Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 13:45:48

Player: Cracklepappy

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (99)      495
Value Destroyed (2095)     2095
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-973)               -973
              TOTAL SCORE: 3037

 Bonus
-------
High Alert Combat Kills    97
Friendly Fire              -1070

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (165) Ox1
Location                   -9/Mines

 Parts 
-------
>                     --- POWER (1) --------
           Reinforced Ion Engine
>                     --- PROPULSION (2) ---
             Advanced Treads
             Advanced Treads
>                     --- UTILITY (4) ------
                Large Storage Unit
                Large Storage Unit
                Large Storage Unit
                Large Storage Unit
>                     --- WEAPON (2) -------
                      Shotgun
                 Mini Grenade Launcher
>                     --- INVENTORY (28) ---
                Light Nuclear Core
                Light Nuclear Core
                Light Treads
                Light Treads
             Improved Treads
             Advanced Treads
             Advanced Treads
             Advanced Treads
                      Cooling System
                Large Storage Unit
  Faulty Experimental Sensor Array
             Advanced Targeting Computer
                      Propulsion Shielding
               Medium Armor Plating
               Medium Armor Plating
               Medium Armor Plating
             Hardened Light Armor Plating
                      Hacking Suite
                      Hacking Suite
                      Hacking Suite
                      Spread Laser
                Light EM Pulse Cannon
                Light Assault Rifle
                Light Assault Rifle
                      Plasma Cutter
                      Katana

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
>            --- WEAPON -----------
       Heavy Assault Rifle
             YI-UF0's Doublenader
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Nuclear Core
    Improved Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
       Large Storage Unit
    Advanced Targeting Computer
      Medium Armor Plating
    Hardened Light Armor Plating
    Hardened Light Armor Plating
    Hardened Light Armor Plating
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Spread Laser
       Light EM Pulse Cannon
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
             Shotgun
    Improved Light Cannon
             Plasma Cutter
             Katana
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             66   | 7   14  8   28  9   
  Power                    5    | 1   .   2   1   1   
    Engine                 5    | 1   .   2   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   4   1   5   2   
    Treads                 9    | 1   1   .   5   2   
    Leg                    1    | .   1   .   .   .   
    Wheel                  4    | 1   2   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   4   .   7   .   
    Device                 .    | .   .   .   .   .   
    Storage                10   | 2   4   .   4   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   6   5   15  6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          22   | 2   4   2   10  4   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               8    | .   1   2   3   2   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 18   | .   4   .   8   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   2   .   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   11   | .   2   .   6   3   
  Highest Loss Streak      5    | .   3   .   2   5   
Average Slot Usage (%)     99   | .   98  100 99  99  
  Engine                   12   | .   14  14  10  11  
  Treads                   18   | .   13  14  20  21  
  Wheel                    5    | .   13  14  1   .   
  Storage                  34   | .   28  28  36  44  
  Protection               3    | .   .   .   7   .   
  Ballistic Gun            20   | .   26  26  17  17  
  Ballistic Cannon         1    | .   .   .   2   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             79   | 15  41  45  79  79  
  Greatest Support         44   | 10  20  10  44  44  
  Greatest Overweight (x)  4    | 1   4   4   4   1   
  Average Overweight (x)   2    | .   3   3   1   1   
Largest Inventory Capacity 28   | 8   16  16  28  28  
  Average Capacity         21   | 7   14  16  23  28  
  Most Carried             28   | 8   16  16  28  28  
  Average Carried          19   | 5   14  15  22  24  
  Final Capacity           28   | 8   16  16  28  28  
  Final Carried            28   | 8   16  16  28  26  

 Class Distribution 
--------------------
 53% | Hauler-Mutant
 43% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           2253 | 330  283  251  1159 230  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3057 | 199  588  349  1615 306  
  Parts                    203  | 12   41   12   114  24   
Haulers Intercepted        6    | .    2    .    4    .    
Recyclers Shooed           4    | .    1    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  68   | .   11  8   34  15  
  Guns                     40   | .   9   5   21  5   
  Cannons                  9    | .   .   .   8   1   
  AOE                      19   | .   2   3   5   9   
Classes Destroyed          11   | 3   5   1   1   1   
  Worker                   5    | 2   1   .   1   1   
  Builder                  5    | .   2   .   3   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   
  Recycler                 6    | 1   2   .   3   .   
  Watcher                  5    | .   1   .   4   .   
  Swarmer                  24   | .   4   3   8   9   
  Grunt                    33   | .   7   3   18  5   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   2   6   .   
Best Kill Streak           10   | 2   10  3   8   4   
  Combat Bots Only         5    | .   4   3   5   3   
Max Kills in Single Turn   4    | 1   2   2   4   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   1   2   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               3926 | .    589  301  1962 1074 
  Core                     536  | .    94   28   255  159  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  .    51   .    .    
Volleys Fired              307  | 30   76   21   156  24   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 40   100  56   76   62   
Shots Fired                579  | 60   146  33   299  41   
  Gun                      514  | 60   140  24   261  29   
  Cannon                   44   | .    .    7    31   6    
  Launcher                 20   | .    5    2    7    6    
  Special                  1    | .    1    .    .    .    
  Kinetic                  548  | 60   140  24   289  35   
  Thermal                  1    | .    1    .    .    .    
  Explosive                20   | .    5    2    7    6    
  Electromagnetic          10   | .    .    7    3    .    
  Robot Hit Streak         22   | 5    11   14   20   22   
  Robot Miss Streak        5    | 5    5    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           369  | 30   80   25   206  28   
  Core Hits                184  | 11   38   15   90   30   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              3    | .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6024 | 239  939  567  3184 1095 
  Guns                     3642 | 239  646  216  2222 319  
  Cannons                  579  | .    .    112  403  64   
  Explosions               1773 | .    293  239  533  708  
  Melee                    .    | .    .    .    .    .    
  Ramming                  30   | .    .    .    26   4    
  Kinetic                  4033 | 239  646  216  2549 383  
  Thermal                  66   | .    .    66   .    .    
  Explosive                1707 | .    293  173  533  708  
  Electromagnetic          188  | .    .    112  76   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       3    | .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  50   | .    .    .    39   11   
    Message Errors         13   | .    .    .    9    4    
    Matter Fused           6    | .    .    .    4    2    
    Heat Flow Errors       6    | .    .    .    4    2    
    Energy Discharges      9    | .    .    .    8    1    
    Data Loss (minor)      5    | .    .    .    4    1    
    Targeting Errors       9    | .    .    .    8    1    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            58   | .    12   .    33   13   
  Projectiles              25   | .    .    .    25   .    
  Explosions               33   | .    12   .    8    13   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      212  | .    .    .    111  101  
  Shots                    7    | .    .    .    4    3    
  Rammed                   3    | .    .    .    2    1    
Targets Rammed             3    | .    .    .    2    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        242  | .    34   126  233  242  
  Average Temperature      43   | .    11   47   43   56   
  Received Heat Transfer   1101 | .    258  84   579  180  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             629  | 30  229 164 629 379 
  Initial                  244  | .   19  24  .   244 
  Average                  167  | 11  109 48  222 235 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         73   | 100 99  100 62  44  
  Level 1                  16   | .   .   .   13  55  
  Level 2                  10   | .   .   .   23  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   1   7   .   
  Investigation            5    | .   2   1   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           7    | .   2   .   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              114  | .   30  8   57  19  
  Peak Tracking Total      7    | .   4   3   7   3   
  Tactical Retreats        4    | .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          17   | .   7   1   8   1   
  Terminals                12   | .   6   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   27  1   23  2   
  Successful               29   | .   14  1   13  1   
  Failed                   24   | .   13  .   10  1   
    Catastrophic           3    | .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   22  .   10  .   
  Terminals                43   | .   26  .   15  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   8   1   5   1   
  Part Schematic           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Recall Investigation     2    | .   1   .   1   .   
  Hauler Manifests         3    | .   1   .   2   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              3    | .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   6   .   2   .   
  Terminals                6    | .   5   .   1   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
    Tunnel                 2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   6   .   6   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               5232 | 216  903  869  2240 1004 
Spaces Moved               2823 | 133  533  646  955  556  
  Core                     1    | 1    .    .    .    .    
  Treads                   1381 | .    17   .    808  556  
  Legs                     .    | .    .    .    .    .    
  Wheels                   1441 | 132  516  646  147  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  120  165  
  Average Speed            139  | 87   114  115  163  165  
  Slowest Speed            200  | 90   200  120  200  165  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       66   | 4    70   95   74   87   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     4    | .    1    1    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    
Spaces Dug                 4    | .    1    .    3    .    
Terrain Destroyed          178  | .    32   31   61   54   
  Melee                    3    | .    .    .    3    .    
  Projectile               1    | .    1    .    .    .    
  AOE                      174  | .    31   31   58   54   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      3596 | 181  705  741  1366 603  
  Wait                     263  | 1    55   46   154  7    
  Move                     2819 | 132  532  645  954  556  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  81   | 10   17   8    42   4    
  Fast Attach              12   | 6    2    2    2    .    
  Attach                   19   | 1    3    .    9    6    
  Detach                   1    | .    .    1    .    .    
  Swap                     36   | .    9    6    18   3    
  Drop                     50   | 1    11   12   26   .    
  Fire                     307  | 30   76   21   156  24   
  Melee                    3    | .    .    .    3    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    3    | .    .    .    2    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sto])
-9/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  217 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 16)
  477 | -10/Materials | Discovered new exit (range 13)
  710 | -10/Materials | Lost 3 parts (1n2w)
  885 | -10/Materials | Discovered new exit (range 15)
 1120 | -10/Materials | Entered Mines
 1193 | -10/Mines     | Discovered new exit (range 10)
 1199 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1348 | -10/Mines     | Learned Materials garrison access intel
 1355 | -10/Mines     | Learned location of Storage (-9)
 1432 | -10/Mines     | Discovered new exit (range 4)
 1916 | -10/Mines     | Destroyed YI-UF0
 1922 | -10/Mines     | Found Prototype Launcher
 1922 | -10/Mines     | Identified YI-UF0's Doublenader
 1989 | -10/Mines     | Entered Materials
 1989 | -9/Materials  | Evolved 2 slots: Utility x2
 2155 | -9/Materials  | Discovered new exit (range 15)
 2669 | -9/Materials  | Discovered new exit (range 13)
 2745 | -9/Materials  | Build established: Hauler-Mutant
 3086 | -9/Materials  | Discovered new exit (range 11)
 3744 | -9/Materials  | Repaired Hvy. Assault Rifle
 3920 | -9/Materials  | Discovered new exit (range 6)
 3952 | -9/Materials  | Core integrity fell below 50%
 3989 | -9/Materials  | First assault squad dispatched
 4229 | -9/Materials  | Entered Mines
 4242 | -9/Mines      | Met a Derelict bent on vengeance
 4254 | -9/Mines      | Discovered new exit (range 13)
 4387 | -9/Mines      | Assembled infested the area
 4400 | -9/Mines      | Core integrity fell below 20%
 4442 | -9/Mines      | Lost 5 parts (1p1n3w)
 4674 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 4678 | -9/Mines      | Found Prototype Device
 5117 | -9/Mines      | Discovered new exit (range 8)
 5233 | -9/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
05034_ C-30 ARC bursts open, deploying its payload.
05034_ S-10 Pest unfolds itself. <x3>
05037_ S-10 Pest destroyed. <x3>
05046_ Acquired Lgt. Assault Rifle.
05050_ The unstable cave ceiling collapses.
05050_ Flight Unit crushed.
05071_ Acquired 18 matter.
05117_ EXIT=FOUND
05124_ S-10 Pest destroyed. <x3>
05126_ Acquired 8 matter.
05127_ Acquired 11 matter.
05129_ K-01 Serf collects debris.
05129_ Acquired 8 matter.
05133_ K-01 Serf collects debris. <x6>
05176_ System corrupted: Heat flow error (+261).
05180_ Attempting to rewire as-73107.
05180_ as-73107 cannot be rewired.
05181_ Attempting to rewire as-73107.
05181_ as-73107 cannot be rewired.
05222_ OQILIDJPH6KRASCUYNV2%WOB6XFX:TPR G6%V

 Map 
-----
+----------------------------------------------------+
| ?????????#               #  #????????????????????? |
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| ????????????????????????????#  #??#          #     |
| ????????????????????????????#  #??#          #     |
| ????????????????????????????#  #??#    <     ## ## |
| ?????????????????# ?????????#  #??#          ##    |
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| ??????????????#       ###?###%=##  ??????????????? |
| ??????????????#          ##  =%*####?????????????? |
| ??????????????#                 %####????????????# |
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| ???????????????## #######@#####     #??????????##  |
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| ????????????????#    #?????#     ##?#              |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
       Med. Storage Unit | -10/Materials | Hacked
       Lrg. Storage Unit | -9/Materials  | Scanalyzed
 Adv. Targeting Computer | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningPulseInverter
  Manual?         0
Play Time         00:36:30
  Cumulative      202.5 hours
  Start           2020.10.06 @ 12:51:21
  End             2020.10.06 @ 13:45:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          225
  Rogue           225
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42451dd8-1260-47a8-9f25-769b47a265d0