Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 16:19:13 Player: harambe Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (43) 215 Value Destroyed (1371) 1371 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 9068 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 58 Cogmind --------- Core Integrity 0/1600 Matter 61/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Sensor Array Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Wheel Armored Huge Wheel Centrium Wheel Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Large Storage Unit Structural Scanner Triangulator Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Antigrav System Surge Thruster Surge Thruster Surge Thruster Coolant Injector Coolant Injector Medium Storage Unit Phase Shifter Phase Gun Grenade Launcher Grenade Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Surge Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . 1 . . . . . 1 Propulsion 8 | . . . 1 1 . 1 . 1 2 . . 1 1 . Utility 8 | . . . 1 1 . 1 2 . . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 94 | 1 8 4 14 2 8 5 3 6 24 6 2 . 2 9 Power 11 | . 1 . 2 . 1 1 1 1 2 . . . . 2 Engine 4 | . 1 . 2 . . . 1 . . . . . . . Core 5 | . . . . . 1 1 . 1 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 37 | . 1 2 7 1 1 2 . 2 11 3 2 . 1 4 Treads . | . . . . . . . . . . . . . . . Leg 17 | . 1 2 7 1 1 . . . 3 2 . . . . Wheel 5 | . . . . . . 1 . 2 1 1 . . . . Hover 4 | . . . . . . . . . 4 . . . . . Flight 11 | . . . . . . 1 . . 3 . 2 . 1 4 Utility 24 | 1 3 1 4 1 2 2 2 1 3 1 . . . 3 Device 12 | 1 1 . 1 . 2 1 2 1 1 1 . . . 1 Storage 5 | . 2 . 3 . . . . . . . . . . . Processor 2 | . . 1 . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . . 1 . 1 . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 22 | . 3 1 1 . 4 . . 2 8 2 . . 1 . Energy Gun 5 | . 2 1 . . . . . 1 1 . . . . . Energy Cannon 3 | . . . 1 . . . . . 2 . . . . . Ballistic Gun 7 | . . . . . 3 . . 1 3 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . . . 2 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . . . 1 . Parts Lost 33 | . 1 . . . 4 . . . 12 5 1 . 1 9 Power 7 | . 1 . . . 1 . . . 3 . . . . 2 Propulsion 15 | . . . . . 1 . . . 6 2 1 . 1 4 Utility 6 | . . . . . 1 . . . 2 1 . . . 2 Weapon 5 | . . . . . 1 . . . 1 2 . . . 1 Highest Loss Streak 7 | . 1 . . . 4 . . . 6 2 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 100 100 97 100 100 94 80 71 27 4 5 23 Engine 5 | . 14 14 11 9 6 . 6 5 2 . . . . . Core 1 | . . . . . . 7 . 5 4 . . . . . Leg 20 | . 28 28 33 36 35 30 26 17 11 3 3 . . . Wheel 2 | . . . . . . 5 6 11 9 3 1 . . . Hover 1 | . . . . . . . . . 6 10 3 . . . Flight 2 | . . . . . . 1 . . 1 10 5 4 4 9 Device 13 | . 14 12 11 9 11 16 26 23 20 21 8 . . 2 Storage 7 | . 14 14 11 9 9 7 6 5 5 5 1 . . . Processor 5 | . . 1 11 9 9 7 6 5 5 5 1 . . 3 Protection 2 | . . . . 9 6 5 6 5 4 3 . . . 1 Energy Gun 4 | . 14 14 7 . . . . . 1 . . . . . Energy Cannon 1 | . . . 3 9 6 . . . . . . . . . Ballistic Gun 5 | . 12 . . . 7 15 13 11 3 5 1 . . . Ballistic Cannon 3 | . 1 14 11 9 3 . . . . . . . . . Peak Build Rating 82 | 7 8 8 18 23 29 35 39 51 82 64 64 5 14 56 Average Rating 28 | 6 7 8 11 22 24 34 38 47 61 57 35 4 9 39 On Entrance 24 | 6 7 8 8 18 23 28 35 39 50 60 64 4 5 14 Naked Turns 9 | . . . . . . . . . . . 8 . 1 . Heaviest Build 56 | 13 28 21 32 39 40 44 49 54 56 41 31 . 4 27 Greatest Support 60 | 20 20 20 45 60 60 55 55 40 56 31 16 5 7 31 Greatest Overweight (x) 3 | . 1 1 . . . . . 1 2 3 1 . . 1 Average Overweight (x) . | . . . . . . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 8 9 10 11 15 15 15 15 15 15 15 10 5 5 5 Most Carried 15 | 8 10 10 15 15 15 15 15 14 15 12 8 5 5 5 Average Carried 10 | 7 9 9 11 14 14 14 13 12 13 9 6 4 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 8 10 10 15 15 12 15 13 14 12 8 5 5 5 4 Class Distribution -------------------- 86% | Mutant 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 1403 | 213 115 165 164 . 328 63 . . 198 17 16 . 65 59 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1445 | 17 247 173 208 . 450 63 . . 270 17 . . . . Parts 82 | 4 16 16 13 . 22 3 . . 8 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 37 | . 8 6 6 . 13 1 . . 3 . . . . . Guns 17 | . 8 . 3 . 5 1 . . . . . . . . Cannons 14 | . . 6 3 . 5 . . . . . . . . . AOE 6 | . . . . . 3 . . . 3 . . . . . Classes Destroyed 9 | 1 2 . 3 . 1 . . . 2 . . . . . Worker 1 | . . . . . . . . . 1 . . . . . Builder 2 | . . . 1 . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Recycler 2 | . . . . . 1 . . . 1 . . . . . Swarmer 10 | . 3 2 2 . 3 . . . . . . . . . Grunt 22 | . 5 4 2 . 9 . . . 2 . . . . . Brawler 2 | . . . 1 . 1 . . . . . . . . . Sentry 2 | . . . 1 . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 3 2 6 . 5 1 . . 6 . . . . . Combat Bots Only 5 | . 3 2 5 . 5 1 . . 3 . . . . . Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 . . 2 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 581 | . 32 28 25 2 81 18 8 3 111 37 25 8 18 185 Missed 195 | . 8 5 7 . 27 7 4 . 29 11 9 4 8 76 Damage Taken 7165 | . 260 232 191 32 820 82 54 55 1917 615 256 90 243 2318 Core 2674 | . 33 13 89 . 63 11 14 18 297 96 107 90 205 1638 Absorbed by Shields 38 | . . . . . . . . . . . . . . 38 Redirected to Shielding 102 | . . . . . . . . . . . . . . 102 Core Remaining (%) 87 | 100 . 81 77 . 88 98 98 98 . . 56 93 85 . Volleys Fired 120 | 2 20 12 20 . 36 2 . . 22 6 . . . . Largest 2 | 2 2 2 2 . 2 2 . . 1 1 . . . . Hottest 110 | 60 70 85 95 . 95 51 . . 110 35 . . . . Shots Fired 207 | 3 40 24 40 . 68 4 . . 22 6 . . . . Gun 119 | 3 40 12 18 . 39 4 . . 2 1 . . . . Cannon 70 | . . 12 22 . 25 . . . 11 . . . . . Launcher 18 | . . . . . 4 . . . 9 5 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 101 | 1 20 12 20 . 43 4 . . . 1 . . . . Thermal 75 | . 20 12 20 . 21 . . . 2 . . . . . Explosive 18 | . . . . . 4 . . . 9 5 . . . . Electromagnetic 13 | 2 . . . . . . . . 11 . . . . . Robot Hit Streak 12 | 2 7 6 8 . 6 10 . . 11 12 . . . . Robot Miss Streak 8 | 1 2 2 4 . 8 2 . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 133 | 2 28 17 20 . 46 4 . . 15 1 . . . . Core Hits 111 | 2 14 8 11 . 44 5 . . 23 3 . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . 1 2 . . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . Melee Attacks 17 | . . . . . . . . . . . . . 1 16 Impact . | . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . . 1 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3192 | 27 367 267 308 . 1023 77 . . 1071 33 . . . 19 Guns 1362 | 27 367 87 137 . 594 74 . . 52 24 . . . . Cannons 714 | . . 180 171 . 207 . . . 156 . . . . . Explosions 1079 | . . . . . 207 . . . 863 9 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 37 | . . . . . 15 3 . . . . . . . 19 Kinetic 1255 | 14 165 180 171 . 627 74 . . . 24 . . . . Thermal 652 | . 202 87 137 . 174 . . . 52 . . . . . Explosive 1079 | . . . . . 207 . . . 863 9 . . . . Electromagnetic 169 | 13 . . . . . . . . 156 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 1 . . . . 5 14 14 14 . . 3 Average Corruption 6 | . . . 1 . . . . 5 8 14 14 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 36 | . . . 1 . . . . 1 11 15 2 . . 6 Message Errors 11 | . . . . . . . . . 4 4 1 . . 2 Matter Fused 6 | . . . . . . . . . 1 2 1 . . 2 Heat Flow Errors 8 | . . . . . . . . 1 3 4 . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . 1 . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . . . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 68 | . . . . . . . . . 62 6 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 68 | . . . . . . . . . 62 6 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . 3 . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . 3 . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . 15 . . . 231 17 . . . 9 Shots 10 | . . . . . 1 . . . 8 1 . . . . Rammed 4 | . . . . . . . . . . . . . . 4 Targets Rammed 9 | . . . . . 4 1 . . . . . . . 4 Kicked 5 | . . . . . 4 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 302 | . 54 123 127 . 302 7 . 191 195 192 . . . 9 Average Temperature 70 | . 23 61 53 . 130 4 . 103 70 76 . . . 9 Received Heat Transfer 1404 | . 105 51 39 9 405 24 . 27 238 146 21 30 72 237 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . Heat Transferred 1850 | . 592 259 555 . 370 . . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 580 | 5 248 208 317 68 527 193 94 69 212 . . 177 191 580 Initial 148 | . 3 43 80 53 28 148 94 45 33 . . 87 108 114 Average 178 | 5 118 161 161 53 272 154 94 59 123 . . 105 142 333 Maximum Alert Level 2 | . 1 1 1 . 2 . . . 1 . . . . 2 Low Security (%) 71 | 100 88 54 70 100 41 100 100 100 92 . . 100 100 23 Level 1 19 | . 11 45 29 . 30 . . . 7 . . . . 35 Level 2 9 | . . . . . 28 . . . . . . . . 41 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 2 . . . 2 . 1 1 . 4 Investigation . | . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 Reinforcement 9 | . 2 . . . 2 . . . 1 . . 1 . 3 Assault 1 | . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 8 | . 1 . 2 . 2 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . 14 7 14 1 20 1 4 1 13 6 14 11 9 39 Peak Tracking Total 13 | . 4 3 5 3 5 1 4 1 6 5 13 11 11 13 Tactical Retreats 25 | . 1 1 1 . 3 . . . 2 3 . 2 1 11 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 7 | . 1 . 1 . 2 . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 2 | . . . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 27 | . 6 . 6 . 4 2 1 1 2 . . . 3 2 Terminals 22 | . 5 . 5 . 4 1 1 . 2 . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 37 | . 9 . 7 . 6 3 1 2 2 . . . 4 3 Successful 14 | . 5 . 2 . 3 1 . 2 . . . . . 1 Failed 23 | . 4 . 5 . 3 2 1 . 2 . . . 4 2 Catastrophic 7 | . 1 . . . 1 . 1 . 1 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 4 . 2 . . 1 . . 1 . . . . . Terminals 27 | . 7 . 5 . 6 1 1 . 2 . . . 2 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . 2 . Scanalyzers 4 | . . . . . . 2 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 5 | . 1 . . . 3 . . . . . . . . 1 Part Schematic 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 1 . 2 . . . . . . Insert Component 2 | . . . . . . 1 . 1 . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 4 . 3 1 . 1 1 . . . 3 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 17 | . 17 . . . . . . . . . . . . . Retrieved Matter 17 | . 17 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . . . . . . . Total Damage 125 | . . . 125 . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 3739 | 30 589 268 496 29 400 371 38 77 397 386 32 66 103 457 Spaces Moved 3594 | 18 338 118 326 21 180 275 29 61 252 307 40 180 299 1150 Core 85 | . . . . . . . . . . . 10 . . 75 Treads . | . . . . . . . . . . . . . . . Legs 1306 | 18 338 118 326 21 180 275 29 . . 1 . . . . Wheels 483 | . . . . . . . . 61 216 191 15 . . . Hover 151 | . . . . . . . . . 36 115 . . . . Flight 1569 | . . . . . . . . . . . 15 180 299 1075 Fastest Speed 30 | 120 120 120 120 120 120 120 120 110 93 106 35 35 30 30 Average Speed 81 | 120 125 175 120 120 120 120 120 110 111 115 66 35 31 32 Slowest Speed 190 | 120 190 190 120 120 120 120 120 110 130 190 110 35 35 112 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . 4 4 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 2 64 22 32 3 45 10 2 2 9 58 9 8 14 41 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 45 | . . . . . . . . . 5 25 . . 1 14 Terrain Destroyed 138 | . . . . . 36 . . . 52 35 . . 1 14 Melee 15 | . . . . . . . . . . . . . 1 14 Projectile . | . . . . . . . . . . . . . . . AOE 123 | . . . . . 36 . . . 52 35 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total 4164 | 23 465 158 399 26 293 315 31 69 346 331 44 179 300 1185 Wait 217 | . 78 15 10 . 63 21 . . 18 12 . . . . Move 3531 | 17 337 117 325 20 179 274 28 60 251 306 39 171 291 1116 Hop 23 | . . . . . . . . . . . . 4 3 16 Pick Up 74 | 3 12 4 15 3 2 8 . 2 10 1 2 2 2 8 Fast Attach 14 | . . . . . . . . . 6 1 2 . 1 4 Attach 44 | 1 2 . 2 2 4 2 2 2 16 5 . . 1 5 Detach 6 | . . . . . . . . 1 5 . . . . . Swap 36 | . 6 4 12 . 4 3 1 4 2 . . . . . Drop 49 | . 10 6 15 1 1 4 . . 4 . 1 2 1 4 Fire 120 | 2 20 12 20 . 36 2 . . 22 6 . . . . Melee 17 | . . . . . . . . . . . . . 1 16 Ram 4 | . . . . . . . . . . . . . . 4 Kick 5 | . . . . . 4 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . 12 Rewire 12 | . . . . . . . . . 12 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 11) 620 | -10/Materials | Entered Mines 825 | -10/Mines | Discovered new exit (range 13) 859 | -10/Mines | Identified exit to Materials 888 | -10/Mines | Entered Materials 888 | -9/Materials | Accompanied by 2 allies 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 893 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1319 | -9/Materials | Discovered new exit (range 16) 1340 | -9/Materials | Identified exit to Materials 1384 | -9/Materials | Entered another Materials area 1384 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1386 | -8/Materials | Discovered new exit (range 16) 1412 | -8/Materials | Identified exit to Storage 1413 | -8/Materials | Entered Storage 1732 | -8/Storage | Lost 4 parts (1p1n1u1w) 1807 | -8/Storage | Discovered new exit (range 6) 1811 | -8/Storage | Identified exit to Factory 1813 | -8/Storage | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -7/Factory | Discovered new exit (range 12) 2183 | -7/Factory | Identified exit to Factory 2184 | -7/Factory | Entered another Factory area 2184 | -6/Factory | Evolved 2 slots: Utility x2 2217 | -6/Factory | Discovered new exit (range 4) 2220 | -6/Factory | Identified exit to Factory 2222 | -6/Factory | Entered another Factory area 2222 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2290 | -5/Factory | Discovered new exit (range 8) 2298 | -5/Factory | Identified exit to Factory 2299 | -5/Factory | Entered another Factory area 2299 | -4/Factory | Evolved 2 slots: Propulsion x2 2373 | -4/Factory | Spotted B-86 Titan 2510 | -4/Factory | Lost 6 parts (2p2n2u) 2581 | -4/Factory | Lost 3 parts (3n) 2594 | -4/Factory | Discovered new exit (range 15) 2612 | -4/Factory | Identified exit to Upper Caves 2684 | -4/Factory | System corruption reached 10% 2696 | -4/Factory | Entered Upper Caves 2724 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2890 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3007 | -4/Upper Caves | Learned location of Testing (-3) 3073 | -4/Upper Caves | Discovered new exit (range 8) 3080 | -4/Upper Caves | Identified exit to Upper Caves 3082 | -4/Upper Caves | Entered another Upper Caves area 3093 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3099 | -4/Upper Caves | Released all parts (15) 3113 | -4/Upper Caves | Discovered new exit (range 6) 3114 | -4/Upper Caves | Entered Research 3114 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3119 | -3/Research | Found Gamma Bomb Array 3174 | -3/Research | Discovered new exit (range 11) 3180 | -3/Research | Entered another Research area 3180 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3231 | -2/Research | Spotted B-90 Cyclops 3279 | -2/Research | Discovered new exit (range 13) 3283 | -2/Research | Entered Access 3283 | -1/Access | Evolved 2 slots: Power x1, Utility x1 3564 | -1/Access | Spotted B-99 Colossus 3706 | -1/Access | Spotted B-99 Colossus 3724 | -1/Access | Core integrity fell below 50% 3728 | -1/Access | Lost 7 parts (1p3n2u1w) 3735 | -1/Access | Core integrity fell below 20% 3740 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 03707_ Knocked back. 03707_ Slug penetrates Wall. 03707_ Penetrated by Slug. 03708_ Acquired 4 matter. 03711_ Wave Collapse Detector explodes. 03711_ Penetrated by Slug. 03729_ G-73 Enforcer Myomer Leg blasted off. 03729_ Slug penetrates Wall. 03732_ Critical hit (Burn: +37). 03733_ Knocked back. 03733_ Penetrated by Slug. 03733_ Slug penetrates Wall. 03733_ Penetrated by Slug. 03734_ Slammed into G-73 Enforcer. 03734_ Destabilizing: System interference. 03734_ Imp. Melee Analysis Suite temporarily disabled. 03736_ System corrupted: Matter fused (-10). 03736_ Slug penetrates Wall. 03736_ Slug penetrates Earth. 03737_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ???#= "" #????????????????????????????????????? | | ???# """#????????????????????????????????????? | | ???# R"#????????????????????????????????????? | | ???# """#????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ########+################????????????????????????? | | # + #????????????????????????? | | [ # # #????????????????????????? | | + / !#????????????????????????? | | # # #????????????????????????? | | " # # #????????????????????????? | | """ ?# # #????????????????????????? | | "" ?# #####/#############????????????????????? | | " ??# #???# #??# #????????????????????? | | ####??# #???# #??# #????????????????????? | | ??????# #???# #??# #????????????????????? | | ??????# ##### #??# #????????????????????? | | ??????# #??# #??????????????????? # | | ??????# #??#!= #??????????????????? # | | ??????# = #??#! #?????????????????? | | ??##### % ##?? #?????????????????? | | ??# "#???? ??????????????????? | | ??# p;;######+######???????????????#### | | ??# g @ #???????????????## | | ??# g % #???????????????## ] | | ??# +???????????????## | | ### " #??????????????? + | | "" """ BB #???????????????## | | ""[ G BB #???????????????## | | "[[ """ #???????????????#### | | "F"[ " #????????????????? # | | """ ##+###????????????????? # | | """ #?????????????????????? # | | ### #???????????????????????? | | ??# #???????????????????????? | | ??# #???????????????????????? | | ??# ### """#; #???????????????????????? | | ??# #?#"" F""## #???????????????????????? | | ??## #??""""""??##????????????????????????? | | ???# #????""" ????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #???????????????????????????????????## | | ##?#= #?????????????????????????????????#### | | # #?????????????????????????????????#### | | # #?????????????????????????????????## | | ! + +?????????????????????????????????## | | # #?????????????????????????????????## | | # #?????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 6 Item Schematics ----------------- Imp. Titanium Leg | -8/Storage | Hacked Arm. Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingBackupWarhead Manual? 0 Play Time 02:18:26 Cumulative 126.8 hours Start 2024.12.09 @ 13:34:40 End 2024.12.09 @ 16:19:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9374966-792f-4131-a1b4-5080209c9427