Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 01:10:08

Player: BOTHUNTER

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (818)      818
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1353

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
         Medium Storage Unit
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (10) ---
          Light Nuclear Core
                Aluminum Leg
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (113)
                Core Shielding
          Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
     Light Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
           Core Shielding
     Light Armor Plating
           Assault Rifle
           Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   7   4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 2    | 2   .   .   
    Leg                    4    | .   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 3   2   2   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 3   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   1   3   
Average Slot Usage (%)     96   | .   98  88  
  Engine                   13   | .   13  13  
  Treads                   22   | .   26  .   
  Leg                      5    | .   1   27  
  Storage                  27   | .   27  28  
  Energy Gun               4    | .   4   6   
  Ballistic Gun            15   | .   17  9   
  Ballistic Cannon         5    | .   6   2   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 11  22  22  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   8   10  
  Most Carried             10   | 5   10  10  
  Average Carried          6    | 2   6   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 4   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           789  | 68  521 200 
  Remotely                 .    | .   .   .   
Salvage Created            1094 | .   865 229 
  Parts                    56   | .   47  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  25   | .   16  9   
  Melee                    1    | .   1   .   
  Guns                     13   | .   9   4   
  Cannons                  6    | .   6   .   
  AOE                      5    | .   .   5   
Classes Destroyed          6    | .   5   1   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Grunt                    20   | .   16  4   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1404 | .    712  692  
  Core                     253  | .    140  113  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              116  | .    84   32   
  Largest                  2    | .    2    2    
  Hottest                  75   | .    75   75   
Shots Fired                208  | .    167  41   
  Gun                      162  | .    125  37   
  Cannon                   44   | .    42   2    
  Launcher                 2    | .    .    2    
  Special                  .    | .    .    .    
  Kinetic                  163  | .    137  26   
  Thermal                  .    | .    .    .    
  Explosive                2    | .    .    2    
  Electromagnetic          43   | .    30   13   
  Robot Hit Streak         12   | .    12   11   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           143  | .    112  31   
  Core Hits                57   | .    40   17   
  Critical Hits            1    | .    1    .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2076 | .    1431 645  
  Guns                     1253 | .    871  382  
  Cannons                  538  | .    523  15   
  Explosions               276  | .    30   246  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    7    2    
  Kinetic                  1321 | .    1067 254  
  Thermal                  30   | .    30   .    
  Explosive                246  | .    .    246  
  Electromagnetic          470  | .    327  143  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    1    4    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Effects                  4    | .    4    .    
    Message Errors         2    | .    2    .    
    Targeting Errors       1    | .    1    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            38   | .    28   10   
  Projectiles              28   | .    28   .    
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 10   | .    10   .    
  Impact                   .    | .    .    .    
  Kinetic                  10   | .    10   .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      80   | .    .    80   
  Shots                    2    | .    .    2    
  Rammed                   4    | .    3    1    
Targets Rammed             5    | .    4    1    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        213  | .    213  63   
  Average Temperature      38   | .    41   21   
  Received Heat Transfer   603  | .    393  210  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             418  | .   418 287 
  Initial                  162  | .   .   162 
  Average                  137  | .   129 219 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         70   | 100 74  42  
  Level 1                  27   | .   23  57  
  Level 2                  1    | .   2   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   29  21  
  Peak Tracking Total      13   | .   5   13  
  Tactical Retreats        9    | .   6   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   36  .   
  Successful               20   | .   20  .   
  Failed                   16   | .   16  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   26   | .   26  .   
  Terminals                31   | .   31  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Track                  2    | .   2   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        5    | .   5   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1240 | 61  978 201 
Spaces Moved               538  | 34  421 83  
  Core                     7    | 7   .   .   
  Treads                   436  | 27  409 .   
  Legs                     95   | .   12  83  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  150 120 
  Average Speed            153  | 137 159 127 
  Slowest Speed            180  | 160 180 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 3   66  27  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          12   | .   4   8   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      12   | .   4   8   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      759  | 45  574 140 
  Wait                     61   | .   46  15  
  Move                     536  | 33  420 83  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 5   8   2   
  Fast Attach              10   | 5   5   .   
  Attach                   4    | 1   1   2   
  Detach                   .    | .   .   .   
  Swap                     4    | 1   1   2   
  Drop                     8    | .   5   3   
  Fire                     116  | .   84  32  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    4    | .   4   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Discovered new exit (range 13)
  724 | -10/Materials | Discovered new exit (range 6)
  867 | -10/Materials | Discovered new exit (range 3)
  958 | -10/Materials | Identified exit to Mines
  974 | -10/Materials | Core integrity fell below 50%
 1040 | -10/Materials | Entered Mines
 1159 | -10/Mines     | Learned location of 1 exit from Materials
 1189 | -10/Mines     | Core integrity fell below 20%
 1212 | -10/Mines     | Assembled infested the area
 1217 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1241 | -10/Mines     | Destroyed self with Grenade Launcher

 Last Messages 
---------------
01196_ Acquired derelict log, extracted data.
World map updated: -9/Materials.
01199_ G-47 Trooper destroyed.
01206_ Dropped Aluminum Leg.
01208_ Acquired 56 matter.
01212_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
01217_ A derelict emerges from the shadows: "You need to get out of here! I've
  been tracking a group of Assembled to figure out where they're coming from, and
  they're closing on this area, come on!"
01232_ Ion Engine destroyed.
01232_ System corrupted by crushing effect (+3).
01232_ Knocked back.
01238_ as-50807 destroyed.
01238_ as-26590 destroyed.
01238_ Destroyed Asb. Hover Unit.
01238_ as-14161 destroyed.
01238_ as-20574 destroyed.
01239_ Aluminum Leg destroyed.
01241_ Assault Rifle destroyed.
01241_ as-77908 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ???????????????????????????????###???????          |
| ?????????????????????????????#   ##??????          |
| ??????????????????????######      #??????          |
| ?????????????????????##           #??????          |
| ?????????????????????#   @% a     #??????          |
| ?????????????????????# a% a %      #?????          |
| ?????????????????????#       #       #???          |
| ?????????????????????# a###a #??      #??          |
| ?????????????????????#  #??  #????? < #??          |
| ?????????????????????#  #??? #????????#??          |
| ????????????????????##  #??? #???????????          |
| ???????????????######   ##???#???????????          |
| ??????????????##  ##     ##  ##??????????          |
| ??#??????????##               #??????????          |
| ??# ####????##                #??????????          |
| ????   #????#       """      ##??????????          |
| ?????# ###### * !   """     ##???????????          |
| ?????# ##      =    """    ##????????????          |
| ?????# ## ####   ##       ##?????????????          |
| ?????# ## #??######     ###??????????????          |
| ######    #???????     ##????????????????          |
| #      ####???????     #?????????????????          |
| # #### #?????????##   ##?????????????????          |
| #=#??#   ?????????#  ##??????????????????          |
| # #??     ?????????  #???????????????????          |
| #!#??      ????????  #???????????????????          |
| [ #??#       ??????  #???????????????????          |
| ###??##       ?????  #???????????????????          |
| #??????    ####????   ???????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactExperimentalDevice
  Manual?         0
Play Time         00:14:03
  Cumulative      139.5 hours
  Start           2021.03.20 @ 00:55:35
  End             2021.03.20 @ 01:10:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           178
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e68161c-8acf-415a-94f0-4a7ccc887021