 6 . . . . . 19 . . . . . . . . . . 16 150 . . 12 . Projectiles 179 | . . . 12 6 . . . . . . . . . . . . . . . . 16 145 . . . . Explosions 51 | . . 15 . . . . . . . 19 . . . . . . . . . . . 5 . . 12 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . 29 . . 86 . . . . . . . . . . . . . . . . . 75 . . . . Shots 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 722 | . 52 312 314 219 8 56 56 . 24 370 378 240 200 365 272 213 327 77 163 368 722 377 150 330 690 404 Average Temperature 95 | . 22 105 118 42 5 17 26 . 12 76 218 49 132 132 130 108 145 56 50 112 93 78 50 104 127 103 Received Heat Transfer 4338 | . 96 183 135 243 . 9 . . 45 180 60 51 23 . 27 21 . . 70 145 1339 515 126 11 759 300 Effects 25 | . . 3 2 . . . . . . . 2 . . 4 2 . 1 . . 2 4 . . . 1 4 Shutdowns 5 | . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . 1 1 Energy Bleed 8 | . . 1 . . . . . . . . . . . . 2 . 1 . . 1 2 . . . . 1 Interference 10 | . . 2 2 . . . . . . . 1 . . 3 . . . . . 1 . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . . 4 4 . 2 . 2 Total Turns 436 | . . . . . . . . . . . . . . . . . . . . . 107 145 . 103 . 81 Longest Duration 81 | . . . . . . . . . . . . . . . . . . . . . 47 44 . 81 . 71 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . Parts Fried 7 | . . 1 . . . . . . . 1 . . . . 3 . . . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . 2 1 . . . . 1 4 . . . . . . . . . . . . . . . . Combat Hostiles 8 | . . . 2 1 . . . . 1 4 . . . . . . . . . . . . . . . . Parts Melted 57 | . . 1 7 8 . 5 . . 5 20 . . 1 . . . . . . . 1 1 4 . 2 2 Heat Transferred 22591 | . 50 877 2442 3726 100 1050 300 . 2650 7546 746 37 . . . . . . 50 . 18 814 148 . 814 1223 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . Power Chain Reactions 6 | . 1 1 . . . . . . . 3 . . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . . 1 1 . . . . . 3 . . . . 2 . . . . 2 3 5 3 3 3 4 Low Security (%) 26 | . 100 100 81 92 100 . . . . 64 . . . . 53 . . . . 62 . . . . . . Level 1 14 | . . . 18 7 . . . . . 8 . . . . 42 . . . . 28 47 6 . 33 . . Level 2 22 | . . . . . . . . . . 23 . . . . 4 . . . . 9 31 46 . 55 67 11 Level 3 30 | . . . . . . . . . . 3 . . . . . . . . . . 20 13 100 10 32 83 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 26 . . . 5 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1785 | . 50 117 239 236 115 . . . . 854 . . . . 412 . . . . 467 851 1785 996 783 906 1163 Initial 996 | . . . 26 86 111 . . . . . . . . . 202 . . . . . 262 473 996 533 462 548 Average 528 | . 9 40 102 70 33 . . . . 209 . . . . 178 . . . . 156 490 879 823 462 643 918 Influence Increases 13175 | . 60 252 477 632 19 170 90 . 170 1260 30 150 217 390 817 130 90 . 195 873 1421 2216 654 762 908 1192 Destroy 0b10 Robot/C 8500 | . 40 180 300 360 . 140 80 . 140 780 20 140 140 260 440 120 80 . 160 620 940 1220 460 500 500 880 Destroy 0b10 Robot/NC 550 | . 5 10 10 25 5 . . . . 90 . . 10 10 45 . . . . 45 60 120 30 20 45 20 Destroy Leader 1634 | . 12 52 70 122 . 30 10 . 30 152 10 10 . 40 90 10 10 . 20 104 146 244 134 80 116 142 Allied During Kill 262 | . . . . . . . . . . . . . 67 80 . . . . . . . . . 69 46 . Trap Triggered on 0b10 40 | . . . . . . . . . . . . . . . . . . . . . . 40 . . . . Successful Hack 196 | . . 9 . 12 14 . . . . 30 . . . . 2 . . . . 48 55 26 . . . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 780 | . . . 30 60 . . . . . 105 . . . . 15 . . . . 15 135 240 . 45 60 75 Destroy Structure 643 | . 3 1 22 23 . . . . . 58 . . . . 30 . . . . 26 40 176 30 18 141 75 Advance Influence 150 | . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 375 | . . . 15 30 . . . . . 45 . . . . 45 . . . 15 15 45 150 . 15 . . Influence Decreases 12198 | . 60 189 349 595 247 136 124 . 170 409 674 292 85 503 547 388 186 . 195 406 1046 1285 1479 939 821 1073 Entered New Map 3452 | . . . 37 105 117 . 7 . . . 316 40 65 197 32 132 19 . . . 205 369 777 415 309 310 Time Decay 7793 | . 60 179 282 480 45 136 117 . 160 383 318 222 20 284 395 246 167 . 185 356 691 726 672 494 482 693 Lost Part 756 | . . 10 30 10 . . . . 10 26 40 30 . . 70 10 . . 10 50 150 190 30 10 10 70 Lost Ally 112 | . . . . . . . . . . . . . . 22 50 . . . . . . . . 20 20 . Purge Threat 85 | . . . . . 85 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 112 | . . 1 3 14 . . . . . 12 . . . . 4 . . . . 8 14 21 1 11 4 19 Investigation 5 | . . . 1 2 . . . . . 1 . . . . . . . . . . 1 . . . . . Extermination 36 | . . . . 2 . . . . . 4 . . . . 2 . . . . 4 6 7 . 2 2 7 Reinforcement 31 | . . 1 2 5 . . . . . 4 . . . . 2 . . . . 1 3 3 1 3 2 4 Assault 19 | . . . . . . . . . . . . . . . . . . . . . 4 7 . . . 8 Garrison 21 | . . . . 5 . . . . . 3 . . . . . . . . . 3 . 4 . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 6 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 43 | . . . 2 3 . . . . . 5 . . 1 . 1 . . . . 2 1 3 10 3 4 8 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Times Spotted 578 | . 4 11 17 26 1 7 7 . 7 51 1 8 22 13 25 6 4 . 8 35 66 94 33 33 28 71 Peak Tracking Total 12 | . 5 5 4 4 1 3 3 . 3 6 1 5 12 5 5 5 4 . 4 7 10 9 5 6 4 9 Tactical Retreats 18 | . . . 1 2 . . . . . 2 . . . . 1 . . . 1 1 3 6 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 13 | . 2 1 . 3 . . . . . 1 . . . . 2 . . . . . 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 54 | . . . 2 4 . . . . . 7 . 1 . . 1 . . . . 1 9 16 . 4 4 5 Max in Single Turn 2 | . . . 1 2 . . . . . 1 . 1 . . 1 . . . . 1 1 1 . 1 1 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 71 | . . 2 3 6 2 . 1 3 . 6 1 . 3 . 3 . . 4 . 6 12 9 1 2 5 2 Terminals 38 | . . 1 . 3 2 . . . . 3 . . . . 1 . . . . 6 8 8 . 1 3 2 Fabricators 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Repair Stations 4 | . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 1 1 . . . . . 2 . . . . 1 . . . . . 2 . . . 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 165 | . . 16 5 11 4 . 1 24 . 13 1 . 11 . 8 . . 16 . 10 19 14 1 2 7 2 Successful 100 | . . 11 3 2 4 . 1 24 . 4 1 . 11 . 6 . . 16 . 4 5 6 . 1 . 1 Failed 64 | . . 5 2 8 . . . . . 9 . . . . 2 . . . . 6 14 8 1 1 7 1 Catastrophic 21 | . . 1 . 3 . . . . . . . . . . 1 . . . . 2 6 2 1 1 3 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . 3 1 . . . . . . 1 . 1 1 . 4 . . . . 3 6 4 . 1 1 2 Terminals 61 | . . 3 . 5 4 . . . . 4 . . . . 2 . . . . 10 12 13 . 1 5 2 Fabricators 10 | . . . . . . . . . . 4 . . . . 4 . . . . . . . 1 . 1 . Repair Stations 7 | . . . 2 . . . . . . . . . . . . . . . . . 4 1 . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 28 | . . 13 2 2 . . . . . 5 . . . . 2 . . . . . 3 . . . 1 . Garrison Access 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 71 | . . 1 . . 4 . 1 24 . 2 1 . 11 . 1 . . 16 . 4 . 5 . . . 1 Record 12 | . . . . . . . . 6 . . . . . . . . . 5 . 1 . . . . . . Part Schematic 14 | . . 1 . . . . . 10 . . . . . . . . . 3 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 17 | . . . . . . . . 3 . . . . 10 . . . . 4 . . . . . . . . Open Door 7 | . . . . . . . 1 . . . 1 . 1 . . . . . . . . 3 . . . 1 Branch Access Points 4 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . 10 1 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . Retrieve Study 15 | . . 10 1 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . . 1 . . . . . . . . . . . 2 . . . . . 2 1 . . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . . 1 2 4 2 . . . . 5 . . . . 2 . . . . 6 12 6 1 1 5 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 61 | . . . . . . . . 5 . . . . . . . . . . . . 1 . . 55 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 1 . . . . . 10 . . . . . . . . . 3 . . 5 . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . 139 . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . 10 1 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 56 | . . . . . . . . . . . . . . . . . . . . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 5 . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 8 | . . . . . . . . . . . . . 5 . . . . . . . . . . 3 . . Largest Group 5 | . . . . . . . . . . . . . 5 5 3 . . . . . . . . 3 2 . Highest-Rated Group 279 | . . . . . . . . . . . . . 279 279 161 . . . . . . . . 237 158 . Highest-Rated Ally 79 | . . . . . . . . . . . . . 68 68 63 . . . . . . . . 79 79 . Total Orders 8 | . . . . . . . . . . . 2 . 3 1 2 . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Ally Attacks 94 | . . . . . . . . . . . . . 28 31 2 . . . . . . . . 25 8 . Total Damage 4524 | . . . . . . . . . . . . . 1378 1183 51 . . . . . . . . 1473 439 . Kills 20 | . . . . . . . . . . . . . 6 7 . . . . . . . . . 6 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 21067 | . . . . 634 262 724 720 124 657 1700 632 396 715 634 975 535 765 257 786 1202 2125 2588 2597 1077 659 303 Sensors 16594 | . . . . . . 567 666 124 655 1697 632 396 715 634 929 535 765 257 786 1055 2125 2324 1620 112 . . Zeronet 859 | . . . . . . . . . . . . . . . . . . . . . . . . 756 103 . Terrain 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Seismic 3585 | . . . . 634 262 724 720 124 646 475 . . . . . . . . . . . . . . . . Jamming 4774 | . . . . . . . . . . . 175 . . . 264 5 . . . 147 . 262 2477 513 628 303 ECM 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Robot Analysis Total 105 | . . . . . . . . . . . . . . . . . . 4 . . . . . 101 . . Derelict Logs Recovered 9 | . . . . . . 1 . . . . 2 . . 2 . 3 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 29929 | . 265 547 625 1547 263 754 720 124 731 1888 700 468 1220 656 1193 535 778 257 862 1436 2801 3503 2615 1309 1240 2892 Spaces Moved 14325 | 1 137 269 393 915 155 446 434 78 394 920 396 241 641 358 550 280 446 154 364 604 1163 1386 1231 528 556 1285 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 404 | . 103 269 16 . . . . . . . . . . . . . . . . . 1 15 . . . . Legs 35 | 1 34 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 13645 | . . . 377 915 155 446 434 78 394 920 396 241 641 358 550 280 446 154 364 604 1162 1213 1231 525 556 1205 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 100 135 160 160 160 160 160 150 150 150 150 165 165 165 165 150 165 165 160 175 175 175 190 175 Average Speed 173 | 120 150 160 118 141 160 160 160 160 160 162 160 164 164 165 170 176 165 150 179 179 185 197 188 177 190 200 Slowest Speed 380 | 120 160 240 200 160 160 160 160 160 160 165 165 165 165 165 180 180 165 165 180 180 320 380 265 280 195 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Microwarps 18 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . 4 Exploration Rate (%) 43 | 2 29 23 34 24 5 74 53 69 60 29 56 27 94 54 17 41 62 60 37 18 89 68 40 56 22 36 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . . 1 . . . . 1 . . 1 . . . . . . 3 . . . . . . . . Known Exits Taken 14 | . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . . . . . 1 6 . . . 3 . . 1 . 2 2 . 2 . . . . . . . Spaces Dug 71 | . . . 11 9 . . . . . 7 . . . . 4 . . . . 5 4 24 . 2 . 5 Terrain Destroyed 516 | . 3 1 19 32 . . . . . 31 2 2 1 4 16 1 3 . 16 20 18 154 91 12 53 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 340 | . . . 1 2 . . . . . 11 2 1 1 4 15 1 3 . 6 18 16 111 90 11 15 32 AOE 155 | . 3 1 18 30 . . . . . 20 . . . . . . . . 10 . . 39 . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 17507 | . 169 326 495 1063 170 463 454 77 447 1127 442 277 790 380 698 312 480 180 546 803 1564 1898 1392 818 646 1490 Wait 994 | . . 3 10 26 . 3 . . 29 44 11 9 17 . 52 4 28 . 161 82 123 177 4 117 22 72 Move 14080 | . 136 268 392 914 154 445 433 77 393 919 395 240 640 357 549 279 445 153 363 603 1162 1244 1230 525 555 1209 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 261 | . 5 9 18 28 3 2 7 . 2 16 4 4 9 . 11 6 1 3 2 10 26 51 13 13 4 14 Fast Attach 218 | . 2 6 6 7 1 . . . . 11 1 . 12 . 3 1 . 11 . 8 37 47 22 17 5 21 Attach 155 | . . 1 5 6 3 . 2 . 3 5 8 3 . . 8 3 . . 1 6 26 40 11 7 3 14 Detach 61 | . 1 2 1 . 2 . . . . . 4 . 1 . 2 . . . . 2 14 12 6 3 . 11 Swap 382 | . 3 4 15 16 2 5 2 . 5 33 7 7 9 6 22 3 2 . 7 22 34 65 26 25 18 44 Drop 374 | . 5 4 21 27 4 1 7 . . 26 5 1 19 1 6 6 1 13 1 12 44 70 30 32 8 30 Fire 857 | . 17 28 27 39 1 7 3 . 15 73 7 13 6 16 45 4 3 . 11 58 96 192 50 40 31 75 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 122 | . . . . . . . . . . . . . 77 . . 6 . . . . . . . 39 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 245 | -10/Materials | Discovered new exit (range 6) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Weapon x2 580 | -9/Materials | Build established: Gunner 749 | -9/Materials | Discovered new exit (range 3) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x2 1231 | -8/Materials | Discovered new exit (range 4) 1288 | -8/Materials | Build established: Tank 1438 | -8/Materials | Entered Factory 1438 | -7/Factory | Evolved 2 slots: Utility x2 2032 | -7/Factory | Garrison activated, responded to threat 2119 | -7/Factory | Central database locked down 2275 | -7/Factory | Cargo convoy interrupted 2332 | -7/Factory | Garrison activated, responded to threat 2422 | -7/Factory | Build established: Gunner 2783 | -7/Factory | Garrison activated, responded to threat 2944 | -7/Factory | Discovered new exit (range 8) 2985 | -7/Factory | Entered another Factory area 2985 | -6/Factory | Evolved 2 slots: Utility x2 3005 | -6/Factory | Identified exit to Lower Caves 3248 | -6/Factory | Entered Lower Caves 3303 | -6/Lower Caves | Learned Factory terminal intel 3932 | -6/Lower Caves | Discovered new exit (range 8) 4002 | -6/Lower Caves | Entered another Lower Caves area 4701 | -6/Lower Caves | Discovered new exit (range 10) 4720 | -6/Lower Caves | Ambushed by research squad 4722 | -6/Lower Caves | Entered Data Miner 4722 | -6/Data Miner | Discovered new exit (range 6) 4753 | -6/Data Miner | Met Data Miner 4782 | -6/Data Miner | Learned location of Section 7 (-3) 4782 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4806 | -6/Data Miner | Received God Mode back door access code from Data Miner 4846 | -6/Data Miner | Entered Proximity Caves 4848 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5119 | -5/Proximity Caves | Spotted B-75 Beast 5178 | -5/Proximity Caves | Destroyed B-75 Beast 5492 | -5/Proximity Caves | Build established: Tank 5561 | -5/Proximity Caves | Discovered new exit (range 7) 5577 | -5/Proximity Caves | Entered Factory 5577 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5578 | -5/Factory | Loaded intel: 26 terminal locations 5995 | -5/Factory | Spotted B-75 Beast 6006 | -5/Factory | Destroyed B-75 Beast 6252 | -5/Factory | Garrison activated, responded to threat 6605 | -5/Factory | Identified exit to Upper Caves 7465 | -5/Factory | Entered Upper Caves 7513 | -5/Upper Caves | Spotted B-75 Beast 7541 | -5/Upper Caves | Destroyed B-75 Beast 7563 | -5/Upper Caves | Lost 4 parts (1p3u) 7876 | -5/Upper Caves | Build established: Skirmisher 8077 | -5/Upper Caves | Encountered a Warlord checkpoint 8094 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8137 | -5/Upper Caves | Discovered new exit (range 8) 8163 | -5/Upper Caves | Identified exit to Upper Caves 8165 | -5/Upper Caves | Entered another Upper Caves area 8206 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8215 | -5/Upper Caves | Found Prototype Special Weapon 8298 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8362 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8609 | -5/Upper Caves | Discovered new exit (range 14) 8631 | -5/Upper Caves | Identified exit to Warlord 8633 | -5/Upper Caves | Entered Warlord 8690 | -5/Warlord | System corruption cleaned by Quarantine Array 8841 | -5/Warlord | System corruption cleaned by Quarantine Array 8891 | -5/Warlord | Discovered new exit (range 51) 8999 | -5/Warlord | Build established: Gunner 9231 | -5/Warlord | Met Warlord 9256 | -5/Warlord | Warlord's base attacked by MAIN.C 9382 | -5/Warlord | Build established: Skirmisher 9425 | -5/Warlord | Found Prototype Energy Cannon 9425 | -5/Warlord | Identified Vortex Cannon 9436 | -5/Warlord | Found Vortex Cannon 9537 | -5/Warlord | Opened Warlord's prototype stash 9544 | -5/Warlord | Found Prototype Reactor 9550 | -5/Warlord | Found Prototype Processor 9550 | -5/Warlord | Identified Exp. Targeting Computer 9606 | -5/Warlord | Warlord forces counterattacked 9701 | -5/Warlord | Lost 4 allies 9733 | -5/Warlord | Found Prototype Processor 9734 | -5/Warlord | Identified Exp. Core Analyzer 9754 | -5/Warlord | Spotted Striker 9783 | -5/Warlord | Spotted Striker 9790 | -5/Warlord | Spotted Executioner 9798 | -5/Warlord | Destroyed Striker 9840 | -5/Warlord | Identified exit to Proximity Caves 9841 | -5/Warlord | Lost 9 allies 9853 | -5/Warlord | Entered Proximity Caves 9853 | -4/Proximity Caves | Accompanied by 5 allies 9854 | -4/Proximity Caves | Identified exit to Factory 9857 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9983 | -4/Proximity Caves | Spotted B-86 Titan 9990 | -4/Proximity Caves | Allies destroyed B-86 Titan 10021 | -4/Proximity Caves | Spotter reported a threat 10026 | -4/Proximity Caves | Build established: Commander-Gunner 10129 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 10381 | -4/Proximity Caves | Learned Research emergency access door positions 10386 | -4/Proximity Caves | Build established: Scavenger-Gunner 10509 | -4/Proximity Caves | Entered Factory 10509 | -4/Factory | Accompanied by 3 allies 10509 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10803 | -4/Factory | Build established: Scavenger-Executioner 11368 | -4/Factory | Identified exit to Upper Caves 11368 | -4/Factory | Identified exit to Extension 11468 | -4/Factory | Identified Vortex Chain Reactor 11491 | -4/Factory | Lost 6 parts (1p2u3w) 11496 | -4/Factory | Destroyed 7 combat bots 11702 | -4/Factory | Entered Upper Caves 11957 | -4/Upper Caves | Learned Research trap positions 12170 | -4/Upper Caves | Discovered new exit (range 10) 12181 | -4/Upper Caves | Learned 4 Research zone layouts 12206 | -4/Upper Caves | Identified exit to Upper Caves 12237 | -4/Upper Caves | Entered another Upper Caves area 12300 | -4/Upper Caves | Discovered new exit (range 9) 12709 | -4/Upper Caves | Learned 4 Research zone layouts 12969 | -4/Upper Caves | Discovered new exit (range 15) 13013 | -4/Upper Caves | Identified exit to Zhirov 13015 | -4/Upper Caves | Entered Zhirov 13019 | -4/Zhirov | Discovered new exit (range 3) 13045 | -4/Zhirov | Met Zhirov 13074 | -4/Zhirov | Learned location of Quarantine (-3) 13074 | -4/Zhirov | Learned location of Testing (-2) 13074 | -4/Zhirov | Learned location of Command (-1) 13087 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13118 | -4/Zhirov | Found Alien Artifact 13118 | -4/Zhirov | Identified Integrated Dissipator 13118 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13140 | -4/Zhirov | Found Alien Artifact 13270 | -4/Zhirov | Identified exit to Proximity Caves 13272 | -4/Zhirov | Entered Proximity Caves 13273 | -3/Proximity Caves | Identified exit to Research 13274 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14134 | -3/Proximity Caves | Entered Research 14134 | -3/Research | Evolved 2 slots: Weapon x2 14135 | -3/Research | Identified exit to Research 14136 | -3/Research | Loaded intel: 71 trap records 14200 | -3/Research | Found Adv. Powered Armor 14237 | -3/Research | Identified exit to Armory 14237 | -3/Research | Identified exit to Quarantine 15332 | -3/Research | Garrison activated, responded to threat 15383 | -3/Research | Destroyed 7 combat bots 15570 | -3/Research | Entered Quarantine 15603 | -3/Quarantine | Scanned by Researcher 15886 | -3/Quarantine | Found Alien Artifact 16188 | -3/Quarantine | Repaired Lyr. Heavy Armor Plating 16566 | -3/Quarantine | Cryocooling Duct disabled 16569 | -3/Quarantine | Lost 3 parts (3w) 16581 | -3/Quarantine | Ambient heat levels rising (+20) 16581 | -3/Quarantine | Non-combat units ordered to evacuate 16952 | -3/Quarantine | Found Alien Artifact 17039 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker. 17070 | -3/Quarantine | First assault squad dispatched 17085 | -3/Quarantine | Identified Core Reset Matrix 17085 | -3/Quarantine | Identified Subatomic Replicator 17085 | -3/Quarantine | Identified Transdimensional Reconstructor 17085 | -3/Quarantine | Used Core Reset Matrix 17089 | -3/Quarantine | Detected hypermatrix surge 17089 | -3/Quarantine | Sensed 14 artifacts in vicinity 17183 | -3/Quarantine | Found Dimensional Node Initializer 17191 | -3/Quarantine | Found Transdimensional Reconstructor 17198 | -3/Quarantine | Found Transdimensional Reconstructor 17201 | -3/Quarantine | Found Transdimensional Reconstructor 17337 | -3/Quarantine | Incoming assault squad redirected 17365 | -3/Quarantine | Found Phase Armor 17667 | -3/Quarantine | Incoming assault squad redirected 17715 | -3/Quarantine | Destroyed 8 combat bots 17715 | -3/Quarantine | Lost 5 parts (2p3w) 17916 | -3/Quarantine | Found Core Stripper 18009 | -3/Quarantine | Core integrity fell below 50% 18070 | -3/Quarantine | Spotted Fortress 18094 | -3/Quarantine | Destroyed Fortress 18110 | -3/Quarantine | Found Prototype Protection 18110 | -3/Quarantine | Identified Centrium Heavy Armor Plating 18116 | -3/Quarantine | Found Unknown Protection 18116 | -3/Quarantine | Identified Hvy. Insulated Plating 18122 | -3/Quarantine | Found Prototype Device 18122 | -3/Quarantine | Identified Exp. EM Shield 18132 | -3/Quarantine | Found Prototype Device 18132 | -3/Quarantine | Identified Exp. Force Field 18136 | -3/Quarantine | Found Prototype Device 18136 | -3/Quarantine | Identified Thermal Barrier 18165 | -3/Quarantine | Found Prototype Reactor 18165 | -3/Quarantine | Identified Vortex Chain Reactor 18170 | -3/Quarantine | Found Vortex Chain Reactor 18359 | -3/Quarantine | Discovered new exit (range 6) 18359 | -3/Quarantine | Discovered new exit (range 6) 18369 | -3/Quarantine | Identified exit to Section 7 18371 | -3/Quarantine | Entered Section 7 18372 | -3/Section 7 | Detected hypermatrix surge 18372 | -3/Section 7 | Sensed 22 artifacts in vicinity 18412 | -3/Section 7 | Found Core Reset Matrix 18414 | -3/Section 7 | Sensed 21 artifacts in vicinity 18908 | -3/Section 7 | Spotted B-86 Titan 19379 | -3/Section 7 | Found Integrated Reactor 19379 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19582 | -3/Section 7 | Spotted S7 Guard 19599 | -3/Section 7 | Found Core Membrane 19600 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 19616 | -3/Section 7 | Destroyed S7 Guard 19622 | -3/Section 7 | Found Prototype Protection 19622 | -3/Section 7 | Identified Hvy. Regenerative Plating 20121 | -3/Section 7 | First assault squad dispatched 20166 | -3/Section 7 | Spotted S7 Guard 20182 | -3/Section 7 | Destroyed S7 Guard 20232 | -3/Section 7 | Destroyed 8 combat bots 20381 | -3/Section 7 | Spotted Alpha 7 20382 | -3/Section 7 | Spotted Alpha 7 20405 | -3/Section 7 | Destroyed Alpha 7 20425 | -3/Section 7 | Destroyed Alpha 7 20446 | -3/Section 7 | Destroyed 7 combat bots 20450 | -3/Section 7 | Found Prototype Device 20451 | -3/Section 7 | Identified Exp. ECM Suite 20497 | -3/Section 7 | Found Exp. Targeting Computer 20576 | -3/Section 7 | Found Microwarp Drive 20636 | -3/Section 7 | Found Core Regenerator 20636 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 20637 | -3/Section 7 | Incoming assault squad redirected 20892 | -3/Section 7 | Warped through subspace 20900 | -3/Section 7 | Incoming assault squad redirected 20901 | -3/Section 7 | Found Integrated Reactor 20902 | -3/Section 7 | Warped through subspace 21058 | -3/Section 7 | Lost 3 parts (1n2w) 21125 | -3/Section 7 | Found Spacefold Activator 21152 | -3/Section 7 | Warped through subspace 21230 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21296 | -3/Section 7 | Found Integrity Redistributor 21299 | -3/Section 7 | Found Integrity Redistributor 21302 | -3/Section 7 | Found Integrity Redistributor 21368 | -3/Section 7 | Found LRC Insulator 21368 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 21396 | -3/Section 7 | Incoming assault squad redirected 21507 | -3/Section 7 | Spotted B-99 Colossus 21562 | -3/Section 7 | Core integrity fell below 20% 21564 | -3/Section 7 | Spotted Executioner 21566 | -3/Section 7 | Spotted Executioner 21583 | -3/Section 7 | Destroyed Executioner 21587 | -3/Section 7 | Destroyed Executioner 21634 | -3/Section 7 | Found Transdimensional Reconstructor 21639 | -3/Section 7 | Found Transdimensional Reconstructor 21732 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+163) 21778 | -3/Section 7 | Garrison activated, responded to threat 21805 | -3/Section 7 | Lost 5 parts (2p1n2w) 21866 | -3/Section 7 | Discovered exit to Research (range 4) 21874 | -3/Section 7 | Entered Research 21874 | -2/Research | Warlord forces began assault on 0b10 21874 | -2/Research | Evolved 2 slots: Weapon x2 21984 | -2/Research | Research machine network offline 21999 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-375) 22380 | -2/Research | Met up with Warlord 22437 | -2/Research | Discovered new exit (range 15) 22452 | -2/Research | Spotted Striker 22458 | -2/Research | Destroyed Striker 22461 | -2/Research | Borebot progress halted 22517 | -2/Research | Borebot progress halted 22790 | -2/Research | Spotted Striker 22797 | -2/Research | Destroyed Striker 22808 | -2/Research | Destroyed 89-5FA(K) 22819 | -2/Research | Spotted Executioner 22824 | -2/Research | Spotted Executioner 22826 | -2/Research | Destroyed Executioner 22844 | -2/Research | Lost 3 allies 22866 | -2/Research | Found Exp. Targeting Computer 22875 | -2/Research | Warlord invited to help at Command 22875 | -2/Research | Given Cave Seal Controls access code 22908 | -2/Research | Met DD-05H 22910 | -2/Research | Spotted B-90 Cyclops 22914 | -2/Research | Borebot progress halted 22918 | -2/Research | Destroyed B-90 Cyclops 22958 | -2/Research | Spotted ND-3R2(L) 23095 | -2/Research | Discovered new exit (range 9) 23100 | -2/Research | Spotted Striker 23102 | -2/Research | Spotted Striker 23238 | -2/Research | Discovered new exit (range 13) 23592 | -2/Research | Spotted Striker 23712 | -2/Research | Spotted Striker 23713 | -2/Research | Destroyed Striker 23942 | -2/Research | Spotted Striker 23951 | -2/Research | Destroyed Striker 23953 | -2/Research | Spotted Striker 23968 | -2/Research | Destroyed Striker 24013 | -2/Research | Destroyed 7 combat bots 24087 | -2/Research | Warped through subspace 24290 | -2/Research | Spotted Striker 24303 | -2/Research | Destroyed Striker 24389 | -2/Research | Spotted Striker 24430 | -2/Research | Lost 4 allies 24475 | -2/Research | Used Subatomic Replicator to replicate Integrity Redistributor 24482 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-204) 24483 | -2/Research | Core integrity fell below 50% 24489 | -2/Research | Entered Testing 24670 | -2/Testing | Unchained authorized (CL-0N3) 24725 | -2/Testing | Garrison activated, responded to threat 24727 | -2/Testing | Found Prototype Device 24727 | -2/Testing | Identified Exp. Hardlight Generator 24754 | -2/Testing | Spotted Alpha 7 24867 | -2/Testing | Destroyed Alpha 7 24889 | -2/Testing | Found Prototype Processor 24889 | -2/Testing | Identified Exp. Target Analyzer 24943 | -2/Testing | U-05 Engineer reconstituted as Combat Programmer 24945 | -2/Testing | Spotted Combat Programmer 24995 | -2/Testing | Destroyed Combat Programmer 24995 | -2/Testing | Combat Programmer reconstituted as CL-0N3 25003 | -2/Testing | Destroyed CL-0N3 25034 | -2/Testing | Extracted schematics, analyses from CL-0N3's data core 25042 | -2/Testing | Found Prototype Processor 25042 | -2/Testing | Identified Zeronet Interface 25080 | -2/Testing | Found Prototype Ballistic Gun 25374 | -2/Testing | Found Prototype Energy Cannon 25374 | -2/Testing | Identified Potential Cannon 25388 | -2/Testing | Found Potential Cannon 25436 | -2/Testing | Garrison activated, responded to threat 25513 | -2/Testing | Destroyed 9 combat bots 25559 | -2/Testing | Rewired SH-1FT(K) 25589 | -2/Testing | Rewired XR-TJN(K) 25597 | -2/Testing | Rewired G3-4FT(K) 25793 | -2/Testing | Discovered new exit (range 3) 25798 | -2/Testing | Entered Access 25798 | -1/Access | Accompanied by 2 allies 25798 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 26070 | -1/Access | Destroyed G3-4FT(K) 27023 | -1/Access | Discovered new exit (range 8) 27038 | -1/Access | Entered Command 27199 | -1/Command | Spotted B-99 Colossus 27288 | -1/Command | First assault squad dispatched 27391 | -1/Command | Destroyed 12 combat bots 27590 | -1/Command | Destroyed 13 combat bots 27692 | -1/Command | Disengaged cave seal 27692 | -1/Command | Derelicts emerged from the dark tunnel 27692 | -1/Command | Welcomed Warlord to Command 28231 | -1/Command | Disengaged cave seal 28231 | -1/Command | Derelicts emerged from the dark tunnel 28551 | -1/Command | Spotted M Guard 28551 | -1/Command | Spotted M Guard 28552 | -1/Command | Spotted Combat Programmer 28555 | -1/Command | Spotted Combat Programmer 28555 | -1/Command | Combat Programmer assimilated allied YF-UVL(l) 28557 | -1/Command | Warlord commented on Warlord statues 28558 | -1/Command | Incoming assault squad redirected 28559 | -1/Command | Combat Programmer assimilated allied F8-4WX(l) 28563 | -1/Command | Combat Programmer assimilated allied F5-3PM(l) 28595 | -1/Command | Lost 10 allies 28602 | -1/Command | Destroyed M Guard 28606 | -1/Command | Destroyed Combat Programmer 28606 | -1/Command | All MAIN.C guards destroyed 28623 | -1/Command | Lost 6 parts (1p1n4w) 28642 | -1/Command | Found Hvy. Regenerative Plating 28659 | -1/Command | Found Prototype Device 28660 | -1/Command | Identified AEGIS Remote Shield 28680 | -1/Command | Found Prototype Reactor 28680 | -1/Command | Identified Zero-point Reactor 28688 | -1/Command | Found Zero-point Reactor 28697 | -1/Command | Found Prototype Energy Cannon 28697 | -1/Command | Identified Cld. Nova Cannon 28851 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-189) 29377 | -1/Command | Spotted 98-W5C(K) 29379 | -1/Command | Destroyed 98-W5C(K) 29839 | -1/Command | 0b10 Conduit disabled 29840 | -1/Command | Met MAIN.C 29878 | -1/Command | Destroyed MAIN.C Shell 29881 | -1/Command | MAIN.C activated Command garrisons 29914 | -1/Command | Destroyed MAIN.C 29930 | *** | Heading to fleet! Last Messages --------------- 29890_ Extracted 600 energy. 29890_ Slug penetrates MAIN.C. 29898_ MAIN.C suffers critical hit (Destroy). 29898_ Slug penetrates MAIN.C. 29902_ Acquired Exp. Energy Well. 29903_ Slug penetrates MAIN.C. 29906_ MAIN.C suffers critical hit (Destroy). 29906_ Destroyed Prototype Ballistic Cannon. 29906_ Slug penetrates MAIN.C. 29914_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 29914_ MAIN.C destroyed. 29924_ Ended siege mode. 29928_ Acquired 13 matter. 29928_ Acquired 544 matter. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####################??????????????? | | ?????????????""""""" "" #??????????????? | | ?????????????"" % #??????????????? | | ???????????????""" % ################ | | ???????????????""""""" / | | ?????????????" " " @ / | | ??????????????" """"""=*=*! W | | ?????????????????""""""!=!!=! ################ | | ??????????????????"""""!$%[!! #??????????????? | | ??????????????????? "=!!!=! #??????????????? | | ?????????????????? "!![*[[ ""#??????????????? | | ?????????????????"""""[%]! """"""#??????????????? | | ??????????????????? !=! """"""#??????????????? | | ??????????????????? ]" """"""???????????????? | | ??????????????????? " ???????????????????? | | ?????????????????? " " ???????????????????? | | ??????????????????? " " " ""???????????????????? | | ?????????????????? "" " " "???????????????????? | | ????????????????????? ?" ? ????????????????????? | | ?????????????????????"?? ? ????????????????????? | | ???????????????????????? ? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 220 Energy Generation 77 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 EM Shielding 4 Armor Coverage 1200 Resistance: TH 50 Resistance: EM 100 Propulsion Shielding 90 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Particle Accelerator | -2/Testing | Archive Stealth Drone Bay | -2/Testing | Archive Adv. Gravity Neutralizer | -2/Testing | Archive Neutron Missile Launcher | -2/Testing | Archive Adv. Kinecellerator | -2/Testing | Archive Exp. Focal Shield | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive T-07 Excavator | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive A-15 Conveyor | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive R-10 Processor | -2/Testing | Archive M-14 Sweeper | -2/Testing | Archive M-22 Extractor | -2/Testing | Archive M-30 Cleanser | -2/Testing | Archive M-13 Machinist | -2/Testing | Archive M-28 Smith | -2/Testing | Archive M-36 Artificer | -2/Testing | Archive O-16 Technician | -2/Testing | Archive O-24 Administrator | -2/Testing | Archive O-32 Director | -2/Testing | Archive W-16 Scout | -2/Testing | Archive W-25 Informer | -2/Testing | Archive W-44 Eye | -2/Testing | Archive S-10 Pest | -2/Testing | Archive S-27 Virus | -2/Testing | Archive S-43 Plague | -2/Testing | Archive G-34 Mercenary | -2/Testing | Archive G-47 Trooper | -2/Testing | Archive G-50 Soldier | -2/Testing | Archive G-67 Veteran | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive B-36 Bruiser | -2/Testing | Archive B-48 Gladiator | -2/Testing | Archive B-60 Warrior | -2/Testing | Archive B-74 Champion | -2/Testing | Archive L-31 Rogue | -2/Testing | Archive L-41 Fighter | -2/Testing | Archive L-61 Swordsman | -2/Testing | Archive Y-45 Defender | -2/Testing | Archive Y-54 Guardian | -2/Testing | Archive Y-64 Sentinel | -2/Testing | Archive Y-72 Warden | -2/Testing | Archive D-53 Grenadier | -2/Testing | Archive D-63 Destroyer | -2/Testing | Archive D-83 Annihilator | -2/Testing | Archive X-57 Shotgunner | -2/Testing | Archive X-62 Marksman | -2/Testing | Archive X-67 Chaingunner | -2/Testing | Archive X-72 Disruptor | -2/Testing | Archive X-77 Beamer | -2/Testing | Archive X-82 Rainmaker | -2/Testing | Archive X-87 Electro | -2/Testing | Archive H-55 Commando | -2/Testing | Archive H-66 Slayer | -2/Testing | Archive H-77 Assassin | -2/Testing | Archive H-88 Terminator | -2/Testing | Archive P-60 Hacker | -2/Testing | Archive P-70 Sage | -2/Testing | Archive P-80 Master | -2/Testing | Archive A-27 Freighter | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Lyr. Heavy Armor Plating | 18% | -3/Quarantine Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Armor Core Stripper Integrated Reactor Core Membrane Core Regenerator Transdimensional Reconstructor Microwarp Drive Spacefold Activator LRC Insulator Integrity Redistributor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexPrecisionShooter Manual? 0 Play Time 04:04:25 Cumulative 477.0 hours Start 2026.05.31 @ 08:14:01 End 2026.06.05 @ 16:26:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type 2 Total 18 Types 4/0/8/0/1/0/2/1/1/1 Lore% 83 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b42be2b9-da39-4793-83c3-80013d435009