Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 02:52:01 Player: shapeshifter Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (154) 770 Value Destroyed (5603) 5603 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3524) 3524 TOTAL SCORE: 16277 Bonus ------- High Alert Combat Kills 1173 Follower Combat Kills 639 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -188 Cogmind --------- Core Integrity 0/1150 Matter 226/300 Energy 53/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Cloak of Protection Hacking Drone Bay (1/1) HERF Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads Spiked Heavy Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Recoil Stabilizer Improved Transmission Jammer Graphene Brace Improved Focal Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Antimatter Reactor Large Storage Unit Lightpack 2.0 Advanced ECM Suite Cloak of Protection Hacking Drone Bay Cooled Plasma Rifle Heavy Wave Gun HERF Cannon Heavy Plasma Cannon CR-A16's Behemoth Slayer [Rating: 117] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Gravmag System Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Launcher Rocket Array Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 1 . . . . . . 2 Utility 5 | . . . . . 2 1 . . . . 1 1 . Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 114 | 7 5 . 1 4 14 19 2 1 2 7 21 13 18 Power 15 | 1 2 . . 1 1 2 . . 1 . 3 1 3 Engine 7 | 1 2 . . 1 . . . . . . 3 . . Core 5 | . . . . . 1 2 . . 1 . . . 1 Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 30 | 2 1 . . 1 5 6 . . . 4 1 5 5 Treads 18 | 2 1 . . 1 5 . . . . 3 1 2 3 Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . 2 1 Hover 8 | . . . . . . 5 . . . 1 . 1 1 Flight 1 | . . . . . . 1 . . . . . . . Utility 31 | 2 1 . . . 3 7 . . 1 2 6 6 3 Device 15 | 1 . . . . 2 2 . . 1 2 1 5 1 Storage 5 | 1 1 . . . . . . . . . . 1 2 Processor 6 | . . . . . . 5 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . . . . . 4 . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 1 . 1 2 5 4 2 1 . 1 11 1 7 Energy Gun 5 | . . . . . . 1 . . . . . . 4 Energy Cannon 5 | . . . . . 1 . . . . . 3 . 1 Ballistic Gun 18 | 2 . . 1 2 3 1 . . . . 7 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 5 . . 1 . 1 2 4 Parts Lost 42 | . 1 . . 2 1 1 . . . 5 1 9 22 Power 6 | . 1 . . 1 . . . . . . . . 4 Propulsion 16 | . . . . . 1 1 . . . 3 1 3 7 Utility 11 | . . . . 1 . . . . . 2 . 2 6 Weapon 9 | . . . . . . . . . . . . 4 5 Highest Loss Streak 14 | . 1 . . 2 1 1 . . . 3 1 7 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 9 | 3 7 9 12 10 9 9 9 10 10 9 9 9 9 Power . | . . . 1 . . 1 2 2 1 . . . . Propulsion 1 | 1 3 3 3 2 3 . 1 1 1 . . . . Utility 3 | . 2 3 4 4 2 4 3 4 4 5 4 4 4 Weapon 3 | . 1 2 1 2 3 3 3 2 2 3 5 4 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 35 | . . . 7 1 6 6 . . 4 . 5 3 3 Power 3 | . . . 3 . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . 1 . . Utility 20 | . . . 4 . 2 5 . . 3 . 1 3 2 Weapon 8 | . . . . . 3 1 . . . . 3 . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 93 | . 99 100 100 97 91 95 100 98 100 97 94 93 63 Engine 7 | . 13 14 14 13 8 . . . . . 6 6 3 Core 2 | . . . . . . 6 7 7 7 7 3 . . Treads 18 | . 28 28 28 28 25 1 . . . 5 25 19 6 Hover 6 | . . . . . . 27 30 30 30 23 . . . Device 15 | . 14 14 14 12 17 6 15 15 15 13 10 20 26 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 Processor 5 | . . . . . . 20 15 15 15 15 11 3 . Protection 3 | . . . . . 6 . . . . . 8 8 1 Ballistic Gun 16 | . 27 28 28 28 24 16 6 2 . . 14 20 1 Slashing Weapon 4 | . . . . . . 3 15 19 23 19 2 . . Peak Build Rating 117 | 7 8 8 15 18 38 55 55 56 61 64 79 99 117 Average Rating 46 | 5 7 8 10 15 30 47 54 53 55 57 70 88 83 On Entrance 37 | . 7 8 8 15 18 38 55 54 54 56 64 78 70 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 5 4 9 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 121 | 11 28 28 28 33 50 50 40 39 38 39 86 99 121 Greatest Support 168 | 40 40 40 40 43 66 64 40 40 40 86 114 116 168 Greatest Overweight (x) 8 | . 1 . . . 1 1 . . . 1 . 6 8 Average Overweight (x) . | . . . . . . . . . . . . . 3 Largest Inventory Capacity 40 | 8 15 15 15 15 15 15 15 15 15 15 15 15 40 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 17 Most Carried 16 | 6 11 9 15 15 15 15 15 15 15 15 15 15 16 Average Carried 13 | 3 7 9 13 14 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 9 15 15 15 15 15 15 15 15 15 14 4 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Tank 16% | Gladiator 8% | Tank 4% | Derelict-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3730 | 304 158 . . 100 738 200 74 167 48 70 172 1020 679 Remotely 872 | . . . . . 714 158 . . . . . . . Salvage Created 5557 | 121 413 . . 130 936 228 42 44 . 299 404 1971 969 Parts 350 | 8 35 . . 9 72 7 1 6 . 14 29 123 46 Haulers Intercepted 5 | . . . . . . 3 . . . . . 1 1 Recyclers Shooed 9 | . 1 . . . 3 . . . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 1 4 2 15 . . . Prevented 2 | . . . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 119 | . 13 . . 5 28 1 1 3 . 5 9 31 23 Melee 11 | . . . . . . . 1 . . 5 4 . 1 Guns 82 | . 13 . . 5 21 1 . . . . 4 27 11 Cannons 2 | . . . . . . . . . . . . . 2 AOE 23 | . . . . . 7 . . 3 . . . 4 9 Classes Destroyed 20 | 2 3 . . . 4 1 . . . 2 1 5 2 Worker 10 | . . . . . 4 . . . . . . 4 2 Builder 7 | . . . . . 3 . . . . . . 4 . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 5 | . . . . . . 3 . . . . . 1 1 Recycler 1 | 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . . Watcher 6 | . 2 . . . 1 1 . . . . 1 . 1 Swarmer 51 | . 6 . . 3 15 . . 3 . . 3 9 12 Grunt 34 | . 7 . . 2 8 1 1 . . 3 2 8 2 Brawler 2 | . . . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 . Sentry 9 | . . . . . 3 . . . . . 2 2 2 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 8 | . . . . . 2 . . . . . . 4 2 Programmer 9 | . . . . . . . . . . 1 1 4 3 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . 1 1 . . Z-Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 12 | 4 5 . . 3 8 2 1 3 . 2 4 12 11 Combat Bots Only 9 | . 5 . . 3 7 1 1 3 . 2 3 9 9 Max Kills in Single Turn 8 | 1 1 . . 1 8 1 1 3 . 1 2 4 5 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 7 | . . . . . 7 . . 3 . . . 4 4 Melee 1 | . . . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1120 | . 58 . . 30 122 10 27 13 . 61 131 201 467 Missed 342 | . 18 . . 5 33 5 16 8 . 21 47 52 137 Hits 778 | . 40 . . 25 89 5 11 5 . 40 84 149 330 Melee 3 | . . . . . . . . 1 . . . . 2 Projectile 775 | . 40 . . 25 89 5 11 4 . 40 84 149 328 Critical Strikes 26 | . . . . 1 4 1 . . . . . 6 14 Actively Blocked 11 | . . . . . . . . . . . . . 11 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 10509 | . 411 . . 253 758 46 66 28 . 522 939 2257 5229 Core 1760 | . 66 . . 10 33 21 . . . 142 141 196 1151 Absorbed by Shields 1187 | . . . . . 296 6 29 12 . 115 236 493 . Redirected to Shielding 76 | . . . . . . . . . . . 76 . . Ignored by Resistances 572 | . . . . . 123 . . . . . . 326 123 Core Remaining (%) 83 | 100 . . . 69 94 . . . . 76 83 80 . Volleys Fired 278 | 17 41 . . 15 63 6 . 1 . . 13 65 57 Largest 4 | 2 2 . . 2 3 2 . 1 . . 3 4 4 Hottest 292 | 40 40 . . 46 69 56 . 45 . . 93 120 292 Shots Fired 680 | 34 82 . . 30 185 12 . 1 . . 37 204 95 Gun 664 | 34 82 . . 30 184 12 . . . . 36 200 86 Cannon 11 | . . . . . . . . . . . 1 4 6 Launcher 5 | . . . . . 1 . . 1 . . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 603 | 34 82 . . 30 184 12 . . . . 36 200 25 Thermal 72 | . . . . . . . . . . . 1 4 67 Explosive 5 | . . . . . 1 . . 1 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 26 | 7 14 . . 6 14 5 . 3 . . 5 11 26 Robot Miss Streak 5 | 2 4 . . 5 3 1 . 1 . . 3 4 4 Penetration Max 2 | . . . . . . . . . . . . 2 1 Secondary Targets 20 | . 4 . . . 5 . . . . . 1 9 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 1 1 Shots Hit Robots 477 | 23 52 . . 16 116 15 2 3 . 16 31 127 76 Core Hits 300 | 10 30 . . 9 53 6 1 5 . 8 15 84 79 Critical Kills 6 | . . . . . . . . . . . 1 5 . Critical Parts Destroyed 9 | . 1 . . . . . . . . . 2 6 . Critical Strikes 23 | . 1 . . . . . 1 . . 2 5 11 3 Burn 2 | . . . . . . . . . . . . . 2 Destroy 15 | . 1 . . . . . . . . . 3 11 . Sever 2 | . . . . . . . 1 . . 1 . . . Impale 4 | . . . . . . . . . . 1 2 . 1 Melee Attacks 57 | . . . . . . 10 2 2 1 21 18 1 2 Impact . | . . . . . . . . . . . . . . Slashing 37 | . . . . . . 10 2 2 1 15 7 . . Piercing 20 | . . . . . . . . . . 6 11 1 2 Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . 6 5 . . Damage Inflicted 14595 | 200 451 . . 220 3293 333 70 216 . 543 757 4390 4122 Guns 9711 | 200 451 . . 220 1759 124 . . . . 375 3916 2666 Cannons 200 | . . . . . . . . . . . . . 200 Explosions 3338 | . . . . . 1534 . . 147 . . . 474 1183 Melee 1342 | . . . . . . 209 70 69 . 543 379 . 72 Ramming 4 | . . . . . . . . . . . 3 . 1 Kinetic 8404 | 200 451 . . 220 1759 124 . . . . 375 3916 1359 Thermal 3189 | . . . . . 1056 . . . . . . 474 1659 Explosive 1656 | . . . . . 478 . . 147 . . . . 1031 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 838 | . . . . . . 209 70 69 . 379 111 . . Piercing 504 | . . . . . . . . . . 164 268 . 72 Highest Corruption 6 | . . . . . . 4 4 4 4 . . 6 3 Average Corruption 4 | . . . . . . 4 4 4 4 . . 4 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . . . . . 3 6 4 1 . . 5 2 Message Errors 3 | . . . . . . 1 1 . . . . 1 . Matter Fused 4 | . . . . . . . 1 2 . . . . 1 Heat Flow Errors 5 | . . . . . . 1 1 1 . . . 1 1 Energy Discharges 3 | . . . . . . 1 2 . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Alerts 3 | . . . . . . . . 1 1 . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 486 | . . . . . 381 . . . . . 9 84 12 Projectiles . | . . . . . . . . . . . . . . Explosions 477 | . . . . . 381 . . . . . . 84 12 Melee 9 | . . . . . . . . . . . 9 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . 85 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 3 | . . . . . . . . . . . 2 . 1 Targets Rammed 3 | . . . . . . . . . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 394 | . 12 . . 41 190 193 196 92 . 1 9 347 394 Average Temperature 60 | . 7 . . 22 37 75 99 47 . 1 4 73 101 Received Heat Transfer 2556 | . 126 . . 90 249 36 24 . . 126 124 486 1295 Effects 5 | . . . . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . 1 . 5 Heat Transferred 3300 | . . . . . 650 . . . . . . 350 2300 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 3 | . . . . . 3 1 . . . . 2 3 3 Low Security (%) 57 | 100 100 100 . 100 69 . . . . . 65 12 . Level 1 13 | . . . . . 8 100 . . . . 19 13 10 Level 2 19 | . . . . . 15 . . . . . 14 38 73 Level 3 8 | . . . . . 6 . . . . . . 35 16 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1032 | 5 112 26 . 62 778 347 . . . . 537 1032 771 Initial 496 | . . 26 . . 3 347 . . . . 15 249 496 Average 240 | . 45 26 . 7 170 291 . . . . 147 609 550 Influence Increases 5111 | 20 378 . . 120 1003 109 65 70 . 347 872 1323 804 Destroy 0b10 Robot/C 2760 | . 260 . . 100 560 20 20 60 . 220 340 700 480 Destroy 0b10 Robot/NC 240 | 20 10 . . . 40 20 . . . . 35 90 25 Destroy Leader 530 | . 44 . . 20 122 8 . 10 . 30 82 150 64 Allied During Kill 217 | . . . . . . . . . . 97 50 48 22 Successful Hack 62 | . 4 . . . 30 28 . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . Disable Machine 795 | . . . . . 210 15 . . . . 270 255 45 Destroy Structure 327 | . . . . . 26 3 . . . . 80 80 138 Partial Spotted 30 | . . . . . 15 15 . . . . . . . Lose Combat Pursuer 120 | . 30 . . . . . 45 . . . 15 . 30 Influence Decreases 4435 | 20 310 42 26 110 247 619 195 115 81 322 386 820 1142 Entered New Map 1485 | . . 42 26 . 7 419 95 25 81 . 10 262 518 Time Decay 2290 | 20 300 . . 100 230 190 100 90 . 182 316 428 334 Lost Part 400 | . 10 . . 10 10 10 . . . 40 10 90 220 Lost Ally 260 | . . . . . . . . . . 100 50 40 70 Squads Dispatched 23 | . 4 . . . 5 2 . . . . 6 5 1 Investigation 6 | . 3 . . . 2 . . . . . . 1 . Extermination 3 | . . . . . . 1 . . . . 1 . 1 Reinforcement 4 | . 1 . . . . 1 . . . . . 2 . Assault 4 | . . . . . . . . . . . 2 2 . Garrison 6 | . . . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . 1 . . . 3 . . . . . . 2 1 Communications Jammed 15 | . . . . . . . . . . . . 2 13 Distress Signals 15 | . . . . . . . . . . . . 2 13 Times Spotted 190 | . 19 . . 5 38 3 4 7 . 13 22 43 36 Peak Tracking Total 11 | . 3 . . 3 9 1 4 3 . 4 4 7 11 Tactical Retreats 7 | . 1 . . . . . 3 . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 5 | . 2 . . . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 4 | . 4 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 53 | . . . . . 14 1 . . . . 18 17 3 Max in Single Turn 11 | . . . . . 11 1 . . . . 1 6 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 25 | . 3 . 2 . 8 5 . 2 1 . 2 1 1 Terminals 8 | . 1 . . . 6 1 . . . . . . . Fabricators 4 | . . . . . . 3 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 . . . . . 1 1 1 Scanalyzers 2 | . . . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 69 | . 7 . 2 . 27 12 . 6 8 . 4 1 2 Successful 48 | . 3 . 2 . 20 5 . 6 8 . 1 1 2 Failed 20 | . 4 . . . 7 6 . . . . 3 . . Catastrophic 3 | . . . . . 1 1 . . . . 1 . . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 72 | . 5 . 1 . 21 3 . . . . 23 13 6 Terminals 27 | . 4 . . . 20 3 . . . . . . . Fabricators 7 | . . . . . . 6 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . . 1 . . . . . 3 1 2 Scanalyzers 9 | . . . . . 6 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . . . 2 . 4 . . 6 8 . . . . Record 6 | . . . 1 . . . . 5 . . . . . Part Schematic 8 | . . . . . . . . . 8 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 1 . . . . . . 1 2 Retrieve Components 5 | . 1 . . . 1 . . . . . . 1 2 Scanalyzer 8 | . . . . . 6 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Retrieve Study 7 | . . . . . 5 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . 9 1 . . . . . . . Terminals 11 | . 1 . . . 9 1 . . . . . . . Botnet 4 | . . . . . 3 1 . . . . . . . Skim 7 | . 1 . . . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . . . 7 3 . . . . 2 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . 5 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 23 . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . Part Studies Acquired 5 | . . . . . 3 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . 9 . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 19 | . . . . . . . . . 7 . 3 5 4 Largest Group 7 | . . . . . . . . . 7 7 3 4 4 Highest-Rated Group 310 | . . . . . . . . . 255 255 100 310 144 Highest-Rated Ally 85 | . . . . . . . . . 40 40 38 85 39 Zionite Dispatches 6 | . . . . . . . . . . . 2 2 2 Heavy 1 | . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . 5 . 2 STAY 2 | . . . . . . . . . . . 1 . 1 FOLLOW 1 | . . . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . 1 . 1 COLLECT 1 | . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . 1 . . Ally Attacks 117 | . . . . . . . . . . 49 24 32 12 Total Damage 4839 | . . . . . . . . . . 1079 1811 1774 175 Kills 34 | . . . . . . . . . . 6 13 13 2 Allies Corrupted 2 | . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 4484 | 15 861 13 565 922 . 46 209 195 695 349 . 124 490 Sensors 1494 | . . . . . . 46 209 195 695 349 . . . Seismic 2376 | 15 861 13 565 922 . . . . . . . . . Jamming 614 | . . . . . . . . . . . . 124 490 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 . 1 . . . Drone Launches 1 | . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Zionite Intel Received 4 | . . . . . . . . . . . 3 1 . Emergency Access 1 | . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 8896 | 151 861 13 565 1033 1370 381 209 195 695 563 1064 1050 746 Spaces Moved 6017 | 66 420 9 345 558 525 501 391 365 993 514 553 471 306 Core 28 | 15 . . . . . . . . . . . . 13 Treads 3092 | 51 420 9 345 558 525 7 . . . 79 553 441 104 Legs . | . . . . . . . . . . . . . . Wheels 218 | . . . . . . . . . . . . 30 188 Hover 2679 | . . . . . . 494 391 365 993 435 . . 1 Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 153 48 48 48 48 45 160 125 50 Average Speed 111 | 135 160 160 160 160 166 50 48 48 48 65 160 168 176 Slowest Speed 330 | 160 240 160 160 160 245 153 48 48 48 240 160 330 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 71 4 69 92 42 16 56 48 89 62 23 18 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . 1 . 1 . 3 . . 1 2 . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 14 | . . . . 2 . . 2 3 5 2 . . . Spaces Dug 7 | . . . . . . 3 . . . . 1 3 . Terrain Destroyed 167 | . . . . . 25 4 . 25 . . 4 22 87 Melee 4 | . . . . . . 3 . . . . . 1 . Projectile 21 | . . . . . . 1 . . . . 3 8 9 AOE 141 | . . . . . 25 . . 25 . . . 13 78 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 7627 | 101 543 8 362 675 888 608 408 379 1210 713 691 586 455 Wait 903 | . 60 . . 94 253 22 10 2 204 167 48 2 41 Move 6004 | 65 419 8 344 557 524 500 390 364 992 513 552 470 306 Hop . | . . . . . . . . . . . . . . Pick Up 107 | 12 9 . 9 1 13 15 2 2 5 5 12 11 11 Fast Attach 48 | . . . . 1 7 13 . 1 . 2 10 8 6 Attach 56 | 7 4 . . . 3 11 . 1 . 4 4 5 17 Detach 11 | . . . . . 1 4 . . . 1 3 . 2 Swap 55 | . 4 . 1 3 7 5 2 3 3 3 11 10 3 Drop 113 | . 2 . 8 4 17 22 2 3 5 2 25 14 9 Fire 278 | 17 41 . . 15 63 6 . 1 . . 13 65 57 Melee 43 | . . . . . . 10 2 2 1 14 11 1 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 2 . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . . Trap 4 | . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 11) 821 | -10/Materials | Discovered new exit (range 15) 1013 | -10/Materials | Entered Mines 1014 | -10/Mines | Met a Derelict testing a Signal Generator 1020 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1020 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Entered Exiles 1073 | -10/Exiles | Met 8R-AWN 1100 | -10/Exiles | Met EX-HEX 1179 | -10/Exiles | Met EX-DEC 1221 | -10/Exiles | Learned location of Zion (-7) 1351 | -10/Exiles | Met EX-BIN 1373 | -10/Exiles | Aligned with FarCom system 1375 | -10/Exiles | Given EX-Vault access code 1412 | -10/Exiles | Opened EX-Vault 1427 | -10/Exiles | Found Cloak of Protection 1436 | -10/Exiles | Found Lightpack 2.0 1442 | -10/Exiles | Found XL Autogun Array 1478 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1574 | -10/Exiles | Discovered new exit (range 14) 1591 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Cloak of Protection, XL Autogun Array 1591 | -10/Exiles | Entered Mines 1598 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1693 | -9/Mines | Discovered new exit (range 6) 2311 | -9/Mines | Found DCF Scrap (15 items) 2361 | -9/Mines | Learned location of 1 exit from Materials 2508 | -9/Mines | Discovered new exit (range 5) 2624 | -9/Mines | Entered Materials 2624 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2625 | -8/Materials | Identified exit to Factory 2872 | -8/Materials | Build established: Derelict-Mutant 3219 | -8/Materials | Learned location of 2 exits from Factory 3237 | -8/Materials | Learned location of 1 exit from Extension 3238 | -8/Materials | Learned Storage stockpile data 3248 | -8/Materials | Learned location of 1 exit from Extension 3296 | -8/Materials | Learned location of Extension (-5) 3578 | -8/Materials | Destroyed 7 combat bots 3580 | -8/Materials | Build established: Tank 3641 | -8/Materials | Garrison activated, responded to threat 3994 | -8/Materials | Entered Factory 3994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3995 | -7/Factory | Identified exit to Factory 3996 | -7/Factory | FarCom data flow suspended 4144 | -7/Factory | Found Prototype Launcher 4145 | -7/Factory | Identified Rocket Array 4249 | -7/Factory | Fabricated Power Amplifier? 4293 | -7/Factory | Central database locked down 4370 | -7/Factory | Discovered new exit (range 5) 4372 | -7/Factory | Identified exit to Lower Caves 4375 | -7/Factory | Entered Lower Caves 4383 | -7/Lower Caves | Build established: Mutant 4407 | -7/Lower Caves | Learned Factory trap positions 4440 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4524 | -7/Lower Caves | Encountered a Warlord checkpoint 4525 | -7/Lower Caves | Discovered new exit (range 13) 4583 | -7/Lower Caves | Identified exit to Lower Caves 4584 | -7/Lower Caves | Entered another Lower Caves area 4717 | -7/Lower Caves | Entered an active Warlord outpost 4732 | -7/Lower Caves | Learned 8 Factory zone layouts 4734 | -7/Lower Caves | Learned location of Armory (-3) 4734 | -7/Lower Caves | Learned Factory security intel 4734 | -7/Lower Caves | Learned Factory terminal intel 4765 | -7/Lower Caves | Build established: Gladiator 4772 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4775 | -7/Lower Caves | Discovered new exit (range 5) 4778 | -7/Lower Caves | Identified exit to Zion 4779 | -7/Lower Caves | Entered Zion 4817 | -7/Zion | Discovered new exit (range 12) 4837 | -7/Zion | System corruption cleaned by Quarantine Array 4847 | -7/Zion | Learned Factory fabricator intel 4869 | -7/Zion | Learned location of Warlord (-5) 4948 | -7/Zion | Loaded intel: 5 derelict terminal locations 4985 | -7/Zion | Found CR-A16's Pointy Stick 5068 | -7/Zion | Learned location of Data Miner (-6) 5072 | -7/Zion | Given the Hacking Drone Bay 5073 | -7/Zion | Found Prototype Device 5074 | -7/Zion | Identified Hacking Drone Bay 5162 | -7/Zion | Met Imprinter 5169 | -7/Zion | Imprinted 5171 | -7/Zion | Declared Zion's savior 5220 | -7/Zion | Gained Derelict followers 5328 | -7/Zion | Identified exit to Proximity Caves 5474 | -7/Zion | Entered Proximity Caves 5474 | -6/Proximity Caves | Accompanied by 7 allies 5829 | -6/Proximity Caves | Spotted B-75 Beast 5845 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5870 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5870 | -6/Proximity Caves | Destroyed B-75 Beast 5897 | -6/Proximity Caves | Lost 4 allies 5900 | -6/Proximity Caves | Lost 3 parts (2n1u) 5948 | -6/Proximity Caves | Learned Factory terminal intel 5996 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6037 | -6/Proximity Caves | Entered Factory 6037 | -6/Factory | Accompanied by 1 ally 6037 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6038 | -6/Factory | Identified exit to Factory 6039 | -6/Factory | Loaded intel: 94 trap records 6041 | -6/Factory | Loaded intel: 26 terminal locations 6042 | -6/Factory | Loaded intel: 6 fabricator locations 6197 | -6/Factory | Build established: Scavenger-Gladiator 6319 | -6/Factory | Zion Kinetic Resupply teleported in 6511 | -6/Factory | Build established: Scavenger-Gunner 6529 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6530 | -6/Factory | Zion Demo squad teleported in 6559 | -6/Factory | Spotted B-75 Beast 6565 | -6/Factory | Destroyed B-75 Beast 6719 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6782 | -6/Factory | Retrieved Zion intel report: Emergency Access 6860 | -6/Factory | Build established: Scavenger-Tank 6884 | -6/Factory | Garrison activated, responded to threat 7038 | -6/Factory | Discovered exit to Factory (range 15) 7087 | -6/Factory | First assault squad dispatched 7101 | -6/Factory | Entered another Factory area 7101 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7102 | -5/Factory | Identified exit to Extension 7103 | -5/Factory | Loaded intel: 27 terminal locations 7137 | -5/Factory | Zion Light squad teleported in 7358 | -5/Factory | Zion Heavy squad teleported in 7368 | -5/Factory | Spotted B-75 Beast 7401 | -5/Factory | First assault squad dispatched 7410 | -5/Factory | Lost 3 allies 7807 | -5/Factory | Destroyed 9 combat bots 7924 | -5/Factory | Destroyed 8 combat bots 7973 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8119 | -5/Factory | Lost 7 parts (1n2u4w) 8126 | -5/Factory | Discovered new exit (range 12) 8151 | -5/Factory | Entered another Factory area 8151 | -4/Factory | Evolved 2 slots: Propulsion x2 8324 | -4/Factory | Lost 3 parts (1p2n) 8582 | -4/Factory | Discovered new exit (range 15) 8610 | -4/Factory | Destroyed 9 combat bots 8636 | -4/Factory | Lost 3 parts (1p1n1w) 8697 | -4/Factory | Zion Heavy Resupply teleported in 8777 | -4/Factory | Zion Fire squad teleported in 8813 | -4/Factory | Cargo convoy interrupted 8838 | -4/Factory | Found Prototype Launcher 8865 | -4/Factory | Core integrity fell below 50% 8868 | -4/Factory | Lost 4 allies 8869 | -4/Factory | Identified Com. Tesla Bomb Launcher 8881 | -4/Factory | Core integrity fell below 20% 8897 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08874_ Lrg. Storage Unit crushed and broken. 08875_ H-77 Assassin heat damages core (-23). 08876_ Com. Tesla Bomb Launcher destroyed. 08876_ K-01 Serf collects debris. 08877_ Penetrated by Slug. 08877_ K-01 Serf destroyed. 08879_ Acquired Mic. Fission Core. 08880_ Penetrated by Slug. 08883_ Melted Myomer Leg. 08883_ Penetrated by Slug. 08884_ H-77 Assassin heat short circuits Lgt. Antimatter Reactor. 08885_ Penetrated by Slug. 08887_ H-77 Assassin suffers critical hit (Burn). 08887_ Imp. Targeting Computer melted. 08887_ H-77 Assassin destroyed. 08888_ System corrupted: Matter fused (-10). 08888_ Acquired 61 matter. 08891_ Dropped Lightpack 2.0. 08891_ Dropped Hvy. Wave Gun. 08892_ Dropped Mic. Fission Core. Map ----- +----------------------------------------------------+ | " ## ##?????????????????????????????????????? | | " #" ###???????????????????????????????????? | | " # ##??????????????????????????????????? | | ? # #?????????????????????????????????? | | ? # ??????????????????????????????????? | | ?### ????????????????????????????????????? | | ?# #########??????????????????????????????? | | ?# # ##########+#???????????????????? | | ### ####+## % ??????????????????? | | % ??????????????????? | | < ??????????????????? | | ^ = ??????????????????? | | ### # ### % ??????????????????? | | ##! ############???????????????????? | | """" ## #% ###??????????????????????????????? | | """" ## # ##############???????????????????? | | """" ##### + #???????????????????? | | """" #???# !|# """ " " #???????????????????? | | """" #???#%=!# """ " " #???????????????????? | | """" #??##=!%# """ #???????????????????? | | """" #??##!==# #???????????????????? | | #???#=%[##############???????????????????? | | #########???#![=%#???????????????????????????????? | | ??????????###=]%###????####??????????????????????? | | ??????????#]]]][=%######T ########???????????????? | | ??????????#!]!=!*%x= @m ????????? | | ??????????#!=!==!*!= ????????? | | ??????????#!&=!!![* ????????? | | ??????????#|%!=!=! ?????????? | | ??????????# [=!=[ ?????????? | | ??????????# * #################+###??????????? | | ??????????####+####??????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????"" ????????????????????????????????? | | ?????????????Y ????????????????????????????????? | | ?????????????"" ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ???????????????"""???????????????????????????????? | | ???????????????""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 48 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 25 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 18 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 11 Kinecelleration 40 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive EM Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Arc Thrower | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Arm. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Katana | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed ColdNanofilamentsSaw Manual? 0 Play Time 01:14:07 Cumulative 424.3 hours Start 2025.10.26 @ 01:33:43 End 2025.10.26 @ 02:52:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 551 Rogue 551 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/1/2/1/0/2/0/0/0 Lore% 89 Gallery% 84 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 230564c1-b6e4-43a7-9d50-1bf92eb5b581