Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 00:06:13

Player: APerTAS

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1511)     1511
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4496

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine
   Compact Matter Pod (150)
  Improved Signal Interpreter
           Assault Cannon
           Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
   Advanced Treads
>           --- UTILITY ----------
            Cryofiber Web
            Heat Sink
      Large Storage Unit
   Advanced Targeting Computer
            Hacking Suite
            System Shield
>           --- WEAPON -----------
      Heavy Particle Cannon
      Heavy Assault Rifle
            Minigun
>           --- INVENTORY --------
            Deuterium Engine
      Light Deuterium Engine
      Light Deuterium Engine
      Light Nuclear Core
   Advanced Treads
    Compact Matter Pod
   Improved Signal Interpreter
   Improved Terrain Scanner
   Hardened Light Armor Plating
            Reactive Plating
            Assault Cannon
            Rocket Launcher
  Precision Grenade Launcher
            Plasma Cutter
            Blade Saw
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             55   | 8   7   7   16  9   8   .   
  Power                    8    | 1   2   1   1   1   2   .   
    Engine                 7    | 1   2   1   .   1   2   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   3   3   4   1   2   .   
    Treads                 5    | .   .   .   2   1   2   .   
    Leg                    10   | 2   3   3   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   2   1   7   4   3   .   
    Device                 8    | .   1   .   6   .   1   .   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             4    | .   .   1   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 4   .   2   4   3   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   .   
    Ballistic Gun          9    | 3   .   1   4   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 5    | .   .   .   .   2   1   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  100 86  100 99  88  
  Engine                   10   | .   13  14  9   7   7   6   
  Treads                   9    | .   .   .   2   27  22  18  
  Leg                      14   | .   28  28  19  .   .   .   
  Device                   11   | .   9   9   9   16  15  13  
  Storage                  10   | .   14  14  11  9   7   6   
  Processor                2    | .   .   .   .   1   7   6   
  Hackware                 4    | .   .   .   .   .   15  13  
  Protection               4    | .   .   4   11  9   .   .   
  Energy Cannon            2    | .   .   .   .   7   7   6   
  Ballistic Gun            18   | .   28  22  14  18  15  13  
  Ballistic Cannon         2    | .   .   5   7   .   .   .   
Peak Build Rating          39   | 6   8   10  28  31  39  39  
  Average Rating           20   | 4   7   8   17  27  37  34  
  On Entrance              16   | .   6   8   10  20  31  39  
Naked Turns                67   | .   .   .   .   .   .   67  
Heaviest Build             56   | 11  19  22  30  56  44  44  
  Greatest Support         66   | 20  20  20  44  66  66  66  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  
  Average Capacity         11   | 6   8   10  10  13  15  14  
  Most Carried             15   | 4   8   10  10  15  15  14  
  Average Carried          10   | 2   7   9   9   12  13  13  
  Final Capacity           15   | 8   10  10  10  15  15  5   
  Final Carried            14   | 4   8   10  10  14  14  5   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Hacker-Gunner
  7% | Scavenger-Tank
  7% | Scavenger-Mutant
  4% | Tank
  3% | Derelict-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
  Hacker-Gunner | -7/Factory
  Hacker-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low 
Matter Collected           1750 | 207 289 144 339 340 284 147 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1650 | .   275 117 392 429 226 211 
  Parts                    100  | .   18  10  30  29  7   6   
Haulers Intercepted        4    | .   1   .   2   1   .   .   
Recyclers Shooed           3    | .   1   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  35   | .   5   4   8   9   5   4   
  Guns                     22   | .   5   4   3   4   2   4   
  Cannons                  8    | .   .   .   5   .   3   .   
  AOE                      5    | .   .   .   .   5   .   .   
Classes Destroyed          10   | .   3   1   2   3   1   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Hauler                   4    | .   1   .   2   1   .   .   
  Operator                 2    | .   1   .   .   1   .   .   
  Watcher                  3    | .   .   .   1   2   .   .   
  Swarmer                  4    | .   .   2   .   1   1   .   
  Cutter                   2    | .   .   .   .   2   .   .   
  Grunt                    20   | .   5   2   2   5   3   3   
  Sentry                   6    | .   .   .   6   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   2   3   7   3   3   
  Combat Bots Only         6    | .   2   2   3   6   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Hostile Shots Fired        251  | .    21   31   61   30   34   74   
  Missed                   76   | .    5    11   20   6    13   21   
Damage Taken               2964 | .    196  224  539  595  431  979  
  Core                     869  | .    32   46   53   38   28   672  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   91   | .    .    .    .    91   .    .    
  Regen/Repaired (Parts)   14   | .    14   .    .    .    .    .    
Core Remaining (%)         86   | 100  .    68   86   93   .    .    
Volleys Fired              149  | .    39   16   42   24   14   14   
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  123  | .    40   40   59   121  123  123  
Shots Fired                342  | .    78   32   84   64   42   42   
  Gun                      270  | .    78   32   56   48   28   28   
  Cannon                   67   | .    .    .    28   11   14   14   
  Launcher                 5    | .    .    .    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  298  | .    78   32   84   48   28   28   
  Thermal                  39   | .    .    .    .    11   14   14   
  Explosive                5    | .    .    .    .    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    10   9    21   7    9    12   
  Robot Miss Streak        7    | .    6    2    4    7    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           219  | .    39   21   66   37   25   31   
  Core Hits                96   | .    17   10   19   24   11   15   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3891 | .    413  194  978  1002 514  790  
  Guns                     2266 | .    413  194  490  492  283  394  
  Cannons                  1112 | .    .    .    488  175  231  218  
  Explosions               335  | .    .    .    .    335  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  178  | .    .    .    .    .    .    178  
  Kinetic                  2754 | .    413  194  978  492  283  394  
  Thermal                  624  | .    .    .    .    175  231  218  
  Explosive                335  | .    .    .    .    335  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    3    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    2    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    23   .    76   
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   61   | .    .    .    .    .    .    61   
Targets Rammed             61   | .    .    .    .    .    .    61   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        141  | .    18   34   129  141  .    .    
  Average Temperature      41   | .    8    15   55   43   .    .    
  Received Heat Transfer   702  | .    108  141  168  81   114  90   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    
  Heat Transferred         888  | .    .    .    .    259  333  296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Peak Influence             332  | .   210 115 332 228 181 .   
  Initial                  101  | .   .   16  .   76  101 .   
  Average                  78   | .   51  36  104 134 98  .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         86   | 100 98  100 65  67  100 .   
  Level 1                  13   | .   1   .   34  32  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   1   3   2   .   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   .   .   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Distress Signals           4    | .   2   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              79   | .   23  5   16  21  9   5   
  Peak Tracking Total      6    | .   4   3   6   4   3   2   
  Tactical Retreats        6    | .   1   1   2   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Accessed          9    | .   4   1   1   1   2   .   
  Terminals                3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                24   | .   9   1   6   2   6   .   
  Successful               16   | .   5   1   6   2   2   .   
  Failed                   8    | .   4   .   .   .   4   .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   2   6   .   
  Terminals                9    | .   4   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   2   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             3    | .   2   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   2   2   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   
    Monitor                1    | .   .   .   .   1   .   .   
    Reject                 2    | .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   1   1   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   2   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   1   
Drone Launches             2    | .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Turns Passed               4435 | 66   615  1074 810  604  500  766  
Spaces Moved               2332 | 44   365  440  389  333  295  466  
  Core                     16   | 2    .    .    .    .    .    14   
  Treads                   1125 | .    .    .    45   333  295  452  
  Legs                     1191 | 42   365  440  344  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   145  145  50   
  Average Speed            140  | 116  120  133  159  145  145  142  
  Slowest Speed            225  | 120  120  190  225  145  145  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    41   73   41   24   10   54   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          30   | .    .    .    3    27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    3    3    .    .    
  AOE                      24   | .    .    .    .    24   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Total                      3229 | 54  478 901 510 407 338 541 
  Wait                     556  | .   49  429 36  24  18  .   
  Move                     2326 | 43  364 439 388 332 294 466 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 3   9   3   12  12  2   .   
  Fast Attach              9    | 6   2   1   .   .   .   .   
  Attach                   12   | .   .   .   4   4   4   .   
  Detach                   2    | .   .   .   1   .   1   .   
  Swap                     34   | 2   5   6   12  5   4   .   
  Drop                     39   | .   10  7   15  6   1   .   
  Fire                     149  | .   39  16  42  24  14  14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      61   | .   .   .   .   .   .   61  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   49 | -11/Scrapyard  | Discovered new exit (range 13)
   67 | -11/Scrapyard  | Entered Materials
  250 | -10/Materials  | Discovered new exit (range 4)
  310 | -10/Materials  | Build established: Mutant
  335 | -10/Materials  | Repaired Ion Engine
  652 | -10/Materials  | Discovered new exit (range 9)
  682 | -10/Materials  | Entered Mines
 1097 | -10/Mines      | Learned location of Recycling (-8)
 1117 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1314 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1396 | -10/Mines      | Discovered new exit (range 14)
 1419 | -10/Mines      | Found the Drone Emporium
 1432 | -10/Mines      | Learned Materials garrison access intel
 1434 | -10/Mines      | Found DCF Scrap (14 items)
 1443 | -10/Mines      | Found Prototype Device
 1712 | -10/Mines      | Discovered new exit (range 4)
 1756 | -10/Mines      | Entered Materials
 1756 | -9/Materials   | Evolved 2 slots: Utility x2
 1756 | -9/Materials   | Identified Bomb Drone Bay
 2550 | -9/Materials   | Discovered new exit (range 10)
 2566 | -9/Materials   | Entered another Materials area
 2566 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 2567 | -8/Materials   | Loaded intel: 1 garrison access location
 2852 | -8/Materials   | Build established: Scavenger-Tank
 3103 | -8/Materials   | Discovered new exit (range 16)
 3170 | -8/Materials   | Entered Factory
 3170 | -7/Factory     | Evolved 2 slots: Utility x2
 3448 | -7/Factory     | Build established: Hacker-Gunner
 3664 | -7/Factory     | Discovered new exit (range 5)
 3670 | -7/Factory     | Entered Lower Caves
 3801 | -7/Lower Caves | Encountered a Warlord checkpoint
 4079 | -7/Lower Caves | Learned location of Extension (-5)
 4369 | -7/Lower Caves | Released all parts (11)
 4401 | -7/Lower Caves | Core integrity fell below 50%
 4428 | -7/Lower Caves | Core integrity fell below 20%
 4436 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04369_ Released Cryofiber Web.
04369_ Released Hvy. Particle Cannon.
04369_ Released Hacking Suite.
04369_ Released Adv. Treads.
04374_ Slammed into P-60 Hacker. <x5>
04378_ Destabilizing: Core damaged (-7).
04379_ Slammed into P-60 Hacker. <x7>
04385_ Destabilizing: Core damaged (-7).
04386_ Slammed into P-60 Hacker. <x3>
04388_ Destroyed Gravmag System.
04388_ P-60 Hacker system corrupted by crushing effect.
04389_ Slammed into P-60 Hacker. <x*>
04410_ Destabilizing: Core damaged (-35).
04411_ Slammed into P-60 Hacker. <x*>
04421_ P-60 Hacker knocked back.
04422_ Slammed into P-60 Hacker.
04422_ Destabilizing: System corrupted (+1).
04423_ Slammed into P-60 Hacker. <x9>
04431_ Destabilizing: Core damaged (-35).
04432_ Slammed into P-60 Hacker. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             20
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
            VSS Leg | -9/Materials | Scanalyzed
 Med. Armor Plating | -9/Materials | Scanalyzed
    Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcDisassembledReconstructor
  Manual?         0
Play Time         00:40:45
  Cumulative      26.0 hours
  Start           2024.08.20 @ 23:26:46
  End             2024.08.21 @ 00:06:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          25
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 052100db-af93-43de-9286-9b586ed3a3ed