Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 23:14:24 Player: Autumn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2435) 2435 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7200 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- Maul > --- INVENTORY (5) ---- Armored Medium Treads Recoil Stabilizer Kinecellerator Heavy Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Makeshift Flight Unit Cooled Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Advanced Weight Redist. System Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Plasma Rifle Maul > --- INVENTORY -------- Recoil Stabilizer Kinecellerator Battle Cannon [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Grenade Launcher Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . 1 . 1 . . 1 Weapon 4 | . . . . 1 1 1 . . 1 Parts Attached 83 | 6 7 7 . 26 17 10 . 3 7 Power 12 | 1 2 . . 3 3 1 . 1 1 Engine 9 | 1 2 . . 2 2 1 . . 1 Core 3 | . . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 1 . 13 5 1 . 1 3 Treads 17 | 2 2 1 . 11 . . . . 1 Leg 5 | . . . . 2 2 . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 5 | . . . . . 3 1 . 1 . Utility 17 | 1 2 1 . 4 4 4 . . 1 Device 11 | . 1 . . 2 3 4 . . 1 Storage 3 | 1 1 . . . 1 . . . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 1 5 . 6 5 4 . 1 2 Energy Gun 9 | 1 . 1 . 1 3 1 . 1 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 4 | 1 1 . . 2 . . . . . Ballistic Cannon 3 | . . . . . . 2 . . 1 Launcher 6 | . . 4 . 2 . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 5 | . . 1 . . 2 2 . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 63 | . 3 3 2 17 16 8 . . 14 Power 11 | . . . . 3 3 2 . . 3 Propulsion 19 | . 2 1 1 5 5 1 . . 4 Utility 11 | . . 1 . 3 1 2 . . 4 Weapon 22 | . 1 1 1 6 7 3 . . 3 Highest Loss Streak 13 | . 3 3 2 6 6 5 . . 13 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 5 8 8 8 7 4 3 4 4 4 Power . | . 1 . . . . . . . . Propulsion 1 | 2 2 2 2 3 . . . . . Utility 1 | . . 2 2 1 2 2 2 2 2 Weapon 1 | 2 2 4 4 1 . 1 2 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . 1 . 1 1 . 2 Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . 1 . . 1 Weapon 2 | . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 63 | . 90 82 75 86 50 36 40 42 23 Engine 5 | . 14 11 11 6 . 3 6 3 2 Core 1 | . . . . 1 4 . . 2 2 Treads 14 | . 27 28 21 29 1 . . . . Leg 2 | . . . . 2 8 . . . . Flight 2 | . . . . . 2 7 6 6 4 Device 6 | . 5 6 . 2 5 15 20 20 10 Storage 6 | . 14 11 11 9 4 . . . . Processor 4 | . . . . 8 7 3 . . . Protection 2 | . . 3 11 4 . . . . . Energy Gun 5 | . 14 6 . 7 7 1 . 2 1 Ballistic Gun 3 | . 13 3 . 5 . . . . . Launcher 4 | . . 11 21 6 . . . . . Special Weapon 1 | . . . . . 3 . . . . Peak Build Rating 40 | 6 8 11 8 29 29 33 23 32 40 Average Rating 16 | 2 6 8 7 21 20 20 23 25 16 On Entrance 14 | . 6 8 8 6 21 20 23 23 32 Naked Turns 82 | . . . . . . . . . 82 Heaviest Build 95 | 12 29 32 32 40 95 25 15 15 22 Greatest Support 80 | 40 40 60 40 80 60 16 15 23 23 Greatest Overweight (x) 10 | . . . 1 1 10 8 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 5 5 5 5 Average Capacity 13 | 7 14 15 15 15 17 5 5 5 5 Most Carried 12 | 7 12 10 9 12 5 5 5 5 5 Average Carried 5 | 5 8 8 8 6 4 3 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 Final Carried 11 | 4 11 8 9 5 5 3 4 4 4 Class Distribution -------------------- 77% | Mutant 9% | Gunner 6% | Sprinter 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 1674 | 230 155 96 107 572 218 37 161 30 68 Remotely . | . . . . . . . . . . Salvage Created 2363 | . 221 352 66 1273 262 26 78 . 85 Parts 138 | . 12 34 9 67 9 4 1 . 2 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 59 | . 4 13 5 26 6 1 2 . 2 Melee 2 | . . . . . . . 1 . 1 Guns 30 | . 4 2 . 18 5 . . . 1 Cannons 4 | . . . . 2 1 1 . . . AOE 22 | . . 11 5 6 . . . . . Classes Destroyed 13 | . 2 5 . 4 1 . 1 . . Worker 2 | . . . . 2 . . . . . Builder 4 | . . 3 . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . 1 1 . . . . . . . Recycler 2 | . . . . 2 . . . . . Watcher 3 | . . 1 . 2 . . . . . Swarmer 13 | . . 6 3 3 . . 1 . . Grunt 29 | . 4 4 1 15 4 . . . 1 Brawler 1 | . . . . . . . 1 . . Duelist 3 | . . 1 1 1 . . . . . Sentry 7 | . . 2 . 5 . . . . . Hunter 3 | . . . . 2 1 . . . . Programmer 3 | . . . . . 1 1 . . 1 Best Kill Streak 7 | . 1 7 3 7 4 1 1 . 1 Combat Bots Only 6 | . 1 6 3 5 4 1 1 . 1 Max Kills in Single Turn 4 | . 1 4 2 3 2 1 1 . 1 Gunslinging 1 | . . . . 1 1 . . . . Exploded 3 | . . 2 2 3 . . . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 918 | . 66 58 3 338 157 89 54 . 153 Missed 292 | . 11 17 1 93 47 31 23 . 69 Hits 626 | . 55 41 2 245 110 58 31 . 84 Melee 3 | . . 3 . . . . . . . Projectile 623 | . 55 38 2 245 110 58 31 . 84 AOE 8 | . . . . . 3 1 . . 4 Critical Strikes 34 | . . 3 . 16 5 4 . . 6 Part Disruptions 2 | . . . . . 1 . . . 1 Damage Taken 9713 | . 728 595 50 3297 1963 937 457 . 1686 Core 2713 | . 171 82 23 354 537 243 296 . 1007 Absorbed by Shields 245 | . . . . 245 . . . . . Redirected to Shielding 35 | . . . . 35 . . . . . Regen/Repaired (Parts) 104 | . . . . 104 . . . . . Core Remaining (%) 49 | 100 31 . 73 35 23 . . 36 . Volleys Fired 154 | . 29 13 4 68 27 4 . . 9 Largest 4 | . 2 2 2 3 4 2 . . 2 Hottest 209 | . 70 80 60 158 209 80 . . 144 Shots Fired 293 | . 58 20 7 140 50 8 . . 10 Gun 237 | . 58 9 . 117 46 . . . 7 Cannon 24 | . . . . 9 4 8 . . 3 Launcher 32 | . . 11 7 14 . . . . . Special . | . . . . . . . . . . Kinetic 98 | . 29 . . 47 11 8 . . 3 Thermal 141 | . 29 3 . 67 35 . . . 7 Explosive 32 | . . 11 7 14 . . . . . Electromagnetic 22 | . . 6 . 12 4 . . . . Robot Hit Streak 39 | . 7 6 7 39 16 2 . . 4 Robot Miss Streak 4 | . 3 3 2 4 3 3 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . . 7 2 . . . . Max Gunslinging Chain 2 | . . . . 1 2 . . . . Shots Hit Robots 224 | . 37 15 2 110 43 3 3 . 11 Core Hits 135 | . 14 27 10 65 14 1 . . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 7 | . 3 . . 2 1 . 1 . . Burn 6 | . 3 . . 2 1 . . . . Smash 1 | . . . . . . . 1 . . Melee Attacks 20 | . . . . . 13 . 4 . 3 Impact 7 | . . . . . . . 4 . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5492 | . 473 960 231 2585 668 133 124 . 318 Guns 2778 | . 473 110 . 1537 539 . . . 119 Cannons 508 | . . . . 198 98 133 . . 79 Explosions 1915 | . . 850 231 834 . . . . . Melee 244 | . . . . . . . 124 . 120 Ramming 47 | . . . . 16 31 . . . . Kinetic 1071 | . 237 . . 528 94 133 . . 79 Thermal 1918 | . 236 84 . 1034 445 . . . 119 Explosive 1790 | . . 804 231 755 . . . . . Electromagnetic 422 | . . 72 . 252 98 . . . . Impact 244 | . . . . . . . 124 . 120 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 6 . . . 11 Average Corruption 4 | . . . . . 3 . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . 21 . . . 6 Message Errors 7 | . . . . . 7 . . . . Matter Fused 4 | . . . . . 3 . . . 1 Heat Flow Errors 2 | . . . . . 1 . . . 1 Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 7 | . . . . . 4 . . . 3 Data Loss (major) 2 | . . . . . 2 . . . . Alerts 3 | . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 114 | . . 32 23 4 . . 54 . 1 Projectiles . | . . . . . . . . . . Explosions 59 | . . 32 23 4 . . . . . Melee 55 | . . . . . . . 54 . 1 Knockbacks 3 | . . . . . . 2 . . 1 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . 2 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 159 | . . 81 35 43 . . . . . Shots 9 | . . 5 1 3 . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 13 | . . . . 2 11 . . . . Kicked 11 | . . . . . 11 . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 541 | . 182 20 . 508 541 . . . 258 Average Temperature 132 | . 60 10 . 160 153 . . . 61 Received Heat Transfer 2893 | . 402 165 . 1492 309 285 18 . 222 Effects 16 | . . . . 10 6 . . . . Shutdowns 6 | . . . . 4 2 . . . . Energy Bleed 3 | . . . . 3 . . . . . Interference 5 | . . . . 3 2 . . . . Matter Decay 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . 2 . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 . . 5 1 . . . . Heat Transferred 4790 | . 925 161 . 2394 1073 . . . 237 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 90 | 100 100 45 100 70 100 100 . . 100 Level 1 9 | . . 54 . 29 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 389 | . 40 389 166 272 139 40 . . 70 Initial 124 | . . . 124 23 109 16 . . . Average 58 | . 3 197 63 145 27 11 . . 11 Influence Increases 2409 | . 107 469 168 841 301 234 100 . 189 Destroy 0b10 Robot/C 1180 | . 80 260 100 520 120 20 40 . 40 Destroy 0b10 Robot/NC 70 | . 5 25 . 40 . . . . . Destroy Leader 280 | . 22 44 20 134 30 10 . . 20 Successful Hack 96 | . . . . 5 31 36 . . 24 Disable Machine 75 | . . 45 . 30 . . . . . Destroy Structure 183 | . . 50 48 82 . 3 . . . Partial Spotted 60 | . . . . 15 15 . . . 30 Lose Combat Pursuer 465 | . . 45 . 15 105 165 60 . 75 Influence Decreases 2347 | . 107 150 427 660 509 267 100 . 127 Entered New Map 381 | . . . 195 37 132 17 . . . Time Decay 1587 | . 107 120 220 453 297 198 100 . 92 Lost Part 379 | . . 30 12 170 80 52 . . 35 Squads Dispatched 18 | . 1 . . 7 5 2 . . 3 Investigation 3 | . . . . 2 . . . . 1 Extermination 5 | . . . . . 3 1 . . 1 Reinforcement 6 | . 1 . . 2 1 1 . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 3 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 9 | . 2 2 . 3 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 10 16 6 40 17 22 9 . 25 Peak Tracking Total 9 | . 4 8 3 9 5 5 7 . 6 Tactical Retreats 19 | . . 1 . 1 4 7 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 5 | . . 3 . 2 . . . . . Max in Single Turn 2 | . . 2 . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 16 | . 2 1 . 2 4 4 1 . 2 Terminals 12 | . 2 1 . 1 3 3 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 33 | . 4 3 . 9 6 5 1 . 5 Successful 22 | . 2 . . 6 5 4 1 . 4 Failed 11 | . 2 3 . 3 1 1 . . 1 Catastrophic 2 | . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 4 3 . 6 5 4 . . 5 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 3 . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 18 | . 2 . . 4 4 3 1 . 4 Record 12 | . 1 . . 4 1 2 . . 4 Open Door 1 | . . . . . . . 1 . . Open DSF 2 | . . . . . 1 1 . . . Alert Level 1 | . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 . 1 2 4 . . 2 Full Trace Events 4 | . 1 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 2 | . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) 486 | . . . . . . 4 209 149 124 Jamming 486 | . . . . . . 4 209 149 124 ECM 50 | . . . . . . . . . 50 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 6105 | 193 790 341 620 1188 1615 590 209 149 410 Spaces Moved 5095 | 75 324 185 363 520 1065 1035 439 397 692 Core 599 | 7 . . . . 110 219 . . 263 Treads 1452 | 68 324 185 363 447 65 . . . . Legs 272 | . . . . 73 194 . . . 5 Wheels . | . . . . . . . . . . Hover 80 | . . . . . . . . . 80 Flight 2692 | . . . . . 696 816 439 397 344 Fastest Speed 32 | 50 160 160 160 160 32 32 35 35 42 Average Speed 88 | 149 160 160 164 170 90 48 35 35 50 Slowest Speed 550 | 160 160 160 240 190 550 450 35 42 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . . 4 3 1 1 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 37 26 83 40 20 30 51 34 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 193 | . . 47 58 83 . 4 . . 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 4 . . 1 AOE 188 | . . 47 58 83 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 6376 | 156 538 209 381 698 1656 1112 485 404 737 Wait 899 | 66 166 . 14 44 501 49 41 4 14 Move 5066 | 74 323 184 362 519 1056 1028 436 394 690 Hop 10 | . . . . . 4 3 1 1 1 Pick Up 90 | 10 12 3 1 25 18 10 2 2 7 Fast Attach . | . . . . . . . . . . Attach 79 | 6 4 4 . 23 19 11 . 2 10 Detach 4 | . . . . . 1 . . . 3 Swap 19 | . 3 3 . 11 . 1 . 1 . Drop 22 | . 1 2 . 6 6 6 1 . . Fire 154 | . 29 13 4 68 27 4 . . 9 Melee 20 | . . . . . 13 . 4 . 3 Ram . | . . . . . . . . . . Kick 11 | . . . . . 11 . . . . Crush 2 | . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 643 | -10/Materials | Core integrity fell below 50% 678 | -10/Materials | Lost 3 parts (2n1w) 873 | -10/Materials | Discovered new exit (range 12) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x2 1192 | -9/Materials | Discovered new exit (range 10) 1225 | -9/Materials | Lost 3 parts (1n1u1w) 1325 | -9/Materials | Entered Mines 1553 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1894 | -9/Mines | Discovered new exit (range 6) 1895 | -9/Mines | Learned 8 Materials zone layouts 1945 | -9/Mines | Entered Materials 1945 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1946 | -8/Materials | Identified exit to Factory 2275 | -8/Materials | Garrison activated, responded to threat 2513 | -8/Materials | Lost 3 parts (1u2w) 2828 | -8/Materials | Core integrity fell below 50% 2886 | -8/Materials | Lost 6 parts (2p2n1u1w) 3108 | -8/Materials | Repaired Autogun 3125 | -8/Materials | Discovered exit to Factory (range 4) 3133 | -8/Materials | Entered Factory 3133 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3134 | -7/Factory | Garrison activated, responded to threat 3235 | -7/Factory | Lost 3 parts (1n2w) 3331 | -7/Factory | Lost 5 parts (1p2n2w) 4415 | -7/Factory | Core integrity fell below 50% 4448 | -7/Factory | Lost 6 parts (1p2n1u2w) 4632 | -7/Factory | Discovered new exit (range 16) 4748 | -7/Factory | Entered another Factory area 4748 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4928 | -6/Factory | Build established: Sprinter 5007 | -6/Factory | Spotted B-75 Beast 5095 | -6/Factory | Lost 5 parts (1p1n2u1w) 5227 | -6/Factory | Lost 3 parts (1p2w) 5281 | -6/Factory | Discovered new exit (range 13) 5338 | -6/Factory | Entered Lower Caves 5356 | -6/Lower Caves | Build established: Mutant 5408 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5471 | -6/Lower Caves | Core integrity fell below 50% 5524 | -6/Lower Caves | Encountered a Warlord checkpoint 5545 | -6/Lower Caves | Discovered new exit (range 6) 5547 | -6/Lower Caves | Entered another Lower Caves area 5548 | -6/Lower Caves | Encountered a Warlord checkpoint 5573 | -6/Lower Caves | Spotted B-75 Beast 5684 | -6/Lower Caves | Discovered new exit (range 3) 5696 | -6/Lower Caves | Entered Factory 5696 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5792 | -5/Factory | Spotted B-75 Beast 5918 | -5/Factory | System corruption reached 10% 5947 | -5/Factory | Core integrity fell below 50% 5977 | -5/Factory | Lost 13 parts (3p3n4u3w) 6028 | -5/Factory | Core integrity fell below 20% 6106 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-5). O-24 Administrator knocked back. System corrupted: Component data lost. Critical hit (Burn: +37). Antigrav System destroyed. Acquired 4 matter. ALERT: Security rotation in progress. System corrupted: Heat flow error (+298). K-01 Serf cleans the Fusion Modulator. Destroyed Imp. Target Analyzer. P-70 Sage system corrupted by crushing effect. P-70 Sage destroyed. Acquired 16 matter. Penetrated by Slug. System corrupted: Component data lost. Acquired Arm. Medium Treads. Triggered Ambush Trap. B-60 Warrior emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????? | | + ########???###?????????????????????????? | | # # ? #?????????????????????????? | | T"" # # """"""""" #?????????????????????????? | | """ # # #?????????????????????????? | | # # """"""""" #?????????????????????????? | | ##### # #?????????????????????????? | | ????# # """"""""" #?????????????????????????? | | ????# + #?????????????????????????? | | ????+ # """"""""" #?????????????????????????? | | ????# # #??? ?????????????????????? | | ????# # """"""""" #??? ?????????????????????? | | ????# # #??? ?????????????????????? | | ????# # ! ! #??? ?????????????????????? | | ????# ###########+##?? ?????????????????????? | | ????+ #?????????# #??? #?????????????????????? | | ????# #?????????# #??? #?????????????????????? | | ????# #??######## #??? #?????????????????????? | | ????# #??#! #??? #?????????????????????? | | ????# #??# #??? #?????????????????????? | | ????# #### #### #####?????????????????? | | ???? R |!| #?????????????????? | | ???? |!| #?????????????????? | | ?????? |!| b +?????????????????? | | ?????? sg #?????????????????? | | ?????? u k @ #?????????????????? | | ???????##############+######## #?????????????????? | | ???????????????# #??#?????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ??????????##############+##### #?????????????????? | | ??????????# + #?????????????????? | | ??????????# """"" %# ##### #?????????????????? | | ??????????# """"" !# #???????????????????????? | | ??????????# """ ! # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????############## #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Core Shielding 20 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 9% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Novice Programmer Challenges ------------ None Game ------ Seed ThermalSigixGuard Manual? 0 Play Time 01:03:38 Cumulative 7.7 hours Start 2025.09.30 @ 22:13:32 End 2025.09.30 @ 23:14:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0e7dab2-490e-4ee0-bb4b-2a7ebb763bb7