Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 17:16:40 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1532) 1532 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4867 Bonus ------- None Cogmind --------- Core Integrity 589/850 Matter 224/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (195) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- VTOL Module > --- UTILITY (8) ------ Improved Sensor Array Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Transmission Jammer Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Armored Treads Armored Treads Medium Treads Compact Wheel Flight Unit Flight Unit Small Storage Unit Weapon Cycler Improved Light Armor Plating Lightning Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Remote Datajack Heavy Flail [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 6 | . . 2 1 1 2 Weapon . | . . . . . . Parts Attached 64 | 8 9 10 8 11 18 Power 10 | 1 1 3 2 1 2 Engine 6 | 1 1 3 . . 1 Core 3 | . . . 2 1 . Reactor 1 | . . . . . 1 Propulsion 22 | 2 4 2 2 4 8 Treads 10 | . . 2 2 3 3 Leg 4 | 2 2 . . . . Wheel 3 | . 2 . . 1 . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 20 | 3 2 3 3 4 5 Device 8 | 2 . 1 . 2 3 Storage 3 | 1 2 . . . . Processor 4 | . . 1 1 2 . Hackware . | . . . . . . Protection 5 | . . 1 2 . 2 Artifact . | . . . . . . Weapon 12 | 2 2 2 1 2 3 Energy Gun 6 | 1 1 1 1 1 1 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 3 . . 7 Power 2 | . . 1 . . 1 Propulsion 7 | . . 1 . . 6 Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes 1 | . . . . . 1 Average Backups 14 | 5 8 14 19 19 18 Power 1 | . 1 1 1 1 1 Propulsion 7 | 3 4 8 11 10 8 Utility 1 | . . 1 2 2 2 Weapon 2 | . 1 1 3 4 4 Tool/Special . | . . . . . . Unused Backups 20 | . 1 . 1 8 10 Power 2 | . . . 1 . 1 Propulsion 8 | . 1 . . 4 3 Utility 2 | . . . . . 2 Weapon 7 | . . . . 4 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 93 | . 100 89 99 93 89 Engine 6 | . 14 11 1 . . Core 2 | . . . 7 7 3 Treads 9 | . . 5 26 17 12 Leg 5 | . 22 . . . . Wheel 7 | . 5 14 . 5 5 Device 14 | . 14 11 18 13 17 Storage 9 | . 14 11 9 7 5 Processor 8 | . . 3 7 16 18 Protection 6 | . . 9 10 7 7 Energy Gun 10 | . 13 14 9 10 5 Energy Cannon 4 | . . 7 9 4 3 Ballistic Gun 3 | . 14 . . . 1 Peak Build Rating 61 | 9 8 17 23 48 61 Average Rating 25 | 5 7 13 21 36 54 On Entrance 16 | . 7 8 15 23 48 Naked Turns . | . . . . . . Heaviest Build 70 | 14 49 61 69 62 70 Greatest Support 88 | 20 26 26 60 80 88 Greatest Overweight (x) 6 | 2 3 6 1 2 2 Average Overweight (x) 1 | . . 4 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 12 20 20 20 19 Most Carried 20 | 6 11 20 20 20 20 Average Carried 14 | 5 8 14 19 19 18 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 6 11 20 20 20 4 Class Distribution -------------------- 74% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1128 | 295 137 242 90 60 304 Remotely . | . . . . . . Salvage Created 2109 | 169 444 485 225 150 636 Parts 121 | 11 25 31 12 10 32 Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed 4 | . 3 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 6 9 3 2 13 Melee 3 | . . . . . 3 Guns 21 | . 6 5 . 1 9 Cannons 8 | . . 4 3 1 . Classes Destroyed 12 | 2 5 3 1 . 1 Worker 6 | . 4 1 . . 1 Builder 2 | . 1 . . . 1 Tunneler 4 | 4 . . . . . Hauler 4 | . 1 2 1 . . Recycler 1 | 1 . . . . . Watcher 5 | . 2 2 1 . . Swarmer 7 | . . 4 . . 3 Grunt 15 | . 6 2 1 . 6 Brawler 1 | . . 1 . . . Sentry 7 | . . 2 1 2 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 6 | 2 4 6 1 1 4 Combat Bots Only 6 | . 2 6 1 1 4 Max Kills in Single Turn 3 | 1 3 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 329 | . 21 39 14 36 219 Missed 99 | . 8 4 4 16 67 Hits 230 | . 13 35 10 20 152 Melee 4 | . . 4 . . . Projectile 226 | . 13 31 10 20 152 Critical Strikes 5 | . . 2 . . 3 Damage Taken 2928 | . 276 471 127 162 1892 Core 421 | . 27 98 . 35 261 Absorbed by Shields . | . . . . . . Ignored by Resistances 146 | . . . . . 146 Regen/Repaired (Parts) 207 | . 54 153 . . . Core Remaining (%) 91 | 100 89 75 100 95 . Volleys Fired 169 | 43 48 30 13 7 28 Largest 2 | 1 2 2 2 2 2 Hottest 149 | 40 60 124 124 149 149 Shots Fired 277 | 43 78 60 26 14 56 Gun 232 | 43 78 37 13 10 51 Cannon 45 | . . 23 13 4 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 111 | 40 48 . . . 23 Thermal 106 | . . 53 18 7 28 Explosive . | . . . . . . Electromagnetic 60 | 3 30 7 8 7 5 Robot Hit Streak 13 | 7 13 6 3 6 8 Robot Miss Streak 9 | 4 4 3 9 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 195 | 26 54 36 11 10 58 Core Hits 120 | 8 25 17 10 7 53 Critical Kills 2 | 1 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 8 | 1 1 2 1 1 2 Burn 3 | . . 2 1 . . Destroy 2 | 1 1 . . . . Corrupt 1 | . . . . 1 . Smash 2 | . . . . . 2 Melee Attacks 18 | . 2 . . . 16 Impact 16 | . . . . . 16 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3578 | 231 747 627 205 182 1586 Guns 2269 | 231 548 351 63 121 955 Cannons 547 | . . 266 142 61 78 Explosions 199 | . 199 . . . . Melee 541 | . . . . . 541 Ramming 22 | . . 10 . . 12 Kinetic 870 | 203 254 . . . 413 Thermal 1378 | . . 560 171 105 542 Explosive 199 | . 199 . . . . Electromagnetic 568 | 28 294 57 34 77 78 Impact 541 | . . . . . 541 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 . . . Average Corruption 7 | . . 7 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 22 . . . Message Errors 4 | . . 4 . . . Matter Fused 4 | . . 4 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 3 . . . Data Loss (minor) 6 | . . 6 . . . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . . 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 113 | . 40 . . . 73 Projectiles . | . . . . . . Explosions 40 | . 40 . . . . Melee 73 | . . . . . 73 Knockbacks 7 | . . . . . 7 Impact 6 | . . . . . 6 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 95 | . 84 5 . . 6 Shots 1 | . 1 . . . . Rammed 3 | . 1 1 . . 1 Targets Rammed 3 | . 1 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 486 | . 99 486 96 101 168 Average Temperature 88 | . 29 153 31 45 58 Received Heat Transfer 699 | . 90 135 . 54 420 Effects 11 | . . 11 . . . Shutdowns 1 | . . 1 . . . Interference 6 | . . 6 . . . Matter Decay 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . 1 . . 1 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 3068 | . . 1369 407 211 1081 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 181 | 10 131 114 30 32 181 Initial 40 | . . 40 12 6 . Average 32 | 1 37 26 7 4 62 Influence Increases 1255 | 25 335 315 94 87 399 Destroy 0b10 Robot/C 660 | . 120 180 60 40 260 Destroy 0b10 Robot/NC 110 | 25 40 25 10 . 10 Destroy Leader 198 | . 46 58 24 20 50 Trap Triggered on 0b10 40 | . 40 . . . . Successful Hack 76 | . . 46 . 12 18 Disable Machine 60 | . 30 . . 15 15 Destroy Structure 21 | . 14 6 . . 1 Lose Combat Pursuer 90 | . 45 . . . 45 Influence Decreases 1255 | 25 237 383 110 101 399 Entered New Map 84 | . . 58 18 8 . Time Decay 958 | 25 237 315 92 93 196 Lost Part 78 | . . 10 . . 68 Purge Threat 135 | . . . . . 135 Squads Dispatched 5 | . 2 1 . . 2 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed 22 | . . . . . 22 Distress Signals 21 | . . . . . 21 Times Spotted 58 | . 18 12 7 2 19 Peak Tracking Total 5 | . 3 4 3 1 5 Tactical Retreats 5 | . 3 . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 4 | . 4 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 2 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 4 4 . 1 2 Terminals 5 | . 2 2 . . 1 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 2 . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 11 18 . 2 11 Successful 26 | . 7 13 . 1 5 Failed 15 | . 4 5 . 1 5 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . . . 1 Manual 8 | . 2 . . . 6 Terminals 21 | . 6 6 . . 9 Fabricators 2 | . . . . . 2 Repair Stations 17 | . 3 12 . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 5 . . 5 Record 1 | . . 1 . . . Robot Analysis 3 | . 1 . . . 2 Prototype ID Bank 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Reinforcement Status 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 2 8 . 1 . Scan Component 6 | . 1 4 . 1 . Repair 5 | . 1 4 . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 4 . 1 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 4 . . . Time 120 | . 26 94 . . . Parts Recycled . | . . . . . . Recycled Matter 51 | . 51 . . . . Retrieved Matter 51 | . 51 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4555 | 55 1116 1140 443 581 1220 Optics 413 | . . 413 . . . Sensors 1303 | . . . . 89 1214 Terrain 38 | 38 . . . . . Seismic 3163 | 17 1116 1095 443 492 . Jamming 1216 | . . . . . 1216 Robot Analysis Total 3 | . 1 . . . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4767 | 249 1116 1140 443 581 1238 Spaces Moved 2130 | 130 465 400 197 372 566 Core 15 | 14 . . . . 1 Treads 280 | . . . 197 81 2 Legs 425 | 116 309 . . . . Wheels 1302 | . 156 400 . 291 455 Hover . | . . . . . . Flight 108 | . . . . . 108 Fastest Speed 29 | 50 105 105 160 130 29 Average Speed 133 | 118 123 149 179 139 115 Slowest Speed 330 | 150 145 170 240 330 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 8 67 33 19 13 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . 14 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . 14 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3765 | 186 935 879 262 435 1068 Wait 1277 | . 405 420 32 . 420 Move 2125 | 129 464 399 196 371 566 Hop . | . . . . . . Pick Up 56 | 6 3 15 6 21 5 Fast Attach 23 | 7 . 4 1 1 10 Attach 12 | . . 3 1 2 6 Detach . | . . . . . . Swap 41 | 1 10 6 7 9 8 Drop 41 | . 2 1 6 24 8 Fire 169 | 43 48 30 13 7 28 Melee 18 | . 2 . . . 16 Ram 3 | . 1 1 . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 250 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 8) 903 | -10/Materials | Discovered new exit (range 12) 1228 | -10/Materials | Repaired Aluminum Leg 1350 | -10/Materials | Derelicts attacked the area 1366 | -10/Materials | Entered another Materials area 1366 | -9/Materials | Evolved 2 slots: Utility x2 1433 | -9/Materials | Repaired Com. Wheel 1460 | -9/Materials | Repaired Aluminum Leg 1487 | -9/Materials | Repaired Aluminum Leg 2003 | -9/Materials | Repaired Hrd. Light Armor Plating 2275 | -9/Materials | Discovered new exit (range 13) 2450 | -9/Materials | Discovered new exit (range 16) 2506 | -9/Materials | Entered another Materials area 2506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2819 | -8/Materials | Build established: Scavenger-Mutant 2920 | -8/Materials | Discovered new exit (range 15) 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3493 | -7/Factory | Discovered new exit (range 5) 3529 | -7/Factory | Identified exit to Factory 3530 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Evolved 2 slots: Utility x2 3609 | -6/Factory | Build established: Mutant 4592 | -6/Factory | Spotted B-75 Beast 4624 | -6/Factory | Build established: Scavenger-Mutant 4692 | -6/Factory | Released all parts (15) 4741 | -6/Factory | Central database locked down 4768 | -6/Factory | Self-destructed Last Messages --------------- numbers and superior speed. The light assault rifle was designed specifically for the S-10 Pest, giving it respectable firepower at a low weight for maintaining high flight speeds. Swarmer squads are particularly susceptible to explosives. >>Analysis(H-55 Commando) Downloading analysis... H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. 04741_ ALERT: Central database lockdown, local access denied. 04742_ Mic. Nuclear Core destroyed. 04748_ Penetrated by Slug. 04748_ VTOL Module destroyed. 04757_ Penetrated by Slug. 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" ????????????????????? | | ???????????????????????? ###???????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 40% | -10/Materials Com. Wheel | 63% | -9/Materials Aluminum Leg | 46% | -9/Materials Aluminum Leg | 50% | -9/Materials Hrd. Light Armor Plating | 72% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileMissileFlightbrick Manual? 0 Play Time 00:45:18 Cumulative 34.4 hours Start 2025.10.10 @ 16:32:28 End 2025.10.10 @ 17:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b455ca-ae7b-4c5f-a498-15a0e1fecec3