Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.26 @ 12:49:36 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (472) 2360 Value Destroyed (23100) 23100 Prototype IDs (118) 2360 Alien Tech Used (11) 2200 Bonus (56708) 56708 TOTAL SCORE: 97828 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5485 Follower Combat Kills 7157 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2278 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -4612 Cogmind --------- Core Integrity 647/1600 Matter 245/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Alpha Cannon Cooled Nova Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Vortex Chain Reactor Experimental Biometal Leg Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Experimental Weapon Cycler Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Heavy Regenerative Plating AEGIS Remote Shield Vortex Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 268] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Matter Drive Weapon Heavy Dispersion Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . . 1 . . Weapon 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 727 | . 16 6 35 16 35 28 11 9 3 15 36 13 8 10 2 25 29 19 6 12 43 10 7 26 2 28 31 14 19 64 41 79 29 Power 32 | . 3 . 4 2 2 1 2 . . . 3 1 . . . 1 4 2 . 1 4 . 1 1 . . . . . . . . . Engine 16 | . 3 . 4 2 2 1 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . . 2 . . . . . 1 . . 1 1 . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 3 2 . . 3 . 1 1 . . . . . . . . . Propulsion 111 | . 5 2 10 1 9 1 2 3 . 6 13 5 2 1 . 3 4 5 . 3 3 2 . 6 . . 4 2 3 2 4 6 4 Treads 50 | . 5 2 10 1 9 1 2 3 . 6 4 . 1 . . 2 4 . . . . . . . . . . . . . . . . Leg 44 | . . . . . . . . . . . . . . . . . . 5 . 3 3 2 . 6 . . 4 2 3 2 4 6 4 Wheel 16 | . . . . . . . . . . . 8 5 1 1 . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 332 | . 5 2 5 4 9 11 2 . . 3 12 2 3 5 . 5 13 8 4 7 21 5 6 8 2 16 25 12 13 32 19 48 25 Device 225 | . 4 1 2 1 5 8 1 . . 2 5 1 3 3 . 3 8 4 3 4 14 4 4 6 2 13 21 10 13 24 15 34 7 Storage 5 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Processor 13 | . . . . . 1 2 . . . . 1 1 . 1 . . . . . . 2 . . . . 1 . . . . . 3 1 Hackware 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Protection 76 | . . 1 3 2 3 1 1 . . 1 5 . . 1 . 1 5 3 1 3 5 1 2 2 . 2 2 . . 5 2 7 17 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 3 2 2 . Weapon 252 | . 3 2 16 9 15 15 5 6 3 6 8 5 3 4 2 16 8 4 2 1 15 3 . 11 . 12 2 . 3 30 18 25 . Energy Gun 79 | . . . 3 2 1 3 3 3 2 3 3 2 1 1 1 3 4 1 1 1 9 2 . 2 . 7 1 . 2 11 3 4 . Energy Cannon 62 | . . . 1 1 . . . 1 1 1 . 1 . . . 4 4 1 1 . 2 . . 4 . 5 1 . . 14 9 11 . Ballistic Gun 33 | . 2 . 8 5 12 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . 1 2 3 . . 4 . . . . 1 2 1 . . 1 . . . . . . . . . . . . . . . . . Launcher 27 | . . . 1 1 1 . . 2 . 1 2 . . . 1 4 . 1 . . 3 1 . 2 . . . . . . 4 3 . Special Weapon 13 | . . . . . . . . . . . . . 1 3 . 1 . . . . . . . . . . . . . . 1 7 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 3 2 . . . 2 . . . . 3 . 1 . . 1 . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 5 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 2 3 1 2 . . . . . . . 1 . 2 7 3 . . 2 . . 7 . 1 1 . 2 1 5 12 . Corrupted Parts 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . System Corruption 9 | . . . . . . . . 5 . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Parts Lost 68 | . 1 4 . 2 5 . 2 6 . 5 8 5 . . . 4 . . . 4 9 1 . 1 . 3 . . . 3 . 3 2 Power 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . Propulsion 21 | . . 2 . . 1 . 2 4 . 1 5 2 . . . 1 . . . 1 1 1 . . . . . . . . . . . Utility 20 | . . . . 1 1 . . 1 . 1 1 . . . . 1 . . . 1 4 . . . . 1 . . . 3 . 3 2 Weapon 24 | . 1 2 . 1 3 . . 1 . 3 1 2 . . . 2 . . . 2 3 . . 1 . 2 . . . . . . . Highest Loss Streak 4 | . 1 2 . 1 4 . 1 4 . 2 4 3 . . . 1 . . . 4 4 1 . 1 . 1 . . . 1 . 1 1 Average Slot Usage (%) 91 | . 98 100 99 98 99 99 100 88 54 70 90 78 84 90 93 86 89 98 99 99 95 99 100 95 94 93 94 90 89 81 84 81 78 Engine 4 | . 14 14 11 10 9 7 7 7 7 7 3 5 6 6 6 9 5 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 11 11 6 4 5 5 5 5 4 4 4 4 4 4 4 3 Treads 10 | . 27 28 22 22 26 30 30 21 15 10 6 4 . 6 6 6 6 1 . . . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . . . . . . 23 29 29 25 25 26 26 26 23 22 26 24 17 16 15 15 Wheel 2 | . . . . . . . . . . . 17 6 18 20 20 10 11 2 . . . . . . . . . . . . . . . Device 11 | . 12 14 11 2 9 6 7 4 . 5 5 1 6 5 6 5 12 13 11 15 17 15 14 16 15 17 18 17 17 16 20 17 11 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 10 | . . . . . 4 14 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 15 15 15 15 19 19 17 17 17 14 13 11 Protection 5 | . . . 10 18 12 7 7 7 7 2 3 4 . 2 6 4 3 3 4 1 6 4 5 3 5 4 3 . . 3 5 7 11 Energy Gun 9 | . 8 . 4 . 1 2 18 20 1 17 12 6 8 10 6 7 5 4 4 5 11 14 15 14 15 11 13 13 13 11 12 11 3 Energy Cannon 4 | . . . . . . . . 2 . 1 . . . . . 9 15 17 16 16 2 5 5 4 . 1 . . . 2 3 6 15 Ballistic Gun 4 | . 14 2 18 32 25 7 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 5 25 9 . . 11 1 . . . 4 12 10 4 . . 1 . . . . . . . . . . . . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 183 | 10 38 40 46 67 70 83 75 70 69 69 87 77 71 74 68 99 104 104 99 99 97 88 88 116 112 122 120 121 124 149 161 183 183 Greatest Support 200 | 20 40 40 46 46 66 84 84 82 50 50 64 32 42 60 60 98 70 102 102 105 112 119 119 136 136 136 139 136 136 166 196 200 194 Greatest Overweight (x) 32 | . 4 . 1 1 1 . . 22 1 2 2 23 2 1 1 3 2 3 32 . . . . . . . 1 . 1 1 . . 1 Average Overweight (x) . | . . . . . 1 . . . 1 1 1 3 1 1 1 1 1 . 16 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 12 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 11 14 14 16 19 19 19 19 20 18 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 19 20 20 20 20 20 18 20 18 20 20 20 20 20 20 20 19 20 20 19 20 20 20 20 20 20 17 20 20 5 Class Distribution -------------------- 18% | Tank 14% | Scavenger-Mutant 13% | Gunner 13% | Scavenger-Gunner 12% | Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Assassin 3% | Alien-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Pyromaniac-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Gunner | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Messiah-Assassin | -2/Research Messiah-Assassin | -2/Testing Mutant | -2/Section 7 Alien-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 13666 | 200 316 395 1500 769 1325 767 271 136 . 353 482 421 80 100 50 225 445 250 70 100 543 100 70 650 30 225 281 126 155 879 481 1581 290 Remotely 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Salvage Created 24235 | . 522 194 1703 1375 2052 1170 634 552 . 391 728 440 174 . 66 1025 698 169 406 285 690 . 74 675 . 637 395 126 209 2398 1326 2780 2341 Parts 1047 | . 34 4 104 88 115 58 13 16 . 12 36 13 2 . 1 28 30 2 17 10 27 . 1 27 . 33 24 5 17 79 61 65 125 Haulers Intercepted 21 | . 2 . 6 5 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 15 | . 1 . 1 . 2 4 . . . . . . . . . 1 . . . 1 2 . . . . 1 . . . 1 1 . . Parts Field Recycled 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 284 | . . . . . . 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . 11 24 . 9 . 12 . . 13 . . . . . . 6 9 65 . . . . . . . . . Prevented 20 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . 17 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 372 | . 12 17 28 25 34 16 8 14 . 9 11 9 . . 2 17 8 3 3 5 15 . 1 15 . 6 6 2 5 37 24 17 23 Melee 5 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . Guns 198 | . 8 4 16 25 34 11 5 5 . 3 2 5 . . . 1 2 . . 1 4 . . 3 . 6 6 2 5 22 15 12 1 Cannons 99 | . 4 13 10 . . 5 3 . . 2 3 4 . . . 6 5 1 1 2 3 . 1 1 . . . . . 8 3 3 21 AOE 44 | . . . 2 . . . . 7 . 4 5 . . . 1 7 . 2 . . 4 . . 11 . . . . . . 1 . . Classes Destroyed 28 | . 5 2 5 3 . 2 2 1 . . 1 1 . . . . . . . . . . . 4 . . . . . . . 2 . Worker 10 | . . . 2 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 2 . 1 1 . Builder 11 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 3 . . Tunneler 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Hauler 21 | . 2 . 6 5 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 27 | . 1 . 4 . 4 6 . . . . 3 . . . . . 1 . . . . . . . . 2 1 . . 1 . 4 . Minesweeper 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . 1 1 . . . . . . . . . . . . . 3 . . . . . . . . . 1 2 . . . Watcher 25 | . 3 . 4 2 4 1 . . . . 1 . . . . . 2 . . . . . . . . 1 3 . 1 . 3 . . Swarmer 69 | . 6 . 3 3 10 7 . 6 . 2 3 5 . . 1 . . . . 1 4 . . . . 5 3 . . 4 6 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Grunt 122 | . 6 1 16 13 14 4 6 7 . 3 . 3 . . . 15 2 1 . 1 5 . . 7 . 1 . . . 10 2 5 . Brawler 7 | . . . 1 . 1 . 1 . . 1 . . . . . . . 1 . 1 1 . . . . . . . . . . . . Duelist 5 | . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 46 | . . . 8 8 8 1 . . . 1 1 1 . . 1 1 1 . 3 1 . . . . . . . 2 . 3 2 4 . Demolisher 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 28 | . . . . . . 2 1 . . . 4 . . . . . . . . . 2 . 1 1 . . . . . 6 8 3 . Programmer 36 | . . . . . . 2 . . . 2 2 . . . . 1 2 . . 1 3 . . . . . 3 . 5 9 5 1 . Behemoth 5 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . Cetus Guard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 8 | . . . . . . . . 2 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 6 | . . . . . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 5 5 5 5 4 7 . 3 3 5 . . 1 6 2 2 3 2 6 . 1 7 . 5 3 1 4 6 8 4 3 Combat Bots Only 7 | . 3 3 5 3 5 4 4 7 . 3 3 5 . . 1 6 1 2 3 1 5 . 1 7 . 5 3 1 3 6 5 3 3 Max Kills in Single Turn 4 | . 2 1 2 2 3 2 1 2 . 3 2 1 1 . 1 2 2 1 1 2 2 . 1 2 . 1 2 1 2 1 4 2 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . 2 . . . . 2 . 3 2 . . . 1 2 . 1 . . 2 . . 2 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 28197 | . 425 919 842 903 2168 815 436 1058 . 779 1191 810 . . 63 1392 374 221 . 1452 1946 196 190 321 16 1009 232 273 424 2795 989 2177 3781 Core 2608 | . 13 170 52 112 177 105 20 91 . 183 297 98 . . . 37 64 21 . 104 175 . . 62 . 150 15 50 33 234 65 182 98 Absorbed by Shields 8690 | . . . . 42 . 79 155 157 . . . . . . . . 31 . . . . . . 67 5 373 83 101 149 1868 944 1279 3357 Reduced by Siege Mode 25 | . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 26 . 59 67 . . . . 43 . . . . 53 . . . . 77 . . . . 79 . 87 . . 43 . . 40 Volleys Fired 1286 | . 50 47 92 75 103 51 18 27 . 38 37 25 11 . 8 34 30 8 46 20 56 4 11 45 8 30 21 7 16 118 65 81 104 Largest 5 | . 2 2 3 3 3 3 3 3 . 3 3 3 1 . 4 4 4 4 4 4 4 4 4 4 1 3 3 3 3 4 4 5 5 Hottest 471 | . 60 78 189 69 102 124 116 105 . 105 88 176 75 . 315 333 248 248 248 248 340 340 327 327 73 229 282 282 282 395 395 471 400 Shots Fired 3355 | . 98 94 271 215 306 135 54 68 . 57 74 64 11 . 20 100 92 24 55 56 86 16 35 83 8 44 49 21 48 274 178 232 487 Gun 2030 | . 86 26 179 211 305 65 36 59 . 25 38 31 11 . 6 39 18 5 46 14 53 12 27 52 8 39 46 21 48 170 127 131 96 Cannon 1223 | . 12 68 91 3 . 70 18 4 . 26 30 33 . . . 51 74 17 9 42 26 4 8 15 . 5 3 . . 104 47 72 391 Launcher 59 | . . . 1 1 1 . . 5 . 6 6 . . . 2 5 . 2 . . 7 . . 16 . . . . . . 4 3 . Special 43 | . . . . . . . . . . . . . . . 12 5 . . . . . . . . . . . . . . . 26 . Kinetic 1123 | . 62 94 252 211 288 123 18 . . 1 31 33 . . . . 10 . . . . . . . . . . . . . . . . Thermal 1635 | . 36 . 18 3 17 12 36 63 . 50 37 31 11 . 18 95 82 22 55 54 79 16 35 67 8 39 49 21 48 241 164 131 97 Explosive 52 | . . . 1 1 1 . . 5 . 6 6 . . . 2 5 . 2 . . 7 . . 16 . . . . . . . . . Electromagnetic 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 31 14 3 . Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . 14 . Phasic 474 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 82 390 Robot Hit Streak 40 | . 16 5 17 18 17 17 11 40 . 21 15 15 7 . 12 16 10 15 12 5 13 4 4 11 . 9 27 14 9 24 10 19 25 Robot Miss Streak 9 | . 3 4 3 9 3 2 4 1 . 2 4 4 1 . 1 3 4 1 4 4 2 2 3 2 . 2 1 1 3 3 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 27 | . 3 . . 5 12 . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Shots Hit Robots 2248 | . 70 51 174 136 218 82 51 53 . 32 58 50 11 . 17 74 51 15 36 25 48 11 10 39 . 33 38 20 35 176 112 146 376 Core Hits 1034 | . 34 26 62 50 83 43 22 29 . 25 30 31 3 . 9 43 22 12 14 11 31 4 3 53 . 16 16 9 13 74 71 68 127 Critical Kills 39 | . . . . . . . . . . . . . . . . 1 1 . 1 3 . . . . . . 3 2 3 14 8 2 1 Critical Parts Destroyed 60 | . . . 6 . 1 . . . . . . . . . . . 2 . 3 . . . . . . . 6 . 6 22 9 5 . Critical Strikes 137 | . . . 7 . 2 1 1 4 . 1 1 2 1 . 1 2 4 . 4 3 3 1 . 1 . . 9 2 9 37 17 15 9 Burn 15 | . . . . . 1 1 1 4 . 1 1 . 1 . 1 1 1 . . . . 1 . 1 . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . 1 Destroy 95 | . . . 6 . 1 . . . . . . . . . . . 3 . 4 1 . . . . . . 9 2 9 36 17 7 . Blast 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intensify 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Phase 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 156 | . . . . . 1 4 12 . . . 16 9 1 . . 9 . . . . 14 . . 4 7 13 21 6 4 15 13 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . 1 4 12 . . . 16 9 1 . . 9 . . . . 14 . . . . . . . . . . . . Piercing 90 | . . . . . . . . . . . . . . . . . . . . . . . . 4 7 13 21 6 4 15 13 7 . Sneak Attacks 39 | . . . . . . 3 9 . . . 4 8 1 . . 1 . . . . . . . 1 . 3 1 3 2 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80834 | . 835 920 3247 2141 3574 2268 2157 1752 . 1132 2120 1828 326 . 459 3442 1739 706 1007 994 2694 318 295 4383 . 1400 1338 897 1413 6085 4955 5976 20433 Guns 32456 | . 588 200 1931 2130 3486 877 586 943 . 206 554 436 220 . 112 583 280 53 712 157 652 254 194 881 . 913 1133 479 1230 3728 2716 2922 3300 Cannons 32694 | . 185 715 1195 . . 928 237 27 . 492 397 608 . . . 1244 1459 470 295 830 523 64 101 333 . 83 . . . 1980 943 2452 17133 Explosions 9216 | . . . 109 . 73 . . 739 . 424 487 . . . 227 1432 . 183 . . 1091 . . 3046 . . . . . . 1027 378 . Melee 5839 | . . . . . . 437 1334 . . . 682 784 106 . . 129 . . . . 409 . . 123 . 404 205 418 183 377 248 . . Ramming 231 | . 62 5 12 11 15 26 . 43 . 10 . . . . . . . . . 7 19 . . . . . . . . . 21 . . Kinetic 12702 | . 459 915 2899 2130 3263 1690 237 . . 8 397 608 . . . . 96 . . . . . . . . . . . . . . . . Thermal 31353 | . 314 . 227 . 223 115 586 970 . 690 554 436 220 . 232 2109 1643 523 1007 954 1175 318 295 1214 . 913 1133 479 1230 5098 3373 2350 2972 Explosive 8228 | . . . 109 . 73 . . 739 . 424 487 . . . 227 1204 . 183 . . 1091 . . 3046 . . . . . . 645 . . Electromagnetic 1730 | . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . . 610 668 369 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3881 | . . . . . . 437 1334 . . . 682 784 106 . . 129 . . . . 409 . . . . . . . . . . . . Piercing 1958 | . . . . . . . . . . . . . . . . . . . . . . . . 123 . 404 205 418 183 377 248 . . Entropic 933 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 933 . Phasic 19818 | . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . 2324 17461 Highest Corruption 13 | . . . . 5 . 1 1 6 6 8 1 . . . . 1 1 1 2 13 1 1 1 1 . 2 1 . 3 9 1 10 . Average Corruption 3 | . . . . 4 . 1 1 1 6 7 1 . . . . 1 1 1 1 3 1 1 1 1 . 1 1 . 1 4 1 7 . Corruption Purged 17 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . 1 1 . . . . 11 . Effects 272 | . . . . 31 . 2 2 15 6 69 3 . . . . . 8 2 . 1 1 7 4 . . 2 1 . 4 33 2 79 . Message Errors 83 | . . . . 7 . 1 2 9 3 20 2 . . . . . 4 . . 1 . 3 1 . . 1 1 . 1 7 1 19 . Matter Fused 55 | . . . . 7 . . . 3 . 15 . . . . . . . . . . . . . . . . . . 1 9 . 20 . Heat Flow Errors 23 | . . . . 3 . . . . 1 8 . . . . . . . . . . . . . . . 1 . . 1 2 . 7 . Energy Discharges 43 | . . . . 5 . 1 . . . 13 . . . . . . 2 2 . . . 4 2 . . . . . 1 5 . 8 . Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . Data Loss (minor) 33 | . . . . 3 . . . 3 2 5 1 . . . . . 2 . . . 1 . 1 . . . . . . 3 . 12 . Data Loss (major) 10 | . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 3 . Misfires 11 | . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 6 . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 2237 | . 2 3 32 . 33 . 605 82 . 35 98 260 . . 21 136 5 . . 22 59 . . 49 . 113 . 88 16 23 178 4 373 Projectiles 613 | . 2 3 32 . . . . 9 . 35 11 . . . . 16 5 . . 22 57 . . 14 . . . . . 23 7 4 373 Explosions 223 | . . . . . 33 . . 57 . . . . . . 21 51 . . . . 2 . . 35 . . . . . . 24 . . Melee 1401 | . . . . . . . 605 16 . . 87 260 . . . 69 . . . . . . . . . 113 . 88 16 . 147 . . Knockbacks 45 | . 5 10 14 . . 9 . . . . 3 3 . . . . . . . . . . . . . . . . . . 1 . . Impact 4 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 38 | . 3 9 12 . . 8 . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 398 | . . . . 72 . . . 87 . . . . . . . 174 . . . . . . . . . . . . . . 65 . . Shots 8 | . . . . 2 . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . 2 . . Rammed 42 | . 16 1 4 4 3 4 . 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 55 | . 17 1 5 4 5 4 . 10 . 1 . . . . . . . . . 1 6 . . . . . . . . . 1 . . Kicked 8 | . . . . . . . . . . . . . . . . . . . . 1 6 . . . . . . . . . 1 . . Crushed 5 | . 1 . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 36 1 228 227 238 236 251 72 244 231 36 231 . . 78 237 114 146 63 88 238 297 331 252 60 222 . 197 194 310 222 300 185 Average Temperature 76 | . 16 1 26 44 76 68 144 38 131 62 14 91 . . 34 79 33 65 33 35 83 121 103 83 24 59 . 104 104 112 94 106 73 Received Heat Transfer 4764 | . 60 204 327 248 927 102 252 374 . 213 54 306 . . 18 483 67 27 . 83 396 36 . 58 . 9 . 42 12 208 40 32 186 Effects 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Turns 29 | . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . Longest Duration 29 | . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 2 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 2 . Parts Fried 22 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 7 8 5 . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . . . . 2 . . . . . . 2 3 1 . 2 2 1 . . . . . . . . 2 . . 1 Combat Hostiles 15 | . . . . . . . . 2 . . . . . . 1 3 1 . 2 2 1 . . . . . . . . 2 . . 1 Parts Melted 72 | . . . . . 2 . 2 11 . 5 2 1 . . 5 6 5 1 5 2 3 . . 2 . 1 1 . . 9 2 4 3 Heat Transferred 42694 | . 700 . 481 . 555 258 1221 2146 . 1073 1093 905 600 . 1230 3666 2598 774 1560 1360 1490 507 435 1772 . 1138 1332 629 1332 5735 3959 2501 1644 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2354 | . 230 136 443 472 482 749 . . . . 1141 . . . . 941 1102 977 511 1372 1137 . . . . 439 419 384 371 1000 2354 2146 . Initial 1493 | . . 26 . 115 91 203 . . . . . . . . . 240 455 616 366 11 581 . . . . . 246 63 216 157 600 1493 . Average 393 | . 68 26 201 254 250 285 . . . . 429 . . . . 667 700 770 103 983 858 . . . . 232 257 289 235 525 1407 1852 . Maximum Alert Level 5 | . 1 . 2 2 2 3 . . . . 4 . . . . 3 4 3 2 4 4 . . . . 2 2 1 1 3 5 5 . Low Security (%) 35 | . 94 100 55 41 35 11 . . . . 49 . . . . . . . 79 16 . . . . . 42 11 11 18 8 . . . Level 1 24 | . 5 . 39 46 46 88 . . . . . . . . . 15 . . 10 . . . . . . 52 85 88 81 23 . . . Level 2 11 | . . . 5 11 17 . . . . . 4 . . . . 38 55 42 9 6 20 . . . . 5 2 . . 46 15 . . Level 3 10 | . . . . . . . . . . . 45 . . . . 45 43 58 . 18 75 . . . . . . . . 21 22 . . Level 4 2 | . . . . . . . . . . . . . . . . . 1 . . 57 4 . . . . . . . . . 12 2 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 3 . 3 9 4 5 . . . . 8 . . . . 3 3 . . 7 7 . . . . 2 2 2 3 9 13 5 . Investigation 16 | . 2 . 2 2 1 . . . . . . . . . . . . . . 3 . . . . . 1 . 1 1 1 1 1 . Extermination 19 | . . . . . . 1 . . . . 2 . . . . 1 . . . 1 2 . . . . 1 1 1 2 5 2 . . Reinforcement 25 | . 1 . 1 4 3 4 . . . . 3 . . . . 1 1 . . 1 1 . . . . . 1 . . 2 2 . . Assault 23 | . . . . . . . . . . . 3 . . . . 1 2 . . 2 3 . . . . . . . . 1 7 4 . Garrison 5 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 55 | . 1 . 2 2 6 1 . . . . 2 . . . . . 3 2 . 2 2 . . . . 3 1 . . 1 2 25 . Communications Jammed 187 | . . . . . . 5 . . . . . . . . . . 120 . . . 3 . . . . 22 14 . 5 18 . . . Distress Signals 187 | . . . . . . 5 . . . . . . . . . . 120 . . . 3 . . . . 22 14 . 5 18 . . . Times Spotted 764 | . 21 17 39 37 45 31 8 16 . 12 22 11 . . 11 27 38 13 26 33 46 4 3 45 3 17 14 3 10 54 68 41 49 Peak Tracking Total 16 | . 4 3 4 6 6 11 4 7 . 7 4 5 . . 4 6 5 5 2 11 12 3 2 10 4 7 3 2 3 7 8 16 5 Tactical Retreats 43 | . 3 2 1 1 6 1 . . . . 3 1 . . . 2 . . . 1 2 . . . 1 . 3 . 1 3 9 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 30 | . 1 . . 3 . 1 . . . 1 3 . . . . 1 9 . . . 1 . . . . . 1 1 1 1 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . 1 1 . . . . . . . . . . . . 14 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 78 | . . 2 1 5 2 2 . 2 . . 1 . . . . 4 7 1 2 1 4 . . 1 . 4 3 . 4 16 4 9 3 Max in Single Turn 3 | . . 1 1 3 1 1 . 1 . . 1 . . . . 2 1 1 1 . 1 . . 1 . 1 1 . 1 2 1 2 1 Garrison Access 13 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . 2 1 . . . . 1 1 1 . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 79 | . 6 1 12 11 8 9 . 1 4 1 5 1 4 . . 1 . . . 2 2 . . . . 1 5 1 1 1 2 . . Terminals 35 | . 4 1 8 6 6 5 . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 2 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Recycling Units 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . Garrison Access 13 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . 2 1 . . . . 1 1 1 . . 2 . . Total Hacks 221 | . 21 4 30 37 19 22 . 5 25 2 13 1 8 . . 1 . . . 5 4 . . . . 2 11 2 4 2 3 . . Successful 141 | . 9 2 21 26 9 10 . 5 25 2 7 1 8 . . 1 . . . 2 1 . . . . 1 7 1 2 . 1 . . Failed 79 | . 11 2 9 11 10 12 . . . . 6 . . . . . . . . 3 3 . . . . 1 4 1 2 2 2 . . Catastrophic 12 | . 1 . 2 1 2 1 . . . . 1 . . . . . . . . 1 1 . . . . . 1 . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 287 | . 21 3 13 16 14 9 . . . . 7 . . . . 19 19 4 . 21 17 . . 1 . 13 35 12 9 17 32 5 . Terminals 119 | . 18 4 22 28 16 15 . 5 . 2 9 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 18 | . . . 6 6 2 . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . Recycling Units 8 | . 3 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 . 4 2 . . . Garrison Access 23 | . . . . 1 . 4 . . . . 1 . . . . 1 . . . 5 3 . . . . 2 1 2 . . 3 . . Terminal Hacks 84 | . 5 1 9 14 6 5 . 5 25 2 3 1 8 . . . . . . . . . . . . . . . . . . . . Record 23 | . . . . . . . . 5 11 2 . . 5 . . . . . . . . . . . . . . . . . . . . Part Schematic 9 | . 2 . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . 2 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 1 2 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 7 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . . Insert Component 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . 2 . . . . Garrison Access Hacks 8 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 1 . . . . . 1 . . . . . . Seal Access 8 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . 1 1 . . . . . 1 . . . . . . Unauthorized Hacks 26 | . 4 1 6 5 3 2 . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . Terminals 13 | . 2 1 4 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . Jam 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 1 7 7 7 7 . . . 1 4 . . . . . . . . 1 2 . . . . 1 3 1 . 1 1 . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . 5 . . . . . . 5 . . . 3 . . . . . . . . 3 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . 2 . . 1 . . . . 6 . . . . . . . . . . . . . . . . 11 34 . . . 9 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . 351 . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . 187 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 211 | . . . 96 115 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 124 | . . . . . . . . . . 1 18 . . 9 . 2 33 8 . 1 10 . . . . 6 . . . . 9 27 . Largest Group 20 | . . . . . . . . . . 1 13 . . 9 9 8 20 13 9 7 5 3 2 2 . 4 3 . . . 3 13 . Highest-Rated Group 1723 | . . . . . . . . . . 95 502 . . 291 291 268 905 789 695 524 438 302 206 206 . 254 222 . . . 513 1723 . Highest-Rated Ally 269 | . . . . . . . . . . 95 74 . . 40 40 40 156 120 104 95 103 103 103 103 . 103 75 . . . 269 269 . Zionite Dispatches 23 | . . . . . . . . . . . . . . . . 2 5 1 . 2 4 . . . . 3 . 1 . . 5 . . Heavy 6 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . . . 2 . . Light 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 41 | . . . . . . . . . . . . . . . . 2 . 1 5 13 5 . . . . 1 . . . 3 5 6 . STAY 11 | . . . . . . . . . . . . . . . . . . 1 3 5 . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . 1 . DROP 5 | . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 . . . . 1 . . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . . 2 3 2 . RETURN 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 1 . Ally Attacks 894 | . . . . . . . . . . 15 55 . . . 40 49 184 99 10 91 51 16 9 9 . 23 2 . . . 57 184 . Total Damage 39019 | . . . . . . . . . . 505 1321 . . . 790 813 4896 2110 245 3061 2057 699 475 516 . 1310 45 . . . 4556 15620 . Kills 202 | . . . . . . . . . . 2 11 . . . 14 8 29 11 1 26 12 5 2 4 . 8 . . . . 23 46 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 1 . . . 1 1 1 2 . . . . . . 2 . . . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . 2 3 1 . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 2 1 . Zionite Intel Received 37 | . . . . . . . . . . . . . . . . 4 2 . . 3 2 . . . . 1 11 2 2 5 4 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 1 . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 47773 | . 1446 1906 2627 2011 3055 1427 1509 2178 246 2306 1471 1087 813 1410 487 748 1288 350 3974 915 1024 1095 932 1212 714 694 1215 333 745 1768 1489 4585 713 Spaces Moved 24017 | 1 752 801 822 713 894 701 881 839 96 772 897 622 583 1137 345 364 737 240 410 466 654 893 726 746 498 481 820 237 433 777 1056 3258 365 Core 226 | . 1 . . . . . . 1 . . . 1 . . . . . . 215 . . . . . . . . . . . . . 8 Treads 7438 | . 724 801 822 713 894 701 881 838 96 772 130 . . . . 59 7 . . . . . . . . . . . . . . . . Legs 11826 | 1 27 . . . . . . . . . . . . . . . . 201 195 466 654 893 726 746 498 481 820 237 433 777 1056 3258 357 Wheels 4527 | . . . . . . . . . . . 767 621 583 1137 345 305 730 39 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 253 157 157 161 252 252 100 120 108 108 115 115 115 114 114 114 114 117 118 100 100 100 100 100 95 95 106 92 50 Average Speed 157 | 120 158 160 256 223 259 157 158 242 252 280 136 154 111 113 115 131 131 116 919 114 116 117 118 110 100 100 100 100 98 138 106 104 91 Slowest Speed 1650 | 120 250 160 260 260 270 157 161 1150 252 360 260 1200 120 115 115 160 260 145 1650 114 118 118 118 118 100 100 206 100 199 195 110 110 176 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 62 | 2 88 99 86 93 77 23 84 88 72 93 28 74 62 89 60 17 87 74 86 46 28 85 75 85 61 14 76 7 51 48 41 91 22 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 27 | . 2 . 2 2 1 . 1 1 1 . . . . . 2 . . . . 9 . . . . . . 6 . . . . . . Known Exits Taken 14 | . . . 1 . 1 1 . . . . . . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 19 | 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 27 | . . 1 . . . . 3 4 . 1 . 1 3 4 3 . . . . . . 3 2 . 2 . . . . . . . . Spaces Dug 240 | . . . 11 13 11 2 1 8 . . 7 1 . . . 10 4 . . 3 15 . 6 8 7 10 14 2 . 72 11 14 10 Terrain Destroyed 892 | . . 1 16 26 11 14 6 40 . 17 46 3 . . 13 103 18 28 . 18 77 3 16 56 15 14 16 2 . 89 45 103 96 Melee 65 | . . . . . 1 . 1 . . . 4 1 . . . 8 . . . . 2 . . 2 7 7 12 2 . 4 8 6 . Projectile 397 | . . 1 5 . . 14 5 1 . 5 8 2 . . . 11 18 1 . 18 33 3 16 12 8 7 4 . . 85 17 27 96 AOE 430 | . . . 11 26 10 . . 39 . 12 34 . . . 13 84 . 27 . . 42 . . 42 . . . . . . 20 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 31244 | . 913 1331 1174 960 1410 918 934 905 101 863 1054 681 739 1260 410 543 998 291 564 811 824 925 778 1058 691 623 1125 302 701 1228 1262 4282 585 Wait 4017 | . 40 469 163 134 320 98 4 17 . 28 36 5 116 100 54 82 14 9 97 302 14 8 29 213 175 57 208 33 215 199 42 706 30 Move 23984 | . 751 800 821 712 893 700 880 839 95 771 896 621 582 1136 344 363 736 239 409 465 653 892 725 745 497 480 819 236 432 776 1055 3257 364 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 296 | . 20 6 17 10 18 13 4 2 . 2 17 3 8 5 1 12 9 3 1 3 17 2 3 4 1 6 7 1 4 16 13 44 24 Fast Attach 255 | . 6 . 12 5 12 8 1 4 3 6 14 3 4 3 . 6 13 7 3 3 17 5 . 12 . 5 10 5 6 18 15 38 11 Attach 135 | . 3 4 3 4 6 2 3 1 . 6 8 5 2 2 . 6 7 1 2 2 8 1 1 1 . 4 2 3 . 20 6 15 7 Detach 84 | . 2 . 1 2 4 2 1 . . 3 1 1 3 3 . 5 4 1 1 1 2 . . 3 . . 2 2 . 10 3 23 4 Swap 352 | . 7 2 20 7 17 18 7 4 . 3 14 5 2 5 2 13 9 11 1 7 18 4 6 13 2 19 20 6 13 36 20 28 13 Drop 453 | . 17 2 40 7 31 18 3 2 3 4 15 4 10 6 1 13 20 12 4 7 19 7 3 16 1 9 15 3 11 20 24 78 28 Fire 1286 | . 50 47 92 75 103 51 18 27 . 38 37 25 11 . 8 34 30 8 46 20 56 4 11 45 8 30 21 7 16 118 65 81 104 Melee 156 | . . . . . 1 4 12 . . . 16 9 1 . . 9 . . . . 14 . . 4 7 13 21 6 4 15 13 7 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . 1 6 . . . . . . . . . 1 . . Crush 46 | . 17 1 5 4 5 4 . 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . 5 5 . Rewire 147 | . . . . . . . 1 . . . . . . . . . 142 . . . . 2 . 2 . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Discovered new exit (range 12) 1095 | -10/Materials | Discovered new exit (range 16) 1390 | -10/Materials | Central database locked down 1417 | -10/Materials | Discovered new exit (range 15) 1447 | -10/Materials | Entered Mines 1452 | -10/Mines | Assembled infested the area 1507 | -10/Mines | Core integrity fell below 50% 1626 | -10/Mines | Discovered new exit (range 10) 1870 | -10/Mines | Learned Materials stockpile data 1950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2580 | -10/Mines | Learned Materials emergency access door positions 2655 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2724 | -10/Mines | Discovered new exit (range 8) 3353 | -10/Mines | Entered Materials 3353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3435 | -9/Materials | Discovered new exit (range 14) 3641 | -9/Materials | Identified exit to Mines 3641 | -9/Materials | Identified exit to Storage 3809 | -9/Materials | Build established: Scavenger-Tank 3908 | -9/Materials | Discovered new exit (range 5) 4117 | -9/Materials | Build established: Tank 4316 | -9/Materials | Repaired Imp. Light Cannon 4500 | -9/Materials | Repaired Hrd. Light Armor Plating 5422 | -9/Materials | Discovered new exit (range 15) 5786 | -9/Materials | Repaired Hrd. Light Armor Plating 5980 | -9/Materials | Entered Storage 6621 | -9/Storage | Garrison activated, responded to threat 7101 | -9/Storage | Discovered new exit (range 16) 7525 | -9/Storage | Repaired Hrd. Light Armor Plating 7559 | -9/Storage | Repaired Imp. Treads 7787 | -9/Storage | Repaired Cld. Ion Engine 7991 | -9/Storage | Entered Materials 7991 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9196 | -8/Materials | Lost 4 parts (1n1u2w) 9937 | -8/Materials | Build established: Gunner 10745 | -8/Materials | Identified exit to Factory 11046 | -8/Materials | Entered Factory 11046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11985 | -7/Factory | Identified exit to Lower Caves 12191 | -7/Factory | Build established: Tank 12468 | -7/Factory | Cargo convoy interrupted 12473 | -7/Factory | Entered Lower Caves 13489 | -7/Lower Caves | Spotted B-75 Beast 13626 | -7/Lower Caves | Discovered new exit (range 7) 13982 | -7/Lower Caves | Entered another Lower Caves area 14193 | -7/Lower Caves | Encountered a Warlord checkpoint 14565 | -7/Lower Caves | Spotted B-75 Beast 14619 | -7/Lower Caves | Destroyed B-75 Beast 15522 | -7/Lower Caves | Attracted the attention of an 0b10 base 15564 | -7/Lower Caves | Lost 4 parts (2n1u1w) 15567 | -7/Lower Caves | Destroyed 7 combat bots 15606 | -7/Lower Caves | Learned Armory security intel 15606 | -7/Lower Caves | Learned Armory terminal intel 15828 | -7/Lower Caves | Build established: Gunner 16130 | -7/Lower Caves | Discovered new exit (range 13) 16156 | -7/Lower Caves | Ambushed by wild Derelicts 16160 | -7/Lower Caves | Entered Data Miner 16162 | -7/Data Miner | Discovered new exit (range 6) 16200 | -7/Data Miner | Met Data Miner 16280 | -7/Data Miner | Learned location of Section 7 (-2) 16280 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16303 | -7/Data Miner | Received God Mode back door access code from Data Miner 16406 | -7/Data Miner | Entered Proximity Caves 17231 | -6/Proximity Caves | Escorted by Enhanced Grunt 17248 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17503 | -6/Proximity Caves | Core integrity fell below 50% 17802 | -6/Proximity Caves | Build established: Mutant 18515 | -6/Proximity Caves | Discovered new exit (range 9) 18553 | -6/Proximity Caves | Build established: Gunner 18712 | -6/Proximity Caves | Entered Factory 18712 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 19135 | -6/Factory | Lost 4 parts (1p1n1u1w) 19447 | -6/Factory | Cargo convoy interrupted 19464 | -6/Factory | Fabricated Exp. Terrain Scan Processor? 19468 | -6/Factory | Incoming assault squad redirected 19496 | -6/Factory | Build established: Scavenger-Gunner 19508 | -6/Factory | Local fabrication network quarantined 19634 | -6/Factory | Discovered new exit (range 19) 19668 | -6/Factory | Identified exit to Factory 19762 | -6/Factory | First assault squad dispatched 19783 | -6/Factory | Incoming assault squad redirected 19815 | -6/Factory | Spotted B-75 Beast 20127 | -6/Factory | Incoming assault squad redirected 20149 | -6/Factory | Discovered new exit (range 8) 20183 | -6/Factory | Entered Lower Caves 20223 | -6/Lower Caves | Lost 3 parts (2n1w) 20237 | -6/Lower Caves | Encountered a Warlord checkpoint 20250 | -6/Lower Caves | Learned Factory security intel 20455 | -6/Lower Caves | Build established: Gunner 21038 | -6/Lower Caves | Discovered new exit (range 12) 21044 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21270 | -6/Lower Caves | Entered another Lower Caves area 21410 | -6/Lower Caves | Learned Extension stockpile data 21410 | -6/Lower Caves | Learned Armory stockpile data 21410 | -6/Lower Caves | Learned Factory garrison access intel 21410 | -6/Lower Caves | Learned Extension garrison access intel 21514 | -6/Lower Caves | Learned Factory terminal intel 21775 | -6/Lower Caves | Found Prototype Device 22002 | -6/Lower Caves | Build established: Scavenger-Skirmisher 22040 | -6/Lower Caves | Encountered a Warlord checkpoint 22069 | -6/Lower Caves | Discovered new exit (range 10) 22083 | -6/Lower Caves | Entered Zion 22112 | -6/Zion | Discovered new exit (range 18) 22182 | -6/Zion | Given A8's code to call for help 22346 | -6/Zion | Learned Factory terminal intel 22423 | -6/Zion | Visited the Megawrench Repair Shop 22593 | -6/Zion | Received a hallucinogenic algorithm 22667 | -6/Zion | Build established: Skirmisher 22718 | -6/Zion | Gained Derelict followers 22884 | -6/Zion | Found Prototype Device 22884 | -6/Zion | Identified Bomb Factory No. 2 22958 | -6/Zion | Megawrench repaired 12 parts 23139 | -6/Zion | Imprinted 23141 | -6/Zion | Declared Zion's savior 23363 | -6/Zion | Gained Derelict followers 23368 | -6/Zion | Build established: Derelict-Gunner 23493 | -6/Zion | Entered Proximity Caves 23493 | -5/Proximity Caves | Accompanied by 9 allies 23643 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23927 | -5/Proximity Caves | Discovered exit to Factory (range 11) 23980 | -5/Proximity Caves | Entered Factory 23980 | -5/Factory | Accompanied by 8 allies 23980 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23982 | -5/Factory | Loaded intel: 22 terminal locations 23983 | -5/Factory | Loaded intel: 4 garrison access locations 24166 | -5/Factory | Retrieved Zion intel report: Emergency Access 24249 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 24320 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 24516 | -5/Factory | Retrieved Zion intel report: Active Garrisons 24517 | -5/Factory | Zion Offense Resupply teleported in 24535 | -5/Factory | P-70 Sage assimilated allied 5W-D5A(A) 24547 | -5/Factory | Spotted B-75 Beast 24580 | -5/Factory | First assault squad dispatched 24583 | -5/Factory | Found Prototype Launcher 24583 | -5/Factory | Identified Mni. Smartbomb Launcher 24608 | -5/Factory | Incoming assault squad redirected 24631 | -5/Factory | Discovered new exit (range 10) 24636 | -5/Factory | Zion Hacking Resupply teleported in 24728 | -5/Factory | Entered Extension 24786 | -5/Extension | Rescued a captive Derelict 24793 | -5/Extension | Rescued a captive Derelict 24793 | -5/Extension | Retrieved Zion intel report: Guard Positions 24794 | -5/Extension | Rescued a captive Derelict 24981 | -5/Extension | Rescued a captive Derelict 24982 | -5/Extension | Rescued a captive Derelict 24983 | -5/Extension | Retrieved Zion intel report: Emergency Access 24984 | -5/Extension | Zion Light squad teleported in 25055 | -5/Extension | Found Prototype Protection 25055 | -5/Extension | Identified Zio. Weapon Casing 25099 | -5/Extension | Rescued A7 25328 | -5/Extension | First assault squad dispatched 25354 | -5/Extension | Incoming assault squad redirected 25361 | -5/Extension | Build established: Pyromaniac-Gunner 25408 | -5/Extension | Spotted B-75 Beast 25423 | -5/Extension | Destroyed B-75 Beast 25427 | -5/Extension | Spotted B-75 Beast 25438 | -5/Extension | Allies destroyed B-75 Beast 25458 | -5/Extension | Zion Heavy squad teleported in 25507 | -5/Extension | Energy Cycler disabled 25509 | -5/Extension | Rescued a captive Derelict 25509 | -5/Extension | Rescued a captive Derelict 25511 | -5/Extension | Rescued a captive Derelict 25640 | -5/Extension | Zion Heavy squad teleported in 25784 | -5/Extension | Zion Light squad teleported in 25969 | -5/Extension | Zion Light squad teleported in 25994 | -5/Extension | Discovered new exit (range 10) 25995 | -5/Extension | Discovered new exit (range 6) 26016 | -5/Extension | Entered Cetus 26016 | -5/Cetus | Accompanied by 13 allies (A7) 26021 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 26028 | -5/Cetus | Spotted Cetus Guard 26029 | -5/Cetus | Spotted Cetus Guard 26031 | -5/Cetus | Spotted Cetus Guard 26035 | -5/Cetus | Spotted Cetus Guard 26042 | -5/Cetus | Allies destroyed Cetus Guard 26047 | -5/Cetus | Allies destroyed Cetus Guard 26049 | -5/Cetus | Allies destroyed Cetus Guard 26050 | -5/Cetus | Allies destroyed Cetus Guard 26099 | -5/Cetus | Found Zio. Weapon Casing 26145 | -5/Cetus | Started Cetus Manufacturing Module 26152 | -5/Cetus | Zion Fire squad teleported in 26161 | -5/Cetus | Escorted A7 to Cetus Mainframe 26170 | -5/Cetus | Manufactured an Enhanced Grunt 26171 | -5/Cetus | Discovered new exit (range 21) 26195 | -5/Cetus | Manufactured an Enhanced Grunt 26204 | -5/Cetus | Spotted Cetus Guard 26204 | -5/Cetus | Spotted Cetus Guard 26204 | -5/Cetus | Spotted Cetus Guard 26204 | -5/Cetus | Spotted Cetus Guard 26207 | -5/Cetus | Discovered new exit (range 22) 26214 | -5/Cetus | Destroyed Cetus Guard 26216 | -5/Cetus | Allies destroyed Cetus Guard 26218 | -5/Cetus | Allies destroyed Cetus Guard 26220 | -5/Cetus | Manufactured an Enhanced Grunt 26222 | -5/Cetus | Allies destroyed Cetus Guard 26245 | -5/Cetus | Manufactured an Enhanced Grunt 26270 | -5/Cetus | Manufactured an Enhanced Grunt 26314 | -5/Cetus | Scared off Revision 17 26366 | -5/Cetus | Entered Archives 26366 | -5/Archives | Accompanied by 9 allies (A7) 26371 | -5/Archives | Received a hacking code to weaken MAIN.C 26390 | -5/Archives | Discovered new exit (range 22) 26398 | -5/Archives | Discovered new exit (range 21) 26411 | -5/Archives | Discovered new exit (range 22) 26694 | -5/Archives | Build established: Scavenger-Mutant 27567 | -5/Archives | Terminal network hard line cut 30340 | -5/Archives | Entered Hub_04(d) 30340 | -5/Hub_04(d) | Accompanied by 6 allies 30346 | -5/Hub_04(d) | Discovered new exit (range 11) 30401 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 30402 | -5/Hub_04(d) | Zion Heavy Resupply teleported in 30446 | -5/Hub_04(d) | Incoming investigation squad redirected 30474 | -5/Hub_04(d) | Discovered new exit (range 8) 30581 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 30582 | -5/Hub_04(d) | Zion Recon squad teleported in 30640 | -5/Hub_04(d) | First assault squad dispatched 30662 | -5/Hub_04(d) | Discovered new exit (range 4) 30675 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 30680 | -5/Hub_04(d) | Incoming assault squad redirected 30752 | -5/Hub_04(d) | Discovered new exit (range 9) 30970 | -5/Hub_04(d) | Build established: Scavenger-Gunner 31191 | -5/Hub_04(d) | Network Hub disabled 31222 | -5/Hub_04(d) | Spotted Lightning 31222 | -5/Hub_04(d) | Spotted Lightning 31223 | -5/Hub_04(d) | Spotted Lightning 31232 | -5/Hub_04(d) | Spotted Lightning 31236 | -5/Hub_04(d) | Spotted Lightning 31243 | -5/Hub_04(d) | Spotted Lightning 31249 | -5/Hub_04(d) | System corruption reached 10% 31255 | -5/Hub_04(d) | Entered Factory 31255 | -4/Factory | Evolved 2 slots: Utility x2 31256 | -4/Factory | Loaded intel: 20 terminal locations 31277 | -4/Factory | Lost 4 parts (1n1u2w) 31310 | -4/Factory | Spotted B-86 Titan 31463 | -4/Factory | Zion Light squad teleported in 31755 | -4/Factory | First assault squad dispatched 32004 | -4/Factory | Lost 4 parts (2u2w) 32051 | -4/Factory | Retrieved Zion intel report: Guard Positions 32052 | -4/Factory | Zion Light squad teleported in 32069 | -4/Factory | Zion Hacker squad teleported in 32200 | -4/Factory | Discovered new exit (range 22) 32246 | -4/Factory | Retrieved Zion intel report: Trap Installations 32246 | -4/Factory | Garrison activated, responded to threat 32247 | -4/Factory | Zion Heavy squad teleported in 32264 | -4/Factory | Identified exit to Upper Caves 32279 | -4/Factory | Entered Upper Caves 32279 | -4/Upper Caves | Accompanied by 3 allies 32361 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32392 | -4/Upper Caves | Found Zio. Weapon Casing 32515 | -4/Upper Caves | Learned 4 Research zone layouts 32558 | -4/Upper Caves | Build established: Scavenger-Skirmisher 32700 | -4/Upper Caves | Encountered a Warlord checkpoint 32740 | -4/Upper Caves | Learned 4 Research zone layouts 32858 | -4/Upper Caves | Discovered new exit (range 10) 32868 | -4/Upper Caves | Identified exit to Upper Caves 33374 | -4/Upper Caves | Entered another Upper Caves area 33374 | -4/Upper Caves | Accompanied by 2 allies 33376 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33633 | -4/Upper Caves | Discovered new exit (range 9) 34112 | -4/Upper Caves | Discovered new exit (range 10) 34121 | -4/Upper Caves | Identified exit to Warlord 34306 | -4/Upper Caves | Entered Warlord 34306 | -4/Warlord | Accompanied by 2 allies 34312 | -4/Warlord | Build established: Scavenger-Mutant 34345 | -4/Warlord | System corruption cleaned by Quarantine Array 34679 | -4/Warlord | Rebuked by Warlord 34689 | -4/Warlord | Opened Warlord's prototype stash 34690 | -4/Warlord | Warlord's base attacked by MAIN.C 34708 | -4/Warlord | Found Prototype Reactor 34708 | -4/Warlord | Identified Vortex Chain Reactor 34714 | -4/Warlord | Found Prototype Device 34714 | -4/Warlord | Identified Exp. Phase Shifter 34721 | -4/Warlord | Found Prototype Processor 34724 | -4/Warlord | Found Prototype Hackware 34864 | -4/Warlord | Found Prototype Energy Cannon 34864 | -4/Warlord | Identified Vortex Cannon 35014 | -4/Warlord | Destroyed 7 combat bots 35040 | -4/Warlord | Warlord forces counterattacked 35088 | -4/Warlord | Spotted Executioner 35102 | -4/Warlord | Destroyed Executioner 35115 | -4/Warlord | P-70 Sage assimilated allied NA-AYY(g) 35143 | -4/Warlord | Spotted Striker 35149 | -4/Warlord | Spotted Striker 35167 | -4/Warlord | Destroyed Striker 35191 | -4/Warlord | Spotted B-86 Titan 35195 | -4/Warlord | Spotted B-90 Cyclops 35215 | -4/Warlord | Destroyed B-86 Titan 35221 | -4/Warlord | Destroyed B-90 Cyclops 35291 | -4/Warlord | Discovered new exit (range 15) 35306 | -4/Warlord | Identified exit to Proximity Caves 35365 | -4/Warlord | Warlord base infiltrated, sounded retreat 35399 | -4/Warlord | Build established: Scavenger-Tank 35518 | -4/Warlord | Entered Proximity Caves 35853 | -3/Proximity Caves | Build established: Scavenger-Assassin 35996 | -3/Proximity Caves | Discovered new exit (range 20) 36229 | -3/Proximity Caves | Identified exit to Research 36232 | -3/Proximity Caves | Entered Research 36232 | -3/Research | Evolved 2 slots: Utility x2 36233 | -3/Research | Identified exit to Armory 36233 | -3/Research | Identified Exp. Armor Integrity Analyzer 36234 | -3/Research | Identified exit to Quarantine 36276 | -3/Research | Spotted B-86 Titan 36513 | -3/Research | Incoming investigation squad redirected 36645 | -3/Research | Retrieved Zion intel report: Prototype Schematics 36646 | -3/Research | Zion Heavy squad teleported in 36677 | -3/Research | Zion Hacker squad teleported in 36809 | -3/Research | Zion Thermal Resupply teleported in 36926 | -3/Research | Entered Quarantine 36926 | -3/Quarantine | Accompanied by 3 allies 37087 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 37113 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 37142 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 37166 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 37200 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 37307 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 37347 | -3/Quarantine | Found Alien Energy Cannon 37364 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 37381 | -3/Quarantine | Identified Core Cannon 37381 | -3/Quarantine | Identified Ghost Barrier 37594 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 37596 | -3/Quarantine | Found Alien Artifact 37734 | -3/Quarantine | Identified Transdimensional Reconstructor 37864 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 37865 | -3/Quarantine | Found Alien Artifact 37910 | -3/Quarantine | Found Alien Artifact 37910 | -3/Quarantine | Identified Core Reset Matrix 37910 | -3/Quarantine | Identified Subatomic Replicator 37910 | -3/Quarantine | Used Core Reset Matrix 37914 | -3/Quarantine | Detected hypermatrix surge 37914 | -3/Quarantine | Sensed 9 artifacts in vicinity 37967 | -3/Quarantine | Found Matter Drive 38065 | -3/Quarantine | Discovered new exit (range 24) 38069 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 38138 | -3/Quarantine | Retrieved Zion intel report: Main Access 38138 | -3/Quarantine | Identified exit to Research 38141 | -3/Quarantine | Entered Research 38141 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 38209 | -2/Research | Retrieved Zion intel report: Component Stockpiles 38228 | -2/Research | Retrieved Zion intel report: Emergency Access 38229 | -2/Research | Zion Recon squad teleported in 38290 | -2/Research | Discovered new exit (range 12) 38299 | -2/Research | Build established: Messiah-Assassin 38370 | -2/Research | Identified exit to Testing 38474 | -2/Research | Entered Testing 38648 | -2/Testing | Found Prototype Energy Gun 38648 | -2/Testing | Identified Tachyon Dispersion Ray 38869 | -2/Testing | Found Prototype Device 38885 | -2/Testing | Identified AEGIS Remote Shield 38935 | -2/Testing | Found Prototype Processor 38942 | -2/Testing | Identified Spectral Analyzer 38963 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 39040 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 39083 | -2/Testing | Discovered new exit (range 20) 39087 | -2/Testing | Found Prototype Leg 39087 | -2/Testing | Identified Myomer Exoskeleton 39131 | -2/Testing | Spotted Fortress 39183 | -2/Testing | Discovered new exit (range 22) 39202 | -2/Testing | Identified exit to Section 7 39219 | -2/Testing | Entered Section 7 39220 | -2/Section 7 | Sensed 22 artifacts in vicinity 39221 | -2/Section 7 | Spotted S7 Guard 39282 | -2/Section 7 | Destroyed S7 Guard 39338 | -2/Section 7 | Found Corrupted Prototype Protection 39338 | -2/Section 7 | Identified Hvy. Regenerative Plating 39364 | -2/Section 7 | Found Integrated Reactor 39364 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 39484 | -2/Section 7 | Found Core Reset Matrix 39573 | -2/Section 7 | Build established: Mutant 39703 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 40033 | -2/Section 7 | Warped through subspace 40051 | -2/Section 7 | Found Integrity Redistributor 40051 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-185) 40054 | -2/Section 7 | Found Integrity Redistributor 40056 | -2/Section 7 | Found Integrity Redistributor 40145 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 40185 | -2/Section 7 | Found LRC Boosters 40185 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 40187 | -2/Section 7 | Found LRC Insulator 40187 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40236 | -2/Section 7 | Found Integrity Redistributor 40315 | -2/Section 7 | Sensed 14 artifacts in vicinity 40319 | -2/Section 7 | Spotted B-99 Colossus 40378 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 40388 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 40390 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 40465 | -2/Section 7 | Found Transdimensional Reconstructor 40477 | -2/Section 7 | Terminal network hard line cut 40483 | -2/Section 7 | Found Matter Drive 40513 | -2/Section 7 | First assault squad dispatched 40549 | -2/Section 7 | Found Transdimensional Reconstructor 40569 | -2/Section 7 | Build established: Alien-Gunner 40595 | -2/Section 7 | Spotted Executioner 40597 | -2/Section 7 | Spotted Executioner 40630 | -2/Section 7 | Destroyed Executioner 40638 | -2/Section 7 | Destroyed Executioner 40834 | -2/Section 7 | Spotted B-90 Cyclops 40887 | -2/Section 7 | Spotted S7 Guard 40919 | -2/Section 7 | Destroyed S7 Guard 40930 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-134) 40931 | -2/Section 7 | Core integrity fell below 50% 40936 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 40938 | -2/Section 7 | Found Integrated Singularity Reactor 40938 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 40940 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 40970 | -2/Section 7 | Discovered new exit (range 13) 40982 | -2/Section 7 | Identified exit to Access 40987 | -2/Section 7 | Entered Access 40987 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 41027 | -1/Access | Retrieved Zion intel report: Component Stockpiles 41159 | -1/Access | Retrieved Zion intel report: Emergency Access 41160 | -1/Access | Zion Heavy squad teleported in 41234 | -1/Access | Incoming assault squad redirected 41240 | -1/Access | Spotted B-99 Colossus 41563 | -1/Access | Retrieved Zion intel report: Prototype Schematics 41673 | -1/Access | Garrison activated, responded to threat 41737 | -1/Access | First assault squad dispatched 41764 | -1/Access | Incoming assault squad redirected 41822 | -1/Access | Discovered new exit (range 18) 41824 | -1/Access | Retrieved Zion intel report: Unaware Analyses 41825 | -1/Access | Zion Fire squad teleported in 41827 | -1/Access | P-80 Master assimilated allied CJ-UDJ(i) 41891 | -1/Access | Zion Zionite Resupply teleported in 41899 | -1/Access | Found Prototype Energy Cannon 41899 | -1/Access | Identified Zio. Alpha Cannon 41910 | -1/Access | Found Prototype Protection 41910 | -1/Access | Identified Zio. Shade Carapace 41930 | -1/Access | Spotted B-99 Colossus 42113 | -1/Access | Incoming assault squad redirected 42167 | -1/Access | Found Unknown Launcher 42185 | -1/Access | Identified Gamma Bomb Array 42330 | -1/Access | Zion Experimental squad teleported in 42374 | -1/Access | High security lockdown imminent 42389 | -1/Access | Zion Heavy squad teleported in 42429 | -1/Access | Discovered new exit (range 21) 42447 | -1/Access | Spotted B-99 Colossus 42454 | -1/Access | High security lockdown engaged 42456 | -1/Access | Spotted B-99 Colossus 42476 | -1/Access | Entered Command 42476 | -1/Command | Accompanied by 2 allies 42502 | -1/Command | Incoming investigation squad redirected 42628 | -1/Command | Retrieved Zion intel report: Active Terminals 42662 | -1/Command | Disengaged cave seal 42704 | -1/Command | High security lockdown imminent 42742 | -1/Command | Spotted Combat Programmer 42744 | -1/Command | Spotted M Guard 42744 | -1/Command | Spotted Combat Programmer 42753 | -1/Command | Allies destroyed M Guard 42755 | -1/Command | Destroyed Combat Programmer 42764 | -1/Command | Allies destroyed Combat Programmer 42764 | -1/Command | All MAIN.C guards destroyed 42781 | -1/Command | Found Prototype Energy Cannon 42784 | -1/Command | High security lockdown engaged 42786 | -1/Command | Found Prototype Reactor 42789 | -1/Command | Found AEGIS Remote Shield 42797 | -1/Command | Found Prototype Processor 42797 | -1/Command | Identified Exp. Targeting Computer 42827 | -1/Command | Identified Cld. Nova Cannon 42865 | -1/Command | Met MAIN.C 42873 | -1/Command | System corruption reached 10% 42878 | -1/Command | Destroyed MAIN.C Shell 42880 | -1/Command | 0b10 Conduit disabled 42881 | -1/Command | MAIN.C activated Command garrisons 42887 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-160) 42899 | -1/Command | Allies destroyed MAIN.C 43006 | -1/Command | Spotted B-99 Colossus 43012 | -1/Command | Allies destroyed B-99 Colossus 43081 | -1/Command | Build established: Messiah-Gunner 43220 | -1/Command | Identified Zero-point Reactor 43243 | -1/Command | Found Unknown Device 43268 | -1/Command | Identified Launcher Loader 43351 | -1/Command | Discovered new exit (range 10) 43468 | -1/Command | Build established: Scavenger-Gunner 43748 | -1/Command | Found Unknown Device 43750 | -1/Command | Identified Adv. Force Booster 44107 | -1/Command | Found Prototype Launcher 44107 | -1/Command | Identified Hellfire Missile Launcher 44648 | -1/Command | Found Prototype Device 44678 | -1/Command | Identified System Purifier 45169 | -1/Command | Spotted B-99 Colossus 45178 | -1/Command | Destroyed B-99 Colossus 45327 | -1/Command | Spotted Alpha 7 45444 | -1/Command | Found Prototype Device 45444 | -1/Command | Identified Adv. Kinecellerator 45450 | -1/Command | Discovered new exit (range 7) 45793 | -1/Command | Phase Generator disabled 45910 | -1/Command | Build established: Scavenger-Mutant 46112 | -1/Command | Destroyed Alpha 7 46146 | -1/Command | Found Exp. Targeting Computer 46474 | -1/Command | Found Zio. Weapon Casing 46523 | -1/Command | Found AEGIS Remote Shield 46528 | -1/Command | Found Prototype Device 46528 | -1/Command | Identified Exp. Hardlight Generator 46532 | -1/Command | Found Prototype Protection 46532 | -1/Command | Identified Centrium Heavy Armor Plating 46534 | -1/Command | Found Prototype Device 46534 | -1/Command | Identified Exp. Transmission Jammer 46537 | -1/Command | Found Exp. Weapon Cycler 46559 | -1/Command | Found Exp. Weapon Cycler 46575 | -1/Command | Found Zio. Alpha Cannon Mk. II 46578 | -1/Command | Found Zio. Alpha Cannon Mk. II 46613 | -1/Command | Found Vortex Chain Reactor 46649 | -1/Command | Found Zio. Shade Armor 46654 | -1/Command | Found Zio. Weapon Casing 46673 | -1/Command | Found Zio. Shade Armor 46774 | -1/Command | Build established: Scavenger-Gunner 46789 | -1/Command | Found Zio. Weapon Casing 46843 | -1/Command | Found Zio. Shade Armor 47043 | -1/Command | Warped through subspace to slip node 47043 | -1/Command | Discovered new exit (range 4) 47061 | -1/Command | Entered Access_0 47062 | -1/Access_0 | Architect warped through subspace 47062 | -1/Access_0 | Sensed 2 artifacts in vicinity 47071 | -1/Access_0 | Destroyed A8 47136 | -1/Access_0 | Architect warped through subspace 47173 | -1/Access_0 | Architect warped through subspace 47187 | -1/Access_0 | Subspace Access Node disabled 47205 | -1/Access_0 | Architect warped through subspace 47232 | -1/Access_0 | Architect warped through subspace 47260 | -1/Access_0 | Architect warped through subspace 47288 | -1/Access_0 | Architect warped through subspace 47310 | -1/Access_0 | Architect warped through subspace 47319 | -1/Access_0 | Found Exp. Weapon Cycler 47343 | -1/Access_0 | Architect warped through subspace 47369 | -1/Access_0 | Architect warped through subspace 47390 | -1/Access_0 | Architect warped through subspace 47392 | -1/Access_0 | Found Exp. Targeting Computer 47438 | -1/Access_0 | Architect warped through subspace 47447 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-286) 47448 | -1/Access_0 | Core integrity fell below 50% 47462 | -1/Access_0 | Architect warped through subspace 47485 | -1/Access_0 | Architect warped through subspace 47516 | -1/Access_0 | Architect warped through subspace 47544 | -1/Access_0 | Architect warped through subspace 47573 | -1/Access_0 | A6 warped into view 47580 | -1/Access_0 | Destroyed A6 47584 | -1/Access_0 | Architect warped through subspace 47588 | -1/Access_0 | Subspace Access Node disabled 47617 | -1/Access_0 | Subspace Access Node disabled 47626 | -1/Access_0 | Architect warped through subspace 47645 | -1/Access_0 | Architect warped through subspace 47660 | -1/Access_0 | Architect warped through subspace 47683 | -1/Access_0 | Architect warped through subspace 47703 | -1/Access_0 | Architect warped through subspace 47728 | -1/Access_0 | Subspace Access Node disabled 47766 | -1/Access_0 | Destroyed Architect 47767 | -1/Access_0 | Architect triggered a singularity event 47769 | -1/Access_0 | Released all parts (20) 47769 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 47769 | -1/Access_0 | Warped through subspace to slip node 47769 | -1/Access_0 | Discovered new exit (range 8) 47774 | *** | Escaped singularity! Last Messages --------------- 47769_ Released Cld. Nova Cannon. 47769_ Released Zio. Alpha Cannon Mk. II. 47769_ Released Coolant Network. 47769_ Released Hvy. Regenerative Plating. 47769_ Released Zio. Weapon Casing. 47769_ Zio. Weapon Casing crushed and broken. 47769_ Released Zio. Shade Armor. 47769_ Zio. Shade Armor crushed and broken. 47769_ Released Exp. Biometal Leg. 47769_ Exp. Biometal Leg crushed and broken. 47769_ Released Exp. Biometal Leg. 47769_ Exp. Biometal Leg crushed and broken. 47769_ Acquired Hpw. Transdimensional Reconstructor. 47769_ Warped through subspace, drawn to slip node. 47769_ EXIT=FOUND 47770_ A0_COM: 8. 47771_ A0_COM: 7. 47772_ A0_COM: 6. 47773_ A0_COM: 5. 47774_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 105 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 24 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Stasis Canceling 2 Offensive Hacking 11 Item Schematics ----------------- Kinetic Spear | -1/Access | Z-intel Exp. Force Field | -1/Access | Z-intel Exp. Target Analyzer | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Robot Schematics ------------------ K-01 Serf | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel Fabricated ------------ Exp. Terrain Scan Processor | x1 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Matter Drive Integrated Reactor Core Cannon Transdimensional Reconstructor Integrity Redistributor LRC Boosters LRC Insulator Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentManeuveringWings Manual? 0 Play Time 06:07:25 Cumulative 433.2 hours Start 2021.06.25 @ 19:49:37 End 2021.06.26 @ 12:49:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 143 Adventurer 1 Explorer 0 Win Type 6 Total 28 Types 7/4/5/1/1/0/9/1/0 Lore% 95 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b0e6744-08ee-4758-86b8-9c4b9ffb5f1f