Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.30 @ 23:25:52 Player: SearedSteak Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 1149 Bonus ------- Friendly Fire -5 Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 123/140 System Corruption 0% Temperature Cool (12) Movement Treading (157) Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (2) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Spread Laser Shotgun > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Large Battery (200) Scrap Shield Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Spread Laser Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Large Battery Scrap Shield Shotgun [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 8 7 . 3 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 4 . . 2 Treads 4 | 2 . . 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 5 . . Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 3 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 5 | 3 6 5 5 Power 1 | 1 1 2 2 Propulsion 1 | 1 2 . . Utility 1 | . . 1 2 Weapon 2 | 1 2 1 1 Tool/Special . | . . . . Unused Backups 7 | . 3 . 4 Power 2 | . . . 2 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 3 | . 3 . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 99 82 93 Engine 11 | . 14 5 10 Treads 6 | . . . 22 Leg 18 | . 28 19 2 Device 13 | . 13 14 14 Storage 14 | . 14 14 14 Energy Gun 16 | . 14 26 14 Ballistic Gun 11 | . 13 2 14 Peak Build Rating 15 | 6 9 10 15 Average Rating 9 | 3 7 8 13 On Entrance 5 | . 6 9 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 17 | 12 17 17 17 Greatest Support 42 | 40 20 20 42 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 7 8 7 8 Average Carried 6 | 3 6 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 4 7 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 429 | 91 206 13 119 Remotely . | . . . . Salvage Created 609 | . 279 99 231 Parts 44 | . 30 6 8 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . 7 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 18 | . 13 5 . Guns 18 | . 13 5 . Classes Destroyed 7 | . 4 2 1 Worker 1 | . 1 . . Recycler 3 | . . . 3 Turret 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 12 | . 11 1 . Grunt 2 | . 2 . . Subdweller 4 | . . 4 . Best Kill Streak 3 | . 3 2 2 Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 138 | . 44 91 3 Missed 52 | . 14 38 . Hits 86 | . 30 53 3 Projectile 86 | . 30 53 3 AOE 2 | . . 2 . Damage Taken 826 | . 191 618 17 Core 256 | . 62 185 9 Absorbed by Shields . | . . . . Ignored by Resistances 251 | . 61 184 6 Regen/Repaired (Parts) 16 | . 16 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 57 | . 31 16 10 Largest 2 | . 2 2 2 Hottest 130 | . 130 130 88 Shots Fired 114 | . 62 32 20 Gun 114 | . 62 32 20 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 58 | . 44 4 10 Thermal 56 | . 18 28 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 34 | . 10 34 16 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 85 | . 44 28 13 Core Hits 89 | . 29 42 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1257 | . 467 565 225 Guns 1226 | . 437 565 224 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 31 | . 30 . 1 Kinetic 357 | . 243 42 72 Thermal 869 | . 194 523 152 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | . 4 . 1 Kicked 5 | . 4 . 1 Crushed . | . . . . Highest Temperature 207 | . 207 60 90 Average Temperature 39 | . 57 22 31 Received Heat Transfer 216 | . 18 186 12 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1160 | . 305 670 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 115 | . 115 . 24 Initial 24 | . . . 24 Average 17 | . 29 . 1 Influence Increases 475 | . 354 100 21 Destroy 0b10 Robot/C 300 | . 260 40 . Destroy 0b10 Robot/NC 35 | . 15 . 20 Destroy Leader 34 | . 34 . . Destroy Structure 1 | . . . 1 Lose Combat Pursuer 105 | . 45 60 . Influence Decreases 475 | . 354 40 81 Entered New Map 36 | . . . 36 Time Decay 429 | . 354 30 45 Lost Part 10 | . . 10 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 24 15 1 Peak Tracking Total 5 | . 4 5 . Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 4 | . 3 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 8 . 6 Successful 12 | . 6 . 6 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . . 6 Record 5 | . . . 5 Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter 83 | . 83 . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1809 | . 980 269 560 Structural 1809 | . 980 269 560 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 1943 | 125 989 269 560 Spaces Moved 1189 | 80 648 140 321 Core 10 | 10 . . . Treads 314 | 46 . . 268 Legs 865 | 24 648 140 53 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 157 Average Speed 136 | 134 120 157 162 Slowest Speed 190 | 160 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 86 13 46 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1403 | 96 807 159 341 Wait 101 | . 100 . 1 Move 1186 | 79 647 139 321 Hop . | . . . . Pick Up 24 | 9 11 1 3 Fast Attach 1 | 1 . . . Attach 12 | 5 3 1 3 Detach . | . . . . Swap 7 | 2 4 . 1 Drop 10 | . 7 2 1 Fire 57 | . 31 16 10 Melee . | . . . . Ram . | . . . . Kick 5 | . 4 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling (discovered 1 exit: [*Scr]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Ion Engine 519 | -10/Materials | Discovered new exit (range 13) 605 | -10/Materials | Discovered new exit (range 13) 732 | -10/Materials | Discovered new exit (range 14) 816 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Discovered new exit (range 6) 1115 | -10/Materials | Entered Subcaves 1174 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1175 | -10/Subcaves | Ambushed by swarm of Subdwellers 1214 | -10/Subcaves | Core integrity fell below 50% 1219 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1221 | -10/Subcaves | Core integrity fell below 20% 1345 | -10/Subcaves | Discovered new exit (range 15) 1384 | -10/Subcaves | Entered Recycling 1385 | -7/Recycling | Met a Zionite searching for Scraptown 1696 | -7/Recycling | Scanned before Scraplab entrance 1715 | -7/Recycling | Discovered new exit (range 11) 1720 | -7/Recycling | Entered Scraplab 1944 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- from this machine for transport or external testing unless prepared to protect it from degradation. Connecting with Scrap Engine Manual... ZW-U1Z(c): The algorithm powering it is brilliant. Do we know how it works? Not really, since it was written by an algorithm and evolved on its own. Might it one day develop into a rogue AI and try to kill us all? I sure hope not. 96-PVU(c) is busy at their terminal. 96-PVU(c): This Engine can construct the most amazing pieces of technology. I'll admit some aren't so great, but the ones that work... really work! The wall retracts into the floor. The floor rises up to form a wall. R-06 Scavenger destroyed. Y-54 Guardian springs to life. Map ----- +----------------------------------------------------+ | """"" ##??## ### ????????????????? | | """"" ##??#########+###########????????????????? | | ###### ????????????? | | ###+##+####### ##+########???????????????? | | # ##???????????????? | | ######### #### # """ ##???????????????? | | # #### + """ ##???????????????? | | " """"" + #### # "" """ ##???????????????? | | " """"" ###!!!# #### # "" ##???????????????? | | " """"" ###!!!# #### # "T """ ##???????????????? | | ####### #### # "" """ ##???????????????? | | #######+#### # "" """ + ???????????????? | | ####+#####? # # ??????????????????? | | ## #### ?""" # ##+#####??????????????????? | | ## T" #### """ # #####???? !????????????? | | ## " + """ # ##### !!#???????????? | | ## #### + ##### ###???????????? | | ## #### # ???????????? | | ### ##### " ? # ###?????????????? | | ### ##### ??? # """ ###?????????????? | | ### ##?## ????? # """ ##??????????????? | | #"" !##??????????## """ ##??????????????? | | #"Y *%##??????????###### ## ?????????????? | | #"" =################## + ?????????????? | | ### ###############?## ##### # ?????????????? | | ### # ##?## @ Y#### # ?????????????? | | ### # % ##?## ###??? + ?????????????? | | ### # = ] ###"" ""##??????????????????? | | # *% ###"Y Y"##??????????????????? | | +!%= ###"" ""##??????????????????? | | # = ##### ####??????????????????? | | """ # ! %##### ####??????????????????? | | """ # ] ##?## ##????????????????????? | | """ # ! ##?## ##????????????????????? | | # ! ##?## ##????????????????????? | | # ##?"" # ????????????????????? | | """ # ! ##??Y # ????????????????????? | | """ ###############?"" # ????????????????????? | | """ ###############?## # ????????????????????? | | #####???????????## ??????????????????????? | | ##????????????? ??????????????????????? | | """ ##??????????????????????????????????????? | | """ ##??????????????????????????????????????? | | """ ??????????????????????????????????????? | | #####??????????????????????????????????????? | | #####??????????????????????????????????????? | | """ #######????????????????????????????????????? | | """ #######????????????????????????????????????? | | """ ????????????????????????????????????? | | ##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 73% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- There's More Where That Came From You May Approach The Wall Challenges ------------ None Game ------ Seed IonicGodWarhead Manual? 0 Play Time 00:17:53 Cumulative 9.0 hours Start 2025.11.30 @ 23:08:30 End 2025.11.30 @ 23:25:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 19 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a28117b9-5ace-48bb-892a-23bf1247400d