Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 13:38:04 Player: quak Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (96) 480 Value Destroyed (2364) 2364 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4351) 4351 TOTAL SCORE: 15195 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 715 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -67 Cogmind --------- Core Integrity 830/1600 Matter 137/300 Energy 348/350 System Corruption 7% Temperature Cool (4) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (9) --- Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Triangulator Spectral Analyzer Improved Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Experimental Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Gamma Bomb Array Armageddon Trap Armageddon Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Combat Gravmag System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Spectral Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Experimental Hacking Suite System Shield > --- WEAPON ----------- Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Quantum Reactor Impulse Thruster Impulse Thruster Array Energy Well [Rating: 138] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Makeshift Hover Unit Flight Unit Biomechanical Wings Utility Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . . 3 . . 2 . . . 2 . . . Utility 10 | . . 2 . . . 3 . . . . . 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 139 | 7 7 23 2 5 9 14 4 . 11 5 11 5 4 8 2 22 Power 26 | 1 . 4 1 . 2 3 . . 1 1 5 2 2 1 . 3 Engine 8 | 1 . 3 1 . 1 2 . . . . . . . . . . Core 8 | . . 1 . . 1 1 . . 1 . 3 . . . . 1 Reactor 10 | . . . . . . . . . . 1 2 2 2 1 . 2 Propulsion 44 | 2 1 8 . . 2 5 . . 4 1 2 3 . 1 . 15 Treads 13 | 2 1 8 . . 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . 8 Flight 23 | . . . . . . 5 . . 4 1 2 3 . 1 . 7 Utility 46 | 2 3 5 1 4 2 5 4 . 3 3 3 . 2 4 2 3 Device 23 | 1 . 4 1 2 1 4 2 . 2 2 1 . 1 . 1 1 Storage 4 | 1 2 . . . . . . . 1 . . . . . . . Processor 11 | . 1 . . . . 1 1 . . . 1 . 1 3 1 2 Hackware 4 | . . . . . . . 1 . . 1 1 . . 1 . . Protection 4 | . . 1 . 2 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 3 6 . 1 3 1 . . 3 . 1 . . 2 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon 9 | . 2 4 . 1 1 1 . . . . . . . . . . Ballistic Gun 4 | 1 1 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . 2 . . . 3 . 1 . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 2 . 2 . . . 3 1 . 1 1 . 2 Parts Lost 50 | . . 2 1 . 2 . . . 10 . 4 13 . 1 2 15 Power 9 | . . 1 . . 1 . . . 2 . 1 2 . . . 2 Propulsion 25 | . . . . . . . . . 4 . 1 8 . 1 2 9 Utility 8 | . . . 1 . 1 . . . 2 . 1 1 . . . 2 Weapon 8 | . . 1 . . . . . . 2 . 1 2 . . . 2 Highest Loss Streak 9 | . . 1 1 . 2 . . . 4 . 4 9 . 1 2 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Backups 7 | . 6 9 10 9 6 7 7 6 5 5 4 4 3 4 4 3 Power 1 | . . 1 2 2 2 2 1 1 . 1 1 . . 1 . . Propulsion . | . . 1 . . . 1 2 3 . . 1 1 . . . . Utility 2 | . 4 2 3 2 1 1 3 1 2 2 2 2 2 2 1 1 Weapon 2 | . 2 3 4 4 2 2 . . 1 1 . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 14 | . 1 5 . 1 1 1 . . 1 1 . . . . . 3 Power 3 | . . 2 . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 5 | . 1 2 . . . . . . . 1 . . . . . 1 Weapon 5 | . . 1 . 1 . 1 . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 88 | . 99 94 99 99 99 70 83 93 84 83 95 64 30 40 48 61 Engine 6 | . 14 4 2 11 9 4 6 6 . . . . . . . . Core 2 | . . 6 8 . 1 1 . . 2 . 3 1 . . . 1 Treads 16 | . 27 22 22 22 22 7 . . . . . . . . . . Flight 6 | . . . . . . 15 33 33 38 34 39 25 9 8 7 7 Device 8 | . . 13 10 10 11 9 7 20 13 18 16 6 3 4 7 5 Storage 8 | . 14 11 11 11 11 6 6 6 4 . . . . . . . Processor 11 | . 13 11 11 11 11 4 3 6 5 5 8 8 6 13 18 22 Hackware 2 | . . . . . . . 4 6 5 7 11 10 4 8 8 8 Protection 4 | . . 4 11 10 10 6 5 . . . . . . . . . Energy Cannon 13 | . 15 17 22 22 18 4 6 6 1 . . . . . . . Ballistic Gun 2 | . 12 3 . . . . . . . . . . . . . . Launcher 1 | . . . . . 3 7 6 6 7 11 10 4 . . . 2 Peak Build Rating 138 | 9 9 17 20 27 24 57 66 66 80 100 108 106 56 73 79 138 Average Rating 32 | 5 7 14 17 20 20 39 57 66 70 87 98 77 43 53 76 105 On Entrance 43 | . 9 8 16 20 20 20 55 66 66 59 100 96 22 55 70 61 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 89 | 15 89 33 33 30 36 34 30 29 39 38 38 43 21 9 10 35 Greatest Support 103 | 40 40 40 40 40 48 48 30 30 44 41 47 46 14 19 19 103 Greatest Overweight (x) 9 | 1 2 . . . . 5 . . 9 . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 9 | 7 12 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | . 9 10 10 10 10 10 10 8 10 5 5 5 5 5 5 5 Average Carried 7 | . 6 9 10 9 6 7 9 8 7 4 4 4 3 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | . 8 10 10 8 5 9 8 8 5 5 5 5 4 4 5 5 Class Distribution -------------------- 52% | Mutant 21% | Scavenger-Mutant 8% | Sprinter 6% | Hacker-Scout 5% | Hacker-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Matter Collected 2743 | 279 370 411 160 . 208 74 199 . 132 183 166 98 . 236 . 227 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2796 | 108 687 1269 148 . 34 129 . . 226 . 15 2 . . . 178 Parts 188 | 1 39 106 12 . . 5 . . 14 . . 2 . . . 9 Haulers Intercepted 6 | . 2 4 . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 5 . 3 . . . . . . . . . Prevented 8 | . . . . . 8 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 66 | . 13 29 8 . 1 2 . . 8 . 1 . . . . 4 Melee 1 | . . . 1 . . . . . . . . . . . . . Guns 11 | . 9 2 . . . . . . . . . . . . . . Cannons 38 | . 4 27 7 . . . . . . . . . . . . . AOE 15 | . . . . . 1 1 . . 8 . 1 . . . . 4 Classes Destroyed 13 | 2 5 3 . . . . . . 2 . 1 . . . . . Worker 4 | . . . . . . . . . 2 . 1 . . . . 1 Builder 2 | . . 1 . . . . . . 1 . . . . . . . Tunneler 3 | 1 . . 2 . . . . . . . . . . . . . Hauler 6 | . 2 4 . . . . . . . . . . . . . . Recycler 4 | 1 2 . . . . . . . 1 . . . . . . . Operator 5 | . 1 2 . . . . . . . . 1 1 . . . . Watcher 6 | . 2 3 . . . . . . 1 . . . . . . . Swarmer 35 | . 5 14 8 . . . . . 4 . . . . . . 4 Grunt 16 | . 8 7 . . 1 . . . . . . . . . . . Brawler 2 | . . 1 . . . 1 . . . . . . . . . . Sentry 9 | . . 7 . . . 1 . . 1 . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . 3 . . . . . . . Best Kill Streak 9 | 2 4 5 3 . 1 1 . . 9 . 2 1 . . . 4 Combat Bots Only 5 | . 4 5 2 . 1 1 . . 4 . 1 . . . . 4 Max Kills in Single Turn 4 | 1 2 2 2 . 1 1 . . 4 . 2 1 . . . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 1 . . 2 . 1 . . . . 2 Melee 1 | . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Hostile Shots Fired 838 | . 55 109 40 . 104 27 86 . 38 . 20 71 . 48 19 221 Missed 405 | . 19 31 8 . 47 14 53 . 18 . 7 38 . 31 4 135 Hits 433 | . 36 78 32 . 57 13 33 . 20 . 13 33 . 17 15 86 Projectile 433 | . 36 78 32 . 57 13 33 . 20 . 13 33 . 17 15 86 AOE 6 | . . . . . . . . . . . . 5 . . . 1 Critical Strikes 21 | . 1 4 . . 2 . 2 . 2 . . 4 . . . 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 7755 | . 357 1035 264 . 684 94 356 . 558 . 234 1179 . 331 361 2302 Core 2536 | . 97 211 27 . 58 . 102 . 70 . 47 688 . 249 217 770 Absorbed by Shields 193 | . . . . . . . 135 . 58 . . . . . . . Ignored by Resistances 70 | . . . . . . . . . . . 70 . . . . . Regen/Repaired (Parts) 202 | . 90 . . . . . . . . 69 43 . . . . . Core Remaining (%) 68 | 100 61 . . . 26 . . 88 . . 88 40 . 80 85 51 Volleys Fired 189 | 3 51 84 15 . 12 5 . . 9 . 6 1 . . . 3 Largest 2 | 2 2 2 2 . 2 2 . . 2 . 2 2 . . . 1 Hottest 150 | 70 120 150 150 . 150 105 . . 105 . 86 86 . . . 80 Shots Fired 353 | 6 101 155 31 . 23 6 . . 15 . 11 2 . . . 3 Gun 106 | 6 70 30 . . . . . . . . . . . . . . Cannon 202 | . 31 125 31 . 9 5 . . 1 . . . . . . . Launcher 45 | . . . . . 14 1 . . 14 . 11 2 . . . 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 103 | 3 70 30 . . . . . . . . . . . . . . Thermal 199 | 3 31 125 31 . 9 . . . . . . . . . . . Explosive 42 | . . . . . 14 1 . . 14 . 11 2 . . . . Electromagnetic 9 | . . . . . . 5 . . 1 . . . . . . 3 Robot Hit Streak 9 | 3 9 7 5 . 3 4 . . 3 . 3 . . . . 2 Robot Miss Streak 5 | 3 5 4 4 . 2 . . . 2 . 2 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 191 | 3 64 85 14 . 6 4 . . 8 . 6 . . . . 1 Core Hits 139 | 2 29 44 8 . 5 5 . . 25 . 7 3 . . . 11 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6910 | 39 929 2212 380 . 406 274 . . 1503 . 717 121 . . 6 323 Guns 934 | 39 631 264 . . . . . . . . . . . . . . Cannons 2475 | . 298 1596 350 . 125 106 . . . . . . . . . . Explosions 3428 | . . 352 . . 281 163 . . 1503 . 717 117 . . . 295 Melee . | . . . . . . . . . . . . . . . . . Ramming 73 | . . . 30 . . 5 . . . . . 4 . . 6 28 Kinetic 910 | 15 631 264 . . . . . . . . . . . . . . Thermal 2578 | 24 298 1596 350 . 125 42 . . 77 . . . . . . 66 Explosive 2930 | . . 352 . . 281 121 . . 1342 . 717 117 . . . . Electromagnetic 419 | . . . . . . 106 . . 84 . . . . . . 229 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 4 8 8 8 . . . . 1 1 1 . . . 1 7 Average Corruption 5 | . 3 5 8 8 . . . . 1 1 1 . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 121 | . 23 50 32 2 . . . . . . . . . . . 14 Message Errors 28 | . 4 12 8 1 . . . . . . . . . . . 3 Matter Fused 20 | . 4 9 5 1 . . . . . . . . . . . 1 Heat Flow Errors 15 | . 5 4 6 . . . . . . . . . . . . . Energy Discharges 21 | . 4 7 3 . . . . . . . . . . . . 7 Parts Rejected 2 | . . 2 . . . . . . . . . . . . . . Parts Fused 2 | . 1 . 1 . . . . . . . . . . . . . Data Loss (minor) 18 | . 3 7 6 . . . . . . . . . . . . 2 Data Loss (major) 2 | . 1 1 . . . . . . . . . . . . . . Misfires 5 | . . 4 1 . . . . . . . . . . . . . Alerts 3 | . . . 2 . . . . . . . . . . . . 1 Weapon Failures 5 | . 1 4 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 368 | . 4 129 5 . 4 . . . 191 . 33 . . . . 2 Projectiles 24 | . 4 15 5 . . . . . . . . . . . . . Explosions 344 | . . 114 . . 4 . . . 191 . 33 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . 211 . . . . . . . . 69 2 . . 3 51 Shots 8 | . . 2 . . . . . . . . 1 . . . . 5 Rammed 10 | . . 1 2 . . 1 . . . . . 1 . . 1 4 Targets Rammed 12 | . . 1 4 . . 1 . . . . . 1 . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . Highest Temperature 384 | 9 269 342 370 . 384 33 . . 23 . 44 367 . . . 150 Average Temperature 97 | 6 70 79 130 . 190 18 . . 12 . 10 165 . . . 81 Received Heat Transfer 623 | . 108 228 15 . 78 24 44 . 27 . . 18 . . 63 18 Effects 6 | . . . 4 . . . . . . . . 2 . . . . Shutdowns 2 | . . . 1 . . . . . . . . 1 . . . . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . . . Matter Decay 2 | . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . Heat Transferred 4170 | 74 629 2664 518 . 185 50 . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Maximum Alert Level 2 | . 1 2 . . . . . . 2 . 2 1 . . . 2 Low Security (%) 72 | 100 97 25 100 . . 100 . . 52 100 21 3 100 100 100 77 Level 1 16 | . 2 46 . . . . . . 32 . 3 96 . . . 6 Level 2 11 | . . 27 . . . . . . 14 . 75 . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 682 | 5 209 510 198 . . 75 . . 432 130 682 317 113 45 8 560 Initial 240 | . . 36 193 . . . . . 88 130 42 240 113 29 8 . Average 161 | . 83 309 91 . . 12 . . 213 95 462 256 86 8 1 149 Influence Increases 5331 | 10 454 1030 306 . 222 163 285 . 534 . 1060 237 . 60 . 970 Destroy 0b10 Robot/C 1900 | . 260 580 200 . 160 40 . . 160 . 400 . . . . 100 Destroy 0b10 Robot/NC 150 | 10 35 50 10 . . . . . 25 . 10 5 . . . 5 Destroy Leader 424 | . 58 154 30 . 20 20 . . 42 . 90 . . . . 10 Allied During Kill 312 | . . . 10 . 42 11 . . . . 243 . . . . 6 Successful Hack 32 | . 8 24 . . . . . . . . . . . . . . Disable Machine 270 | . 15 90 15 . . . . . 75 . 60 . . . . 15 Destroy Structure 503 | . 3 57 11 . . 2 . . 172 . 182 52 . . . 24 Partial Spotted 195 | . . . . . . 15 . . 30 . 30 30 . 30 . 60 Lose Combat Pursuer 1545 | . 75 75 30 . . 75 285 . 30 . 45 150 . 30 . 750 Influence Decreases 4787 | 10 367 620 764 39 222 108 141 58 303 312 628 512 164 98 15 426 Entered New Map 1153 | . . 51 304 39 . . 21 38 53 242 18 252 104 24 7 . Time Decay 2515 | 10 367 549 410 . 207 88 120 20 130 70 150 80 60 74 8 172 Lost Part 405 | . . 20 10 . 15 . . . 100 . 40 130 . . . 90 Lost Ally 714 | . . . 40 . . 20 . . 20 . 420 50 . . . 164 Squads Dispatched 31 | . 3 4 . . . . . . 1 . 9 . 1 3 . 10 Investigation 8 | . 1 3 . . . . . . . . 2 . . 1 . 1 Extermination 9 | . . . . . . . . . . . 2 . 1 2 . 4 Reinforcement 11 | . 2 1 . . . . . . 1 . 2 . . . . 5 Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Distress Signals 9 | . . 4 . . . . . . . . 2 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 247 | . 24 46 12 . 8 7 23 . 17 . 12 17 1 7 7 66 Peak Tracking Total 14 | . 4 7 4 . 4 4 12 . 6 . 4 14 1 5 7 14 Tactical Retreats 35 | . 4 3 1 . . 2 5 . 1 . 1 3 . 1 . 14 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Traps Triggered 17 | . 4 1 . . . . . . 2 . 2 1 . 1 2 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Machines Disabled 18 | . 1 6 1 . . . . . 5 . 4 . . . . 1 Max in Single Turn 4 | . 1 2 1 . . . . . 4 . 2 . . . . 1 Garrison Access 3 | . . . . . . 1 . . 1 . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Machines Accessed 23 | . 6 7 . . 1 3 1 . 1 . 1 1 . . . 2 Terminals 11 | . 3 6 . . 1 . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 . . 1 . . . 1 Total Hacks 53 | . 20 17 . . 1 6 1 . 1 . 3 2 . . . 2 Successful 26 | . 8 8 . . 1 3 1 . 1 . 3 1 . . . . Failed 27 | . 12 9 . . . 3 . . . . . 1 . . . 2 Catastrophic 7 | . 3 3 . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 100 | . 11 13 . 1 1 4 . . 8 . 7 13 5 9 2 26 Terminals 23 | . 7 14 . . 1 . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . 3 . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . Recycling Units 19 | . 11 3 . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . 1 . . 2 . . . 1 Terminal Hacks 6 | . . 4 . . 1 . 1 . . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 4 2 . . . 2 . . . . . . . . . . Process 2 | . 1 . . . . 1 . . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . 1 . . . . Seal Access 3 | . . . . . . 1 . . 1 . . 1 . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Mask 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 5 7 . . . 1 . . . . 1 1 . . . 2 Full Trace Events 4 | . 1 2 . . . . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . 16 . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 391 | . 354 . . . . 37 . . . . . . . . . . Retrieved Matter 458 | . 421 . . . . 37 . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Total Allies 56 | . . . 2 4 . 3 . . 1 20 9 3 1 . . 13 Largest Group 20 | . . . 2 4 4 4 . . 1 20 20 3 1 . . 3 Highest-Rated Group 771 | . . . 41 154 154 242 . . 35 771 771 238 32 . . 271 Highest-Rated Ally 122 | . . . 31 41 41 70 . . 35 50 70 103 32 . . 122 Zionite Dispatches 16 | . . . . . . 1 . . 1 . 3 2 1 . . 8 Heavy 3 | . . . . . . . . . . . . 1 . . . 2 Light 2 | . . . . . . 1 . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 2 Demo 2 | . . . . . . . . . 1 . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . Hover Resupply 2 | . . . . . . . . . . . . 1 . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . 4 DROP 4 | . . . . . . . . . . . . . . . . 4 Ally Attacks 200 | . . . 21 . 17 17 . . . . 132 . . . . 13 Total Damage 5479 | . . . 357 . 786 288 . . . . 3151 . . . . 897 Kills 30 | . . . 2 . 8 . . . . . 19 . . . . 1 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Active Infowar (turns) 4859 | 12 21 784 235 1298 579 . 38 42 191 127 298 120 119 340 90 565 Optics 770 | . . . . . . . . . . . . . . 115 90 565 Sensors 1680 | . . . . . . . 38 42 191 127 298 120 119 340 90 315 Terrain 2609 | 12 21 155 235 1298 579 . . . . . . . . . 88 221 Structural 648 | . . 648 . . . . . . . . . . . . . . Triangulation 176 | . . . . . . . . . . . . . . . . 176 Jamming 2 | . . . . . . . . . 2 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 3 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 1 . . 2 . 2 . 2 Branch Access 1 | . . . . . . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Turns Passed 9349 | 89 1752 1631 983 1304 806 363 248 42 273 155 312 178 123 340 90 660 Spaces Moved 9540 | 47 847 776 560 778 451 575 782 150 547 249 640 554 204 755 176 1449 Core 69 | 6 . . . . . . . . 4 . . . . . . 59 Treads 3549 | 41 847 776 560 778 451 96 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 477 | . . . . . . . . . . . . . . . . 477 Flight 5445 | . . . . . . 479 782 150 543 249 640 554 204 755 176 913 Fastest Speed 22 | 50 160 160 160 160 160 28 28 28 24 28 24 22 44 37 37 25 Average Speed 82 | 151 182 160 160 160 164 52 28 28 28 28 25 26 54 42 37 38 Slowest Speed 500 | 160 320 160 160 160 165 405 28 28 500 32 29 109 121 44 40 60 Overloaded Moves 46 | . . . . . . . . . . . . . . . . 46 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . . 4 4 . 12 . 4 8 . 17 1 26 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 95 70 97 85 58 19 81 21 20 89 26 23 10 67 8 53 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 6 | . . . 1 2 . . . . . . . 3 . . . . Known Exits Taken 9 | . . 1 . . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 4 | . . . 1 . 1 . 2 . . . . . . . . . Spaces Dug 29 | . . . . . . . . . 3 . . 26 . . . . Terrain Destroyed 331 | . . 58 14 . 33 . . . 94 . 94 26 . . . 12 Melee . | . . . . . . . . . . . . . . . . . Projectile 37 | . . 23 14 . . . . . . . . . . . . . AOE 294 | . . 35 . . 33 . . . 94 . 94 26 . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Was Fac Fac Res Tes Res Acc Total 10550 | 56 953 1018 615 839 491 630 807 149 637 331 762 576 215 756 199 1516 Wait 497 | . 20 87 32 48 13 3 21 . 65 74 96 10 . . . 28 Move 9383 | 46 846 775 559 777 450 566 773 149 525 248 631 538 203 720 174 1403 Hop 67 | . . . . . . 4 4 . 10 . 4 8 . 17 1 19 Pick Up 70 | . 11 12 1 2 2 12 2 . 5 2 3 2 2 . 2 12 Fast Attach 88 | 7 6 11 2 . . 10 1 . 7 5 11 3 3 7 1 14 Attach 58 | . 2 7 . 3 2 4 3 . 6 . 3 6 4 3 1 14 Detach 40 | . 2 7 . 1 . 6 . . 3 . . 4 2 6 . 9 Swap 39 | . 7 10 . 3 7 4 . . 1 . 3 2 . . . 2 Drop 88 | . 8 24 2 5 4 15 3 . 6 2 5 2 1 3 . 8 Fire 189 | 3 51 84 15 . 12 5 . . 9 . 6 1 . . . 3 Melee . | . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . . 1 4 . . 1 . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . 20 . Rewire 1 | . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 6) 955 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Discovered new exit (range 14) 1201 | -10/Materials | Repaired Lgt. Treads? 1265 | -10/Materials | Discovered new exit (range 8) 1842 | -10/Materials | Entered another Materials area 1842 | -9/Materials | Evolved 2 slots: Utility x2 1912 | -9/Materials | Discovered new exit (range 16) 2424 | -9/Materials | Identified exit to Mines 3123 | -9/Materials | Core integrity fell below 50% 3332 | -9/Materials | Discovered new exit (range 4) 3473 | -9/Materials | Entered Mines 3598 | -9/Mines | Learned Materials machine intel 3802 | -9/Mines | Learned Materials security intel 3808 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3835 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3901 | -9/Mines | Discovered new exit (range 15) 4133 | -9/Mines | Found a hidden stash of uninstalled traps 4169 | -9/Mines | Discovered new exit (range 5) 4456 | -9/Mines | Entered Zion 4514 | -7/Zion | System corruption cleaned by Quarantine Array 4527 | -7/Zion | Build established: Scavenger-Mutant 4565 | -7/Zion | Learned location of Warlord (-5) 4832 | -7/Zion | Met Imprinter 4868 | -7/Zion | Imprinted 4871 | -7/Zion | Declared Zion's savior 5304 | -7/Zion | Learned location of Quarantine (-2) 5390 | -7/Zion | Found Prototype Device 5466 | -7/Zion | Given the Hacking Drone Bay 5472 | -7/Zion | Found Prototype Device 5476 | -7/Zion | Identified Hacking Drone Bay 5480 | -7/Zion | Identified Bomb Factory No. 2 5727 | -7/Zion | Discovered new exit (range 14) 5760 | -7/Zion | Entered Proximity Caves 5760 | -6/Proximity Caves | Accompanied by 4 allies 6072 | -6/Proximity Caves | Build established: Mutant 6423 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6552 | -6/Proximity Caves | Discovered new exit (range 9) 6566 | -6/Proximity Caves | Entered Factory 6566 | -6/Factory | Accompanied by 1 ally 6566 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6856 | -6/Factory | Spotted B-75 Beast 6874 | -6/Factory | Zion Light squad teleported in 6920 | -6/Factory | Discovered new exit (range 16) 6920 | -6/Factory | Discovered new exit (range 16) 6925 | -6/Factory | Identified exit to Lower Caves 6929 | -6/Factory | Entered Lower Caves 6984 | -6/Lower Caves | Found Prototype Device 7026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7035 | -6/Lower Caves | Build established: Sprinter 7039 | -6/Lower Caves | Spotted B-75 Beast 7061 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7111 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7172 | -6/Lower Caves | Discovered new exit (range 8) 7174 | -6/Lower Caves | Identified exit to Lower Caves 7177 | -6/Lower Caves | Entered another Lower Caves area 7194 | -6/Lower Caves | Learned 12 Factory zone layouts 7215 | -6/Lower Caves | Discovered new exit (range 15) 7219 | -6/Lower Caves | Identified exit to Factory 7219 | -6/Lower Caves | Entered Factory 7219 | -5/Factory | Evolved 2 slots: Propulsion x2 7220 | -5/Factory | Identified exit to Factory 7268 | -5/Factory | Retrieved Zion intel report: Branch Access 7268 | -5/Factory | Identified exit to Upper Caves 7269 | -5/Factory | Zion Demo squad teleported in 7399 | -5/Factory | Lost 4 parts (1p2u1w) 7492 | -5/Factory | Sucked down chute 7492 | -5/Factory | Entered Waste 7493 | -5/Waste | Joined by Warlord forces that had cleared the area 7494 | -5/Waste | Found Prototype Device 7494 | -5/Waste | Identified Exp. EM Disruption Field 7507 | -5/Waste | Lost 3 parts (3n) 7549 | -5/Waste | Discovered new exit (range 16) 7576 | -5/Waste | Found Prototype Hackware 7576 | -5/Waste | Identified Exp. Hacking Suite 7589 | -5/Waste | Found Prototype Device 7589 | -5/Waste | Identified Exp. Focal Shield 7599 | -5/Waste | Identified exit to Factory 7647 | -5/Waste | Entered Factory 7647 | -5/Factory | Accompanied by 20 allies 7755 | -5/Factory | Lost 4 parts (1p1n1u1w) 7780 | -5/Factory | Lost 7 allies 7820 | -5/Factory | Fabricated S-27 Virus? 7844 | -5/Factory | Garrison activated, responded to threat 7864 | -5/Factory | Zion Light squad teleported in 7891 | -5/Factory | Zion Demo squad teleported in 7921 | -5/Factory | Zion Hacking Resupply teleported in 7923 | -5/Factory | Lost 5 allies 7930 | -5/Factory | Discovered exit to Factory (range 4) 7947 | -5/Factory | First assault squad dispatched 7959 | -5/Factory | Entered another Factory area 7959 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7994 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 7995 | -4/Factory | Zion Heavy squad teleported in 8027 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8028 | -4/Factory | Zion Hover Resupply teleported in 8065 | -4/Factory | Lost 3 parts (1n2w) 8069 | -4/Factory | Spotted B-86 Titan 8116 | -4/Factory | Lost 9 parts (2p7n) 8129 | -4/Factory | Discovered new exit (range 15) 8135 | -4/Factory | Core integrity fell below 50% 8135 | -4/Factory | Identified exit to Research 8137 | -4/Factory | Entered Research 8137 | -3/Research | Evolved 2 slots: Propulsion x2 8158 | -3/Research | Zion Zionite Resupply teleported in 8253 | -3/Research | Discovered new exit (range 6) 8259 | -3/Research | Identified exit to Testing 8260 | -3/Research | Entered Testing 8280 | -3/Testing | Retrieved Zion intel report: Emergency Access 8317 | -3/Testing | Found Prototype Processor 8317 | -3/Testing | Identified Spectral Analyzer 8328 | -3/Testing | Retrieved Zion intel report: Active Garrisons 8485 | -3/Testing | Found Spectral Analyzer 8500 | -3/Testing | Spotted Striker 8501 | -3/Testing | Spotted Striker 8574 | -3/Testing | Discovered new exit (range 18) 8600 | -3/Testing | Identified exit to Research 8600 | -3/Testing | Entered Research 8600 | -2/Research | Evolved 2 slots: Utility x2 8684 | -2/Research | Discovered new exit (range 15) 8689 | -2/Research | Identified exit to Access 8690 | -2/Research | Entered Access 8690 | -1/Access | Evolved 2 slots: Utility x2 8717 | -1/Access | Zion Hover Resupply teleported in 8781 | -1/Access | Zion Heavy squad teleported in 8784 | -1/Access | Build established: Hacker-Scout 8937 | -1/Access | Retrieved Zion intel report: Emergency Access 8938 | -1/Access | Zion Heavy squad teleported in 8974 | -1/Access | Energy Cycler disabled 9007 | -1/Access | Lost 7 parts (4n1u2w) 9010 | -1/Access | Spotted B-99 Colossus 9019 | -1/Access | Found Prototype Launcher 9031 | -1/Access | Zion Hacker squad teleported in 9058 | -1/Access | Found Prototype Launcher 9066 | -1/Access | Zion Resource Resupply teleported in 9074 | -1/Access | Lost 3 allies 9078 | -1/Access | Lost 3 parts (2p1n) 9094 | -1/Access | Spotted B-99 Colossus 9094 | -1/Access | Spotted B-99 Colossus 9105 | -1/Access | Found Gamma Bomb Array 9120 | -1/Access | Zion Hacker squad teleported in 9166 | -1/Access | Lost 3 parts (3n) 9169 | -1/Access | Zion Infowar Resupply teleported in 9299 | -1/Access | Retrieved Zion intel report: Active Garrisons 9300 | -1/Access | Zion Trap Resupply teleported in 9348 | -1/Access | Discovered new exit (range 5) 9350 | -1/Access | Identified exit to Surface 9350 | *** | Escaped! Last Messages --------------- [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Stockpiles ] [ 2 : Component Schematics ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 09303_ Acquired Armageddon Trap. 09304_ Dropped Prototype Launcher. 09305_ R-10 Processor collects Prototype Launcher. 09306_ Acquired Armageddon Trap. 09307_ Acquired Gamma Bomb Trap. 09309_ System corrupted: Energy discharge (-84). 09343_ System corrupted: Energy discharge (-122). 09347_ Connecting with Terminal... 09348_ The Access Shell folds into the floor. 09348_ EXIT=FOUND 09350_ EXIT=IDENTIFIED: SURFACE [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????# #????# ########## | | ????????# #????# #????????###### | | ######### ####### ####/ #####?????????????##### | | #?????????????????????? | | #?????????????????????? | | ??????????????? | | ######## #????????????? | | ############+########## #?????????????????????? | | ?????????????????????" #?????????????????????? | | ???????????????????" #?????????????????????? | | " ???????????????? ????????????????????? | | """ #?????????????? #??????????????????? | | """ #????????????? #??????????????????? | | " #????????????? #??????????????????? | | #????????????# #??????????????????? | | #????????????# #??????????????????? | | #######?????????????? #??????????????????? | | #????????????????"""""""#??????????????????? | | #??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | ##?# #????????????#""""""""""#??????????????????? | | #?# #????????????# #??????????????????? | | #?# #????????????# #??????????????????? | | #?# #????????????# #??????????????????? | | [#?# #????+???????# "" #??????????????????? | | #?# #????????????# "@ #?????????+????????? | | #?# #????????????# #??????????????????? | | #?# #????????????# #??????????????????? | | #?# #??##+#####??# #??????????????????? | | #?# #?? #?## ##?????????????????? | | #?# #?* !#?# #?????????????????? | | #?# #? " #?##"" ##?????????????????? | | #### # """ #??#"" #??????????????????? | | # # """ #??#"" #??????????????????? | | # + " #??#T #??????????????????? | | # # #??#"" #??????????????????? | | # # ! #??#"" #??????????????????? | | # ##############"" #####+##???????????? | | " / ????? | | " # ????? | | " # g#############################+#######??????? | | " # #??????????????????????????????????????????? | | " # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | #### ??????????????????????????????????????????? | | # ??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 49 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 535 Armor Coverage 150 Resistance: KI 30 Evasion (%) 65 Targeting Accuracy 5 Launcher Accuracy 40 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Adv. Hacking Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Great Axe | -7/Zion | Archive Power Sword | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -5/Factory Repaired ---------- Lgt. Treads | 35% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Denied? Derelict Escape Epsilon Run Friend Of Zion I Spy I'm Back, Baby! My Command Is Your Wish Respectable Loadout Robot Respite The One Challenges ------------ None Game ------ Seed XenonCatalystBallwheel Manual? 0 Play Time 02:35:27 Cumulative 11.7 hours Start 2025.06.15 @ 10:54:34 End 2025.06.15 @ 13:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 745ce8c0-ced2-4204-83d6-031806376b1c