Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 20:02:41

Player: Mr Goldstein

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (34)      170
Value Destroyed (992)      992
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (259)                259
              TOTAL SCORE: 4361

 Bonus
-------
High Alert Combat Kills    59
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     17/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
    Great Maul
>   --- INVENTORY (5) ----
    Flight Unit
    Missile Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Impulse Thruster
        Impulse Thruster
        Impulse Thruster
        Field Propulsion Array
>       --- UTILITY ----------
        Signal Interpreter
>       --- WEAPON -----------
        Lance
>       --- INVENTORY --------
        Flight Unit
        Missile Launcher
        Missile Launcher
        Great Maul
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Lance
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             38   | .   10  7   10  1   1   .   9   
  Power                    4    | .   1   1   1   .   .   .   1   
    Engine                 1    | .   1   .   .   .   .   .   .   
    Core                   3    | .   .   1   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | .   3   2   6   1   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 16   | .   3   2   6   1   .   .   4   
  Utility                  2    | .   1   1   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                1    | .   .   1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | .   5   3   3   .   1   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   4   .   2   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   1   3   1   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   1   2   .   .   .   15  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   1   2   .   .   .   10  
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   2   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   39  66  65  70  76  76  35  
  Engine                   1    | .   7   .   .   .   .   .   .   
  Core                     4    | .   .   11  9   7   7   7   3   
  Flight                   25   | .   18  30  32  39  46  46  17  
  Storage                  3    | .   .   8   9   7   7   7   .   
  Processor                5    | .   2   11  9   7   7   7   5   
  Launcher                 1    | .   3   .   1   .   .   .   1   
  Impact Weapon            3    | .   7   4   5   7   2   .   1   
  Piercing Weapon          2    | .   .   .   .   .   4   7   4   
Naked Turns                34   | .   34  .   .   .   .   .   .   
Heaviest Build             17   | .   7   10  14  14  14  13  17  
  Greatest Support         36   | 3   8   12  20  24  24  24  36  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   8   8   
  Average Capacity         6    | 5   5   7   8   8   8   8   5   
  Most Carried             7    | .   5   6   5   4   5   7   7   
  Average Carried          4    | .   4   5   3   3   4   5   4   
  Final Capacity           8    | 5   5   8   8   8   8   8   5   
  Final Carried            7    | .   5   5   4   4   5   7   2   

 Class Distribution 
--------------------
 53% | Mutant
 30% | Scavenger-Sprinter
 16% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Waste
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Matter Collected           449  | 121 93  .   128 .   .   .   107 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            778  | .   135 .   173 49  .   .   421 
  Parts                    51   | .   20  .   13  .   .   .   18  
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  29   | .   8   .   8   .   .   .   13  
  Melee                    1    | .   .   .   .   .   .   .   1   
  AOE                      28   | .   8   .   8   .   .   .   12  
Classes Destroyed          9    | .   4   .   2   .   .   .   3   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  14   | .   6   .   8   .   .   .   .   
  Grunt                    9    | .   2   .   .   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   4   
Best Kill Streak           12   | .   5   .   10  1   .   .   12  
  Combat Bots Only         12   | .   3   .   4   .   .   .   12  
Max Kills in Single Turn   5    | .   5   .   3   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   3   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Gar  
Damage Taken               1783 | .    48   38   173  75   .    .    1449 
  Core                     813  | .    38   12   58   6    .    .    699  
  Absorbed by Shields      50   | .    .    .    .    .    .    .    50   
Core Remaining (%)         92   | 100  84   97   89   .    .    .    .    
Volleys Fired              17   | .    7    .    4    .    .    .    6    
  Largest                  2    | .    2    .    1    .    .    .    2    
  Hottest                  72   | .    60   .    30   .    .    .    72   
Shots Fired                21   | .    9    .    4    .    .    .    8    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 21   | .    9    .    4    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                21   | .    9    .    4    .    .    .    8    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    3    .    .    .    .    .    6    
  Robot Miss Streak        1    | .    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           15   | .    6    .    2    3    .    .    4    
  Core Hits                48   | .    12   .    7    .    .    .    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    
    Smash                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              22   | .    2    .    2    7    .    .    11   
  Impact                   14   | .    2    .    2    7    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 8    | .    .    .    .    .    .    .    8    
  Sneak Attacks            2    | .    .    .    1    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2810 | .    769  .    599  254  .    .    1188 
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2314 | .    769  .    411  .    .    .    1134 
  Melee                    496  | .    .    .    188  254  .    .    54   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                2314 | .    769  .    411  .    .    .    1134 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   442  | .    .    .    188  254  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 54   | .    .    .    .    .    .    .    54   
Highest Corruption         6    | .    .    .    .    1    6    6    6    
  Average Corruption       5    | .    .    .    .    1    3    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    1    6    
    Message Errors         3    | .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            289  | .    63   .    156  70   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               78   | .    63   .    15   .    .    .    .    
  Melee                    211  | .    .    .    141  70   .    .    .    
Knockbacks                 2    | .    .    .    1    1    .    .    .    
  Impact                   2    | .    .    .    1    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    .    56   .    .    .    36   
  Shots                    4    | .    .    .    2    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        188  | .    1    .    2    15   33   188  43   
  Average Temperature      41   | .    1    .    1    6    17   101  14   
  Received Heat Transfer   294  | .    12   21   9    15   .    .    237  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    3    1    .    .    .    
  Impact Corruptions       10   | .    .    .    5    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Peak Influence             536  | .   287 140 321 272 110 107 536 
  Initial                  145  | .   .   120 59  145 95  77  84  
  Average                  181  | .   148 124 193 199 103 83  236 
Maximum Alert Level        2    | .   1   .   1   1   .   .   2   
  Low Security (%)         61   | 100 46  100 53  57  100 100 54  
  Level 1                  30   | .   53  .   46  42  .   .   23  
  Level 2                  8    | .   .   .   .   .   .   .   22  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   1   .   1   .   
  Investigation            3    | .   .   1   .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              68   | .   7   5   11  8   4   1   32  
  Peak Tracking Total      13   | .   4   7   7   5   4   3   13  
  Tactical Retreats        6    | .   .   .   .   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Traps Triggered            3    | .   1   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Machines Disabled          4    | .   2   .   1   1   .   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Machines Accessed          10   | .   2   2   1   1   .   2   2   
  Terminals                8    | .   2   2   1   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                21   | .   3   6   1   2   .   5   4   
  Successful               6    | .   3   .   1   .   .   1   1   
  Failed                   15   | .   .   6   .   2   .   4   3   
    Catastrophic           4    | .   .   3   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   .   
  Terminals                16   | .   3   6   1   2   .   .   4   
  Fabricators              4    | .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             5    | .   3   .   1   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   2   .   1   .   1   2   
  Full Trace Events        5    | .   .   2   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Turns Passed               672  | 9   162 55  66  70  27  35  248 
Spaces Moved               1400 | 18  292 119 116 168 98  123 466 
  Core                     224  | 18  50  .   .   .   .   .   156 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1176 | .   242 119 116 168 98  123 310 
  Fastest Speed            25   | 50  37  34  28  25  25  25  28  
  Average Speed            34   | 50  39  34  32  27  25  26  38  
  Slowest Speed            117  | 50  50  117 114 28  25  28  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   2   3   6   1   5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   46  17  19  7   78  6   69  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 22   | .   12  .   4   .   .   .   6   
Terrain Destroyed          128  | .   47  .   21  .   .   .   60  
  Melee                    6    | .   .   .   .   .   .   .   6   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      122  | .   47  .   21  .   .   .   54  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Gar 
Total                      1496 | 17  326 130 131 171 98  119 504 
  Wait                     2    | .   .   .   .   .   .   .   2   
  Move                     1361 | 17  291 114 109 157 95  113 465 
  Hop                      15   | .   .   2   3   5   1   4   .   
  Pick Up                  13   | .   8   2   .   1   .   2   .   
  Fast Attach              15   | .   5   3   2   .   1   .   4   
  Attach                   19   | .   4   3   6   1   .   .   5   
  Detach                   11   | .   4   1   3   .   1   .   2   
  Swap                     4    | .   1   1   2   .   .   .   .   
  Drop                     9    | .   4   4   .   .   .   .   1   
  Fire                     17   | .   7   .   4   .   .   .   6   
  Melee                    22   | .   2   .   2   7   .   .   11  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   10 | -11/Junkyard  | Entered Materials
   86 | -10/Materials | Discovered new exit (range 10)
  170 | -10/Materials | Discovered new exit (range 8)
  172 | -10/Materials | Identified exit to Materials
  172 | -10/Materials | Entered another Materials area
  172 | -9/Materials  | Evolved 2 slots: Propulsion x2
  225 | -9/Materials  | Discovered new exit (range 6)
  226 | -9/Materials  | Identified exit to Materials
  227 | -9/Materials  | Entered another Materials area
  227 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  230 | -8/Materials  | Identified exit to Factory
  293 | -8/Materials  | Entered Factory
  293 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  359 | -7/Factory    | Discovered new exit (range 8)
  361 | -7/Factory    | Identified exit to Lower Caves
  363 | -7/Factory    | Sucked down chute
  363 | -7/Factory    | Entered Waste
  365 | -7/Waste      | Spotted C-40 Crusher
  368 | -7/Waste      | Spotted C-40 Crusher
  374 | -7/Waste      | Spotted C-40 Crusher
  374 | -7/Waste      | Spotted C-40 Crusher
  378 | -7/Waste      | EMP discharged
  379 | -7/Waste      | Spotted C-40 Crusher
  379 | -7/Waste      | Spotted C-40 Crusher
  386 | -7/Waste      | Discovered new exit (range 14)
  390 | -7/Waste      | Identified exit to Factory
  390 | -7/Waste      | Entered Factory
  425 | -7/Factory    | Identified exit to Garrison
  425 | -7/Factory    | Entered Garrison
  449 | -7/Garrison   | Triggered checkpoint
  491 | -7/Garrison   | Lost 7 parts (1p6n)
  498 | -7/Garrison   | Triggered checkpoint
  503 | -7/Garrison   | Discovered new exit (range 11)
  507 | -7/Garrison   | Identified exit to Factory
  508 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  533 | -7/Garrison   | Core integrity fell below 50%
  591 | -7/Garrison   | Discovered exit to Factory (range 15)
  605 | -7/Garrison   | Triggered checkpoint
  643 | -7/Garrison   | Destroyed 12 combat bots
  650 | -7/Garrison   | Core integrity fell below 20%
  664 | -7/Garrison   | Learned Factory security intel
  673 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
00617_ Acquired 16 matter.
00618_ Acquired 23 matter.
00618_ Missile Launcher destroyed.
00618_ X-67 Chaingunner destroyed.
00618_ G-47 Trooper destroyed. <x2>
00618_ X-67 Chaingunner destroyed.
00619_ The unstable cave ceiling collapses.
00619_ 2 Matter crushed.
00620_ X-67 Chaingunner destroyed. <x2>
00638_ Impulse Thruster destroyed.
00643_ Lgt. Nuclear Core destroyed.
00645_ System corrupted: Matter fused (-8).
Garrison Door activated.
00649_ Impulse Thruster destroyed. <x2>
00664_ Connecting with Garrison Terminal...
Data stored: Factory security intel.
>>Download(Security)
Retrieving Factory security records...
  Downloaded coordinate data.
00664_ Field Propulsion Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              221
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                65

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorAluminumPurifier
  Manual?         0
Play Time         00:15:39
  Cumulative      153.3 hours
  Start           2023.04.27 @ 19:48:20
  End             2023.04.27 @ 20:02:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          450
  Rogue           450
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bab3c12-7147-4efd-82bb-55f4392158f7