Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.26 @ 15:53:03 Player: sentrybuster Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2863) 2863 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 6162 Bonus ------- High Alert Combat Kills 179 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Energy Filter Improved Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Energy Filter Hacking Suite > --- WEAPON ----------- Light EM Pulse Cannon Improved Assault Rifle Rocket Array Chainsword > --- INVENTORY -------- Deuterium Engine Cooling System Improved Sensor Array Energy Filter Improved Light Armor Plating EM Shotgun Improved Assault Rifle Flak Cannon [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon 2 | . . 2 . . . Parts Attached 82 | 6 10 12 14 22 18 Power 7 | 1 2 2 . 1 1 Engine 6 | 1 2 2 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 3 2 1 3 8 Treads 10 | . . 2 1 3 4 Leg 9 | 2 3 . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 1 3 5 . Device 4 | . . . 2 2 . Storage 4 | 1 1 . 1 1 . Processor 2 | . . . . 2 . Hackware 1 | . . 1 . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 43 | 2 2 7 10 13 9 Energy Gun 15 | . . . 4 4 7 Energy Cannon 5 | . . . 3 2 . Ballistic Gun 18 | 2 2 7 3 3 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 28 | . . 5 1 3 19 Power 3 | . . 1 . . 2 Propulsion 9 | . . 1 . 1 7 Utility 2 | . . 1 . . 1 Weapon 14 | . . 2 1 2 9 Highest Loss Streak 7 | . . 4 1 1 7 Average Slot Usage (%) 94 | . 97 97 97 95 82 Engine 8 | . 13 10 9 7 4 Treads 17 | . . 12 27 21 14 Leg 6 | . 27 9 . . 4 Device 6 | . . . 8 9 6 Storage 9 | . 15 11 9 7 6 Processor 7 | . . . . 11 15 Hackware 6 | . . 8 9 7 7 Protection 1 | . 11 1 . . . Energy Gun 7 | . . . 9 10 7 Energy Cannon 3 | . . . 11 4 2 Ballistic Gun 14 | . 27 42 13 6 2 Slashing Weapon 2 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 41 | 10 14 25 33 41 41 Greatest Support 60 | 20 20 40 60 60 60 Greatest Overweight (x) 10 | . 1 . . . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 8 10 10 Average Capacity 7 | 5 6 6 6 8 9 Most Carried 10 | 4 6 6 8 10 10 Average Carried 7 | 2 5 5 6 8 8 Final Capacity 10 | 6 6 6 8 10 4 Final Carried 10 | 4 6 6 8 10 4 Class Distribution -------------------- 35% | Mutant 33% | Gunner 23% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1716 | 284 231 347 244 408 202 Remotely . | . . . . . . Salvage Created 4106 | 67 368 341 801 982 1547 Parts 187 | 3 25 19 34 47 59 Haulers Intercepted 4 | . 1 1 1 . 1 Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 60 | . 9 6 9 17 19 Melee 6 | . . . . 1 5 Guns 41 | . 9 6 7 9 10 Cannons 5 | . . . 1 1 3 AOE 5 | . . . 1 4 . Classes Destroyed 12 | 1 4 2 1 4 . Worker 4 | . 1 . . 2 1 Hauler 4 | . 1 1 1 . 1 Recycler 9 | 1 . . 4 . 4 Mechanic 1 | . . . . 1 . Operator 3 | . . 1 1 . 1 Watcher 3 | . . . 2 1 . Swarmer 6 | . 3 . 3 . . Grunt 36 | . 6 4 5 8 13 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Sentry 10 | . . 2 1 3 4 Programmer 5 | . . . . 4 1 Best Kill Streak 8 | 1 3 4 7 4 8 Combat Bots Only 5 | . 3 3 3 4 5 Max Kills in Single Turn 3 | 1 2 1 1 3 2 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 4265 | . 300 408 453 1084 2020 Core 826 | . 94 . 32 130 570 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 62 100 94 . . Volleys Fired 186 | 6 36 22 30 49 43 Largest 4 | 2 2 4 4 4 3 Hottest 191 | 40 40 96 191 169 140 Shots Fired 457 | 12 72 79 88 114 92 Gun 387 | 12 72 79 66 82 76 Cannon 70 | . . . 22 32 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 271 | 12 72 79 33 56 19 Thermal 5 | . . . . . 5 Explosive . | . . . . . . Electromagnetic 181 | . . . 55 58 68 Robot Hit Streak 38 | 5 12 8 10 19 38 Robot Miss Streak 5 | 1 5 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 372 | 9 42 54 57 108 102 Core Hits 149 | 2 20 14 27 39 47 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 48 | . . . . 15 33 Impact . | . . . . . . Slashing 48 | . . . . 15 33 Piercing . | . . . . . . Sneak Attacks 8 | . . . . 3 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7555 | 116 461 713 935 2697 2633 Guns 3777 | 116 461 611 548 946 1095 Cannons 1133 | . . . 293 533 307 Explosions 826 | . . 101 94 631 . Melee 1812 | . . . . 587 1225 Ramming 7 | . . 1 . . 6 Kinetic 2378 | 116 461 611 260 675 255 Thermal 413 | . . 101 94 140 78 Explosive 491 | . . . . 491 . Electromagnetic 2454 | . . . 581 804 1069 Impact . | . . . . . . Slashing 1812 | . . . . 587 1225 Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 2 | . . . . 1 5 Corruption Purged . | . . . . . . Effects 33 | . . . . 11 22 Message Errors 6 | . . . . 3 3 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . . . 2 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 4 | . . . . 1 3 Targeting Errors 7 | . . . . 3 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 357 | . . 88 2 131 136 Projectiles 21 | . . . . 21 . Explosions 95 | . . 88 2 5 . Melee 241 | . . . . 105 136 Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . 85 32 31 3 Shots 3 | . . 1 1 1 . Rammed 2 | . . 1 . . 1 Targets Rammed 3 | . . 2 . . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 398 | . 20 133 398 326 179 Average Temperature 92 | . 8 49 140 72 38 Received Heat Transfer 1323 | . 135 126 171 195 696 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Fried 12 | . . . 5 2 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 535 | . . 50 150 150 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 564 | 5 185 227 311 564 394 Initial 204 | . 3 78 1 141 204 Average 217 | 1 67 78 83 372 209 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 56 | 100 100 87 83 21 52 Level 1 22 | . . 12 16 28 47 Level 2 20 | . . . . 49 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 4 2 . 6 4 Investigation 4 | . 2 . . 1 1 Extermination 5 | . . . . 4 1 Reinforcement 6 | . 2 2 . . 2 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 20 10 16 25 22 Peak Tracking Total 4 | . 3 3 4 4 4 Tactical Retreats 4 | . . . 2 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . 5 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 3 | . . 1 1 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 2 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 21 | . 2 6 3 7 3 Terminals 15 | . 2 5 2 4 2 Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 78 | . 8 20 8 23 19 Successful 57 | . 5 16 5 18 13 Failed 20 | . 3 4 2 5 6 Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . . 1 . . Manual 63 | . 8 16 7 17 15 Terminals 68 | . 8 19 7 17 17 Fabricators 4 | . . . . 4 . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 28 | . 2 9 2 7 8 Part Schematic 4 | . . 2 1 1 . Prototype ID Bank 5 | . 1 2 . 1 1 Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Fabricator Index 1 | . . . . 1 . Alert Level 3 | . . . . 1 2 Unreport Threat 5 | . . 2 . 1 2 Dispatch Records 1 | . . . . 1 . Security Status 1 | . . . . . 1 Hauler Manifests 4 | . 1 1 1 . 1 Zone Layout 2 | . . 1 . . 1 Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 21 | . 3 6 2 6 4 Terminals 21 | . 3 6 2 6 4 Track 13 | . 2 5 1 3 2 Botnet 7 | . 1 1 1 2 2 Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 18 | . 2 6 1 6 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . Parts Built 1 | . . . . 1 . Matter 124 | . . . . 124 . Time 62 | . . . . 62 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 4 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 4474 | 87 713 478 685 1865 646 Spaces Moved 2282 | 51 475 240 322 946 248 Core 17 | 4 . . . . 13 Treads 1578 | . . 145 322 946 165 Legs 687 | 47 475 95 . . 70 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 50 Average Speed 151 | 114 120 144 160 166 157 Slowest Speed 550 | 120 150 160 160 170 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 66 30 32 26 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . 48 6 14 . Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | . . 48 6 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2847 | 66 542 326 423 1124 366 Wait 196 | . 18 37 45 74 22 Move 2277 | 50 474 239 321 945 248 Hop . | . . . . . . Pick Up 22 | 4 1 6 5 6 . Fast Attach 53 | 6 10 7 5 11 14 Attach 13 | . . 5 2 3 3 Detach 7 | . 2 2 1 2 . Swap 16 | . . . 7 8 1 Drop 26 | . 1 6 7 11 1 Fire 186 | 6 36 22 30 49 43 Melee 48 | . . . . 15 33 Ram 1 | . . . . . 1 Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 3) 750 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Weapon x2 1027 | -9/Materials | Lost 4 parts (1p1n2w) 1108 | -9/Materials | Discovered new exit (range 10) 1235 | -9/Materials | Discovered new exit (range 12) 1243 | -9/Materials | Identified exit to Mines 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -8/Materials | Build established: Skirmisher 1895 | -8/Materials | Discovered new exit (range 15) 1928 | -8/Materials | Central database locked down 1964 | -8/Materials | Entered Factory 1964 | -7/Factory | Evolved 2 slots: Utility x2 2110 | -7/Factory | Fabricated Cooling System (x1) 2362 | -7/Factory | Local fabrication network quarantined 2764 | -7/Factory | First assault squad dispatched 2860 | -7/Factory | Found Prototype Launcher 2860 | -7/Factory | Identified Rocket Array 2904 | -7/Factory | Discovered new exit (range 8) 3040 | -7/Factory | Repaired Lgt. EM Pulse Cannon? 3344 | -7/Factory | Build established: Gunner 3421 | -7/Factory | Discovered new exit (range 10) 3823 | -7/Factory | Build established: Mutant 3829 | -7/Factory | Entered Storage 4283 | -7/Storage | Lost 7 parts (1p3n3w) 4396 | -7/Storage | Core integrity fell below 50% 4453 | -7/Storage | Core integrity fell below 20% 4467 | -7/Storage | Lost 6 parts (1p4n1u) 4475 | -7/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04413_ K-01 Serf collects debris. 04419_ Aluminum Leg destroyed. 04424_ Acquired Lgt. Treads. 04432_ R-06 Scavenger collects Imp. Heat Sink. 04436_ Lgt. Treads destroyed. 04438_ R-06 Scavenger collects Particle Gun. 04439_ G-47 Trooper destroyed. 04442_ Dropped Lrg. Storage Unit. 04445_ Acquired 10 matter. 04446_ Acquired Particle Gun. 04454_ K-01 Serf destroyed. 04455_ G-47 Trooper destroyed. 04456_ Penetrated by Slug. 04462_ Slug penetrates Wall. 04472_ Penetrated by Slug. 04472_ Particle Gun destroyed. 04472_ Chainsword destroyed. 04474_ Slammed into H-55 Commando. 04474_ Destabilizing: Core damaged (-14). 04475_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????####????????????????????? | | ?????? ??????? ????????????????????? | | ????# ?????? ????????????????????? | | ????# ?????? ????????????????????? | | ????# ??????# #????????????????????? | | ????# ??????# #????????????????????? | | ????# ??????# #????????????????????? | | ????# ??????# u#????????????????????? | | ????# ??????# #????????????????????? | | ????# ??????# +????????????????????? | | ????# ??????# #????????????????????? | | ????# # # # ???????????????? | | ????# # """ # # ???????????????? | | ????# # """ # ######???????????????? | | ????# # """ # #????????????????????? | | ????# # # #????????????????????? | | ????# # # #????????????????????? | | ????# #### ## #????????????????????? | | ????# #??#### #????????????????????? | | ????# #?????# #????????????????????? | | ????# #?????# ######???????????????? | | ????# #?????#*!!# ???????????????? | | ????# #?????#!!%# ???????????????? | | ????# #######=%*# ???????????????? | | ????# %= %!!!h=# ???????????????? | | ????# ! !!%@=%# ???????????????? | | ????# T """**# ???????????????? | | ????# """!=# ???????????????? | | ????# """ # ???????????????? | | ####### % + ???????????? ? | | # # # ???????????? ? | | # # + ???????????# ? | | # # # ???????????# ? | | # + # ???????????# ? | | # #=##+######+#######???????????# # | | # #!# %%## #?????????????# # | | # +%# %!## """ #?????????????# # | | #######!# ## """ #?????????????+ # | | ???#### # ## """ #?????????????# # | | ???# + ## #?????????????# [+ | | ???# #### ## """ #?????????????# =%# | | ???# #??# ## """ #?????????????# # | | ???# #??##+##?????????????????#+##+## # | | ???# #???# #??????????????????# # | | ???# #???# #??????????????????# # | | ???# #???# #??????????????????# # | | ???# #???# #??????????????????# """ # | | ???# #???# ####???????????????#^ """ # | | ???# #???# #???????????????+ """ # | | ???# #???# #???????????????# =% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- EMP Blaster | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Cooling System | -8/Materials | Hacked Adv. Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockCooledTerrabomb Manual? 0 Play Time 00:34:26 Cumulative 190.5 hours Start 2021.04.26 @ 15:18:10 End 2021.04.26 @ 15:53:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 291 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4abc6cc-c719-48ab-814e-b28a5016e64f