Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 15:07:12 Player: russur Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (807) 807 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2148 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 141/400 Matter 300/300 Energy 88/100 System Corruption 8% Temperature Hot (299) Movement Core (150) Ox2 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Spread Laser Advanced Beam Cannon > --- INVENTORY (5) ---- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Disposable Heat Sink Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Aluminum Leg Disposable Heat Sink Disposable Heat Sink Improved Terrain Scanner Hardened Light Armor Plating Heavy EM Pulse Gun Advanced Beam Cannon Advanced Beam Cannon [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 7 7 9 2 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads . | . . . . Leg 5 | . 2 3 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 3 1 . Device 3 | 1 1 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 8 | 2 2 2 2 Energy Gun 4 | 2 . 1 1 Energy Cannon 4 | . 2 1 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 1 . Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 88 Engine 19 | . 14 21 20 Leg 23 | . 5 33 29 Wheel 7 | . 22 . . Device 8 | . 3 11 7 Storage 11 | . 14 11 9 Protection 3 | . 10 . . Energy Gun 5 | . . 6 9 Energy Cannon 18 | . 26 15 11 Peak Build Rating 22 | 9 15 22 22 Average Rating 17 | 5 13 21 20 On Entrance 11 | . 9 15 22 Naked Turns . | . . . . Heaviest Build 31 | 13 23 30 31 Greatest Support 39 | 32 32 39 39 Greatest Overweight (x) 4 | . 1 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 1 8 8 8 Average Carried 6 | . 6 7 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 430 | 270 70 90 . Remotely . | . . . . Salvage Created 1137 | 163 151 800 23 Parts 62 | 12 9 39 2 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 22 | . 5 16 1 Guns 2 | . . 1 1 Cannons 20 | . 5 15 . Classes Destroyed 9 | 2 3 3 1 Worker 2 | . 1 . 1 Tunneler 4 | 4 . . . Hauler 2 | . . 2 . Recycler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 13 | . 2 11 . Duelist 2 | . . 2 . Sentry 3 | . . 3 . Demolisher 1 | . . . 1 Best Kill Streak 7 | 3 4 7 1 Combat Bots Only 7 | . 3 7 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 77 | . 25 32 20 Missed 18 | . 9 7 2 Damage Taken 1606 | . 128 313 1165 Core 284 | . 25 36 223 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 . . Volleys Fired 69 | 11 10 32 16 Largest 2 | 2 2 2 2 Hottest 136 | 80 136 136 131 Shots Fired 128 | 22 16 64 26 Gun 38 | 22 . 8 8 Cannon 90 | . 16 56 18 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 110 | 22 16 56 16 Explosive . | . . . . Electromagnetic 18 | . . 8 10 Robot Hit Streak 9 | 6 7 9 3 Robot Miss Streak 5 | 1 2 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 78 | 15 9 41 13 Core Hits 38 | 6 6 21 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1420 | 161 185 852 222 Guns 289 | 161 . 92 36 Cannons 1131 | . 185 760 186 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 1270 | 161 185 760 164 Explosive . | . . . . Electromagnetic 150 | . . 92 58 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 527 | 144 308 199 527 Average Temperature 132 | 59 142 105 231 Received Heat Transfer 208 | . 18 150 40 Effects 7 | . 1 . 6 Energy Bleed 2 | . . . 2 Interference 3 | . 1 . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 2 2 . . Heat Transferred 2361 | 375 333 1369 284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 355 | 25 156 355 224 Initial 100 | . 16 . 100 Average 131 | 11 55 196 130 Maximum Alert Level 1 | . . 1 1 Low Security (%) 72 | 100 100 49 84 Level 1 27 | . . 50 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 7 17 18 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders 1 | . . . 1 ROAM 1 | . . . 1 Ally Attacks 14 | . . . 14 Total Damage 85 | . . . 85 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1430 | 122 407 701 200 Spaces Moved 929 | 80 295 458 96 Core 9 | 4 . . 5 Treads . | . . . . Legs 593 | . 44 458 91 Wheels 327 | 76 251 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 120 Average Speed 113 | 97 103 120 123 Slowest Speed 250 | 100 190 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 20 | 6 26 23 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1183 | 98 384 550 151 Wait 115 | . 49 30 36 Move 926 | 79 294 457 96 Hop . | . . . . Pick Up 21 | 1 10 10 . Fast Attach 15 | 7 6 2 . Attach 5 | . . 3 2 Detach 4 | . 4 . . Swap 5 | . 1 4 . Drop 23 | . 10 12 1 Fire 69 | 11 10 32 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 817 | -9/Materials | Destroyed 7 combat bots 1202 | -9/Materials | Discovered new exit (range 15) 1231 | -9/Materials | Entered Mines 1243 | -9/Mines | Met a Derelict bent on vengeance 1261 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1338 | -9/Mines | Assembled infested the area 1409 | -9/Mines | Crushed by falling debris 1413 | -9/Mines | Crushed by falling debris 1413 | -9/Mines | Core integrity fell below 50% 1431 | -9/Mines | Self-destructed Last Messages --------------- 01421_ The unstable cave ceiling collapses. 01421_ U-05 Engineer builds a Wall. 01422_ The unstable cave ceiling collapses. 01422_ U-05 Engineer lays Concrete. 01424_ Overheating: Energy bleed (-16). 01424_ The unstable cave ceiling collapses. 01424_ U-05 Engineer builds a Wall. 01424_ D-53 Grenadier destroyed. 01425_ Overheating: System interference. 01425_ Spread Laser temporarily disabled. 01425_ The unstable cave ceiling collapses. 01426_ Broken Imp. Aluminum Leg destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01427_ U-05 Engineer lays Concrete. 01428_ The unstable cave ceiling collapses. 01428_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ##############?????????????????????? | | ??????????### # # ##????????????????????? | | ??????????# < ##???????????????????? | | ??????????# # #???????????????????? | | ????????### # # #???????????????????? | | ???????? ## #???????????????????? | | ?????????# # ## a ##??????????????????? | | ?????????# # # #a * ##?????????????????? | | ??????????# # ## [##????????????????? | | ??????????## ## a # #????????????????? | | ???????????# a #????????????????? | | ???????????## * # #????????????????? | | ????????????### @ ! ##????????????????? | | ??????????????# ## ##?????????????????? | | ??????????????# # ##??????????????????? | | ??????????????# #???????????????????? | | ??????????????## u #####???????????????? | | ??????????????# ##### ##??????????????? | | ??????????????## #???## #??????????????? | | ???????????????# #????# #??????????????? | | ??????????#????# ##### ##??????????????? | | ????????### ???# ###???????????????? | | ????????? =???## ##?????????????????? | | ??????????? % ??## [##??????????????????? | | ????????????? ??# ##???????????????????? | | ?????????????# ## = ##????????????????????? | | ?????????????# $ % #?????????????????????? | | ?????????????## ### #?????????????????????? | | ##????????????????# #?????????????????????? | | ##???????????????# #?????????????????????? | | #???????????????# ## #?????????????????????? | | #???????????????# ## #####?????????????????????? | | ################# ## #?????????????????????????? | | ## #?????????????????????????? | | #### ################ #?????????????????????????? | | ##??# #??????????????# ??????????????????????????? | | #### #??????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowDeepLink Manual? 0 Play Time 00:19:17 Cumulative 26.5 hours Start 2024.12.01 @ 14:51:24 End 2024.12.01 @ 15:07:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e82691a-7f22-4432-b530-74dfc02e6a39